#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. using MessagePack; using MongoDB.Bson.Serialization.Attributes; using MongoDB.Bson.Serialization.Options; namespace AscNet.Common.MsgPack { [global::MessagePack.MessagePackObject(true)] public class HandshakeRequest { public String DocumentVersion { get; set; } public String Sha1 { get; set; } public String ApplicationVersion { get; set; } } [global::MessagePack.MessagePackObject(true)] public class HandshakeResponse { public Int32 Code { get; set; } public Int32 UtcOpenTime { get; set; } public dynamic? Sha1Table { get; set; } } [global::MessagePack.MessagePackObject(true)] public class LoginRequest { public String Token { get; set; } public String DeviceId { get; set; } public Int32 LoginType { get; set; } public String ServerBean { get; set; } public Int32 LoginPlatform { get; set; } public String ClientVersion { get; set; } public dynamic UserId { get; set; } } [global::MessagePack.MessagePackObject(true)] public class LoginResponse { public Int32 Code { get; set; } public Int32 UtcOffset { get; set; } public Int64 UtcServerTime { get; set; } public String ReconnectToken { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyDailyLotteryData { public List Lotteries { get; set; } = new(); } [MessagePackObject(true)] public partial class BaseEquipLoginData { public List BaseEquipList { get; set; } = new(); public List DressedList { get; set; } = new(); } [MessagePackObject(true)] public partial class ChangePlayerMarkResponse { public int Code { get; set; } } [MessagePackObject(true)] public partial class LoginCharacterList { public long Id { get; set; } public long Level { get; set; } public long Exp { get; set; } public long Quality { get; set; } public long InitQuality { get; set; } public long Star { get; set; } public long Grade { get; set; } public List SkillList { get; set; } = new(); public List EnhanceSkillList { get; set; } = new(); public long FashionId { get; set; } public long CreateTime { get; set; } public long TrustLv { get; set; } public long TrustExp { get; set; } public long Ability { get; set; } public long LiberateLv { get; set; } public CharacterHeadInfo CharacterHeadInfo { get; set; } } [MessagePackObject(true)] public partial class CharacterHeadInfo { public long HeadFashionId { get; set; } public long HeadFashionType { get; set; } } [MessagePackObject(true)] public partial class SkillList { public long Id { get; set; } public long Level { get; set; } } [MessagePackObject(true)] public partial class ResonanceInfo { public long Slot { get; set; } public long Type { get; set; } public long CharacterId { get; set; } public long TemplateId { get; set; } } [MessagePackObject(true)] public partial class FashionList { public long Id { get; set; } public bool IsLock { get; set; } } [MessagePackObject(true)] public partial class FubenLoginData { public List TreasureData { get; set; } = new(); public List LastPassStage { get; set; } = new(); public List ChapterEventInfos { get; set; } = new(); } [MessagePackObject(true)] public partial class FubenData { public Dictionary StageData { get; set; } public FubenBaseData FubenBaseData { get; set; } public List UnlockHideStages { get; set; } = new(); public List StageDifficulties { get; set; } = new(); } [MessagePackObject(true)] public partial class FubenBaseData { public long RefreshTime { get; set; } public long SelectedCharId { get; set; } public long UrgentAlarmCount { get; set; } public long WeeklyUrgentCount { get; set; } public object DayUrgentCount { get; set; } } [MessagePackObject(true)] public partial class ItemRecycleData { public int Id { get; set; } public long RecycleTime { get; set; } public int RecycleCount { get; set; } } [MessagePackObject(true)] public partial class StageDatum { public long StageId { get; set; } public long StarsMark { get; set; } public bool Passed { get; set; } public long PassTimesToday { get; set; } public long PassTimesTotal { get; set; } public long BuyCount { get; set; } public long Score { get; set; } public long LastPassTime { get; set; } public long RefreshTime { get; set; } public long CreateTime { get; set; } public long BestRecordTime { get; set; } public long LastRecordTime { get; set; } public List BestCardIds { get; set; } = new(); public List LastCardIds { get; set; } = new(); } [MessagePackObject(true)] public partial class FubenMainLineData { public List TreasureData { get; set; } = new(); public Dictionary LastPassStage { get; set; } = new(); public List MainChapterEventInfos { get; set; } = new(); } [MessagePackObject(true)] public partial class FubenUrgentEventData { public object UrgentEventData { get; set; } } [MessagePackObject(true)] public partial class HeadPortraitList { public long Id { get; set; } public long LeftCount { get; set; } public long BeginTime { get; set; } } [MessagePackObject(true)] public partial class Item { public int Id { get; set; } public long Count { get; set; } public int BuyTimes { get; set; } public int TotalBuyTimes { get; set; } public long LastBuyTime { get; set; } public long RefreshTime { get; set; } public long CreateTime { get; set; } } [MessagePackObject(true)] public partial class PlayerData { public long Id { get; set; } public string Name { get; set; } public long Level { get; set; } public string Sign { get; set; } public long DisplayCharId { get; set; } public List DisplayCharIdList { get; set; } = new(); public Birthday? Birthday { get; set; } public long HonorLevel { get; set; } public string ServerId { get; set; } public long Likes { get; set; } public long CurrTeamId { get; set; } public long ChallengeEventId { get; set; } public long CurrHeadPortraitId { get; set; } public long CurrHeadFrameId { get; set; } public long CurrMedalId { get; set; } public long AppearanceShowType { get; set; } public long DailyReceiveGiftCount { get; set; } public long DailyActivenessRewardStatus { get; set; } public long WeeklyActivenessRewardStatus { get; set; } public List Marks { get; set; } = new(); public List GuideData { get; set; } = new(); public List Communications { get; set; } = new(); public List ShowCharacters { get; set; } = new(); public List ShieldFuncList { get; set; } = new(); public AppearanceSettingInfo AppearanceSettingInfo { get; set; } public long CreateTime { get; set; } public long LastLoginTime { get; set; } public long ReportTime { get; set; } public long ChangeNameTime { get; set; } public long Flags { get; set; } } [MessagePackObject(true)] public partial class AppearanceSettingInfo { public long TitleType { get; set; } public long CharacterType { get; set; } public long FashionType { get; set; } public long WeaponFashionType { get; set; } public long DormitoryType { get; set; } public long DormitoryId { get; set; } } [MessagePackObject(true)] public partial class Birthday { public long Mon { get; set; } public long Day { get; set; } } [MessagePackObject(true)] public partial class SharePlatformConfigList { public long Id { get; set; } public List SdkId { get; set; } = new(); } [MessagePackObject(true)] public partial class SignInfo { public long Id { get; set; } public long Round { get; set; } public long Day { get; set; } public bool Got { get; set; } public long FinishDay { get; set; } } [MessagePackObject(true)] public partial class TeamGroupDatum { public long TeamType { get; set; } public long TeamId { get; set; } public long CaptainPos { get; set; } public long FirstFightPos { get; set; } [BsonDictionaryOptions(DictionaryRepresentation.ArrayOfDocuments)] public Dictionary TeamData { get; set; } public string? TeamName { get; set; } } [MessagePackObject(true)] public partial class TimeLimitCtrlConfigList { public long Id { get; set; } public long StartTime { get; set; } public long EndTime { get; set; } } [MessagePackObject(true)] public partial class NotifyLogin { public PlayerData PlayerData { get; set; } public List TimeLimitCtrlConfigList { get; set; } = new(); public List SharePlatformConfigList { get; set; } = new(); public List ItemList { get; set; } = new(); public Dictionary> ItemRecycleDict { get; set; } = new(); public List CharacterList { get; set; } = new(); public List EquipList { get; set; } = new(); public List FashionList { get; set; } = new(); public List HeadPortraitList { get; set; } = new(); public BaseEquipLoginData BaseEquipLoginData { get; set; } public FubenData FubenData { get; set; } public FubenMainLineData FubenMainLineData { get; set; } public FubenLoginData FubenChapterExtraLoginData { get; set; } public FubenUrgentEventData FubenUrgentEventData { get; set; } public List AutoFightRecords { get; set; } = new(); public Dictionary TeamGroupData { get; set; } public dynamic TeamPrefabData { get; set; } public List SignInfos { get; set; } = new(); public List AssignChapterRecord { get; set; } = new(); public List WeaponFashionList { get; set; } = new(); public List PartnerList { get; set; } = new(); public List ShieldedProtocolList { get; set; } = new(); public object LimitedLoginData { get; set; } public long UseBackgroundId { get; set; } public FubenLoginData FubenShortStoryLoginData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyPayInfo { public Single TotalPayMoney { get; set; } public Boolean IsGetFirstPayReward { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyEquipChipGroupList { public List ChipGroupDataList { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyEquipChipAutoRecycleSite { [global::MessagePack.MessagePackObject(true)] public class NotifyEquipChipAutoRecycleSiteChipRecycleSite { public List RecycleStar { get; set; } = new(); public Int32 Days { get; set; } public Int32 SetRecycleTime { get; set; } } public NotifyEquipChipAutoRecycleSiteChipRecycleSite ChipRecycleSite { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyEquipGuideData { [global::MessagePack.MessagePackObject(true)] public class NotifyEquipGuideDataEquipGuideData { public Int32 TargetId { get; set; } public List PutOnPosList { get; set; } = new(); public List FinishedTargets { get; set; } = new(); } public NotifyEquipGuideDataEquipGuideData EquipGuideData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyArchiveLoginData { [global::MessagePack.MessagePackObject(true)] public class NotifyArchiveLoginDataMonster { public UInt32 Id { get; set; } public Int32 Killed { get; set; } } public List Monsters { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyArchiveLoginDataEquip { public UInt32 Id { get; set; } public Int32 Level { get; set; } public Int32 Breakthrough { get; set; } public Int32 ResonanceCount { get; set; } } public List Equips { get; set; } = new(); public List MonsterUnlockIds { get; set; } = new(); public List WeaponUnlockIds { get; set; } = new(); public List AwarenessUnlockIds { get; set; } = new(); public List MonsterSettings { get; set; } = new(); public List WeaponSettings { get; set; } = new(); public List AwarenessSettings { get; set; } = new(); public List MonsterInfos { get; set; } = new(); public List MonsterSkills { get; set; } = new(); public List UnlockCgs { get; set; } = new(); public List UnlockStoryDetails { get; set; } = new(); public List PartnerUnlockIds { get; set; } = new(); public List PartnerSettings { get; set; } = new(); public List UnlockPvDetails { get; set; } = new(); public List UnlockMails { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyChatLoginData { public long RefreshTime { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyChatLoginDataUnlockEmoji { public UInt32 Id { get; set; } public Int32 EndTime { get; set; } } public List UnlockEmojis { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifySocialData { [global::MessagePack.MessagePackObject(true)] public class NotifySocialDataFriendData { public UInt32 PlayerId { get; set; } public UInt32 CreateTime { get; set; } } public List FriendData { get; set; } = new(); public List ApplyData { get; set; } = new(); public List Remarks { get; set; } = new(); public List BlockData { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyTaskData { [global::MessagePack.MessagePackObject(true)] public class NotifyTaskDataTaskData { [global::MessagePack.MessagePackObject(true)] public class NotifyTaskDataTaskDataTask { public UInt32 Id { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyTaskDataTaskDataTaskSchedule { public UInt32 Id { get; set; } public Int32 Value { get; set; } } public List Schedule { get; set; } = new(); public Int32 State { get; set; } public UInt32 RecordTime { get; set; } public Int32 ActivityId { get; set; } } public List Tasks { get; set; } = new(); public List Course { get; set; } = new(); public List FinishedTasks { get; set; } = new(); public List NewPlayerRewardRecord { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyTaskDataTaskDataTaskLimitIdActiveInfo { public Int32 TaskLimitId { get; set; } public UInt32 ActiveTime { get; set; } } public List TaskLimitIdActiveInfos { get; set; } = new(); public List NewbieRecvProgress { get; set; } = new(); public Boolean NewbieHonorReward { get; set; } public Int32 NewbieUnlockPeriod { get; set; } } public NotifyTaskDataTaskData TaskData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyActivenessStatus { public Int32 DailyActivenessRewardStatus { get; set; } public Int32 WeeklyActivenessRewardStatus { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyNewPlayerTaskStatus { public Int32 NewPlayerTaskActiveDay { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyTask { [global::MessagePack.MessagePackObject(true)] public class NotifyTaskTasks { [global::MessagePack.MessagePackObject(true)] public class NotifyTaskTasksTask { public UInt32 Id { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyTaskTasksTaskSchedule { public UInt32 Id { get; set; } public Int32 Value { get; set; } } public List Schedule { get; set; } = new(); public Int32 State { get; set; } public UInt32 RecordTime { get; set; } public Int32 ActivityId { get; set; } } public List Tasks { get; set; } = new(); } public NotifyTaskTasks Tasks { get; set; } public dynamic? TaskLimitIdActiveInfos { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyRegression2Data { [global::MessagePack.MessagePackObject(true)] public class NotifyRegression2DataData { [global::MessagePack.MessagePackObject(true)] public class NotifyRegression2DataDataActivityData { public Int32 Id { get; set; } public UInt32 BeginTime { get; set; } public Int32 State { get; set; } } public NotifyRegression2DataDataActivityData ActivityData { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyRegression2DataDataSignInData { public Int32 SigninTimes { get; set; } public UInt32 ResetCount { get; set; } public List Rewards { get; set; } = new(); } public NotifyRegression2DataDataSignInData SignInData { get; set; } public dynamic? InviteData { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyRegression2DataDataGachaData { public Int32 Id { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyRegression2DataDataGachaDataGroupData { public Int32 Id { get; set; } public Int32 State { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyRegression2DataDataGachaDataGroupDataGridData { public Int32 Id { get; set; } public Int32 Times { get; set; } } public List GridDatas { get; set; } = new(); } public List GroupDatas { get; set; } = new(); } public List GachaDatas { get; set; } = new(); } public NotifyRegression2DataData Data { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyMaintainerActionData { public Int32 Id { get; set; } public UInt32 ResetTime { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyMaintainerActionDataNode { public Int32 NodeId { get; set; } public Int32 NodeType { get; set; } public Int32 EventId { get; set; } public String Value { get; set; } } public List Nodes { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyMaintainerActionDataPlayer { public UInt32 PlayerId { get; set; } public String PlayerName { get; set; } public UInt32 HeadPortraitId { get; set; } public Int32 HeadFrameId { get; set; } public Int32 NodeId { get; set; } public Boolean IsNodeTriggered { get; set; } public Boolean Reverse { get; set; } } public List Players { get; set; } = new(); public List Cards { get; set; } = new(); public Int32 FightWinCount { get; set; } public Int32 BoxCount { get; set; } public Int32 UsedActionCount { get; set; } public Int32 ExtraActionCount { get; set; } public Boolean HasWarehouseNode { get; set; } public Int32 WarehouseFinishCount { get; set; } public Boolean HasMentorNode { get; set; } public Int32 MentorStatus { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyAllRedEnvelope { [global::MessagePack.MessagePackObject(true)] public class NotifyAllRedEnvelopeEnvelope { public Int32 ActivityId { get; set; } public Int32 NpcId { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyAllRedEnvelopeEnvelopeReward { public Int32 ItemId { get; set; } public UInt32 ItemCount { get; set; } } public List Rewards { get; set; } = new(); } public List Envelopes { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyScoreTitleData { [global::MessagePack.MessagePackObject(true)] public class NotifyScoreTitleDataTitleInfo { public UInt32 Id { get; set; } public Int32 Quality { get; set; } public Int32 Score { get; set; } public UInt32 Time { get; set; } public Int32 WallId { get; set; } public dynamic? ExpandInfo { get; set; } } public List TitleInfos { get; set; } = new(); public List HideTypes { get; set; } = new(); public Boolean IsHideCollection { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyScoreTitleDataWallInfo { public Int32 Id { get; set; } public UInt32 PedestalId { get; set; } public UInt32 BackgroundId { get; set; } public Boolean IsShow { get; set; } public List CollectionSetInfos { get; set; } = new(); } public List WallInfos { get; set; } = new(); public List UnlockedDecorationIds { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyBfrtData { [global::MessagePack.MessagePackObject(true)] public class NotifyBfrtDataBfrtData { public List BfrtGroupRecords { get; set; } = new(); public List BfrtTeamInfos { get; set; } = new(); } public NotifyBfrtDataBfrtData BfrtData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyGuildEvent { public Int32 Type { get; set; } public UInt32 Value { get; set; } public Int32 Value2 { get; set; } public dynamic? Str1 { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyAssistData { [global::MessagePack.MessagePackObject(true)] public