Id SkillId Level Name Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3] TypeDes Tag[1] Tag[2] Tag[3] Title[1] BriefDes[1] SpecificDes[1] Title[2] BriefDes[2] SpecificDes[2] Title[3] BriefDes[3] SpecificDes[3] Title[4] BriefDes[4] SpecificDes[4] Title[5] BriefDes[5] SpecificDes[5] Title[6] BriefDes[6] SpecificDes[6] 1 101201 1 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 8%/16%/24% Physical DMG based on the number of Red Orbs pinged. 2 101201 2 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 8.47%/16.94%/25.41% Physical DMG based on the number of Red Orbs pinged. 3 101201 3 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 8.94%/17.88%/26.82% Physical DMG based on the number of Red Orbs pinged. 4 101201 4 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 9.41%/18.82%/28.24% Physical DMG based on the number of Red Orbs pinged. 5 101201 5 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 9.88%/19.76%/29.65% Physical DMG based on the number of Red Orbs pinged. 6 101201 6 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 10.35%/20.71%/31.06% Physical DMG based on the number of Red Orbs pinged. 7 101201 7 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 10.82%/21.65%/32.47% Physical DMG based on the number of Red Orbs pinged. 8 101201 8 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 11.29%/22.59%/33.88% Physical DMG based on the number of Red Orbs pinged. 9 101201 9 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 11.76%/23.53%/35.29% Physical DMG based on the number of Red Orbs pinged. 10 101201 10 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 12.24%/24.47%/36.71% Physical DMG based on the number of Red Orbs pinged. 11 101201 11 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 12.71%/25.41%/38.12% Physical DMG based on the number of Red Orbs pinged. 12 101201 12 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 13.18%/26.35%/39.53% Physical DMG based on the number of Red Orbs pinged. 13 101201 13 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 13.65%/27.29%/40.94% Physical DMG based on the number of Red Orbs pinged. 14 101201 14 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 14.12%/28.24%/42.35% Physical DMG based on the number of Red Orbs pinged. 15 101201 15 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 14.59%/29.18%/43.76% Physical DMG based on the number of Red Orbs pinged. 16 101201 16 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 15.06%/30.12%/45.18% Physical DMG based on the number of Red Orbs pinged. 17 101201 17 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 15.53%/31.06%/46.59% Physical DMG based on the number of Red Orbs pinged. 18 101201 18 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 16%/32%/48% Physical DMG based on the number of Red Orbs pinged. 19 101201 19 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 16.47%/32.94%/49.41% Physical DMG based on the number of Red Orbs pinged. 20 101201 20 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 16.94%/33.88%/50.82% Physical DMG based on the number of Red Orbs pinged. 21 101201 21 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 17.41%/34.82%/52.24% Physical DMG based on the number of Red Orbs pinged. 22 101201 22 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 17.88%/35.76%/53.65% Physical DMG based on the number of Red Orbs pinged. 23 101201 23 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 18.35%/36.71%/55.06% Physical DMG based on the number of Red Orbs pinged. 24 101201 24 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 18.82%/37.65%/56.47% Physical DMG based on the number of Red Orbs pinged. 25 101201 25 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 19.29%/38.59%/57.88% Physical DMG based on the number of Red Orbs pinged. 26 101201 26 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 19.76%/39.53%/59.29% Physical DMG based on the number of Red Orbs pinged. 27 101201 27 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 20.24%/40.47%/60.71% Physical DMG based on the number of Red Orbs pinged. 28 101201 28 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 20.71%/41.41%/62.12% Physical DMG based on the number of Red Orbs pinged. 29 101201 29 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 21.18%/42.35%/63.53% Physical DMG based on the number of Red Orbs pinged. 30 101201 30 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 21.65%/43.29%/64.94% Physical DMG based on the number of Red Orbs pinged. 31 101201 31 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 22.12%/44.24%/66.35% Physical DMG based on the number of Red Orbs pinged. 32 101201 32 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 22.59%/45.18%/67.76% Physical DMG based on the number of Red Orbs pinged. 33 101201 33 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 23.06%/46.12%/69.18% Physical DMG based on the number of Red Orbs pinged. 34 101201 34 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 23.53%/47.06%/70.59% Physical DMG based on the number of Red Orbs pinged. 35 101201 35 Precise Shots Assets/Product/Texture/Image/IconSkill/R2lihong1.png Red Orb Red Orb: Ping Red Orb Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill. Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals 24%/48%/72% Physical DMG based on the number of Red Orbs pinged. 36 101206 1 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 50%/75%/100% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 6%/12%/18% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 6% Extra Fire DMG (this effect triggers up to once every 0.1s). 37 101206 2 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 52.94%/79.41%/105.88% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 6.35%/12.71%/19.06% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 6.35% Extra Fire DMG (this effect triggers up to once every 0.1s). 38 101206 3 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 55.88%/83.82%/111.76% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 6.71%/13.41%/20.12% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 6.71% Extra Fire DMG (this effect triggers up to once every 0.1s). 39 101206 4 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 58.82%/88.24%/117.65% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 7.06%/14.12%/21.18% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 7.06% Extra Fire DMG (this effect triggers up to once every 0.1s). 40 101206 5 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 61.76%/92.65%/123.53% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 7.41%/14.82%/22.24% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 7.41% Extra Fire DMG (this effect triggers up to once every 0.1s). 41 101206 6 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 64.71%/97.06%/129.41% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 7.76%/15.53%/23.29% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 7.76% Extra Fire DMG (this effect triggers up to once every 0.1s). 42 101206 7 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 67.65%/101.47%/135.29% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 8.12%/16.24%/24.35% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 8.12% Extra Fire DMG (this effect triggers up to once every 0.1s). 43 101206 8 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 70.59%/105.88%/141.18% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 8.47%/16.94%/25.41% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 8.47% Extra Fire DMG (this effect triggers up to once every 0.1s). 44 101206 9 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 73.53%/110.29%/147.06% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 8.82%/17.65%/26.47% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 8.82% Extra Fire DMG (this effect triggers up to once every 0.1s). 45 101206 10 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 76.47%/114.71%/152.94% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 9.18%/18.35%/27.53% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 9.18% Extra Fire DMG (this effect triggers up to once every 0.1s). 46 101206 11 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 79.41%/119.12%/158.82% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 9.53%/19.06%/28.59% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 9.53% Extra Fire DMG (this effect triggers up to once every 0.1s). 47 101206 12 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 82.35%/123.53%/164.71% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 9.88%/19.76%/29.65% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 9.88% Extra Fire DMG (this effect triggers up to once every 0.1s). 48 101206 13 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 85.29%/127.94%/170.59% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 10.24%/20.47%/30.71% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 10.24% Extra Fire DMG (this effect triggers up to once every 0.1s). 49 101206 14 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 88.24%/132.35%/176.47% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 10.59%/21.18%/31.76% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 10.59% Extra Fire DMG (this effect triggers up to once every 0.1s). 50 101206 15 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 91.18%/136.76%/182.35% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 10.94%/21.88%/32.82% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 10.94% Extra Fire DMG (this effect triggers up to once every 0.1s). 51 101206 16 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 94.12%/141.18%/188.24% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 11.29%/22.59%/33.88% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 11.29% Extra Fire DMG (this effect triggers up to once every 0.1s). 52 101206 17 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 97.06%/145.59%/194.12% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 11.65%/23.29%/34.94% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 11.65% Extra Fire DMG (this effect triggers up to once every 0.1s). 53 101206 18 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 100%/150%/200% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 12%/24%/36% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 12% Extra Fire DMG (this effect triggers up to once every 0.1s). 54 101206 19 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 102.94%/154.41%/205.88% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 12.35%/24.71%/37.06% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 12.35% Extra Fire DMG (this effect triggers up to once every 0.1s). 55 101206 20 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 105.88%/158.82%/211.76% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 12.71%/25.41%/38.12% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 12.71% Extra Fire DMG (this effect triggers up to once every 0.1s). 56 101206 21 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 108.82%/163.24%/217.65% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 13.06%/26.12%/39.18% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 13.06% Extra Fire DMG (this effect triggers up to once every 0.1s). 57 101206 22 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 111.76%/167.65%/223.53% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 13.41%/26.82%/40.24% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 13.41% Extra Fire DMG (this effect triggers up to once every 0.1s). 58 101206 23 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 114.71%/172.06%/229.41% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 13.76%/27.53%/41.29% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 13.76% Extra Fire DMG (this effect triggers up to once every 0.1s). 59 101206 24 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 117.65%/176.47%/235.29% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 14.12%/28.24%/42.35% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 14.12% Extra Fire DMG (this effect triggers up to once every 0.1s). 60 101206 25 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 120.59%/180.88%/241.18% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 14.47%/28.94%/43.41% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 14.47% Extra Fire DMG (this effect triggers up to once every 0.1s). 61 101206 26 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 123.53%/185.29%/247.06% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 14.82%/29.65%/44.47% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 14.82% Extra Fire DMG (this effect triggers up to once every 0.1s). 62 101206 27 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 126.47%/189.71%/252.94% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 15.18%/30.35%/45.53% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 15.18% Extra Fire DMG (this effect triggers up to once every 0.1s). 63 101206 28 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 129.41%/194.12%/258.82% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 15.53%/31.06%/46.59% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 15.53% Extra Fire DMG (this effect triggers up to once every 0.1s). 64 101206 29 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 132.35%/198.53%/264.71% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 15.88%/31.76%/47.65% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 15.88% Extra Fire DMG (this effect triggers up to once every 0.1s). 65 101206 30 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 135.29%/202.94%/270.59% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 16.24%/32.47%/48.71% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 16.24% Extra Fire DMG (this effect triggers up to once every 0.1s). 66 101206 31 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 138.24%/207.35%/276.47% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 16.59%/33.18%/49.76% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 16.59% Extra Fire DMG (this effect triggers up to once every 0.1s). 67 101206 32 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 141.18%/211.76%/282.35% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 16.94%/33.88%/50.82% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 16.94% Extra Fire DMG (this effect triggers up to once every 0.1s). 68 101206 33 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 144.12%/216.18%/288.24% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 17.29%/34.59%/51.88% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 17.29% Extra Fire DMG (this effect triggers up to once every 0.1s). 69 101206 34 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 147.06%/220.59%/294.12% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 17.65%/35.29%/52.94% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 17.65% Extra Fire DMG (this effect triggers up to once every 0.1s). 70 101206 35 Infernal Shot Assets/Product/Texture/Image/IconSkill/R2lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG. Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals 150%/225%/300% Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts 3/4/5s and deals 18%/36%/54% Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them 18% Extra Fire DMG (this effect triggers up to once every 0.1s). 71 101211 1 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 100%/200%/300% Physical DMG based on the number of Blue Orbs pinged. 72 101211 2 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of Blue Orbs pinged. 73 101211 3 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 111.76%/223.53%/335.29% Physical DMG based on the number of Blue Orbs pinged. 74 101211 4 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 117.65%/235.29%/352.94% Physical DMG based on the number of Blue Orbs pinged. 75 101211 5 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of Blue Orbs pinged. 76 101211 6 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 129.41%/258.82%/388.24% Physical DMG based on the number of Blue Orbs pinged. 77 101211 7 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 135.29%/270.59%/405.88% Physical DMG based on the number of Blue Orbs pinged. 78 101211 8 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of Blue Orbs pinged. 79 101211 9 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 147.06%/294.12%/441.18% Physical DMG based on the number of Blue Orbs pinged. 80 101211 10 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 152.94%/305.88%/458.82% Physical DMG based on the number of Blue Orbs pinged. 81 101211 11 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 158.82%/317.65%/476.47% Physical DMG based on the number of Blue Orbs pinged. 82 101211 12 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 164.71%/329.41%/494.12% Physical DMG based on the number of Blue Orbs pinged. 83 101211 13 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 170.59%/341.18%/511.76% Physical DMG based on the number of Blue Orbs pinged. 84 101211 14 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of Blue Orbs pinged. 85 101211 15 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 182.35%/364.71%/547.06% Physical DMG based on the number of Blue Orbs pinged. 86 101211 16 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 188.24%/376.47%/564.71% Physical DMG based on the number of Blue Orbs pinged. 87 101211 17 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of Blue Orbs pinged. 88 101211 18 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 200%/400%/600% Physical DMG based on the number of Blue Orbs pinged. 89 101211 19 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 205.88%/411.76%/617.65% Physical DMG based on the number of Blue Orbs pinged. 90 101211 20 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of Blue Orbs pinged. 91 101211 21 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 217.65%/435.29%/652.94% Physical DMG based on the number of Blue Orbs pinged. 92 101211 22 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 223.53%/447.06%/670.59% Physical DMG based on the number of Blue Orbs pinged. 93 101211 23 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 229.41%/458.82%/688.24% Physical DMG based on the number of Blue Orbs pinged. 94 101211 24 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 235.29%/470.59%/705.88% Physical DMG based on the number of Blue Orbs pinged. 95 101211 25 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 241.18%/482.35%/723.53% Physical DMG based on the number of Blue Orbs pinged. 96 101211 26 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 247.06%/494.12%/741.18% Physical DMG based on the number of Blue Orbs pinged. 97 101211 27 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 252.94%/505.88%/758.82% Physical DMG based on the number of Blue Orbs pinged. 98 101211 28 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 258.82%/517.65%/776.47% Physical DMG based on the number of Blue Orbs pinged. 99 101211 29 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 264.71%/529.41%/794.12% Physical DMG based on the number of Blue Orbs pinged. 100 101211 30 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 270.59%/541.18%/811.76% Physical DMG based on the number of Blue Orbs pinged. 101 101211 31 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 276.47%/552.94%/829.41% Physical DMG based on the number of Blue Orbs pinged. 102 101211 32 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 282.35%/564.71%/847.06% Physical DMG based on the number of Blue Orbs pinged. 103 101211 33 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 288.24%/576.47%/864.71% Physical DMG based on the number of Blue Orbs pinged. 104 101211 34 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 294.12%/588.24%/882.35% Physical DMG based on the number of Blue Orbs pinged. 105 101211 35 Magnetic Shot Assets/Product/Texture/Image/IconSkill/R2lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an explosive round at the target, dealing Physical DMG. Fires an explosive round at the target, dealing Physical DMG.\n- Deals 300%/600%/900% Physical DMG based on the number of Blue Orbs pinged. 106 101216 1 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 440% Physical DMG in total. 107 101216 2 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 465.88% Physical DMG in total. 108 101216 3 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 491.76% Physical DMG in total. 109 101216 4 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 517.65% Physical DMG in total. 110 101216 5 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 543.53% Physical DMG in total. 111 101216 6 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 569.41% Physical DMG in total. 112 101216 7 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 595.29% Physical DMG in total. 113 101216 8 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 621.18% Physical DMG in total. 114 101216 9 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 647.06% Physical DMG in total. 115 101216 10 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 672.94% Physical DMG in total. 116 101216 11 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 698.82% Physical DMG in total. 117 101216 12 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 724.71% Physical DMG in total. 118 101216 13 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 750.59% Physical DMG in total. 119 101216 14 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 776.47% Physical DMG in total. 120 101216 15 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 802.35% Physical DMG in total. 121 101216 16 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 828.24% Physical DMG in total. 122 101216 17 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 854.12% Physical DMG in total. 123 101216 18 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 880% Physical DMG in total. 124 101216 19 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 905.88% Physical DMG in total. 125 101216 20 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 931.76% Physical DMG in total. 126 101216 21 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 957.65% Physical DMG in total. 127 101216 22 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 983.53% Physical DMG in total. 128 101216 23 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 1009.41% Physical DMG in total. 129 101216 24 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 1035.29% Physical DMG in total. 130 101216 25 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 1061.18% Physical DMG in total. 131 101216 26 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 1087.06% Physical DMG in total. 132 101216 27 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 1112.94% Physical DMG in total. 133 101216 28 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 1138.82% Physical DMG in total. 134 101216 29 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 1164.71% Physical DMG in total. 135 101216 30 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 1190.59% Physical DMG in total. 136 101216 31 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 1216.47% Physical DMG in total. 137 101216 32 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 1242.35% Physical DMG in total. 138 101216 33 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 1268.24% Physical DMG in total. 139 101216 34 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 1294.12% Physical DMG in total. 140 101216 35 Shooting Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutive shots, dealing Physical DMG. Fires consecutive shots, dealing Physical DMG.\n- Deals 1320% Physical DMG in total. 141 101217 1 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 400% Physical DMG in total and 600% Fire DMG. 142 101217 2 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 423.53% Physical DMG in total and 635.29% Fire DMG. 143 101217 3 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 447.06% Physical DMG in total and 670.59% Fire DMG. 144 101217 4 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 470.59% Physical DMG in total and 705.88% Fire DMG. 145 101217 5 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 494.12% Physical DMG in total and 741.18% Fire DMG. 146 101217 6 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 517.65% Physical DMG in total and 776.47% Fire DMG. 147 101217 7 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 541.18% Physical DMG in total and 811.76% Fire DMG. 148 101217 8 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 564.71% Physical DMG in total and 847.06% Fire DMG. 149 101217 9 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 588.24% Physical DMG in total and 882.35% Fire DMG. 150 101217 10 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 611.76% Physical DMG in total and 917.65% Fire DMG. 151 101217 11 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 635.29% Physical DMG in total and 952.94% Fire DMG. 152 101217 12 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 658.82% Physical DMG in total and 988.24% Fire DMG. 153 101217 13 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 682.35% Physical DMG in total and 1023.53% Fire DMG. 154 101217 14 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 705.88% Physical DMG in total and 1058.82% Fire DMG. 155 101217 15 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 729.41% Physical DMG in total and 1094.12% Fire DMG. 156 101217 16 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 752.94% Physical DMG in total and 1129.41% Fire DMG. 157 101217 17 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 776.47% Physical DMG in total and 1164.71% Fire DMG. 158 101217 18 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 800% Physical DMG in total and 1200% Fire DMG. 159 101217 19 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 823.53% Physical DMG in total and 1235.29% Fire DMG. 160 101217 20 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 847.06% Physical DMG in total and 1270.59% Fire DMG. 161 101217 21 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 870.59% Physical DMG in total and 1305.88% Fire DMG. 162 101217 22 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 894.12% Physical DMG in total and 1341.18% Fire DMG. 163 101217 23 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 917.65% Physical DMG in total and 1376.47% Fire DMG. 164 101217 24 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 941.18% Physical DMG in total and 1411.76% Fire DMG. 165 101217 25 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 964.71% Physical DMG in total and 1447.06% Fire DMG. 166 101217 26 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 988.24% Physical DMG in total and 1482.35% Fire DMG. 167 101217 27 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 1011.76% Physical DMG in total and 1517.65% Fire DMG. 168 101217 28 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 1035.29% Physical DMG in total and 1552.94% Fire DMG. 169 101217 29 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 1058.82% Physical DMG in total and 1588.24% Fire DMG. 170 101217 30 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 1082.35% Physical DMG in total and 1623.53% Fire DMG. 171 101217 31 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 1105.88% Physical DMG in total and 1658.82% Fire DMG. 172 101217 32 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 1129.41% Physical DMG in total and 1694.12% Fire DMG. 173 101217 33 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 1152.94% Physical DMG in total and 1729.41% Fire DMG. 174 101217 34 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 1176.47% Physical DMG in total and 1764.71% Fire DMG. 175 101217 35 Signature - 360° Shooting Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot. Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals 1200% Physical DMG in total and 1800% Fire DMG. 176 101218 1 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 165% Physical DMG.\n- Electrocuted targets take 10% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 177 101218 2 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 174.71% Physical DMG.\n- Electrocuted targets take 10.59% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 178 101218 3 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 184.41% Physical DMG.\n- Electrocuted targets take 11.18% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 179 101218 4 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 194.12% Physical DMG.\n- Electrocuted targets take 11.76% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 180 101218 5 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 203.82% Physical DMG.\n- Electrocuted targets take 12.35% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 181 101218 6 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 213.53% Physical DMG.\n- Electrocuted targets take 12.94% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 182 101218 7 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 223.24% Physical DMG.\n- Electrocuted targets take 13.53% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 183 101218 8 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 232.94% Physical DMG.\n- Electrocuted targets take 14.12% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 184 101218 9 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 242.65% Physical DMG.\n- Electrocuted targets take 14.71% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 185 101218 10 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 252.35% Physical DMG.\n- Electrocuted targets take 15.29% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 186 101218 11 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 262.06% Physical DMG.\n- Electrocuted targets take 15.88% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 187 101218 12 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 271.76% Physical DMG.\n- Electrocuted targets take 16.47% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 188 101218 13 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 281.47% Physical DMG.\n- Electrocuted targets take 17.06% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 189 101218 14 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 291.18% Physical DMG.\n- Electrocuted targets take 17.65% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 190 101218 15 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 300.88% Physical DMG.\n- Electrocuted targets take 18.24% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 191 101218 16 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 310.59% Physical DMG.\n- Electrocuted targets take 18.82% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 192 101218 17 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 320.29% Physical DMG.\n- Electrocuted targets take 19.41% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 193 101218 18 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 330% Physical DMG.\n- Electrocuted targets take 20% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 194 101218 19 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 339.71% Physical DMG.\n- Electrocuted targets take 20.59% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 195 101218 20 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 349.41% Physical DMG.\n- Electrocuted targets take 21.18% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 196 101218 21 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 359.12% Physical DMG.\n- Electrocuted targets take 21.76% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 197 101218 22 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 368.82% Physical DMG.\n- Electrocuted targets take 22.35% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 198 101218 23 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 378.53% Physical DMG.\n- Electrocuted targets take 22.94% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 199 101218 24 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 388.24% Physical DMG.\n- Electrocuted targets take 23.53% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 200 101218 25 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 397.94% Physical DMG.\n- Electrocuted targets take 24.12% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 201 101218 26 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 407.65% Physical DMG.\n- Electrocuted targets take 24.71% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 202 101218 27 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 417.35% Physical DMG.\n- Electrocuted targets take 25.29% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 203 101218 28 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 427.06% Physical DMG.\n- Electrocuted targets take 25.88% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 204 101218 29 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 436.76% Physical DMG.\n- Electrocuted targets take 26.47% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 205 101218 30 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 446.47% Physical DMG.\n- Electrocuted targets take 27.06% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 206 101218 31 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 456.18% Physical DMG.\n- Electrocuted targets take 27.65% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 207 101218 32 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 465.88% Physical DMG.\n- Electrocuted targets take 28.24% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 208 101218 33 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 475.59% Physical DMG.\n- Electrocuted targets take 28.82% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 209 101218 34 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 485.29% Physical DMG.\n- Electrocuted targets take 29.41% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 210 101218 35 360° Shooting - Rapid Fire Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked. Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with Electrocute, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal 495% Physical DMG.\n- Electrocuted targets take 30% Extra Physical DMG when being attacked over the next 5s. This effect can be triggered up to 15 times while it lasts. 211 101221 1 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 20% Fire DMG to enemies in the area. 212 101221 2 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 21.18% Fire DMG to enemies in the area. 213 101221 3 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 22.35% Fire DMG to enemies in the area. 214 101221 4 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 23.53% Fire DMG to enemies in the area. 215 101221 5 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 24.71% Fire DMG to enemies in the area. 216 101221 6 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 25.88% Fire DMG to enemies in the area. 217 101221 7 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 27.06% Fire DMG to enemies in the area. 218 101221 8 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 28.24% Fire DMG to enemies in the area. 219 101221 9 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 29.41% Fire DMG to enemies in the area. 220 101221 10 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 30.59% Fire DMG to enemies in the area. 221 101221 11 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 31.76% Fire DMG to enemies in the area. 222 101221 12 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 32.94% Fire DMG to enemies in the area. 223 101221 13 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 34.12% Fire DMG to enemies in the area. 224 101221 14 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 35.29% Fire DMG to enemies in the area. 225 101221 15 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 36.47% Fire DMG to enemies in the area. 226 101221 16 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 37.65% Fire DMG to enemies in the area. 227 101221 17 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 38.82% Fire DMG to enemies in the area. 228 101221 18 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 40% Fire DMG to enemies in the area. 229 101221 19 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 41.18% Fire DMG to enemies in the area. 230 101221 20 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 42.35% Fire DMG to enemies in the area. 231 101221 21 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 43.53% Fire DMG to enemies in the area. 232 101221 22 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 44.71% Fire DMG to enemies in the area. 233 101221 23 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 45.88% Fire DMG to enemies in the area. 234 101221 24 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 47.06% Fire DMG to enemies in the area. 235 101221 25 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 48.24% Fire DMG to enemies in the area. 236 101221 26 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 49.41% Fire DMG to enemies in the area. 237 101221 27 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 50.59% Fire DMG to enemies in the area. 238 101221 28 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 51.76% Fire DMG to enemies in the area. 239 101221 29 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 52.94% Fire DMG to enemies in the area. 240 101221 30 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 54.12% Fire DMG to enemies in the area. 241 101221 31 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 55.29% Fire DMG to enemies in the area. 242 101221 32 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 56.47% Fire DMG to enemies in the area. 243 101221 33 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 57.65% Fire DMG to enemies in the area. 244 101221 34 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 58.82% Fire DMG to enemies in the area. 245 101221 35 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 60% Fire DMG to enemies in the area. 246 101222 0 Leader - Riot of Color Assets/Product/Texture/Image/IconSkill/R2liA1.png Leader Skill Leader Skill Increases Physical DMG and Elemental DMG of all members. Increases Physical DMG of all members by 5% and Elemental DMG of all members by 5%. 247 101222 1 Leader - Riot of Color Assets/Product/Texture/Image/IconSkill/R2liA1.png Leader Skill Leader Skill Increases Physical DMG and Elemental DMG of all members. Increases Physical DMG of all members by 5% and Elemental DMG of all members by 5%. 248 101223 1 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. 249 101223 2 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. 250 101223 3 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. 251 101223 4 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. 252 101223 5 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. 253 101223 6 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. 254 101223 7 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. 255 101223 8 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. 256 101223 9 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. 257 101223 10 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. 258 101223 11 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. 259 101223 12 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. 260 101223 13 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. 261 101223 14 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. 262 101223 15 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. 263 101223 16 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. 264 101223 17 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. 265 101223 18 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. 266 101223 19 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. 267 101223 20 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. 268 101223 21 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. 269 101223 22 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. 270 101223 23 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. 271 101223 24 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. 272 101223 25 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. 273 101223 26 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. 274 101223 27 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. 275 101223 28 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. 276 101223 29 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. 277 101223 30 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. 278 101223 31 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. 279 101223 32 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. 280 101223 33 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. 281 101223 34 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. 282 101223 35 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. 283 101227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Ultima Awaken: Awaken the character's Ultima Rank Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 284 101227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Ultima Awaken: Awaken the character's Ultima Rank Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 285 101224 0 Landing Prediction - Lightning Assets/Product/Texture/Image/IconSkill/R2liS1.png SS Rank Passive Skill SS Rank: Passive When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases. When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%. 286 101224 1 Landing Prediction - Lightning Assets/Product/Texture/Image/IconSkill/R2liS1.png SS Rank Passive Skill SS Rank: Passive When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases. When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%. 287 101225 0 Landing Prediction - Flame Assets/Product/Texture/Image/IconSkill/R2liSS1.png SSS Rank Passive Skill SSS Rank: Passive Extra DMG Bonus increases before taking any damage. Extra DMG Bonus increases by 15% before taking any damage. This effect has a 10s cooldown. 288 101225 1 Landing Prediction - Flame Assets/Product/Texture/Image/IconSkill/R2liSS1.png SSS Rank Passive Skill SSS Rank: Passive Extra DMG Bonus increases before taking any damage. Extra DMG Bonus increases by 15% before taking any damage. This effect has a 10s cooldown. 289 101226 0 Enhanced Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2liSSS1.png SSS+ Rank Passive Skill SSS+ Rank: Passive Extra DMG Bonus of Core Passive - Controlling Bullet increases. Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%. 290 101226 1 Enhanced Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2liSSS1.png SSS+ Rank Passive Skill SSS+ Rank: Passive Extra DMG Bonus of Core Passive - Controlling Bullet increases. Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%. 291 102101 1 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 133.36%/266.66%/400% Physical DMG based on the number of orbs pinged. 292 102101 2 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 141.2%/282.35%/423.53% Physical DMG based on the number of orbs pinged. 293 102101 3 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 149.05%/298.03%/447.06% Physical DMG based on the number of orbs pinged. 294 102101 4 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 156.89%/313.72%/470.59% Physical DMG based on the number of orbs pinged. 295 102101 5 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 164.74%/329.4%/494.12% Physical DMG based on the number of orbs pinged. 296 102101 6 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 172.58%/345.09%/517.65% Physical DMG based on the number of orbs pinged. 297 102101 7 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 180.43%/360.78%/541.18% Physical DMG based on the number of orbs pinged. 298 102101 8 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 188.27%/376.46%/564.71% Physical DMG based on the number of orbs pinged. 299 102101 9 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 196.12%/392.15%/588.24% Physical DMG based on the number of orbs pinged. 300 102101 10 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 203.96%/407.83%/611.76% Physical DMG based on the number of orbs pinged. 301 102101 11 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 211.81%/423.52%/635.29% Physical DMG based on the number of orbs pinged. 302 102101 12 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 219.65%/439.2%/658.82% Physical DMG based on the number of orbs pinged. 303 102101 13 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 227.5%/454.89%/682.35% Physical DMG based on the number of orbs pinged. 304 102101 14 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 235.34%/470.58%/705.88% Physical DMG based on the number of orbs pinged. 305 102101 15 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 243.19%/486.26%/729.41% Physical DMG based on the number of orbs pinged. 306 102101 16 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 251.03%/501.95%/752.94% Physical DMG based on the number of orbs pinged. 307 102101 17 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 258.88%/517.63%/776.47% Physical DMG based on the number of orbs pinged. 308 102101 18 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 266.72%/533.32%/800% Physical DMG based on the number of orbs pinged. 309 102101 19 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 274.56%/549.01%/823.53% Physical DMG based on the number of orbs pinged. 310 102101 20 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 282.41%/564.69%/847.06% Physical DMG based on the number of orbs pinged. 311 102101 21 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 290.25%/580.38%/870.59% Physical DMG based on the number of orbs pinged. 312 102101 22 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 298.1%/596.06%/894.12% Physical DMG based on the number of orbs pinged. 313 102101 23 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 305.94%/611.75%/917.65% Physical DMG based on the number of orbs pinged. 314 102101 24 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 313.79%/627.44%/941.18% Physical DMG based on the number of orbs pinged. 315 102101 25 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 321.63%/643.12%/964.71% Physical DMG based on the number of orbs pinged. 316 102101 26 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 329.48%/658.81%/988.24% Physical DMG based on the number of orbs pinged. 317 102101 27 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 337.32%/674.49%/1011.76% Physical DMG based on the number of orbs pinged. 318 102101 28 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 345.17%/690.18%/1035.29% Physical DMG based on the number of orbs pinged. 