Id FightEventId Type Icon Name Image Desc
1 50600 1 Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png Petrification The device will petrify all units within 10m every 5s.
2 50601 1 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png Black Hole The device will pull all units nearby every 15s.
3 50602 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Sweeping Laser Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg02.png The device will shoot a laser beam at the character, dealing DMG equal to 10% of max HP to all units on the path.
4 50603 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13001.png Full-On Bombardment Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg01.png The device will shoot at the character, dealing damage equal to 30% of max HP to all units within range.
5 50604 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png Fast Recovery All units within 10m from the device will restore 1% of max HP every second.
6 50605 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png Healing All units that are more than 10m away from the device will restore 1% of max HP every second.
7 50606 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Radiation Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerImg03.png All units within 10m from the device will receive damage equal to 7% of max HP every second.
8 50607 1 Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Wave All units that are 10m away from the device will receive DMG equal to 7% of max HP every second.
9 50608 2 Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png Stagnancy Character's attacks will petrify enemies. Petrified enemies will be immune to damage by the character for 5s. Cooldown: 10s.
10 50609 1 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong2.png Turmoil Enemies will generate a black hole to pull your allies. And every time they receive damage, they will unleash a shockwave and deal damage to all nearby units.
11 50610 1 Assets/Product/Texture/Image/IconAffix/AffixIconXunjie2.png Follow-Up Enemies move faster but receive more damage.
12 50611 2 Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Self-Hatred Enemies deal damage to nearby units over time. The closer the units, the more damage they will receive.
13 50612 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Implosion Enemies will be immune to damage from the character but will lose HP over time.
14 50613 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Cost of Freedom Enemies will not be affected by control effects but will receive more damage.
15 50614 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Hesitation Every time when an enemy receives damage, the attacker will lose Dodge Gauge value and movement speed.
16 50615 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png Wave Teleport Enemies gain Flash. Each time after an enemy flashes, they will receive more damage.
17 50616 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png Matrix Exchange Character will not enter Matrix when dodges, but all pings will be regarded as 3-Pings.
18 50617 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png Matrix Weakness Character has a shorter cooldown, but enemies have a greatly higher DMG Reduction outside the Matrix.
19 50618 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Wild Gambler Character deals 1000% more Signature DMG and dies 10s after the Signature Move hits the target.
20 50619 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Perpetual Motion Character deals more damage but cannot cast the Signature Move.
21 50620 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png Collaborative Plan Character swap cooldown and QTE cooldown will be shorter, but the character will lose ATK over time when on the battlefield. The effect will be reset upon character swap.
22 50621 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21121.png Iron Shield Unable to switch characters or use Signal Orbs to activate QTE, but the characters on the battlefield will have more ATK over time and one free QTE at the beginning of the battle.
23 50622 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png Signal Absorption The Basic Attack will not grant Signal Orbs, but Energy will be restored at a higher rate.
24 50623 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png Signal Concentration Unable to gain Energy. Every time when the Basic Attack grants Signal Orb(s), 1 bonus random Signal Orb will be granted.
25 50624 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11051.png Fairy Character restores Dodge Gauge value at a higher rate but will receive more damage for 6s after each dodge.
26 50625 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Heavy as Stone Character gains DMG Reduction but will lose all Dodge Gauge value when dodges.
27 50626 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21111.png Splitting Enemies will summon a clone for every 30s they survive. Clones will lose HP over time.
28 50627 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png Phantom Enemies will summon 2 clones upon death. Clones will lose HP over time.
29 50628 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Infiltration All characters' max HP will decrease over time until 10 HP.
30 50629 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.png Dominator Enemies will be immune to Matrix effects.
31 50630 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Attack Upon Death Upon the death of an enemy, the characters on the battlefield will lose 10% HP.
32 50631 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11121.png Twins At the beginning of the battle, summons a clone of the enemy with the highest HP on the battlefield.
33 50632 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png Signal Disruption Upon the death of an enemy, all characters will lose 1 Signal Orb.
34 50633 2 Assets/Product/Texture/Image/IconAffix/AffixIconFusu2.png Dynamic Calibration Enemies will restore HP over time but will restore HP at a lower speed after taking damage.
35 50634 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Final Struggle Upon death, enemies will grant massive DMG Reduction to other characters for 6s.
36 50635 1 Assets/Product/Texture/Image/IconAffix/AffixIconGangti2.png Rigid Body Enemies takes 1 DMG only from incoming attacks. This effect is removed after taking DMG 12 times, and is resumed 8s later.
37 50636 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian2.png Flash Enemies will teleport to the character at intervals.
38 50637 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.png Teleport Enemies will pull away from the character at intervals.
39 50638 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png Solo Fight The fewer enemies left on the battlefield, the higher their ATK.
40 50639 2 Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png Commander The more enemies left on the battlefield, the higher their ATK.
41 50640 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png Precise Planning Character's Dodge Gauge recovery speed decreases.
42 50641 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Gravity Adaptation Character movement speed decreases.
43 50642 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi2.png Physical Resistance -25% Enemies will pull away from the character at intervals.
44 50643 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou2.png Fire Resistance -25% The fewer enemies left on the battlefield, the higher their ATK.
45 50644 2 Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png Lightning Resistance -25% The more enemies left on the battlefield, the higher their ATK.
46 50645 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12131.png Ice Resistance -25% Character's Dodge Gauge recovery speed decreases.
47 50646 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Dark Resistance -25% Character movement speed decreases.