using MessagePack; namespace AscNet.GameServer.Handlers { #region MsgPackScheme #pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. [MessagePackObject(true)] public class DormEnterRequest { public dynamic? Content; } [MessagePackObject(true)] public class DormEnterResponse { public int Code; } [MessagePackObject(true)] public class DormitoryListRequest { } [MessagePackObject(true)] public class DormitoryListResponse { public int Code; } #pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. #endregion internal class DormModule { // TODO: Dorm entry [RequestPacketHandler("DormEnterRequest")] public static void DormEnterRequestHandler(Session session, Packet.Request packet) { session.SendResponse(new DormEnterResponse(), packet.Id); } // TODO: Dorm list (called from Details section within account info menu) [RequestPacketHandler("DormitoryListRequest")] public static void DormitoryListRequestHandler(Session session, Packet.Request packet) { session.SendResponse(new DormitoryListResponse(), packet.Id); } } }