319 102101 29 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 353.01%/705.86%/1058.82% Physical DMG based on the number of orbs pinged. 320 102101 30 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 360.86%/721.55%/1082.35% Physical DMG based on the number of orbs pinged. 321 102101 31 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 368.7%/737.24%/1105.88% Physical DMG based on the number of orbs pinged. 322 102101 32 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 376.55%/752.92%/1129.41% Physical DMG based on the number of orbs pinged. 323 102101 33 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 384.39%/768.61%/1152.94% Physical DMG based on the number of orbs pinged. 324 102101 34 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 392.24%/784.29%/1176.47% Physical DMG based on the number of orbs pinged. 325 102101 35 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 400.08%/799.98%/1200% Physical DMG based on the number of orbs pinged. 326 102106 1 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 75%/150%/225% Physical DMG based on the number of orbs pinged. 327 102106 2 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 79.41%/158.82%/238.24% Physical DMG based on the number of orbs pinged. 328 102106 3 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 83.82%/167.65%/251.47% Physical DMG based on the number of orbs pinged. 329 102106 4 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 88.24%/176.47%/264.71% Physical DMG based on the number of orbs pinged. 330 102106 5 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 92.65%/185.29%/277.94% Physical DMG based on the number of orbs pinged. 331 102106 6 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 97.06%/194.12%/291.18% Physical DMG based on the number of orbs pinged. 332 102106 7 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 101.47%/202.94%/304.41% Physical DMG based on the number of orbs pinged. 333 102106 8 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged. 334 102106 9 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 110.29%/220.59%/330.88% Physical DMG based on the number of orbs pinged. 335 102106 10 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 114.71%/229.41%/344.12% Physical DMG based on the number of orbs pinged. 336 102106 11 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 119.12%/238.24%/357.35% Physical DMG based on the number of orbs pinged. 337 102106 12 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged. 338 102106 13 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 127.94%/255.88%/383.82% Physical DMG based on the number of orbs pinged. 339 102106 14 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged. 340 102106 15 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 136.76%/273.53%/410.29% Physical DMG based on the number of orbs pinged. 341 102106 16 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged. 342 102106 17 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 145.59%/291.18%/436.76% Physical DMG based on the number of orbs pinged. 343 102106 18 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 150%/300%/450% Physical DMG based on the number of orbs pinged. 344 102106 19 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 154.41%/308.82%/463.24% Physical DMG based on the number of orbs pinged. 345 102106 20 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged. 346 102106 21 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 163.24%/326.47%/489.71% Physical DMG based on the number of orbs pinged. 347 102106 22 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 167.65%/335.29%/502.94% Physical DMG based on the number of orbs pinged. 348 102106 23 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 172.06%/344.12%/516.18% Physical DMG based on the number of orbs pinged. 349 102106 24 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged. 350 102106 25 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 180.88%/361.76%/542.65% Physical DMG based on the number of orbs pinged. 351 102106 26 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 185.29%/370.59%/555.88% Physical DMG based on the number of orbs pinged. 352 102106 27 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 189.71%/379.41%/569.12% Physical DMG based on the number of orbs pinged. 353 102106 28 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged. 354 102106 29 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 198.53%/397.06%/595.59% Physical DMG based on the number of orbs pinged. 355 102106 30 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 202.94%/405.88%/608.82% Physical DMG based on the number of orbs pinged. 356 102106 31 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 207.35%/414.71%/622.06% Physical DMG based on the number of orbs pinged. 357 102106 32 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged. 358 102106 33 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 216.18%/432.35%/648.53% Physical DMG based on the number of orbs pinged. 359 102106 34 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 220.59%/441.18%/661.76% Physical DMG based on the number of orbs pinged. 360 102106 35 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 225%/450%/675% Physical DMG based on the number of orbs pinged. 361 102111 1 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 50%/100%/150% Physical DMG based on the number of orbs pinged.\n- Deals extra 5%/7.5%/10% Fire DMG for 4/4/6s based on the number of orbs pinged. 362 102111 2 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 52.94%/105.88%/158.82% Physical DMG based on the number of orbs pinged.\n- Deals extra 5.29%/7.94%/10.59% Fire DMG for 4/4/6s based on the number of orbs pinged. 363 102111 3 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 55.88%/111.76%/167.65% Physical DMG based on the number of orbs pinged.\n- Deals extra 5.59%/8.38%/11.18% Fire DMG for 4/4/6s based on the number of orbs pinged. 364 102111 4 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged.\n- Deals extra 5.88%/8.82%/11.76% Fire DMG for 4/4/6s based on the number of orbs pinged. 365 102111 5 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 61.76%/123.53%/185.29% Physical DMG based on the number of orbs pinged.\n- Deals extra 6.18%/9.26%/12.35% Fire DMG for 4/4/6s based on the number of orbs pinged. 366 102111 6 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 64.71%/129.41%/194.12% Physical DMG based on the number of orbs pinged.\n- Deals extra 6.47%/9.71%/12.94% Fire DMG for 4/4/6s based on the number of orbs pinged. 367 102111 7 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 67.65%/135.29%/202.94% Physical DMG based on the number of orbs pinged.\n- Deals extra 6.76%/10.15%/13.53% Fire DMG for 4/4/6s based on the number of orbs pinged. 368 102111 8 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 70.59%/141.18%/211.76% Physical DMG based on the number of orbs pinged.\n- Deals extra 7.06%/10.59%/14.12% Fire DMG for 4/4/6s based on the number of orbs pinged. 369 102111 9 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 73.53%/147.06%/220.59% Physical DMG based on the number of orbs pinged.\n- Deals extra 7.35%/11.03%/14.71% Fire DMG for 4/4/6s based on the number of orbs pinged. 370 102111 10 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 76.47%/152.94%/229.41% Physical DMG based on the number of orbs pinged.\n- Deals extra 7.65%/11.47%/15.29% Fire DMG for 4/4/6s based on the number of orbs pinged. 371 102111 11 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 79.41%/158.82%/238.24% Physical DMG based on the number of orbs pinged.\n- Deals extra 7.94%/11.91%/15.88% Fire DMG for 4/4/6s based on the number of orbs pinged. 372 102111 12 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 82.35%/164.71%/247.06% Physical DMG based on the number of orbs pinged.\n- Deals extra 8.24%/12.35%/16.47% Fire DMG for 4/4/6s based on the number of orbs pinged. 373 102111 13 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 85.29%/170.59%/255.88% Physical DMG based on the number of orbs pinged.\n- Deals extra 8.53%/12.79%/17.06% Fire DMG for 4/4/6s based on the number of orbs pinged. 374 102111 14 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 88.24%/176.47%/264.71% Physical DMG based on the number of orbs pinged.\n- Deals extra 8.82%/13.24%/17.65% Fire DMG for 4/4/6s based on the number of orbs pinged. 375 102111 15 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 91.18%/182.35%/273.53% Physical DMG based on the number of orbs pinged.\n- Deals extra 9.12%/13.68%/18.24% Fire DMG for 4/4/6s based on the number of orbs pinged. 376 102111 16 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 94.12%/188.24%/282.35% Physical DMG based on the number of orbs pinged.\n- Deals extra 9.41%/14.12%/18.82% Fire DMG for 4/4/6s based on the number of orbs pinged. 377 102111 17 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 97.06%/194.12%/291.18% Physical DMG based on the number of orbs pinged.\n- Deals extra 9.71%/14.56%/19.41% Fire DMG for 4/4/6s based on the number of orbs pinged. 378 102111 18 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 100%/200%/300% Physical DMG based on the number of orbs pinged.\n- Deals extra 10%/15%/20% Fire DMG for 4/4/6s based on the number of orbs pinged. 379 102111 19 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 102.94%/205.88%/308.82% Physical DMG based on the number of orbs pinged.\n- Deals extra 10.29%/15.44%/20.59% Fire DMG for 4/4/6s based on the number of orbs pinged. 380 102111 20 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged.\n- Deals extra 10.59%/15.88%/21.18% Fire DMG for 4/4/6s based on the number of orbs pinged. 381 102111 21 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 108.82%/217.65%/326.47% Physical DMG based on the number of orbs pinged.\n- Deals extra 10.88%/16.32%/21.76% Fire DMG for 4/4/6s based on the number of orbs pinged. 382 102111 22 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged.\n- Deals extra 11.18%/16.76%/22.35% Fire DMG for 4/4/6s based on the number of orbs pinged. 383 102111 23 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 114.71%/229.41%/344.12% Physical DMG based on the number of orbs pinged.\n- Deals extra 11.47%/17.21%/22.94% Fire DMG for 4/4/6s based on the number of orbs pinged. 384 102111 24 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged.\n- Deals extra 11.76%/17.65%/23.53% Fire DMG for 4/4/6s based on the number of orbs pinged. 385 102111 25 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 120.59%/241.18%/361.76% Physical DMG based on the number of orbs pinged.\n- Deals extra 12.06%/18.09%/24.12% Fire DMG for 4/4/6s based on the number of orbs pinged. 386 102111 26 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged.\n- Deals extra 12.35%/18.53%/24.71% Fire DMG for 4/4/6s based on the number of orbs pinged. 387 102111 27 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 126.47%/252.94%/379.41% Physical DMG based on the number of orbs pinged.\n- Deals extra 12.65%/18.97%/25.29% Fire DMG for 4/4/6s based on the number of orbs pinged. 388 102111 28 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged.\n- Deals extra 12.94%/19.41%/25.88% Fire DMG for 4/4/6s based on the number of orbs pinged. 389 102111 29 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged.\n- Deals extra 13.24%/19.85%/26.47% Fire DMG for 4/4/6s based on the number of orbs pinged. 390 102111 30 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged.\n- Deals extra 13.53%/20.29%/27.06% Fire DMG for 4/4/6s based on the number of orbs pinged. 391 102111 31 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 138.24%/276.47%/414.71% Physical DMG based on the number of orbs pinged.\n- Deals extra 13.82%/20.74%/27.65% Fire DMG for 4/4/6s based on the number of orbs pinged. 392 102111 32 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged.\n- Deals extra 14.12%/21.18%/28.24% Fire DMG for 4/4/6s based on the number of orbs pinged. 393 102111 33 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 144.12%/288.24%/432.35% Physical DMG based on the number of orbs pinged.\n- Deals extra 14.41%/21.62%/28.82% Fire DMG for 4/4/6s based on the number of orbs pinged. 394 102111 34 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged.\n- Deals extra 14.71%/22.06%/29.41% Fire DMG for 4/4/6s based on the number of orbs pinged. 395 102111 35 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 150%/300%/450% Physical DMG based on the number of orbs pinged.\n- Deals extra 15%/22.5%/30% Fire DMG for 4/4/6s based on the number of orbs pinged. 396 102116 1 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 270% Physical DMG in total. 397 102116 2 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 285.88% Physical DMG in total. 398 102116 3 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 301.76% Physical DMG in total. 399 102116 4 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 317.65% Physical DMG in total. 400 102116 5 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 333.53% Physical DMG in total. 401 102116 6 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 349.41% Physical DMG in total. 402 102116 7 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 365.29% Physical DMG in total. 403 102116 8 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 381.18% Physical DMG in total. 404 102116 9 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 397.06% Physical DMG in total. 405 102116 10 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 412.94% Physical DMG in total. 406 102116 11 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 428.82% Physical DMG in total. 407 102116 12 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 444.71% Physical DMG in total. 408 102116 13 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 460.59% Physical DMG in total. 409 102116 14 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 476.47% Physical DMG in total. 410 102116 15 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 492.35% Physical DMG in total. 411 102116 16 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 508.24% Physical DMG in total. 412 102116 17 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 524.12% Physical DMG in total. 413 102116 18 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 540% Physical DMG in total. 414 102116 19 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 555.88% Physical DMG in total. 415 102116 20 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 571.76% Physical DMG in total. 416 102116 21 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 587.65% Physical DMG in total. 417 102116 22 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 603.53% Physical DMG in total. 418 102116 23 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 619.41% Physical DMG in total. 419 102116 24 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 635.29% Physical DMG in total. 420 102116 25 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 651.18% Physical DMG in total. 421 102116 26 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 667.06% Physical DMG in total. 422 102116 27 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 682.94% Physical DMG in total. 423 102116 28 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 698.82% Physical DMG in total. 424 102116 29 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 714.71% Physical DMG in total. 425 102116 30 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 730.59% Physical DMG in total. 426 102116 31 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 746.47% Physical DMG in total. 427 102116 32 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 762.35% Physical DMG in total. 428 102116 33 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 778.24% Physical DMG in total. 429 102116 34 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 794.12% Physical DMG in total. 430 102116 35 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 810% Physical DMG in total. 431 102117 1 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 70% Physical DMG.\n- The heavy blow deals 500% Physical DMG. 432 102117 2 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 74.12% Physical DMG.\n- The heavy blow deals 529.41% Physical DMG. 433 102117 3 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 78.24% Physical DMG.\n- The heavy blow deals 558.82% Physical DMG. 434 102117 4 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 82.35% Physical DMG.\n- The heavy blow deals 588.24% Physical DMG. 435 102117 5 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 86.47% Physical DMG.\n- The heavy blow deals 617.65% Physical DMG. 436 102117 6 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 90.59% Physical DMG.\n- The heavy blow deals 647.06% Physical DMG. 437 102117 7 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 94.71% Physical DMG.\n- The heavy blow deals 676.47% Physical DMG. 438 102117 8 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 98.82% Physical DMG.\n- The heavy blow deals 705.88% Physical DMG. 439 102117 9 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 102.94% Physical DMG.\n- The heavy blow deals 735.29% Physical DMG. 440 102117 10 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 107.06% Physical DMG.\n- The heavy blow deals 764.71% Physical DMG. 441 102117 11 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 111.18% Physical DMG.\n- The heavy blow deals 794.12% Physical DMG. 442 102117 12 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 115.29% Physical DMG.\n- The heavy blow deals 823.53% Physical DMG. 443 102117 13 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 119.41% Physical DMG.\n- The heavy blow deals 852.94% Physical DMG. 444 102117 14 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 123.53% Physical DMG.\n- The heavy blow deals 882.35% Physical DMG. 445 102117 15 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 127.65% Physical DMG.\n- The heavy blow deals 911.76% Physical DMG. 446 102117 16 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 131.76% Physical DMG.\n- The heavy blow deals 941.18% Physical DMG. 447 102117 17 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 135.88% Physical DMG.\n- The heavy blow deals 970.59% Physical DMG. 448 102117 18 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 140% Physical DMG.\n- The heavy blow deals 1000% Physical DMG. 449 102117 19 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 144.12% Physical DMG.\n- The heavy blow deals 1029.41% Physical DMG. 450 102117 20 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 148.24% Physical DMG.\n- The heavy blow deals 1058.82% Physical DMG. 451 102117 21 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 152.35% Physical DMG.\n- The heavy blow deals 1088.24% Physical DMG. 452 102117 22 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 156.47% Physical DMG.\n- The heavy blow deals 1117.65% Physical DMG. 453 102117 23 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 160.59% Physical DMG.\n- The heavy blow deals 1147.06% Physical DMG. 454 102117 24 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 164.71% Physical DMG.\n- The heavy blow deals 1176.47% Physical DMG. 455 102117 25 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 168.82% Physical DMG.\n- The heavy blow deals 1205.88% Physical DMG. 456 102117 26 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 172.94% Physical DMG.\n- The heavy blow deals 1235.29% Physical DMG. 457 102117 27 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 177.06% Physical DMG.\n- The heavy blow deals 1264.71% Physical DMG. 458 102117 28 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 181.18% Physical DMG.\n- The heavy blow deals 1294.12% Physical DMG. 459 102117 29 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 185.29% Physical DMG.\n- The heavy blow deals 1323.53% Physical DMG. 460 102117 30 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 189.41% Physical DMG.\n- The heavy blow deals 1352.94% Physical DMG. 461 102117 31 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 193.53% Physical DMG.\n- The heavy blow deals 1382.35% Physical DMG. 462 102117 32 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 197.65% Physical DMG.\n- The heavy blow deals 1411.76% Physical DMG. 463 102117 33 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 201.76% Physical DMG.\n- The heavy blow deals 1441.18% Physical DMG. 464 102117 34 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 205.88% Physical DMG.\n- The heavy blow deals 1470.59% Physical DMG. 465 102117 35 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 210% Physical DMG.\n- The heavy blow deals 1500% Physical DMG. 466 102118 1 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 555% Physical DMG in total. 467 102118 2 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 587.65% Physical DMG in total. 468 102118 3 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 620.29% Physical DMG in total. 469 102118 4 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 652.94% Physical DMG in total. 470 102118 5 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 685.59% Physical DMG in total. 471 102118 6 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 718.24% Physical DMG in total. 472 102118 7 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 750.88% Physical DMG in total. 473 102118 8 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 783.53% Physical DMG in total. 474 102118 9 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 816.18% Physical DMG in total. 475 102118 10 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 848.82% Physical DMG in total. 476 102118 11 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 881.47% Physical DMG in total. 477 102118 12 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 914.12% Physical DMG in total. 478 102118 13 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 946.76% Physical DMG in total. 479 102118 14 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 979.41% Physical DMG in total. 480 102118 15 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1012.06% Physical DMG in total. 481 102118 16 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1044.71% Physical DMG in total. 482 102118 17 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1077.35% Physical DMG in total. 483 102118 18 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1110% Physical DMG in total. 484 102118 19 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1142.65% Physical DMG in total. 485 102118 20 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1175.29% Physical DMG in total. 486 102118 21 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1207.94% Physical DMG in total. 487 102118 22 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1240.59% Physical DMG in total. 488 102118 23 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1273.24% Physical DMG in total. 489 102118 24 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1305.88% Physical DMG in total. 490 102118 25 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1338.53% Physical DMG in total. 491 102118 26 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1371.18% Physical DMG in total. 492 102118 27 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1403.82% Physical DMG in total. 493 102118 28 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1436.47% Physical DMG in total. 494 102118 29 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1469.12% Physical DMG in total. 495 102118 30 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1501.76% Physical DMG in total. 496 102118 31 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1534.41% Physical DMG in total. 497 102118 32 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1567.06% Physical DMG in total. 498 102118 33 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1599.71% Physical DMG in total. 499 102118 34 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1632.35% Physical DMG in total. 500 102118 35 Lotus Quick Slash Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG. Lucia: Lotus enters the battlefield and attacks the enemy with her Dual Blades, dealing Physical DMG.\n- Deals 1665% Physical DMG in total. 501 102121 1 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 540% Physical DMG in total. 502 102121 2 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 571.76% Physical DMG in total. 503 102121 3 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 603.53% Physical DMG in total. 504 102121 4 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 635.29% Physical DMG in total. 505 102121 5 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 667.06% Physical DMG in total. 506 102121 6 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 698.82% Physical DMG in total. 507 102121 7 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 730.59% Physical DMG in total. 508 102121 8 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 762.35% Physical DMG in total. 509 102121 9 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 794.12% Physical DMG in total. 510 102121 10 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 825.88% Physical DMG in total. 511 102121 11 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 857.65% Physical DMG in total. 512 102121 12 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 889.41% Physical DMG in total. 513 102121 13 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 921.18% Physical DMG in total. 514 102121 14 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 952.94% Physical DMG in total. 515 102121 15 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 984.71% Physical DMG in total. 516 102121 16 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1016.47% Physical DMG in total. 517 102121 17 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1048.24% Physical DMG in total. 518 102121 18 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1080% Physical DMG in total. 519 102121 19 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1111.76% Physical DMG in total. 520 102121 20 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1143.53% Physical DMG in total. 521 102121 21 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1175.29% Physical DMG in total. 522 102121 22 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1207.06% Physical DMG in total. 523 102121 23 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1238.82% Physical DMG in total. 524 102121 24 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1270.59% Physical DMG in total. 525 102121 25 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1302.35% Physical DMG in total. 526 102121 26 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1334.12% Physical DMG in total. 527 102121 27 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1365.88% Physical DMG in total. 528 102121 28 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1397.65% Physical DMG in total. 529 102121 29 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1429.41% Physical DMG in total. 530 102121 30 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1461.18% Physical DMG in total. 531 102121 31 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1492.94% Physical DMG in total. 532 102121 32 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1524.71% Physical DMG in total. 533 102121 33 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1556.47% Physical DMG in total. 534 102121 34 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1588.24% Physical DMG in total. 535 102121 35 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 1620% Physical DMG in total. 536 102122 0 Leader - Fearless Warrior Assets/Product/Texture/Image/IconSkill/R1luxiyaA1.png Leader Skill Increases ATK of all Attacker Omniframes in the team. Increases ATK of all Attacker Omniframes in the team by 10%. 537 102122 1 Leader - Fearless Warrior Assets/Product/Texture/Image/IconSkill/R1luxiyaA1.png Leader Skill Increases ATK of all Attacker Omniframes in the team. Increases ATK of all Attacker Omniframes in the team by 10%. 538 102123 1 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. 539 102123 2 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. 540 102123 3 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. 541 102123 4 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. 542 102123 5 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. 543 102123 6 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. 544 102123 7 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. 545 102123 8 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. 546 102123 9 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. 547 102123 10 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. 548 102123 11 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. 549 102123 12 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. 550 102123 13 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. 551 102123 14 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. 552 102123 15 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. 553 102123 16 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. 554 102123 17 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. 555 102123 18 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. 556 102123 19 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. 557 102123 20 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. 558 102123 21 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. 559 102123 22 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. 560 102123 23 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. 561 102123 24 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. 562 102123 25 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. 563 102123 26 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. 564 102123 27 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. 565 102123 28 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. 566 102123 29 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. 567 102123 30 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. 568 102123 31 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. 569 102123 32 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. 570 102123 33 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. 571 102123 34 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. 572 102123 35 Attacker Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. 573 102127 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 574 102127 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 575 102124 0 Rapid Strike - Spiritblade Slash Assets/Product/Texture/Image/IconSkill/R1luxiyaS1.png SS Rank Passive Skill When attacking airborne targets, deals extra Physical DMG per attack. When attacking airborne targets, deals extra 20% Physical DMG per attack. 576 102124 1 Rapid Strike - Spiritblade Slash Assets/Product/Texture/Image/IconSkill/R1luxiyaS1.png SS Rank Passive Skill When attacking airborne targets, deals extra Physical DMG per attack. When attacking airborne targets, deals extra 20% Physical DMG per attack. 577 102125 0 Relentless Blade Assets/Product/Texture/Image/IconSkill/R1luxiyaSS1.png SSS Rank Passive Skill During Burst Form, Extra DMG Bonus increases. During Burst Form, Extra DMG Bonus increases by 15%. 578 102125 1 Relentless Blade Assets/Product/Texture/Image/IconSkill/R1luxiyaSS1.png SSS Rank Passive Skill During Burst Form, Extra DMG Bonus increases. During Burst Form, Extra DMG Bonus increases by 15%. 579 102126 0 Core of Clarity Assets/Product/Texture/Image/IconSkill/R1luxiyaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of Basic Attack increases. Extra DMG Bonus of Basic Attack increases by 15%. 580 102126 1 Core of Clarity Assets/Product/Texture/Image/IconSkill/R1luxiyaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of Basic Attack increases. Extra DMG Bonus of Basic Attack increases by 15%. 581 103101 1 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 100%/200%/300% Physical DMG based on the number of orbs pinged. 582 103101 2 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged. 583 103101 3 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged. 584 103101 4 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged. 585 103101 5 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged. 586 103101 6 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged. 587 103101 7 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged. 588 103101 8 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged. 589 103101 9 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged. 590 103101 10 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 152.94%/305.88%/458.82% Physical DMG based on the number of orbs pinged. 591 103101 11 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged. 592 103101 12 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 164.71%/329.41%/494.12% Physical DMG based on the number of orbs pinged. 593 103101 13 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 170.59%/341.18%/511.76% Physical DMG based on the number of orbs pinged. 594 103101 14 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged. 595 103101 15 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 182.35%/364.71%/547.06% Physical DMG based on the number of orbs pinged. 596 103101 16 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 188.24%/376.47%/564.71% Physical DMG based on the number of orbs pinged. 597 103101 17 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged. 598 103101 18 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 200%/400%/600% Physical DMG based on the number of orbs pinged. 599 103101 19 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 205.88%/411.76%/617.65% Physical DMG based on the number of orbs pinged. 600 103101 20 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged. 601 103101 21 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 217.65%/435.29%/652.94% Physical DMG based on the number of orbs pinged. 602 103101 22 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 223.53%/447.06%/670.59% Physical DMG based on the number of orbs pinged. 603 103101 23 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 229.41%/458.82%/688.24% Physical DMG based on the number of orbs pinged. 604 103101 24 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 235.29%/470.59%/705.88% Physical DMG based on the number of orbs pinged. 605 103101 25 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 241.18%/482.35%/723.53% Physical DMG based on the number of orbs pinged. 606 103101 26 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged. 607 103101 27 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 252.94%/505.88%/758.82% Physical DMG based on the number of orbs pinged. 608 103101 28 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 258.82%/517.65%/776.47% Physical DMG based on the number of orbs pinged. 609 103101 29 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 264.71%/529.41%/794.12% Physical DMG based on the number of orbs pinged. 610 103101 30 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 270.59%/541.18%/811.76% Physical DMG based on the number of orbs pinged. 611 103101 31 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 276.47%/552.94%/829.41% Physical DMG based on the number of orbs pinged. 612 103101 32 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 282.35%/564.71%/847.06% Physical DMG based on the number of orbs pinged. 613 103101 33 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 288.24%/576.47%/864.71% Physical DMG based on the number of orbs pinged. 614 103101 34 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 294.12%/588.24%/882.35% Physical DMG based on the number of orbs pinged. 615 103101 35 Laser Shot Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png Red Orb Red Orb: Ping Red Orb Orders weapons to fire a laser beam, dealing Physical DMG. Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals 300%/600%/900% Physical DMG based on the number of orbs pinged. 616 103106 1 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 45%/75%/105% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 40%/80%/120% Physical DMG based on the number of orbs pinged. 617 103106 2 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 47.65%/79.41%/111.18% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 42.35%/84.71%/127.06% Physical DMG based on the number of orbs pinged. 618 103106 3 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 50.29%/83.82%/117.35% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 44.71%/89.41%/134.12% Physical DMG based on the number of orbs pinged. 619 103106 4 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 52.94%/88.24%/123.53% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 47.06%/94.12%/141.18% Physical DMG based on the number of orbs pinged. 620 103106 5 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 55.59%/92.65%/129.71% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 49.41%/98.82%/148.24% Physical DMG based on the number of orbs pinged. 621 103106 6 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 58.24%/97.06%/135.88% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 51.76%/103.53%/155.29% Physical DMG based on the number of orbs pinged. 622 103106 7 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 60.88%/101.47%/142.06% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 54.12%/108.24%/162.35% Physical DMG based on the number of orbs pinged. 623 103106 8 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 63.53%/105.88%/148.24% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 56.47%/112.94%/169.41% Physical DMG based on the number of orbs pinged. 624 103106 9 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 66.18%/110.29%/154.41% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged. 625 103106 10 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 68.82%/114.71%/160.59% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 61.18%/122.35%/183.53% Physical DMG based on the number of orbs pinged. 626 103106 11 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 71.47%/119.12%/166.76% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 63.53%/127.06%/190.59% Physical DMG based on the number of orbs pinged. 627 103106 12 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 74.12%/123.53%/172.94% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 65.88%/131.76%/197.65% Physical DMG based on the number of orbs pinged. 628 103106 13 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 76.76%/127.94%/179.12% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 68.24%/136.47%/204.71% Physical DMG based on the number of orbs pinged. 629 103106 14 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 79.41%/132.35%/185.29% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 70.59%/141.18%/211.76% Physical DMG based on the number of orbs pinged. 630 103106 15 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 82.06%/136.76%/191.47% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 72.94%/145.88%/218.82% Physical DMG based on the number of orbs pinged. 631 103106 16 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 84.71%/141.18%/197.65% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 75.29%/150.59%/225.88% Physical DMG based on the number of orbs pinged. 632 103106 17 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 87.35%/145.59%/203.82% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 77.65%/155.29%/232.94% Physical DMG based on the number of orbs pinged. 633 103106 18 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 90%/150%/210% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 80%/160%/240% Physical DMG based on the number of orbs pinged. 634 103106 19 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 92.65%/154.41%/216.18% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 82.35%/164.71%/247.06% Physical DMG based on the number of orbs pinged. 635 103106 20 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 95.29%/158.82%/222.35% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 84.71%/169.41%/254.12% Physical DMG based on the number of orbs pinged. 636 103106 21 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 97.94%/163.24%/228.53% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 87.06%/174.12%/261.18% Physical DMG based on the number of orbs pinged. 637 103106 22 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 100.59%/167.65%/234.71% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 89.41%/178.82%/268.24% Physical DMG based on the number of orbs pinged. 638 103106 23 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 103.24%/172.06%/240.88% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 91.76%/183.53%/275.29% Physical DMG based on the number of orbs pinged. 639 103106 24 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 105.88%/176.47%/247.06% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 94.12%/188.24%/282.35% Physical DMG based on the number of orbs pinged. 640 103106 25 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 108.53%/180.88%/253.24% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 96.47%/192.94%/289.41% Physical DMG based on the number of orbs pinged. 641 103106 26 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 111.18%/185.29%/259.41% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 98.82%/197.65%/296.47% Physical DMG based on the number of orbs pinged. 642 103106 27 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 113.82%/189.71%/265.59% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 101.18%/202.35%/303.53% Physical DMG based on the number of orbs pinged. 643 103106 28 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 116.47%/194.12%/271.76% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 103.53%/207.06%/310.59% Physical DMG based on the number of orbs pinged. 644 103106 29 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 119.12%/198.53%/277.94% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged. 645 103106 30 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 121.76%/202.94%/284.12% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 108.24%/216.47%/324.71% Physical DMG based on the number of orbs pinged. 646 103106 31 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 124.41%/207.35%/290.29% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 110.59%/221.18%/331.76% Physical DMG based on the number of orbs pinged. 647 103106 32 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 127.06%/211.76%/296.47% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 112.94%/225.88%/338.82% Physical DMG based on the number of orbs pinged. 648 103106 33 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 129.71%/216.18%/302.65% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 115.29%/230.59%/345.88% Physical DMG based on the number of orbs pinged. 649 103106 34 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 132.35%/220.59%/308.82% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged. 650 103106 35 Black Hole Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG. Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts 1/2/3s and deals a total of 135%/225%/315% Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals 120%/240%/360% Physical DMG based on the number of orbs pinged. 651 103111 1 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 50%/100%/150% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 20%/40%/60% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 8%/16%/24% for 5s based on the number of orbs pinged. 652 103111 2 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 52.94%/105.88%/158.82% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 21.18%/42.35%/63.53% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 8.47%/16.94%/25.41% for 5s based on the number of orbs pinged. 653 103111 3 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 55.88%/111.76%/167.65% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 22.35%/44.71%/67.06% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 8.94%/17.88%/26.82% for 5s based on the number of orbs pinged. 654 103111 4 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 23.53%/47.06%/70.59% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 9.41%/18.82%/28.24% for 5s based on the number of orbs pinged. 655 103111 5 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 61.76%/123.53%/185.29% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 24.71%/49.41%/74.12% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 9.88%/19.76%/29.65% for 5s based on the number of orbs pinged. 656 103111 6 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 64.71%/129.41%/194.12% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 25.88%/51.76%/77.65% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 10.35%/20.71%/31.06% for 5s based on the number of orbs pinged. 657 103111 7 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 67.65%/135.29%/202.94% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 27.06%/54.12%/81.18% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 10.82%/21.65%/32.47% for 5s based on the number of orbs pinged. 658 103111 8 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 70.59%/141.18%/211.76% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 28.24%/56.47%/84.71% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 11.29%/22.59%/33.88% for 5s based on the number of orbs pinged. 659 103111 9 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 73.53%/147.06%/220.59% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 29.41%/58.82%/88.24% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 11.76%/23.53%/35.29% for 5s based on the number of orbs pinged. 660 103111 10 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 76.47%/152.94%/229.41% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 30.59%/61.18%/91.76% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 12.24%/24.47%/36.71% for 5s based on the number of orbs pinged. 661 103111 11 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 79.41%/158.82%/238.24% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 31.76%/63.53%/95.29% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 12.71%/25.41%/38.12% for 5s based on the number of orbs pinged. 662 103111 12 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 82.35%/164.71%/247.06% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 32.94%/65.88%/98.82% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 13.18%/26.35%/39.53% for 5s based on the number of orbs pinged. 