490 lines
20 KiB
C#
490 lines
20 KiB
C#
using AscNet.Common;
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using AscNet.Common.Database;
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using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.Table.V2.share.character;
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using AscNet.Table.V2.share.character.enhanceskill;
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using AscNet.Table.V2.share.character.grade;
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using AscNet.Table.V2.share.character.quality;
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using AscNet.Table.V2.share.character.skill;
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using AscNet.Table.V2.share.item;
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using MessagePack;
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using MongoDB.Driver.Linq;
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namespace AscNet.GameServer.Handlers
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{
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[MessagePackObject(true)]
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public class CharacterUpgradeEnhanceSkillRequest
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{
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public int Count;
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public int SkillGroupId;
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}
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[MessagePackObject(true)]
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public class CharacterUpgradeEnhanceSkillResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class CharacterUnlockEnhanceSkillRequest
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{
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public int SkillGroupId;
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}
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[MessagePackObject(true)]
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public class CharacterUnlockEnhanceSkillResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class CharacterLevelUpRequest
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{
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public uint TemplateId;
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public Dictionary<int, int> UseItems;
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}
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[MessagePackObject(true)]
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public class CharacterLevelUpResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class CharacterUnlockSkillGroupRequest
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{
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public int SkillGroupId;
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}
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[MessagePackObject(true)]
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public class CharacterUnlockSkillGroupResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class CharacterPromoteQualityRequest
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{
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public int TemplateId;
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}
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[MessagePackObject(true)]
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public class CharacterPromoteQualityResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class CharacterActivateStarRequest
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{
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public int TemplateId;
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}
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[MessagePackObject(true)]
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public class CharacterActivateStarResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class CharacterPromoteGradeRequest
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{
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public int TemplateId;
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}
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[MessagePackObject(true)]
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public class CharacterPromoteGradeResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class CharacterExchangeRequest
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{
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public int TemplateId;
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}
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[MessagePackObject(true)]
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public class CharacterExchangeResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class FashionSyncNotify
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{
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public List<FashionList> FashionList = new();
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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internal class CharacterModule
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{
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[RequestPacketHandler("CharacterLevelUpRequest")]
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public static void CharacterLevelUpRequestHandler(Session session, Packet.Request packet)
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{
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CharacterLevelUpRequest request = packet.Deserialize<CharacterLevelUpRequest>();
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CharacterTable? characterData = TableReaderV2.Parse<CharacterTable>().FirstOrDefault(x => x.Id == request.TemplateId);
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if (characterData is null || !session.character.Characters.Any(x => x.Id == characterData.Id))
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{
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// CharacterManagerGetCharacterTemplateNotFound
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session.SendResponse(new CharacterLevelUpResponse() { Code = 20009001 }, packet.Id);
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return;
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}
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NotifyItemDataList notifyItemData = new();
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int totalExp = 0;
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foreach (var item in request.UseItems)
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{
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ItemTable? itemTable = TableReaderV2.Parse<ItemTable>().FirstOrDefault(x => x.Id == item.Key);
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if (itemTable is not null)
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{
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totalExp += itemTable.GetCharacterExp(characterData.Type) * item.Value;
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notifyItemData.ItemDataList.Add(session.inventory.Do(item.Key, item.Value * -1));
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}
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}
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session.SendPush(notifyItemData);
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var characterUp = session.character.AddCharacterExp(characterData.Id, totalExp, (int)session.player.PlayerData.Level);
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if (characterUp is not null)
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{
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NotifyCharacterDataList notifyCharacterData = new();
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notifyCharacterData.CharacterDataList.Add(characterUp);
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session.SendPush(notifyCharacterData);
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}
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session.SendResponse(new CharacterLevelUpResponse(), packet.Id);
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}
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[RequestPacketHandler("CharacterPromoteGradeRequest")]
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public static void CharacterPromoteGradeRequestHandler(Session session, Packet.Request packet)
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{
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CharacterPromoteGradeRequest req = packet.Deserialize<CharacterPromoteGradeRequest>();