class NotifyAssistDataAssistData { public UInt32 AssistCharacterId { get; set; } } public NotifyAssistDataAssistData AssistData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyWorkNextRefreshTime { public UInt32 NextRefreshTime { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyDormitoryData { public List FurnitureCreateList { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyDormitoryDataWork { public UInt32 CharacterId { get; set; } public Int32 WorkPos { get; set; } public UInt32 WorkEndTime { get; set; } public Int32 DormitoryNum { get; set; } public Int32 RewardNum { get; set; } public Int32 ResetCount { get; set; } } public List WorkList { get; set; } = new(); public List FurnitureUnlockList { get; set; } = new(); public Int32 SnapshotTimes { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyDormitoryDataDormitory { public UInt32 DormitoryId { get; set; } public String DormitoryName { get; set; } } public List DormitoryList { get; set; } = new(); public List VisitorList { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyDormitoryDataFurniture { public Int32 Id { get; set; } public UInt32 ConfigId { get; set; } public Int32 X { get; set; } public Int32 Y { get; set; } public Int32 Angle { get; set; } public Int32 DormitoryId { get; set; } public Int32 Addition { get; set; } public List AttrList { get; set; } = new(); public Boolean IsLocked { get; set; } } public List FurnitureList { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyDormitoryDataCharacter { public UInt32 CharacterId { get; set; } public Int32 DormitoryId { get; set; } public Int32 Mood { get; set; } public Int32 Vitality { get; set; } public Int32 MoodSpeed { get; set; } public Int32 VitalitySpeed { get; set; } public UInt32 LastFondleRecoveryTime { get; set; } public Int32 LeftFondleCount { get; set; } public List EventList { get; set; } = new(); } public List CharacterList { get; set; } = new(); public List Layouts { get; set; } = new(); public List BindRelations { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyNameplateLoginData { public Int32 CurrentWearNameplate { get; set; } public List UnlockNameplates { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifySpecialTrainLoginData { public Int32 Id { get; set; } public dynamic? RewardIds { get; set; } public dynamic? PointRewards { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyGuildDormPlayerData { [global::MessagePack.MessagePackObject(true)] public class NotifyGuildDormPlayerDataGuildDormData { public UInt32 CurrentCharacterId { get; set; } public Int32 DailyInteractRewardTotalTimes { get; set; } public Int32 DailyInteractRewardCurTimes { get; set; } } public NotifyGuildDormPlayerDataGuildDormData GuildDormData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyBountyTaskInfo { [global::MessagePack.MessagePackObject(true)] public class NotifyBountyTaskInfoTaskInfo { public Int32 RankLevel { get; set; } public List TaskCards { get; set; } = new(); public Int32 TaskPoolRefreshCount { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyBountyTaskInfoTaskInfoTaskPool { public Int32 Id { get; set; } public UInt32 StageId { get; set; } public UInt32 RewardId { get; set; } public UInt32 EventId { get; set; } public UInt32 DifficultStageId { get; set; } public Int32 Status { get; set; } } public List TaskPool { get; set; } = new(); } public NotifyBountyTaskInfoTaskInfo TaskInfo { get; set; } public UInt32 RefreshTime { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyExpeditionData { public Int32 ActivityId { get; set; } public Int32 ResetTime { get; set; } public Int32 ChapterId { get; set; } public dynamic? Rewards { get; set; } public Int32 CanRefreshTimes { get; set; } public Int32 ExtraRefreshTimes { get; set; } public Int32 BuyRefreshTimes { get; set; } public Int32 RefreshTimesRecoveryTime { get; set; } public Int32 DailyLikeCount { get; set; } public Int32 RefreshTimes { get; set; } public Int32 RecruitLevel { get; set; } public Int32 NpcGroup { get; set; } public Int32 DefaultTeamId { get; set; } public dynamic? PickedCharacters { get; set; } public dynamic? AlternativeCharacters { get; set; } public dynamic? Stages { get; set; } public dynamic? EndlessStage { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyNieRData { public Int32 ActivityId { get; set; } public Boolean EasterEggFinish { get; set; } public List Characters { get; set; } = new(); public List Bosses { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyNieRDataSupport { public Int32 SupportId { get; set; } public Int32 Level { get; set; } public Int32 Exp { get; set; } public Int32 SelectSkillId { get; set; } public List Skills { get; set; } = new(); } public NotifyNieRDataSupport Support { get; set; } } [MessagePack.MessagePackObject(true)] public class GetPurchaseListRequest { public List UiTypeList { get; set; } = new(); } [MessagePack.MessagePackObject(true)] public class SignInRequest { public int Id { get; set; } } [MessagePack.MessagePackObject(true)] public class GuideOpenRequest { public int GuideGroupId { get; set; } } [MessagePack.MessagePackObject(true)] public class GuideOpenResponse { public int Code { get; set; } } [MessagePack.MessagePackObject(true)] public class SignInResponse { public int Code { get; set; } [MessagePack.MessagePackObject(true)] public class SignInResponseRewardGoodsList { public int RewardType { get; set; } public uint TemplateId { get; set; } public int Count { get; set; } public int Level { get; set; } public int Quality { get; set; } public int Grade { get; set; } public int Breakthrough { get; set; } public int ConvertFrom { get; set; } public uint Id { get; set; } } public List RewardGoodsList { get; set; } = new(); } [MessagePack.MessagePackObject(true)] public class OfflineMessageRequest { public int MessageId { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyFiveTwentyRecord { public List CharacterIds { get; set; } = new(); public List GroupRecord { get; set; } = new(); public Int32 ActivityNo { get; set; } } [MessagePack.MessagePackObject(true)] public class PurchaseDailyNotify { public List ExpireInfoList { get; set; } = new(); public List DailyRewardInfoList { get; set; } = new(); [MessagePack.MessagePackObject(true)] public class PurchaseDailyNotifyFreeRewardInfoList { public uint Id { get; set; } public string Name { get; set; } } public List FreeRewardInfoList { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyPurchaseRecommendConfig { [global::MessagePack.MessagePackObject(true)] public class NotifyPurchaseRecommendConfigData { public Dictionary AddOrModifyConfigs { get; set; } public dynamic? RemoveIds { get; set; } } public NotifyPurchaseRecommendConfigData Data { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyBackgroundLoginData { public List HaveBackgroundIds { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyMedalData { public List MedalInfos { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyExploreData { public List ChapterDatas { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyGatherRewardList { public List GatherRewards { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyGatherReward { public Int32 Id { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyDrawTicketData { [global::MessagePack.MessagePackObject(true)] public class NotifyDrawTicketDataDrawTicketInfo { public Int32 Id { get; set; } public UInt32 CfgId { get; set; } public Int32 Count { get; set; } public UInt32 CreateTime { get; set; } public UInt32 ExpireTime { get; set; } public UInt32 DailyResetCount { get; set; } } public List DrawTicketInfos { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyAccumulatedPayData { public Int32 PayId { get; set; } public Single PayMoney { get; set; } public List PayRewardIds { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyFubenPrequelData { [global::MessagePack.MessagePackObject(true)] public class NotifyFubenPrequelDataFubenPrequelData { public List RewardedStages { get; set; } = new(); public List UnlockChallengeStages { get; set; } = new(); } public NotifyFubenPrequelDataFubenPrequelData FubenPrequelData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyPrequelChallengeRefreshTime { public UInt32 NextRefreshTime { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyMainLineActivity { public List Chapters { get; set; } = new(); public Int32 BfrtChapter { get; set; } public UInt32 EndTime { get; set; } public Int32 HideChapterBeginTime { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyDailyFubenLoginData { public UInt32 RefreshTime { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyDailyFubenLoginDataRecord { public UInt32 ChapterId { get; set; } public UInt32 StageId { get; set; } } public List Records { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyBirthdayPlot { public UInt32 NextActiveYear { get; set; } public Int32 IsChange { get; set; } public List UnLockCg { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyBossActivityData { public Int32 ActivityId { get; set; } public Int32 SectionId { get; set; } public Int32 Schedule { get; set; } public List StageStarInfos { get; set; } = new(); public List StarRewardIds { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyBriefStoryData { public List FinishedIds { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyChessPursuitGroupInfo { public List MapDBList { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyChessPursuitGroupInfoMapBoss { public Int32 Id { get; set; } public Int32 InitHp { get; set; } public Int32 SubBossMaxHp { get; set; } public Int32 BossStepMin { get; set; } public Int32 BossStepMax { get; set; } public Single BattleHurtRate { get; set; } public Int32 BattleHurtMax { get; set; } public Int32 SelfHpRate { get; set; } public Int32 SelfHpMax { get; set; } public Int32 ConvertHurtRate { get; set; } } public List MapBossList { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyClickClearData { public List Activities { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyCourseData { [global::MessagePack.MessagePackObject(true)] public class NotifyCourseDataData { public Int32 TotalLessonPoint { get; set; } public Int32 MaxTotalLessonPoint { get; set; } public List ChapterDataList { get; set; } = new(); public dynamic? StageDataDict { get; set; } public List RewardIds { get; set; } = new(); } public NotifyCourseDataData Data { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyDoomsdayDbChange { [global::MessagePack.MessagePackObject(true)] public class NotifyDoomsdayDbChangeActivityDb { public Int32 ActivityId { get; set; } public List StageDbExtList { get; set; } = new(); } public NotifyDoomsdayDbChangeActivityDb ActivityDb { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyActivityDrawList { public List DrawIdList { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyActivityDrawGroupCount { public Int32 Count { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyExperimentData { public List FinishIds { get; set; } = new(); public List ExperimentInfos { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyBabelTowerActivityStatus { public Int32 ActivityNo { get; set; } public Int32 Status { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyBabelTowerData { public Int32 ActivityNo { get; set; } public Int32 MaxScore { get; set; } public Int32 RankLevel { get; set; } public List StageDatas { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyBabelTowerDataExtraData { public Int32 ActivityNo { get; set; } public Int32 MaxScore { get; set; } public Int32 RankLevel { get; set; } public List StageDatas { get; set; } = new(); } public NotifyBabelTowerDataExtraData ExtraData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyFubenBossSingleData { [global::MessagePack.MessagePackObject(true)] public class NotifyFubenBossSingleDataFubenBossSingleData { public Int32 ActivityNo { get; set; } public Int32 TotalScore { get; set; } public Int32 MaxScore { get; set; } public Int32 OldLevelType { get; set; } public Int32 LevelType { get; set; } public Int32 ChallengeCount { get; set; } public UInt32 RemainTime { get; set; } public Int32 AutoFightCount { get; set; } public dynamic? CharacterPoints { get; set; } public List HistoryList { get; set; } = new(); public List RewardIds { get; set; } = new(); public Int32 RankPlatform { get; set; } public List BossList { get; set; } = new(); public List TrialStageInfoList { get; set; } = new(); } public NotifyFubenBossSingleDataFubenBossSingleData FubenBossSingleData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyFestivalData { public List FestivalInfos { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyPracticeData { [global::MessagePack.MessagePackObject(true)] public class NotifyPracticeDataChapterInfo { public Int32 Id { get; set; } public List FinishStages { get; set; } = new(); } public List ChapterInfos { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyTrialData { public List FinishTrial { get; set; } = new(); public List RewardRecord { get; set; } = new(); public List TypeRewardRecord { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyInfestorStatus { public Int32 Status { get; set; } public Int32 NextResetTime { get; set; } public List MapList { get; set; } = new(); public Boolean IsReset { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyMaverickData { [global::MessagePack.MessagePackObject(true)] public class NotifyMaverickDataMaverickData { public Int32 ActivityId { get; set; } public List PassStageDataInfos { get; set; } = new(); public List MemberDataInfos { get; set; } = new(); public Int32 Score { get; set; } public List RobotIds { get; set; } = new(); } public NotifyMaverickDataMaverickData MaverickData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyMoeWarPreparationData { [global::MessagePack.MessagePackObject(true)] public class NotifyMoeWarPreparationDataData { public Int32 ActivityId { get; set; } public Int32 MatchId { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyMoeWarPreparationDataDataStage { public Int32 LastStageRecoveryTime { get; set; } public List Stages { get; set; } = new(); public List ReserveStages { get; set; } = new(); } public NotifyMoeWarPreparationDataDataStage Stage { get; set; } public List GetRewardGears { get; set; } = new(); public List Helpers { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyMoeWarPreparationDataDataAssistance { public Int32 AssistanceCount { get; set; } public Int32 RecoveryTime { get; set; } } public NotifyMoeWarPreparationDataDataAssistance Assistance { get; set; } public List VoteItems { get; set; } = new(); } public NotifyMoeWarPreparationDataData Data { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyPassportData { public Int32 ActivityId { get; set; } public Int32 Level { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyPassportDataPassportInfo { public Int32 Id { get; set; } public List GotRewardList { get; set; } = new(); } public List PassportInfos { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyPassportDataLastTimeBaseInfo { public Int32 Level { get; set; } public UInt32 Exp { get; set; } } public NotifyPassportDataLastTimeBaseInfo LastTimeBaseInfo { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyPivotCombatData { [global::MessagePack.MessagePackObject(true)] public class NotifyPivotCombatDataPivotCombatData { public Int32 ActivityId { get; set; } public Int32 Difficulty { get; set; } public List RegionDataList { get; set; } = new(); } public NotifyPivotCombatDataPivotCombatData PivotCombatData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifySettingLoadingOption { public dynamic? LoadingData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyRepeatChallengeData { public Int32 Id { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyRepeatChallengeDataExpInfo { public Int32 Level { get; set; } public Int32 Exp { get; set; } } public NotifyRepeatChallengeDataExpInfo ExpInfo { get; set; } public List RcChapters { get; set; } = new(); public List RewardIds { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyPlayerReportData { [global::MessagePack.MessagePackObject(true)] public class NotifyPlayerReportDataReportData { public Int32 ReportTimes { get; set; } public Int32 LastReportTime { get; set; } } public NotifyPlayerReportDataReportData ReportData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyReviewConfig { [global::MessagePack.MessagePackObject(true)] public class NotifyReviewConfigReviewActivityConfig { public Int32 Id { get; set; } public UInt32 StartTime { get; set; } public UInt32 EndTime { get; set; } public UInt32 RewardId { get; set; } } public List ReviewActivityConfigList { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifySimulatedCombatData { [global::MessagePack.MessagePackObject(true)] public class NotifySimulatedCombatDataData { public Int32 ActivityId { get; set; } public Int32 DailyStageStarRewardCount { get; set; } public List StarRewards { get; set; } = new(); public List PointRewards { get; set; } = new(); public List StageDataList { get; set; } = new(); } public NotifySimulatedCombatDataData Data { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyStrongholdLoginData { public Int32 Id { get; set; } public UInt32 BeginTime { get; set; } public Int32 FightBeginTime { get; set; } public Int32 CurDay { get; set; } public Int32 AssistCharacterId { get; set; } public Int32 SetAssistCharacterTime { get; set; } public Int32 BorrowCount { get; set; } public UInt32 ElectricEnergy { get; set; } public Int32 Endurance { get; set; } public Int32 MineralLeft { get; set; } public Int32 TotalMineral { get; set; } public List ElectricCharacterIds { get; set; } = new(); public List FinishGroupIds { get; set; } = new(); public List FinishGroupInfos { get; set; } = new(); public List HistoryFinishGroupInfos { get; set; } = new(); public List GroupInfos { get; set; } = new(); public List TeamInfos { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyStrongholdLoginDataGroupStageData { public Int32 Id { get; set; } public List StageIds { get; set; } = new(); public Dictionary StageBuffId { get; set; } public Int32 SupportId { get; set; } } public List GroupStageDatas { get; set; } = new(); public List RuneList { get; set; } = new(); public List RewardIds { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyStrongholdLoginDataLastResultRecord { public Int32 Id { get; set; } public Int32 