663 103111 13 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 85.29%/170.59%/255.88% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 34.12%/68.24%/102.35% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 13.65%/27.29%/40.94% for 5s based on the number of orbs pinged. 664 103111 14 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 88.24%/176.47%/264.71% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 35.29%/70.59%/105.88% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 14.12%/28.24%/42.35% for 5s based on the number of orbs pinged. 665 103111 15 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 91.18%/182.35%/273.53% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 36.47%/72.94%/109.41% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 14.59%/29.18%/43.76% for 5s based on the number of orbs pinged. 666 103111 16 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 94.12%/188.24%/282.35% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 37.65%/75.29%/112.94% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 15.06%/30.12%/45.18% for 5s based on the number of orbs pinged. 667 103111 17 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 97.06%/194.12%/291.18% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 38.82%/77.65%/116.47% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 15.53%/31.06%/46.59% for 5s based on the number of orbs pinged. 668 103111 18 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 100%/200%/300% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 40%/80%/120% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 16%/32%/48% for 5s based on the number of orbs pinged. 669 103111 19 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 102.94%/205.88%/308.82% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 41.18%/82.35%/123.53% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 16.47%/32.94%/49.41% for 5s based on the number of orbs pinged. 670 103111 20 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 42.35%/84.71%/127.06% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 16.94%/33.88%/50.82% for 5s based on the number of orbs pinged. 671 103111 21 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 108.82%/217.65%/326.47% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 43.53%/87.06%/130.59% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 17.41%/34.82%/52.24% for 5s based on the number of orbs pinged. 672 103111 22 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 44.71%/89.41%/134.12% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 17.88%/35.76%/53.65% for 5s based on the number of orbs pinged. 673 103111 23 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 114.71%/229.41%/344.12% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 45.88%/91.76%/137.65% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 18.35%/36.71%/55.06% for 5s based on the number of orbs pinged. 674 103111 24 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 47.06%/94.12%/141.18% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 18.82%/37.65%/56.47% for 5s based on the number of orbs pinged. 675 103111 25 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 120.59%/241.18%/361.76% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 48.24%/96.47%/144.71% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 19.29%/38.59%/57.88% for 5s based on the number of orbs pinged. 676 103111 26 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 49.41%/98.82%/148.24% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 19.76%/39.53%/59.29% for 5s based on the number of orbs pinged. 677 103111 27 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 126.47%/252.94%/379.41% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 50.59%/101.18%/151.76% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 20.24%/40.47%/60.71% for 5s based on the number of orbs pinged. 678 103111 28 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 51.76%/103.53%/155.29% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 20.71%/41.41%/62.12% for 5s based on the number of orbs pinged. 679 103111 29 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 52.94%/105.88%/158.82% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 21.18%/42.35%/63.53% for 5s based on the number of orbs pinged. 680 103111 30 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 54.12%/108.24%/162.35% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 21.65%/43.29%/64.94% for 5s based on the number of orbs pinged. 681 103111 31 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 138.24%/276.47%/414.71% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 55.29%/110.59%/165.88% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 22.12%/44.24%/66.35% for 5s based on the number of orbs pinged. 682 103111 32 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 56.47%/112.94%/169.41% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 22.59%/45.18%/67.76% for 5s based on the number of orbs pinged. 683 103111 33 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 144.12%/288.24%/432.35% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 57.65%/115.29%/172.94% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 23.06%/46.12%/69.18% for 5s based on the number of orbs pinged. 684 103111 34 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 58.82%/117.65%/176.47% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 23.53%/47.06%/70.59% for 5s based on the number of orbs pinged. 685 103111 35 Inconsistent Particles Assets/Product/Texture/Image/IconSkill/R1lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self. Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals 150%/300%/450% Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for 60%/120%/180% of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by 24%/48%/72% for 5s based on the number of orbs pinged. 686 103116 1 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 320% Physical DMG in total. 687 103116 2 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 338.82% Physical DMG in total. 688 103116 3 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 357.65% Physical DMG in total. 689 103116 4 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 376.47% Physical DMG in total. 690 103116 5 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 395.29% Physical DMG in total. 691 103116 6 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 414.12% Physical DMG in total. 692 103116 7 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 432.94% Physical DMG in total. 693 103116 8 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 451.76% Physical DMG in total. 694 103116 9 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 470.59% Physical DMG in total. 695 103116 10 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 489.41% Physical DMG in total. 696 103116 11 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 508.24% Physical DMG in total. 697 103116 12 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 527.06% Physical DMG in total. 698 103116 13 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 545.88% Physical DMG in total. 699 103116 14 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 564.71% Physical DMG in total. 700 103116 15 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 583.53% Physical DMG in total. 701 103116 16 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 602.35% Physical DMG in total. 702 103116 17 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 621.18% Physical DMG in total. 703 103116 18 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 640% Physical DMG in total. 704 103116 19 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 658.82% Physical DMG in total. 705 103116 20 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 677.65% Physical DMG in total. 706 103116 21 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 696.47% Physical DMG in total. 707 103116 22 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 715.29% Physical DMG in total. 708 103116 23 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 734.12% Physical DMG in total. 709 103116 24 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 752.94% Physical DMG in total. 710 103116 25 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 771.76% Physical DMG in total. 711 103116 26 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 790.59% Physical DMG in total. 712 103116 27 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 809.41% Physical DMG in total. 713 103116 28 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 828.24% Physical DMG in total. 714 103116 29 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 847.06% Physical DMG in total. 715 103116 30 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 865.88% Physical DMG in total. 716 103116 31 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 884.71% Physical DMG in total. 717 103116 32 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 903.53% Physical DMG in total. 718 103116 33 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 922.35% Physical DMG in total. 719 103116 34 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 941.18% Physical DMG in total. 720 103116 35 Beam Strike Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Summons laser beams to strike at the target, dealing Physical DMG. Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals 960% Physical DMG in total. 721 103117 1 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 35% Physical DMG. 722 103117 2 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 37.06% Physical DMG. 723 103117 3 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 39.12% Physical DMG. 724 103117 4 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 41.18% Physical DMG. 725 103117 5 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 43.24% Physical DMG. 726 103117 6 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 45.29% Physical DMG. 727 103117 7 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 47.35% Physical DMG. 728 103117 8 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 49.41% Physical DMG. 729 103117 9 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 51.47% Physical DMG. 730 103117 10 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 53.53% Physical DMG. 731 103117 11 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 55.59% Physical DMG. 732 103117 12 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 57.65% Physical DMG. 733 103117 13 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 59.71% Physical DMG. 734 103117 14 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 61.76% Physical DMG. 735 103117 15 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 63.82% Physical DMG. 736 103117 16 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 65.88% Physical DMG. 737 103117 17 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 67.94% Physical DMG. 738 103117 18 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 70% Physical DMG. 739 103117 19 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 72.06% Physical DMG. 740 103117 20 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 74.12% Physical DMG. 741 103117 21 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 76.18% Physical DMG. 742 103117 22 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 78.24% Physical DMG. 743 103117 23 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 80.29% Physical DMG. 744 103117 24 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 82.35% Physical DMG. 745 103117 25 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 84.41% Physical DMG. 746 103117 26 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 86.47% Physical DMG. 747 103117 27 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 88.53% Physical DMG. 748 103117 28 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 90.59% Physical DMG. 749 103117 29 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 92.65% Physical DMG. 750 103117 30 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 94.71% Physical DMG. 751 103117 31 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 96.76% Physical DMG. 752 103117 32 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 98.82% Physical DMG. 753 103117 33 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 100.88% Physical DMG. 754 103117 34 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 102.94% Physical DMG. 755 103117 35 Signature - Azure Starfall Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons beams to consecutively strike at the target area. Each beam deals Physical DMG. Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts 2s. Each beam deals 105% Physical DMG. 756 103118 1 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 10% of Liv: Eclipse's max HP.\n- Deals 100% Physical DMG. 757 103118 2 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 10.59% of Liv: Eclipse's max HP.\n- Deals 105.88% Physical DMG. 758 103118 3 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 11.18% of Liv: Eclipse's max HP.\n- Deals 111.76% Physical DMG. 759 103118 4 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 11.76% of Liv: Eclipse's max HP.\n- Deals 117.65% Physical DMG. 760 103118 5 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 12.35% of Liv: Eclipse's max HP.\n- Deals 123.53% Physical DMG. 761 103118 6 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 12.94% of Liv: Eclipse's max HP.\n- Deals 129.41% Physical DMG. 762 103118 7 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 13.53% of Liv: Eclipse's max HP.\n- Deals 135.29% Physical DMG. 763 103118 8 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 14.12% of Liv: Eclipse's max HP.\n- Deals 141.18% Physical DMG. 764 103118 9 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 14.71% of Liv: Eclipse's max HP.\n- Deals 147.06% Physical DMG. 765 103118 10 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 15.29% of Liv: Eclipse's max HP.\n- Deals 152.94% Physical DMG. 766 103118 11 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 15.88% of Liv: Eclipse's max HP.\n- Deals 158.82% Physical DMG. 767 103118 12 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 16.47% of Liv: Eclipse's max HP.\n- Deals 164.71% Physical DMG. 768 103118 13 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 17.06% of Liv: Eclipse's max HP.\n- Deals 170.59% Physical DMG. 769 103118 14 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 17.65% of Liv: Eclipse's max HP.\n- Deals 176.47% Physical DMG. 770 103118 15 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 18.24% of Liv: Eclipse's max HP.\n- Deals 182.35% Physical DMG. 771 103118 16 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 18.82% of Liv: Eclipse's max HP.\n- Deals 188.24% Physical DMG. 772 103118 17 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 19.41% of Liv: Eclipse's max HP.\n- Deals 194.12% Physical DMG. 773 103118 18 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 20% of Liv: Eclipse's max HP.\n- Deals 200% Physical DMG. 774 103118 19 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 20.59% of Liv: Eclipse's max HP.\n- Deals 205.88% Physical DMG. 775 103118 20 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 21.18% of Liv: Eclipse's max HP.\n- Deals 211.76% Physical DMG. 776 103118 21 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 21.76% of Liv: Eclipse's max HP.\n- Deals 217.65% Physical DMG. 777 103118 22 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 22.35% of Liv: Eclipse's max HP.\n- Deals 223.53% Physical DMG. 778 103118 23 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 22.94% of Liv: Eclipse's max HP.\n- Deals 229.41% Physical DMG. 779 103118 24 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 23.53% of Liv: Eclipse's max HP.\n- Deals 235.29% Physical DMG. 780 103118 25 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 24.12% of Liv: Eclipse's max HP.\n- Deals 241.18% Physical DMG. 781 103118 26 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 24.71% of Liv: Eclipse's max HP.\n- Deals 247.06% Physical DMG. 782 103118 27 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 25.29% of Liv: Eclipse's max HP.\n- Deals 252.94% Physical DMG. 783 103118 28 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 25.88% of Liv: Eclipse's max HP.\n- Deals 258.82% Physical DMG. 784 103118 29 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 26.47% of Liv: Eclipse's max HP.\n- Deals 264.71% Physical DMG. 785 103118 30 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 27.06% of Liv: Eclipse's max HP.\n- Deals 270.59% Physical DMG. 786 103118 31 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 27.65% of Liv: Eclipse's max HP.\n- Deals 276.47% Physical DMG. 787 103118 32 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 28.24% of Liv: Eclipse's max HP.\n- Deals 282.35% Physical DMG. 788 103118 33 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 28.82% of Liv: Eclipse's max HP.\n- Deals 288.24% Physical DMG. 789 103118 34 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 29.41% of Liv: Eclipse's max HP.\n- Deals 294.12% Physical DMG. 790 103118 35 Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies. Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to 30% of Liv: Eclipse's max HP.\n- Deals 300% Physical DMG. 791 103121 1 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 400% Physical DMG in total. 792 103121 2 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 423.53% Physical DMG in total. 793 103121 3 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 447.06% Physical DMG in total. 794 103121 4 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 470.59% Physical DMG in total. 795 103121 5 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 494.12% Physical DMG in total. 796 103121 6 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 517.65% Physical DMG in total. 797 103121 7 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 541.18% Physical DMG in total. 798 103121 8 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 564.71% Physical DMG in total. 799 103121 9 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 588.24% Physical DMG in total. 800 103121 10 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 611.76% Physical DMG in total. 801 103121 11 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 635.29% Physical DMG in total. 802 103121 12 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 658.82% Physical DMG in total. 803 103121 13 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 682.35% Physical DMG in total. 804 103121 14 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 705.88% Physical DMG in total. 805 103121 15 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 729.41% Physical DMG in total. 806 103121 16 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 752.94% Physical DMG in total. 807 103121 17 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 776.47% Physical DMG in total. 808 103121 18 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 800% Physical DMG in total. 809 103121 19 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 823.53% Physical DMG in total. 810 103121 20 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 847.06% Physical DMG in total. 811 103121 21 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 870.59% Physical DMG in total. 812 103121 22 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 894.12% Physical DMG in total. 813 103121 23 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 917.65% Physical DMG in total. 814 103121 24 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 941.18% Physical DMG in total. 815 103121 25 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 964.71% Physical DMG in total. 816 103121 26 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 988.24% Physical DMG in total. 817 103121 27 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 1011.76% Physical DMG in total. 818 103121 28 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 1035.29% Physical DMG in total. 819 103121 29 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 1058.82% Physical DMG in total. 820 103121 30 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 1082.35% Physical DMG in total. 821 103121 31 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 1105.88% Physical DMG in total. 822 103121 32 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 1129.41% Physical DMG in total. 823 103121 33 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 1152.94% Physical DMG in total. 824 103121 34 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 1176.47% Physical DMG in total. 825 103121 35 Laser Cluster Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG. After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals 1200% Physical DMG in total. 826 103122 0 Leader - Trust Building Assets/Product/Texture/Image/IconSkill/R1lifuA1.png Leader Skill Increases HP of all members. Increases HP of all members by 10%. 827 103122 1 Leader - Trust Building Assets/Product/Texture/Image/IconSkill/R1lifuA1.png Leader Skill Increases HP of all members. Increases HP of all members by 10%. 828 103123 1 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 10%. 829 103123 2 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 10.59%. 830 103123 3 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 11.18%. 831 103123 4 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 11.76%. 832 103123 5 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 12.35%. 833 103123 6 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 12.94%. 834 103123 7 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 13.53%. 835 103123 8 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 14.12%. 836 103123 9 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 14.71%. 837 103123 10 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 15.29%. 838 103123 11 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 15.88%. 839 103123 12 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 16.47%. 840 103123 13 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 17.06%. 841 103123 14 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 17.65%. 842 103123 15 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 18.24%. 843 103123 16 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 18.82%. 844 103123 17 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 19.41%. 845 103123 18 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 20%. 846 103123 19 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 20.59%. 847 103123 20 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 21.18%. 848 103123 21 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 21.76%. 849 103123 22 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 22.35%. 850 103123 23 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 22.94%. 851 103123 24 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 23.53%. 852 103123 25 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 24.12%. 853 103123 26 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 24.71%. 854 103123 27 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 25.29%. 855 103123 28 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 25.88%. 856 103123 29 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 26.47%. 857 103123 30 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 27.06%. 858 103123 31 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 27.65%. 859 103123 32 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 28.24%. 860 103123 33 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 28.82%. 861 103123 34 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 29.41%. 862 103123 35 Support Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 30%. 863 103127 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 864 103127 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 865 103124 0 Weakness Analysis Assets/Product/Texture/Image/IconSkill/R1lifuS1.png SS Rank Passive Skill Gains 3 Blue Orbs after casting a Signature Move. Gains 3 Blue Orbs after casting a Signature Move. 866 103124 1 Weakness Analysis Assets/Product/Texture/Image/IconSkill/R1lifuS1.png SS Rank Passive Skill Gains 3 Blue Orbs after casting a Signature Move. Gains 3 Blue Orbs after casting a Signature Move. 867 103125 0 Battlefield Analysis Assets/Product/Texture/Image/IconSkill/R1lifuSS1.png 41 SSS Rank Passive Skill When Liv: Eclipse is on standby, teammates that are currently in battle gain the Battlefield Analysis effect that increases their Physical DMG. When Liv: Eclipse is on standby, teammates that are currently in battle gain the Battlefield Analysis effect that increases their Physical DMG by 10%. 868 103125 1 Battlefield Analysis Assets/Product/Texture/Image/IconSkill/R1lifuSS1.png 41 SSS Rank Passive Skill When Liv: Eclipse is on standby, teammates that are currently in battle gain the Battlefield Analysis effect that increases their Physical DMG. When Liv: Eclipse is on standby, teammates that are currently in battle gain the Battlefield Analysis effect that increases their Physical DMG by 10%. 869 103126 0 Mounting Fury Assets/Product/Texture/Image/IconSkill/R1lifuSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting Signature - Azure Starfall. Extra DMG Bonus increases after casting Signature - Azure Starfall.\n- Extra DMG Bonus increases by 20% for 8s. 870 103126 1 Mounting Fury Assets/Product/Texture/Image/IconSkill/R1lifuSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting Signature - Azure Starfall. Extra DMG Bonus increases after casting Signature - Azure Starfall.\n- Extra DMG Bonus increases by 20% for 8s. 871 104201 1 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 100% Physical DMG. 872 104201 2 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 105.88% Physical DMG. 873 104201 3 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 111.76% Physical DMG. 874 104201 4 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 117.65% Physical DMG. 875 104201 5 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 123.53% Physical DMG. 876 104201 6 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 129.41% Physical DMG. 877 104201 7 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 135.29% Physical DMG. 878 104201 8 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 141.18% Physical DMG. 879 104201 9 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 147.06% Physical DMG. 880 104201 10 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 152.94% Physical DMG. 881 104201 11 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 158.82% Physical DMG. 882 104201 12 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 164.71% Physical DMG. 883 104201 13 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 170.59% Physical DMG. 884 104201 14 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 176.47% Physical DMG. 885 104201 15 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 182.35% Physical DMG. 886 104201 16 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 188.24% Physical DMG. 887 104201 17 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 194.12% Physical DMG. 888 104201 18 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 200% Physical DMG. 889 104201 19 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 205.88% Physical DMG. 890 104201 20 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 211.76% Physical DMG. 891 104201 21 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 217.65% Physical DMG. 892 104201 22 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 223.53% Physical DMG. 893 104201 23 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 229.41% Physical DMG. 894 104201 24 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 235.29% Physical DMG. 895 104201 25 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 241.18% Physical DMG. 896 104201 26 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 247.06% Physical DMG. 897 104201 27 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 252.94% Physical DMG. 898 104201 28 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 258.82% Physical DMG. 899 104201 29 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 264.71% Physical DMG. 900 104201 30 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 270.59% Physical DMG. 901 104201 31 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 276.47% Physical DMG. 902 104201 32 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 282.35% Physical DMG. 903 104201 33 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 288.24% Physical DMG. 904 104201 34 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 294.12% Physical DMG. 905 104201 35 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 300% Physical DMG. 906 104206 1 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 15%/30%/45% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 907 104206 2 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 15.88%/31.76%/47.65% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 908 104206 3 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 16.76%/33.53%/50.29% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 909 104206 4 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 17.65%/35.29%/52.94% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 910 104206 5 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 18.53%/37.06%/55.59% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 911 104206 6 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 19.41%/38.82%/58.24% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 912 104206 7 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 20.29%/40.59%/60.88% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 913 104206 8 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 21.18%/42.35%/63.53% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 914 104206 9 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 22.06%/44.12%/66.18% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 915 104206 10 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 22.94%/45.88%/68.82% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 916 104206 11 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 23.82%/47.65%/71.47% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 917 104206 12 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 24.71%/49.41%/74.12% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 918 104206 13 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 25.59%/51.18%/76.76% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 919 104206 14 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 26.47%/52.94%/79.41% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 920 104206 15 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 27.35%/54.71%/82.06% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 921 104206 16 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 28.24%/56.47%/84.71% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 922 104206 17 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 29.12%/58.24%/87.35% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 923 104206 18 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 30%/60%/90% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 924 104206 19 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 30.88%/61.76%/92.65% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 925 104206 20 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 31.76%/63.53%/95.29% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 926 104206 21 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 32.65%/65.29%/97.94% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 927 104206 22 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 33.53%/67.06%/100.59% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 928 104206 23 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 34.41%/68.82%/103.24% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 929 104206 24 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 35.29%/70.59%/105.88% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 930 104206 25 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 36.18%/72.35%/108.53% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 931 104206 26 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 37.06%/74.12%/111.18% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 932 104206 27 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 37.94%/75.88%/113.82% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 933 104206 28 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 38.82%/77.65%/116.47% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 934 104206 29 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 39.71%/79.41%/119.12% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 935 104206 30 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 40.59%/81.18%/121.76% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 936 104206 31 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 41.47%/82.94%/124.41% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 937 104206 32 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 42.35%/84.71%/127.06% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 938 104206 33 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 43.24%/86.47%/129.71% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 939 104206 34 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 44.12%/88.24%/132.35% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 940 104206 35 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 45%/90%/135% Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged. 941 104211 1 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 10%/15%/20% Physical DMG. This effect lasts 4/6/8s. 942 104211 2 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 10.59%/15.88%/21.18% Physical DMG. This effect lasts 4/6/8s. 943 104211 3 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 11.18%/16.76%/22.35% Physical DMG. This effect lasts 4/6/8s. 944 104211 4 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 11.76%/17.65%/23.53% Physical DMG. This effect lasts 4/6/8s. 945 104211 5 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 12.35%/18.53%/24.71% Physical DMG. This effect lasts 4/6/8s. 946 104211 6 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 12.94%/19.41%/25.88% Physical DMG. This effect lasts 4/6/8s. 947 104211 7 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 13.53%/20.29%/27.06% Physical DMG. This effect lasts 4/6/8s. 948 104211 8 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 14.12%/21.18%/28.24% Physical DMG. This effect lasts 4/6/8s. 949 104211 9 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 14.71%/22.06%/29.41% Physical DMG. This effect lasts 4/6/8s. 950 104211 10 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 15.29%/22.94%/30.59% Physical DMG. This effect lasts 4/6/8s. 951 104211 11 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 15.88%/23.82%/31.76% Physical DMG. This effect lasts 4/6/8s. 952 104211 12 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 16.47%/24.71%/32.94% Physical DMG. This effect lasts 4/6/8s. 953 104211 13 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 17.06%/25.59%/34.12% Physical DMG. This effect lasts 4/6/8s. 954 104211 14 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 17.65%/26.47%/35.29% Physical DMG. This effect lasts 4/6/8s. 955 104211 15 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 18.24%/27.35%/36.47% Physical DMG. This effect lasts 4/6/8s. 956 104211 16 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 18.82%/28.24%/37.65% Physical DMG. This effect lasts 4/6/8s. 957 104211 17 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 19.41%/29.12%/38.82% Physical DMG. This effect lasts 4/6/8s. 958 104211 18 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 20%/30%/40% Physical DMG. This effect lasts 4/6/8s. 959 104211 19 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 20.59%/30.88%/41.18% Physical DMG. This effect lasts 4/6/8s. 960 104211 20 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 21.18%/31.76%/42.35% Physical DMG. This effect lasts 4/6/8s. 961 104211 21 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 21.76%/32.65%/43.53% Physical DMG. This effect lasts 4/6/8s. 962 104211 22 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 22.35%/33.53%/44.71% Physical DMG. This effect lasts 4/6/8s. 963 104211 23 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 22.94%/34.41%/45.88% Physical DMG. This effect lasts 4/6/8s. 964 104211 24 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 23.53%/35.29%/47.06% Physical DMG. This effect lasts 4/6/8s. 965 104211 25 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 24.12%/36.18%/48.24% Physical DMG. This effect lasts 4/6/8s. 966 104211 26 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 24.71%/37.06%/49.41% Physical DMG. This effect lasts 4/6/8s. 967 104211 27 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 25.29%/37.94%/50.59% Physical DMG. This effect lasts 4/6/8s. 968 104211 28 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 25.88%/38.82%/51.76% Physical DMG. This effect lasts 4/6/8s. 969 104211 29 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 26.47%/39.71%/52.94% Physical DMG. This effect lasts 4/6/8s. 970 104211 30 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 27.06%/40.59%/54.12% Physical DMG. This effect lasts 4/6/8s. 971 104211 31 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 27.65%/41.47%/55.29% Physical DMG. This effect lasts 4/6/8s. 972 104211 32 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 28.24%/42.35%/56.47% Physical DMG. This effect lasts 4/6/8s. 973 104211 33 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 28.82%/43.24%/57.65% Physical DMG. This effect lasts 4/6/8s. 974 104211 34 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 29.41%/44.12%/58.82% Physical DMG. This effect lasts 4/6/8s. 975 104211 35 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots 1/2/3 extra arrows (max 7/20/42) based on the number of orbs pinged. Each arrow deals 30%/45%/60% Physical DMG. This effect lasts 4/6/8s. 976 104216 1 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 290% Physical DMG in total. 977 104216 2 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 307.06% Physical DMG in total. 978 104216 3 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 324.12% Physical DMG in total. 979 104216 4 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 341.18% Physical DMG in total. 980 104216 5 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 358.24% Physical DMG in total. 981 104216 6 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 375.29% Physical DMG in total. 982 104216 7 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 392.35% Physical DMG in total. 983 104216 8 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 409.41% Physical DMG in total. 984 104216 9 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 426.47% Physical DMG in total. 985 104216 10 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 443.53% Physical DMG in total. 986 104216 11 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 460.59% Physical DMG in total. 987 104216 12 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 477.65% Physical DMG in total. 988 104216 13 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 494.71% Physical DMG in total. 989 104216 14 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 511.76% Physical DMG in total. 990 104216 15 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 528.82% Physical DMG in total. 991 104216 16 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 545.88% Physical DMG in total. 992 104216 17 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 562.94% Physical DMG in total. 993 104216 18 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 580% Physical DMG in total. 994 104216 19 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 597.06% Physical DMG in total. 995 104216 20 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 614.12% Physical DMG in total. 996 104216 21 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 631.18% Physical DMG in total. 997 104216 22 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 648.24% Physical DMG in total. 998 104216 23 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 665.29% Physical DMG in total. 999 104216 24 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 682.35% Physical DMG in total. 1000 104216 25 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 699.41% Physical DMG in total. 1001 104216 26 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 716.47% Physical DMG in total. 1002 104216 27 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 733.53% Physical DMG in total. 1003 104216 28 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 750.59% Physical DMG in total. 1004 104216 29 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 767.65% Physical DMG in total. 1005 104216 30 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 784.71% Physical DMG in total. 1006 104216 31 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 801.76% Physical DMG in total. 1007 104216 32 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 818.82% Physical DMG in total. 1008 104216 33 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 835.88% Physical DMG in total. 1009 104216 34 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 852.94% Physical DMG in total. 1010 104216 35 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 870% Physical DMG in total. 1011 104217 1 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 100% Physical DMG. 1012 104217 2 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 105.88% Physical DMG. 1013 104217 3 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 111.76% Physical DMG. 1014 104217 4 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 117.65% Physical DMG. 1015 104217 5 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 123.53% Physical DMG. 1016 104217 6 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 129.41% Physical DMG. 1017 104217 7 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 135.29% Physical DMG. 1018 104217 8 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 141.18% Physical DMG. 1019 104217 9 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 147.06% Physical DMG. 1020 104217 10 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 152.94% Physical DMG. 1021 104217 11 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 158.82% Physical DMG. 1022 104217 12 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 164.71% Physical DMG. 1023 104217 13 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 170.59% Physical DMG. 1024 104217 14 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 176.47% Physical DMG. 1025 104217 15 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 182.35% Physical DMG. 1026 104217 16 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 188.24% Physical DMG. 1027 104217 17 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 194.12% Physical DMG. 1028 104217 18 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 200% Physical DMG. 1029 104217 19 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 205.88% Physical DMG. 1030 104217 20 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 211.76% Physical DMG. 1031 104217 21 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 217.65% Physical DMG. 1032 104217 22 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 223.53% Physical DMG. 1033 104217 23 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 229.41% Physical DMG. 1034 104217 24 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 235.29% Physical DMG. 1035 104217 25 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 241.18% Physical DMG. 1036 104217 26 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 247.06% Physical DMG. 1037 104217 27 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 252.94% Physical DMG. 1038 104217 28 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 258.82% Physical DMG. 1039 104217 29 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 264.71% Physical DMG. 1040 104217 30 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 270.59% Physical DMG. 1041 104217 31 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 276.47% Physical DMG. 1042 104217 32 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 282.35% Physical DMG. 1043 104217 33 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 288.24% Physical DMG. 1044 104217 34 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 294.12% Physical DMG. 1045 104217 35 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 300% Physical DMG. 1046 104218 1 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 30% Physical DMG. 1047 104218 2 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 31.76% Physical DMG. 1048 104218 3 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 33.53% Physical DMG. 1049 104218 4 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 35.29% Physical DMG. 1050 104218 5 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 37.06% Physical DMG. 1051 104218 6 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 38.82% Physical DMG. 1052 104218 7 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 40.59% Physical DMG. 1053 104218 8 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 42.35% Physical DMG. 1054 104218 9 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 44.12% Physical DMG. 1055 104218 10 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 45.88% Physical DMG. 1056 104218 11 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 47.65% Physical DMG. 1057 104218 12 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 49.41% Physical DMG. 1058 104218 13 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 51.18% Physical DMG. 1059 104218 14 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 52.94% Physical DMG. 1060 104218 15 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 54.71% Physical DMG. 1061 104218 16 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 56.47% Physical DMG. 1062 104218 17 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 58.24% Physical DMG. 1063 104218 18 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 60% Physical DMG. 1064 104218 19 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 61.76% Physical DMG. 1065 104218 20 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 63.53% Physical DMG. 1066 104218 21 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 65.29% Physical DMG. 1067 104218 22 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 67.06% Physical DMG. 1068 104218 23 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 68.82% Physical DMG. 1069 104218 24 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 70.59% Physical DMG. 1070 104218 25 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 72.35% Physical DMG. 1071 104218 26 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 74.12% Physical DMG. 1072 104218 27 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 75.88% Physical DMG. 1073 104218 28 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 77.65% Physical DMG. 1074 104218 29 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 79.41% Physical DMG. 1075 104218 30 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 81.18% Physical DMG. 1076 104218 31 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 82.94% Physical DMG. 1077 104218 32 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 84.71% Physical DMG. 1078 104218 33 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 86.47% Physical DMG. 1079 104218 34 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 88.24% Physical DMG. 1080 104218 35 Rain of Hunt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit. Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots 5 times at the target, each shot dealing 90% Physical DMG. 1081 104221 1 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 50% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1082 104221 2 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 52.94% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1083 104221 3 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 55.88% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1084 104221 4 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 58.82% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1085 104221 5 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 61.76% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1086 104221 6 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 64.71% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1087 104221 7 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 67.65% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1088 104221 8 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 70.59% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1089 104221 9 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 73.53% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1090 104221 10 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 76.47% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1091 104221 11 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 79.41% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1092 104221 12 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 82.35% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1093 104221 13 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 85.29% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1094 104221 14 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 88.24% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1095 104221 15 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 91.18% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1096 104221 16 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 94.12% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1097 104221 17 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 97.06% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1098 104221 18 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 100% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1099 104221 19 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 102.94% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1100 104221 20 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 105.88% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1101 104221 21 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 108.82% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1102 104221 22 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 111.76% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1103 104221 23 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 114.71% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1104 104221 24 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 117.65% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1105 104221 25 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 120.59% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1106 104221 26 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 123.53% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1107 104221 27 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 126.47% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1108 104221 28 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 129.41% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1109 104221 29 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 132.35% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1110 104221 30 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 135.29% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1111 104221 31 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 138.24% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1112 104221 32 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 141.18% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1113 104221 33 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 144.12% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1114 104221 34 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 147.06% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1115 104221 35 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target. Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals 150% Extra Physical DMG twice.\n- Each 3-Ping stores 1 energy arrow (max 3). 1116 104222 0 Leader - Eliminator Assets/Product/Texture/Image/IconSkill/R2biankaA1.png Leader Skill Increases CRIT DMG of all members. Increases CRIT DMG of all members by 10%. 1117 104222 1 Leader - Eliminator Assets/Product/Texture/Image/IconSkill/R2biankaA1.png Leader Skill Increases CRIT DMG of all members. Increases CRIT DMG of all members by 10%. 1118 104223 1 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. 1119 104223 2 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. 1120 104223 3 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. 1121 104223 4 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. 1122 104223 5 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. 1123 104223 6 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. 1124 104223 7 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. 1125 104223 8 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. 1126 104223 9 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. 1127 104223 10 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. 1128 104223 11 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. 1129 104223 12 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. 1130 104223 13 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. 1131 104223 14 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. 1132 104223 15 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. 1133 104223 16 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. 1134 104223 17 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. 1135 104223 18 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. 1136 104223 19 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. 1137 104223 20 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. 1138 104223 21 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. 1139 104223 22 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. 1140 104223 23 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. 1141 104223 24 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. 1142 104223 25 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. 1143 104223 26 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. 1144 104223 27 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. 1145 104223 28 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. 1146 104223 29 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. 1147 104223 30 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. 1148 104223 31 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. 1149 104223 32 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. 1150 104223 33 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. 1151 104223 34 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. 1152 104223 35 Attacker Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. 1153 104227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 1154 104227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 1155 104224 0 Resolution Assets/Product/Texture/Image/IconSkill/R2biankaS1.png SS Rank Passive Skill Extra DMG Bonus of Basic Attack increases. Extra DMG Bonus of Basic Attack increases by 15%. 1156 104224 1 Resolution Assets/Product/Texture/Image/IconSkill/R2biankaS1.png SS Rank Passive Skill Extra DMG Bonus of Basic Attack increases. Extra DMG Bonus of Basic Attack increases by 15%. 1157 104225 0 Ruthless Assets/Product/Texture/Image/IconSkill/R2biankaSS1.png SSS Rank Passive Skill Increases CRIT DMG. Increases CRIT DMG by 30%. 1158 104225 1 Ruthless Assets/Product/Texture/Image/IconSkill/R2biankaSS1.png SSS Rank Passive Skill Increases CRIT DMG. Increases CRIT DMG by 30%. 1159 104226 0 Decisiveness Assets/Product/Texture/Image/IconSkill/R2biankaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of Signature Move increases. Extra DMG Bonus of Signature Move increases by 20%. 1160 104226 1 Decisiveness Assets/Product/Texture/Image/IconSkill/R2biankaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of Signature Move increases. Extra DMG Bonus of Signature Move increases by 20%. 1161 105101 1 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 120%/240%/360% Physical DMG based on the number of orbs pinged. 1162 105101 2 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 127.06%/254.12%/381.18% Physical DMG based on the number of orbs pinged. 1163 105101 3 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 134.12%/268.24%/402.35% Physical DMG based on the number of orbs pinged. 1164 105101 4 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged. 1165 105101 5 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 148.24%/296.47%/444.71% Physical DMG based on the number of orbs pinged. 1166 105101 6 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 155.29%/310.59%/465.88% Physical DMG based on the number of orbs pinged. 1167 105101 7 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 162.35%/324.71%/487.06% Physical DMG based on the number of orbs pinged. 1168 105101 8 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 169.41%/338.82%/508.24% Physical DMG based on the number of orbs pinged. 1169 105101 9 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged. 1170 105101 10 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 183.53%/367.06%/550.59% Physical DMG based on the number of orbs pinged. 1171 105101 11 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 190.59%/381.18%/571.76% Physical DMG based on the number of orbs pinged. 1172 105101 12 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 197.65%/395.29%/592.94% Physical DMG based on the number of orbs pinged. 1173 105101 13 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 204.71%/409.41%/614.12% Physical DMG based on the number of orbs pinged. 1174 105101 14 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged. 1175 105101 15 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 218.82%/437.65%/656.47% Physical DMG based on the number of orbs pinged. 1176 105101 16 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 225.88%/451.76%/677.65% Physical DMG based on the number of orbs pinged. 1177 105101 17 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 232.94%/465.88%/698.82% Physical DMG based on the number of orbs pinged. 1178 105101 18 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 240%/480%/720% Physical DMG based on the number of orbs pinged. 1179 105101 19 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged. 1180 105101 20 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 254.12%/508.24%/762.35% Physical DMG based on the number of orbs pinged. 1181 105101 21 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 261.18%/522.35%/783.53% Physical DMG based on the number of orbs pinged. 1182 105101 22 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 268.24%/536.47%/804.71% Physical DMG based on the number of orbs pinged. 1183 105101 23 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 275.29%/550.59%/825.88% Physical DMG based on the number of orbs pinged. 1184 105101 24 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 282.35%/564.71%/847.06% Physical DMG based on the number of orbs pinged. 1185 105101 25 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 289.41%/578.82%/868.24% Physical DMG based on the number of orbs pinged. 1186 105101 26 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 296.47%/592.94%/889.41% Physical DMG based on the number of orbs pinged. 1187 105101 27 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 303.53%/607.06%/910.59% Physical DMG based on the number of orbs pinged. 1188 105101 28 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 310.59%/621.18%/931.76% Physical DMG based on the number of orbs pinged. 1189 105101 29 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 317.65%/635.29%/952.94% Physical DMG based on the number of orbs pinged. 1190 105101 30 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 324.71%/649.41%/974.12% Physical DMG based on the number of orbs pinged. 1191 105101 31 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 331.76%/663.53%/995.29% Physical DMG based on the number of orbs pinged. 1192 105101 32 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 338.82%/677.65%/1016.47% Physical DMG based on the number of orbs pinged. 1193 105101 33 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 345.88%/691.76%/1037.65% Physical DMG based on the number of orbs pinged. 1194 105101 34 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 352.94%/705.88%/1058.82% Physical DMG based on the number of orbs pinged. 1195 105101 35 Sawblade Slash Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Charges forward and deals Physical DMG to enemies in a rectangular area ahead. Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals 360%/720%/1080% Physical DMG based on the number of orbs pinged. 1196 105106 1 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 100%/200%/300% Physical DMG based on the number of orbs pinged. 1197 105106 2 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged. 1198 105106 3 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged. 1199 105106 4 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged. 1200 105106 5 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged. 1201 105106 6 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged. 1202 105106 7 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged. 1203 105106 8 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged. 1204 105106 9 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged. 1205 105106 10 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 152.94%/305.88%/458.82% Physical DMG based on the number of orbs pinged. 1206 105106 11 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged. 1207 105106 12 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 164.71%/329.41%/494.12% Physical DMG based on the number of orbs pinged. 1208 105106 13 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 170.59%/341.18%/511.76% Physical DMG based on the number of orbs pinged. 1209 105106 14 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged. 1210 105106 15 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 182.35%/364.71%/547.06% Physical DMG based on the number of orbs pinged. 1211 105106 16 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 188.24%/376.47%/564.71% Physical DMG based on the number of orbs pinged. 1212 105106 17 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged. 1213 105106 18 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 200%/400%/600% Physical DMG based on the number of orbs pinged. 1214 105106 19 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 205.88%/411.76%/617.65% Physical DMG based on the number of orbs pinged. 1215 105106 20 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged. 1216 105106 21 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 217.65%/435.29%/652.94% Physical DMG based on the number of orbs pinged. 1217 105106 22 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 223.53%/447.06%/670.59% Physical DMG based on the number of orbs pinged. 1218 105106 23 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 229.41%/458.82%/688.24% Physical DMG based on the number of orbs pinged. 1219 105106 24 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 235.29%/470.59%/705.88% Physical DMG based on the number of orbs pinged. 1220 105106 25 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 241.18%/482.35%/723.53% Physical DMG based on the number of orbs pinged. 1221 105106 26 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged. 1222 105106 27 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 252.94%/505.88%/758.82% Physical DMG based on the number of orbs pinged. 1223 105106 28 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 258.82%/517.65%/776.47% Physical DMG based on the number of orbs pinged. 1224 105106 29 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 264.71%/529.41%/794.12% Physical DMG based on the number of orbs pinged. 1225 105106 30 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 270.59%/541.18%/811.76% Physical DMG based on the number of orbs pinged. 1226 105106 31 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 276.47%/552.94%/829.41% Physical DMG based on the number of orbs pinged. 1227 105106 32 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 282.35%/564.71%/847.06% Physical DMG based on the number of orbs pinged. 1228 105106 33 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 288.24%/576.47%/864.71% Physical DMG based on the number of orbs pinged. 1229 105106 34 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 294.12%/588.24%/882.35% Physical DMG based on the number of orbs pinged. 1230 105106 35 Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies. Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals 300%/600%/900% Physical DMG based on the number of orbs pinged. 1231 105111 1 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 50%/100%/150% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 5%/10%/15% and gains 10%/20%/30% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1232 105111 2 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 52.94%/105.88%/158.82% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 5.29%/10.59%/15.88% and gains 10.59%/21.18%/31.76% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1233 105111 3 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 55.88%/111.76%/167.65% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 5.59%/11.18%/16.76% and gains 11.18%/22.35%/33.53% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1234 105111 4 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 5.88%/11.76%/17.65% and gains 11.76%/23.53%/35.29% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1235 105111 5 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 61.76%/123.53%/185.29% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 6.18%/12.35%/18.53% and gains 12.35%/24.71%/37.06% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1236 105111 6 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 64.71%/129.41%/194.12% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 6.47%/12.94%/19.41% and gains 12.94%/25.88%/38.82% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1237 105111 7 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 67.65%/135.29%/202.94% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 6.76%/13.53%/20.29% and gains 13.53%/27.06%/40.59% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1238 105111 8 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 70.59%/141.18%/211.76% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 7.06%/14.12%/21.18% and gains 14.12%/28.24%/42.35% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1239 105111 9 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 73.53%/147.06%/220.59% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 7.35%/14.71%/22.06% and gains 14.71%/29.41%/44.12% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1240 105111 10 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 76.47%/152.94%/229.41% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 7.65%/15.29%/22.94% and gains 15.29%/30.59%/45.88% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1241 105111 11 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 79.41%/158.82%/238.24% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 7.94%/15.88%/23.82% and gains 15.88%/31.76%/47.65% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1242 105111 12 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 82.35%/164.71%/247.06% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 8.24%/16.47%/24.71% and gains 16.47%/32.94%/49.41% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1243 105111 13 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 85.29%/170.59%/255.88% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 8.53%/17.06%/25.59% and gains 17.06%/34.12%/51.18% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1244 105111 14 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 88.24%/176.47%/264.71% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 8.82%/17.65%/26.47% and gains 17.65%/35.29%/52.94% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1245 105111 15 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 91.18%/182.35%/273.53% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 9.12%/18.24%/27.35% and gains 18.24%/36.47%/54.71% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1246 105111 16 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 94.12%/188.24%/282.35% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 9.41%/18.82%/28.24% and gains 18.82%/37.65%/56.47% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1247 105111 17 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 97.06%/194.12%/291.18% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 9.71%/19.41%/29.12% and gains 19.41%/38.82%/58.24% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1248 105111 18 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 100%/200%/300% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 10%/20%/30% and gains 20%/40%/60% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1249 105111 19 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 102.94%/205.88%/308.82% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 10.29%/20.59%/30.88% and gains 20.59%/41.18%/61.76% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1250 105111 20 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 10.59%/21.18%/31.76% and gains 21.18%/42.35%/63.53% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1251 105111 21 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 108.82%/217.65%/326.47% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 10.88%/21.76%/32.65% and gains 21.76%/43.53%/65.29% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1252 105111 22 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 11.18%/22.35%/33.53% and gains 22.35%/44.71%/67.06% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1253 105111 23 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 114.71%/229.41%/344.12% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 11.47%/22.94%/34.41% and gains 22.94%/45.88%/68.82% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1254 105111 24 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 11.76%/23.53%/35.29% and gains 23.53%/47.06%/70.59% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1255 105111 25 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 120.59%/241.18%/361.76% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 12.06%/24.12%/36.18% and gains 24.12%/48.24%/72.35% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1256 105111 26 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 12.35%/24.71%/37.06% and gains 24.71%/49.41%/74.12% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1257 105111 27 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 126.47%/252.94%/379.41% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 12.65%/25.29%/37.94% and gains 25.29%/50.59%/75.88% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1258 105111 28 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 12.94%/25.88%/38.82% and gains 25.88%/51.76%/77.65% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1259 105111 29 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 13.24%/26.47%/39.71% and gains 26.47%/52.94%/79.41% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1260 105111 30 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 13.53%/27.06%/40.59% and gains 27.06%/54.12%/81.18% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1261 105111 31 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 138.24%/276.47%/414.71% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 13.82%/27.65%/41.47% and gains 27.65%/55.29%/82.94% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1262 105111 32 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 14.12%/28.24%/42.35% and gains 28.24%/56.47%/84.71% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1263 105111 33 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 144.12%/288.24%/432.35% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 14.41%/28.82%/43.24% and gains 28.82%/57.65%/86.47% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1264 105111 34 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 14.71%/29.41%/44.12% and gains 29.41%/58.82%/88.24% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1265 105111 35 Consciousness Resonance Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance. Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals 150%/300%/450% Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by 15%/30%/45% and gains 30%/60%/90% Physical Resistance for 4/4.5/5s based on the number of orbs pinged. 1266 105116 1 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 400% Physical DMG in total. 1267 105116 2 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 423.53% Physical DMG in total. 1268 105116 3 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 447.06% Physical DMG in total. 1269 105116 4 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 470.59% Physical DMG in total. 1270 105116 5 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 494.12% Physical DMG in total. 1271 105116 6 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 517.65% Physical DMG in total. 1272 105116 7 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 541.18% Physical DMG in total. 1273 105116 8 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 564.71% Physical DMG in total. 1274 105116 9 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 588.24% Physical DMG in total. 1275 105116 10 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 611.76% Physical DMG in total. 1276 105116 11 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 635.29% Physical DMG in total. 1277 105116 12 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 658.82% Physical DMG in total. 1278 105116 13 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 682.35% Physical DMG in total. 1279 105116 14 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 705.88% Physical DMG in total. 1280 105116 15 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 729.41% Physical DMG in total. 1281 105116 16 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 752.94% Physical DMG in total. 1282 105116 17 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 776.47% Physical DMG in total. 1283 105116 18 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 800% Physical DMG in total. 1284 105116 19 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 823.53% Physical DMG in total. 1285 105116 20 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 847.06% Physical DMG in total. 1286 105116 21 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 870.59% Physical DMG in total. 1287 105116 22 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 894.12% Physical DMG in total. 1288 105116 23 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 917.65% Physical DMG in total. 1289 105116 24 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 941.18% Physical DMG in total. 1290 105116 25 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 964.71% Physical DMG in total. 1291 105116 26 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 988.24% Physical DMG in total. 1292 105116 27 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 1011.76% Physical DMG in total. 1293 105116 28 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 1035.29% Physical DMG in total. 1294 105116 29 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 1058.82% Physical DMG in total. 1295 105116 30 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 1082.35% Physical DMG in total. 1296 105116 31 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 1105.88% Physical DMG in total. 1297 105116 32 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 1129.41% Physical DMG in total. 1298 105116 33 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 1152.94% Physical DMG in total. 1299 105116 34 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 1176.47% Physical DMG in total. 1300 105116 35 Sawblade Strike Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a sawblade, dealing Physical DMG. Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals 1200% Physical DMG in total. 1301 105117 1 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 500% Physical DMG. 1302 105117 2 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 529.41% Physical DMG. 1303 105117 3 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 558.82% Physical DMG. 1304 105117 4 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 588.24% Physical DMG. 1305 105117 5 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 617.65% Physical DMG. 1306 105117 6 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 647.06% Physical DMG. 1307 105117 7 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 676.47% Physical DMG. 1308 105117 8 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 705.88% Physical DMG. 1309 105117 9 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 735.29% Physical DMG. 1310 105117 10 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 764.71% Physical DMG. 1311 105117 11 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 794.12% Physical DMG. 1312 105117 12 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 823.53% Physical DMG. 1313 105117 13 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 852.94% Physical DMG. 1314 105117 14 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 882.35% Physical DMG. 1315 105117 15 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 911.76% Physical DMG. 1316 105117 16 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 941.18% Physical DMG. 1317 105117 17 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 970.59% Physical DMG. 1318 105117 18 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1000% Physical DMG. 1319 105117 19 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1029.41% Physical DMG. 1320 105117 20 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1058.82% Physical DMG. 1321 105117 21 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1088.24% Physical DMG. 1322 105117 22 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1117.65% Physical DMG. 1323 105117 23 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1147.06% Physical DMG. 1324 105117 24 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1176.47% Physical DMG. 1325 105117 25 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1205.88% Physical DMG. 1326 105117 26 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1235.29% Physical DMG. 1327 105117 27 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1264.71% Physical DMG. 1328 105117 28 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1294.12% Physical DMG. 1329 105117 29 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1323.53% Physical DMG. 1330 105117 30 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1352.94% Physical DMG. 1331 105117 31 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1382.35% Physical DMG. 1332 105117 32 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1411.76% Physical DMG. 1333 105117 33 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1441.18% Physical DMG. 1334 105117 34 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1470.59% Physical DMG. 1335 105117 35 Signature - Crystal Barrier Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies. Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after 5s, dealing Physical DMG to enemies.\n- The explosion deals 1500% Physical DMG. 1336 105118 1 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 385% Physical DMG in total. 1337 105118 2 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 407.65% Physical DMG in total. 1338 105118 3 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 430.29% Physical DMG in total. 1339 105118 4 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 452.94% Physical DMG in total. 1340 105118 5 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 475.59% Physical DMG in total. 1341 105118 6 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 498.24% Physical DMG in total. 1342 105118 7 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 520.88% Physical DMG in total. 1343 105118 8 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 543.53% Physical DMG in total. 1344 105118 9 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 566.18% Physical DMG in total. 1345 105118 10 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 588.82% Physical DMG in total. 1346 105118 11 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 611.47% Physical DMG in total. 1347 105118 12 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 634.12% Physical DMG in total. 1348 105118 13 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 656.76% Physical DMG in total. 1349 105118 14 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 679.41% Physical DMG in total. 1350 105118 15 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 702.06% Physical DMG in total. 1351 105118 16 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 724.71% Physical DMG in total. 1352 105118 17 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 747.35% Physical DMG in total. 1353 105118 18 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 770% Physical DMG in total. 1354 105118 19 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 792.65% Physical DMG in total. 1355 105118 20 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 815.29% Physical DMG in total. 1356 105118 21 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 837.94% Physical DMG in total. 1357 105118 22 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 860.59% Physical DMG in total. 1358 105118 23 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 883.24% Physical DMG in total. 1359 105118 24 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 905.88% Physical DMG in total. 1360 105118 25 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 928.53% Physical DMG in total. 1361 105118 26 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 951.18% Physical DMG in total. 1362 105118 27 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 973.82% Physical DMG in total. 1363 105118 28 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 996.47% Physical DMG in total. 1364 105118 29 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 1019.12% Physical DMG in total. 1365 105118 30 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 1041.76% Physical DMG in total. 1366 105118 31 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 1064.41% Physical DMG in total. 1367 105118 32 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 1087.06% Physical DMG in total. 1368 105118 33 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 1109.71% Physical DMG in total. 1369 105118 34 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 1132.35% Physical DMG in total. 1370 105118 35 Nanami Beam Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down. Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals 1155% Physical DMG in total. 1371 105121 1 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 50% Physical DMG. 1372 105121 2 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 52.94% Physical DMG. 1373 105121 3 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 55.88% Physical DMG. 1374 105121 4 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 58.82% Physical DMG. 1375 105121 5 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 61.76% Physical DMG. 1376 105121 6 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 64.71% Physical DMG. 1377 105121 7 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 67.65% Physical DMG. 1378 105121 8 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 70.59% Physical DMG. 1379 105121 9 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 73.53% Physical DMG. 1380 105121 10 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 76.47% Physical DMG. 1381 105121 11 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 79.41% Physical DMG. 1382 105121 12 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 82.35% Physical DMG. 1383 105121 13 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 85.29% Physical DMG. 1384 105121 14 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 88.24% Physical DMG. 1385 105121 15 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 91.18% Physical DMG. 1386 105121 16 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 94.12% Physical DMG. 1387 105121 17 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 97.06% Physical DMG. 1388 105121 18 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 100% Physical DMG. 1389 105121 19 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 102.94% Physical DMG. 1390 105121 20 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 105.88% Physical DMG. 1391 105121 21 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 108.82% Physical DMG. 1392 105121 22 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 111.76% Physical DMG. 1393 105121 23 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 114.71% Physical DMG. 1394 105121 24 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 117.65% Physical DMG. 1395 105121 25 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 120.59% Physical DMG. 1396 105121 26 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 123.53% Physical DMG. 1397 105121 27 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 126.47% Physical DMG. 1398 105121 28 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 129.41% Physical DMG. 1399 105121 29 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 132.35% Physical DMG. 1400 105121 30 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 135.29% Physical DMG. 1401 105121 31 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 138.24% Physical DMG. 1402 105121 32 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 141.18% Physical DMG. 1403 105121 33 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 144.12% Physical DMG. 1404 105121 34 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 147.06% Physical DMG. 1405 105121 35 EX - Slash Storm Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Core Passive Core Passive: Any 3-Ping + Ping Yellow Orb When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing 150% Physical DMG. 1406 105122 0 Leader - Alternation Harmony Assets/Product/Texture/Image/IconSkill/R2yongyechaoA1.png Leader Skill Increases DEF of all members. Increases DEF of all members by 15%. 1407 105122 1 Leader - Alternation Harmony Assets/Product/Texture/Image/IconSkill/R2yongyechaoA1.png Leader Skill Increases DEF of all members. Increases DEF of all members by 15%. 1408 105123 1 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 10% for 5s. 1409 105123 2 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 10.59% for 5s. 1410 105123 3 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 11.18% for 5s. 1411 105123 4 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 11.76% for 5s. 1412 105123 5 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 12.35% for 5s. 1413 105123 6 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 12.94% for 5s. 1414 105123 7 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 13.53% for 5s. 1415 105123 8 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 14.12% for 5s. 1416 105123 9 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 14.71% for 5s. 1417 105123 10 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 15.29% for 5s. 1418 105123 11 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 15.88% for 5s. 1419 105123 12 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 16.47% for 5s. 1420 105123 13 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 17.06% for 5s. 1421 105123 14 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 17.65% for 5s. 1422 105123 15 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 18.24% for 5s. 1423 105123 16 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 18.82% for 5s. 1424 105123 17 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 19.41% for 5s. 1425 105123 18 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 20% for 5s. 1426 105123 19 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 20.59% for 5s. 1427 105123 20 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 21.18% for 5s. 1428 105123 21 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 21.76% for 5s. 1429 105123 22 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 22.35% for 5s. 1430 105123 23 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 22.94% for 5s. 1431 105123 24 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 23.53% for 5s. 1432 105123 25 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 24.12% for 5s. 1433 105123 26 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 24.71% for 5s. 1434 105123 27 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 25.29% for 5s. 1435 105123 28 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 25.88% for 5s. 1436 105123 29 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 26.47% for 5s. 1437 105123 30 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 27.06% for 5s. 1438 105123 31 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 27.65% for 5s. 1439 105123 32 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 28.24% for 5s. 1440 105123 33 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 28.82% for 5s. 1441 105123 34 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 29.41% for 5s. 1442 105123 35 Tank Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by 30% for 5s. 1443 105127 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 1444 105127 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 1445 105124 0 Invincible Assets/Product/Texture/Image/IconSkill/R2yongyechaoS1.png SS Rank Passive Skill Extra DMG Bonus of Basic Attack increases. Ability to draw aggro increases when attacking. Extra DMG Bonus of Basic Attack increases by 15%. Ability to draw aggro increases by 20% when attacking. 1446 105124 1 Invincible Assets/Product/Texture/Image/IconSkill/R2yongyechaoS1.png SS Rank Passive Skill Extra DMG Bonus of Basic Attack increases. Ability to draw aggro increases when attacking. Extra DMG Bonus of Basic Attack increases by 15%. Ability to draw aggro increases by 20% when attacking. 1447 105125 0 Master of Clamor Assets/Product/Texture/Image/IconSkill/R2yongyechaoSS1.png SSS Rank Passive Skill Physical Resistance increases while Core Passive is active. Physical Resistance increases by 30% while Core Passive is active. 1448 105125 1 Master of Clamor Assets/Product/Texture/Image/IconSkill/R2yongyechaoSS1.png SSS Rank Passive Skill Physical Resistance increases while Core Passive is active. Physical Resistance increases by 30% while Core Passive is active. 1449 105126 0 Piercing Cut Assets/Product/Texture/Image/IconSkill/R2yongyechaoSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting Signature - Crystal Barrier. Extra DMG Bonus increases by 20% for 8s after casting Signature - Crystal Barrier. 1450 105126 1 Piercing Cut Assets/Product/Texture/Image/IconSkill/R2yongyechaoSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting Signature - Crystal Barrier. Extra DMG Bonus increases by 20% for 8s after casting Signature - Crystal Barrier. 1451 106201 1 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 100%/200%/200% Physical DMG based on the number of orbs pinged.\n- Deals additional 200% Physical DMG upon a 3-Ping. 1452 106201 2 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 105.88%/211.76%/211.76% Physical DMG based on the number of orbs pinged.\n- Deals additional 211.76% Physical DMG upon a 3-Ping. 1453 106201 3 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 111.76%/223.53%/223.53% Physical DMG based on the number of orbs pinged.\n- Deals additional 223.53% Physical DMG upon a 3-Ping. 1454 106201 4 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 117.65%/235.29%/235.29% Physical DMG based on the number of orbs pinged.\n- Deals additional 235.29% Physical DMG upon a 3-Ping. 1455 106201 5 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 123.53%/247.06%/247.06% Physical DMG based on the number of orbs pinged.\n- Deals additional 247.06% Physical DMG upon a 3-Ping. 1456 106201 6 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 129.41%/258.82%/258.82% Physical DMG based on the number of orbs pinged.\n- Deals additional 258.82% Physical DMG upon a 3-Ping. 1457 106201 7 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 135.29%/270.59%/270.59% Physical DMG based on the number of orbs pinged.