using AscNet.Common.MsgPack; using MessagePack; namespace AscNet.GameServer.Handlers { internal class AccountModule { [PacketHandler("HandshakeRequest")] public static void HandshakeRequestHandler(Session session, byte[] packet) { HandshakeRequest request = MessagePackSerializer.Deserialize(packet); HandshakeResponse response = new() { Code = 0, UtcOpenTime = 0, Sha1Table = null }; session.SendResponse(response); } } }