using AscNet.Common.MsgPack; namespace AscNet.GameServer.Handlers { internal class HeartbeatModule { [RequestPacketHandler("HeartbeatRequest")] public static void HeartbeatRequestHandler(Session session, Packet.Request packet) { HeartbeatResponse heartbeatResponse = new() { UtcServerTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds() }; session.SendResponse(heartbeatResponse, packet.Id); } [RequestPacketHandler("Ping")] public static void PingHandler(Session session, Packet.Request packet) { session.SendResponse(new Pong() { UtcTime = (ulong)DateTimeOffset.UtcNow.UtcTicks }, packet.Id); } } }