#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. namespace AscNet.Common.MsgPack { [MessagePack.MessagePackObject(true)] public class HandshakeRequest { public string Sha1 { get; set; } public string DocumentVersion { get; set; } public string ApplicationVersion { get; set; } } [MessagePack.MessagePackObject(true)] public class HandshakeResponse { public int Code { get; set; } public int UtcOpenTime { get; set; } public dynamic? Sha1Table { get; set; } } [MessagePack.MessagePackObject(true)] public class LoginRequest { public int LoginType { get; set; } public string ServerBean { get; set; } public int LoginPlatform { get; set; } public string ClientVersion { get; set; } public string DeviceId { get; set; } public int UserId { get; set; } public string Token { get; set; } } [MessagePack.MessagePackObject(true)] public class LoginResponse { public int Code { get; set; } public int UtcOffset { get; set; } public uint UtcServerTime { get; set; } public string ReconnectToken { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyDailyLotteryData { public dynamic[] Lotteries { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyLogin { [MessagePack.MessagePackObject(true)] public class NotifyLoginPlayerData { public uint Id { get; set; } public string Name { get; set; } public int Level { get; set; } public string Sign { get; set; } public uint DisplayCharId { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginPlayerDataBirthday { public int Mon { get; set; } public int Day { get; set; } } public NotifyLoginPlayerDataBirthday Birthday { get; set; } public int HonorLevel { get; set; } public string ServerId { get; set; } public int Likes { get; set; } public int CurrTeamId { get; set; } public int ChallengeEventId { get; set; } public uint CurrHeadPortraitId { get; set; } public int CurrHeadFrameId { get; set; } public int CurrMedalId { get; set; } public int AppearanceShowType { get; set; } public int DailyReceiveGiftCount { get; set; } public int DailyActivenessRewardStatus { get; set; } public int WeeklyActivenessRewardStatus { get; set; } public int[] Marks { get; set; } public uint[] GuideData { get; set; } public int[] Communications { get; set; } public dynamic[] ShowCharacters { get; set; } public dynamic[] ShieldFuncList { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginPlayerDataAppearanceSettingInfo { public int TitleType { get; set; } public int CharacterType { get; set; } public int FashionType { get; set; } public int WeaponFashionType { get; set; } public int DormitoryType { get; set; } public int DormitoryId { get; set; } } public NotifyLoginPlayerDataAppearanceSettingInfo AppearanceSettingInfo { get; set; } public uint CreateTime { get; set; } public uint LastLoginTime { get; set; } public int ReportTime { get; set; } public uint ChangeNameTime { get; set; } public int Flags { get; set; } } public NotifyLoginPlayerData PlayerData { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginTimeLimitCtrlConfigList { public int Id { get; set; } public uint StartTime { get; set; } public uint EndTime { get; set; } } public NotifyLoginTimeLimitCtrlConfigList[] TimeLimitCtrlConfigList { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginSharePlatformConfigList { public int Id { get; set; } public int[] SdkId { get; set; } } public NotifyLoginSharePlatformConfigList[] SharePlatformConfigList { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginItemList { public int Id { get; set; } public uint Count { get; set; } public int BuyTimes { get; set; } public int TotalBuyTimes { get; set; } public int LastBuyTime { get; set; } public uint RefreshTime { get; set; } public uint CreateTime { get; set; } } public NotifyLoginItemList[] ItemList { get; set; } public Dictionary ItemRecycleDict { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginCharacterList { public uint Id { get; set; } public int Level { get; set; } public int Exp { get; set; } public int Quality { get; set; } public int InitQuality { get; set; } public int Star { get; set; } public int Grade { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginCharacterListSkillList { public uint Id { get; set; } public int Level { get; set; } } public NotifyLoginCharacterListSkillList[] SkillList { get; set; } public dynamic[] EnhanceSkillList { get; set; } public uint FashionId { get; set; } public uint CreateTime { get; set; } public int TrustLv { get; set; } public int TrustExp { get; set; } public uint Ability { get; set; } public int LiberateLv { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginCharacterListCharacterHeadInfo { public int HeadFashionId { get; set; } public int HeadFashionType { get; set; } } public NotifyLoginCharacterListCharacterHeadInfo CharacterHeadInfo { get; set; } } public NotifyLoginCharacterList[] CharacterList { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginEquipList { public int Id { get; set; } public uint TemplateId { get; set; } public uint CharacterId { get; set; } public int Level { get; set; } public int Exp { get; set; } public int Breakthrough { get; set; } public dynamic[] ResonanceInfo { get; set; } public dynamic[] UnconfirmedResonanceInfo { get; set; } public dynamic[] AwakeSlotList { get; set; } public bool IsLock { get; set; } public uint CreateTime { get; set; } public bool IsRecycle { get; set; } } public NotifyLoginEquipList[] EquipList { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginFashionList { public uint Id { get; set; } public bool IsLock { get; set; } } public NotifyLoginFashionList[] FashionList { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginHeadPortraitList { public uint Id { get; set; } public int LeftCount { get; set; } public uint BeginTime { get; set; } } public NotifyLoginHeadPortraitList[] HeadPortraitList { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginBaseEquipLoginData { public dynamic[] BaseEquipList { get; set; } public dynamic[] DressedList { get; set; } } public NotifyLoginBaseEquipLoginData BaseEquipLoginData { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginFubenData { public Dictionary StageData { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginFubenDataFubenBaseData { public int RefreshTime { get; set; } public int SelectedCharId { get; set; } public int UrgentAlarmCount { get; set; } public int WeeklyUrgentCount { get; set; } public dynamic? DayUrgentCount { get; set; } } public NotifyLoginFubenDataFubenBaseData FubenBaseData { get; set; } public dynamic[] UnlockHideStages { get; set; } public dynamic[] StageDifficulties { get; set; } } public NotifyLoginFubenData FubenData { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginFubenMainLineData { public uint[] TreasureData { get; set; } public Dictionary LastPassStage { get; set; } public dynamic[] MainChapterEventInfos { get; set; } } public NotifyLoginFubenMainLineData FubenMainLineData { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginFubenChapterExtraLoginData { public dynamic[] TreasureData { get; set; } public dynamic[] LastPassStage { get; set; } public dynamic[] ChapterEventInfos { get; set; } } public NotifyLoginFubenChapterExtraLoginData FubenChapterExtraLoginData { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginFubenUrgentEventData { public dynamic? UrgentEventData { get; set; } } public NotifyLoginFubenUrgentEventData FubenUrgentEventData { get; set; } public dynamic[] AutoFightRecords { get; set; } public Dictionary TeamGroupData { get; set; } public dynamic? TeamPrefabData { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginSignInf { public int Id { get; set; } public int Round { get; set; } public int Day { get; set; } public bool Got { get; set; } public int FinishDay { get; set; } } public NotifyLoginSignInf[] SignInfos { get; set; } public dynamic[] AssignChapterRecord { get; set; } public dynamic[] WeaponFashionList { get; set; } public dynamic[] PartnerList { get; set; } public dynamic[] ShieldedProtocolList { get; set; } public dynamic? LimitedLoginData { get; set; } public uint UseBackgroundId { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyLoginFubenShortStoryLoginData { public dynamic[] TreasureData { get; set; } public dynamic[] LastPassStage { get; set; } public dynamic[] ChapterEventInfos { get; set; } } public NotifyLoginFubenShortStoryLoginData FubenShortStoryLoginData { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyPayInfo { public float TotalPayMoney { get; set; } public bool IsGetFirstPayReward { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyEquipChipGroupList { public dynamic[] ChipGroupDataList { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyEquipChipAutoRecycleSite { [MessagePack.MessagePackObject(true)] public class NotifyEquipChipAutoRecycleSiteChipRecycleSite { public int[] RecycleStar { get; set; } public int Days { get; set; } public int SetRecycleTime { get; set; } } public NotifyEquipChipAutoRecycleSiteChipRecycleSite ChipRecycleSite { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyEquipGuideData { [MessagePack.MessagePackObject(true)] public class NotifyEquipGuideDataEquipGuideData { public int TargetId { get; set; } public dynamic[] PutOnPosList { get; set; } public dynamic[] FinishedTargets { get; set; } } public NotifyEquipGuideDataEquipGuideData EquipGuideData { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyArchiveLoginData { [MessagePack.MessagePackObject(true)] public class NotifyArchiveLoginDataMonste { public uint Id { get; set; } public int Killed { get; set; } } public NotifyArchiveLoginDataMonste[] Monsters { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyArchiveLoginDataEqui { public uint Id { get; set; } public int Level { get; set; } public int Breakthrough { get; set; } public int ResonanceCount { get; set; } } public NotifyArchiveLoginDataEqui[] Equips { get; set; } public dynamic[] MonsterUnlockIds { get; set; } public dynamic[] WeaponUnlockIds { get; set; } public dynamic[] AwarenessUnlockIds { get; set; } public dynamic[] MonsterSettings { get; set; } public dynamic[] WeaponSettings { get; set; } public dynamic[] AwarenessSettings { get; set; } public dynamic[] MonsterInfos { get; set; } public dynamic[] MonsterSkills { get; set; } public uint[] UnlockCgs { get; set; } public dynamic[] UnlockStoryDetails { get; set; } public dynamic[] PartnerUnlockIds { get; set; } public dynamic[] PartnerSettings { get; set; } public uint[] UnlockPvDetails { get; set; } public dynamic[] UnlockMails { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyChatLoginData { public uint RefreshTime { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyChatLoginDataUnlockEmoj { public uint Id { get; set; } public int EndTime { get; set; } } public NotifyChatLoginDataUnlockEmoj[] UnlockEmojis { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifySocialData { public dynamic[] FriendData { get; set; } public dynamic[] ApplyData { get; set; } public dynamic[] Remarks { get; set; } public dynamic[] BlockData { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyTaskData { [MessagePack.MessagePackObject(true)] public class NotifyTaskDataTaskData { [MessagePack.MessagePackObject(true)] public class NotifyTaskDataTaskDataTas { public uint Id { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyTaskDataTaskDataTasSchedule { public uint Id { get; set; } public int Value { get; set; } } public NotifyTaskDataTaskDataTasSchedule[] Schedule { get; set; } public int State { get; set; } public uint RecordTime { get; set; } public int ActivityId { get; set; } } public NotifyTaskDataTaskDataTas[] Tasks { get; set; } public uint[] Course { get; set; } public int[] FinishedTasks { get; set; } public int[] NewPlayerRewardRecord { get; set; } public dynamic[] TaskLimitIdActiveInfos { get; set; } public dynamic[] NewbieRecvProgress { get; set; } public bool NewbieHonorReward { get; set; } public int NewbieUnlockPeriod { get; set; } } public NotifyTaskDataTaskData TaskData { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyActivenessStatus { public int DailyActivenessRewardStatus { get; set; } public int WeeklyActivenessRewardStatus { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyNewPlayerTaskStatus { public uint NewPlayerTaskActiveDay { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyRegression2Data { [MessagePack.MessagePackObject(true)] public class NotifyRegression2DataData { [MessagePack.MessagePackObject(true)] public class NotifyRegression2DataDataActivityData { public int Id { get; set; } public int BeginTime { get; set; } public int State { get; set; } } public NotifyRegression2DataDataActivityData ActivityData { get; set; } public dynamic? SignInData { get; set; } public dynamic? InviteData { get; set; } public dynamic[] GachaDatas { get; set; } } public NotifyRegression2DataData Data { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyMaintainerActionData { public int Id { get; set; } public uint ResetTime { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyMaintainerActionDataNod { public int NodeId { get; set; } public int NodeType { get; set; } public int EventId { get; set; } public string Value { get; set; } } public NotifyMaintainerActionDataNod[] Nodes { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyMaintainerActionDataPlaye { public uint PlayerId { get; set; } public string PlayerName { get; set; } public uint HeadPortraitId { get; set; } public int HeadFrameId { get; set; } public int NodeId { get; set; } public bool IsNodeTriggered { get; set; } public bool Reverse { get; set; } } public NotifyMaintainerActionDataPlaye[] Players { get; set; } public int[] Cards { get; set; } public int FightWinCount { get; set; } public int BoxCount { get; set; } public int UsedActionCount { get; set; } public int ExtraActionCount { get; set; } public bool HasWarehouseNode { get; set; } public int WarehouseFinishCount { get; set; } public bool HasMentorNode { get; set; } public int MentorStatus { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyAllRedEnvelope { public dynamic[] Envelopes { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyScoreTitleData { public dynamic[] TitleInfos { get; set; } public dynamic[] HideTypes { get; set; } public bool IsHideCollection { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyScoreTitleDataWallInf { public int Id { get; set; } public uint PedestalId { get; set; } public uint BackgroundId { get; set; } public bool IsShow { get; set; } public dynamic[] CollectionSetInfos { get; set; } } public NotifyScoreTitleDataWallInf[] WallInfos { get; set; } public ushort[] UnlockedDecorationIds { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyBfrtData { [MessagePack.MessagePackObject(true)] public class NotifyBfrtDataBfrtData { public dynamic[] BfrtGroupRecords { get; set; } public dynamic[] BfrtTeamInfos { get; set; } } public NotifyBfrtDataBfrtData BfrtData { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyTask { [MessagePack.MessagePackObject(true)] public class NotifyTaskTasks { [MessagePack.MessagePackObject(true)] public class NotifyTaskTasksTas { public uint Id { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyTaskTasksTasSchedule { public uint Id { get; set; } public int Value { get; set; } } public NotifyTaskTasksTasSchedule[] Schedule { get; set; } public int State { get; set; } public uint RecordTime { get; set; } public int ActivityId { get; set; } } public NotifyTaskTasksTas[] Tasks { get; set; } } public NotifyTaskTasks Tasks { get; set; } public dynamic? TaskLimitIdActiveInfos { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyGuildEvent { public int Type { get; set; } public uint Value { get; set; } public int Value2 { get; set; } public dynamic? Str1 { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyAssistData { [MessagePack.MessagePackObject(true)] public class NotifyAssistDataAssistData { public uint AssistCharacterId { get; set; } } public NotifyAssistDataAssistData AssistData { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyWorkNextRefreshTime { public uint NextRefreshTime { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyDormitoryData { public dynamic[] FurnitureCreateList { get; set; } public dynamic[] WorkList { get; set; } public uint[] FurnitureUnlockList { get; set; } public int SnapshotTimes { get; set; } public dynamic[] DormitoryList { get; set; } public dynamic[] VisitorList { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyDormitoryDataFurnitureList { public int Id { get; set; } public uint ConfigId { get; set; } public int X { get; set; } public int Y { get; set; } public int Angle { get; set; } public int DormitoryId { get; set; } public uint Addition { get; set; } public int[] AttrList { get; set; } public bool IsLocked { get; set; } } public NotifyDormitoryDataFurnitureList[] FurnitureList { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyDormitoryDataCharacterList { public uint CharacterId { get; set; } public sbyte DormitoryId { get; set; } public int Mood { get; set; } public int Vitality { get; set; } public int MoodSpeed { get; set; } public int VitalitySpeed { get; set; } public uint LastFondleRecoveryTime { get; set; } public int LeftFondleCount { get; set; } public dynamic[] EventList { get; set; } } public NotifyDormitoryDataCharacterList[] CharacterList { get; set; } public dynamic[] Layouts { get; set; } public dynamic[] BindRelations { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyNameplateLoginData { public int CurrentWearNameplate { get; set; } public dynamic[] UnlockNameplates { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyGuildDormPlayerData { [MessagePack.MessagePackObject(true)] public class NotifyGuildDormPlayerDataGuildDormData { public int CurrentCharacterId { get; set; } public int DailyInteractRewardTotalTimes { get; set; } public int DailyInteractRewardCurTimes { get; set; } } public NotifyGuildDormPlayerDataGuildDormData GuildDormData { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyBountyTaskInfo { [MessagePack.MessagePackObject(true)] public class NotifyBountyTaskInfoTaskInfo { public int RankLevel { get; set; } public dynamic[] TaskCards { get; set; } public int TaskPoolRefreshCount { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyBountyTaskInfoTaskInfoTaskPool { public int Id { get; set; } public uint StageId { get; set; } public uint RewardId { get; set; } public uint EventId { get; set; } public uint DifficultStageId { get; set; } public int Status { get; set; } } public NotifyBountyTaskInfoTaskInfoTaskPool[] TaskPool { get; set; } } public NotifyBountyTaskInfoTaskInfo TaskInfo { get; set; } public uint RefreshTime { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyFiveTwentyRecord { public dynamic[] CharacterIds { get; set; } public dynamic[] GroupRecord { get; set; } public int ActivityNo { get; set; } } [MessagePack.MessagePackObject(true)] public class PurchaseDailyNotify { public dynamic[] ExpireInfoList { get; set; } public dynamic[] DailyRewardInfoList { get; set; } [MessagePack.MessagePackObject(true)] public class PurchaseDailyNotifyFreeRewardInfoList { public uint Id { get; set; } public string Name { get; set; } } public PurchaseDailyNotifyFreeRewardInfoList[] FreeRewardInfoList { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyPurchaseRecommendConfig { [MessagePack.MessagePackObject(true)] public class NotifyPurchaseRecommendConfigData { public Dictionary AddOrModifyConfigs { get; set; } public dynamic? RemoveIds { get; set; } } public NotifyPurchaseRecommendConfigData Data { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyBackgroundLoginData { public uint[] HaveBackgroundIds { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyMedalData { public dynamic[] MedalInfos { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyExploreData { public dynamic[] ChapterDatas { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyGatherRewardList { public int[] GatherRewards { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyDrawTicketData { public dynamic[] DrawTicketInfos { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyAccumulatedPayData { public int PayId { get; set; } public float PayMoney { get; set; } public dynamic[] PayRewardIds { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyArenaActivity { public int ActivityNo { get; set; } public int ChallengeId { get; set; } public int Status { get; set; } public uint NextStatusTime { get; set; } public int ArenaLevel { get; set; } public int JoinActivity { get; set; } public int UnlockCount { get; set; } public uint TeamTime { get; set; } public uint FightTime { get; set; } public uint ResultTime { get; set; } public dynamic[] MaxPointStageList { get; set; } public int ContributeScore { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyPrequelUnlockChallengeStages { public dynamic[] UnlockChallengeStages { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyPrequelChallengeRefreshTime { public uint NextRefreshTime { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyFubenPrequelData { [MessagePack.MessagePackObject(true)] public class NotifyFubenPrequelDataFubenPrequelData { public dynamic[] RewardedStages { get; set; } public dynamic[] UnlockChallengeStages { get; set; } } public NotifyFubenPrequelDataFubenPrequelData FubenPrequelData { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyMainLineActivity { public ushort[] Chapters { get; set; } public int BfrtChapter { get; set; } public uint EndTime { get; set; } public int HideChapterBeginTime { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyDailyFubenLoginData { public uint RefreshTime { get; set; } public dynamic[] Records { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyBirthdayPlot { public uint NextActiveYear { get; set; } public int IsChange { get; set; } public dynamic[] UnLockCg { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyBossActivityData { public int ActivityId { get; set; } public int SectionId { get; set; } public int Schedule { get; set; } public dynamic[] StageStarInfos { get; set; } public dynamic[] StarRewardIds { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyBriefStoryData { public dynamic[] FinishedIds { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyChessPursuitGroupInfo { public dynamic[] MapDBList { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyChessPursuitGroupInfoMapBossList { public int Id { get; set; } public int InitHp { get; set; } public int SubBossMaxHp { get; set; } public int BossStepMin { get; set; } public int BossStepMax { get; set; } public float BattleHurtRate { get; set; } public int BattleHurtMax { get; set; } public int SelfHpRate { get; set; } public int SelfHpMax { get; set; } public int ConvertHurtRate { get; set; } } public NotifyChessPursuitGroupInfoMapBossList[] MapBossList { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyClickClearData { public dynamic[] Activities { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyCourseData { [MessagePack.MessagePackObject(true)] public class NotifyCourseDataData { public int TotalLessonPoint { get; set; } public int MaxTotalLessonPoint { get; set; } public dynamic[] ChapterDataList { get; set; } public dynamic? StageDataDict { get; set; } public dynamic[] RewardIds { get; set; } } public NotifyCourseDataData Data { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyActivityDrawList { public ushort[] DrawIdList { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyActivityDrawGroupCount { public int Count { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyExperimentData { public dynamic[] FinishIds { get; set; } public dynamic[] ExperimentInfos { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyBabelTowerActivityStatus { public int ActivityNo { get; set; } public int Status { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyBabelTowerData { public int ActivityNo { get; set; } public int MaxScore { get; set; } public int RankLevel { get; set; } public dynamic[] StageDatas { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyBabelTowerDataExtraData { public int ActivityNo { get; set; } public int MaxScore { get; set; } public int RankLevel { get; set; } public dynamic[] StageDatas { get; set; } } public NotifyBabelTowerDataExtraData ExtraData { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyFubenBossSingleData { [MessagePack.MessagePackObject(true)] public class NotifyFubenBossSingleDataFubenBossSingleData { public int ActivityNo { get; set; } public int TotalScore { get; set; } public int MaxScore { get; set; } public int OldLevelType { get; set; } public int LevelType { get; set; } public int ChallengeCount { get; set; } public uint RemainTime { get; set; } public int AutoFightCount { get; set; } public dynamic? CharacterPoints { get; set; } public dynamic[] HistoryList { get; set; } public dynamic[] RewardIds { get; set; } public int RankPlatform { get; set; } public int[] BossList { get; set; } public dynamic[] TrialStageInfoList { get; set; } } public NotifyFubenBossSingleDataFubenBossSingleData FubenBossSingleData { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyFestivalData { public dynamic[] FestivalInfos { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyPracticeData { [MessagePack.MessagePackObject(true)] public class NotifyPracticeDataChapterInf { public int Id { get; set; } public uint[] FinishStages { get; set; } } public NotifyPracticeDataChapterInf[] ChapterInfos { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyTrialData { public int[] FinishTrial { get; set; } public int[] RewardRecord { get; set; } public dynamic[] TypeRewardRecord { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyPivotCombatData { [MessagePack.MessagePackObject(true)] public class NotifyPivotCombatDataPivotCombatData { public int ActivityId { get; set; } public int Difficulty { get; set; } public dynamic[] RegionDataList { get; set; } } public NotifyPivotCombatDataPivotCombatData PivotCombatData { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifySettingLoadingOption { public dynamic? LoadingData { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyRepeatChallengeData { public int Id { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyRepeatChallengeDataExpInfo { public int Level { get; set; } public int Exp { get; set; } } public NotifyRepeatChallengeDataExpInfo ExpInfo { get; set; } public dynamic[] RcChapters { get; set; } public dynamic[] RewardIds { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyPlayerReportData { [MessagePack.MessagePackObject(true)] public class NotifyPlayerReportDataReportData { public int ReportTimes { get; set; } public int LastReportTime { get; set; } } public NotifyPlayerReportDataReportData ReportData { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyReviewConfig { [MessagePack.MessagePackObject(true)] public class NotifyReviewConfigReviewActivityConfigList { public int Id { get; set; } public uint StartTime { get; set; } public uint EndTime { get; set; } public uint RewardId { get; set; } } public NotifyReviewConfigReviewActivityConfigList[] ReviewActivityConfigList { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyStrongholdLoginData { public int Id { get; set; } public uint BeginTime { get; set; } public uint FightBeginTime { get; set; } public int CurDay { get; set; } public int AssistCharacterId { get; set; } public int SetAssistCharacterTime { get; set; } public int BorrowCount { get; set; } public uint ElectricEnergy { get; set; } public int Endurance { get; set; } public int MineralLeft { get; set; } public int TotalMineral { get; set; } public dynamic[] ElectricCharacterIds { get; set; } public dynamic[] FinishGroupIds { get; set; } public dynamic[] FinishGroupInfos { get; set; } public dynamic[] HistoryFinishGroupInfos { get; set; } public dynamic[] GroupInfos { get; set; } public dynamic[] TeamInfos { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyStrongholdLoginDataGroupStageDat { public int Id { get; set; } public uint[] StageIds { get; set; } public