\n- Deals additional 270.59% Physical DMG upon a 3-Ping. 1458 106201 8 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 141.18%/282.35%/282.35% Physical DMG based on the number of orbs pinged.\n- Deals additional 282.35% Physical DMG upon a 3-Ping. 1459 106201 9 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 147.06%/294.12%/294.12% Physical DMG based on the number of orbs pinged.\n- Deals additional 294.12% Physical DMG upon a 3-Ping. 1460 106201 10 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 152.94%/305.88%/305.88% Physical DMG based on the number of orbs pinged.\n- Deals additional 305.88% Physical DMG upon a 3-Ping. 1461 106201 11 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 158.82%/317.65%/317.65% Physical DMG based on the number of orbs pinged.\n- Deals additional 317.65% Physical DMG upon a 3-Ping. 1462 106201 12 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 164.71%/329.41%/329.41% Physical DMG based on the number of orbs pinged.\n- Deals additional 329.41% Physical DMG upon a 3-Ping. 1463 106201 13 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 170.59%/341.18%/341.18% Physical DMG based on the number of orbs pinged.\n- Deals additional 341.18% Physical DMG upon a 3-Ping. 1464 106201 14 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 176.47%/352.94%/352.94% Physical DMG based on the number of orbs pinged.\n- Deals additional 352.94% Physical DMG upon a 3-Ping. 1465 106201 15 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 182.35%/364.71%/364.71% Physical DMG based on the number of orbs pinged.\n- Deals additional 364.71% Physical DMG upon a 3-Ping. 1466 106201 16 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 188.24%/376.47%/376.47% Physical DMG based on the number of orbs pinged.\n- Deals additional 376.47% Physical DMG upon a 3-Ping. 1467 106201 17 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 194.12%/388.24%/388.24% Physical DMG based on the number of orbs pinged.\n- Deals additional 388.24% Physical DMG upon a 3-Ping. 1468 106201 18 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 200%/400%/400% Physical DMG based on the number of orbs pinged.\n- Deals additional 400% Physical DMG upon a 3-Ping. 1469 106201 19 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 205.88%/411.76%/411.76% Physical DMG based on the number of orbs pinged.\n- Deals additional 411.76% Physical DMG upon a 3-Ping. 1470 106201 20 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 211.76%/423.53%/423.53% Physical DMG based on the number of orbs pinged.\n- Deals additional 423.53% Physical DMG upon a 3-Ping. 1471 106201 21 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 217.65%/435.29%/435.29% Physical DMG based on the number of orbs pinged.\n- Deals additional 435.29% Physical DMG upon a 3-Ping. 1472 106201 22 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 223.53%/447.06%/447.06% Physical DMG based on the number of orbs pinged.\n- Deals additional 447.06% Physical DMG upon a 3-Ping. 1473 106201 23 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 229.41%/458.82%/458.82% Physical DMG based on the number of orbs pinged.\n- Deals additional 458.82% Physical DMG upon a 3-Ping. 1474 106201 24 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 235.29%/470.59%/470.59% Physical DMG based on the number of orbs pinged.\n- Deals additional 470.59% Physical DMG upon a 3-Ping. 1475 106201 25 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 241.18%/482.35%/482.35% Physical DMG based on the number of orbs pinged.\n- Deals additional 482.35% Physical DMG upon a 3-Ping. 1476 106201 26 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 247.06%/494.12%/494.12% Physical DMG based on the number of orbs pinged.\n- Deals additional 494.12% Physical DMG upon a 3-Ping. 1477 106201 27 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 252.94%/505.88%/505.88% Physical DMG based on the number of orbs pinged.\n- Deals additional 505.88% Physical DMG upon a 3-Ping. 1478 106201 28 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 258.82%/517.65%/517.65% Physical DMG based on the number of orbs pinged.\n- Deals additional 517.65% Physical DMG upon a 3-Ping. 1479 106201 29 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 264.71%/529.41%/529.41% Physical DMG based on the number of orbs pinged.\n- Deals additional 529.41% Physical DMG upon a 3-Ping. 1480 106201 30 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 270.59%/541.18%/541.18% Physical DMG based on the number of orbs pinged.\n- Deals additional 541.18% Physical DMG upon a 3-Ping. 1481 106201 31 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 276.47%/552.94%/552.94% Physical DMG based on the number of orbs pinged.\n- Deals additional 552.94% Physical DMG upon a 3-Ping. 1482 106201 32 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 282.35%/564.71%/564.71% Physical DMG based on the number of orbs pinged.\n- Deals additional 564.71% Physical DMG upon a 3-Ping. 1483 106201 33 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 288.24%/576.47%/576.47% Physical DMG based on the number of orbs pinged.\n- Deals additional 576.47% Physical DMG upon a 3-Ping. 1484 106201 34 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 294.12%/588.24%/588.24% Physical DMG based on the number of orbs pinged.\n- Deals additional 588.24% Physical DMG upon a 3-Ping. 1485 106201 35 Great Slash Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png Red Orb Red Orb: Ping Red Orb Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping. Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals 300%/600%/600% Physical DMG based on the number of orbs pinged.\n- Deals additional 600% Physical DMG upon a 3-Ping. 1486 106206 1 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 100%/200%/300% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 50%/100%/200% Physical DMG based on the number of orbs pinged. 1487 106206 2 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 52.94%/105.88%/211.76% Physical DMG based on the number of orbs pinged. 1488 106206 3 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 55.88%/111.76%/223.53% Physical DMG based on the number of orbs pinged. 1489 106206 4 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 58.82%/117.65%/235.29% Physical DMG based on the number of orbs pinged. 1490 106206 5 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 61.76%/123.53%/247.06% Physical DMG based on the number of orbs pinged. 1491 106206 6 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 64.71%/129.41%/258.82% Physical DMG based on the number of orbs pinged. 1492 106206 7 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 67.65%/135.29%/270.59% Physical DMG based on the number of orbs pinged. 1493 106206 8 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 70.59%/141.18%/282.35% Physical DMG based on the number of orbs pinged. 1494 106206 9 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 73.53%/147.06%/294.12% Physical DMG based on the number of orbs pinged. 1495 106206 10 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 152.94%/305.88%/458.82% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 76.47%/152.94%/305.88% Physical DMG based on the number of orbs pinged. 1496 106206 11 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 79.41%/158.82%/317.65% Physical DMG based on the number of orbs pinged. 1497 106206 12 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 164.71%/329.41%/494.12% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 82.35%/164.71%/329.41% Physical DMG based on the number of orbs pinged. 1498 106206 13 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 170.59%/341.18%/511.76% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 85.29%/170.59%/341.18% Physical DMG based on the number of orbs pinged. 1499 106206 14 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 88.24%/176.47%/352.94% Physical DMG based on the number of orbs pinged. 1500 106206 15 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 182.35%/364.71%/547.06% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 91.18%/182.35%/364.71% Physical DMG based on the number of orbs pinged. 1501 106206 16 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 188.24%/376.47%/564.71% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 94.12%/188.24%/376.47% Physical DMG based on the number of orbs pinged. 1502 106206 17 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 97.06%/194.12%/388.24% Physical DMG based on the number of orbs pinged. 1503 106206 18 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 200%/400%/600% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 100%/200%/400% Physical DMG based on the number of orbs pinged. 1504 106206 19 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 205.88%/411.76%/617.65% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 102.94%/205.88%/411.76% Physical DMG based on the number of orbs pinged. 1505 106206 20 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 105.88%/211.76%/423.53% Physical DMG based on the number of orbs pinged. 1506 106206 21 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 217.65%/435.29%/652.94% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 108.82%/217.65%/435.29% Physical DMG based on the number of orbs pinged. 1507 106206 22 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 223.53%/447.06%/670.59% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 111.76%/223.53%/447.06% Physical DMG based on the number of orbs pinged. 1508 106206 23 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 229.41%/458.82%/688.24% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 114.71%/229.41%/458.82% Physical DMG based on the number of orbs pinged. 1509 106206 24 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 235.29%/470.59%/705.88% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 117.65%/235.29%/470.59% Physical DMG based on the number of orbs pinged. 1510 106206 25 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 241.18%/482.35%/723.53% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 120.59%/241.18%/482.35% Physical DMG based on the number of orbs pinged. 1511 106206 26 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 123.53%/247.06%/494.12% Physical DMG based on the number of orbs pinged. 1512 106206 27 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 252.94%/505.88%/758.82% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 126.47%/252.94%/505.88% Physical DMG based on the number of orbs pinged. 1513 106206 28 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 258.82%/517.65%/776.47% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 129.41%/258.82%/517.65% Physical DMG based on the number of orbs pinged. 1514 106206 29 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 264.71%/529.41%/794.12% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 132.35%/264.71%/529.41% Physical DMG based on the number of orbs pinged. 1515 106206 30 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 270.59%/541.18%/811.76% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 135.29%/270.59%/541.18% Physical DMG based on the number of orbs pinged. 1516 106206 31 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 276.47%/552.94%/829.41% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 138.24%/276.47%/552.94% Physical DMG based on the number of orbs pinged. 1517 106206 32 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 282.35%/564.71%/847.06% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 141.18%/282.35%/564.71% Physical DMG based on the number of orbs pinged. 1518 106206 33 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 288.24%/576.47%/864.71% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 144.12%/288.24%/576.47% Physical DMG based on the number of orbs pinged. 1519 106206 34 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 294.12%/588.24%/882.35% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 147.06%/294.12%/588.24% Physical DMG based on the number of orbs pinged. 1520 106206 35 Counterattack Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enters a block stance and increases Extra DMG Reduction. Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts 2s, during which Extra DMG Reduction increases by 75%. Yellow Orb: Attacked while Blocking After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points. After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals 300%/600%/900% Physical DMG based on the number of orbs pinged.\n- Gains 40/80/120 Charge Points based on the number of orbs pinged. Yellow Orb: Basic Attack while Blocking/Blocking ends When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended. When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals 150%/300%/600% Physical DMG based on the number of orbs pinged. 1521 106211 1 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 25%/50%/75% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 50%/100%/150% Physical DMG based on the number of orbs pinged. 1522 106211 2 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 26.47%/52.94%/79.41% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 52.94%/105.88%/158.82% Physical DMG based on the number of orbs pinged. 1523 106211 3 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 27.94%/55.88%/83.82% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 55.88%/111.76%/167.65% Physical DMG based on the number of orbs pinged. 1524 106211 4 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 29.41%/58.82%/88.24% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged. 1525 106211 5 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 30.88%/61.76%/92.65% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 61.76%/123.53%/185.29% Physical DMG based on the number of orbs pinged. 1526 106211 6 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 32.35%/64.71%/97.06% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 64.71%/129.41%/194.12% Physical DMG based on the number of orbs pinged. 1527 106211 7 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 33.82%/67.65%/101.47% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 67.65%/135.29%/202.94% Physical DMG based on the number of orbs pinged. 1528 106211 8 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 35.29%/70.59%/105.88% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 70.59%/141.18%/211.76% Physical DMG based on the number of orbs pinged. 1529 106211 9 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 36.76%/73.53%/110.29% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 73.53%/147.06%/220.59% Physical DMG based on the number of orbs pinged. 1530 106211 10 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 38.24%/76.47%/114.71% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 76.47%/152.94%/229.41% Physical DMG based on the number of orbs pinged. 1531 106211 11 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 39.71%/79.41%/119.12% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 79.41%/158.82%/238.24% Physical DMG based on the number of orbs pinged. 1532 106211 12 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 41.18%/82.35%/123.53% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 82.35%/164.71%/247.06% Physical DMG based on the number of orbs pinged. 1533 106211 13 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 42.65%/85.29%/127.94% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 85.29%/170.59%/255.88% Physical DMG based on the number of orbs pinged. 1534 106211 14 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 44.12%/88.24%/132.35% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 88.24%/176.47%/264.71% Physical DMG based on the number of orbs pinged. 1535 106211 15 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 45.59%/91.18%/136.76% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 91.18%/182.35%/273.53% Physical DMG based on the number of orbs pinged. 1536 106211 16 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 47.06%/94.12%/141.18% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 94.12%/188.24%/282.35% Physical DMG based on the number of orbs pinged. 1537 106211 17 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 48.53%/97.06%/145.59% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 97.06%/194.12%/291.18% Physical DMG based on the number of orbs pinged. 1538 106211 18 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 50%/100%/150% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 100%/200%/300% Physical DMG based on the number of orbs pinged. 1539 106211 19 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 51.47%/102.94%/154.41% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 102.94%/205.88%/308.82% Physical DMG based on the number of orbs pinged. 1540 106211 20 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 52.94%/105.88%/158.82% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged. 1541 106211 21 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 54.41%/108.82%/163.24% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 108.82%/217.65%/326.47% Physical DMG based on the number of orbs pinged. 1542 106211 22 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 55.88%/111.76%/167.65% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged. 1543 106211 23 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 57.35%/114.71%/172.06% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 114.71%/229.41%/344.12% Physical DMG based on the number of orbs pinged. 1544 106211 24 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 58.82%/117.65%/176.47% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged. 1545 106211 25 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 60.29%/120.59%/180.88% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 120.59%/241.18%/361.76% Physical DMG based on the number of orbs pinged. 1546 106211 26 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 61.76%/123.53%/185.29% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged. 1547 106211 27 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 63.24%/126.47%/189.71% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 126.47%/252.94%/379.41% Physical DMG based on the number of orbs pinged. 1548 106211 28 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 64.71%/129.41%/194.12% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged. 1549 106211 29 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 66.18%/132.35%/198.53% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged. 1550 106211 30 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 67.65%/135.29%/202.94% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged. 1551 106211 31 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 69.12%/138.24%/207.35% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 138.24%/276.47%/414.71% Physical DMG based on the number of orbs pinged. 1552 106211 32 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 70.59%/141.18%/211.76% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged. 1553 106211 33 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 72.06%/144.12%/216.18% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 144.12%/288.24%/432.35% Physical DMG based on the number of orbs pinged. 1554 106211 34 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 73.53%/147.06%/220.59% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged. 1555 106211 35 Assault Mode Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG. Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to 75%/150%/225% of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for 1/1.5/2s and deals 150%/300%/450% Physical DMG based on the number of orbs pinged. 1556 106216 1 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 395% Physical DMG in total. 1557 106216 2 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 418.24% Physical DMG in total. 1558 106216 3 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 441.47% Physical DMG in total. 1559 106216 4 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 464.71% Physical DMG in total. 1560 106216 5 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 487.94% Physical DMG in total. 1561 106216 6 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 511.18% Physical DMG in total. 1562 106216 7 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 534.41% Physical DMG in total. 1563 106216 8 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 557.65% Physical DMG in total. 1564 106216 9 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 580.88% Physical DMG in total. 1565 106216 10 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 604.12% Physical DMG in total. 1566 106216 11 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 627.35% Physical DMG in total. 1567 106216 12 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 650.59% Physical DMG in total. 1568 106216 13 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 673.82% Physical DMG in total. 1569 106216 14 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 697.06% Physical DMG in total. 1570 106216 15 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 720.29% Physical DMG in total. 1571 106216 16 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 743.53% Physical DMG in total. 1572 106216 17 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 766.76% Physical DMG in total. 1573 106216 18 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 790% Physical DMG in total. 1574 106216 19 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 813.24% Physical DMG in total. 1575 106216 20 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 836.47% Physical DMG in total. 1576 106216 21 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 859.71% Physical DMG in total. 1577 106216 22 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 882.94% Physical DMG in total. 1578 106216 23 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 906.18% Physical DMG in total. 1579 106216 24 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 929.41% Physical DMG in total. 1580 106216 25 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 952.65% Physical DMG in total. 1581 106216 26 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 975.88% Physical DMG in total. 1582 106216 27 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 999.12% Physical DMG in total. 1583 106216 28 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 1022.35% Physical DMG in total. 1584 106216 29 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 1045.59% Physical DMG in total. 1585 106216 30 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 1068.82% Physical DMG in total. 1586 106216 31 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 1092.06% Physical DMG in total. 1587 106216 32 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 1115.29% Physical DMG in total. 1588 106216 33 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 1138.53% Physical DMG in total. 1589 106216 34 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 1161.76% Physical DMG in total. 1590 106216 35 Swing Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG. Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals 1185% Physical DMG in total. 1591 106217 1 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 1000% Physical DMG in total. 1592 106217 2 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 1058.82% Physical DMG in total. 1593 106217 3 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 1117.65% Physical DMG in total. 1594 106217 4 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 1176.47% Physical DMG in total. 1595 106217 5 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 1235.29% Physical DMG in total. 1596 106217 6 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 1294.12% Physical DMG in total. 1597 106217 7 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 1352.94% Physical DMG in total. 1598 106217 8 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 1411.76% Physical DMG in total. 1599 106217 9 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 1470.59% Physical DMG in total. 1600 106217 10 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 1529.41% Physical DMG in total. 1601 106217 11 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 1588.24% Physical DMG in total. 1602 106217 12 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 1647.06% Physical DMG in total. 1603 106217 13 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 1705.88% Physical DMG in total. 1604 106217 14 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 1764.71% Physical DMG in total. 1605 106217 15 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 1823.53% Physical DMG in total. 1606 106217 16 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 1882.35% Physical DMG in total. 1607 106217 17 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 1941.18% Physical DMG in total. 1608 106217 18 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 2000% Physical DMG in total. 1609 106217 19 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 2058.82% Physical DMG in total. 1610 106217 20 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 2117.65% Physical DMG in total. 1611 106217 21 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 2176.47% Physical DMG in total. 1612 106217 22 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 2235.29% Physical DMG in total. 1613 106217 23 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 2294.12% Physical DMG in total. 1614 106217 24 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 2352.94% Physical DMG in total. 1615 106217 25 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 2411.76% Physical DMG in total. 1616 106217 26 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 2470.59% Physical DMG in total. 1617 106217 27 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 2529.41% Physical DMG in total. 1618 106217 28 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 2588.24% Physical DMG in total. 1619 106217 29 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 2647.06% Physical DMG in total. 1620 106217 30 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 2705.88% Physical DMG in total. 1621 106217 31 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 2764.71% Physical DMG in total. 1622 106217 32 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 2823.53% Physical DMG in total. 1623 106217 33 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 2882.35% Physical DMG in total. 1624 106217 34 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 2941.18% Physical DMG in total. 1625 106217 35 Signature - Obliterating Press Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG. Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals 3000% Physical DMG in total. 1626 106218 1 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 250% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 5% for 6s. 1627 106218 2 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 264.71% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 5.29% for 6s. 1628 106218 3 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 279.41% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 5.59% for 6s. 1629 106218 4 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 294.12% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 5.88% for 6s. 1630 106218 5 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 308.82% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 6.18% for 6s. 1631 106218 6 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 323.53% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 6.47% for 6s. 1632 106218 7 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 338.24% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 6.76% for 6s. 1633 106218 8 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 352.94% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 7.06% for 6s. 1634 106218 9 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 367.65% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 7.35% for 6s. 1635 106218 10 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 382.35% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 7.65% for 6s. 1636 106218 11 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 397.06% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 7.94% for 6s. 1637 106218 12 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 411.76% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 8.24% for 6s. 1638 106218 13 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 426.47% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 8.53% for 6s. 1639 106218 14 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 441.18% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 8.82% for 6s. 1640 106218 15 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 455.88% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 9.12% for 6s. 1641 106218 16 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 470.59% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 9.41% for 6s. 1642 106218 17 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 485.29% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 9.71% for 6s. 1643 106218 18 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 500% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 10% for 6s. 1644 106218 19 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 514.71% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 10.29% for 6s. 1645 106218 20 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 529.41% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 10.59% for 6s. 1646 106218 21 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 544.12% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 10.88% for 6s. 1647 106218 22 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 558.82% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 11.18% for 6s. 1648 106218 23 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 573.53% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 11.47% for 6s. 1649 106218 24 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 588.24% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 11.76% for 6s. 1650 106218 25 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 602.94% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 12.06% for 6s. 1651 106218 26 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 617.65% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 12.35% for 6s. 1652 106218 27 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 632.35% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 12.65% for 6s. 1653 106218 28 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 647.06% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 12.94% for 6s. 1654 106218 29 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 661.76% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 13.24% for 6s. 1655 106218 30 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 676.47% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 13.53% for 6s. 1656 106218 31 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 691.18% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 13.82% for 6s. 1657 106218 32 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 705.88% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 14.12% for 6s. 1658 106218 33 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 720.59% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 14.41% for 6s. 1659 106218 34 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 735.29% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 14.71% for 6s. 1660 106218 35 Obliterating Wind Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF. Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals 750% Physical DMG in total.\n- Stuns the target for 3s. Reduces the target's DEF by 15% for 6s. 1661 106221 1 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 3%/6%/9%.\n- Charge Points decrease by 8 every second. 1662 106221 2 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 3.18%/6.35%/9.53%.\n- Charge Points decrease by 8 every second. 1663 106221 3 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 3.35%/6.71%/10.06%.\n- Charge Points decrease by 8 every second. 1664 106221 4 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 3.53%/7.06%/10.59%.\n- Charge Points decrease by 8 every second. 1665 106221 5 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 3.71%/7.41%/11.12%.\n- Charge Points decrease by 8 every second. 1666 106221 6 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 3.88%/7.76%/11.65%.\n- Charge Points decrease by 8 every second. 1667 106221 7 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 4.06%/8.12%/12.18%.\n- Charge Points decrease by 8 every second. 1668 106221 8 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 4.24%/8.47%/12.71%.\n- Charge Points decrease by 8 every second. 1669 106221 9 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 4.41%/8.82%/13.24%.\n- Charge Points decrease by 8 every second. 1670 106221 10 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 4.59%/9.18%/13.76%.\n- Charge Points decrease by 8 every second. 1671 106221 11 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 4.76%/9.53%/14.29%.\n- Charge Points decrease by 8 every second. 1672 106221 12 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 4.94%/9.88%/14.82%.\n- Charge Points decrease by 8 every second. 1673 106221 13 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 5.12%/10.24%/15.35%.\n- Charge Points decrease by 8 every second. 1674 106221 14 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 5.29%/10.59%/15.88%.\n- Charge Points decrease by 8 every second. 1675 106221 15 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 5.47%/10.94%/16.41%.\n- Charge Points decrease by 8 every second. 1676 106221 16 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 5.65%/11.29%/16.94%.\n- Charge Points decrease by 8 every second. 1677 106221 17 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 5.82%/11.65%/17.47%.\n- Charge Points decrease by 8 every second. 1678 106221 18 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 6%/12%/18%.\n- Charge Points decrease by 8 every second. 1679 106221 19 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 6.18%/12.35%/18.53%.\n- Charge Points decrease by 8 every second. 1680 106221 20 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 6.35%/12.71%/19.06%.\n- Charge Points decrease by 8 every second. 1681 106221 21 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 6.53%/13.06%/19.59%.\n- Charge Points decrease by 8 every second. 1682 106221 22 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 6.71%/13.41%/20.12%.\n- Charge Points decrease by 8 every second. 1683 106221 23 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 6.88%/13.76%/20.65%.\n- Charge Points decrease by 8 every second. 1684 106221 24 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 7.06%/14.12%/21.18%.\n- Charge Points decrease by 8 every second. 1685 106221 25 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 7.24%/14.47%/21.71%.\n- Charge Points decrease by 8 every second. 1686 106221 26 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 7.41%/14.82%/22.24%.\n- Charge Points decrease by 8 every second. 1687 106221 27 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 7.59%/15.18%/22.76%.\n- Charge Points decrease by 8 every second. 1688 106221 28 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 7.76%/15.53%/23.29%.\n- Charge Points decrease by 8 every second. 1689 106221 29 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 7.94%/15.88%/23.82%.\n- Charge Points decrease by 8 every second. 1690 106221 30 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 8.12%/16.24%/24.35%.\n- Charge Points decrease by 8 every second. 1691 106221 31 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 8.29%/16.59%/24.88%.\n- Charge Points decrease by 8 every second. 1692 106221 32 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 8.47%/16.94%/25.41%.\n- Charge Points decrease by 8 every second. 1693 106221 33 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 8.65%/17.29%/25.94%.\n- Charge Points decrease by 8 every second. 1694 106221 34 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 8.82%/17.65%/26.47%.\n- Charge Points decrease by 8 every second. 1695 106221 35 Offence-Defense Rhythm Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time. Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains 40 Charge Points after a 3-Ping, up to 120 points.\n- When there are more than 0/40/80 Charge Points, Kamui: Bastion's ATK increases by 9%/18%/27%.\n- Charge Points decrease by 8 every second. 1696 106222 0 Leader - Unbreakable Formation Assets/Product/Texture/Image/IconSkill/R2shenweiA1.png Leader Skill Increases Physical DMG of all members when the HP of all members is greater than 70%. Increases Physical DMG of all members by 10% when the HP of all members is greater than 70%. 1697 106222 1 Leader - Unbreakable Formation Assets/Product/Texture/Image/IconSkill/R2shenweiA1.png Leader Skill Increases Physical DMG of all members when the HP of all members is greater than 70%. Increases Physical DMG of all members by 10% when the HP of all members is greater than 70%. 1698 106223 1 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10% for 5s. 1699 106223 2 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10.59% for 5s. 1700 106223 3 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.18% for 5s. 1701 106223 4 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.76% for 5s. 1702 106223 5 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.35% for 5s. 1703 106223 6 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.94% for 5s. 1704 106223 7 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 13.53% for 5s. 1705 106223 8 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.12% for 5s. 1706 106223 9 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.71% for 5s. 1707 106223 10 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.29% for 5s. 1708 106223 11 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.88% for 5s. 1709 106223 12 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 16.47% for 5s. 1710 106223 13 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.06% for 5s. 1711 106223 14 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.65% for 5s. 1712 106223 15 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.24% for 5s. 1713 106223 16 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.82% for 5s. 1714 106223 17 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 19.41% for 5s. 1715 106223 18 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20% for 5s. 1716 106223 19 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20.59% for 5s. 1717 106223 20 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.18% for 5s. 1718 106223 21 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.76% for 5s. 1719 106223 22 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.35% for 5s. 1720 106223 23 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.94% for 5s. 1721 106223 24 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 23.53% for 5s. 1722 106223 25 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.12% for 5s. 1723 106223 26 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.71% for 5s. 1724 106223 27 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.29% for 5s. 1725 106223 28 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.88% for 5s. 1726 106223 29 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 26.47% for 5s. 1727 106223 30 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.06% for 5s. 1728 106223 31 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.65% for 5s. 1729 106223 32 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.24% for 5s. 1730 106223 33 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.82% for 5s. 1731 106223 34 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 29.41% for 5s. 1732 106223 35 Tank Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 30% for 5s. 1733 106227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 1734 106227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 1735 106224 0 Fearless Charge Assets/Product/Texture/Image/IconSkill/R2shenweiS1.png SS Rank Passive Skill Gains 1 random Signal Orb after a successful block. This effect can only be triggered once every 5s. Gains 1 random Signal Orb after a successful block. This effect can only be triggered once every 5s. 1736 106224 1 Fearless Charge Assets/Product/Texture/Image/IconSkill/R2shenweiS1.png SS Rank Passive Skill Gains 1 random Signal Orb after a successful block. This effect can only be triggered once every 5s. Gains 1 random Signal Orb after a successful block. This effect can only be triggered once every 5s. 1737 106225 0 Growling Slash Assets/Product/Texture/Image/IconSkill/R2shenweiSS1.png SSS Rank Passive Skill Reduces Physical DMG taken and deals more Physical DMG when there are over 60 Charge Points. Reduces Physical DMG taken by 10% and deals 8% more Physical DMG when there are over 60 Charge Points. 1738 106225 1 Growling Slash Assets/Product/Texture/Image/IconSkill/R2shenweiSS1.png SSS Rank Passive Skill Reduces Physical DMG taken and deals more Physical DMG when there are over 60 Charge Points. Reduces Physical DMG taken by 10% and deals 8% more Physical DMG when there are over 60 Charge Points. 1739 106226 0 Offensive Defense Assets/Product/Texture/Image/IconSkill/R2shenweiSSS1.png SSS+ Rank Passive Skill Physical DMG increases when Shield is present. Physical DMG increases by 10% when Shield is present. 1740 106226 1 Offensive Defense Assets/Product/Texture/Image/IconSkill/R2shenweiSSS1.png SSS+ Rank Passive Skill Physical DMG increases when Shield is present. Physical DMG increases by 10% when Shield is present. 1741 107201 1 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 20%/40%/60% Physical DMG based on the number of orbs pinged. 1742 107201 2 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 21.18%/42.35%/63.53% Physical DMG based on the number of orbs pinged. 1743 107201 3 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 22.35%/44.71%/67.06% Physical DMG based on the number of orbs pinged. 1744 107201 4 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 23.53%/47.06%/70.59% Physical DMG based on the number of orbs pinged. 1745 107201 5 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 24.71%/49.41%/74.12% Physical DMG based on the number of orbs pinged. 1746 107201 6 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 25.88%/51.76%/77.65% Physical DMG based on the number of orbs pinged. 1747 107201 7 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 27.06%/54.12%/81.18% Physical DMG based on the number of orbs pinged. 1748 107201 8 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 28.24%/56.47%/84.71% Physical DMG based on the number of orbs pinged. 1749 107201 9 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 29.41%/58.82%/88.24% Physical DMG based on the number of orbs pinged. 1750 107201 10 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 30.59%/61.18%/91.76% Physical DMG based on the number of orbs pinged. 1751 107201 11 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 31.76%/63.53%/95.29% Physical DMG based on the number of orbs pinged. 1752 107201 12 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 32.94%/65.88%/98.82% Physical DMG based on the number of orbs pinged. 1753 107201 13 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 34.12%/68.24%/102.35% Physical DMG based on the number of orbs pinged. 1754 107201 14 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 35.29%/70.59%/105.88% Physical DMG based on the number of orbs pinged. 1755 107201 15 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 36.47%/72.94%/109.41% Physical DMG based on the number of orbs pinged. 1756 107201 16 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 37.65%/75.29%/112.94% Physical DMG based on the number of orbs pinged. 1757 107201 17 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 38.82%/77.65%/116.47% Physical DMG based on the number of orbs pinged. 1758 107201 18 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 40%/80%/120% Physical DMG based on the number of orbs pinged. 1759 107201 19 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 41.18%/82.35%/123.53% Physical DMG based on the number of orbs pinged. 1760 107201 20 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 42.35%/84.71%/127.06% Physical DMG based on the number of orbs pinged. 1761 107201 21 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 43.53%/87.06%/130.59% Physical DMG based on the number of orbs pinged. 1762 107201 22 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 44.71%/89.41%/134.12% Physical DMG based on the number of orbs pinged. 1763 107201 23 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 45.88%/91.76%/137.65% Physical DMG based on the number of orbs pinged. 1764 107201 24 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 47.06%/94.12%/141.18% Physical DMG based on the number of orbs pinged. 1765 107201 25 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 48.24%/96.47%/144.71% Physical DMG based on the number of orbs pinged. 1766 107201 26 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 49.41%/98.82%/148.24% Physical DMG based on the number of orbs pinged. 1767 107201 27 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 50.59%/101.18%/151.76% Physical DMG based on the number of orbs pinged. 1768 107201 28 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 51.76%/103.53%/155.29% Physical DMG based on the number of orbs pinged. 1769 107201 29 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 52.94%/105.88%/158.82% Physical DMG based on the number of orbs pinged. 1770 107201 30 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 54.12%/108.24%/162.35% Physical DMG based on the number of orbs pinged. 1771 107201 31 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 55.29%/110.59%/165.88% Physical DMG based on the number of orbs pinged. 1772 107201 32 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 56.47%/112.94%/169.41% Physical DMG based on the number of orbs pinged. 1773 107201 33 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 57.65%/115.29%/172.94% Physical DMG based on the number of orbs pinged. 1774 107201 34 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged. 1775 107201 35 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 60%/120%/180% Physical DMG based on the number of orbs pinged. 