FinishCount { get; set; } public Int32 MinerCount { get; set; } public Int32 MineralCount { get; set; } public Int32 AssistCount { get; set; } public Int32 AssistRewardValue { get; set; } } public NotifyStrongholdLoginDataLastResultRecord LastResultRecord { get; set; } public List MineRecords { get; set; } = new(); public Int32 LevelId { get; set; } public List StayDays { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifySummerSignInData { public Int32 ActId { get; set; } public List MsgIdList { get; set; } = new(); public Int32 SurplusTimes { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyTaikoMasterData { [global::MessagePack.MessagePackObject(true)] public class NotifyTaikoMasterDataTaikoMasterData { public Int32 ActivityId { get; set; } public List StageDataList { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyTaikoMasterDataTaikoMasterDataSetting { public Int32 AppearOffset { get; set; } public Int32 JudgeOffset { get; set; } } public NotifyTaikoMasterDataTaikoMasterDataSetting Setting { get; set; } } public NotifyTaikoMasterDataTaikoMasterData TaikoMasterData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyTeachingActivityInfo { public List ActivityInfo { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyTheatreData { public Int32 CurChapterId { get; set; } public Int32 CurRoleLv { get; set; } public Int32 DifficultyId { get; set; } public Int32 KeepsakeId { get; set; } public List UnlockPowerIds { get; set; } = new(); public List UnlockPowerFavorIds { get; set; } = new(); public List EffectPowerFavorIds { get; set; } = new(); public List Skills { get; set; } = new(); public List RecruitRole { get; set; } = new(); public List Keepsakes { get; set; } = new(); public List Decorations { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyTheatreDataCurChapterDb { public Int32 ChapterId { get; set; } public List RefreshRole { get; set; } = new(); public Int32 RefreshRoleCount { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyTheatreDataCurChapterDbCurNodeDb { public Int32 NodeId { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyTheatreDataCurChapterDbCurNodeDbSlot { public Int32 SlotId { get; set; } public Int32 RewardType { get; set; } public Int32 PowerId { get; set; } public Int32 TheatreStageId { get; set; } public Int32 SlotType { get; set; } public Int32 ConfigId { get; set; } public dynamic? StoryId { get; set; } public Int32 Selected { get; set; } public List StageIds { get; set; } = new(); public List PassedStageIds { get; set; } = new(); public List PassedStageIndexs { get; set; } = new(); public List ShopItems { get; set; } = new(); public Int32 CurStepId { get; set; } public List PassedStepId { get; set; } = new(); } public List Slots { get; set; } = new(); } public NotifyTheatreDataCurChapterDbCurNodeDb CurNodeDb { get; set; } public List SkillToSelect { get; set; } = new(); } public NotifyTheatreDataCurChapterDb CurChapterDb { get; set; } public Int32 ReopenCount { get; set; } public List SkillIllustratedBook { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyTheatreDataSingleTeamData { public Int32 TeamIndex { get; set; } public Int32 CaptainPos { get; set; } public Int32 FirstFightPos { get; set; } public List CardIds { get; set; } = new(); public List RobotIds { get; set; } = new(); } public NotifyTheatreDataSingleTeamData SingleTeamData { get; set; } public List MultiTeamDatas { get; set; } = new(); public Int32 UseOwnCharacter { get; set; } public Int32 FavorCoin { get; set; } public Int32 DecorationCoin { get; set; } public List PassChapterId { get; set; } = new(); public Dictionary PassEventRecord { get; set; } public Int32 PassNodeCount { get; set; } public List EndingRecord { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyVoteData { public List VoteAlarmDic { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyTRPGData { public UInt32 CurTargetLink { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyTRPGDataBaseInfo { public Int32 Level { get; set; } public Int32 Exp { get; set; } public Int32 Endurance { get; set; } } public NotifyTRPGDataBaseInfo BaseInfo { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyTRPGDataBossInfo { public Int32 Id { get; set; } public Int32 ChallengeCount { get; set; } public List PhasesRewardList { get; set; } = new(); } public NotifyTRPGDataBossInfo BossInfo { get; set; } public List TargetList { get; set; } = new(); public List RewardList { get; set; } = new(); public List FuncList { get; set; } = new(); public List Characters { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyTRPGDataShopInfo { public Int32 DisCount { get; set; } public Int32 AddBuyCount { get; set; } public UInt32 Id { get; set; } public List ItemInfos { get; set; } = new(); } public List ShopInfos { get; set; } = new(); public List MazeInfos { get; set; } = new(); public List MemoirList { get; set; } = new(); public Int32 ItemCapacityAdd { get; set; } public Boolean IsNormalPage { get; set; } public List StageList { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyBiancaTheatreActivityData { public Int32 CurActivityId { get; set; } public Int32 CurChapterId { get; set; } public Int32 DifficultyId { get; set; } public Int32 CurTeamId { get; set; } public dynamic? CurChapterDb { get; set; } public List Characters { get; set; } = new(); public List Items { get; set; } = new(); public Int32 TotalExp { get; set; } public List GetRewardIds { get; set; } = new(); public List StrengthenDbs { get; set; } = new(); public dynamic? SingleTeamData { get; set; } public List UnlockItemId { get; set; } = new(); public List UnlockTeamId { get; set; } = new(); public List UnlockDifficultyId { get; set; } = new(); public List TeamRecords { get; set; } = new(); public List PassChapterIds { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyMentorData { public Int32 PlayerType { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyMentorDataTeacher { public Int32 PlayerId { get; set; } public dynamic? PlayerName { get; set; } public Int32 Level { get; set; } public Int32 HeadPortraitId { get; set; } public Int32 HeadFrameId { get; set; } public Boolean IsGraduate { get; set; } public dynamic? Tag { get; set; } public dynamic? OnlineTag { get; set; } public dynamic? Announcement { get; set; } public Int32 StudentCount { get; set; } public dynamic? StudentTask { get; set; } public Boolean IsOnline { get; set; } public dynamic? SystemTask { get; set; } public dynamic? WeeklyTask { get; set; } public Int32 KizunaAmount { get; set; } public Int32 JoinTime { get; set; } public Int32 ReachTime { get; set; } public Int32 LastLoginTime { get; set; } public Int32 SendGiftCount { get; set; } } public NotifyMentorDataTeacher Teacher { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyMentorDataStudent { public UInt32 PlayerId { get; set; } public String PlayerName { get; set; } public Int32 Level { get; set; } public UInt32 HeadPortraitId { get; set; } public Int32 HeadFrameId { get; set; } public Boolean IsGraduate { get; set; } public dynamic? Tag { get; set; } public dynamic? OnlineTag { get; set; } public dynamic? Announcement { get; set; } public Int32 StudentCount { get; set; } public List StudentTask { get; set; } = new(); public Boolean IsOnline { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyMentorDataStudentSystemTask { public UInt32 TaskId { get; set; } public Int32 State { get; set; } public List Schedule { get; set; } = new(); public Int32 Status { get; set; } public Int32 RewardId { get; set; } public List EquipList { get; set; } = new(); public Boolean HasChange { get; set; } } public List SystemTask { get; set; } = new(); public List WeeklyTask { get; set; } = new(); public Int32 KizunaAmount { get; set; } public Int32 JoinTime { get; set; } public Int32 ReachTime { get; set; } public Int32 LastLoginTime { get; set; } public Int32 SendGiftCount { get; set; } } public List Students { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyMentorDataApply { public UInt32 ApplyId { get; set; } public UInt32 CreateTime { get; set; } } public List ApplyList { get; set; } = new(); public Int32 GraduateStudentCount { get; set; } public List StageReward { get; set; } = new(); public List WeeklyTaskReward { get; set; } = new(); public Int32 WeeklyTaskCompleteCount { get; set; } public List Tag { get; set; } = new(); public List OnlineTag { get; set; } = new(); public String Announcement { get; set; } public Int32 DailyChangeTaskCount { get; set; } public Int32 WeeklyLevel { get; set; } public Int32 MonthlyStudentCount { get; set; } public dynamic? Message { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyMentorChat { public List ChatMessages { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class ActivityResultNotify { public Int32 ChallengeId { get; set; } public Int32 GroupRank { get; set; } public Int32 OldArenaLevel { get; set; } public Int32 NewArenaLevel { get; set; } public Boolean IsProtected { get; set; } public Int32 ContributeScore { get; set; } [global::MessagePack.MessagePackObject(true)] public class ActivityResultNotifyRewardGoods { public Int32 RewardType { get; set; } public Int32 TemplateId { get; set; } public Int32 Count { get; set; } public