Dictionary StageBuffId { get; set; } public int SupportId { get; set; } } public NotifyStrongholdLoginDataGroupStageDat[] GroupStageDatas { get; set; } public int[] RuneList { get; set; } public dynamic[] RewardIds { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyStrongholdLoginDataLastResultRecord { public int Id { get; set; } public int FinishCount { get; set; } public int MinerCount { get; set; } public int MineralCount { get; set; } public int AssistCount { get; set; } public int AssistRewardValue { get; set; } } public NotifyStrongholdLoginDataLastResultRecord LastResultRecord { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyStrongholdLoginDataMineRecor { public int Day { get; set; } public int MinerCount { get; set; } public int MineralCount { get; set; } public bool IsStay { get; set; } } public NotifyStrongholdLoginDataMineRecor[] MineRecords { get; set; } public int LevelId { get; set; } public dynamic[] StayDays { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifySummerSignInData { public int ActId { get; set; } public dynamic[] MsgIdList { get; set; } public int SurplusTimes { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyTaikoMasterData { [MessagePack.MessagePackObject(true)] public class NotifyTaikoMasterDataTaikoMasterData { public int ActivityId { get; set; } public dynamic[] StageDataList { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyTaikoMasterDataTaikoMasterDataSetting { public int AppearOffset { get; set; } public int JudgeOffset { get; set; } } public NotifyTaikoMasterDataTaikoMasterDataSetting Setting { get; set; } } public NotifyTaikoMasterDataTaikoMasterData TaikoMasterData { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyTeachingActivityInfo { public dynamic[] ActivityInfo { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyTheatreData { public int CurChapterId { get; set; } public int CurRoleLv { get; set; } public int DifficultyId { get; set; } public int KeepsakeId { get; set; } public dynamic[] UnlockPowerIds { get; set; } public dynamic[] UnlockPowerFavorIds { get; set; } public dynamic[] EffectPowerFavorIds { get; set; } public dynamic[] Skills { get; set; } public dynamic[] RecruitRole { get; set; } public dynamic[] Keepsakes { get; set; } public dynamic[] Decorations { get; set; } public dynamic? CurChapterDb { get; set; } public int ReopenCount { get; set; } public dynamic[] SkillIllustratedBook { get; set; } public dynamic? SingleTeamData { get; set; } public dynamic[] MultiTeamDatas { get; set; } public int UseOwnCharacter { get; set; } public int FavorCoin { get; set; } public int DecorationCoin { get; set; } public dynamic[] PassChapterId { get; set; } public dynamic? PassEventRecord { get; set; } public int PassNodeCount { get; set; } public dynamic[] EndingRecord { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyVoteData { public dynamic[] VoteAlarmDic { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyTRPGData { public uint CurTargetLink { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyTRPGDataBaseInfo { public int Level { get; set; } public int Exp { get; set; } public int Endurance { get; set; } } public NotifyTRPGDataBaseInfo BaseInfo { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyTRPGDataBossInfo { public int Id { get; set; } public int ChallengeCount { get; set; } public dynamic[] PhasesRewardList { get; set; } } public NotifyTRPGDataBossInfo BossInfo { get; set; } public dynamic[] TargetList { get; set; } public dynamic[] RewardList { get; set; } public dynamic[] FuncList { get; set; } public dynamic[] Characters { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyTRPGDataShopInf { public int DisCount { get; set; } public int AddBuyCount { get; set; } public uint Id { get; set; } public dynamic[] ItemInfos { get; set; } } public NotifyTRPGDataShopInf[] ShopInfos { get; set; } public dynamic[] MazeInfos { get; set; } public dynamic[] MemoirList { get; set; } public int ItemCapacityAdd { get; set; } public bool IsNormalPage { get; set; } public dynamic[] StageList { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyBiancaTheatreActivityData { public int CurActivityId { get; set; } public int CurChapterId { get; set; } public int DifficultyId { get; set; } public int CurTeamId { get; set; } public dynamic? CurChapterDb { get; set; } public dynamic[] Characters { get; set; } public dynamic[] Items { get; set; } public int TotalExp { get; set; } public dynamic[] GetRewardIds { get; set; } public dynamic[] StrengthenDbs { get; set; } public dynamic? SingleTeamData { get; set; } public dynamic[] UnlockItemId { get; set; } public dynamic[] UnlockTeamId { get; set; } public dynamic[] UnlockDifficultyId { get; set; } public dynamic[] TeamRecords { get; set; } public dynamic[] PassChapterIds { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyMentorData { public int PlayerType { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyMentorDataTeacher { public int PlayerId { get; set; } public dynamic? PlayerName { get; set; } public int Level { get; set; } public int HeadPortraitId { get; set; } public int HeadFrameId { get; set; } public bool IsGraduate { get; set; } public dynamic? Tag { get; set; } public dynamic? OnlineTag { get; set; } public dynamic? Announcement { get; set; } public int StudentCount { get; set; } public dynamic? StudentTask { get; set; } public bool IsOnline { get; set; } public dynamic? SystemTask { get; set; } public dynamic? WeeklyTask { get; set; } public int KizunaAmount { get; set; } public int JoinTime { get; set; } public int ReachTime { get; set; } public int LastLoginTime { get; set; } public int SendGiftCount { get; set; } } public NotifyMentorDataTeacher Teacher { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyMentorDataStuden { public uint PlayerId { get; set; } public string PlayerName { get; set; } public int Level { get; set; } public uint HeadPortraitId { get; set; } public int HeadFrameId { get; set; } public bool IsGraduate { get; set; } public dynamic? Tag { get; set; } public dynamic? OnlineTag { get; set; } public dynamic? Announcement { get; set; } public int StudentCount { get; set; } public dynamic[] StudentTask { get; set; } public bool IsOnline { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyMentorDataStudenSystemTask { public uint TaskId { get; set; } public int State { get; set; } public dynamic[] Schedule { get; set; } public int Status { get; set; } public int RewardId { get; set; } public dynamic[] EquipList { get; set; } public bool HasChange { get; set; } } public NotifyMentorDataStudenSystemTask[] SystemTask { get; set; } public dynamic[] WeeklyTask { get; set; } public int KizunaAmount { get; set; } public int JoinTime { get; set; } public int ReachTime { get; set; } public int LastLoginTime { get; set; } public int SendGiftCount { get; set; } } public NotifyMentorDataStuden[] Students { get; set; } public dynamic[] ApplyList { get; set; } public int GraduateStudentCount { get; set; } public