Id SkillId Level Name Icon EntryId[1] EntryId[2] EntryId[3] TypeDes Tag[1] Tag[2] Tag[3] Title[1] BriefDes[1] SpecificDes[1] Title[2] BriefDes[2] SpecificDes[2] Title[3] BriefDes[3] SpecificDes[3] Title[4] BriefDes[4] SpecificDes[4] Title[5] BriefDes[5] SpecificDes[5] Title[6] BriefDes[6] SpecificDes[6] 1 102101 1 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Red Orb Ping Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 200%/400%/600% Physical DMG based on the number of orbs pinged. 2 102102 1 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Yellow Orb Ping Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 250%/500%/750% Physical DMG based on the number of orbs pinged. 3 102103 1 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Blue Orb Ping Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 200%/400%/600% Physical DMG based on the number of orbs pinged.\n- Gains extra 8%/16%/24% ATK for 7s based on the number of orbs pinged. 4 102104 1 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 660% Physical DMG in total. 5 102105 1 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Red Orb Ping Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1050% Physical DMG in total. 6 102106 1 Blade Flow Assets/Product/Texture/Image/IconSkill/DlcFightPugong.png Hunt Basic Attack Hunt: Tap the Hunt button Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG. Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG.\n- Deals 120% Physical DMG. Blade Flow: Enter Hunt + Tap Basic Attack Throws consecutive flying blades at the target, dealing Physical DMG. Throws consecutive flying blades at the target, dealing Physical DMG.\n- Deals 665% Physical DMG in total. 7 102107 1 Blade Lotus Assets/Product/Texture/Image/IconSkill/DlcFightXiaoqiu.png Hunt Ping Blade Lotus: Enter Hunt + Signal Orb Ping Charges and throws a flying blade at the target, dealing Physical DMG. Charges and throws out a flying blade to the target, dealing Physical DMG.\n- Deals 280%/1260%/2100% Physical DMG based on the number of combo pings. 8 102109 1 Lotus Will Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Hunt Termination Lotus Will: Complete Hunt Slashes multiple times where the nail hit in midair, makes the nail completely goes into the target spot, and slashes to deal Physical DMG. Slashes multiple times where the nail hit in midair, makes the nail completely goes into the target spot, and slashes to deal Physical DMG.\n- Deals 6300% Physical DMG in total. 9 104301 1 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Red Orb Ping Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front. The arrow can penetrate the enemy's body and deal Physical DMG. Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front. The arrow can penetrate the enemy's body and deal Physical DMG.\n- Deals 375%/750%/1125% Physical DMG based on the number of orbs pinged. 10 104302 1 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Yellow Orb Ping Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create an energy zone that deals Physical DMG over time. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create an energy zone that deals Physical DMG over time.\n- Based on the number of orbs pinged, the charged data will deal 150%/300%/450% Physical DMG.\n- Based on the number of orbs pinged, the energy zone will deal 30%/60%/90% Physical DMG over time. 11 104303 1 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Blue Orb Ping Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 180%/360%/540% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In the Electro Charge status, Basic Attacks will generate 1 additional Lightning Arrow, dealing Physical DMG. Red Orbs and Core Passive will produce 2 bonus Lightning Arrows, dealing Physical DMG. In the Electro Charge status, Basic Attacks will generate 1 additional Lightning Arrow, dealing Physical DMG. Red Orbs and Core Passive will produce 2 bonus Lightning Arrows, dealing Physical DMG.\n- Based on the number of orbs pinged, the Lightning Arrows generated in the Electro Charge status will deal 15%/30%/45% Physical DMG.\n- Based on the number of orbs, each Lightning Arrow granted by Red Orbs and Core Passive will deal 40%/80%/120% Physical DMG.\n- The Electro Charge status lasts for 8s. 12 104304 1 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals a maximum of 1030% Physical DMG in total. 13 104305 1 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Yellow Orb 3-Ping + Blue Orb Ping Enters the Sniping Form upon performing a Blue Orb ping after a Red Orb 3-Ping. Enters the Sniping Form upon performing a Blue Orb ping after a Red Orb 3-Ping. Core Passive: Sniping Form + Tap Basic Attack Basic Attacks launched in the Sniping Form will fire a long-range Energy Arrow that deals Lightning DMG. The arrow can penetrate the target in the Sniping Form and deal Physical DMG multiple times. Basic Attacks launched in the Sniping Form will not restore Signal Orbs. Basic Attacks launched in the Sniping Form will fire a long-range Energy Arrow that deals Lightning DMG. The arrow can penetrate the target in the Sniping Form and deal Physical DMG multiple times. Basic Attacks launched in the Sniping Form will not restore Signal Orbs.\n- Each Energy Arrow can deal up to 800% Physical DMG in total. Core Passive: Sniping Form + Tap Dodge Dodging in the Sniping Form will reduce the charge time of the next Basic Attack. Dodging in the Sniping Form will reduce the charge time of the next Basic Attack. 14 104306 1 Thunderstorm Assets/Product/Texture/Image/IconSkill/DlcFightPugong.png Hunt Basic Attack Hunt: Tap the Hunt button Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG. Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG.\n- Deals 80% Physical DMG. Thunderstorm: Enter Hunt + Tap Basic Attack Fires continuously at the target in midair, dealing Physical DMG. Fires continuously at the target in midair, dealing Physical DMG..\n- Deals 615% Physical DMG in total. 15 104307 1 Energy Arrow Assets/Product/Texture/Image/IconSkill/DlcFightXiaoqiu.png Hunt Ping Energy Arrow: Enter Hunt + Signal Orb Ping Charges and shoots an Energy Arrow at the target, dealing Physical DMG. Charges and shoots an energy arrow to the target, dealing Physical DMG.