77 lines
3.0 KiB
C#
77 lines
3.0 KiB
C#
using MessagePack;
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using AscNet.Common.MsgPack;
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using AscNet.Table.V2.share.exhibition;
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using AscNet.Common.Util;
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using AscNet.Table.V2.share.reward;
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namespace AscNet.GameServer.Handlers
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{
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[MessagePackObject(true)]
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public class GatherRewardRequest
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{
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public int Id;
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}
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[MessagePackObject(true)]
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public class GatherRewardResponse
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{
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public int Code;
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public List<RewardGoods> RewardGoods { get; set; } = new();
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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internal class ExhibitionModule
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{
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[RequestPacketHandler("GatherRewardRequest")]
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public static void HandleGatherRewardRequestHandler(Session session, Packet.Request packet)
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{
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GatherRewardRequest req = MessagePackSerializer.Deserialize<GatherRewardRequest>(packet.Content);
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ExhibitionRewardTable? exhibitionReward = TableReaderV2.Parse<ExhibitionRewardTable>().Find(x => x.Id == req.Id);
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IEnumerable<RewardGoodsTable> rewards = TableReaderV2.Parse<RewardGoodsTable>().Where(x => (TableReaderV2.Parse<RewardTable>().Find(x => x.Id == exhibitionReward?.RewardId)?.SubIds ?? new List<int>()).Contains(x.Id));
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GatherRewardResponse rsp = new();
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foreach (var rewardGoods in rewards)
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{
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int rewardTypeVal = (int)MathF.Floor((rewardGoods.TemplateId > 0 ? rewardGoods.TemplateId : rewardGoods.Id) / 1000000) + 1;
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RewardType rewardType = RewardType.Item;
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try
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{
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rewardType = (RewardType)Enum.ToObject(typeof(RewardType), rewardTypeVal);
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}
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catch (Exception)
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{
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session.log.Error($"Failed to convert {rewardTypeVal} to {nameof(RewardType)} enum object!");
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}
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rsp.RewardGoods.Add(new()
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{
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Id = rewardGoods.Id,
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TemplateId = rewardGoods.TemplateId,
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Count = rewardGoods.Count,
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RewardType = rewardTypeVal
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});
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switch (rewardType)
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{
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case RewardType.Item:
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NotifyItemDataList notifyItemData = new()
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{
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ItemDataList = { session.inventory.Do(rewardGoods.TemplateId, rewardGoods.Count) }
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};
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session.SendPush(notifyItemData);
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break;
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default:
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break;
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}
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}
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session.player.GatherRewards.Add(req.Id);
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session.SendPush(new NotifyGatherReward() { Id = req.Id });
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session.SendResponse(rsp, packet.Id);
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}
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}
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}
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