Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] TeachingContents[3] TeachingContents[4] TeachingContents[5] TeachingContents[6] TeachingContents[7] TeachingContents[8] TeachingContents[9] TeachingContents[10] BuffSuggestAbility
32092 Blessing III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png Machiavelli will summon 2 Iron Thorns for every 25% HP lost. The Iron Thorns will destroy the platform in 35s. text: Iron Thorn: Assets/Product/Texture/Image/UiBabelTower/BgFightTieji.png
32093 Blessing III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32101 Solo Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.png When the enemy has less then 3 allies nearby, gain 10% Extra DMG for each missing ally (max 30%)
32111 Command I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png For every ally the enemy has nearby, you gain 5% Extra DMG (max 3 stacks)
32112 Command II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32112.png For every ally the enemy has nearby, you gain 10% Extra DMG (max 3 stacks)
32113 Command III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.png For every ally the enemy has nearby, you gain 15% Extra DMG (max 3 stacks)
32121 Penetration Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png Each time the enemy hits lose 3% DEF for 10s (max 10 stacks)
32122 Penetration II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32123 Penetration III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32131 Lightning Shield Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png Whenever the enemy is attacked, there is a 10% chance to trigger a lightning bolt (CD: 5s).
32132 Lightning Shield II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32133 Lightning Shield III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32141 Wave II< Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:18s)
32142 Wave II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:14s)
32143 Wave III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png A shockwave will be created when an enemy stands up, sending nearby enemies flying (CD:10s)
32144 Lightning Mine Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32151.png Enemy attacks plant a mine under their target that detonates after some time, dealing Physical DMG equal to 15% of their ATK.
32145 Lightning Mine II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32146 Lightning Mine III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png
32147 Invisibility Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png Attack invisible enemies to cause them to appear and be unable to go invisible again for 3s.
32148 Mechanic Target Dodge red orbs and destroy crystals Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
32149 Red Crystal After defeating, all red orbs on the battlefield will convert to blue orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png
32150 Red Orb Dodge red orbs, or they will explode when they get too close. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
32151 Blue Orb When red orbs are converted into blue orbs, they will attack the nearest enemy. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain03.png
32152 Soundwave Fever Value After destroying all crystals or triggering all red orbs, Fever will be calculated by the number of converted blue orbs.
32153 Mechanic Target Lay red tiles and destroy crystals to convert them into blue tiles Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
32154 Red Crystal After destroying a crystal, there is a chance for all red orbs on the battlefield to conver to blue orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png
32155 Spotlight After entering the mechanic, the area surrounding the player will flash white, green, yellow and red every second. Once the tile flashes red, it will stay red.
32156 Red Tile Red tiles will explode if spotlights shine on them. Be careful! Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain02.png
32157 Blue Tile Converted from red tiles Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
32158 Spotlight Fever Value After destroy all of the crystals, Fever will be calculated based on the number of blue tiles converted.
32159 Mechanic Target Aim and attack crystals to defeat fairies in a straight line Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
32160 Precision Crystal Direction signs will appear at close range. Destroying the crystal will send a wrecking ball that direction and destroy fairies in a straight line. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
32161 Fairy Can only by destroyed by wrecking ball Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain05.png
32162 Crash Fever Value After destroying a crystal or all fairies, Fever will be calculated based on the number of fairies defeated.
32163 Mechanic Target While avoiding red orbs, destroy crystals to convert red tiles and orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
32164 Fever Value Fever will be calculated based on the number of blue orbs and tiles
32165 Mechanic Target While aiming attacks in a straight line to defeat fairies, convert as many red tiles on the ground as possible. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
32166 Fever Value Fever will be calculated based on the number of fairies defeated and blue tiles converted.
32167 Mechanic Target While avoiding red orbs, defeat as many fairies as possible Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
32168 Fever Value Fever will be calculated based on the number of fairies and blue orbs destroyed.
32169 Co-op Mechanic A boss will shuttle between team members every 30s. Members not facing the boss will have to deal with the mechanics. Maintain the Fever status to defeat the boss! Text: Use talents and stage clearing mechanisms to support your teammates. Your Fever value will be calculated after clearing a mechanic. Once the entire team reaches 100 Fever, the team will enter a Fever state and gain a massive bonus!
32170 Soundwave Dodge III Dodge red orbs and destroy crystals. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png
32171 Spotlight Battlefield Lay red tiles and destroy crystals to convert them to blue tiles. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png
32172 Crystal Crash Aim and attack crystals to defeat fairies in a straight line. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png
32173 Mechanic Target Pick up all signal orbs as quickly as possible Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
32174 Signal Orb After picking up, trigger talent 2 to buff you and your teammates. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
32175 Mechanic Target Arrive at the endpoint, then learn how to raise and lower walls. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png
32176 Blue Wall Walking over wall tiles will raise then. Once fully enclosed, the walls will turn yellow and begin to slowly lower. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain10.png
32177 Red Wall Can form an enclosed wall Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain08.png
32178 Mechanic Target Pick up all signal orbs Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png
32179 Mechanic Target Defeat enemies and pick up all the Orbs Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png
32180 Orb Defeat all the enemies on the battlefield. Pick up Orbs of the same color for 2 points. Pick up Orbs of a different color for 1 point. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png
32181 Mechanic Target Dodge red orbs and defeat enemies Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png
32182 Angry Players Red orbs will continuously spawn at the edge of the battlefield and rush to the player after a period of time. Destroy them to increase Fever. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png
32183 Conscious Players Converts after defeating the Angry Players Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain15.png
32184 Mechanic Target Defeat enemies and illuminate star lanterns Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png
32185 Star Lantern Players must stand under a star lantern for 5s to activate it, then it will disappear in 15s. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain12.png
32186 Star Lantern Illumination Fighting under spotlights will reward the corresponding buff. text:Lanterns will turn either red, yellow, or green depending on the class that illuminates them. text: [Red]: DMG +55% text: [Yellow]: DMG Reduction +55% text: [Green]:Recover 10% of Max HP every second
32187