using MessagePack; namespace AscNet.GameServer.Handlers { #region MsgPackScheme #pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. [MessagePackObject(true)] public class CreateRoomRequest { public int StageId; public int StageLevel; public bool Automatch; } [MessagePackObject(true)] public class CreateRoomResponse { public int Code; } [MessagePackObject(true)] public class MatchRoomRequest { public int StageId; } [MessagePackObject(true)] public class MatchRoomResponse { public int Code; } #pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. #endregion internal class CoopModule { // TODO: Co-op room creation [RequestPacketHandler("CreateRoomRequest")] public static void CreateRoomRequestHandler(Session session, Packet.Request packet) { session.SendResponse(new CreateRoomResponse() { Code = 1 }, packet.Id); } // TODO: Co-op room matchmaking [RequestPacketHandler("MatchRoomRequest")] public static void MatchRoomRequestHandler(Session session, Packet.Request packet) { session.SendResponse(new MatchRoomResponse() { Code = 1 }, packet.Id); } } }