Id CoreId Star FightEventId SpendMaterialId SpendMaterialCount Description UpgradeDescription 1 1 0 2201101 60832 2 Each time you switch characters, gain 1 Energy (max 3 stacks). Spend 3 Energy to enter Matrix, gaining 10% Extra DMG Bonus and 1 random Signal Orb each second within 3s. ·Gain 10% Extra DMG Bonus\n·Duration: 3s 2 1 1 2201102 60832 2 Each time you switch characters, gain 1 Energy (max 3 stacks). Spend 3 Energy to enter Matrix, gaining 15% Extra DMG Bonus and 1 random Signal Orb each second within 3s. ·Gain 15% Extra DMG Bonus\n·Duration: 3s 3 1 2 2201103 60832 2 Each time you switch characters, gain 1 Energy (max 3 stacks). Spend 3 Energy to enter Matrix, gaining 20% Extra DMG Bonus and 1 random Signal Orb each second within 4s. ·Gain 20% Extra DMG Bonus\n·Duration: 4s 4 1 3 2201104 60832 2 Each time you switch characters, gain 1 Energy (max 3 stacks). Spend 3 Energy to enter Matrix, gaining 25% Extra DMG Bonus and 1 random Signal Orb each second within 4s. ·Gain 25% Extra DMG Bonus\n·Duration: 4s 5 1 4 2201105 60832 2 Each time you switch characters, gain 1 Energy (max 3 stacks). Spend 3 Energy to enter Matrix, gaining 30% Extra DMG Bonus and 1 random Signal Orb each second within 5s. ·Gain 30% Extra DMG Bonus\n·Duration: 5s 6 2 0 2201201 60832 2 Passive Effect: Whenever 1 character dies in this mode, increase HP equal to 5% Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by 5% for 8s. While in effect, if an enemy is defeated, recover 10% of Max HP\nCD: 25s ·After defeating an enemy, take 5% reduced DMG for 8s\n·Meeting the requirements recovers 10% HP 7 2 1 2201202 60832 2 Passive Effect: Whenever 1 character dies in this mode, increase HP equal to 10% Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by 10% for 8s. While in effect, if an enemy is defeated, recover 20% of Max HP\nCD: 22s ·After defeating an enemy, take 10% reduced DMG for 8s\n·Meeting the requirements recovers 20% HP 8 2 2 2201203 60832 2 Passive Effect: Whenever 1 character dies in this mode, increase HP equal to 15% Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by 15% for 8s. While in effect, if an enemy is defeated, recover 30% of Max HP\nCD: 20s ·After defeating an enemy, take 15% reduced DMG for 8s\n·Meeting the requirements recovers 30% HP 9 2 3 2201204 60832 2 Passive Effect: Whenever 1 character dies in this mode, increase HP equal to 20% Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by 20% for 8s. While in effect, if an enemy is defeated, recover 40% of Max HP\nCD: 18s ·After defeating an enemy, take 20% reduced DMG for 8s\n·Meeting the requirements recovers 40% HP 10 2 4 2201205 60832 2 Passive Effect: Whenever 1 character dies in this mode, increase HP equal to 25% Max HP (does not apply in Classical Showdown)\nUse to decrease the enemy's Extra DMG by 25% for 8s. While in effect, if an enemy is defeated, recover 50% of Max HP\nCD: 15s ·After defeating an enemy, take 25% reduced DMG for 8s\n·Meeting the requirements recovers 50% HP 11 3 0 2201301 60832 2 Passive Effect: Upon entering combat, recover 20% of lost HP\nUpon use, reduce 20% Max HP to become invincible for 2s and gain 20% Extra DMG Bonus for 5s\nCooldown: 15s\nEach use will increase its HP reduction by 2x, but it will not be fatal. ·Upon entering battle, recover 20% of missing HP\n·Gain 20% Extra DMG Bonus 12 3 1 2201302 60832 2 Passive Effect: Upon entering combat, recover 20% of lost HP\nUpon use, reduce 17.5% Max HP to become invincible for 2s and gain 25% Extra DMG Bonus for 5s\nCooldown: 15s\nEach use will increase its HP reduction by 2x, but it will not be fatal. ·Upon entering battle, recover 20% of missing HP\n·Gain 25% Extra DMG Bonus 13 3 2 2201303 60832 2 Passive Effect: Upon entering combat, recover 20% of lost HP\nUpon use, reduce 15% Max HP to become invincible for 2s and gain 30% Extra DMG Bonus for 5s\nCooldown: 15s\nEach use will increase its HP reduction by 2x, but it will not be fatal. ·Upon entering battle, recover 20% of missing HP\n·Gain 30% Extra DMG Bonus 14 3 3 2201304 60832 2 Passive Effect: Upon entering combat, recover 20% of lost HP\nUpon use, reduce 12.5% Max HP to become invincible for 2s and gain 35% Extra DMG Bonus for 5s\nCooldown: 15s\nEach use will increase its HP reduction by 2x, but it will not be fatal. ·Upon entering battle, recover 20% of missing HP\n·Gain 35% Extra DMG Bonus 15 3 4 2201305 60832 2 Passive Effect: Upon entering combat, recover 20% of lost HP\nUpon use, reduce 10% Max HP to become invincible for 2s and gain 40% Extra DMG Bonus for 5s\nCooldown: 15s\nEach use will increase its HP reduction by 2x, but it will not be fatal. ·Upon entering battle, recover 20% of missing HP\n·Gain 40% Extra DMG Bonus 16 4 0 2201401 60832 2 Passive Effect: After entering battle, recover HP equal to 5% Max HP\nAutomatically obtain 2 Energy; 1 additional Energy for each Basic Attack; and 3 Energy for each 1-ping (max 100 Energy)\nYou can activate once Energy reaches the limit. Once activated, all of your orbs with be replaced with 3 sets of Signal Orbs for 2s. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover 5% Max HP\n·Extra Signal Orbs last 2s 17 4 1 2201402 60832 2 Passive Effect: After entering battle, recover HP equal to 10% Max HP\nAutomatically obtain 2 Energy; 1 additional Energy for each Basic Attack; and 3 Energy for each 1-ping (max 100 Energy)\nYou can activate once Energy reaches the limit. Once activated, all of your orbs with be replaced with 3 sets of Signal Orbs for 2s. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover 10% Max HP\n·Extra Signal Orbs last 2s 18 4 2 2201403 60832 2 Passive Effect: After entering battle, recover HP equal to 15% Max HP\nAutomatically obtain 2 Energy; 1 additional Energy for each Basic Attack; and 3 Energy for each 1-ping (max 100 Energy)\nYou can activate once Energy reaches the limit. Once activated, all of your orbs with be replaced with 3 sets of Signal Orbs for 3s. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover 15% Max HP\n·Extra Signal Orbs last 3s 19 4 3 2201404 60832 2 Passive Effect: After entering battle, recover HP equal to 20% Max HP\nAutomatically obtain 2 Energy; 1 additional Energy for each Basic Attack; and 3 Energy for each 1-ping (max 100 Energy)\nYou can activate once Energy reaches the limit. Once activated, all of your orbs with be replaced with 3 sets of Signal Orbs for 3s. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover 20% Max HP\n·Extra Signal Orbs last 3s 20 4 4 2201405 60832 2 Passive Effect: After entering battle, recover HP equal to 25% Max HP\nAutomatically obtain 2 Energy; 1 additional Energy for each Basic Attack; and 3 Energy for each 1-ping (max 100 Energy)\nYou can activate once Energy reaches the limit. Once activated, all of your orbs with be replaced with 3 sets of Signal Orbs for 4s. Orbs will be replaced based on the number of orbs used to activate skills. ·Upon entering the battle, recover 25% Max HP\n·Extra Signal Orbs last 4s 21 5 0 2200201 60832 2 Restores 6% of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for 3s\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is 120s. - HP equal to 6% of Max HP will be restored.\n- The effect will last 3s. 22 5 1 2200202 60832 2 Restores 12% of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for 3.5s\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is 120s. - HP equal to 12% of Max HP will be restored.\n- The effect will last 3.5s. 23 5 2 2200203 60832 2 Restores 18% of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for 4s\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is 120s. - HP equal to 18% of Max HP will be restored.\n- The effect will last 4s. 24 5 3 2200204 60832 2 Restores 24% of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for 4.5s\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is 120s. - HP equal to 24% of Max HP will be restored.\n- The effect will last 4.5s. 25 5 4 2200205 60832 2 Restores 30% of Max HP upon casting it.\nGathers Energy and keeps pulling enemies around for 5s\nWhen pulling the enemies, the character will be immune to damage with no attack or movement restrictions.\nSkill cooldown is 120s. - HP equal to 30% of Max HP will be restored.\n- The effect will last 5s. 26 6 0 2200401 60832 2 The character generates a 0.8-second shield upon casing it.\nUpon receiving damage from an enemy, the shield will resist damage once\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive 1 random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to 1% of current HP.\nThe counterattack deals 100% more DMG if the target's HP is below 50%.\nSkill cooldown is 30s. - Gains 1 random Signal Orb.\nReflects DMG equal to 1% of the target's current HP 27 6 1 2200402 60832 2 The character generates a 0.8-second shield upon casing it.\nUpon receiving damage from an enemy, the shield will resist damage once\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive 1 random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to 2% of current HP.\nThe counterattack deals 100% more DMG if the target's HP is below 50%.\nSkill cooldown is 30s. - Gains 1 random Signal Orb.\nReflects DMG equal to 2% of the target's current HP 28 6 2 2200403 60832 2 The character generates a 0.8-second shield upon casing it.\nUpon receiving damage from an enemy, the shield will resist damage once\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive 1 random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to 3% of current HP.\nThe counterattack deals 100% more DMG if the target's HP is below 50%.\nSkill cooldown is 30s. - Gains 1 random Signal Orb.\nReflects DMG equal to 3% of the target's current HP 29 6 3 2200404 60832 2 The character generates a 0.8-second shield upon casing it.\nUpon receiving damage from an enemy, the shield will resist damage once\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive 1 random Signal Orb.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to 4% of current HP.\nThe counterattack deals 100% more DMG if the target's HP is below 50%.\nSkill cooldown is 30s. - Gains 1 random Signal Orb.\nReflects DMG equal to 4% of the target's current HP 30 6 4 2200405 60832 2 The character generates a 0.8-second shield upon casing it.\nUpon receiving damage from an enemy, the shield will resist damage once\nWhen the shield successfully resists the damage, Matrix will be triggered and the character will receive 2 random Signal Orbs.\nMeanwhile, the character will counterattack the target and deal Physical DMG equal to 5% of current HP.\nThe counterattack deals 100% more DMG if the target's HP is below 50%.\nSkill cooldown is 30s. - Gains 2 random Signal Orbs.\nReflects DMG equal to 5% of the target's current HP