Role State Target TransitionDuration R3LifuMd019221 Born 0 R3LifuMd019221 Stand2 0.1 R3LifuMd019221 Stand1 0.1 R3LifuMd019221 Stand3 0.1 R3LifuMd019221 Standchange 0.1 R3LifuMd019221 Run 0.1 R3LifuMd019221 Walk 0.1 R3LifuMd019221 Death 0.1 R3LifuMd019221 Hit1 0.05 R3LifuMd019221 Hit2 0.05 R3LifuMd019221 Behitfly 0.05 R3LifuMd019221 Hoverhit 0.05 R3LifuMd019221 Falldown 0.1 R3LifuMd019221 Hitdown 0.1 R3LifuMd019221 Lieonfloor 0.1 R3LifuMd019221 Standup 0.1 R3LifuMd019221 Straight 0.1 R3LifuMd019221 Stun 0.1 R3LifuMd019221 TurnLeft 0.1 R3LifuMd019221 TurnRight 0.1 R3LifuMd019221 StraightBefore 0.1 R3LifuMd019221 StraightAfter 0.1 R3LifuMd019221 UiStand1 0.1 R3LifuMd019221 Win 0 R3LifuMd019221 Win2 0.1 R3LifuMd019221 Runb 0.2 R3LifuMd019221 Runl 0.2 R3LifuMd019221 Runr 0.2 R3LifuMd019221 Stop 0.1 R3LifuMd019221 Walkb 0.1 R3LifuMd019221 Walkl 0.1 R3LifuMd019221 Walkr 0.1 R3LifuMd019221 Fail 0.1 R3LifuMd019221 Save 0.1 R3LifuMd019221 Hit3 0.05 R3LifuMd019221 Hit4 0.05 R3LifuMd019221 RunStart 0.1 R3LifuMd019221 RunStartEnd01 0.1 R3LifuMd019221 Attack01 0.1 R3LifuMd019221 Attack02 0.1 R3LifuMd019221 Attack03 0.1 R3LifuMd019221 Attack04 0.1 R3LifuMd019221 Attack11 0.1 R3LifuMd019221 Attack21 0.1 R3LifuMd019221 Attack31 0.1 R3LifuMd019221 Attack51 0.1 R3LifuMd019221 Move1 0.1 R3LifuMd019221 Move2 0.1 R3LifuMd019221 Move3 0.1 R3LifuMd019221 AttackQte 0 R3LifuMd019221 Stand2 Standchange 0.1 R3LifuMd019221 Stand2 Run 0.2 R3LifuMd019221 Stand2 Walk 0.3 R3LifuMd019221 Stand2 Walkb 0.3 R3LifuMd019221 Stand2 Walkl 0.3 R3LifuMd019221 Stand2 Walkr 0.3 R3LifuMd019221 Stand1 Run 0.2 R3LifuMd019221 Stand1 Walk 0.1 R3LifuMd019221 Standchange Stand1 0.1 R3LifuMd019221 Standchange Run 0.1 R3LifuMd019221 Standchange Walk 0.1 R3LifuMd019221 Run Stop 0.2 R3LifuMd019221 Run Stand2 0.2 R3LifuMd019221 Run Runb 0.2 R3LifuMd019221 Run Runl 0.2 R3LifuMd019221 Run Runr 0.2 R3LifuMd019221 Walk Stand2 0.1 R3LifuMd019221 Hit1 Stand2 0 R3LifuMd019221 Hit2 Stand2 0 R3LifuMd019221 Behitfly Hoverhit 0.1 R3LifuMd019221 Behitfly Falldown 0.1 R3LifuMd019221 Hoverhit Falldown 0.1 R3LifuMd019221 Falldown Lieonfloor 0.1 R3LifuMd019221 Hitdown Lieonfloor 0.1 R3LifuMd019221 Standup Stand2 0.1 R3LifuMd019221 Straight Stand2 0.1 R3LifuMd019221 Stun Stand2 0.1 R3LifuMd019221 TurnLeft Stand2 0.1 R3LifuMd019221 TurnRight Stand2 0.1 R3LifuMd019221 Win Win2 0.1 R3LifuMd019221 Runb Stand2 0.2 R3LifuMd019221 Runb Run 0.2 R3LifuMd019221 Runb Runl 0.2 R3LifuMd019221 Runb Runr 0.2 R3LifuMd019221 Runl Stand2 0.2 R3LifuMd019221 Runl Run 0.2 R3LifuMd019221 Runl Runb 0.2 R3LifuMd019221 Runl Runr 0.2 R3LifuMd019221 Runr Stand2 0.2 R3LifuMd019221 Runr Run 0.2 R3LifuMd019221 Runr Runb 0.2 R3LifuMd019221 Runr Runl 0.2 R3LifuMd019221 Stop Stand2 0.1 R3LifuMd019221 Walkb Stand2 0.1 R3LifuMd019221 Walkb Walk 0.2 R3LifuMd019221 Walkb Walkl 0.1 R3LifuMd019221 Walkb Walkr 0.1 R3LifuMd019221 Walkl Stand2 0.1 R3LifuMd019221 Walkl Walk 0.1 R3LifuMd019221 Walkl Walkb 0.1 R3LifuMd019221 Walkl Walkr 0.2 R3LifuMd019221 Walkr Stand2 0.1 R3LifuMd019221 Walkr Walk 0.1 R3LifuMd019221 Walkr Walkb 0.1 R3LifuMd019221 Walkr Walkl 0.2 R3LifuMd019221 Hit3 Stand2 0 R3LifuMd019221 Hit4 Stand2 0 R3LifuMd019221 RunStart Run 0 R3LifuMd019221 RunStart RunStartEnd01 0.1