Id Desc Trigger EffectType SourceType[0] SourceCount[0] SourceType[1] SourceCount[1] SourceType[2] SourceCount[2] SourceType[3] SourceCount[3] TargetType[0] TargetCount[0] TargetType[1] TargetCount[1] TargetType[2] TargetCount[2] TargetType[3] TargetCount[3] Args[0] Args[1] Args[2] Args[3] Args[4] Args[5] Args[6] Args[7] 1 Building: Small Ruins: Produce Wood x300 and Iron x300 per turn when working properly 2 2001 1 300 2 300 2 Building: Small Ruins: Convert the building into a vacant area after 1 turn when working properly 2 2004 1 3 Building: Medium Ruins: Produce Wood x600 and Iron x600 per turn when working properly 2 2001 1 600 2 600 4 Building: Medium Ruins: The building will be converted to a vacant area after 1 turn 2 2004 1 5 Building: Big Ruins: Produce Wood x1000 and Iron x1000 per turn when working properly 2 2001 1 1000 2 1000 6 Building: Big Ruins: Convert the building into a vacant area after 1 turn when working properly 2 2004 1 7 Building: Medical Depot: Produces Serum x5 per day 2 2001 3 5 8 Building: Supply Depot: Produces Food x5 per day 2 2001 4 5 9 Building: Outpost: Unlock Exploration Team 13 2003 1 10 Building: Outpost: Unlock the Exploration feature 13 2006 10101 Stage 1 Initialization: Wood x300 1 1001 1 300 10102 Stage 1 Initialization: Iron x300 1 1001 2 300 10103 Stage 1 Initialization: Serum x10 1 1001 3 10 10104 Stage 1 Initialization: Food x10 1 1001 4 10 10105 Stage 1 Initialization: 10 Members, 60 Stat Points 1 1005 10 60 60 100 10106 Stage 1 Initialization: Own Small Ruins x2 1 1007 1 2 1 10107 Stage 1 Initialization: Own [Outpost] x1 1 1007 7 1 1 10109 Stage 1 Fixed Event 1: Grant Medicine x20 and Food x20 0 1001 3 20 4 20 10110 Stage 1 Fixed Event 1: Summon Strong Man x5 0 1005 5 100 100 100 10111 Stage 1 Fixed Event 2: Reduce 8 Health and 8 Satiety 0 1002 -8 -8 0 10151 Stage 1 Location 1 0 4001 1 215 2 135 10152 Stage 1 Location 2 0 4001 1 260 2 325 10153 Stage 1 Location 3 0 4001 3 10 4 15 10154 Stage 1 Location 4 0 4001 3 25 4 20 10155 Stage 1 Location 4 0 4002 4 60 60 100 10156 Stage 1 Location 5 0 4001 1 120 2 140 10157 Stage 1 Location 6 0 4001 1 210 2 225 10158 Stage 1 Location 7 0 4001 3 15 4 20 10159 Stage 1 Location 7 0 4002 5 60 60 100 10201 Stage 2 Initialization: Wood x300, Iron x300 1 1001 1 300 2 300 10202 Stage 2 Initialization: Medicine x30, Food x30 1 1001 3 30 4 30 10203 Stage 2 Initialization: 25 Members, 60 Stat Points 1 1005 25 60 60 100 10204 Stage 2 Initialization: Own Small Ruins x2 1 1007 1 2 1 10205 Stage 2 Initialization: Own Medium Ruins x2 1 1007 2 1 1 10207 Stage 2 Fixed Event 1: Grant Medicine x25 and Food x25 0 1001 3 25 4 25 10208 Stage 2 Fixed Event 2: Reduce Serum x5 and Food x5 0 1001 3 5 4 5 10209 Stage 2 Fixed Event 3: Reduce Serum x10 and Food x10 0 1001 3 10 4 10 10210 Stage 2 Fixed Event 4: Reduce Serum x15 and Food x15 0 1001 3 15 4 15 10212 Stage 2 Branch Storyline [The Way Home: Agree] Choice Outcome: Unlock [Rocky Riverbank] 0 1008 10213 10218 Stage 2 Branch Storyline [The Way Home - 2: Positive Answer] Choice Outcome: Receive Wood x50 and Iron x50 0 1001 1 50 2 50 10220 Stage 2 Branch Storyline [The Way Home - 2: Negative Answer] Choice Outcome: Receive Wood x50 and Iron x50 0 1001 1 50 2 50 10222 Stage 2 Branch Storyline [The Way Home - 3: Siegfried Dies]: Receive Wood x50 and Iron x50 0 1001 1 50 2 50 10224 Stage 2 Branch Storyline [The Way Home - 3: Siegfried Lives]: Gain 1 new member 0 1005 1 80 80 100 10251 Stage 2 Location 1 0 4001 1 165 2 180 10252 Stage 2 Location 2 0 4001 1 135 2 120 10253 Stage 2 Location 3 0 4001 1 240 2 200 3 40 4 40 10254 Stage 2 Location 4 0 4001 1 95 2 110 10255 Stage 2 Location 5 0 4001 1 260 2 260 10256 Stage 2 Location 5 0 4002 1 50 50 100 10257 Stage 2 Location 6 0 4001 1 75 2 85 10258 Stage 2 Location 7 0 4001 3 30 4 35 10259 Stage 2 Location 7 0 4002 11 60 60 80 10260 Stage 2 Location 8 0 4001 1 55 2 90 10261 Stage 2 Location 9 0 4001 1 260 2 245 10262 Stage 2 Location 10 0 4001 1 425 2 455 10263 Stage 2 Location 11 0 4001 3 25 4 25 10264 Stage 2 Location 11 0 4002 10 60 60 100 10265 Stage 2 Branch Storyline Location 1 0 4001 1 170 2 150 10266 Stage 2 Branch Storyline Location 2 0 4001 1 60 2 100 10301 Stage 3 Initialization: Wood