Id ActivityId Name OpenTime CoreId MonsterLibraryId MapLibraryId EnvLibraryId IsLinearStage IsRanking RoleMaxPosition RoleMinPosition RoleBattleNum MonsterMinPosition MonsterBattleNum MonsterMaxPosition MonsterRandomNum BossLimit Description BgPath Icon OrderIcon ShadowBgPath NamePlateColorR NamePlateColorG NamePlateColorB Priority TeamMaxPosition FightEvent[0] FightEvent[1] FightEvent[2] FightEvent[3] FightEvent[4] EggStartIndex EggEndIndex EggRateNormal EggRateRandom EggRobots[1] EggRobots[2] EggRobots[3] RoleForceRandomIndex TaskGroupId
1 2 Classical Showdown 0 1 1 1 1 3 1 3 3 1 3 0 Select 1-3 character(s) to battle against 3 groups of enemies. Each game consists of 3 battles, and in each battle, you will deploy all characters to fight against 1 group of enemies. The winner of each battle will get to keep their remaining HP to the next battle. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg04.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg21.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg09.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg20.png 194 117 76 1 3 2201100 0 0 0 0 0 128
2 1 Duo Effort 0 5 2 2 2 2 1 2 2 2 2 0 Select 1-2 character(s) to battle against 2 groups of enemies. Each game only consists of 1 battle. You will deploy all characters with AI controlling the character you are not controlling to fight against all enemies. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg05.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg22.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg10.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg19.png 7 138 206 5 3 2200605 0 0 0 0 0
3 2 Arena 0 2 3 3 3 3 1 1 3 1 3 0 Select 1-3 character(s) to battle against 3 groups of enemies. Each game consists of 3-5 battles, and in each battle, you will deploy 1 character to fight against 1 group of enemies. The winner of each battle will get to keep their remaining HP to the next battle. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg05.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg23.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg10.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg19.png 23 108 163 2 3 2201100 1 3 3000 10000 150008|2 150009|2 150010|2 0 129
4 1 Deathmatch 0 6 4 4 4 3 1 3 3 3 3 0 2 Select 1-3 character(s) to battle against 3 groups of enemies. Each game only consists of 1 battle, and in each battle, you will deploy all characters to fight against all enemies. Defeat all enemies to win a battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg07.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg24.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg12.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg17.png 183 140 47 6 3 0 0 0 0 0
5 2 Endless Battle 0 4 5 5 5 1 1 1 1 1 1 1 1 1 Select 1 character to perform multiple battles. If the character wins a battle, the character will advance to the next battle with the remaining HP and have their win streak and challenge time recorded. You can change the character by abandoning the ongoing challenge, but this will end the win streak and you will start over from the very first battle. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg08.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg25.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg12.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg17.png 157 37 37 4 3 2201100 2200601 2200602 2200603 2200604 0 0 0 0 0 131
6 2 Emergency Transfer 0 3 6 6 6 1 3 3 1 1 1 1 1 Select 1 character to perform multiple battles. If the character wins a battle, the character will advance to the next battle with the remaining HP. Allies have 2 replacement members. If a character dies, a replacement will be randomly dispatched. Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosBg06.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg22.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg11.png Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosBg18.png 93 73 220 3 3 2201100 2200601 2200602 2200603 2200604 2 3 3000 10000 150011|3 150012|3 150013|3 2 130