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var character = session.character.Characters.Find(c => c.Id == req.TemplateId);
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var currentGrade = TableReaderV2.Parse<CharacterGradeTable>().Find(x => x.CharacterId == req.TemplateId && x.Grade == character?.Grade);
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if (character is not null && currentGrade is not null)
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{
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var nextGrade = TableReaderV2.Parse<CharacterGradeTable>().Where(x => x.CharacterId == req.TemplateId && x.Grade > character.Grade).OrderBy(x => x.Grade).FirstOrDefault()?.Grade ?? character.Grade;
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if (character.Grade == nextGrade)
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{
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// CharacterManagerMaxGrade
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session.SendResponse(new CharacterPromoteGradeResponse() { Code = 20009019 }, packet.Id);
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return;
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}
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if (currentGrade.UseItemKey is not null)
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{
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NotifyItemDataList notifyItemData = new();
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notifyItemData.ItemDataList.Add(session.inventory.Do(currentGrade.UseItemKey ?? 1, (currentGrade.UseItemCount ?? 0) * -1));
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session.SendPush(notifyItemData);
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}
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character.Grade = nextGrade;
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session.SendPush(new NotifyCharacterDataList()
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{
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CharacterDataList = { character }
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});
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}
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session.SendResponse(new CharacterPromoteGradeResponse(), packet.Id);
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}
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[RequestPacketHandler("CharacterActivateStarRequest")]
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public static void CharacterActivateStarRequestHandler(Session session, Packet.Request packet)
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{
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CharacterActivateStarRequest req = packet.Deserialize<CharacterActivateStarRequest>();
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var character = session.character.Characters.Find(c => c.Id == req.TemplateId);
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var characterData = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == req.TemplateId);
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var characterQualityFragment = TableReaderV2.Parse<CharacterQualityFragmentTable>().Find(x => x.Type == characterData?.Type && x.Quality == character?.Quality);
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try
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{
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if (character is null)
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{
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// CharacterManagerGetCharacterByIdNotFound
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throw new ServerCodeException("Character data not found!", 20009011);
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}
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if (characterData is null)
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{
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// CharacterManagerGetCharacterDataNotFound
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throw new ServerCodeException("Character table data not found!", 20009021);
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}
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if (characterQualityFragment is null)
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{
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// CharacterManagerGetQualityFragmentTemplateNotFound
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throw new ServerCodeException("Character quality fragment table data not found!", 20009004);
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}
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if (character.Star < characterQualityFragment.StarUseCount.Count)
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{
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if (characterQualityFragment.StarUseCount[character.Star] > 0)
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{
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NotifyItemDataList notifyItemData = new();
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notifyItemData.ItemDataList.Add(session.inventory.Do(characterData.ItemId, characterQualityFragment.StarUseCount[character.Star] * -1));
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session.SendPush(notifyItemData);
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}
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character.Star++;
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}
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else
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{
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// CharacterManagerActivateStarMaxStar
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throw new ServerCodeException("Character star already maxed!", 20009015);
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}
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}
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catch (ServerCodeException ex)
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{
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session.SendResponse(new CharacterActivateStarResponse() { Code = ex.Code }, packet.Id);
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return;
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}
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session.SendPush(new NotifyCharacterDataList()
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{
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CharacterDataList = { character }
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});
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session.SendResponse(new CharacterActivateStarResponse(), packet.Id);
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}
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[RequestPacketHandler("CharacterPromoteQualityRequest")]
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public static void CharacterPromoteQualityRequestHandler(Session session, Packet.Request packet)
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{
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CharacterPromoteQualityRequest req = packet.Deserialize<CharacterPromoteQualityRequest>();
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var character = session.character.Characters.Find(c => c.Id == req.TemplateId);
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var characterData = TableReaderV2.Parse<CharacterTable>().Find(x => x.Id == req.TemplateId);
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var characterQualityFragment = TableReaderV2.Parse<CharacterQualityFragmentTable>().Find(x => x.Type == characterData?.Type && x.Quality == character?.Quality);
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try
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{
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if (character is null)
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{
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// CharacterManagerGetCharacterByIdNotFound
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throw new ServerCodeException("Character data not found!", 20009011);
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}
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if (characterData is null)
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{
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// CharacterManagerGetCharacterDataNotFound
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throw new ServerCodeException("Character table data not found!", 20009021);
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}