x300 1 1001 1 300 10302 Stage 3 Initialization: Iron x300 1 1001 2 300 10303 Stage 3 Initialization: Serum x10 1 1001 3 15 10304 Stage 3 Initialization: Food x10 1 1001 4 15 10305 Stage 3 Initialization: 28 Members, 100 Stat Points 1 1005 28 100 100 100 10306 Stage 3 Initialization: Own Small Ruins x1 1 1007 1 1 1 10307 Stage 3 Initialization: Own Big Ruins x1 1 1007 3 1 1 10309 Stage 3 Fixed Event: Reduce 25 Health and 25 Satiety 0 1002 -25 -25 0 10310 Stage 3 Fixed Event: Reduce 30 Health and 30 Satiety 0 1002 -30 -30 0 10311 Stage 3 Fixed Event: Reduce 35 Health and 35 Satiety 0 1002 -35 -35 0 10312 Stage 3 Branch Storyline [Father: I'll Do My Best] Choice Outcome: Unlock [Riverside Camp] 0 1008 10314 10322 Stage 3 Branch Storyline [Father: Two Bullets] Choice Outcome: Unlock ["Orchard"] 0 1008 10315 10326 Stage 3 Branch Storyline [Father: Thread] Choice Outcome: Unlock ["Orchard" 2] 0 1008 10316 10328 Stage 3 Branch Storyline [Father: Reunion] Event Outcome: Obtain Wood x75 and Iron x75 0 1001 1 75 2 75 10351 Stage 3 Location 1 0 4001 3 21 4 25 10352 Stage 3 Location 2 0 4001 3 30 4 25 10353 Stage 3 Location 3 0 4001 3 45 4 35 10354 Stage 3 Location 4 0 4001 3 15 4 10 10355 Stage 3 Location 5 0 4001 1 70 2 100 10356 Stage 3 Location 6 0 4001 1 250 2 260 10357 Stage 3 Location 7 0 4001 1 355 2 360 10358 Stage 3 Location 8 0 4001 3 30 4 40 10359 Stage 3 Location 8 0 4002 7 80 80 80 10360 Stage 3 Location 9 0 4001 3 22 4 26 10361 Stage 3 Location 9 0 4002 8 80 80 80 10362 Stage 3 Location 10 0 4001 1 425 2 400 10363 Stage 3 Location 11 0 4001 1 285 2 350 10364 Stage 3 Location 12 0 4001 1 25 2 15 10365 Stage 3 Branch Storyline Location 1 0 4001 3 12 4 9 10366 Stage 3 Branch Storyline Location 2 0 4001 3 16 4 18 10401 Stage 4 Initialization: Wood x300 1 1001 1 300 10402 Stage 4 Initialization: Iron x300 1 1001 2 300 10403 Stage 4 Initialization: Serum x30 1 1001 3 30 10404 Stage 4 Initialization: Food x30 1 1001 4 30 10405 Stage 4 Initialization: 30 Members, 100 Stat Points 1 1005 30 100 100 100 10406 Stage 4 Initialization: Own Medium Ruins x2 1 1007 1 2 1 10407 Stage 4 Initialization: Own Big Ruins x1 1 1007 3 1 1 10410 Stage 4 Fixed Event: Population +5 0 1005 5 50 50 100 10417 Stage 4 Branch Storyline [Mother: Agree] Choice Outcome: Obtain Food x8 0 1001 4 8 10422 Stage 4 Branch Storyline [Mother - 2: Agree] Choice Outcome: Obtain Food x10 0 1001 4 10 10427 Stage 4 Branch Storyline [Mother - 3: Agree] Choice Outcome: Obtain Food x5 0 1001 4 5 10431 Stage 4 Branch Storyline [Mother - 4: Acceptance] Outcome: Recycle Food x10 0 1001 4 10 10451 Stage 4 Location 1 0 4001 1 60 2 65 10452 Stage 4 Location 2 0 4001 1 80 2 95 10453 Stage 4 Location 3 0 4001 1 485 2 380 10454 Stage 4 Location 4 0 4001 3 25 4 25 10455 Stage 4 Location 5 0 4001 1 505 2 555 10456 Stage 4 Location 6 0 4001 3 18 4 20 10457 Stage 4 Location 7 0 4001 3 37 4 28 10458 Stage 4 Location 7 0 4002 6 50 50 100 10459 Stage 4 Location 8 0 4001 3 10 4 5 10460 Stage 4 Location 9 0 4001 3 10 4 12 10461 Stage 4 Location 9 0 4002 5 50 50 100 10462 Stage 4 Location 10 0 4001 1 310 2 360 3 26 4 31 10463 Stage 4 Location 10 0 4002 6 50 50 100 10464 Stage 4 Location 11 0 4001 3 15 4 16 10501 Stage 5 Initialization: Wood x200, Iron x200 1 1001 1 200 2 200 10502 Stage 5 Initialization: Serum x31 1 1001 3 31 10503 Stage 5 Initialization: Food x31 1 1001 4 31 10504 Stage 5 Initialization: 30 Members, 100 Stat Points 1 1005 30 100 100 100 10505 Stage 5 Initialization: Own Medium Ruins x1 1 1007 2 1 1 10506 Stage 5 Initialization: Own Big Ruins x1 1 1007 3 1 1 10507 Stage 5 Initialization: Own Outpost x1 1 1007 7 1 1 10508 Stage 5 Fixed Event 1 0 1002 0 -25 0 10509 Stage 5 Fixed Event 2 0 1002 0 -30 0 10510 Stage 5 Fixed Event 3 0 1002 0 -35 0 10511 Stage 5 Fixed Event 4 0 1002 -10 0 0 10512 Stage 5 Fixed Event 5 0 1002 -10 0 0 10513 Stage 5 Fixed Event 6 0 1002 -10 0 0 10514 Disaster Relief 1 0 1001 3 20 4 20 10515 Disaster Relief 2 0 1001 3 30 4 30 10551 Stage 5 Location 1 0 4001 1 500 2 500 10552 Stage 5 Location 2 0 4001 1 500 2 500 10553 Stage 5 Location 3 0 4001 1 500 2 500 10554 Stage 5 Location 4 0 4001 1 500 2 500 10555 Stage 5 Location 5 0 4001 1 500 2 500 10556 Stage 5 Location 6 0 4001 1 500 