Id FightEventId Icon Name Desc
1 200071 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconJifa.png Stimulation Deals 20% more DMG against stunned enemies.
2 200072 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconShoushu.png Convergent Every 20s, sets an enemy's left/right/back side as a weak point. DMG dealt to that weak point will increase by 50% for 10s.
3 200073 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconDaoliu.png Diversion Extends Stun duration inflicted by Constrict to 5s, during which 25% of the DMG dealt to the stunned enemy will be accumulated. After you switch the member and land an attack (except for QTE), the accumulated DMG will be dealt to the target and reset.
4 200075 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconJifa.png Stimulation When receiving lethal DMG, removes a "Persist" mark to negate the lethal DMG. When the mark exists, gains a DMG bonus based on current HP (18% up at 100% HP).
5 200076 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconShoushu.png Convergent Deployed members gain an Extra DMG bonus based on current HP (26% up at 100% HP).
6 200077 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconDaoliu.png Diversion Deployed members gain a 30% Extra DMG bonus and lose HP per second. The longer they are on the field, the more HP they will lose per second. Switching members will reset this effect.
7 200080 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconJifa.png Stimulation Gains an 8%/18%/25% Extra DMG bonus for 8s when moving more than 10/15/20m. Cannot be stacked. Switching members will reset the effect.
8 200079 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconShoushu.png Convergent Deployed members gain a 2% Extra DMG and DMG Reduction bonus for every 0.2s they stand still. Stacks up to 15 times. Moving will reset all stacks.
9 200081 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconDaoliu.png Diversion When a member is on the battlefield, use an electromagnetic line to link with them and a random enemy. When at mid-range, our members take reduced DMG and the enemy takes increased DMG. At long-range, our members take increased DMG and the enemy takes reduced DMG. Vulnerability effect will fluctuate between +25% and -20%.
10 200084 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconJifa.png Stimulation 35% of DMG dealt in Matrix will be inflicted on the target when Matrix ends. (Damage Reduction available)
11 200083 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconShoushu.png Convergent Pinging Signal Orbs in Matrix grants (number of Signal Orbs x 2)% (up to 24%) Extra DMG bonus to the whole team for 5s.
12 200085 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconDaoliu.png Diversion Swapping members will explode all "Freeze" effects on enemies. Based on the number of stacks, deal 700%/850%/1100%/1400%/1800% Stat DMG equal to the entering member's ATK.
13 200087 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconJifa.png Stimulation Each dodge grants an 18% Extra DMG bonus for 5s. Cannot be stacked. Duration will reset every time it is triggered.
14 200088 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconShoushu.png Convergent Each successful dodge grants a permanent 8% Extra DMG bonus. Stacks up to 3 times. All stacks reset when being hit.
15 200089 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconDaoliu.png Diversion Switching members will fully restore the Dodge Gauge and grant an Extra DMG bonus of up to 25% based on the Dodge Gauge percentage for 10s.
16 200091 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconJifa.png Stimulation When dealing DMG, the DMG will fluctuate between 80% and 130%.
17 200092 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconShoushu.png Convergent Upon entering battle, the first three Turbulence effects will provide buffs and increase the effect to the original 150%.
18 200093 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconDaoliu.png Diversion During battle, use a special form a buff calculation for switching members. Upon switching members, randomly receive 1-6 and increase the incoming member's DMG accordingly by up to 40%, resetting once it hits 21. The total number increases by 1 every 10s (switching members resets the timer).
19 200095 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconJifa.png Stimulation Gains a bonus by reaching a certain combo count:\n50: Deals 500% area DMG.\n75: Gains 30 Energy.\n100: All members gain 3 Signal Orbs of the same color.\n150: Gains "Immovable".\n200: Increases DMG by 40% for 8s.\nSwitching members will reset the combo count.
20 200096 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconShoushu.png Convergent Switching members will reset the combo count when it is greater than 100. Gains a 4% (up to 36%) Extra DMG bonus for 8s for every 20 combo counts.
21 200097 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconDaoliu.png Diversion When the combo count is lower than 30, Extra DMG bonus increases by 40%. When lower than 60, Extra DMG bonus increases by 25%. When lower than 90, Extra DMG bonus increases by 15%.
22 200099 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconJifa.png Stimulation 1/3 of the total number of Signal Orbs pinged by the current member will be granted to the next character switched in (rounded up).
23 200100 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconShoushu.png Convergent Switching members will increase Extra DMG bonus by 25% for 6s.
24 200101 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconDaoliu.png Diversion When DMG dealt reaches 50k/80k/100k, the next member switched in will earn a 10%/20%/30% Extra DMG bonus for 5/8/10s.