Int32 Level { get; set; } public Int32 Quality { get; set; } public Int32 Grade { get; set; } public Int32 Breakthrough { get; set; } public Int32 ConvertFrom { get; set; } public UInt32 Id { get; set; } } public List RewardGoodsList { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyArenaActivity { public Int32 ActivityNo { get; set; } public Int32 ChallengeId { get; set; } public Int32 Status { get; set; } public UInt32 NextStatusTime { get; set; } public Int32 ArenaLevel { get; set; } public Int32 JoinActivity { get; set; } public Int32 UnlockCount { get; set; } public UInt32 TeamTime { get; set; } public UInt32 FightTime { get; set; } public UInt32 ResultTime { get; set; } public List MaxPointStageList { get; set; } = new(); public Int32 ContributeScore { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyGuildData { public UInt32 GuildId { get; set; } public String GuildName { get; set; } public Int32 GuildLevel { get; set; } public Int32 IconId { get; set; } public Int32 GuildRankLevel { get; set; } public Int32 HasContributeReward { get; set; } public Boolean HasRecruit { get; set; } public UInt32 BossEndTime { get; set; } public Int32 FreeChangeGuildNameCount { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyGuildWarActivityData { public Int32 ActivityNo { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyGuildWarActivityDataActivityData { public Int32 CurRoundId { get; set; } public Int32 RestRoundId { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyGuildWarActivityDataActivityDataRoundData { public Int32 RoundId { get; set; } public Int32 SkipRound { get; set; } public Int32 DifficultyId { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyGuildWarActivityDataActivityDataRoundDataNodeData { public Int32 Uid { get; set; } public Int32 NodeId { get; set; } public UInt32 CurHp { get; set; } public UInt32 HpMax { get; set; } public Int32 LastMstBornDayNo { get; set; } public Int32 DeadTime { get; set; } public Int32 AddRebuildTime { get; set; } public Int32 IsDead { get; set; } public Int32 FightCount { get; set; } public Int32 CurMember { get; set; } public Int32 NextMstBornTime { get; set; } public Int32 Weakness { get; set; } public Int32 NextBossAttackTime { get; set; } public Int32 NextBossAttackDayNo { get; set; } } public List NodeData { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyGuildWarActivityDataActivityDataRoundDataMonsterData { public Int32 Uid { get; set; } public Int32 MonsterId { get; set; } public Int32 CurNodeIdx { get; set; } public Int32 CurHp { get; set; } public UInt32 HpMax { get; set; } public UInt32 LastMoveDayNo { get; set; } public UInt32 DeadTime { get; set; } public Int32 FightCount { get; set; } } public List MonsterData { get; set; } = new(); public List AttackPlan { get; set; } = new(); public Int32 TotalActivation { get; set; } public UInt32 TotalPoint { get; set; } public List Battlelog { get; set; } = new(); } public List RoundData { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyGuildWarActivityDataActivityDataAction { public Int32 ActionId { get; set; } public UInt32 CreateTime { get; set; } public Int32 ActionType { get; set; } public Int32 MonsterUid { get; set; } public dynamic? MonsterData { get; set; } public Int32 PreNodeIdx { get; set; } public Int32 NextNodeIdx { get; set; } public Int32 NodeUid { get; set; } public dynamic? NodeData { get; set; } public Int32 Damage { get; set; } public Int32 NodeId { get; set; } public Int32 RoundId { get; set; } public Int32 CurNodeIdx { get; set; } public Int32 FromNodeUid { get; set; } public Int32 ToNodeUid { get; set; } public Int32 NextBossAttackTime { get; set; } public Int32 DifficultyId { get; set; } } public List ActionList { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyGuildWarActivityDataActivityDataSettleData { public Int32 RoundId { get; set; } public Int32 DifficultyId { get; set; } public Int32 IsPass { get; set; } public UInt32 PassUseSecond { get; set; } public Int32 TotalActivation { get; set; } public Int32 PlayerActivation { get; set; } public Int32 PlayerPoints { get; set; } public Int32 BaseHpPercent { get; set; } public UInt32 BasePoint { get; set; } public Int32 FinalRankPercent { get; set; } public List CurMember { get; set; } = new(); } public List SettleDatas { get; set; } = new(); public List CompleteTaskId { get; set; } = new(); public Int32 NextDifficultyId { get; set; } public Int32 LastMaxDifficultyId { get; set; } } public NotifyGuildWarActivityDataActivityData ActivityData { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyGuildWarActivityDataMyRoundData { public UInt32 GuildId { get; set; } public Int32 RoundId { get; set; } public Int32 DifficultyId { get; set; } public Int32 SkipRound { get; set; } public Int32 CurNodeId { get; set; } public Int32 Activation { get; set; } public Int32 Point { get; set; } public List RewardNodeIds { get; set; } = new(); public Int32 RoundReward { get; set; } } public List MyRoundData { get; set; } = new(); public List FightRecords { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class NotifyGuildWarActivityDataPopupRecord { [global::MessagePack.MessagePackObject(true)] public class NotifyGuildWarActivityDataPopupRecordSettleData { public Int32 RoundId { get; set; } public Int32 DifficultyId { get; set; } public Int32 IsPass { get; set; } public UInt32 PassUseSecond { get; set; } public Int32 TotalActivation { get; set; } public Int32 PlayerActivation { get; set; } public Int32 PlayerPoints { get; set; } public Int32 BaseHpPercent { get; set; } public UInt32 BasePoint { get; set; } public Int32 FinalRankPercent { get; set; } public List CurMember { get; set; } = new(); } public List SettleDatas { get; set; } = new(); } public NotifyGuildWarActivityDataPopupRecord PopupRecord { get; set; } public List ActionPlayed { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyItemDataList { public List ItemDataList { get; set; } = new(); public dynamic? ItemRecycleDict { get; set; } } [global::MessagePack.MessagePackObject(true)] public class EnterWorldChatResponse { public Int32 Code { get; set; } public Int32 ChannelId { get; set; } } [global::MessagePack.MessagePackObject(true)] public class HeartbeatResponse { public long UtcServerTime { get; set; } } [global::MessagePack.MessagePackObject(true)] public class GetWorldChannelInfoResponse { public Int32 Code { get; set; } [global::MessagePack.MessagePackObject(true)] public class GetWorldChannelInfoResponseChannelInfo { public Int32 ChannelId { get; set; } public Int32 PlayerNum { get; set; } } public List ChannelInfos { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class GetPurchaseListResponse { public Int32 Code { get; set; } [global::MessagePack.MessagePackObject(true)] public class GetPurchaseListResponsePurchaseInfo { public UInt32 Id { get; set; } public Int32 TimeToInvalid { get; set; } public Int32 TimeToShelve { get; set; } public Int32 TimeToUnShelve { get; set; } public Int32 BuyTimes { get; set; } public Int32 BuyLimitTimes { get; set; } public Int32 ConsumeId { get; set; } public Int32 ConsumeCount { get; set; } [global::MessagePack.MessagePackObject(true)] public class GetPurchaseListResponsePurchaseInfoRewardGoods { public Int32 RewardType { get; set; } public Int32 TemplateId { get; set; } public UInt32 Count { get; set; } public Int32 Level { get; set; } public Int32 Quality { get; set; } public Int32 Grade { get; set; } public Int32 Breakthrough { get; set; } public Int32 ConvertFrom { get; set; } public UInt32 Id { get; set; } } public List RewardGoodsList { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class GetPurchaseListResponsePurchaseInfoDailyRewardGoods { public Int32 RewardType { get; set; } public Int32 TemplateId { get; set; } public Int32 Count { get; set; } public Int32 Level { get; set; } public Int32 Quality { get; set; } public Int32 Grade { get; set; } public Int32 Breakthrough { get; set; } public Int32 ConvertFrom { get; set; } public UInt32 Id { get; set; } } public List DailyRewardGoodsList { get; set; } = new(); public dynamic? FirstRewardGoods { get; set; } public dynamic? ExtraRewardGoods { get; set; } public Int32 DailyRewardRemainDay { get; set; } public Boolean IsDailyRewardGet { get; set; } public String Name { get; set; } public String Desc { get; set; } public String Icon { get; set; } public Int32 UiType { get; set; } public Int32 SignInId { get; set; } public Int32 Tag { get; set; } public Int32 Priority { get; set; } [global::MessagePack.MessagePackObject(true)] public class GetPurchaseListResponsePurchaseInfoClientResetInfo { public Int32 ResetType { get; set; } public Int32 DayCount { get; set; } } public GetPurchaseListResponsePurchaseInfoClientResetInfo ClientResetInfo { get; set; } public Boolean IsUseMail { get; set; } public dynamic? NormalDiscounts { get; set; } public dynamic? DiscountCouponInfos { get; set; } public dynamic? DiscountShowStr { get; set; } public Int32 LastBuyTime { get; set; } public Int32 MailCount { get; set; } public dynamic? PayKeySuffix { get; set; } public List MutexPurchaseIds { get; set; } = new(); public Int32 ConvertSwitch { get; set; } public Boolean CanMultiply { get; set; } public