132 lines
4.5 KiB
C#
132 lines
4.5 KiB
C#
using MongoDB.Bson;
|
|
using MongoDB.Bson.Serialization.Attributes;
|
|
using MongoDB.Driver;
|
|
using AscNet.Table.share.character;
|
|
using AscNet.Table.share.character.skill;
|
|
using AscNet.Common.MsgPack;
|
|
|
|
namespace AscNet.Common.Database
|
|
{
|
|
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
|
|
public class Character
|
|
{
|
|
public static readonly IMongoCollection<Character> collection = Common.db.GetCollection<Character>("characters");
|
|
|
|
private uint NextEquipId => Equips.MaxBy(x => x.Id)?.Id + 1 ?? 1;
|
|
|
|
public static Character FromUid(long uid)
|
|
{
|
|
return collection.AsQueryable().FirstOrDefault(x => x.Uid == uid) ?? Create(uid);
|
|
}
|
|
|
|
private static Character Create(long uid)
|
|
{
|
|
Character character = new()
|
|
{
|
|
Uid = uid,
|
|
Characters = new(),
|
|
Equips = new(),
|
|
Fashions = new()
|
|
};
|
|
// Lucia havers by default
|
|
character.AddCharacter(1021001);
|
|
|
|
collection.InsertOne(character);
|
|
|
|
return character;
|
|
}
|
|
|
|
public void AddCharacter(uint id)
|
|
{
|
|
CharacterTable? character = CharacterTableReader.Instance.FromId((int)id);
|
|
CharacterSkillTable? characterSkill = CharacterSkillTableReader.Instance.FromCharacterId((int)id);
|
|
|
|
if (character is null || characterSkill is null)
|
|
throw new ArgumentException("Invalid character id!", nameof(id));
|
|
if (Characters.FirstOrDefault(x => x.Id == character.Id) is not null)
|
|
throw new ArgumentException("Character already obtained!", nameof(id));
|
|
|
|
NotifyCharacterDataList.NotifyCharacterDataListCharacterData characterData = new()
|
|
{
|
|
Id = (uint)character.Id,
|
|
Level = 1,
|
|
Exp = 0,
|
|
Quality = 1,
|
|
InitQuality = 1,
|
|
Star = 0,
|
|
Grade = 1,
|
|
FashionId = (uint)character.DefaultNpcFashtionId,
|
|
CreateTime = DateTimeOffset.Now.ToUnixTimeSeconds(),
|
|
TrustLv = 1,
|
|
TrustExp = 0,
|
|
Ability = 0,
|
|
LiberateLv = 1,
|
|
CharacterHeadInfo = new()
|
|
{
|
|
HeadFashionId = (uint)character.DefaultNpcFashtionId,
|
|
HeadFashionType = 0
|
|
}
|
|
};
|
|
characterData.SkillList.AddRange(characterSkill.SkillGroupId.Take(8).Select(x => new NotifyCharacterDataList.NotifyCharacterDataListCharacterData.NotifyCharacterDataListCharacterDataSkill()
|
|
{
|
|
Id = uint.Parse(x.ToString().Take(6).ToArray()),
|
|
Level = 1
|
|
}));
|
|
Fashions.Add(new()
|
|
{
|
|
Id = character.DefaultNpcFashtionId,
|
|
IsLock = false
|
|
});
|
|
if (character.EquipId > 0)
|
|
AddEquip((uint)character.EquipId, character.Id);
|
|
|
|
Characters.Add(characterData);
|
|
}
|
|
|
|
public void AddEquip(uint equipId, int characterId = 0)
|
|
{
|
|
NotifyEquipDataList.NotifyEquipDataListEquipData equipData = new()
|
|
{
|
|
Id = NextEquipId,
|
|
TemplateId = equipId,
|
|
CharacterId = characterId,
|
|
Level = 1,
|
|
Exp = 0,
|
|
Breakthrough = 0,
|
|
ResonanceInfo = new(),
|
|
UnconfirmedResonanceInfo = new(),
|
|
AwakeSlotList = new(),
|
|
IsLock = false,
|
|
CreateTime = (uint)DateTimeOffset.Now.ToUnixTimeSeconds(),
|
|
IsRecycle = false
|
|
};
|
|
|
|
Equips.Add(equipData);
|
|
}
|
|
|
|
public void Save()
|
|
{
|
|
collection.ReplaceOne(Builders<Character>.Filter.Eq(x => x.Id, Id), this);
|
|
}
|
|
|
|
[BsonId]
|
|
public ObjectId Id { get; set; }
|
|
|
|
[BsonElement("uid")]
|
|
[BsonRequired]
|
|
public long Uid { get; set; }
|
|
|
|
[BsonElement("characters")]
|
|
[BsonRequired]
|
|
public List<NotifyCharacterDataList.NotifyCharacterDataListCharacterData> Characters { get; set; }
|
|
|
|
[BsonElement("equips")]
|
|
[BsonRequired]
|
|
public List<NotifyEquipDataList.NotifyEquipDataListEquipData> Equips { get; set; }
|
|
|
|
[BsonElement("fashions")]
|
|
[BsonRequired]
|
|
public List<FashionList> Fashions { get; set; }
|
|
}
|
|
}
|