67 lines
1.9 KiB
C#
67 lines
1.9 KiB
C#
using System.Net.Sockets;
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using System.Net;
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using AscNet.Logging;
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namespace AscNet.GameServer
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{
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public class Server
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{
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public static Logger log;
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public readonly Dictionary<string, Session> Sessions = new();
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private static Server? _instance;
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private readonly TcpListener listener;
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public static Server Instance
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{
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get
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{
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return _instance ??= new Server();
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}
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}
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static Server()
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{
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// TODO: add loglevel based on appsettings
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LogLevel logLevel = LogLevel.DEBUG;
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LogLevel fileLogLevel = LogLevel.DEBUG;
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log = new(typeof(Server), logLevel, fileLogLevel);
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}
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public Server()
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{
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listener = new(IPAddress.Parse("0.0.0.0"), Common.Common.config.GameServer.Port);
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}
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public void Start()
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{
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while (true)
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{
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try
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{
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listener.Start();
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log.Info($"{nameof(GameServer)} started and listening on port {Common.Common.config.GameServer.Port}");
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while (true)
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{
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TcpClient tcpClient = listener.AcceptTcpClient();
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string id = tcpClient.Client.RemoteEndPoint!.ToString()!;
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log.Warn($"{id} connected");
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Sessions.Add(id, new Session(id, tcpClient));
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}
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}
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catch (Exception ex)
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{
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log.Error("TCP listener error: " + ex.Message);
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log.Info("Waiting 3 seconds before restarting...");
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Thread.Sleep(3000);
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}
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}
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}
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public Session? SessionFromUID(long uid)
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{
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return Sessions.FirstOrDefault(x => x.Value.player.PlayerData.Id == uid).Value;
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}
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}
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} |