using MessagePack; namespace AscNet.GameServer.Handlers { #region MsgPackScheme #pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. [MessagePackObject(true)] public class JoinActivityResponse { public int Code; public int ChallengeId; } [MessagePackObject(true)] public class ScoreQueryResponse { public int Code; public int WaveRate; public List GroupPlayerList; public List TeamPlayerList; public int ChallengeId; public int ActivityNo; public int ArenaLevel; public int ContributeScore; } #pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. #endregion internal class ArenaModule { [RequestPacketHandler("JoinActivityRequest")] public static void JoinActivityRequestHandler(Session session, Packet.Request packet) { session.SendResponse(new JoinActivityResponse() { ChallengeId = 3 }, packet.Id); } [RequestPacketHandler("ScoreQueryRequest")] public static void ScoreQueryRequestHandler(Session session, Packet.Request packet) { session.SendResponse(new ScoreQueryResponse() { ChallengeId = 3 }, packet.Id); } } }