2 500 10557 Stage 5 Location 7 0 4001 1 500 2 500 10558 Stage 5 Location 8 0 4001 1 500 2 500 10559 Stage 5 Location 9 0 4001 1 500 2 500 10560 Stage 5 Location 10 0 4001 1 500 2 500 10561 Stage 5 Location 11 0 4001 1 500 2 500 11001 Stage Event Result: Spirit -10 1002 0 0 -10 11002 Stage Event Result: Spirit +10 1002 0 0 10 11004 Stage Event Result: Spirit -10 1002 0 0 -10 11005 Stage Event Result: Spirit +10 1002 0 0 10 11007 Stage Event Result: Spirit -10 1002 0 0 -10 11008 Stage Event Result: Spirit +10 1002 0 0 10 11011 Stage Event Result: Food -20 1001 4 20 11015 Stage Event Result: Food -100 1001 4 100 11017 Stage Event Result: Food +50 1001 4 50 11019 Stage Event Result: Food +50 1001 4 50 11021 Stage Event Result: Food -100 1001 4 100 11023 Stage Event Result: Food +50, Iron +50 1001 2 50 4 50 11025 Stage Event Result: Health and Spirit -30 1002 -30 0 -30 11027 Stage Event Result: Food +50, Iron +50 1001 2 50 4 50 11029 Stage Event Result: Health and Spirit -30 1002 -30 0 -30 11031 Stage Event Result: Food +50, Iron +50 1001 2 50 4 50 11033 Stage Event Result: Health and Spirit -30 1002 -30 0 -30 11035 Stage Event Result: Food -100 1001 4 100 11037 Stage Event Result: Wood +50, Iron +50 1001 1 50 2 50 201 Big Medical Depot: Produces Serum x10 per day 2 2001 3 10 202 Big Supply Depot: Produces Food x10 per day 2 2001 4 10 203 Small Ruins: Produce Wood x100 and Iron x100 per turn when working properly 2 2001 1 100 2 100 204 Small Ruins: Convert the building into a vacant area after 1 turn when working properly 2 2004 1 205 Medium Ruins: Produce Wood x100 and Iron x100 per turn when working properly 2 2001 1 100 2 100 206 Medium Ruins: Convert the building into a vacant area after 2 turns when working properly 2 2004 2 207 Big Ruins: Produce Wood x170 and Iron x170 per turn when working properly 2 2001 1 170 2 170 208 Big Ruins: Convert the building into a vacant area after 3 turns when working properly 2 2004 3 209 Medical Depot: Produces Serum x15 per day 2 2001 3 15 210 Supply Depot: Produces Food x15 per day 2 2001 4 15 211 Outpost: Unlock Exploration Team 13 2003 1 212 Outpost: Unlock the Exploration feature 13 2006 20101 Stage 1 Initialization: Wood x180 1 1001 1 180 20102 Stage 1 Initialization: Iron x180 1 1001 2 180 20103 Stage 1 Initialization: Serum x30 1 1001 3 30 20104 Stage 1 Initialization: Food x30 1 1001 4 30 20105 Stage 1 Initialization: 15 Members, 100 Stat Points 1 1005 15 100 100 100 20106 Stage 1 Initialization: Own Small Ruins x1 1 1007 203 1 1 20107 Stage 1 Initialization: Own Medium Ruins x1 1 1007 204 1 1 20108 Stage 1 Initialization: Own [Outpost] x1 1 1007 209 1 1 201030 Stage 1 Event: Obtained: Resident x7 0 1005 7 80 80 80 201050 Stage 1 Event: Spirit -10 0 1002 0 0 10 201070 Stage 1 Event: Spirit -10 0 1002 0 0 10 201090 Stage 1 Event: Obtained: Wood x300, Iron x300 0 1001 1 300 2 300 1103 Sunny Day Event: Obtained: Medicine x15 0 1001 3 15 1105 Sunny Day Event: Obtained: Medicine x20 0 1001 3 20 1107 Sunny Day Event: Obtained: Food x15 0 1001 4 15 1109 Sunny Day Event: Obtained: Food x20 0 1001 4 20 1111 Sunny Day Event: Spirit +5 0 1002 0 0 5 1113 Sunny Day Event: Spirit +10 0 1002 0 0 10 1203 Rainy Day Event: Medicine -20 0 1001 3 20 1205 Rainy Day Event: Medicine -30 0 1001 3 30 1207 Rainy Day Event: Food -20 0 1001 4 20 1209 Rainy Day Event: Food -30 0 1001 4 30 1211 Rainy Day Event: Spirit -5 0 1002 0 0 -5 1213 Rainy Day Event: Spirit -10 0 1002 0 0 -10 1215 Rainy Day Event: Medicine -15 0 1001 3 15 1216 Rainy Day Event: Spirit +15 0 1002 0 0 15 1218 Rainy Day Event: Medicine -20 0 1001 3 20 1219 Rainy Day Event: Spirit +20 0 1002 0 0 20 1303 Snowy Day Event: Medical Depot stops working for 1 day 0 3003 207 2 2 1305 Snowy Day Event: Supply Depot stops working for 1 day 0 3003 208 2 2 1307 Snowy Day Event: Medicine -40 0 1001 3 40 1309 Snowy Day Event: Medicine -50 0 1001 3 50 1311 Snowy Day Event: Food -40 0 1001 4 40 1313 Snowy Day Event: Food -50 0 1001 4 50 1315 Snowy Day Event: Spirit -5 0 1002 0 0 -5 1317 Snowy Day Event: Spirit -10 0 1002 0 0 -10 1319 Snowy Day Event: Spirit -15 0 1002 0 0 -15 1321 Snowy Day Event: Food -15 0 1001 4 15 1322 Snowy Day Event: Spirit +15 0 1002 0 0 15 1324 Snowy Day Event: Food -20 0 1001 4 20 1325 Snowy Day Event: Spirit +20 0 1002 0 0 20 1403 Red Tide Event: Medical Depot stops working for 2 days 0 3003 207 2 2 1405 Red Tide Event: Supply Depot stops working for 2 days 0 3003 208 2 2 1407 Red Tide Event: Medicine -40 0 1001 3 40 1409 Red Tide Event: Medicine -50 0 1001 3 50 1411 Red Tide Event: Food -40 0 1001 4 40 1413 Red Tide Event: Food -50 0 1001 4 50 1415 Red Tide Event: Spirit -5 0 1002 0 0 -5 1417 Red Tide Event: Spirit -10 0 1002 0 0 -10 1419 Red Tide Event: Spirit -15 0 1002 0 0 -15 1421 Red Tide Event: Medicine -15 0 1001 3 15 1422 Red Tide Event: Spirit +15 0 1002 0 0 15 1424 Red Tide Event: Medicine -20 0 1001 3 20 1425 Red Tide Event: Spirit +20 0 1002 0 0 20 1427 Red Tide Event: Food -15 0 1001 4 15 1428 Red Tide Event: Spirit +15 0 1002 0 0 15 1430 Red Tide Event: Food -20 0 1001 4 20 1431 Red Tide Event: Spirit +20 0 1002 0 0 20 2010101 Stage 1 Location 1: Wood x200, Iron x200 0 4001 1 200 2 200 2010201 Stage 1 Location 2 Main Event Option 1: Triggers the subsequent event 0 1009 2010204 2010202 Stage 1 Location 2 Main Event Option 2: Triggers the subsequent event 0 1009 2010208 2010203 Stage 1 Location 2 Main Event Option 3: Triggers the subsequent event 0 1009 2010212 2010205 Stage 1 Location 2 Sub-Event - 1 Option: Triggers the subsequent event 0 1009 2010206 2010209 Stage 1 Location 2 Sub-Event - 2 Option: Triggers the subsequent event 0 1009 2010210 2010213 Stage 1 Location 2 Sub-Event - 3 Option: Triggers the subsequent event 0 1009 2010214 2010215 Stage 1 Location 2 Overall Effect: Wood x200, Iron x200 0 4001 1 200 2 200 2010216 Stage 1 Location 2 Overall Effect: Survivor x1 0 4002 1 80 80 80 2010217 Stage 1 Location 2 Overall Effect: Unlocks Location 10 0 1008 20109 2010301 Obtained: Medicine x15, Food x10 0 4001 3 15 4 10 2010401 Stage 1 Location 3: Triggers the subsequent event 0 1009 2010403 2010402 Obtained: Wood x120, Iron x100 0 4001 1 120 2 100 2010405 Survivor x4 0 4002 4 80 80 80 2010501 Obtained: Medicine x10, Food x10 0 4001 3 10 4 10 2010502 Survivor x6 0 4002 6 80 80 80 2010601 Obtained: Wood x70, Iron x125 0 4001 1 70 2 125 2010701 Obtained: Wood x30, Iron x45, Medicine x20, Food x20 0 4001 1 30 2 45 3 20 4 20 2010801 Obtained: Wood x300, Iron x300 0 4001 1 300 2 300 2010901 Stage 1 Location 10 Option Outcome 0 1009 2010903 2010902 Stage 1 Location 10 Option Outcome 0 1009 2010905 2010904 Stage 1 Location 10 Option Outcome 0 1009 2010905 2010906 Medicine x20, Food x20 0 4001 3 20 4 20 2010907 Survivor x2 0 4002 2 80 80 80 2011001 Wood x400, Iron x400 0 4001 1 400 2 400 2011002 Survivor x2 0 4002 2 80 80 80 2011101 Obtained: Survivor x7 0 4002 7 80 80 80 20201 Stage 2 Initialization: Wood x200 1 1001 1 200 20202 Stage 2 Initialization: Iron x200 1 1001 2 200 20203 Stage 2 Initialization: Serum x50 1 1001 3 50 20204 Stage 2 Initialization: Food x50 1 1001 4 50 20205 Stage 2 Initialization: 15 Members, 50 Health, 50 Satiety, 100 Spirit 1 1005 15 50 50 80 20206 Stage 2 Initialization: Own Small Ruins x1 1 1007 203 1 1 20207 Stage 2 Initialization: Own Medium Ruins x1 1 1007 204 1 1 20208 Stage 2 Initialization: Own [Outpost] x1 1 1007 209 1 1 20209 Stage 2 [Comms Device] Special Effect: Triggers [Comms Device] 0 1009 202004 20210 Stage 2 [Comms Device] Special Effect: Triggers [Comms From Afar] 0 1009 202100 202005 Stage 2 [Comms Device] Event Effect: Unlocks Location 4 0 1008 20203 202006 Stage 2 [Comms Device] Event Effect: Unlocks Location 12 0 1008 20212 202007 Stage 2 [Comms Device] Event Effect: Triggers [The Sea in the South] 0 1009 202016 202009 Stage 2 [Weather Change] Event Effect: Change of the weather 0 5001 203 204 202013 Stage 2 [Weather Change] Event Effect: Change of the weather 0 5001 205 206 202101 Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page 0 1009 202103 202102 Stage 2 [Comms From Afar - 1] Option 2 Effect: Triggers the next page 0 1009 202116 202104 Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page 0 1009 202106 202105 Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page 0 1009 202108 202107 Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page 0 1009 202108 202109 Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page 0 1009 202110 