dynamic? FashionLabel { get; set; } } public List PurchaseInfoList { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class GetPlayerInfoListRequest { public List Ids { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class GetPlayerInfoListResponse { public Int32 Code { get; set; } [global::MessagePack.MessagePackObject(true)] public class GetPlayerInfoListResponsePlayerInfo { public UInt32 Id { get; set; } public String Name { get; set; } public Int32 Level { get; set; } public Int32 FriendExp { get; set; } public String Sign { get; set; } public UInt32 CurrHeadPortraitId { get; set; } public Int32 CurrHeadFrameId { get; set; } public UInt32 LastLoginTime { get; set; } public Boolean IsOnline { get; set; } public Int32 CurrMedalId { get; set; } } public List PlayerInfoList { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class GuildListDetailRequest { public Int32 GuildId { get; set; } } [global::MessagePack.MessagePackObject(true)] public class GuildListDetailResponse { public Int32 Code { get; set; } public UInt32 GuildId { get; set; } public String GuildName { get; set; } public Int32 GuildIconId { get; set; } public Int32 GuildLevel { get; set; } public Int32 GuildMemberCount { get; set; } public Int32 GuildMemberMaxCount { get; set; } public Int32 GuildTouristCount { get; set; } public Int32 GuildTouristMaxCount { get; set; } public Int32 GuildContributeLeft { get; set; } public Int32 GuildContributeIn7Days { get; set; } public String GuildLeaderName { get; set; } public String GuildDeclaration { get; set; } public String RankNames { get; set; } public Int32 GiftContribute { get; set; } public Int32 GiftGuildLevel { get; set; } public Int32 GiftLevel { get; set; } public List GiftLevelGot { get; set; } = new(); public Int32 GiftGuildGot { get; set; } public Int32 Build { get; set; } public Int32 Option { get; set; } public Int32 MinLevel { get; set; } public Int32 MaintainState { get; set; } public Int32 EmergenceTime { get; set; } public Int32 TalentPointFromBuild { get; set; } public dynamic? Notice { get; set; } public Int32 TalentSumLevel { get; set; } } [global::MessagePack.MessagePackObject(true)] public class GuildMemberDetailResponse { public Int32 Code { get; set; } public UInt32 GuildId { get; set; } public Boolean CanImpeach { get; set; } public Boolean HasImpeach { get; set; } [global::MessagePack.MessagePackObject(true)] public class GuildMemberDetailResponseMembersData { public UInt32 Id { get; set; } public String Name { get; set; } public UInt32 HeadPortraitId { get; set; } public Int32 HeadFrameId { get; set; } public Int32 Level { get; set; } public Int32 RankLevel { get; set; } public Int32 ContributeIn7Days { get; set; } public Int32 ContributeAct { get; set; } public Int32 ContributeHistory { get; set; } public Int32 Popularity { get; set; } public UInt32 LastLoginTime { get; set; } public Int32 OnlineFlag { get; set; } } public List MembersData { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class GuildListApplyResponse { public Int32 Code { get; set; } public List Data { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class GuildListChatResponse { public Int32 Code { get; set; } public List ChatList { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class GuildWarOpenSupportPanelResponse { public Int32 Code { get; set; } [global::MessagePack.MessagePackObject(true)] public class GuildWarOpenSupportPanelResponseSupportDetail { public Int32 CharacterId { get; set; } public Int32 SupportSupply { get; set; } public List ToAssistRecords { get; set; } = new(); public List MyLogs { get; set; } = new(); public List GetAssistRecords { get; set; } = new(); public List MyAssistRecords { get; set; } = new(); public Int32 LastRecvTime { get; set; } } public GuildWarOpenSupportPanelResponseSupportDetail SupportDetail { get; set; } } [global::MessagePack.MessagePackObject(true)] public class DoClientTaskEventRequest { public Int32 ClientTaskType { get; set; } } [global::MessagePack.MessagePackObject(true)] public class DoClientTaskEventResponse { public Int32 Code { get; set; } } [global::MessagePack.MessagePackObject(true)] public class OfflineMessageResponse { public Int32 Code { get; set; } public dynamic? Messages { get; set; } } [global::MessagePack.MessagePackObject(true)] public class ReconnectRequest { public String Token { get; set; } public UInt32 PlayerId { get; set; } public Int32 LastMsgSeqNo { get; set; } } [global::MessagePack.MessagePackObject(true)] public class ReconnectResponse { public Int32 Code { get; set; } public String ReconnectToken { get; set; } public Int32 RequestNo { get; set; } public List OfflineMessages { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class ScoreQueryResponse { public Int32 Code { get; set; } public Int32 ActivityNo { get; set; } public Int32 ChallengeId { get; set; } public Double WaveRate { get; set; } public Int32 ArenaLevel { get; set; } public Int32 ContributeScore { get; set; } [global::MessagePack.MessagePackObject(true)] public class ScoreQueryResponseGroupPlayer { public UInt32 Id { get; set; } public String Name { get; set; } public UInt32 CurrHeadPortraitId { get; set; } public Int32 CurrHeadFrameId { get; set; } public UInt32 Point { get; set; } public UInt32 LastPointTime { get; set; } } public List GroupPlayerList { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class ScoreQueryResponseTeamPlayer { public UInt32 Id { get; set; } public String Name { get; set; } public UInt32 CurrHeadPortraitId { get; set; } public Int32 CurrHeadFrameId { get; set; } public Int32 Point { get; set; } public Int32 LastPointTime { get; set; } } public List TeamPlayerList { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class Ping { public UInt64 UtcTime { get; set; } } [global::MessagePack.MessagePackObject(true)] public class Pong { public UInt64 UtcTime { get; set; } } [global::MessagePack.MessagePackObject(true)] public class TeamSetTeamRequest { [global::MessagePack.MessagePackObject(true)] public class TeamSetTeamRequestTeamData { public Int32 TeamId { get; set; } public Int32 CaptainPos { get; set; } public Dictionary TeamData { get; set; } public Int32 FirstFightPos { get; set; } public String TeamName { get; set; } } public TeamSetTeamRequestTeamData TeamData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class EnterChallengeResponse { public Int32 Code { get; set; } } [global::MessagePack.MessagePackObject(true)] public class TeamSetTeamResponse { public Int32 Code { get; set; } } [global::MessagePack.MessagePackObject(true)] public class PreFightRequest { [global::MessagePack.MessagePackObject(true)] public class PreFightRequestPreFightData { public Int32 ChallengeCount { get; set; } public UInt32 StageId { get; set; } public List? CardIds { get; set; } = new(); public Int32 FirstFightPos { get; set; } public Int32 CaptainPos { get; set; } public Boolean IsHasAssist { get; set; } } public PreFightRequestPreFightData PreFightData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class PreFightResponse { public Int32 Code { get; set; } [global::MessagePack.MessagePackObject(true)] public class PreFightResponseFightData { public Boolean Online { get; set; } public UInt32 FightId { get; set; } public dynamic? RoomId { get; set; } public Int32 OnlineMode { get; set; } public UInt32 Seed { get; set; } public UInt32 StageId { get; set; } public Int32 RebootId { get; set; } public Int32 PassTimeLimit { get; set; } public Int32 StarsMark { get; set; } public List MonsterLevel { get; set; } = new(); public List EventIds { get; set; } = new(); public dynamic? FightEventsWithLevel { get; set; } public List NormalEventIds { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class PreFightResponseFightDataRoleData { public UInt32 Id { get; set; } public Int32 Camp { get; set; } public String Name { get; set; } public Boolean IsRobot { get; set; } public Int32 CaptainIndex { get; set; } public Int32 FirstFightPos { get; set; } public Dictionary NpcData { get; set; } public dynamic? CustomNpc { get; set; } public dynamic? AssistNpcData { get; set; } } public List RoleData { get; set; } = new(); public Int32 ReviseId { get; set; } public Int32 PlayerLevel { get; set; } public dynamic? NpcGroupList { get; set; } public dynamic? FightControlData { get; set; } public Boolean DisableJoystick { get; set; } public Boolean Restartable { get; set; } public Boolean DisableDeadEffect { get; set; } public String CustomData { get; set; } public dynamic? Records { get; set; } public dynamic? StageParams { get; set; } public dynamic? StStageDropData { get; set; } } public PreFightResponseFightData FightData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyStageData { public List StageList { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class FightSettleResponse { public Int32 Code { get; set; } [global::MessagePack.MessagePackObject(true)] public class FightSettleResponseSettle { public Boolean IsWin { get; set; } public long StageId { get; set; } public Int32 StarsMark { get; set; } public List RewardGoodsList { get; set; } = new(); public Int32 LeftTime { get; set; } public dynamic? NpcHpInfo { get; set; } public Int32 UrgentEnventId { get; set; } public dynamic? ClientAssistInfo { get; set; } public List FlopRewardList { get; set; } = new(); public dynamic? ArenaResult { get; set; } public List> MultiRewardGoodsList { get; set; } = new(); public Int32 ChallengeCount { get; set; } public dynamic? UnionKillResult { get; set; } public dynamic? InfestorBossFightResult { get; set; } public dynamic? GuildBossFightResult { get; set; } public dynamic? WorldBossFightResult { get; set; } public dynamic? BossSingleFightResult { get; set; } public dynamic? NieRBossFightResult { get; set; } public dynamic? TRPGBossFightResult { get; set; } public dynamic? ExpeditionFightResult { get; set; } public dynamic? ChessPursuitResult { get; set; } public dynamic? StrongholdFightResult { get; set; } public dynamic? AreaWarFightResult { get; set; } public dynamic? GuildWarFightResult { get; set; } public dynamic? ReformFightResult { get; set; } public dynamic? KillZoneStageResult { get; set; } public dynamic? EpisodeFightResult { get; set; } public dynamic? StTargetStageFightResult { get; set; } public dynamic? StMapTierDataOperation { get; set; } public dynamic? SimulateTrainFightResult { get; set; } public dynamic? SuperSmashBrosBattleResult { get; set; } public dynamic? SpecialTrainRankFightResult { get; set; } public dynamic? DoubleTowerFightResult { get; set; } public dynamic? TaikoMasterSettleResult { get; set; } public dynamic? MultiDimFightResult { get; set; } public dynamic? MoewarParkourSettleResult { get; set; } public dynamic? SpecialTrainBreakthroughResult { get; set; } public dynamic? TwoSideTowerSettleResult { get; set; } public dynamic? BabelTowerSettleResult { get; set; } } public FightSettleResponseSettle Settle { get; set; } } [global::MessagePack.MessagePackObject(true)] public class CharacterUpgradeSkillGroupRequest { public UInt32 SkillGroupId { get; set; } public Int32 Count { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyPrequelUnlockChallengeStages { public List UnlockChallengeStages { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyCharacterDataList { [global::MessagePack.MessagePackObject(true)] public class CharacterData { public UInt32 Id { get; set; } public Int32 Level { get; set; } public UInt32 Exp { get; set; } public Int32 Quality { get; set; } public Int32 InitQuality { get; set; } public Int32 Star { get; set; } public Int32 Grade { get; set; } [global::MessagePack.MessagePackObject(true)] public class CharacterSkill { public UInt32 Id { get; set; } public Int32 Level { get; set; } } public List SkillList { get; set; } = new(); public List EnhanceSkillList { get; set; } = new(); public UInt32 FashionId { get; set; } public Int64 CreateTime { get; set; } public Int32 TrustLv { get; set; } public Int32 TrustExp { get; set; } public Int32 Ability { get; set; } public Int32 LiberateLv { get; set; } [global::MessagePack.MessagePackObject(true)] public class CharacterHead { public UInt32 HeadFashionId { get; set; } public Int32 HeadFashionType { get; set; } } public CharacterHead CharacterHeadInfo { get; set; } } public List CharacterDataList { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class CharacterUpgradeSkillGroupResponse { public Int32 Code { get; set; } public Int32 Level { get; set; } } [global::MessagePack.MessagePackObject(true)] public class GetShopInfoRequest { public UInt32 Id { get; set; } } [global::MessagePack.MessagePackObject(true)] public class ItemUseRequest { public UInt32 Id { get; set; } public UInt32 RecycleTime { get; set; } public Int32 Count { get; set; } } [global::MessagePack.MessagePackObject(true)] public class RewardGoods { public Int32 RewardType { get; set; } public Int32 TemplateId { get; set; } public Int32 Count { get; set; } public Int32 Level { get; set; } public Int32 Quality { get; set; } public Int32 Grade { get; set; } public Int32 Breakthrough { get; set; } public Int32 ConvertFrom { get; set; } public Int32 Id { get; set; } } [global::MessagePack.MessagePackObject(true)] public class ItemUseResponse { public Int32 Code { get; set; } public List RewardGoodsList { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyPlayerLevel { public Int32 Level { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyArchiveEquip { [global::MessagePack.MessagePackObject(true)] public class NotifyArchiveEquipEquip { public UInt32 Id { get; set; } public Int32 Level { get; set; } public Int32 Breakthrough { get; set; } public Int32 ResonanceCount { get; set; } } public List Equips { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class NotifyArchiveMonsterRecord { [global::MessagePack.MessagePackObject(true)] public class NotifyArchiveMonsterRecordMonster { public UInt32 Id { get; set; } public UInt32 Killed { get; set; } } public List Monsters { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class EquipData { public UInt32 Id { get; set; } public UInt32 TemplateId { get; set; } public Int32 CharacterId { get; set; } public Int32 Level { get; set; } public Int32 Exp { get; set; } public Int32 Breakthrough { get; set; } public List ResonanceInfo { get; set; } = new(); public List UnconfirmedResonanceInfo { get; set; } = new(); public List AwakeSlotList { get; set; } = new(); public Boolean IsLock { get; set; } public UInt32 CreateTime { get; set; } public Boolean IsRecycle { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyEquipDataList { public List EquipDataList { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class GetVoteGroupListResponse { [global::MessagePack.MessagePackObject(true)] public class GetVoteGroupListResponseVoteGroup { public Int32 Id { get; set; } public Int32 TimeToClose { get; set; } public Dictionary VoteDic { get; set; } } public List VoteGroupList { get; set; } = new(); } [global::MessagePack.MessagePackObject(true)] public class GetShopInfoResponse { public Int32 Code { get; set; } [global::MessagePack.MessagePackObject(true)] public class GetShopInfoResponseClientShop { public UInt32 Id { get; set; } public String Name { get; set; } public Int32 RefreshTime { get; set; } public Int32 ClosedTime { get; set; } public Int32 ManualRefreshTimes { get; set; } public Int32 ManualResetTimesLimit { get; set; } public Int32 RefreshCostId { get; set; } public Int32 RefreshCostCount { get; set; } public Int32 TotalBuyTimes { get; set; } public Int32 BuyTimesLimit { get; set; } public List ShowIds { get; set; } = new(); [global::MessagePack.MessagePackObject(true)] public class GetShopInfoResponseClientShopGoods { public UInt32 Id { get; set; } public UInt32 Priority { get; set; } [global::MessagePack.MessagePackObject(true)] public class GetShopInfoResponseClientShopGoodsRewardGoods { public Int32 RewardType { get; set; } public UInt32 TemplateId { get; set; } public Int32 Count { get; set; } public Int32 Level { get; set; } public Int32 Quality { get; set; } public Int32 Grade { get; set; } public Int32 Breakthrough { get; set; } public Int32 ConvertFrom { get; set; } public Int32 Id { get; set; } } public GetShopInfoResponseClientShopGoodsRewardGoods RewardGoods { get; set; } [global::MessagePack.MessagePackObject(true)] public class GetShopInfoResponseClientShopGoodsConsume { public Int32 Id { get; set; } public UInt32 Count { get; set; } } public List ConsumeList { get; set; } = new(); public Int32 TotalBuyTimes { get; set; } public Int32 BuyTimesLimit { get; set; } public dynamic? OnSales { get; set; } public Int32 OnSaleTime { get; set; } public Int32 SelloutTime { get; set; } public Int32 RefreshTime { get; set; } public Int32 Tags { get; set; } public dynamic? PayKeySuffix { get; set; } public List ConditionIds { get; set; } = new(); public Int32 GiftRewardId { get; set; } public Int32 AutoResetClockId { get; set; } } public List GoodsList { get; set; } = new(); public List ScreenGroupList { get; set; } = new(); public List ConditionIds { get; set; } = new(); public dynamic? RefreshTips { get; set; } } public GetShopInfoResponseClientShop ClientShop { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyMails { [MessagePack.MessagePackObject(true)] public class NotifyMailsNewMailList { public string Id { get; set; } public int GroupId { get; set; } public dynamic? BatchId { get; set; } public int Type { get; set; } public int Status { get; set; } public string SendName { get; set; } public string Title { get; set; } public string Content { get; set; } public long CreateTime { get; set; } public long SendTime { get; set; } public long ExpireTime { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyMailsNewMailListRewardGoodsList { public int RewardType { get; set; } public uint TemplateId { get; set; } public int Count { get; set; } public int Level { get; set; } public int Quality { get; set; } public int Grade { get; set; } public int Breakthrough { get; set; } public int ConvertFrom { get; set; } public int Id { get; set; } } public List RewardGoodsList { get; set; } = new(); public bool IsForbidDelete { get; set; } } public List NewMailList { get; set; } = new(); public dynamic? ExpireIdList { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyMaintainerActionDailyReset { public int UsedActionCount { get; set; } public int ExtraActionCount { get; set; } } }