1776 107206 1 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 75%/150%/225% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 5%/10%/15% Fire DMG based on the number of orbs pinged. 1777 107206 2 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 79.41%/158.82%/238.24% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 5.29%/10.59%/15.88% Fire DMG based on the number of orbs pinged. 1778 107206 3 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 83.82%/167.65%/251.47% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 5.59%/11.18%/16.76% Fire DMG based on the number of orbs pinged. 1779 107206 4 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 88.24%/176.47%/264.71% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 5.88%/11.76%/17.65% Fire DMG based on the number of orbs pinged. 1780 107206 5 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 92.65%/185.29%/277.94% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 6.18%/12.35%/18.53% Fire DMG based on the number of orbs pinged. 1781 107206 6 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 97.06%/194.12%/291.18% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 6.47%/12.94%/19.41% Fire DMG based on the number of orbs pinged. 1782 107206 7 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 101.47%/202.94%/304.41% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 6.76%/13.53%/20.29% Fire DMG based on the number of orbs pinged. 1783 107206 8 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 7.06%/14.12%/21.18% Fire DMG based on the number of orbs pinged. 1784 107206 9 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 110.29%/220.59%/330.88% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 7.35%/14.71%/22.06% Fire DMG based on the number of orbs pinged. 1785 107206 10 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 114.71%/229.41%/344.12% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 7.65%/15.29%/22.94% Fire DMG based on the number of orbs pinged. 1786 107206 11 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 119.12%/238.24%/357.35% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 7.94%/15.88%/23.82% Fire DMG based on the number of orbs pinged. 1787 107206 12 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 8.24%/16.47%/24.71% Fire DMG based on the number of orbs pinged. 1788 107206 13 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 127.94%/255.88%/383.82% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 8.53%/17.06%/25.59% Fire DMG based on the number of orbs pinged. 1789 107206 14 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 8.82%/17.65%/26.47% Fire DMG based on the number of orbs pinged. 1790 107206 15 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 136.76%/273.53%/410.29% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 9.12%/18.24%/27.35% Fire DMG based on the number of orbs pinged. 1791 107206 16 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 9.41%/18.82%/28.24% Fire DMG based on the number of orbs pinged. 1792 107206 17 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 145.59%/291.18%/436.76% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 9.71%/19.41%/29.12% Fire DMG based on the number of orbs pinged. 1793 107206 18 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 150%/300%/450% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 10%/20%/30% Fire DMG based on the number of orbs pinged. 1794 107206 19 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 154.41%/308.82%/463.24% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 10.29%/20.59%/30.88% Fire DMG based on the number of orbs pinged. 1795 107206 20 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 10.59%/21.18%/31.76% Fire DMG based on the number of orbs pinged. 1796 107206 21 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 163.24%/326.47%/489.71% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 10.88%/21.76%/32.65% Fire DMG based on the number of orbs pinged. 1797 107206 22 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 167.65%/335.29%/502.94% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 11.18%/22.35%/33.53% Fire DMG based on the number of orbs pinged. 1798 107206 23 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 172.06%/344.12%/516.18% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 11.47%/22.94%/34.41% Fire DMG based on the number of orbs pinged. 1799 107206 24 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 11.76%/23.53%/35.29% Fire DMG based on the number of orbs pinged. 1800 107206 25 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 180.88%/361.76%/542.65% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 12.06%/24.12%/36.18% Fire DMG based on the number of orbs pinged. 1801 107206 26 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 185.29%/370.59%/555.88% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 12.35%/24.71%/37.06% Fire DMG based on the number of orbs pinged. 1802 107206 27 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 189.71%/379.41%/569.12% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 12.65%/25.29%/37.94% Fire DMG based on the number of orbs pinged. 1803 107206 28 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 12.94%/25.88%/38.82% Fire DMG based on the number of orbs pinged. 1804 107206 29 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 198.53%/397.06%/595.59% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 13.24%/26.47%/39.71% Fire DMG based on the number of orbs pinged. 1805 107206 30 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 202.94%/405.88%/608.82% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 13.53%/27.06%/40.59% Fire DMG based on the number of orbs pinged. 1806 107206 31 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 207.35%/414.71%/622.06% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 13.82%/27.65%/41.47% Fire DMG based on the number of orbs pinged. 1807 107206 32 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 14.12%/28.24%/42.35% Fire DMG based on the number of orbs pinged. 1808 107206 33 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 216.18%/432.35%/648.53% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 14.41%/28.82%/43.24% Fire DMG based on the number of orbs pinged. 1809 107206 34 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 220.59%/441.18%/661.76% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 14.71%/29.41%/44.12% Fire DMG based on the number of orbs pinged. 1810 107206 35 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 225%/450%/675% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 15%/30%/45% Fire DMG based on the number of orbs pinged. 1811 107211 1 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 50%/100%/150% Physical DMG based on the number of orbs pinged.\n- Deals 25% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1812 107211 2 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 52.94%/105.88%/158.82% Physical DMG based on the number of orbs pinged.\n- Deals 26.47% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1813 107211 3 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 55.88%/111.76%/167.65% Physical DMG based on the number of orbs pinged.\n- Deals 27.94% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1814 107211 4 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged.\n- Deals 29.41% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1815 107211 5 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 61.76%/123.53%/185.29% Physical DMG based on the number of orbs pinged.\n- Deals 30.88% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1816 107211 6 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 64.71%/129.41%/194.12% Physical DMG based on the number of orbs pinged.\n- Deals 32.35% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1817 107211 7 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 67.65%/135.29%/202.94% Physical DMG based on the number of orbs pinged.\n- Deals 33.82% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1818 107211 8 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 70.59%/141.18%/211.76% Physical DMG based on the number of orbs pinged.\n- Deals 35.29% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1819 107211 9 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 73.53%/147.06%/220.59% Physical DMG based on the number of orbs pinged.\n- Deals 36.76% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1820 107211 10 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 76.47%/152.94%/229.41% Physical DMG based on the number of orbs pinged.\n- Deals 38.24% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1821 107211 11 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 79.41%/158.82%/238.24% Physical DMG based on the number of orbs pinged.\n- Deals 39.71% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1822 107211 12 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 82.35%/164.71%/247.06% Physical DMG based on the number of orbs pinged.\n- Deals 41.18% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1823 107211 13 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 85.29%/170.59%/255.88% Physical DMG based on the number of orbs pinged.\n- Deals 42.65% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1824 107211 14 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 88.24%/176.47%/264.71% Physical DMG based on the number of orbs pinged.\n- Deals 44.12% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1825 107211 15 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 91.18%/182.35%/273.53% Physical DMG based on the number of orbs pinged.\n- Deals 45.59% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1826 107211 16 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 94.12%/188.24%/282.35% Physical DMG based on the number of orbs pinged.\n- Deals 47.06% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1827 107211 17 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 97.06%/194.12%/291.18% Physical DMG based on the number of orbs pinged.\n- Deals 48.53% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1828 107211 18 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 100%/200%/300% Physical DMG based on the number of orbs pinged.\n- Deals 50% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1829 107211 19 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 102.94%/205.88%/308.82% Physical DMG based on the number of orbs pinged.\n- Deals 51.47% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1830 107211 20 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged.\n- Deals 52.94% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1831 107211 21 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 108.82%/217.65%/326.47% Physical DMG based on the number of orbs pinged.\n- Deals 54.41% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1832 107211 22 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged.\n- Deals 55.88% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1833 107211 23 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 114.71%/229.41%/344.12% Physical DMG based on the number of orbs pinged.\n- Deals 57.35% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1834 107211 24 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged.\n- Deals 58.82% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1835 107211 25 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 120.59%/241.18%/361.76% Physical DMG based on the number of orbs pinged.\n- Deals 60.29% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1836 107211 26 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged.\n- Deals 61.76% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1837 107211 27 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 126.47%/252.94%/379.41% Physical DMG based on the number of orbs pinged.\n- Deals 63.24% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1838 107211 28 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged.\n- Deals 64.71% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1839 107211 29 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged.\n- Deals 66.18% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1840 107211 30 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged.\n- Deals 67.65% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1841 107211 31 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 138.24%/276.47%/414.71% Physical DMG based on the number of orbs pinged.\n- Deals 69.12% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1842 107211 32 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged.\n- Deals 70.59% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1843 107211 33 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 144.12%/288.24%/432.35% Physical DMG based on the number of orbs pinged.\n- Deals 72.06% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1844 107211 34 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged.\n- Deals 73.53% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1845 107211 35 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 150%/300%/450% Physical DMG based on the number of orbs pinged.\n- Deals 75% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. 1846 107216 1 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 300% Physical DMG in total. 1847 107216 2 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 317.65% Physical DMG in total. 1848 107216 3 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 335.29% Physical DMG in total. 1849 107216 4 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 352.94% Physical DMG in total. 1850 107216 5 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 370.59% Physical DMG in total. 1851 107216 6 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 388.24% Physical DMG in total. 1852 107216 7 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 405.88% Physical DMG in total. 1853 107216 8 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 423.53% Physical DMG in total. 1854 107216 9 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 441.18% Physical DMG in total. 1855 107216 10 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 458.82% Physical DMG in total. 1856 107216 11 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 476.47% Physical DMG in total. 1857 107216 12 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 494.12% Physical DMG in total. 1858 107216 13 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 511.76% Physical DMG in total. 1859 107216 14 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 529.41% Physical DMG in total. 1860 107216 15 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 547.06% Physical DMG in total. 1861 107216 16 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 564.71% Physical DMG in total. 1862 107216 17 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 582.35% Physical DMG in total. 1863 107216 18 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 600% Physical DMG in total. 1864 107216 19 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 617.65% Physical DMG in total. 1865 107216 20 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 635.29% Physical DMG in total. 1866 107216 21 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 652.94% Physical DMG in total. 1867 107216 22 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 670.59% Physical DMG in total. 1868 107216 23 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 688.24% Physical DMG in total. 1869 107216 24 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 705.88% Physical DMG in total. 1870 107216 25 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 723.53% Physical DMG in total. 1871 107216 26 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 741.18% Physical DMG in total. 1872 107216 27 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 758.82% Physical DMG in total. 1873 107216 28 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 776.47% Physical DMG in total. 1874 107216 29 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 794.12% Physical DMG in total. 1875 107216 30 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 811.76% Physical DMG in total. 1876 107216 31 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 829.41% Physical DMG in total. 1877 107216 32 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 847.06% Physical DMG in total. 1878 107216 33 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 864.71% Physical DMG in total. 1879 107216 34 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 882.35% Physical DMG in total. 1880 107216 35 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 900% Physical DMG in total. 1881 107217 1 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 50% Physical DMG. 1882 107217 2 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 52.94% Physical DMG. 1883 107217 3 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 55.88% Physical DMG. 1884 107217 4 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 58.82% Physical DMG. 1885 107217 5 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 61.76% Physical DMG. 1886 107217 6 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 64.71% Physical DMG. 1887 107217 7 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 67.65% Physical DMG. 1888 107217 8 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 70.59% Physical DMG. 1889 107217 9 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 73.53% Physical DMG. 1890 107217 10 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 76.47% Physical DMG. 1891 107217 11 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 79.41% Physical DMG. 1892 107217 12 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 82.35% Physical DMG. 1893 107217 13 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 85.29% Physical DMG. 1894 107217 14 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 88.24% Physical DMG. 1895 107217 15 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 91.18% Physical DMG. 1896 107217 16 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 94.12% Physical DMG. 1897 107217 17 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 97.06% Physical DMG. 1898 107217 18 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 100% Physical DMG. 1899 107217 19 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 102.94% Physical DMG. 1900 107217 20 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 105.88% Physical DMG. 1901 107217 21 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 108.82% Physical DMG. 1902 107217 22 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 111.76% Physical DMG. 1903 107217 23 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 114.71% Physical DMG. 1904 107217 24 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 117.65% Physical DMG. 1905 107217 25 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 120.59% Physical DMG. 1906 107217 26 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 123.53% Physical DMG. 1907 107217 27 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 126.47% Physical DMG. 1908 107217 28 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 129.41% Physical DMG. 1909 107217 29 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 132.35% Physical DMG. 1910 107217 30 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 135.29% Physical DMG. 1911 107217 31 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 138.24% Physical DMG. 1912 107217 32 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 141.18% Physical DMG. 1913 107217 33 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 144.12% Physical DMG. 1914 107217 34 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 147.06% Physical DMG. 1915 107217 35 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 150% Physical DMG. 1916 107218 1 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 250% Physical DMG. 1917 107218 2 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 264.71% Physical DMG. 1918 107218 3 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 279.41% Physical DMG. 1919 107218 4 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 294.12% Physical DMG. 1920 107218 5 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 308.82% Physical DMG. 1921 107218 6 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 323.53% Physical DMG. 1922 107218 7 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 338.24% Physical DMG. 1923 107218 8 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 352.94% Physical DMG. 1924 107218 9 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 367.65% Physical DMG. 1925 107218 10 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 382.35% Physical DMG. 1926 107218 11 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 397.06% Physical DMG. 1927 107218 12 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 411.76% Physical DMG. 1928 107218 13 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 426.47% Physical DMG. 1929 107218 14 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 441.18% Physical DMG. 1930 107218 15 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 455.88% Physical DMG. 1931 107218 16 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 470.59% Physical DMG. 1932 107218 17 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 485.29% Physical DMG. 1933 107218 18 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 500% Physical DMG. 1934 107218 19 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 514.71% Physical DMG. 1935 107218 20 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 529.41% Physical DMG. 1936 107218 21 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 544.12% Physical DMG. 1937 107218 22 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 558.82% Physical DMG. 1938 107218 23 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 573.53% Physical DMG. 1939 107218 24 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 588.24% Physical DMG. 1940 107218 25 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 602.94% Physical DMG. 1941 107218 26 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 617.65% Physical DMG. 1942 107218 27 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 632.35% Physical DMG. 1943 107218 28 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 647.06% Physical DMG. 1944 107218 29 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 661.76% Physical DMG. 1945 107218 30 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 676.47% Physical DMG. 1946 107218 31 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 691.18% Physical DMG. 1947 107218 32 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 705.88% Physical DMG. 1948 107218 33 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 720.59% Physical DMG. 1949 107218 34 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 735.29% Physical DMG. 1950 107218 35 Annihilating Projectile Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target. Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to 750% Physical DMG. 1951 107221 1 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 40% Physical DMG. 1952 107221 2 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 42.35% Physical DMG. 1953 107221 3 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 44.71% Physical DMG. 1954 107221 4 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 47.06% Physical DMG. 1955 107221 5 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 49.41% Physical DMG. 1956 107221 6 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 51.76% Physical DMG. 1957 107221 7 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 54.12% Physical DMG. 1958 107221 8 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 56.47% Physical DMG. 1959 107221 9 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 58.82% Physical DMG. 1960 107221 10 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 61.18% Physical DMG. 1961 107221 11 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 63.53% Physical DMG. 1962 107221 12 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 65.88% Physical DMG. 1963 107221 13 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 68.24% Physical DMG. 1964 107221 14 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 70.59% Physical DMG. 1965 107221 15 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 72.94% Physical DMG. 1966 107221 16 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 75.29% Physical DMG. 1967 107221 17 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 77.65% Physical DMG. 1968 107221 18 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 80% Physical DMG. 1969 107221 19 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 82.35% Physical DMG. 1970 107221 20 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 84.71% Physical DMG. 1971 107221 21 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 87.06% Physical DMG. 1972 107221 22 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 89.41% Physical DMG. 1973 107221 23 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 91.76% Physical DMG. 1974 107221 24 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 94.12% Physical DMG. 1975 107221 25 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 96.47% Physical DMG. 1976 107221 26 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 98.82% Physical DMG. 1977 107221 27 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 101.18% Physical DMG. 1978 107221 28 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 103.53% Physical DMG. 1979 107221 29 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 105.88% Physical DMG. 1980 107221 30 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 108.24% Physical DMG. 1981 107221 31 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 110.59% Physical DMG. 1982 107221 32 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 112.94% Physical DMG. 1983 107221 33 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 115.29% Physical DMG. 1984 107221 34 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 117.65% Physical DMG. 1985 107221 35 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks. Karenina: Blast enters Burst Form after three 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- Burst Form lasts 3s. Each projectile deals 120% Physical DMG. 1986 107222 0 Leader - Solitary Assets/Product/Texture/Image/IconSkill/R2kalieninaA1.png Leader Skill Increases ATK of all members when there are 3 different classes in the team. Increases ATK of all members by 10% when there are 3 different classes in the team. 1987 107222 1 Leader - Solitary Assets/Product/Texture/Image/IconSkill/R2kalieninaA1.png Leader Skill Increases ATK of all members when there are 3 different classes in the team. Increases ATK of all members by 10% when there are 3 different classes in the team. 1988 107223 1 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. 1989 107223 2 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. 1990 107223 3 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. 1991 107223 4 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. 1992 107223 5 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. 1993 107223 6 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. 1994 107223 7 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. 1995 107223 8 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. 1996 107223 9 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. 1997 107223 10 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. 1998 107223 11 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. 1999 107223 12 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. 2000 107223 13 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. 2001 107223 14 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. 2002 107223 15 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. 2003 107223 16 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. 2004 107223 17 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. 2005 107223 18 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. 2006 107223 19 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. 2007 107223 20 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. 2008 107223 21 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. 2009 107223 22 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. 2010 107223 23 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. 2011 107223 24 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. 2012 107223 25 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. 2013 107223 26 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. 2014 107223 27 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. 2015 107223 28 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. 2016 107223 29 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. 2017 107223 30 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. 2018 107223 31 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. 2019 107223 32 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. 2020 107223 33 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. 2021 107223 34 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. 2022 107223 35 Attacker Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. 2023 107227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 2024 107227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 2025 107224 0 Death Mark Assets/Product/Texture/Image/IconSkill/R2kalieninaS1.png SS Rank Passive Skill Extra DMG Bonus of explosions caused by Detonative Projectile increases. Extra DMG Bonus of explosions caused by Detonative Projectile increases by 50%. 2026 107224 1 Death Mark Assets/Product/Texture/Image/IconSkill/R2kalieninaS1.png SS Rank Passive Skill Extra DMG Bonus of explosions caused by Detonative Projectile increases. Extra DMG Bonus of explosions caused by Detonative Projectile increases by 50%. 2027 107225 0 Elimination Hunt Assets/Product/Texture/Image/IconSkill/R2kalieninaSS1.png SSS Rank Passive Skill When attacking a target marked by Detonative Projectile, Extra DMG Bonus increases. When attacking a target marked by Detonative Projectile, Extra DMG Bonus increases by 15%. 2028 107225 1 Elimination Hunt Assets/Product/Texture/Image/IconSkill/R2kalieninaSS1.png SSS Rank Passive Skill When attacking a target marked by Detonative Projectile, Extra DMG Bonus increases. When attacking a target marked by Detonative Projectile, Extra DMG Bonus increases by 15%. 2029 107226 0 Fighting Instinct Assets/Product/Texture/Image/IconSkill/R2kalieninaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of Basic Attacks increases. Extra DMG Bonus of Basic Attacks increases by 20%. 2030 107226 1 Fighting Instinct Assets/Product/Texture/Image/IconSkill/R2kalieninaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of Basic Attacks increases. Extra DMG Bonus of Basic Attacks increases by 20%. 2031 108201 1 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 80%/160%/240% Physical DMG based on the number of orbs pinged.\n- Deals additional 80% Physical DMG upon a 3-Ping. 2032 108201 2 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 84.71%/169.41%/254.12% Physical DMG based on the number of orbs pinged.\n- Deals additional 84.71% Physical DMG upon a 3-Ping. 2033 108201 3 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 89.41%/178.82%/268.24% Physical DMG based on the number of orbs pinged.\n- Deals additional 89.41% Physical DMG upon a 3-Ping. 2034 108201 4 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 94.12%/188.24%/282.35% Physical DMG based on the number of orbs pinged.\n- Deals additional 94.12% Physical DMG upon a 3-Ping. 2035 108201 5 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 98.82%/197.65%/296.47% Physical DMG based on the number of orbs pinged.\n- Deals additional 98.82% Physical DMG upon a 3-Ping. 2036 108201 6 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 103.53%/207.06%/310.59% Physical DMG based on the number of orbs pinged.\n- Deals additional 103.53% Physical DMG upon a 3-Ping. 2037 108201 7 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 108.24%/216.47%/324.71% Physical DMG based on the number of orbs pinged.\n- Deals additional 108.24% Physical DMG upon a 3-Ping. 2038 108201 8 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 112.94%/225.88%/338.82% Physical DMG based on the number of orbs pinged.\n- Deals additional 112.94% Physical DMG upon a 3-Ping. 2039 108201 9 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged.\n- Deals additional 117.65% Physical DMG upon a 3-Ping. 2040 108201 10 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 122.35%/244.71%/367.06% Physical DMG based on the number of orbs pinged.\n- Deals additional 122.35% Physical DMG upon a 3-Ping. 2041 108201 11 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 127.06%/254.12%/381.18% Physical DMG based on the number of orbs pinged.\n- Deals additional 127.06% Physical DMG upon a 3-Ping. 2042 108201 12 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 131.76%/263.53%/395.29% Physical DMG based on the number of orbs pinged.\n- Deals additional 131.76% Physical DMG upon a 3-Ping. 2043 108201 13 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 136.47%/272.94%/409.41% Physical DMG based on the number of orbs pinged.\n- Deals additional 136.47% Physical DMG upon a 3-Ping. 2044 108201 14 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged.\n- Deals additional 141.18% Physical DMG upon a 3-Ping. 2045 108201 15 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 145.88%/291.76%/437.65% Physical DMG based on the number of orbs pinged.\n- Deals additional 145.88% Physical DMG upon a 3-Ping. 2046 108201 16 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 150.59%/301.18%/451.76% Physical DMG based on the number of orbs pinged.\n- Deals additional 150.59% Physical DMG upon a 3-Ping. 2047 108201 17 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 155.29%/310.59%/465.88% Physical DMG based on the number of orbs pinged.\n- Deals additional 155.29% Physical DMG upon a 3-Ping. 2048 108201 18 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 160%/320%/480% Physical DMG based on the number of orbs pinged.\n- Deals additional 160% Physical DMG upon a 3-Ping. 2049 108201 19 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 164.71%/329.41%/494.12% Physical DMG based on the number of orbs pinged.\n- Deals additional 164.71% Physical DMG upon a 3-Ping. 2050 108201 20 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 169.41%/338.82%/508.24% Physical DMG based on the number of orbs pinged.\n- Deals additional 169.41% Physical DMG upon a 3-Ping. 2051 108201 21 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 174.12%/348.24%/522.35% Physical DMG based on the number of orbs pinged.\n- Deals additional 174.12% Physical DMG upon a 3-Ping. 2052 108201 22 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 178.82%/357.65%/536.47% Physical DMG based on the number of orbs pinged.\n- Deals additional 178.82% Physical DMG upon a 3-Ping. 2053 108201 23 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 183.53%/367.06%/550.59% Physical DMG based on the number of orbs pinged.\n- Deals additional 183.53% Physical DMG upon a 3-Ping. 2054 108201 24 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 188.24%/376.47%/564.71% Physical DMG based on the number of orbs pinged.\n- Deals additional 188.24% Physical DMG upon a 3-Ping. 2055 108201 25 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 192.94%/385.88%/578.82% Physical DMG based on the number of orbs pinged.\n- Deals additional 192.94% Physical DMG upon a 3-Ping. 2056 108201 26 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 197.65%/395.29%/592.94% Physical DMG based on the number of orbs pinged.\n- Deals additional 197.65% Physical DMG upon a 3-Ping. 2057 108201 27 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 202.35%/404.71%/607.06% Physical DMG based on the number of orbs pinged.\n- Deals additional 202.35% Physical DMG upon a 3-Ping. 2058 108201 28 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 207.06%/414.12%/621.18% Physical DMG based on the number of orbs pinged.\n- Deals additional 207.06% Physical DMG upon a 3-Ping. 2059 108201 29 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged.\n- Deals additional 211.76% Physical DMG upon a 3-Ping. 2060 108201 30 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 216.47%/432.94%/649.41% Physical DMG based on the number of orbs pinged.\n- Deals additional 216.47% Physical DMG upon a 3-Ping. 2061 108201 31 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 221.18%/442.35%/663.53% Physical DMG based on the number of orbs pinged.\n- Deals additional 221.18% Physical DMG upon a 3-Ping. 2062 108201 32 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 225.88%/451.76%/677.65% Physical DMG based on the number of orbs pinged.\n- Deals additional 225.88% Physical DMG upon a 3-Ping. 2063 108201 33 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 230.59%/461.18%/691.76% Physical DMG based on the number of orbs pinged.\n- Deals additional 230.59% Physical DMG upon a 3-Ping. 2064 108201 34 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 235.29%/470.59%/705.88% Physical DMG based on the number of orbs pinged.\n- Deals additional 235.29% Physical DMG upon a 3-Ping. 2065 108201 35 Black Sakura Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png Red Orb Red Orb: Ping Red Orb Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping. Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals 240%/480%/720% Physical DMG based on the number of orbs pinged.\n- Deals additional 240% Physical DMG upon a 3-Ping. 2066 108206 1 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 80%/160%/240% Physical DMG based on the number of orbs pinged.\n- Deals additional 60% Physical DMG upon a 3-Ping. 2067 108206 2 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 84.71%/169.41%/254.12% Physical DMG based on the number of orbs pinged.\n- Deals additional 63.53% Physical DMG upon a 3-Ping. 2068 108206 3 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 89.41%/178.82%/268.24% Physical DMG based on the number of orbs pinged.\n- Deals additional 67.06% Physical DMG upon a 3-Ping. 2069 108206 4 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 94.12%/188.24%/282.35% Physical DMG based on the number of orbs pinged.\n- Deals additional 70.59% Physical DMG upon a 3-Ping. 2070 108206 5 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 98.82%/197.65%/296.47% Physical DMG based on the number of orbs pinged.\n- Deals additional 74.12% Physical DMG upon a 3-Ping. 2071 108206 6 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 103.53%/207.06%/310.59% Physical DMG based on the number of orbs pinged.\n- Deals additional 77.65% Physical DMG upon a 3-Ping. 2072 108206 7 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 108.24%/216.47%/324.71% Physical DMG based on the number of orbs pinged.\n- Deals additional 81.18% Physical DMG upon a 3-Ping. 2073 108206 8 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 112.94%/225.88%/338.82% Physical DMG based on the number of orbs pinged.\n- Deals additional 84.71% Physical DMG upon a 3-Ping. 2074 108206 9 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged.\n- Deals additional 88.24% Physical DMG upon a 3-Ping. 2075 108206 10 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 122.35%/244.71%/367.06% Physical DMG based on the number of orbs pinged.\n- Deals additional 91.76% Physical DMG upon a 3-Ping. 2076 108206 11 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 127.06%/254.12%/381.18% Physical DMG based on the number of orbs pinged.\n- Deals additional 95.29% Physical DMG upon a 3-Ping. 2077 108206 12 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 131.76%/263.53%/395.29% Physical DMG based on the number of orbs pinged.\n- Deals additional 98.82% Physical DMG upon a 3-Ping. 2078 108206 13 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 136.47%/272.94%/409.41% Physical DMG based on the number of orbs pinged.\n- Deals additional 102.35% Physical DMG upon a 3-Ping. 2079 108206 14 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged.\n- Deals additional 105.88% Physical DMG upon a 3-Ping. 2080 108206 15 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 145.88%/291.76%/437.65% Physical DMG based on the number of orbs pinged.\n- Deals additional 109.41% Physical DMG upon a 3-Ping. 2081 108206 16 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 150.59%/301.18%/451.76% Physical DMG based on the number of orbs pinged.\n- Deals additional 112.94% Physical DMG upon a 3-Ping. 2082 108206 17 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 155.29%/310.59%/465.88% Physical DMG based on the number of orbs pinged.\n- Deals additional 116.47% Physical DMG upon a 3-Ping. 2083 108206 18 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 160%/320%/480% Physical DMG based on the number of orbs pinged.\n- Deals additional 120% Physical DMG upon a 3-Ping. 2084 108206 19 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 164.71%/329.41%/494.12% Physical DMG based on the number of orbs pinged.\n- Deals additional 123.53% Physical DMG upon a 3-Ping. 2085 108206 20 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 169.41%/338.82%/508.24% Physical DMG based on the number of orbs pinged.\n- Deals additional 127.06% Physical DMG upon a 3-Ping. 2086 108206 21 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 174.12%/348.24%/522.35% Physical DMG based on the number of orbs pinged.\n- Deals additional 130.59% Physical DMG upon a 3-Ping. 2087 108206 22 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 178.82%/357.65%/536.47% Physical DMG based on the number of orbs pinged.\n- Deals additional 134.12% Physical DMG upon a 3-Ping. 2088 108206 23 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 183.53%/367.06%/550.59% Physical DMG based on the number of orbs pinged.\n- Deals additional 137.65% Physical DMG upon a 3-Ping. 2089 108206 24 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 188.24%/376.47%/564.71% Physical DMG based on the number of orbs pinged.\n- Deals additional 141.18% Physical DMG upon a 3-Ping. 2090 108206 25 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 192.94%/385.88%/578.82% Physical DMG based on the number of orbs pinged.\n- Deals additional 144.71% Physical DMG upon a 3-Ping. 2091 108206 26 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 197.65%/395.29%/592.94% Physical DMG based on the number of orbs pinged.\n- Deals additional 148.24% Physical DMG upon a 3-Ping. 2092 108206 27 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 202.35%/404.71%/607.06% Physical DMG based on the number of orbs pinged.\n- Deals additional 151.76% Physical DMG upon a 3-Ping. 2093 108206 28 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 207.06%/414.12%/621.18% Physical DMG based on the number of orbs pinged.\n- Deals additional 155.29% Physical DMG upon a 3-Ping. 2094 108206 29 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged.\n- Deals additional 158.82% Physical DMG upon a 3-Ping. 2095 108206 30 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 216.47%/432.94%/649.41% Physical DMG based on the number of orbs pinged.\n- Deals additional 162.35% Physical DMG upon a 3-Ping. 2096 108206 31 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 221.18%/442.35%/663.53% Physical DMG based on the number of orbs pinged.\n- Deals additional 165.88% Physical DMG upon a 3-Ping. 2097 108206 32 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 225.88%/451.76%/677.65% Physical DMG based on the number of orbs pinged.\n- Deals additional 169.41% Physical DMG upon a 3-Ping. 2098 108206 33 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 230.59%/461.18%/691.76% Physical DMG based on the number of orbs pinged.\n- Deals additional 172.94% Physical DMG upon a 3-Ping. 2099 108206 34 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 235.29%/470.59%/705.88% Physical DMG based on the number of orbs pinged.\n- Deals additional 176.47% Physical DMG upon a 3-Ping. 2100 108206 35 Shadow Thrust Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping. Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals 240%/480%/720% Physical DMG based on the number of orbs pinged.