202111 Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page 0 1009 202112 202113 Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page 0 1009 202114 202211 Stage 2 [Comms From Afar - 2 - A] Option Effect: Triggers the next page 0 1009 202213 202212 Stage 2 [Comms From Afar - 2 - A] Option Effect: Triggers the next page 0 1009 202215 202214 Stage 2 [Comms From Afar - 2 - A] Option Effect: Triggers the next page 0 1009 202215 202216 Stage 2 [Comms From Afar - 2 - A] Option Effect: Triggers the next page 0 1009 202217 202221 Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page 0 1009 202223 202222 Stage 2 [Comms From Afar - 2 - B] Option 2 Effect: Triggers the next page 0 1009 202234 202224 Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page 0 1009 202226 202225 Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page 0 1009 202228 202227 Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page 0 1009 202228 202229 Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page 0 1009 202230 202231 Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page 0 1009 202232 202311 Stage 2 [Comms From Afar - 3 - A] Option 1 Effect: Triggers the next page 0 1009 202313 202312 Stage 2 [Comms From Afar - 3 - A] Option 2 Effect: Triggers the next page 0 1009 202315 202321 Stage 2 [Comms From Afar - 3 - B] Option 1 Effect: Triggers the next page 0 1009 202323 202322 Stage 2 [Comms From Afar - 3 - B] Option 2 Effect: Triggers the next page 0 1009 202331 202324 Stage 2 [Comms From Afar - 3 - B] Option 1 Effect: Triggers the next page 0 1009 202325 202326 Stage 2 [Comms From Afar - 3 - B] Option 1 Effect: Triggers the next page 0 1009 202327 202328 Stage 2 [Comms From Afar - 3 - B] Option 1 Effect: Triggers the next page 0 1009 202329 2020101 Stage 2 Location 1 [Abandoned Postal Station] Event Outcome: Wood x100, Iron x100 0 4001 1 150 2 150 2020201 Stage 2 Location 2 [Mountain Village] Event Outcome: Wood x100, Iron x100 0 4001 1 120 2 120 2020202 Stage 2 Location 2 [Mountain Village] Event Outcome: Triggers [White Birch Courtyard] 0 1009 202014 2020301 Stage 2 Location 3 [Cableway] Event Outcome: Wood x150, Iron x150 0 4001 1 150 2 150 2020302 Stage 2 Location 3 [Cableway] Event Outcome: Survivor x1 0 4002 1 80 80 80 2020401 Stage 2 Location 4 [Relatively Flat Mountain Road] Event Outcome: Wood x150, Iron x150, Medicine x60, Food x60 0 4001 1 150 2 150 3 60 4 60 2020501 Stage 2 Location 5 [Mountaintop Viewpoint] Event Outcome: Wood x100, Iron x100, Medicine x70, Food x70 0 4001 1 100 2 100 3 70 4 70 2020502 Stage 2 Location 5 [Mountaintop Viewpoint] Event Outcome: Survivor x2 0 4002 2 80 80 80 2020901 Stage 2 Location 9 [Resource Transfer Depot] Event Outcome: Medicine x30, Food x30 0 4001 3 30 4 30 2021001 Stage 2 Location 10 [Eastern Resource Depot] Event Outcome: Medicine x60, Food x60 0 4001 1 300 2 300 3 60 4 60 2021002 Stage 2 Location 10 [Eastern Resource Depot] Event Outcome: Survivor x3 0 4002 3 80 80 80 2021101 Stage 2 Location 11 [Path of Fallen Leaves] Event Outcome: Wood x10, Iron x10 0 4001 1 10 2 10 2021102 Stage 2 Location 11 [Path of Fallen Leaves] Event Outcome: Triggers [Joy] 0 1009 202010 2021211 Stage 2 Location 12 [Forest Edge - A] Event Outcome: Wood x150, Iron x150, Medicine x15, Food x15 0 4001 1 150 2 150 3 15 4 15 2021212 Stage 2 Location 12 [Forest Edge - A] Event Outcome: Triggers [Comms From Afar - 2 - A] 0 1009 202210 2021221 Stage 2 Location 12 [Forest Edge - B] Event Outcome: Wood x150, Iron x150, Medicine x15, Food x15 0 4001 1 150 2 150 3 15 4 15 2021222 Stage 2 Location 12 [Forest Edge - B] Event Outcome: Triggers [Comms From Afar - 2 - B] 0 1009 202220 2021311 Stage 2 Location 13 [Burnt Forest - A] Event Outcome: Wood x300, Iron x300, Medicine x30, Food x30 0 4001 1 300 2 300 3 30 4 30 2021312 Stage 2 Location 13 [Burnt Forest - A] Event Outcome: Triggers [Comms From Afar - 3 - A] 0 1009 202310 2021321 Stage 2 Location 13 [Burnt Forest - B] Event Outcome: Wood x300, Iron x300, Medicine x30, Food x30 0 4001 1 300 2 300 3 30 4 30 2021322 Stage 2 Location 13 [Burnt Forest - B] Event Outcome: Triggers [Comms From Afar - 3 - B] 0 1009 202320 2021411 Stage 2 Location 14 [Dark Path - A] Event Outcome: Triggers [Comms