dynamic[] StageReward { get; set; } public dynamic[] WeeklyTaskReward { get; set; } public int WeeklyTaskCompleteCount { get; set; } public int[] Tag { get; set; } public int[] OnlineTag { get; set; } public string Announcement { get; set; } public int DailyChangeTaskCount { get; set; } public int WeeklyLevel { get; set; } public int MonthlyStudentCount { get; set; } public dynamic? Message { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyMentorChat { public dynamic[] ChatMessages { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyMaintainerActionDailyReset { public int UsedActionCount { get; set; } public int ExtraActionCount { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyGuildData { public int GuildId { get; set; } public string GuildName { get; set; } public int GuildLevel { get; set; } public int IconId { get; set; } public int GuildRankLevel { get; set; } public int HasContributeReward { get; set; } public bool HasRecruit { get; set; } public int BossEndTime { get; set; } public int FreeChangeGuildNameCount { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyMails { [MessagePack.MessagePackObject(true)] public class NotifyMailsNewMailList { public string Id { get; set; } public int GroupId { get; set; } public dynamic? BatchId { get; set; } public int Type { get; set; } public int Status { get; set; } public string SendName { get; set; } public string Title { get; set; } public string Content { get; set; } public uint CreateTime { get; set; } public uint SendTime { get; set; } public uint ExpireTime { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyMailsNewMailListRewardGoodsList { public int RewardType { get; set; } public uint TemplateId { get; set; } public int Count { get; set; } public int Level { get; set; } public int Quality { get; set; } public int Grade { get; set; } public int Breakthrough { get; set; } public int ConvertFrom { get; set; } public int Id { get; set; } } public NotifyMailsNewMailListRewardGoodsList[] RewardGoodsList { get; set; } public bool IsForbidDelete { get; set; } } public NotifyMailsNewMailList[] NewMailList { get; set; } public dynamic? ExpireIdList { get; set; } } [MessagePack.MessagePackObject(true)] public class EnterWorldChatResponse { public int Code { get; set; } public int ChannelId { get; set; } } [MessagePack.MessagePackObject(true)] public class GetWorldChannelInfoResponse { public int Code { get; set; } [MessagePack.MessagePackObject(true)] public class GetWorldChannelInfoResponseChannelInf { public int ChannelId { get; set; } public int PlayerNum { get; set; } } public GetWorldChannelInfoResponseChannelInf[] ChannelInfos { get; set; } } [MessagePack.MessagePackObject(true)] public class HeartbeatResponse { public uint UtcServerTime { get; set; } } [MessagePack.MessagePackObject(true)] public class GetPurchaseListRequest { public int[] UiTypeList { get; set; } } [MessagePack.MessagePackObject(true)] public class GetPurchaseListResponse { public int Code { get; set; } [MessagePack.MessagePackObject(true)] public class GetPurchaseListResponsePurchaseInfoList { public uint Id { get; set; } public int TimeToInvalid { get; set; } public int TimeToShelve { get; set; } public int TimeToUnShelve { get; set; } public int BuyTimes { get; set; } public int BuyLimitTimes { get; set; } public int ConsumeId { get; set; } public int ConsumeCount { get; set; } [MessagePack.MessagePackObject(true)] public class GetPurchaseListResponsePurchaseInfoListRewardGoodsList { public int RewardType { get; set; } public int TemplateId { get; set; } public uint Count { get; set; } public int Level { get; set; } public int Quality { get; set; } public int Grade { get; set; } public int Breakthrough { get; set; } public int ConvertFrom { get; set; } public uint Id { get; set; } } public GetPurchaseListResponsePurchaseInfoListRewardGoodsList[] RewardGoodsList { get; set; } [MessagePack.MessagePackObject(true)] public class GetPurchaseListResponsePurchaseInfoListDailyRewardGoodsList { public int RewardType { get; set; } public int TemplateId { get; set; } public int Count { get; set; } public int Level { get; set; } public int Quality { get; set; } public int Grade { get; set; } public int Breakthrough { get; set; } public int ConvertFrom { get; set; } public uint Id { get; set; } } public GetPurchaseListResponsePurchaseInfoListDailyRewardGoodsList[] DailyRewardGoodsList { get; set; } public dynamic? FirstRewardGoods { get; set; } public dynamic? ExtraRewardGoods { get; set; } public int DailyRewardRemainDay { get; set; } public bool IsDailyRewardGet { get; set; } public string Name { get; set; } public string Desc { get; set; } public string Icon { get; set; } public int UiType { get; set; } public int SignInId { get; set; } public int Tag { get; set; } public int Priority { get; set; } [MessagePack.MessagePackObject(true)] public class GetPurchaseListResponsePurchaseInfoListClientResetInfo { public int ResetType { get; set; } public int DayCount { get; set; } } public GetPurchaseListResponsePurchaseInfoListClientResetInfo ClientResetInfo { get; set; } public bool IsUseMail { get; set; } public dynamic? NormalDiscounts { get; set; } public dynamic? DiscountCouponInfos { get; set; } public dynamic? DiscountShowStr { get; set; } public int LastBuyTime { get; set; } public int MailCount { get; set; } public dynamic? PayKeySuffix { get; set; } public uint[] MutexPurchaseIds { get; set; } public int ConvertSwitch { get; set; } public bool CanMultiply { get; set; } public dynamic? FashionLabel { get; set; } } public GetPurchaseListResponsePurchaseInfoList[] PurchaseInfoList { get; set; } } [MessagePack.MessagePackObject(true)] public class OfflineMessageRequest { public sbyte MessageId { get; set; } } [MessagePack.MessagePackObject(true)] public class OfflineMessageResponse { public int Code { get; set; } public dynamic? Messages { get; set; } } [MessagePack.MessagePackObject(true)] public class DoClientTaskEventRequest { public int ClientTaskType { get; set; } } [MessagePack.MessagePackObject(true)] public class DoClientTaskEventResponse { public int Code { get; set; } } [MessagePack.MessagePackObject(true)] public class SignInRequest { public int Id { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyItemDataList { [MessagePack.MessagePackObject(true)] public class NotifyItemDataListItemDataList { public uint Id { get; set; } public int Count { get; set; } public int BuyTimes { get; set; } public int TotalBuyTimes { get; set; } public int LastBuyTime { get; set; } public uint RefreshTime { get; set; } public uint CreateTime { get; set; } } public NotifyItemDataListItemDataList[] ItemDataList { get; set; } public dynamic? ItemRecycleDict { get; set; } } [MessagePack.MessagePackObject(true)] public class SignInResponse { public int Code { get; set; } [MessagePack.MessagePackObject(true)] public class SignInResponseRewardGoodsList { public int RewardType { get; set; } public uint TemplateId { get; set; } public int Count { get; set; } public int Level { get; set; } public int Quality { get; set; } public int Grade { get; set; } public int Breakthrough { get; set; } public int ConvertFrom { get; set; } public uint Id { get; set; } } public SignInResponseRewardGoodsList[] RewardGoodsList { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyEquipDataList { [MessagePack.MessagePackObject(true)] public class NotifyEquipDataListEquipDataList { public uint Id { get; set; } public uint TemplateId { get; set; } public int CharacterId { get; set; } public int Level { get; set; } public int Exp { get; set; } public int Breakthrough { get; set; } public dynamic[] ResonanceInfo { get; set; } public dynamic[] UnconfirmedResonanceInfo { get; set; } public dynamic[] AwakeSlotList { get; set; } public bool IsLock { get; set; } public uint CreateTime { get; set; } public bool IsRecycle { get; set; } } public NotifyEquipDataListEquipDataList[] EquipDataList { get; set; } } [MessagePack.MessagePackObject(true)] public class CharacterLevelUpRequest { public Dictionary UseItems { get; set; } public uint TemplateId { get; set; } } [MessagePack.MessagePackObject(true)] public class NotifyCharacterDataList { [MessagePack.MessagePackObject(true)] public class NotifyCharacterDataListCharacterDataList { public uint Id { get; set; } public int Level { get; set; } public int Exp { get; set; } public int Quality { get; set; } public int InitQuality { get; set; } public int Star { get; set; } public int Grade { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyCharacterDataListCharacterDataListSkillList { public uint Id { get; set; } public int Level { get; set; } } public NotifyCharacterDataListCharacterDataListSkillList[] SkillList { get; set; } public dynamic[] EnhanceSkillList { get; set; } public uint FashionId { get; set; } public uint CreateTime { get; set; } public int TrustLv { get; set; } public int TrustExp { get; set; } public uint Ability { get; set; } public int LiberateLv { get; set; } [MessagePack.MessagePackObject(true)] public class NotifyCharacterDataListCharacterDataListCharacterHeadInfo { public int HeadFashionId { get; set; } public int HeadFashionType { get; set; } } public NotifyCharacterDataListCharacterDataListCharacterHeadInfo CharacterHeadInfo { get; set; } } public NotifyCharacterDataListCharacterDataList[] CharacterDataList { get; set; } } [MessagePack.MessagePackObject(true)] public class CharacterLevelUpResponse { public int Code { get; set; } } [MessagePack.MessagePackObject(true)] public class AreaDataResponse { public int Code { get; set; } public int TotalPoint { get; set; } [MessagePack.MessagePackObject(true)] public class AreaDataResponseAreaList { public int AreaId { get; set; } public int Lock { get; set; } public int Point { get; set; } [MessagePack.MessagePackObject(true)] public class AreaDataResponseAreaListLordList { public uint Id { get; set; } public string Name { get; set; } public uint CurrHeadPortraitId { get; set; } public int CurrHeadFrameId { get; set; } public uint Point { get; set; } } public AreaDataResponseAreaListLordList[] LordList { get; set; } public dynamic? StageInfos { get; set; } } public AreaDataResponseAreaList[] AreaList { get; set; } public uint GroupFightEvent { get; set; } } [MessagePack.MessagePackObject(true)] public class Ping { public ulong UtcTime { get; set; } } [MessagePack.MessagePackObject(true)] public class Pong { public ulong UtcTime { get; set; } } [MessagePack.MessagePackObject(true)] public class TeamSetTeamRequest { [MessagePack.MessagePackObject(true)] public class TeamSetTeamRequestTeamData { public int TeamId { get; set; } public int CaptainPos { get; set; } public int FirstFightPos { get; set; } public string TeamName { get; set; } public Dictionary TeamData { get; set; } } public TeamSetTeamRequestTeamData TeamData { get; set; } } [MessagePack.MessagePackObject(true)] public class TeamSetTeamResponse { public int Code { get; set; } } [MessagePack.MessagePackObject(true)] public class PreFightRequest { [MessagePack.MessagePackObject(true)] public class PreFightRequestPreFightData { public int ChallengeCount { get; set; } public bool IsHasAssist { get; set; } public int FirstFightPos { get; set; } public uint[] CardIds { get; set; } public int CaptainPos { get; set; } public uint StageId { get; set; } } public PreFightRequestPreFightData PreFightData { get; set; } } [MessagePack.MessagePackObject(true)] public class PreFightResponse { public int Code { get; set; } [MessagePack.MessagePackObject(true)] public class PreFightResponseFightData { public bool Online { get; set; } public uint FightId { get; set; } public dynamic? RoomId { get; set; } public int OnlineMode { get; set; } public uint Seed { get; set; } public uint StageId { get; set; } public int RebootId { get; set; } public uint PassTimeLimit { get; set; } public int StarsMark { get; set; } public dynamic? MonsterLevel { get; set; } public dynamic[] EventIds { get; set; } public dynamic? FightEventsWithLevel { get; set; } public dynamic[] NormalEventIds { get; set; } [MessagePack.MessagePackObject(true)] public class PreFightResponseFightDataRoleData { public uint Id { get; set; } public int Camp { get; set; } public string Name { get; set; } public bool IsRobot { get; set; } public int CaptainIndex { get; set; } public int FirstFightPos { get; set; } public Dictionary NpcData { get; set; } public dynamic? CustomNpc { get; set; } [MessagePack.MessagePackObject(true)] public class PreFightResponseFightDataRoleDataAssistNpcData { public uint Id { get; set; } public int Level { get; set; } public string Name { get; set; } [MessagePack.MessagePackObject(true)] public class PreFightResponseFightDataRoleDataAssistNpcDataNpcData { [MessagePack.MessagePackObject(true)] public class PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacter { public uint Id { get; set; } public int Level { get; set; } public int Exp { get; set; } public int Quality { get; set; } public int InitQuality { get; set; } public int Star { get; set; } public int Grade { get; set; } [MessagePack.MessagePackObject(true)] public class PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacterSkillList { public uint Id { get; set; } public int Level { get; set; } } public PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacterSkillList[] SkillList { get; set; } public dynamic[] EnhanceSkillList { get; set; } public uint FashionId { get; set; } public uint CreateTime { get; set; } public int TrustLv { get; set; } public int TrustExp { get; set; } public int Ability { get; set; } public int LiberateLv { get; set; } [MessagePack.MessagePackObject(true)] public class PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacterCharacterHeadInfo { public uint HeadFashionId { get; set; } public int HeadFashionType { get; set; } } public PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacterCharacterHeadInfo CharacterHeadInfo { get; set; } } public PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacter Character { get; set; } [MessagePack.MessagePackObject(true)] public class PreFightResponseFightDataRoleDataAssistNpcDataNpcDataEqui { public int Id { get; set; } public uint TemplateId { get; set; } public uint CharacterId { get; set; } public int Level { get; set; } public int Exp { get; set; } public int Breakthrough { get; set; } public dynamic[] ResonanceInfo { get; set; } public dynamic[] UnconfirmedResonanceInfo { get; set; } public dynamic[] AwakeSlotList { get; set; } public bool IsLock { get; set; } public uint CreateTime { get; set; } public bool IsRecycle { get; set; } } public PreFightResponseFightDataRoleDataAssistNpcDataNpcDataEqui[] Equips { get; set; } public dynamic[] AttribGroupList { get; set; } public dynamic? CharacterSkillPlus { get; set; } public dynamic[] EquipSkillPlus { get; set; } public int AttribReviseId { get; set; } public dynamic[] EventIds { get; set; } public dynamic? FightEventsWithLevel { get; set; } public int WeaponFashionId { get; set; } public dynamic? Partner { get; set; } public bool IsRobot { get; set; } public dynamic? AttrRateTable { get; set; } } public PreFightResponseFightDataRoleDataAssistNpcDataNpcData NpcData { get; set; } public int AssistType { get; set; } public int RuleTemplateId { get; set; } public string Sign { get; set; } public uint HeadPortraitId { get; set; } public int HeadFrameId { get; set; } } public PreFightResponseFightDataRoleDataAssistNpcData AssistNpcData { get; set; } } public PreFightResponseFightDataRoleData[] RoleData { get; set; } public int ReviseId { get; set; } public int PlayerLevel { get; set; } public dynamic? NpcGroupList { get; set; } [MessagePack.MessagePackObject(true)] public class PreFightResponseFightDataFightControlData { public int MaxFight { get; set; } public int MaxRecommendFight { get; set; } public int MaxShowFight { get; set; } public int AvgFight { get; set; } public int AvgRecommendFight { get; set; } public int AvgShowFight { get; set; } } public PreFightResponseFightDataFightControlData FightControlData { get; set; } public bool DisableJoystick { get; set; } public bool Restartable { get; set; } public bool DisableDeadEffect { get; set; } public dynamic? CustomData { get; set; } public dynamic? Records { get; set; } public dynamic? StageParams { get; set; } public dynamic? StStageDropData { get; set; } } public PreFightResponseFightData FightData { get; set; } } [MessagePack.MessagePackObject(true)] public class FightSettleRequest { [MessagePack.MessagePackObject(true)] public class FightSettleRequestResult { public bool IsWin { get; set; } public bool IsForceExit { get; set; } public uint StageId { get; set; } public int StageLevel { get; set; } public uint FightId { get; set; } public int RebootCount { get; set; } public int AddStars { get; set; } public int StartFrame { get; set; } public uint SettleFrame { get; set; } public int PauseFrame { get; set; } public int ExSkillPauseFrame { get; set; } public uint SettleCode { get; set; } public int DodgeTimes { get; set; } public int NormalAttackTimes { get; set; } public int ConsumeBallTimes { get; set; } public int StuntSkillTimes { get; set; } public int PauseTimes { get; set; } public int HighestCombo { get; set; } public int DamagedTimes { get; set; } public int MatrixTimes { get; set; } public uint HighestDamage { get; set; } public uint TotalDamage { get; set; } public uint TotalDamaged { get; set; } public uint TotalCure { get; set; } public uint[] PlayerIds { get; set; } public dynamic[] PlayerData { get; set; } public dynamic? IntToIntRecord { get; set; } public dynamic? StringToIntRecord { get; set; } public Dictionary Operations { get; set; } public uint[] Codes { get; set; } public int LeftTime { get; set; } public Dictionary NpcHpInfo { get; set; } public Dictionary NpcDpsTable { get; set; } public dynamic[] EventSet { get; set; } public int DeathTotalMyTeam { get; set; } public int DeathTotalEnemy { get; set; } public Dictionary DeathRecord { get; set; } public dynamic[] GroupDropDatas { get; set; } public dynamic? EpisodeFightResults { get; set; } public dynamic? CustomData { get; set; } } public FightSettleRequestResult Result { get; set; } } [MessagePack.MessagePackObject(true)] public class FightSettleResponse { public int Code { get; set; } [MessagePack.MessagePackObject(true)] public class FightSettleResponseSettle { public bool IsWin { get; set; } public uint StageId { get; set; } public int StarsMark { get; set; } public dynamic? RewardGoodsList { get; set; } public int LeftTime { get; set; } public Dictionary NpcHpInfo { get; set; } public int UrgentEnventId { get; set; } public dynamic? ClientAssistInfo { get; set; } public dynamic[] FlopRewardList { get; set; } public dynamic? ArenaResult { get; set; } public dynamic? MultiRewardGoodsList { get; set; } public int ChallengeCount { get; set; } public dynamic? UnionKillResult { get; set; } public dynamic? InfestorBossFightResult { get; set; } public dynamic? GuildBossFightResult { get; set; } public dynamic? WorldBossFightResult { get; set; } public dynamic? BossSingleFightResult { get; set; } public dynamic? NieRBossFightResult { get; set; } public dynamic? TRPGBossFightResult { get; set; } public dynamic? ExpeditionFightResult { get; set; } public dynamic? ChessPursuitResult { get; set; } public dynamic? StrongholdFightResult { get; set; } public dynamic? AreaWarFightResult { get; set; } public dynamic? GuildWarFightResult { get; set; } public dynamic? ReformFightResult { get; set; } public dynamic? KillZoneStageResult { get; set; } public dynamic? EpisodeFightResult { get; set; } public dynamic? StTargetStageFightResult { get; set; } public dynamic? StMapTierDataOperation { get; set; } public dynamic? SimulateTrainFightResult { get; set; } public dynamic? SuperSmashBrosBattleResult { get; set; } public dynamic? SpecialTrainRankFightResult { get; set; } public dynamic? DoubleTowerFightResult { get; set; } public dynamic? TaikoMasterSettleResult { get; set; } public dynamic? MultiDimFightResult { get; set; } public dynamic? MoewarParkourSettleResult { get; set; } public dynamic? SpecialTrainBreakthroughResult { get; set; } public dynamic? TwoSideTowerSettleResult { get; set; } public dynamic? BabelTowerSettleResult { get; set; } } public FightSettleResponseSettle Settle { get; set; } } [MessagePack.MessagePackObject(true)] public class FinishTaskRequest { public uint TaskId { get; set; } } [MessagePack.MessagePackObject(true)] public class FinishTaskResponse { public int Code { get; set; } [MessagePack.MessagePackObject(true)] public class FinishTaskResponseRewardGoodsList { public int RewardType { get; set; } public int TemplateId { get; set; } public uint Count { get; set; } public int Level { get; set; } public int Quality { get; set; } public int Grade { get; set; } public int Breakthrough { get; set; } public int ConvertFrom { get; set; } public uint Id { get; set; } } public FinishTaskResponseRewardGoodsList[] RewardGoodsList { get; set; } } }