\n- Deals additional 180% Physical DMG upon a 3-Ping. 2101 108211 1 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 40%/80%/120% Physical DMG in the initial stab, then deals 35%/70%/105% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2102 108211 2 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 42.35%/84.71%/127.06% Physical DMG in the initial stab, then deals 37.06%/74.12%/111.18% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2103 108211 3 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 44.71%/89.41%/134.12% Physical DMG in the initial stab, then deals 39.12%/78.24%/117.35% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2104 108211 4 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 47.06%/94.12%/141.18% Physical DMG in the initial stab, then deals 41.18%/82.35%/123.53% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2105 108211 5 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 49.41%/98.82%/148.24% Physical DMG in the initial stab, then deals 43.24%/86.47%/129.71% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2106 108211 6 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 51.76%/103.53%/155.29% Physical DMG in the initial stab, then deals 45.29%/90.59%/135.88% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2107 108211 7 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 54.12%/108.24%/162.35% Physical DMG in the initial stab, then deals 47.35%/94.71%/142.06% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2108 108211 8 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 56.47%/112.94%/169.41% Physical DMG in the initial stab, then deals 49.41%/98.82%/148.24% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2109 108211 9 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 58.82%/117.65%/176.47% Physical DMG in the initial stab, then deals 51.47%/102.94%/154.41% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2110 108211 10 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 61.18%/122.35%/183.53% Physical DMG in the initial stab, then deals 53.53%/107.06%/160.59% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2111 108211 11 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 63.53%/127.06%/190.59% Physical DMG in the initial stab, then deals 55.59%/111.18%/166.76% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2112 108211 12 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 65.88%/131.76%/197.65% Physical DMG in the initial stab, then deals 57.65%/115.29%/172.94% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2113 108211 13 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 68.24%/136.47%/204.71% Physical DMG in the initial stab, then deals 59.71%/119.41%/179.12% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2114 108211 14 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 70.59%/141.18%/211.76% Physical DMG in the initial stab, then deals 61.76%/123.53%/185.29% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2115 108211 15 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 72.94%/145.88%/218.82% Physical DMG in the initial stab, then deals 63.82%/127.65%/191.47% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2116 108211 16 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 75.29%/150.59%/225.88% Physical DMG in the initial stab, then deals 65.88%/131.76%/197.65% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2117 108211 17 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 77.65%/155.29%/232.94% Physical DMG in the initial stab, then deals 67.94%/135.88%/203.82% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2118 108211 18 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 80%/160%/240% Physical DMG in the initial stab, then deals 70%/140%/210% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2119 108211 19 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 82.35%/164.71%/247.06% Physical DMG in the initial stab, then deals 72.06%/144.12%/216.18% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2120 108211 20 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 84.71%/169.41%/254.12% Physical DMG in the initial stab, then deals 74.12%/148.24%/222.35% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2121 108211 21 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 87.06%/174.12%/261.18% Physical DMG in the initial stab, then deals 76.18%/152.35%/228.53% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2122 108211 22 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 89.41%/178.82%/268.24% Physical DMG in the initial stab, then deals 78.24%/156.47%/234.71% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2123 108211 23 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 91.76%/183.53%/275.29% Physical DMG in the initial stab, then deals 80.29%/160.59%/240.88% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2124 108211 24 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 94.12%/188.24%/282.35% Physical DMG in the initial stab, then deals 82.35%/164.71%/247.06% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2125 108211 25 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 96.47%/192.94%/289.41% Physical DMG in the initial stab, then deals 84.41%/168.82%/253.24% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2126 108211 26 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 98.82%/197.65%/296.47% Physical DMG in the initial stab, then deals 86.47%/172.94%/259.41% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2127 108211 27 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 101.18%/202.35%/303.53% Physical DMG in the initial stab, then deals 88.53%/177.06%/265.59% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2128 108211 28 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 103.53%/207.06%/310.59% Physical DMG in the initial stab, then deals 90.59%/181.18%/271.76% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2129 108211 29 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 105.88%/211.76%/317.65% Physical DMG in the initial stab, then deals 92.65%/185.29%/277.94% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2130 108211 30 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 108.24%/216.47%/324.71% Physical DMG in the initial stab, then deals 94.71%/189.41%/284.12% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2131 108211 31 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 110.59%/221.18%/331.76% Physical DMG in the initial stab, then deals 96.76%/193.53%/290.29% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2132 108211 32 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 112.94%/225.88%/338.82% Physical DMG in the initial stab, then deals 98.82%/197.65%/296.47% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2133 108211 33 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 115.29%/230.59%/345.88% Physical DMG in the initial stab, then deals 100.88%/201.76%/302.65% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2134 108211 34 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 117.65%/235.29%/352.94% Physical DMG in the initial stab, then deals 102.94%/205.88%/308.82% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2135 108211 35 Bloodshed Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind. Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals 120%/240%/360% Physical DMG in the initial stab, then deals 105%/210%/315% Physical DMG upon pulling the blade out based on the number of orbs pinged. 2136 108216 1 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 370% Physical DMG in total. 2137 108216 2 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 391.76% Physical DMG in total. 2138 108216 3 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 413.53% Physical DMG in total. 2139 108216 4 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 435.29% Physical DMG in total. 2140 108216 5 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 457.06% Physical DMG in total. 2141 108216 6 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 478.82% Physical DMG in total. 2142 108216 7 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 500.59% Physical DMG in total. 2143 108216 8 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 522.35% Physical DMG in total. 2144 108216 9 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 544.12% Physical DMG in total. 2145 108216 10 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 565.88% Physical DMG in total. 2146 108216 11 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 587.65% Physical DMG in total. 2147 108216 12 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 609.41% Physical DMG in total. 2148 108216 13 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 631.18% Physical DMG in total. 2149 108216 14 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 652.94% Physical DMG in total. 2150 108216 15 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 674.71% Physical DMG in total. 2151 108216 16 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 696.47% Physical DMG in total. 2152 108216 17 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 718.24% Physical DMG in total. 2153 108216 18 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 740% Physical DMG in total. 2154 108216 19 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 761.76% Physical DMG in total. 2155 108216 20 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 783.53% Physical DMG in total. 2156 108216 21 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 805.29% Physical DMG in total. 2157 108216 22 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 827.06% Physical DMG in total. 2158 108216 23 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 848.82% Physical DMG in total. 2159 108216 24 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 870.59% Physical DMG in total. 2160 108216 25 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 892.35% Physical DMG in total. 2161 108216 26 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 914.12% Physical DMG in total. 2162 108216 27 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 935.88% Physical DMG in total. 2163 108216 28 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 957.65% Physical DMG in total. 2164 108216 29 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 979.41% Physical DMG in total. 2165 108216 30 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 1001.18% Physical DMG in total. 2166 108216 31 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 1022.94% Physical DMG in total. 2167 108216 32 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 1044.71% Physical DMG in total. 2168 108216 33 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 1066.47% Physical DMG in total. 2169 108216 34 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 1088.24% Physical DMG in total. 2170 108216 35 Slash Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with his dual blades, dealing Physical DMG. Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals 1110% Physical DMG in total. 2171 108217 1 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 1500% Physical DMG in total. 2172 108217 2 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 1588.24% Physical DMG in total. 2173 108217 3 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 1676.47% Physical DMG in total. 2174 108217 4 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 1764.71% Physical DMG in total. 2175 108217 5 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 1852.94% Physical DMG in total. 2176 108217 6 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 1941.18% Physical DMG in total. 2177 108217 7 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 2029.41% Physical DMG in total. 2178 108217 8 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 2117.65% Physical DMG in total. 2179 108217 9 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 2205.88% Physical DMG in total. 2180 108217 10 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 2294.12% Physical DMG in total. 2181 108217 11 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 2382.35% Physical DMG in total. 2182 108217 12 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 2470.59% Physical DMG in total. 2183 108217 13 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 2558.82% Physical DMG in total. 2184 108217 14 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 2647.06% Physical DMG in total. 2185 108217 15 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 2735.29% Physical DMG in total. 2186 108217 16 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 2823.53% Physical DMG in total. 2187 108217 17 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 2911.76% Physical DMG in total. 2188 108217 18 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 3000% Physical DMG in total. 2189 108217 19 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 3088.24% Physical DMG in total. 2190 108217 20 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 3176.47% Physical DMG in total. 2191 108217 21 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 3264.71% Physical DMG in total. 2192 108217 22 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 3352.94% Physical DMG in total. 2193 108217 23 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 3441.18% Physical DMG in total. 2194 108217 24 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 3529.41% Physical DMG in total. 2195 108217 25 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 3617.65% Physical DMG in total. 2196 108217 26 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 3705.88% Physical DMG in total. 2197 108217 27 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 3794.12% Physical DMG in total. 2198 108217 28 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 3882.35% Physical DMG in total. 2199 108217 29 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 3970.59% Physical DMG in total. 2200 108217 30 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 4058.82% Physical DMG in total. 2201 108217 31 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 4147.06% Physical DMG in total. 2202 108217 32 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 4235.29% Physical DMG in total. 2203 108217 33 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 4323.53% Physical DMG in total. 2204 108217 34 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 4411.76% Physical DMG in total. 2205 108217 35 Signature - Night Blade Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Uses his blade to attack enemies, dealing Physical DMG. Uses his blade to attack enemies, dealing Physical DMG.\n- Deals 4500% Physical DMG in total. 2206 108218 1 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 300% Physical DMG in total. 2207 108218 2 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 317.65% Physical DMG in total. 2208 108218 3 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 335.29% Physical DMG in total. 2209 108218 4 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 352.94% Physical DMG in total. 2210 108218 5 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 370.59% Physical DMG in total. 2211 108218 6 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 388.24% Physical DMG in total. 2212 108218 7 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 405.88% Physical DMG in total. 2213 108218 8 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 423.53% Physical DMG in total. 2214 108218 9 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 441.18% Physical DMG in total. 2215 108218 10 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 458.82% Physical DMG in total. 2216 108218 11 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 476.47% Physical DMG in total. 2217 108218 12 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 494.12% Physical DMG in total. 2218 108218 13 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 511.76% Physical DMG in total. 2219 108218 14 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 529.41% Physical DMG in total. 2220 108218 15 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 547.06% Physical DMG in total. 2221 108218 16 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 564.71% Physical DMG in total. 2222 108218 17 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 582.35% Physical DMG in total. 2223 108218 18 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 600% Physical DMG in total. 2224 108218 19 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 617.65% Physical DMG in total. 2225 108218 20 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 635.29% Physical DMG in total. 2226 108218 21 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 652.94% Physical DMG in total. 2227 108218 22 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 670.59% Physical DMG in total. 2228 108218 23 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 688.24% Physical DMG in total. 2229 108218 24 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 705.88% Physical DMG in total. 2230 108218 25 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 723.53% Physical DMG in total. 2231 108218 26 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 741.18% Physical DMG in total. 2232 108218 27 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 758.82% Physical DMG in total. 2233 108218 28 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 776.47% Physical DMG in total. 2234 108218 29 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 794.12% Physical DMG in total. 2235 108218 30 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 811.76% Physical DMG in total. 2236 108218 31 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 829.41% Physical DMG in total. 2237 108218 32 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 847.06% Physical DMG in total. 2238 108218 33 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 864.71% Physical DMG in total. 2239 108218 34 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 882.35% Physical DMG in total. 2240 108218 35 Flash Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target. Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals 900% Physical DMG in total. 2241 108221 1 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 45% Physical DMG with every attack.\n- The shade lasts 5s. 2242 108221 2 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 47.65% Physical DMG with every attack.\n- The shade lasts 5s. 2243 108221 3 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 50.29% Physical DMG with every attack.\n- The shade lasts 5s. 2244 108221 4 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 52.94% Physical DMG with every attack.\n- The shade lasts 5s. 2245 108221 5 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 55.59% Physical DMG with every attack.\n- The shade lasts 5s. 2246 108221 6 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 58.24% Physical DMG with every attack.\n- The shade lasts 5s. 2247 108221 7 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 60.88% Physical DMG with every attack.\n- The shade lasts 5s. 2248 108221 8 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 63.53% Physical DMG with every attack.\n- The shade lasts 5s. 2249 108221 9 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 66.18% Physical DMG with every attack.\n- The shade lasts 5s. 2250 108221 10 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 68.82% Physical DMG with every attack.\n- The shade lasts 5s. 2251 108221 11 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 71.47% Physical DMG with every attack.\n- The shade lasts 5s. 2252 108221 12 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 74.12% Physical DMG with every attack.\n- The shade lasts 5s. 2253 108221 13 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 76.76% Physical DMG with every attack.\n- The shade lasts 5s. 2254 108221 14 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 79.41% Physical DMG with every attack.\n- The shade lasts 5s. 2255 108221 15 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 82.06% Physical DMG with every attack.\n- The shade lasts 5s. 2256 108221 16 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 84.71% Physical DMG with every attack.\n- The shade lasts 5s. 2257 108221 17 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 87.35% Physical DMG with every attack.\n- The shade lasts 5s. 2258 108221 18 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 90% Physical DMG with every attack.\n- The shade lasts 5s. 2259 108221 19 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 92.65% Physical DMG with every attack.\n- The shade lasts 5s. 2260 108221 20 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 95.29% Physical DMG with every attack.\n- The shade lasts 5s. 2261 108221 21 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 97.94% Physical DMG with every attack.\n- The shade lasts 5s. 2262 108221 22 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 100.59% Physical DMG with every attack.\n- The shade lasts 5s. 2263 108221 23 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 103.24% Physical DMG with every attack.\n- The shade lasts 5s. 2264 108221 24 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 105.88% Physical DMG with every attack.\n- The shade lasts 5s. 2265 108221 25 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 108.53% Physical DMG with every attack.\n- The shade lasts 5s. 2266 108221 26 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 111.18% Physical DMG with every attack.\n- The shade lasts 5s. 2267 108221 27 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 113.82% Physical DMG with every attack.\n- The shade lasts 5s. 2268 108221 28 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 116.47% Physical DMG with every attack.\n- The shade lasts 5s. 2269 108221 29 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 119.12% Physical DMG with every attack.\n- The shade lasts 5s. 2270 108221 30 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 121.76% Physical DMG with every attack.\n- The shade lasts 5s. 2271 108221 31 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 124.41% Physical DMG with every attack.\n- The shade lasts 5s. 2272 108221 32 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 127.06% Physical DMG with every attack.\n- The shade lasts 5s. 2273 108221 33 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 129.71% Physical DMG with every attack.\n- The shade lasts 5s. 2274 108221 34 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 132.35% Physical DMG with every attack.\n- The shade lasts 5s. 2275 108221 35 Fleeting Phantom Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Core Passive Core Passive: Two 3-Pings + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack.\n- The shade deals 135% Physical DMG with every attack.\n- The shade lasts 5s. 2276 108222 0 Leader - Integrated Management Assets/Product/Texture/Image/IconSkill/R2dubianA1.png Leader Skill Increases CRIT Rate when there are 3 different classes in the team. Increases CRIT Rate by 10% when there are 3 different classes in the team. 2277 108222 1 Leader - Integrated Management Assets/Product/Texture/Image/IconSkill/R2dubianA1.png Leader Skill Increases CRIT Rate when there are 3 different classes in the team. Increases CRIT Rate by 10% when there are 3 different classes in the team. 2278 108223 1 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. 2279 108223 2 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. 2280 108223 3 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. 2281 108223 4 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. 2282 108223 5 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. 2283 108223 6 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. 2284 108223 7 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. 2285 108223 8 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. 2286 108223 9 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. 2287 108223 10 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. 2288 108223 11 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. 2289 108223 12 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. 2290 108223 13 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. 2291 108223 14 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. 2292 108223 15 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. 2293 108223 16 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. 2294 108223 17 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. 2295 108223 18 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. 2296 108223 19 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. 2297 108223 20 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. 2298 108223 21 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. 2299 108223 22 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. 2300 108223 23 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. 2301 108223 24 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. 2302 108223 25 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. 2303 108223 26 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. 2304 108223 27 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. 2305 108223 28 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. 2306 108223 29 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. 2307 108223 30 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. 2308 108223 31 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. 2309 108223 32 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. 2310 108223 33 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. 2311 108223 34 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. 2312 108223 35 Attacker Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. 2313 108227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 2314 108227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 2315 108224 0 Sneak Attack Assets/Product/Texture/Image/IconSkill/R2dubianS1.png SS Rank Passive Skill When attacking a target from behind, Extra DMG Bonus for that attack increases. When attacking a target from behind, Extra DMG Bonus for that attack increases by 15%. 2316 108224 1 Sneak Attack Assets/Product/Texture/Image/IconSkill/R2dubianS1.png SS Rank Passive Skill When attacking a target from behind, Extra DMG Bonus for that attack increases. When attacking a target from behind, Extra DMG Bonus for that attack increases by 15%. 2317 108225 0 Phantom Response Assets/Product/Texture/Image/IconSkill/R2dubianSS1.png SSS Rank Passive Skill When a shade is present, Extra DMG Bonus increases. When a shade is present, Extra DMG Bonus increases by 15%. 2318 108225 1 Phantom Response Assets/Product/Texture/Image/IconSkill/R2dubianSS1.png SSS Rank Passive Skill When a shade is present, Extra DMG Bonus increases. When a shade is present, Extra DMG Bonus increases by 15%. 2319 108226 0 No Life Lost Assets/Product/Texture/Image/IconSkill/R2dubianSSS1.png SSS+ Rank Passive Skill Reduces Physical Resistance of enemies hit by the Signature Move. Reduces Physical Resistance of enemies hit by the Signature Move by 15% for 10s. 2320 108226 1 No Life Lost Assets/Product/Texture/Image/IconSkill/R2dubianSSS1.png SSS+ Rank Passive Skill Reduces Physical Resistance of enemies hit by the Signature Move. Reduces Physical Resistance of enemies hit by the Signature Move by 15% for 10s. 2321 102201 1 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 20%/40%/72% Physical DMG based on the number of orbs pinged. 2322 102201 2 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 21.18%/42.35%/76.24% Physical DMG based on the number of orbs pinged. 2323 102201 3 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 22.35%/44.71%/80.47% Physical DMG based on the number of orbs pinged. 2324 102201 4 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 23.53%/47.06%/84.71% Physical DMG based on the number of orbs pinged. 2325 102201 5 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 24.71%/49.41%/88.94% Physical DMG based on the number of orbs pinged. 2326 102201 6 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 25.88%/51.76%/93.18% Physical DMG based on the number of orbs pinged. 2327 102201 7 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 27.06%/54.12%/97.41% Physical DMG based on the number of orbs pinged. 2328 102201 8 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 28.24%/56.47%/101.65% Physical DMG based on the number of orbs pinged. 2329 102201 9 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 29.41%/58.82%/105.88% Physical DMG based on the number of orbs pinged. 2330 102201 10 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 30.59%/61.18%/110.12% Physical DMG based on the number of orbs pinged. 2331 102201 11 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 31.76%/63.53%/114.35% Physical DMG based on the number of orbs pinged. 2332 102201 12 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 32.94%/65.88%/118.59% Physical DMG based on the number of orbs pinged. 2333 102201 13 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 34.12%/68.24%/122.82% Physical DMG based on the number of orbs pinged. 2334 102201 14 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 35.29%/70.59%/127.06% Physical DMG based on the number of orbs pinged. 2335 102201 15 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 36.47%/72.94%/131.29% Physical DMG based on the number of orbs pinged. 2336 102201 16 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 37.65%/75.29%/135.53% Physical DMG based on the number of orbs pinged. 2337 102201 17 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 38.82%/77.65%/139.76% Physical DMG based on the number of orbs pinged. 2338 102201 18 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 40%/80%/144% Physical DMG based on the number of orbs pinged. 2339 102201 19 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 41.18%/82.35%/148.24% Physical DMG based on the number of orbs pinged. 2340 102201 20 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 42.35%/84.71%/152.47% Physical DMG based on the number of orbs pinged. 2341 102201 21 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 43.53%/87.06%/156.71% Physical DMG based on the number of orbs pinged. 2342 102201 22 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 44.71%/89.41%/160.94% Physical DMG based on the number of orbs pinged. 2343 102201 23 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 45.88%/91.76%/165.18% Physical DMG based on the number of orbs pinged. 2344 102201 24 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 47.06%/94.12%/169.41% Physical DMG based on the number of orbs pinged. 2345 102201 25 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 48.24%/96.47%/173.65% Physical DMG based on the number of orbs pinged. 2346 102201 26 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 49.41%/98.82%/177.88% Physical DMG based on the number of orbs pinged. 2347 102201 27 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 50.59%/101.18%/182.12% Physical DMG based on the number of orbs pinged. 2348 102201 28 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 51.76%/103.53%/186.35% Physical DMG based on the number of orbs pinged. 2349 102201 29 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 52.94%/105.88%/190.59% Physical DMG based on the number of orbs pinged. 2350 102201 30 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 54.12%/108.24%/194.82% Physical DMG based on the number of orbs pinged. 2351 102201 31 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 55.29%/110.59%/199.06% Physical DMG based on the number of orbs pinged. 2352 102201 32 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 56.47%/112.94%/203.29% Physical DMG based on the number of orbs pinged. 2353 102201 33 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 57.65%/115.29%/207.53% Physical DMG based on the number of orbs pinged. 2354 102201 34 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 58.82%/117.65%/211.76% Physical DMG based on the number of orbs pinged. 2355 102201 35 Lotus - Flurry Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png Red Orb Red Orb: Ping Red Orb Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill. Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals 60%/120%/216% Physical DMG based on the number of orbs pinged. 2356 102206 1 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 50%/100%/150% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 10%/15%/20% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2357 102206 2 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 52.94%/105.88%/158.82% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 10.59%/15.88%/21.18% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2358 102206 3 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 55.88%/111.76%/167.65% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 11.18%/16.76%/22.35% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2359 102206 4 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 11.76%/17.65%/23.53% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2360 102206 5 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 61.76%/123.53%/185.29% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 12.35%/18.53%/24.71% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2361 102206 6 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 64.71%/129.41%/194.12% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 12.94%/19.41%/25.88% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2362 102206 7 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 67.65%/135.29%/202.94% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 13.53%/20.29%/27.06% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2363 102206 8 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 70.59%/141.18%/211.76% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 14.12%/21.18%/28.24% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2364 102206 9 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 73.53%/147.06%/220.59% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 14.71%/22.06%/29.41% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2365 102206 10 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 76.47%/152.94%/229.41% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 15.29%/22.94%/30.59% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2366 102206 11 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 79.41%/158.82%/238.24% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 15.88%/23.82%/31.76% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2367 102206 12 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 82.35%/164.71%/247.06% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 16.47%/24.71%/32.94% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2368 102206 13 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 85.29%/170.59%/255.88% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 17.06%/25.59%/34.12% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2369 102206 14 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 88.24%/176.47%/264.71% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 17.65%/26.47%/35.29% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2370 102206 15 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 91.18%/182.35%/273.53% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 18.24%/27.35%/36.47% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2371 102206 16 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 94.12%/188.24%/282.35% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 18.82%/28.24%/37.65% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2372 102206 17 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 97.06%/194.12%/291.18% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 19.41%/29.12%/38.82% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2373 102206 18 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 100%/200%/300% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 20%/30%/40% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2374 102206 19 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 102.94%/205.88%/308.82% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 20.59%/30.88%/41.18% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2375 102206 20 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 21.18%/31.76%/42.35% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2376 102206 21 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 108.82%/217.65%/326.47% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 21.76%/32.65%/43.53% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2377 102206 22 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 22.35%/33.53%/44.71% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2378 102206 23 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 114.71%/229.41%/344.12% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 22.94%/34.41%/45.88% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2379 102206 24 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 23.53%/35.29%/47.06% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2380 102206 25 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 120.59%/241.18%/361.76% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 24.12%/36.18%/48.24% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2381 102206 26 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 24.71%/37.06%/49.41% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2382 102206 27 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 126.47%/252.94%/379.41% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 25.29%/37.94%/50.59% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2383 102206 28 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 25.88%/38.82%/51.76% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2384 102206 29 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 26.47%/39.71%/52.94% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2385 102206 30 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 27.06%/40.59%/54.12% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2386 102206 31 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 138.24%/276.47%/414.71% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 27.65%/41.47%/55.29% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2387 102206 32 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 28.24%/42.35%/56.47% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2388 102206 33 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 144.12%/288.24%/432.35% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 28.82%/43.24%/57.65% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2389 102206 34 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 29.41%/44.12%/58.82% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2390 102206 35 Lotus - Lightning Field Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 150%/300%/450% Physical DMG based on the number of orbs pinged.\n- The lightning field lasts 3/4/5s, dealing 30%/45%/60% Lightning DMG to the enemies in the area every second based on the number of orbs pinged. 2391 102211 1 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 40%/80%/120% Lightning DMG based on the number of orbs pinged.\n- Deals 40%/80%/120% Physical DMG based on the number of orbs pinged when pulling the target close. 2392 102211 2 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 42.35%/84.71%/127.06% Lightning DMG based on the number of orbs pinged.\n- Deals 42.35%/84.71%/127.06% Physical DMG based on the number of orbs pinged when pulling the target close. 2393 102211 3 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 44.71%/89.41%/134.12% Lightning DMG based on the number of orbs pinged.\n- Deals 44.71%/89.41%/134.12% Physical DMG based on the number of orbs pinged when pulling the target close. 2394 102211 4 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 47.06%/94.12%/141.18% Lightning DMG based on the number of orbs pinged.\n- Deals 47.06%/94.12%/141.18% Physical DMG based on the number of orbs pinged when pulling the target close. 2395 102211 5 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 49.41%/98.82%/148.24% Lightning DMG based on the number of orbs pinged.\n- Deals 49.41%/98.82%/148.24% Physical DMG based on the number of orbs pinged when pulling the target close. 2396 102211 6 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 51.76%/103.53%/155.29% Lightning DMG based on the number of orbs pinged.\n- Deals 51.76%/103.53%/155.29% Physical DMG based on the number of orbs pinged when pulling the target close. 2397 102211 7 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 54.12%/108.24%/162.35% Lightning DMG based on the number of orbs pinged.\n- Deals 54.12%/108.24%/162.35% Physical DMG based on the number of orbs pinged when pulling the target close. 2398 102211 8 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 56.47%/112.94%/169.41% Lightning DMG based on the number of orbs pinged.\n- Deals 56.47%/112.94%/169.41% Physical DMG based on the number of orbs pinged when pulling the target close. 2399 102211 9 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 58.82%/117.65%/176.47% Lightning DMG based on the number of orbs pinged.\n- Deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged when pulling the target close. 2400 102211 10 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 61.18%/122.35%/183.53% Lightning DMG based on the number of orbs pinged.\n- Deals 61.18%/122.35%/183.53% Physical DMG based on the number of orbs pinged when pulling the target close. 2401 102211 11 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 63.53%/127.06%/190.59% Lightning DMG based on the number of orbs pinged.\n- Deals 63.53%/127.06%/190.59% Physical DMG based on the number of orbs pinged when pulling the target close. 2402 102211 12 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 65.88%/131.76%/197.65% Lightning DMG based on the number of orbs pinged.\n- Deals 65.88%/131.76%/197.65% Physical DMG based on the number of orbs pinged when pulling the target close. 2403 102211 13 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 68.24%/136.47%/204.71% Lightning DMG based on the number of orbs pinged.\n- Deals 68.24%/136.47%/204.71% Physical DMG based on the number of orbs pinged when pulling the target close. 2404 102211 14 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 70.59%/141.18%/211.76% Lightning DMG based on the number of orbs pinged.\n- Deals 70.59%/141.18%/211.76% Physical DMG based on the number of orbs pinged when pulling the target close. 2405 102211 15 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 72.94%/145.88%/218.82% Lightning DMG based on the number of orbs pinged.\n- Deals 72.94%/145.88%/218.82% Physical DMG based on the number of orbs pinged when pulling the target close. 2406 102211 16 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 75.29%/150.59%/225.88% Lightning DMG based on the number of orbs pinged.\n- Deals 75.29%/150.59%/225.88% Physical DMG based on the number of orbs pinged when pulling the target close. 2407 102211 17 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 77.65%/155.29%/232.94% Lightning DMG based on the number of orbs pinged.\n- Deals 77.65%/155.29%/232.94% Physical DMG based on the number of orbs pinged when pulling the target close. 2408 102211 18 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 80%/160%/240% Lightning DMG based on the number of orbs pinged.\n- Deals 80%/160%/240% Physical DMG based on the number of orbs pinged when pulling the target close. 2409 102211 19 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 82.35%/164.71%/247.06% Lightning DMG based on the number of orbs pinged.\n- Deals 82.35%/164.71%/247.06% Physical DMG based on the number of orbs pinged when pulling the target close. 2410 102211 20 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 84.71%/169.41%/254.12% Lightning DMG based on the number of orbs pinged.\n- Deals 84.71%/169.41%/254.12% Physical DMG based on the number of orbs pinged when pulling the target close. 2411 102211 21 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 87.06%/174.12%/261.18% Lightning DMG based on the number of orbs pinged.\n- Deals 87.06%/174.12%/261.18% Physical DMG based on the number of orbs pinged when pulling the target close. 2412 102211 22 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 89.41%/178.82%/268.24% Lightning DMG based on the number of orbs pinged.\n- Deals 89.41%/178.82%/268.24% Physical DMG based on the number of orbs pinged when pulling the target close. 2413 102211 23 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 91.76%/183.53%/275.29% Lightning DMG based on the number of orbs pinged.\n- Deals 91.76%/183.53%/275.29% Physical DMG based on the number of orbs pinged when pulling the target close. 2414 102211 24 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 94.12%/188.24%/282.35% Lightning DMG based on the number of orbs pinged.\n- Deals 94.12%/188.24%/282.35% Physical DMG based on the number of orbs pinged when pulling the target close. 2415 102211 25 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 96.47%/192.94%/289.41% Lightning DMG based on the number of orbs pinged.\n- Deals 96.47%/192.94%/289.41% Physical DMG based on the number of orbs pinged when pulling the target close. 2416 102211 26 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 98.82%/197.65%/296.47% Lightning DMG based on the number of orbs pinged.\n- Deals 98.82%/197.65%/296.47% Physical DMG based on the number of orbs pinged when pulling the target close. 2417 102211 27 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 101.18%/202.35%/303.53% Lightning DMG based on the number of orbs pinged.\n- Deals 101.18%/202.35%/303.53% Physical DMG based on the number of orbs pinged when pulling the target close. 2418 102211 28 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 103.53%/207.06%/310.59% Lightning DMG based on the number of orbs pinged.\n- Deals 103.53%/207.06%/310.59% Physical DMG based on the number of orbs pinged when pulling the target close. 2419 102211 29 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 105.88%/211.76%/317.65% Lightning DMG based on the number of orbs pinged.\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged when pulling the target close. 2420 102211 30 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 108.24%/216.47%/324.71% Lightning DMG based on the number of orbs pinged.\n- Deals 108.24%/216.47%/324.71% Physical DMG based on the number of orbs pinged when pulling the target close. 2421 102211 31 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 110.59%/221.18%/331.76% Lightning DMG based on the number of orbs pinged.\n- Deals 110.59%/221.18%/331.76% Physical DMG based on the number of orbs pinged when pulling the target close. 2422 102211 32 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 112.94%/225.88%/338.82% Lightning DMG based on the number of orbs pinged.\n- Deals 112.94%/225.88%/338.82% Physical DMG based on the number of orbs pinged when pulling the target close. 2423 102211 33 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 115.29%/230.59%/345.88% Lightning DMG based on the number of orbs pinged.\n- Deals 115.29%/230.59%/345.88% Physical DMG based on the number of orbs pinged when pulling the target close. 2424 102211 34 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 117.65%/235.29%/352.94% Lightning DMG based on the number of orbs pinged.\n- Deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged when pulling the target close. 2425 102211 35 Lotus - Moon Arc Slash Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration. Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to 3 times. Applying the mark again refreshes its duration.\n- Deals 120%/240%/360% Lightning DMG based on the number of orbs pinged.\n- Deals 120%/240%/360% Physical DMG based on the number of orbs pinged when pulling the target close. 2426 102216 1 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 325% Physical DMG in total. 2427 102216 2 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 344.12% Physical DMG in total. 2428 102216 3 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 363.24% Physical DMG in total. 2429 102216 4 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 382.35% Physical DMG in total. 2430 102216 5 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 401.47% Physical DMG in total. 2431 102216 6 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 420.59% Physical DMG in total. 2432 102216 7 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 439.71% Physical DMG in total. 2433 102216 8 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 458.82% Physical DMG in total. 2434 102216 9 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 477.94% Physical DMG in total. 2435 102216 10 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 497.06% Physical DMG in total. 