From Afar - 4 - A] 0 1009 202410 2021421 Stage 2 Location 14 [Dark Path - B] Event Outcome: Triggers [Comms From Afar - 4 - B] 0 1009 202420 2021431 Stage 2 Location 14 [Dark Path - C] Event Outcome: Triggers [Comms From Afar - 4 - C] 0 1009 202430 2021511 Stage 2 Location 15 [Hunting Trap - A] Event Outcome: Obtained: Medicine x50, Food x40 0 4001 3 50 4 50 2021512 Stage 2 Location 15 [Hunting Trap - A] Event Outcome: Survivor x5 0 4002 2 80 80 80 2021513 Stage 2 Location 15 [Hunting Trap - A] Event Effect: Sub-Event 0 1009 2021512 2021521 Stage 2 Location 15 [Hunting Trap - B] Event Outcome: Obtained: Medicine x20, Food x20 0 4001 3 20 4 20 2021522 Stage 2 Location 15 [Hunting Trap - B] Event Outcome: Survivor x2 0 4002 2 50 50 50 2021523 Stage 2 Location 15 [Hunting Trap - B] Event Effect: Sub-Event 0 1009 2021522 2021531 Stage 2 Location 15 [Hunting Trap - C] Event Outcome: Obtained: Medicine x20, Food x20 0 4001 3 20 4 20 2021601 Stage 2 Location 16 [Hunter's Cabin] Event Outcome: Wood x300, Iron x300, Medicine x20, Food x20 0 4001 1 300 2 300 3 20 4 20 2021602 Stage 2 Location 16 [Hunter's Cabin] Event Outcome: Survivor x2 0 4002 2 80 80 80 2021701 Stage 2 Location 17 [Rocky Riverbank] Event Outcome: Wood x240, Iron x240 0 4001 1 240 2 240 2021702 Stage 2 Location 17 [Rocky Riverbank] Event Outcome: Survivor x2 0 4002 2 80 80 80 2021801 Stage 2 Location 18 [Lumberjack's Cabin] Event Outcome: Wood x350, Iron x350 0 4001 1 350 2 350 2021802 Stage 2 Location 18 [Lumberjack's Cabin] Event Outcome: Survivor x3 0 4002 3 80 80 80 2021901 Stage 2 Location 19 [Old Logging Site] Event Outcome: Wood x480, Iron x480 0 4001 1 480 2 480 2021902 Stage 2 Location 19 [Old Logging Site] Event Outcome: Survivor x2 0 4002 2 80 80 80 20301 Stage 3 Initialization: Serum x40 1 1001 3 40 20302 Stage 3 Initialization: Food x40 1 1001 4 40 20303 Stage 3 Initialization: 20 Members, 80 Stat Points 1 1005 20 80 80 30 20304 Stage 3 Initialization: Own Residence x2 1 1007 206 2 1 20305 Stage 3 Initialization: Own Big Medical Depot x2 1 1007 201 2 1 20306 Stage 3 Initialization: Own Big Supply Depot x2 1 1007 202 2 1 20307 Stage 3: Unlock the Abandoned Farm 0 1008 20307 203011 Medicine x80, Food x80 0 4001 3 80 4 80 203012 Survivor x3 0 4002 3 60 60 60 203031 Medicine x100, Food x100 0 4001 3 100 4 100 203041 Food x50, Medicine x50, Wood x300, Iron x300 0 4001 1 300 2 300 3 50 4 50 203051 Food x50, Medicine x50, Iron x200, Wood x200 0 4001 1 200 2 200 3 50 4 50 203080 Weather ending phase changes 0 5001 30002 203081 Iron x180, Wood x180 0 4001 1 180 2 180 203082 Spirit +20 0 1002 0 0 20 203085 Survivor x5 0 4002 5 60 60 60 203091 Weather phase 2 changes 0 5001 30003 203092 Survivor x5 0 4002 5 60 60 90 203093 Stage 4 Abandoned School Option 1: Triggers the subsequent event 0 1012 20350 1 1 20310 Outpost: Unlock the subsequent event 0 1009 20313 20311 The Drug Store stops working for 1 day 0 3003 201 2 1 20312 The Supply Depot stops working for 1 day 0 3003 202 2 1 20313 A random Drug Store stops working for 1 day 0 3003 201 1 1 20314 A random Supply Depot stops working for 1 day 0 3003 202 1 1 20315 Outpost Event: Medicine x5, Food x5 0 1001 3 5 4 5 20322 The Drug Store stops working for 1 day 0 3003 201 2 1 20324 The Supply Depot stops working for 1 day 0 3003 202 2 1 20326 The Drug Store stops working for 2 days 0 3003 201 2 2 20328 The Supply Depot stops working for 2 days 0 3003 202 2 2 20330 Spirit -10 0 1002 0 0 -10 20332 Spirit -15 0 1002 0 0 -15 20334 A random Drug Store stops working for 1 day 0 3003 201 1 1 20336 A random Supply Depot stops working for 1 day 0 3003 202 1 1 20338 Obtained: Survivor x10 0 1005 10 80 80 80 20351 Survivor x7 0 1005 7 50 50 40 20401 Stage 4 Initialization: Serum x35 1 1001 3 25 20402 Stage 4 Initialization: Food x35 1 1001 4 25 20403 Stage 4 Initialization: 2 Members, 100 Stat Points 1 1005 2 90 90 40 20404 Stage 4 Initialization: Own Shelter x1 1 1007 20405 1 1 20405 Stage 4 Initialization: Own Not-So-Small Ruins x1 1 1007 20403 1 1 20406 Stage 4 Initialization: Wood x80 1 1001 1 80 20407 Stage 4 Initialization: Iron x80 1 1001 2 80 20408 Stage 4 Initialization: Own Not-So-Big Ruins x1 1 1007 20404 1 1 20410 Not-So-Small Ruins: Produce