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if (characterQualityFragment is null)
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{
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// CharacterManagerGetQualityFragmentTemplateNotFound
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throw new ServerCodeException("Character quality fragment table data not found!", 20009004);
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}
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if (TableReaderV2.Parse<CharacterQualityFragmentTable>().Any(x => x.Type == characterData?.Type && x.Quality == character?.Quality + 1))
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{
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if (characterQualityFragment.PromoteUseCoin is not null && characterQualityFragment.PromoteUseCoin > 0)
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{
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NotifyItemDataList notifyItemData = new();
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notifyItemData.ItemDataList.Add(session.inventory.Do(characterQualityFragment.PromoteItemId ?? 1, (characterQualityFragment.PromoteUseCoin ?? 0) * -1));
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session.SendPush(notifyItemData);
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}
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character.Star = 0;
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character.Quality++;
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}
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else
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{
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// CharacterManagerMaxQuality
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throw new ServerCodeException("Character quality already maxed!", 20009016);
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}
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}
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catch (ServerCodeException ex)
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{
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session.SendResponse(new CharacterPromoteQualityResponse() { Code = ex.Code }, packet.Id);
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return;
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}
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session.SendPush(new NotifyCharacterDataList()
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{
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CharacterDataList = { character }
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});
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session.SendResponse(new CharacterPromoteQualityResponse(), packet.Id);
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}
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[RequestPacketHandler("CharacterUnlockSkillGroupRequest")]
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public static void CharacterUnlockSkillGroupRequestHandler(Session session, Packet.Request packet)
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{
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CharacterUnlockSkillGroupRequest request = packet.Deserialize<CharacterUnlockSkillGroupRequest>();
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NotifyCharacterDataList notifyCharacterData = new();
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var affectedChars = TableReaderV2.Parse<CharacterSkillTable>().Where(x => x.SkillGroupId.Contains(request.SkillGroupId)).Select(x => x.CharacterId);
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foreach (var character in session.character.Characters.Where(x => affectedChars.Any(y => y == x.Id)))
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{
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character.SkillList.AddRange(TableReaderV2.Parse<CharacterSkillGroupTable>().Where(x => x.Id == request.SkillGroupId).SelectMany(x => x.SkillId).Select(x => new CharacterSkill() { Id = (uint)x, Level = 1 }));
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notifyCharacterData.CharacterDataList.Add(character);
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}
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session.SendPush(notifyCharacterData);
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session.SendResponse(new CharacterUpgradeSkillGroupResponse(), packet.Id);
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}
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[RequestPacketHandler("CharacterUpgradeSkillGroupRequest")]
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public static void CharacterUpgradeSkillGroupRequestHandler(Session session, Packet.Request packet)
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{
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CharacterUpgradeSkillGroupRequest request = packet.Deserialize<CharacterUpgradeSkillGroupRequest>();
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var upgradeResult = session.character.UpgradeCharacterSkillGroup(request.SkillGroupId, request.Count);
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NotifyCharacterDataList notifyCharacterData = new();
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notifyCharacterData.CharacterDataList.AddRange(session.character.Characters.Where(x => upgradeResult.AffectedCharacters.Contains(x.Id)));
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NotifyItemDataList notifyItemData = new();
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notifyItemData.ItemDataList.AddRange(new Item[] {
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session.inventory.Do(Inventory.Coin, upgradeResult.CoinCost * -1),
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session.inventory.Do(Inventory.SkillPoint, upgradeResult.SkillPointCost * -1)
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});
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session.SendPush(notifyCharacterData);
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session.SendPush(notifyItemData);
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session.SendResponse(new CharacterUpgradeSkillGroupResponse(), packet.Id);
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}
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[RequestPacketHandler("CharacterUnlockEnhanceSkillRequest")]
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public static void CharacterUnlockEnhanceSkillRequestHandler(Session session, Packet.Request packet)
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{
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CharacterUnlockEnhanceSkillRequest request = packet.Deserialize<CharacterUnlockEnhanceSkillRequest>();
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var enhanceSkillIds = TableReaderV2.Parse<EnhanceSkillGroupTable>().Where(x => x.Id == request.SkillGroupId).SelectMany(x => x.SkillId);
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NotifyItemDataList notifyItemData = new();
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NotifyCharacterDataList notifyCharacterData = new();
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foreach (var enhanceSkillId in enhanceSkillIds)
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{
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var affectedChars = TableReaderV2.Parse<EnhanceSkillTable>().Where(x => x.SkillGroupId.Contains(request.SkillGroupId)).Select(x => x.CharacterId).ToList();
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foreach (var character in session.character.Characters.Where(x => affectedChars.Contains((int)x.Id)))
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{
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if (character.EnhanceSkillList.Any(x => x.Id == enhanceSkillId))
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{
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// CharacterSkillUnlocked
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session.SendResponse(new CharacterUnlockEnhanceSkillResponse() { Code = 20009047 }, packet.Id);
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return;
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}
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character.EnhanceSkillList.Add(new()
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{
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Id = (uint)enhanceSkillId,
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Level = 1
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});
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notifyCharacterData.CharacterDataList.Add(character);
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}
