76 lines
2.7 KiB
C#
76 lines
2.7 KiB
C#
using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.Table.V2.share.reward;
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using AscNet.Table.V2.share.trpg;
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using MessagePack;
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namespace AscNet.GameServer.Handlers
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{
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[MessagePackObject(true)]
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public class TRPGFunctionFinishRequest
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{
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public int FunctionId { get; set; }
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}
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[MessagePackObject(true)]
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public class TRPGFunctionFinishResponse
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{
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public int Code { get; set; }
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public List<RewardGoods> RewardList { get; set; } = new();
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}
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[MessagePackObject(true)]
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public class TRPGChangePageStatusRequest
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{
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public bool Status { get; set; }
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}
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[MessagePackObject(true)]
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public class TRPGChangePageStatusResponse
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{
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public int Code { get; set; }
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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internal class TRPGModule
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{
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[RequestPacketHandler("TRPGFunctionFinishRequest")]
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public static void TRPGFunctionFinishRequestHandler(Session session, Packet.Request packet)
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{
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TRPGFunctionFinishRequest request = MessagePackSerializer.Deserialize<TRPGFunctionFinishRequest>(packet.Content);
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TRPGFunctionTable? trpgFunction = TableReaderV2.Parse<TRPGFunctionTable>().Find(x => x.Id == request.FunctionId);
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var response = new TRPGFunctionFinishResponse();
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// TODO: Implement rewards
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/*if (trpgFunction?.RewardId is not null)
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{
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var rewardGoods = TableReaderV2.Parse<RewardGoodsTable>().Where(x => TableReaderV2.Parse<RewardTable>().Find(x => x.Id == trpgFunction.RewardId)?.SubIds.Contains(x.Id) ?? false);
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foreach (var goods in rewardGoods)
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{
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response.RewardList.Add(new()
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{
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Id = goods.Id,
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TemplateId = goods.TemplateId,
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Count = goods.Count
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});
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}
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}*/
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session.SendResponse(response, packet.Id);
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}
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[RequestPacketHandler("TRPGChangePageStatusRequest")]
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public static void TRPGChangePageStatusRequestHandler(Session session, Packet.Request packet)
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{
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TRPGChangePageStatusRequest request = MessagePackSerializer.Deserialize<TRPGChangePageStatusRequest>(packet.Content);
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session.SendResponse(new TRPGChangePageStatusResponse(), packet.Id);
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}
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}
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}
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