301 lines
12 KiB
C#
301 lines
12 KiB
C#
using AscNet.Common.Database;
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using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.Table.V2.share.chat;
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using AscNet.Table.V2.share.guide;
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using AscNet.Table.V2.share.photomode;
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using MessagePack;
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using System.Diagnostics;
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namespace AscNet.GameServer.Handlers
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{
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[MessagePackObject(true)]
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public class ForceLogoutNotify
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class ShutdownNotify
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{
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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internal class AccountModule
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{
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[RequestPacketHandler("HandshakeRequest")]
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public static void HandshakeRequestHandler(Session session, Packet.Request packet)
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{
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// TODO: make this somehow universal, look into better architecture to handle packets
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// and automatically log their deserialized form
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HandshakeResponse response = new()
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{
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Code = 0,
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UtcOpenTime = 0,
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Sha1Table = null
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};
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session.SendResponse(response, packet.Id);
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}
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[RequestPacketHandler("LoginRequest")]
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public static void LoginRequestHandler(Session session, Packet.Request packet)
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{
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start:
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LoginRequest request = MessagePackSerializer.Deserialize<LoginRequest>(packet.Content);
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Player? player = Player.FromToken(request.Token);
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if (player is null)
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{
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session.SendResponse(new LoginResponse
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{
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Code = 1007 // LoginInvalidLoginToken
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}, packet.Id);
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return;
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}
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Session? previousSession = Server.Instance.Sessions.Select(x => x.Value).Where(x => x.GetHashCode() != session.GetHashCode()).FirstOrDefault(x => x.player.PlayerData.Id == player.PlayerData.Id);
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if (previousSession is not null)
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{
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// GateServerForceLogoutByAnotherLogin
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previousSession.SendPush(new ForceLogoutNotify() { Code = 1018 });
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previousSession.DisconnectProtocol();
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// Player data will be outdated without refetching it after disconnecting the previous session.
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goto start;
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}
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session.player = player;
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session.character = Character.FromUid(player.PlayerData.Id);
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session.stage = Stage.FromUid(player.PlayerData.Id);
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session.inventory = Inventory.FromUid(player.PlayerData.Id);
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session.SendResponse(new LoginResponse
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{
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Code = 0,
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ReconnectToken = player.Token,
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UtcOffset = 0,
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UtcServerTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds()
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}, packet.Id);
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DoLogin(session);
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}
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[RequestPacketHandler("ReconnectRequest")]
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public static void ReconnectRequestHandler(Session session, Packet.Request packet)
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{
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ReconnectRequest request = MessagePackSerializer.Deserialize<ReconnectRequest>(packet.Content);
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Player? player;
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if (session.player is not null)
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player = session.player;
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else
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{
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player = Player.FromToken(request.Token);
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session.log.Debug("Player is reconnecting into new session...");
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if (player is not null && (session.character is null || session.stage is null || session.inventory is null))
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{
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session.log.Debug("Reassigning player props...");
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session.character = Character.FromUid(player.PlayerData.Id);
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session.stage = Stage.FromUid(player.PlayerData.Id);
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session.inventory = Inventory.FromUid(player.PlayerData.Id);
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}
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}
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if (player?.PlayerData.Id != request.PlayerId)
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{
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session.SendResponse(new ReconnectResponse()
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{
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Code = 1029 // ReconnectInvalidToken
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}, packet.Id);
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return;
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}
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session.player = player;
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session.SendResponse(new ReconnectResponse()
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{
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ReconnectToken = request.Token
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}, packet.Id);
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}
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/* TODO
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[RequestPacketHandler("ReconnectAck")]
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public static void ReconnectAckHandler(Session session, Packet.Request packet)
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{
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}
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*/
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// TODO: Move somewhere else, also split.
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static void DoLogin(Session session)
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{
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NotifyLogin notifyLogin = new()
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{
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PlayerData = session.player.PlayerData,
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TeamGroupData = session.player.TeamGroups,
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BaseEquipLoginData = new(),
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FubenData = new()
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{
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FubenBaseData = new()
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},
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FubenMainLineData = new(),
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FubenChapterExtraLoginData = new(),
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FubenUrgentEventData = new(),
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UseBackgroundId = session.player.UseBackgroundId
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};
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if (notifyLogin.PlayerData.DisplayCharIdList.Count < 1)
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notifyLogin.PlayerData.DisplayCharIdList.Add(notifyLogin.PlayerData.DisplayCharId);
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notifyLogin.FashionList.AddRange(session.character.Fashions);
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#if DEBUG
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notifyLogin.PlayerData.GuideData = TableReaderV2.Parse<GuideGroupTable>().Select(x => (long)x.Id).ToList();
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#endif
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NotifyStageData notifyStageData = new()
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{
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StageList = session.stage.Stages.Values.ToList()
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};
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StageDatum stageForChat = new()
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{
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StageId = 10030201,
