ascnet/AscNet.GameServer/Game/DrawManager.cs

81 lines
3.1 KiB
C#

using AscNet.Common.Database;
using AscNet.Common.Util;
using AscNet.GameServer.Handlers;
using AscNet.Table.V2.client.draw;
using AscNet.Table.V2.share.character;
namespace AscNet.GameServer.Game
{
internal class DrawManager
{
public static readonly List<DrawSceneTable> drawSceneTables = TableReaderV2.Parse<DrawSceneTable>();
public static readonly List<CharacterTable> charactersTables = TableReaderV2.Parse<CharacterTable>();
#region DrawTags
public const int TagBase = 1;
public const int TagEvent = 2;
public const int TagSpecialEvent = 3;
public const int TagTargetUniframe = 4;
public const int TagCollab = 5;
public const int TagEndlessSummerBlue = 6;
public const int TagCUB = 7;
#endregion
#region Groups
public const int GroupMemberTarget = 1;
public const int GroupWeaponResearch = 2;
public const int GroupTargetWeaponResearch = 4;
public const int GroupDormitoryResearch = 6;
public const int GroupThemedTargetWeapon = 10;
public const int GroupThemedEventConstruct = 11;
public const int GroupArrivalConstruct = 12;
public const int GroupFateArrivalConstruct = 13;
public const int GroupArrivalEventConstruct = 14;
public const int GroupFateThemedConstruct = 15;
public const int GroupTargetUniframe = 16;
public const int GroupAnniversary = 17;
public const int GroupFateAnniversaryLimited = 18;
public const int GroupCollabTarget = 19;
public const int GroupFateCollabTarget = 20;
public const int GroupCollabWeaponTarget = 21;
public const int GroupCUBTarget = 22;
public const int GroupWishingTarget = 23;
public const int GroupFateWishingTarget = 24;
#endregion
private readonly Dictionary<int, int> selectedDrawUp = new();
public void SetUpDrawByGroupId(int groupId, int drawId)
{
if (selectedDrawUp.ContainsKey(groupId))
selectedDrawUp[groupId] = drawId;
else
selectedDrawUp.Add(groupId, drawId);
}
public static List<DrawInfo> GetDrawInfosByGroup(int groupId)
{
List<DrawInfo> infos = new();
switch (groupId)
{
case GroupArrivalConstruct:
// Querying every character scene that is omniframe.
infos.AddRange(drawSceneTables.Where(x => x.Type == 1 && charactersTables.Any(y => y.Type == 1 && y.Id == x.ModelId)).DistinctBy(x => x.ModelId).Select(x => new DrawInfo()
{
Id = x.Id,
UseItemId = Inventory.FreeGem,
UseItemCount = 1,
GroupId = 12,
BtnDrawCount = { 1, 10 },
Banner = "Assets/Product/Ui/Scene3DPrefab/UiMain3dXiahuo.prefab",
EndTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2
}));
break;
}
return infos;
}
}
}