Wood x200 and Iron x200 per turn when working properly 2 2001 1 200 2 200 20411 Not-So-Small Ruins: Convert the building into a vacant area after 1 turn when working properly 2 2004 1 20412 Not-So-Big Ruins: Produce Wood x350 and Iron x350 per turn when working properly 2 2001 1 350 2 350 20413 Not-So-Big Ruins: Convert the building into a vacant area after 1 turn when working properly 2 2004 1 20414 Survivor x3 0 1005 3 60 60 60 20415 Medicine x10, Food x10 0 1001 3 10 4 10 20416 Survivor x5 0 1005 5 60 60 60 20417 Weather phase 2 changes 0 5001 40002 20418 Weather ending phase changes 0 5001 40003 20419 Outpost: Unlock the subsequent event 0 1009 20419 20420 Comms Device: Unlock the subsequent event 0 1009 20421 20432 Sunny Day Event: Medicine x10, Food x10 0 1001 3 10 4 10 20434 Smoggy Day Event: Health -8, Satiety -8 0 1002 -8 -8 0 204031 Medicine x50, Food x50 0 4001 3 50 4 50 204081 Wood x1000, Iron x1000 0 4001 1 1000 2 1000 20501 Stage 5 Initialization 1: Residence x1 1 1007 206 1 1 20502 Stage 5 Initialization 2: Medicine x50, Food x50 1 1001 3 50 4 50 20503 Stage 5 Initialization 3: 12 Members, 100 Stat Points 1 1005 12 100 100 100 20504 Stage 5 Initialization 4: Small Ruins x2 1 1007 203 2 1 20505 Stage 5 Initialization 5: Medium Ruins x1 1 1007 204 1 1 2050114 Stage 5 Main City: Obtained: Food x5 0 1001 4 5 2050118 Stage 5 Main City: Medicine x10, Food x10 0 1001 3 10 4 10 2050203 Stage 5 Exploration: Obtained: Islander x3, 80 Stat Points 0 4002 3 80 80 80 2050204 Stage 5 Exploration: Obtained: Medicine x50, Food x50, Wood x180, Iron x180 0 4001 1 180 2 180 3 50 4 50 2050207 Stage 5 Exploration: Obtained: Medicine x60, Food x60 0 4001 3 60 4 60 2050305 Stage 5 Exploration: Obtained: Wood x100, Iron x100, Medicine x10, Food x10 0 4001 1 100 2 100 3 10 4 10 2050307 Stage 5 Exploration: Obtained: Wood x100, Iron x100, Medicine x20, Food x20 0 4001 1 100 2 100 3 20 4 20 2050309 Stage 5 Exploration: Obtained: Wood x100, Iron x100, Medicine x30, Food x30 0 4001 1 100 2 100 3 30 4 30 2050405 Stage 5 Exploration: Obtained: Medicine x10, Food x10 0 4001 3 10 4 10 2050411 Stage 5 Main City: Obtained: Medicine x30, Food x30 0 1001 3 30 4 30 2050413 Stage 5 Main City: Medicine -5, Food -5 0 1001 3 5 4 5 2050415 Stage 5 Main City: Health -10 0 1002 -10 0 0 2050501 Stage 5 Exploration: Obtained: Medicine x25, Food x25 0 4001 3 25 4 25 2050601 Stage 5 Exploration: Obtained: Medicine x85, Food x85 0 4001 3 85 4 85 2050602 Stage 5 Exploration: Obtained: Islander x5, 80 Stat Points 0 4002 5 80 80 80 2050705 Stage 5 Exploration: Obtained: Medicine x20, Food x20 0 4001 3 20 4 20 2050711 Stage 5 Main City: Obtained: Medicine x10 0 1001 3 10 2050903 Stage 5 Exploration: Obtained: Medicine x50, Food x50 0 4001 3 50 4 50 2051005 Stage 5 Exploration: Obtained: Medicine x10, Food x10 0 4001 3 10 4 10 2051105 Stage 5 Exploration: Obtained: Medicine x10, Food x10 0 4001 3 10 4 10 2051111 Stage 5 Exploration: Obtained: Food x5 0 1001 4 5 2051113 Stage 5 Main City: Spirit -10 0 1002 0 0 -10 2051115 Stage 5 Main City: Health -10 0 1002 -10 0 0 2051204 Stage 5 Exploration: Obtained: Medicine x20, Food x20 0 4001 3 20 4 20 2051206 Stage 5 Exploration: Obtained: Medicine x5, Food x5 0 4001 3 5 4 5 2051303 Stage 5 Exploration: Obtained: Medicine x10, Food x10 0 4001 3 10 4 10 2051404 Stage 5 Exploration: Obtained: Medicine x30, Food x30 0 4001 3 30 4 30 2051406 Stage 5 Exploration: Obtained: Medicine x30, Food x30 0 4001 3 30 4 30 2051504 Stage 5 Exploration: Obtained: Medicine x10, Food x10 0 4001 3 10 4 10 2051617 Stage 5 Main City: Obtained: Medicine x10, Food x10 0 1001 3 10 4 10 2051619 Stage 5 Main City: Spirit -5 0 1002 0 0 -5 2051621 Stage 5 Main City: Health -5 0 1002 -5 0 0 2051912 Stage 5 Ending Event C: Main City Obtained: Survivor x1, 100 Stat Points 0 1005 1 100 100 100 2052005 Stage 5 Red Tide Event 1: Main City: Medicine -5 0 1001 3 5 4 5 2052008 Stage 5 Red Tide Event 2: Main City: Residents -1 0 1013 1 1 2052010 Stage 5 Rainbow Event 1: Main City: Spirit +20 0 1002 0 0 20 2050600 Stage 5 Weather Phase 2: To Blizzard [Event 6] 0 5001 50021 2051000 Stage 5 Weather Phase 3: Blizzard + Red Tide [Event 10] 0 5001 50031 50032 50033 50034 2051700 Stage 5 Weather