ascnet/Resources/table/client/fight/FightConfig.tsv

2.2 KiB

1KeyTypeValue
2CollisionEffectstringFxAirwallActivated
3CollisionEffectIntervalfloat1
4RebootContaminationColorstringff3f3fff
5RebootRescuingColorstring34aff9ff
6RebootRecontaminationTransitionTimefloat0.3
7HpTransitionDurationfloat0.8
8EnergyTransitionDurationfloat0.3
9HpShakeDurationfloat0.2
10HpShakeRangefloat3
11BallTemplatestringAssets/Product/Ui/UiFightPrefab/BallTemplate.prefab
12UiPolygonSpritestringAssets/Product/Texture/Image/UiFight/FightSekuai.png
13AffixLevel2stringAssets/Product/Texture/Image/IconAffix/2.png
14AffixLevel3stringAssets/Product/Texture/Image/IconAffix/3.png
15FightOnlineMsgTimefloat10
16FightOnlineMsgSendCdTimefloat5
17FightOnlineMsgAutoCloseTimefloat5
18UiFighMarkMovingstringAssets/Product/Texture/Image/UiFight/UiFighMarkMoving.png
19UiFighMarkMovingBgstringAssets/Product/Texture/Image/UiFight/UiFighMarkMovingBg.png
20UiFighMarkMovingBtnstringAssets/Product/Texture/Image/UiFight/UiFighMarkMovingBtn.png
21UiFighMarkMovingPoint1stringAssets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint1.png
22UiFighMarkMovingPoint2stringAssets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint2.png
23UiFighMarkMovingPoint3stringAssets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint3.png
24UiFighTeachingRyqstringAssets/Product/Texture/Image/UiFight/FightRyq.png
25UiFighTeachingArrowsstringAssets/Product/Texture/Image/UiFight/FightTypeUp.png
26SceneRollNumberstringAssets/Product/Ui/Prefab/SceneRollNumber.prefab
27Used3DRollNumberbool0
28HackTransitionDurationfloat0.2
29DefaultViewDurationfloat1
30DefaultViewNoMouseMoveMaxTimefloat15
31FreeViewNoMouseMoveMaxTimefloat0.2
32DefaultFightBtnExitTexturestringAssets/Product/Texture/Image/UiFight/FightButtonExitNor.png
33PCFightBtnExitTexturestringAssets/Product/Texture/Image/UiFight/FightButtonExitPCNor.png
34XboxFightBtnExitTexturestringAssets/Product/Texture/Image/UiFight/FightButtonExitXBOXNor.png
35PsFightBtnExitTexturestringAssets/Product/Texture/Image/UiFight/FightButtonExitPSNor.png
36ControlCameraByDragTipstringSwitched to Classic Mode: Hold the left mouse button to control camera movement
37ControlCameraByMoveTipstringSwitched to Free Mode: Camera will automatically follow your mouse
38OccupiedKeyCodestringThis button is already occupied and cannot be used.