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StarsMark = 7,
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Passed = true,
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PassTimesToday = 0,
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PassTimesTotal = 1,
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BuyCount = 0,
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Score = 0,
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LastPassTime = DateTimeOffset.Now.ToUnixTimeSeconds(),
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RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds(),
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CreateTime = DateTimeOffset.Now.ToUnixTimeSeconds(),
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BestRecordTime = 0,
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LastRecordTime = 0,
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BestCardIds = new List<long> { 1021001 },
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LastCardIds = new List<long> { 1021001 }
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};
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if (!notifyStageData.StageList.Any(x => x.StageId == stageForChat.StageId))
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notifyStageData.StageList = notifyStageData.StageList.Append(stageForChat).ToList();
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NotifyCharacterDataList notifyCharacterData = new();
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notifyCharacterData.CharacterDataList.AddRange(session.character.Characters);
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NotifyEquipDataList notifyEquipData = new();
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notifyEquipData.EquipDataList.AddRange(session.character.Equips);
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NotifyAssistData notifyAssistData = new()
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{
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AssistData = new()
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{
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AssistCharacterId = session.character.Characters.First().Id
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}
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};
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NotifyChatLoginData notifyChatLoginData = new()
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{
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RefreshTime = ((DateTimeOffset)Process.GetCurrentProcess().StartTime).ToUnixTimeSeconds(),
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UnlockEmojis = TableReaderV2.Parse<EmojiTable>().Select(x => new NotifyChatLoginData.NotifyChatLoginDataUnlockEmoji() { Id = (uint)x.Id }).ToList()
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};
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NotifyItemDataList notifyItemDataList = new()
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{
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/*ItemDataList = TableReaderV2.Parse<Table.V2.share.item.ItemTable>().Select(x => new Item()
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{
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Id = x.Id,
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Count = x.MaxCount ?? 999_999_999,
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RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds(),
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CreateTime = DateTimeOffset.Now.ToUnixTimeSeconds()
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}).ToList(),*/
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ItemDataList = session.inventory.Items
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};
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NotifyBackgroundLoginData notifyBackground = new()
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{
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HaveBackgroundIds = TableReaderV2.Parse<BackgroundTable>().Select(x => (uint)x.Id).ToList()
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};
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session.SendPush(notifyLogin);
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session.SendPush(notifyStageData);
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session.SendPush(notifyCharacterData);
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session.SendPush(notifyEquipData);
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session.SendPush(notifyAssistData);
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session.SendPush(notifyChatLoginData);
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session.SendPush(notifyItemDataList);
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session.SendPush(notifyBackground);
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session.SendPush(new NotifyTRPGData()
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{
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CurTargetLink = 10001,
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BaseInfo = new()
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{
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Level = 1
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},
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BossInfo = new()
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});
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session.SendPush(new NotifyTaskData()
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{
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TaskData = new()
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{
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NewbieHonorReward = false,
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NewbieUnlockPeriod = 7
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}
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});
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#region DisclamerMail
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NotifyMails notifyMails = new();
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notifyMails.NewMailList.Add(new NotifyMails.NotifyMailsNewMailList()
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{
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Id = "0",
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Status = 0, // MAIL_STATUS_UNREAD
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SendName = "<color=#8b0000><b>AscNet</b></color> Developers",
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Title = "<b>[IMPORTANT]</b> Information Regarding This Server Software [有关本服务器软件的信息]",
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Content = @"Hello Commandant!
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Welcome to <color=#8b0000><b>AscNet</b></color>, we are happy that you are using this <b>Server Software</b>.
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This <b>Server Software</b> is always free and if you are paying to gain access to this you are being SCAMMED, we encourage you to help prevent another buyer like you by making a PSA or telling others whom you may see as potential users.
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Sorry for the inconvenience.
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欢迎来到 <color=#8b0000><b>AscNet</b></color>,我们很高兴您使用本服务器软件。
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本服务器软件始终是免费的,如果您是通过付费来使用本软件,那您就被骗了,我们鼓励您告诉其他潜在用户,以防止再有像您这样的买家。
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不便之处,敬请原谅。
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[中文版为机器翻译,准确内容请参考英文信息]",
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CreateTime = ((DateTimeOffset)Process.GetCurrentProcess().StartTime).ToUnixTimeSeconds(),
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SendTime = ((DateTimeOffset)Process.GetCurrentProcess().StartTime).ToUnixTimeSeconds(),
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ExpireTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2,
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IsForbidDelete = true
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});
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NotifyWorldChat notifyWorldChat = new();
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notifyWorldChat.ChatMessages.Add(ChatModule.MakeLuciaMessage($"Hello {session.player.PlayerData.Name}! Welcome to AscNet, please read mails if you haven't already.\n如果您还没有阅读邮件,请阅读邮件\n\nTry '/help' to get started"));
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session.SendPush(notifyMails);
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session.SendPush(notifyWorldChat);
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#endregion
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// NEEDED to not softlock!
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session.SendPush(new NotifyFubenPrequelData() { FubenPrequelData = new() });
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session.SendPush(new NotifyPrequelChallengeRefreshTime() { NextRefreshTime = (uint)DateTimeOffset.Now.ToUnixTimeSeconds() + 3600 * 24 });
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session.SendPush(new NotifyMainLineActivity() { EndTime = 0 });
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session.SendPush(new NotifyDailyFubenLoginData() { RefreshTime = (uint)DateTimeOffset.Now.ToUnixTimeSeconds() + 3600 * 24 });
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session.SendPush(new NotifyBriefStoryData());
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session.SendPush(new NotifyFubenBossSingleData()
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{
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FubenBossSingleData = new()
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{
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ActivityNo = 1,
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TotalScore = 0,
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MaxScore = 0,
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OldLevelType = 0,
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LevelType = 1,
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ChallengeCount = 0,
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RemainTime = 100000,
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AutoFightCount = 0,
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CharacterPoints = new {},
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RankPlatform = 0
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}
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});
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session.SendPush(new NotifyBfrtData() { BfrtData = new() });
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}
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}
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}
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