Phase 4: Rainbow [Event 17] 0 5001 50041 50042 50043 2052012 Stage 5 Weather Phase 5: Triggers Sunny weather 0 5001 50051 2051701 Triggers a Sunny Day Event on day 5 after Stage 5 [Event 17] takes place 0 1012 2052011 1 5 205041 Unlock Location 4: Complete the exploration event of Location 6 0 1008 20504 205071 Unlock Location 7: Complete the exploration event of Location 10 0 1008 20507 205111 Unlock Location 11: Complete the exploration event of Location 15 0 1008 20511 205161 Unlock Location 16: Complete the exploration event of Location 17 0 1008 20516 20601 Stage 6 Initialization: Wood x500 1 1001 1 280 20602 Stage 6 Initialization: Iron x500 1 1001 2 280 20603 Stage 6 Initialization: Serum x60 1 1001 3 50 20604 Stage 6 Initialization: Food x60 1 1001 4 50 20605 "Stage 6 Initialization: 15 Members, 80, 80, 100 Stat Points" 1 1005 15 80 80 100 20606 Stage 6 Initialization: Own Small Ruins x1 1 1007 203 1 1 20607 Stage 6 Initialization: Own Medium Ruins x2 1 1007 204 2 1 20608 Stage 6 Initialization: Own Big Ruins x2 1 1007 205 2 1 206030 Stage 6 Day 6 - 10 Weather 0 5001 602 206050 Stage 6 Day 11 - 15 Weather 0 5001 603 206070 Stage 6 Day 15 - 20 Weather 0 5001 604 206090 Stage 6 [Map Update] Event Outcome: Unlocks [Abandoned Industrial Park] 0 1008 20627 20615 Obtained: 5 Refugees with 90 Stat Points 0 1005 10 90 90 80 20616 Obtained: Medicine x25, Food x25, Wood x120, Iron x120 0 1001 3 50 4 50 1 120 2 120 20617 Obtained: 5 Refugees with 80 Stat Points 0 1005 5 80 80 80 20618 Obtained: Medicine x40, Food x40, Wood x100, Iron x100 0 1001 3 40 4 40 1 100 2 100 20619 Obtained: 5 Refugees with 60 Stat Points 0 1005 5 60 60 80 20620 Obtained: Medicine x50, Food x50 0 1001 3 50 4 50 20621 Obtained: 4 Refugees with 80 Stat Points 0 1005 4 80 80 80 20622 Obtained: Medicine x120, Food x120 0 1001 3 120 4 120 2060101 Obtained: Iron x120, Wood x120, Food x10, Medicine x10 0 4001 1 120 2 120 3 10 4 10 2060102 Obtained: Survivor x3 0 4002 3 80 80 80 2060201 Obtained: Iron x100, Wood x100 0 4001 1 100 2 100 2060301 Obtained: Iron x200, Wood x200 0 4001 1 200 2 200 2060302 Obtained: Survivor x4 0 4002 4 80 80 80 2060401 Unlocked: Location 11 0 1008 20611 2060612 Medicine x50, Food x50 0 4001 3 50 4 50 2060813 Unlocked: Signal Station 0 1008 20609 2061311 Unlocked: Location 5 0 1008 20605 2061312 Weather Change: Red Tide 0 5001 607 2061401 Medicine x50, Food x50 0 4001 3 50 4 50 2061501 Obtained: Wood x100, Iron x100, Medicine x30, Food x30 0 4001 1 100 2 100 3 30 4 30 2061502 Obtained: Medicine x10, Food x10, Wood x50, Iron x50 0 4001 1 50 2 50 3 10 4 10 2061601 Obtained: Medicine x20, Food x20 0 4001 3 20 4 20 2061602 Unlocked: Location 3 0 1008 20603 2061701 Obtained: Medicine x25 0 4001 3 50 2061801 Wood x200, Iron x200, Medicine x40, Food x40 0 4001 1 200 2 200 3 40 4 40 2061901 Obtained: Medicine x30, Food x30 0 4001 3 30 4 30 2062001 Obtained: Medicine x30, Food x30 0 4001 3 30 4 30 2062101 Obtained: Iron x200, Wood x200, Medicine x60, Food x60 0 4001 1 200 2 200 3 60 4 60 2062201 Obtained: Medicine x40, Food x40 0 4001 3 40 4 40 2062202 Unlocked: Location 19 0 1008 20619 2062301 Obtained: Medicine x30, Food x30 0 4001 3 30 4 30 2062401 Obtained: Medicine x15, Food x10 0 4001 3 15 4 10 2062501 Obtained: Medicine x10, Food x10 0 4001 3 30 4 30 2062601 Obtained: Medicine x50, Food x50 0 4001 3 50 4 50 2062701 Obtained: Iron x220, Wood x220 0 4001 1 220 2 200 2062702 Obtained: Survivor x5 0 4002 5 80 80 80 2062801 Obtained: Medicine x40, Food x40, Wood x150, Iron x150 0 4001 1 150 2 150 3 40 4 40 2062802 Unlocked: Location 29 0 1008 20629 2062901 Obtained: Food x40, Medicine x40, Wood x100, Iron x100 0 4001 1 100 2 100 3 40 4 40 2062902 Obtained: Survivor x2 0 4002 2 80 80 80 2063001 Obtained: Food x40, Medicine x40, Wood x100, Iron x100 0 4001 1 100 2 100 3 40 4 40 2063002 Unlocked: Location 17 0 1008 20617 2063003 Unlocked: Location 18 0 1008 20618 2063004 Unlocked: Location 21 0 1008 20621 2063005 Obtained: Food x60, Medicine x60, Wood x100, Iron x100 0 4001 1 100 2 100 3 60 4 60 2063006 Obtained: Survivor x2 0 4002 2 80 80 80 2061101 Trigger [Children in the Health Center] on day 2 0 1012 20620 1 1 2061102 Obtained: Medicine x50, Food x50 0 4001 3 50 4 50