\n- Deals 240%/850%/1600% Physical DMG based on the number of combo pings. 16 104308 1 Azure Mark Assets/Product/Texture/Image/IconSkill/DlcFightBianka1.png Hunt Passive Azure Mark: Enter Hunt + Perform combo pings to charge and release at the right time to attack During the charging of the 1st or 2nd combo ping, release the button according to the sound effect to perform precision sniping and deal Physical DMG. During the charging of the 1st or 2nd combo ping, release the button according to the sound effect to perform precision sniping and deal Physical DMG.\n- Based on the number of combo pings, deals 1200%/2400% Physical DMG. 17 104309 1 Cry of Crossbow Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Hunt Termination Cry of Crossbow: Complete the hunt Fires multiple times where the nail hit in midair, makes the nail completely goes into the target spot, and slashes to deal Physical DMG. Fires multiple times where the nail hit in midair, makes the nail completely goes into the target spot, and slashes to deal Physical DMG.\n- Deals 6150% Physical DMG in total. 18 107201 1 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Red Orb Ping Fires projectiles forward, dealing Physical DMG and restoring Cheer Points. Fires 6 projectiles forward, dealing Physical DMG and restoring Cheer Points.\n- Based on the number of orbs pinged, each projectile will deal 40%/80%/120% Physical DMG.\n- Based on the number of orbs pinged, each projectile will restore 30/60/90 Cheer Points. 19 107202 1 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Yellow Orb Ping Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Physical DMG when hit by Karenina: Blast. Quickly fires a projectile at the target, dealing Physical DMG and marking the target. Marked targets have a chance to explode and take Physical DMG when hit by Karenina: Blast.\n- Deals 200%/400%/600% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 30%/60%/90% Physical DMG based on the number of orbs pinged.\n- Based on the number of orbs pinged, restores 200/400/600 Cheer Points. 20 107203 1 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Blue Orb Ping Fires a special projectile at the ground. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 150%/300%/450% Physical DMG based on the number of orbs pinged.\n- Deals 5%/10%/15% Physical DMG to the enemies in the area every second, up to 20 times.\n- Based on the number of orbs pinged, restores 8/16/24 Cheer Points every time when damage over time is caused. 21 107204 1 Artillery Technique Assets/Product/Texture/Image/IconSkill/DlcFightPugong.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 540% Physical DMG in total.\n- Restores 350 Cheer Points in total. 22 107205 1 Ultra-high Temperature Blade Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Cheer Points: Obtained by casting any skill Cast any skill to gain Cheer Points. The Cheer Points are capped at 1,000. Cast any skill to gain Cheer Points. The Cheer Points are capped at 1,000. Ion Energy: 800 Cheer Points or above + 3-Ping With 800 Cheer Points or above, performs any 3-Ping to turn all Cheer Points to Ion Energy. With 800 Cheer Points or above, performs any 3-Ping to turn all Cheer Points to Ion Energy. Ultra-high Temperature Blade: Ion Energy + Press and hold Basic Attack Shoots powerful light pillars and swipes the large area in front, dealing Physical DMG multiple times and Melt all parts hit. All characters can gain ATK by attacking the Melted parts. Shoots powerful light pillars and swipes the large area in front, dealing Physical DMG multiple times and Melt all parts hit. All characters can gain ATK by attacking the Melted parts.\n- Deals up to 700% Physical DMG.\n- Attacks on Melted parts will grant the attacker by 20% for 2s, with the duration refreshed by repeated attacks. The Melted effect lasts for 10s. 23 107206 1 Phalanx Assets/Product/Texture/Image/IconSkill/DlcFightPugong.png Hunt Basic Attack Hunt: Tap the Hunt button Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG. Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG.\n- Deals 100% Physical DMG. Phalanx: Enter Hunt + Tap Basic Attack Tap the Basic Attack button to enter the continuous firing status and deal Physical DMG. Use the left joystick to control where the Basic Attacks hit. Enemy parts hit will be Melted. Tap the Basic Attack button to enter the continuous firing status and deal Physical DMG. Use the left joystick to control where the Basic Attacks hit. Enemy parts hit will be Melted.\n- Each round of firing deals 90% Physical DMG.\n- Each round of firing restores 15 Cheer Points. 24 107207 1 Overload Pressure Assets/Product/Texture/Image/IconSkill/DlcFightXiaoqiu.png Hunt Ping Overload Pressure: Enter Hunt + Signal Orb Ping Fires consecutive projectiles forward, dealing Physical DMG. Fires consecutive projectiles forward, dealing Physical DMG.\n- When there is no combo ping, deals 240% Physical DMG and restores 100 Cheer Points. If the Cheer Points are above 50%, then Basic Attacks will not be interrupted.\n- Upon a 1 combo ping, deals 850% Physical DMG and restores 200 Cheer Points.\n- Upon 2 combo pings, deals 1300% Physical DMG, restores 400 Cheer Points, and makes the enemy melt. If there is Ion Energy, then spends all remaining Signal Orbs and Ion Energy to deal additional DMG based on the total number of Signal Orbs consumed when the 2 combo pings were triggered, with each Signal Orb dealing 150% Physical DMG. 25 107209 1 Thermal Fusion Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Hunt Termination Thermal Fusion: Complete Hunt After nailing it into a body part of the enemy, charges the heavy cannon board in midair and then lands to generate a huge physical flame tornado where the enemy stands. Slashes to deal Physical DMG. After nailing it into a body part of the enemy, charges the heavy cannon board in midair and then lands to generate a huge physical flame tornado where the enemy stands. Slashes to deal Physical DMG.\n- Deals 6200% Physical DMG in total.\n- Restores 400 Cheer Points in total.