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EnhanceSkillUpgradeTable? upgradeTable = TableReaderV2.Parse<EnhanceSkillUpgradeTable>().Find(x => x.SkillId == enhanceSkillId && x.Level == 0);
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if (upgradeTable is null)
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continue;
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for (int i = 0; i < Math.Min(upgradeTable.CostItem.Count, upgradeTable.CostItemCount.Count); i++)
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{
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notifyItemData.ItemDataList.Add(session.inventory.Do(upgradeTable.CostItem[i], upgradeTable.CostItemCount[i] * -1));
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}
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}
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session.SendPush(notifyItemData);
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session.SendPush(notifyCharacterData);
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session.SendResponse(new CharacterUnlockEnhanceSkillResponse(), packet.Id);
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}
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[RequestPacketHandler("CharacterUpgradeEnhanceSkillRequest")]
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public static void CharacterUpgradeEnhanceSkillRequestHandler(Session session, Packet.Request packet)
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{
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CharacterUpgradeEnhanceSkillRequest request = packet.Deserialize<CharacterUpgradeEnhanceSkillRequest>();
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var enhanceSkillIds = TableReaderV2.Parse<EnhanceSkillGroupTable>().Where(x => x.Id == request.SkillGroupId).SelectMany(x => x.SkillId);
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NotifyItemDataList notifyItemData = new();
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NotifyCharacterDataList notifyCharacterData = new();
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foreach (var enhanceSkillId in enhanceSkillIds)
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{
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foreach (var character in session.character.Characters.Where(x => x.EnhanceSkillList.Any(x => x.Id == enhanceSkillId)))
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{
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for (int j = 0; j < request.Count; j++)
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{
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var skill = character.EnhanceSkillList.Find(x => x.Id == enhanceSkillId);
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if (skill is not null)
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{
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EnhanceSkillUpgradeTable? upgradeTable = TableReaderV2.Parse<EnhanceSkillUpgradeTable>().Find(x => x.SkillId == enhanceSkillId && x.Level == skill.Level);
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skill.Level++;
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if (upgradeTable is null)
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continue;
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for (int i = 0; i < Math.Min(upgradeTable.CostItem.Count, upgradeTable.CostItemCount.Count); i++)
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{
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notifyItemData.ItemDataList.Add(session.inventory.Do(upgradeTable.CostItem[i], upgradeTable.CostItemCount[i] * -1));
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}
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}
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}
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notifyCharacterData.CharacterDataList.Add(character);
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}
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}
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session.SendPush(notifyItemData);
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session.SendPush(notifyCharacterData);
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session.SendResponse(new CharacterUpgradeEnhanceSkillResponse(), packet.Id);
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}
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[RequestPacketHandler("CharacterExchangeRequest")]
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public static void CharacterExchangeRequestHandler(Session session, Packet.Request packet)
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{
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CharacterExchangeRequest request = packet.Deserialize<CharacterExchangeRequest>();
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CharacterTable? characterData = TableReaderV2.Parse<CharacterTable>().FirstOrDefault(x => x.Id == request.TemplateId);
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if (characterData is null)
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{
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CharacterExchangeResponse rsp = new()
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{
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// CharacterManagerGetCharacterTemplateNotFound
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Code = 20009001
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};
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session.SendResponse(rsp, packet.Id);
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return;
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}
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if (!session.inventory.Items.Any(x => x.Id == characterData.ItemId && x.Count >= 50))
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{
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CharacterExchangeResponse rsp = new()
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{
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// ItemCountNotEnough
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Code = 20012004
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};
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session.SendResponse(rsp, packet.Id);
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return;
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}
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NotifyItemDataList notifyItemData = new();
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// TODO: idk if it's always 50, please investigate later...
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notifyItemData.ItemDataList.Add(session.inventory.Do(characterData.ItemId, 50 * -1));
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session.SendPush(notifyItemData);
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try
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{
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NotifyEquipDataList notifyEquipData = new();
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FashionSyncNotify fashionSync = new();
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NotifyCharacterDataList notifyCharacterData = new();
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var addRet = session.character.AddCharacter((uint)request.TemplateId);
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notifyEquipData.EquipDataList.Add(addRet.Equip);
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fashionSync.FashionList.Add(addRet.Fashion);
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notifyCharacterData.CharacterDataList.Add(addRet.Character);
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session.SendPush(notifyEquipData);
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session.SendPush(fashionSync);
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session.SendPush(notifyCharacterData);
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}
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catch (ServerCodeException ex)
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{
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CharacterExchangeResponse rsp = new() { Code = ex.Code };
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session.SendResponse(rsp, packet.Id);
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return;
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}
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session.SendResponse(new CharacterExchangeResponse(), packet.Id);
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}
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}
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}
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