53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
using MessagePack;
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namespace AscNet.GameServer.Handlers
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{
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[MessagePackObject(true)]
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public class CreateRoomRequest
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{
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public int StageId;
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public int StageLevel;
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public bool Automatch;
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}
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[MessagePackObject(true)]
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public class CreateRoomResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class MatchRoomRequest
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{
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public int StageId;
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}
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[MessagePackObject(true)]
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public class MatchRoomResponse
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{
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public int Code;
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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internal class CoopModule
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{
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// TODO: Co-op room creation
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[RequestPacketHandler("CreateRoomRequest")]
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public static void CreateRoomRequestHandler(Session session, Packet.Request packet)
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{
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session.SendResponse(new CreateRoomResponse() { Code = 1 }, packet.Id);
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}
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// TODO: Co-op room matchmaking
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[RequestPacketHandler("MatchRoomRequest")]
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public static void MatchRoomRequestHandler(Session session, Packet.Request packet)
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{
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session.SendResponse(new MatchRoomResponse() { Code = 1 }, packet.Id);
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}
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}
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}
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