Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25] 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory5.jpg 2 2 401 1 205 3 3 201 1 1111001 5 -400 4 4 201 2 500029 400 5 5 401 2 10007502 6 6 502 RImgBg1Shake 7 7 301 DialogEnable 1 Blast Outta my way! 1 8 8 301 Dawn This isn't going well... 2 9 9 202 1 2 10 10 301 Blast's attack envelops Dawn, who is engaged in hand-to-hand combat, throwing the battle into immediate chaos. 11 11 302 What's going on?! 12 12 12 301 -AI- Area suppressed. All enemies have been annihilated. Construct Dawn has sustained critical damage. 13 13 302 How did this happen? I didn't order Blast to attack... 14 14 14 201 1 500004 15 15 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1 16 16 301 1 Asimov By the way, this time I've strengthened basic cooperative tactical effects. Favorable team compositions will be more effective in battle. 1 17 17 302 That's not the issue. 18 18 18 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryTongxunHalfNew.prefab 1 19 19 202 1 20 20 301 -AI- According to your request, Commandant, personality modules have been created using input data to strengthen the character performance of team members. 21 21 302 When did I request that?! 22 22 22 301 -AI- Your team members have been updated to perform less "robot-like." 23 23 301 -AI- You may now have members that refuse to obey your orders, quarrel with other members, or charge at the enemy like mad... 24 24 302 Okay, this is getting a bit too realistic! 25 25 25 301 1 AniZhuanchangBegin -AI- Commandant, please select your team members carefully. Some members may spell more trouble than the enemy.