2436 102216 11 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 516.18% Physical DMG in total. 2437 102216 12 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 535.29% Physical DMG in total. 2438 102216 13 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 554.41% Physical DMG in total. 2439 102216 14 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 573.53% Physical DMG in total. 2440 102216 15 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 592.65% Physical DMG in total. 2441 102216 16 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 611.76% Physical DMG in total. 2442 102216 17 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 630.88% Physical DMG in total. 2443 102216 18 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 650% Physical DMG in total. 2444 102216 19 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 669.12% Physical DMG in total. 2445 102216 20 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 688.24% Physical DMG in total. 2446 102216 21 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 707.35% Physical DMG in total. 2447 102216 22 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 726.47% Physical DMG in total. 2448 102216 23 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 745.59% Physical DMG in total. 2449 102216 24 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 764.71% Physical DMG in total. 2450 102216 25 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 783.82% Physical DMG in total. 2451 102216 26 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 802.94% Physical DMG in total. 2452 102216 27 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 822.06% Physical DMG in total. 2453 102216 28 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 841.18% Physical DMG in total. 2454 102216 29 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 860.29% Physical DMG in total. 2455 102216 30 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 879.41% Physical DMG in total. 2456 102216 31 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 898.53% Physical DMG in total. 2457 102216 32 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 917.65% Physical DMG in total. 2458 102216 33 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 936.76% Physical DMG in total. 2459 102216 34 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 955.88% Physical DMG in total. 2460 102216 35 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 975% Physical DMG in total. 2461 102217 1 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 12.5% Lightning DMG each time and lasts 15s. 2462 102217 2 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 13.24% Lightning DMG each time and lasts 15s. 2463 102217 3 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 13.97% Lightning DMG each time and lasts 15s. 2464 102217 4 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 14.71% Lightning DMG each time and lasts 15s. 2465 102217 5 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 15.44% Lightning DMG each time and lasts 15s. 2466 102217 6 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 16.18% Lightning DMG each time and lasts 15s. 2467 102217 7 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 16.91% Lightning DMG each time and lasts 15s. 2468 102217 8 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 17.65% Lightning DMG each time and lasts 15s. 2469 102217 9 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 18.38% Lightning DMG each time and lasts 15s. 2470 102217 10 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 19.12% Lightning DMG each time and lasts 15s. 2471 102217 11 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 19.85% Lightning DMG each time and lasts 15s. 2472 102217 12 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 20.59% Lightning DMG each time and lasts 15s. 2473 102217 13 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 21.32% Lightning DMG each time and lasts 15s. 2474 102217 14 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 22.06% Lightning DMG each time and lasts 15s. 2475 102217 15 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 22.79% Lightning DMG each time and lasts 15s. 2476 102217 16 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 23.53% Lightning DMG each time and lasts 15s. 2477 102217 17 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 24.26% Lightning DMG each time and lasts 15s. 2478 102217 18 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 25% Lightning DMG each time and lasts 15s. 2479 102217 19 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 25.74% Lightning DMG each time and lasts 15s. 2480 102217 20 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 26.47% Lightning DMG each time and lasts 15s. 2481 102217 21 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 27.21% Lightning DMG each time and lasts 15s. 2482 102217 22 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 27.94% Lightning DMG each time and lasts 15s. 2483 102217 23 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 28.68% Lightning DMG each time and lasts 15s. 2484 102217 24 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 29.41% Lightning DMG each time and lasts 15s. 2485 102217 25 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 30.15% Lightning DMG each time and lasts 15s. 2486 102217 26 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 30.88% Lightning DMG each time and lasts 15s. 2487 102217 27 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 31.62% Lightning DMG each time and lasts 15s. 2488 102217 28 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 32.35% Lightning DMG each time and lasts 15s. 2489 102217 29 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 33.09% Lightning DMG each time and lasts 15s. 2490 102217 30 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 33.82% Lightning DMG each time and lasts 15s. 2491 102217 31 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 34.56% Lightning DMG each time and lasts 15s. 2492 102217 32 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 35.29% Lightning DMG each time and lasts 15s. 2493 102217 33 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 36.03% Lightning DMG each time and lasts 15s. 2494 102217 34 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 36.76% Lightning DMG each time and lasts 15s. 2495 102217 35 Signature - Lotus Blade Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration. Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals 37.5% Lightning DMG each time and lasts 15s. 2496 102218 1 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 105% Physical DMG and 285% Lightning DMG in total. 2497 102218 2 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 111.18% Physical DMG and 301.76% Lightning DMG in total. 2498 102218 3 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 117.35% Physical DMG and 318.53% Lightning DMG in total. 2499 102218 4 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 123.53% Physical DMG and 335.29% Lightning DMG in total. 2500 102218 5 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 129.71% Physical DMG and 352.06% Lightning DMG in total. 2501 102218 6 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 135.88% Physical DMG and 368.82% Lightning DMG in total. 2502 102218 7 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 142.06% Physical DMG and 385.59% Lightning DMG in total. 2503 102218 8 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 148.24% Physical DMG and 402.35% Lightning DMG in total. 2504 102218 9 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 154.41% Physical DMG and 419.12% Lightning DMG in total. 2505 102218 10 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 160.59% Physical DMG and 435.88% Lightning DMG in total. 2506 102218 11 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 166.76% Physical DMG and 452.65% Lightning DMG in total. 2507 102218 12 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 172.94% Physical DMG and 469.41% Lightning DMG in total. 2508 102218 13 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 179.12% Physical DMG and 486.18% Lightning DMG in total. 2509 102218 14 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 185.29% Physical DMG and 502.94% Lightning DMG in total. 2510 102218 15 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 191.47% Physical DMG and 519.71% Lightning DMG in total. 2511 102218 16 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 197.65% Physical DMG and 536.47% Lightning DMG in total. 2512 102218 17 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 203.82% Physical DMG and 553.24% Lightning DMG in total. 2513 102218 18 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 210% Physical DMG and 570% Lightning DMG in total. 2514 102218 19 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 216.18% Physical DMG and 586.76% Lightning DMG in total. 2515 102218 20 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 222.35% Physical DMG and 603.53% Lightning DMG in total. 2516 102218 21 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 228.53% Physical DMG and 620.29% Lightning DMG in total. 2517 102218 22 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 234.71% Physical DMG and 637.06% Lightning DMG in total. 2518 102218 23 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 240.88% Physical DMG and 653.82% Lightning DMG in total. 2519 102218 24 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 247.06% Physical DMG and 670.59% Lightning DMG in total. 2520 102218 25 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 253.24% Physical DMG and 687.35% Lightning DMG in total. 2521 102218 26 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 259.41% Physical DMG and 704.12% Lightning DMG in total. 2522 102218 27 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 265.59% Physical DMG and 720.88% Lightning DMG in total. 2523 102218 28 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 271.76% Physical DMG and 737.65% Lightning DMG in total. 2524 102218 29 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 277.94% Physical DMG and 754.41% Lightning DMG in total. 2525 102218 30 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 284.12% Physical DMG and 771.18% Lightning DMG in total. 2526 102218 31 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 290.29% Physical DMG and 787.94% Lightning DMG in total. 2527 102218 32 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 296.47% Physical DMG and 804.71% Lightning DMG in total. 2528 102218 33 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 302.65% Physical DMG and 821.47% Lightning DMG in total. 2529 102218 34 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 308.82% Physical DMG and 838.24% Lightning DMG in total. 2530 102218 35 Scattering Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG. Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals 315% Physical DMG and 855% Lightning DMG in total. 2531 102221 1 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 30% Lightning DMG based on the number of marks on the enemy. 2532 102221 2 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 31.76% Lightning DMG based on the number of marks on the enemy. 2533 102221 3 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 33.53% Lightning DMG based on the number of marks on the enemy. 2534 102221 4 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 35.29% Lightning DMG based on the number of marks on the enemy. 2535 102221 5 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 37.06% Lightning DMG based on the number of marks on the enemy. 2536 102221 6 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 38.82% Lightning DMG based on the number of marks on the enemy. 2537 102221 7 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 40.59% Lightning DMG based on the number of marks on the enemy. 2538 102221 8 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 42.35% Lightning DMG based on the number of marks on the enemy. 2539 102221 9 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 44.12% Lightning DMG based on the number of marks on the enemy. 2540 102221 10 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 45.88% Lightning DMG based on the number of marks on the enemy. 2541 102221 11 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 47.65% Lightning DMG based on the number of marks on the enemy. 2542 102221 12 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 49.41% Lightning DMG based on the number of marks on the enemy. 2543 102221 13 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 51.18% Lightning DMG based on the number of marks on the enemy. 2544 102221 14 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 52.94% Lightning DMG based on the number of marks on the enemy. 2545 102221 15 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 54.71% Lightning DMG based on the number of marks on the enemy. 2546 102221 16 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 56.47% Lightning DMG based on the number of marks on the enemy. 2547 102221 17 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 58.24% Lightning DMG based on the number of marks on the enemy. 2548 102221 18 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 60% Lightning DMG based on the number of marks on the enemy. 2549 102221 19 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 61.76% Lightning DMG based on the number of marks on the enemy. 2550 102221 20 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 63.53% Lightning DMG based on the number of marks on the enemy. 2551 102221 21 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 65.29% Lightning DMG based on the number of marks on the enemy. 2552 102221 22 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 67.06% Lightning DMG based on the number of marks on the enemy. 2553 102221 23 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 68.82% Lightning DMG based on the number of marks on the enemy. 2554 102221 24 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 70.59% Lightning DMG based on the number of marks on the enemy. 2555 102221 25 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 72.35% Lightning DMG based on the number of marks on the enemy. 2556 102221 26 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 74.12% Lightning DMG based on the number of marks on the enemy. 2557 102221 27 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 75.88% Lightning DMG based on the number of marks on the enemy. 2558 102221 28 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 77.65% Lightning DMG based on the number of marks on the enemy. 2559 102221 29 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 79.41% Lightning DMG based on the number of marks on the enemy. 2560 102221 30 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 81.18% Lightning DMG based on the number of marks on the enemy. 2561 102221 31 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 82.94% Lightning DMG based on the number of marks on the enemy. 2562 102221 32 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 84.71% Lightning DMG based on the number of marks on the enemy. 2563 102221 33 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 86.47% Lightning DMG based on the number of marks on the enemy. 2564 102221 34 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 88.24% Lightning DMG based on the number of marks on the enemy. 2565 102221 35 Lotus - Lightning Dance Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Core Passive Core Passive: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a 25/50/75% chance to summon a lightning bolt that deals 90% Lightning DMG based on the number of marks on the enemy. 2566 102222 0 Leader - Dawn Leader Assets/Product/Texture/Image/IconSkill/R2luxiyaA1.png Leader Skill Increases ATK of all Attacker Omniframes in the team. Increases ATK of all Attacker Omniframes in the team by 10%. 2567 102222 1 Leader - Dawn Leader Assets/Product/Texture/Image/IconSkill/R2luxiyaA1.png Leader Skill Increases ATK of all Attacker Omniframes in the team. Increases ATK of all Attacker Omniframes in the team by 10%. 2568 102223 1 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. 2569 102223 2 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. 2570 102223 3 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. 2571 102223 4 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. 2572 102223 5 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. 2573 102223 6 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. 2574 102223 7 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. 2575 102223 8 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. 2576 102223 9 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. 2577 102223 10 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. 2578 102223 11 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. 2579 102223 12 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. 2580 102223 13 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. 2581 102223 14 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. 2582 102223 15 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. 2583 102223 16 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. 2584 102223 17 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. 2585 102223 18 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. 2586 102223 19 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. 2587 102223 20 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. 2588 102223 21 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. 2589 102223 22 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. 2590 102223 23 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. 2591 102223 24 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. 2592 102223 25 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. 2593 102223 26 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. 2594 102223 27 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. 2595 102223 28 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. 2596 102223 29 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. 2597 102223 30 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. 2598 102223 31 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. 2599 102223 32 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. 2600 102223 33 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. 2601 102223 34 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. 2602 102223 35 Attacker Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. 2603 102227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 2604 102227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 2605 102224 0 Super Conductivity Assets/Product/Texture/Image/IconSkill/R2luxiyaS1.png SS Rank Passive Skill Lightning DMG increases inside the Lightning Field. Lightning DMG increases by 20% inside the Lightning Field. 2606 102224 1 Super Conductivity Assets/Product/Texture/Image/IconSkill/R2luxiyaS1.png SS Rank Passive Skill Lightning DMG increases inside the Lightning Field. Lightning DMG increases by 20% inside the Lightning Field. 2607 102225 0 Fiery Lightning Assets/Product/Texture/Image/IconSkill/R2luxiyaSS1.png SSS Rank Passive Skill Extra DMG Bonus of Lightning Lure increases. Extra DMG Bonus of Lightning Lure increases by 20%. 2608 102225 1 Fiery Lightning Assets/Product/Texture/Image/IconSkill/R2luxiyaSS1.png SSS Rank Passive Skill Extra DMG Bonus of Lightning Lure increases. Extra DMG Bonus of Lightning Lure increases by 20%. 2609 102226 0 Daybreak Unleashed Assets/Product/Texture/Image/IconSkill/R2luxiyaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting Signature Move. Extra DMG Bonus increases by 15% for 10s after casting Signature Move. Triggering this effect again refreshes its duration. 2610 102226 1 Daybreak Unleashed Assets/Product/Texture/Image/IconSkill/R2luxiyaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting Signature Move. Extra DMG Bonus increases by 15% for 10s after casting Signature Move. Triggering this effect again refreshes its duration. 2611 103201 1 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 100%/200%/300% Physical DMG based on the number of orbs pinged. 2612 103201 2 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged. 2613 103201 3 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged. 2614 103201 4 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged. 2615 103201 5 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged. 2616 103201 6 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged. 2617 103201 7 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged. 2618 103201 8 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged. 2619 103201 9 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged. 2620 103201 10 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 152.94%/305.88%/458.82% Physical DMG based on the number of orbs pinged. 2621 103201 11 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged. 2622 103201 12 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 164.71%/329.41%/494.12% Physical DMG based on the number of orbs pinged. 2623 103201 13 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 170.59%/341.18%/511.76% Physical DMG based on the number of orbs pinged. 2624 103201 14 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged. 2625 103201 15 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 182.35%/364.71%/547.06% Physical DMG based on the number of orbs pinged. 2626 103201 16 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 188.24%/376.47%/564.71% Physical DMG based on the number of orbs pinged. 2627 103201 17 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged. 2628 103201 18 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 200%/400%/600% Physical DMG based on the number of orbs pinged. 2629 103201 19 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 205.88%/411.76%/617.65% Physical DMG based on the number of orbs pinged. 2630 103201 20 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged. 2631 103201 21 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 217.65%/435.29%/652.94% Physical DMG based on the number of orbs pinged. 2632 103201 22 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 223.53%/447.06%/670.59% Physical DMG based on the number of orbs pinged. 2633 103201 23 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 229.41%/458.82%/688.24% Physical DMG based on the number of orbs pinged. 2634 103201 24 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 235.29%/470.59%/705.88% Physical DMG based on the number of orbs pinged. 2635 103201 25 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 241.18%/482.35%/723.53% Physical DMG based on the number of orbs pinged. 2636 103201 26 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged. 2637 103201 27 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 252.94%/505.88%/758.82% Physical DMG based on the number of orbs pinged. 2638 103201 28 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 258.82%/517.65%/776.47% Physical DMG based on the number of orbs pinged. 2639 103201 29 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 264.71%/529.41%/794.12% Physical DMG based on the number of orbs pinged. 2640 103201 30 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 270.59%/541.18%/811.76% Physical DMG based on the number of orbs pinged. 2641 103201 31 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 276.47%/552.94%/829.41% Physical DMG based on the number of orbs pinged. 2642 103201 32 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 282.35%/564.71%/847.06% Physical DMG based on the number of orbs pinged. 2643 103201 33 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 288.24%/576.47%/864.71% Physical DMG based on the number of orbs pinged. 2644 103201 34 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 294.12%/588.24%/882.35% Physical DMG based on the number of orbs pinged. 2645 103201 35 Ion Cannons Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires the ion cannon once, dealing Physical DMG. Fires the ion cannon once, dealing Physical DMG.\n- Deals 300%/600%/900% Physical DMG based on the number of orbs pinged. 2646 103206 1 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 30%/45%/60% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 30%/60%/90% Lightning DMG based on the number of orbs pinged. 2647 103206 2 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 31.76%/47.65%/63.53% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 31.76%/63.53%/95.29% Lightning DMG based on the number of orbs pinged. 2648 103206 3 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 33.53%/50.29%/67.06% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 33.53%/67.06%/100.59% Lightning DMG based on the number of orbs pinged. 2649 103206 4 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 35.29%/52.94%/70.59% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 35.29%/70.59%/105.88% Lightning DMG based on the number of orbs pinged. 2650 103206 5 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 37.06%/55.59%/74.12% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 37.06%/74.12%/111.18% Lightning DMG based on the number of orbs pinged. 2651 103206 6 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 38.82%/58.24%/77.65% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 38.82%/77.65%/116.47% Lightning DMG based on the number of orbs pinged. 2652 103206 7 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 40.59%/60.88%/81.18% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 40.59%/81.18%/121.76% Lightning DMG based on the number of orbs pinged. 2653 103206 8 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 42.35%/63.53%/84.71% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 42.35%/84.71%/127.06% Lightning DMG based on the number of orbs pinged. 2654 103206 9 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 44.12%/66.18%/88.24% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 44.12%/88.24%/132.35% Lightning DMG based on the number of orbs pinged. 2655 103206 10 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 45.88%/68.82%/91.76% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 45.88%/91.76%/137.65% Lightning DMG based on the number of orbs pinged. 2656 103206 11 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 47.65%/71.47%/95.29% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 47.65%/95.29%/142.94% Lightning DMG based on the number of orbs pinged. 2657 103206 12 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 49.41%/74.12%/98.82% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 49.41%/98.82%/148.24% Lightning DMG based on the number of orbs pinged. 2658 103206 13 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 51.18%/76.76%/102.35% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 51.18%/102.35%/153.53% Lightning DMG based on the number of orbs pinged. 2659 103206 14 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 52.94%/79.41%/105.88% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 52.94%/105.88%/158.82% Lightning DMG based on the number of orbs pinged. 2660 103206 15 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 54.71%/82.06%/109.41% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 54.71%/109.41%/164.12% Lightning DMG based on the number of orbs pinged. 2661 103206 16 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 56.47%/84.71%/112.94% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 56.47%/112.94%/169.41% Lightning DMG based on the number of orbs pinged. 2662 103206 17 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 58.24%/87.35%/116.47% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 58.24%/116.47%/174.71% Lightning DMG based on the number of orbs pinged. 2663 103206 18 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 60%/90%/120% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 60%/120%/180% Lightning DMG based on the number of orbs pinged. 2664 103206 19 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 61.76%/92.65%/123.53% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 61.76%/123.53%/185.29% Lightning DMG based on the number of orbs pinged. 2665 103206 20 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 63.53%/95.29%/127.06% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 63.53%/127.06%/190.59% Lightning DMG based on the number of orbs pinged. 2666 103206 21 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 65.29%/97.94%/130.59% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 65.29%/130.59%/195.88% Lightning DMG based on the number of orbs pinged. 2667 103206 22 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 67.06%/100.59%/134.12% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 67.06%/134.12%/201.18% Lightning DMG based on the number of orbs pinged. 2668 103206 23 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 68.82%/103.24%/137.65% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 68.82%/137.65%/206.47% Lightning DMG based on the number of orbs pinged. 2669 103206 24 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 70.59%/105.88%/141.18% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 70.59%/141.18%/211.76% Lightning DMG based on the number of orbs pinged. 2670 103206 25 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 72.35%/108.53%/144.71% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 72.35%/144.71%/217.06% Lightning DMG based on the number of orbs pinged. 2671 103206 26 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 74.12%/111.18%/148.24% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 74.12%/148.24%/222.35% Lightning DMG based on the number of orbs pinged. 2672 103206 27 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 75.88%/113.82%/151.76% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 75.88%/151.76%/227.65% Lightning DMG based on the number of orbs pinged. 2673 103206 28 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 77.65%/116.47%/155.29% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 77.65%/155.29%/232.94% Lightning DMG based on the number of orbs pinged. 2674 103206 29 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 79.41%/119.12%/158.82% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 79.41%/158.82%/238.24% Lightning DMG based on the number of orbs pinged. 2675 103206 30 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 81.18%/121.76%/162.35% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 81.18%/162.35%/243.53% Lightning DMG based on the number of orbs pinged. 2676 103206 31 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 82.94%/124.41%/165.88% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 82.94%/165.88%/248.82% Lightning DMG based on the number of orbs pinged. 2677 103206 32 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 84.71%/127.06%/169.41% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 84.71%/169.41%/254.12% Lightning DMG based on the number of orbs pinged. 2678 103206 33 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 86.47%/129.71%/172.94% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 86.47%/172.94%/259.41% Lightning DMG based on the number of orbs pinged. 2679 103206 34 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 88.24%/132.35%/176.47% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 88.24%/176.47%/264.71% Lightning DMG based on the number of orbs pinged. 2680 103206 35 Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG. Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts 1/2/3s and deals 90%/135%/180% Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals 90%/180%/270% Lightning DMG based on the number of orbs pinged. 2681 103211 1 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 30% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2682 103211 2 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 31.76% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2683 103211 3 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 33.53% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2684 103211 4 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 35.29% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2685 103211 5 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 37.06% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2686 103211 6 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 38.82% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2687 103211 7 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 40.59% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2688 103211 8 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 42.35% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2689 103211 9 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 44.12% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2690 103211 10 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 45.88% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2691 103211 11 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 47.65% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2692 103211 12 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 49.41% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2693 103211 13 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 51.18% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2694 103211 14 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 52.94% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2695 103211 15 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 54.71% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2696 103211 16 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 56.47% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2697 103211 17 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 58.24% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2698 103211 18 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 60% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2699 103211 19 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 61.76% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2700 103211 20 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 63.53% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2701 103211 21 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 65.29% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2702 103211 22 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 67.06% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2703 103211 23 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 68.82% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2704 103211 24 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 70.59% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2705 103211 25 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 72.35% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2706 103211 26 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 74.12% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2707 103211 27 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 75.88% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2708 103211 28 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 77.65% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2709 103211 29 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 79.41% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2710 103211 30 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 81.18% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2711 103211 31 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 82.94% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2712 103211 32 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 84.71% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2713 103211 33 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 86.47% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2714 103211 34 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 88.24% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2715 103211 35 Virtual Barrier Assets/Product/Texture/Image/IconSkill/R2lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration. Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts 2/4/6s and deals 90% Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by 20/40/80% based on the number of orbs pinged.\n- The mark lasts 8s. 2716 103216 1 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 325% Physical DMG in total. 2717 103216 2 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 344.12% Physical DMG in total. 2718 103216 3 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 363.24% Physical DMG in total. 2719 103216 4 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 382.35% Physical DMG in total. 2720 103216 5 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 401.47% Physical DMG in total. 2721 103216 6 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 420.59% Physical DMG in total. 2722 103216 7 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 439.71% Physical DMG in total. 2723 103216 8 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 458.82% Physical DMG in total. 2724 103216 9 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 477.94% Physical DMG in total. 2725 103216 10 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 497.06% Physical DMG in total. 2726 103216 11 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 516.18% Physical DMG in total. 2727 103216 12 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 535.29% Physical DMG in total. 2728 103216 13 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 554.41% Physical DMG in total. 2729 103216 14 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 573.53% Physical DMG in total. 2730 103216 15 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 592.65% Physical DMG in total. 2731 103216 16 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 611.76% Physical DMG in total. 2732 103216 17 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 630.88% Physical DMG in total. 2733 103216 18 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 650% Physical DMG in total. 2734 103216 19 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 669.12% Physical DMG in total. 2735 103216 20 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 688.24% Physical DMG in total. 2736 103216 21 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 707.35% Physical DMG in total. 2737 103216 22 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 726.47% Physical DMG in total. 2738 103216 23 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 745.59% Physical DMG in total. 2739 103216 24 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 764.71% Physical DMG in total. 2740 103216 25 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 783.82% Physical DMG in total. 2741 103216 26 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 802.94% Physical DMG in total. 2742 103216 27 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 822.06% Physical DMG in total. 2743 103216 28 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 841.18% Physical DMG in total. 2744 103216 29 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 860.29% Physical DMG in total. 2745 103216 30 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 879.41% Physical DMG in total. 2746 103216 31 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 898.53% Physical DMG in total. 2747 103216 32 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 917.65% Physical DMG in total. 2748 103216 33 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 936.76% Physical DMG in total. 2749 103216 34 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 955.88% Physical DMG in total. 2750 103216 35 Lightning Attack Practice Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive lightning attacks, dealing Physical DMG. Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals 975% Physical DMG in total. 2751 103217 1 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 10%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2752 103217 2 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 10.59%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2753 103217 3 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 11.18%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2754 103217 4 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 11.76%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2755 103217 5 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 12.35%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2756 103217 6 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 12.94%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2757 103217 7 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 13.53%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2758 103217 8 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 14.12%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2759 103217 9 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 14.71%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2760 103217 10 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 15.29%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2761 103217 11 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 15.88%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2762 103217 12 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 16.47%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2763 103217 13 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 17.06%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2764 103217 14 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 17.65%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2765 103217 15 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 18.24%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2766 103217 16 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 18.82%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2767 103217 17 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 19.41%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2768 103217 18 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 20%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2769 103217 19 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 20.59%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2770 103217 20 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 21.18%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2771 103217 21 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 21.76%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2772 103217 22 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 22.35%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2773 103217 23 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 22.94%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2774 103217 24 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 23.53%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2775 103217 25 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 24.12%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2776 103217 26 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 24.71%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2777 103217 27 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 25.29%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2778 103217 28 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 25.88%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2779 103217 29 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 26.47%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2780 103217 30 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 27.06%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2781 103217 31 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 27.65%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2782 103217 32 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 28.24%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2783 103217 33 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 28.82%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2784 103217 34 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 29.41%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2785 103217 35 Signature - Electric Wave Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area. Deploys a lightning field. Allies within the field gain 1 Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the lightning field increases by 30%.\n- Reduces movement speed of the enemies in the lightning field by 50%.\n- Lightning field lasts 7s. 2786 103218 1 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 100% Lightning DMG to the enemies in the area.\n- Heals allies for 12.5% of Lux's ATK every second. 2787 103218 2 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 105.88% Lightning DMG to the enemies in the area.\n- Heals allies for 13.24% of Lux's ATK every second. 2788 103218 3 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 111.76% Lightning DMG to the enemies in the area.\n- Heals allies for 13.97% of Lux's ATK every second. 2789 103218 4 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 117.65% Lightning DMG to the enemies in the area.\n- Heals allies for 14.71% of Lux's ATK every second. 2790 103218 5 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 123.53% Lightning DMG to the enemies in the area.\n- Heals allies for 15.44% of Lux's ATK every second. 2791 103218 6 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 129.41% Lightning DMG to the enemies in the area.\n- Heals allies for 16.18% of Lux's ATK every second. 2792 103218 7 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 135.29% Lightning DMG to the enemies in the area.\n- Heals allies for 16.91% of Lux's ATK every second. 2793 103218 8 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 141.18% Lightning DMG to the enemies in the area.\n- Heals allies for 17.65% of Lux's ATK every second. 2794 103218 9 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 147.06% Lightning DMG to the enemies in the area.\n- Heals allies for 18.38% of Lux's ATK every second. 2795 103218 10 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 152.94% Lightning DMG to the enemies in the area.\n- Heals allies for 19.12% of Lux's ATK every second. 2796 103218 11 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 158.82% Lightning DMG to the enemies in the area.\n- Heals allies for 19.85% of Lux's ATK every second. 2797 103218 12 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 164.71% Lightning DMG to the enemies in the area.\n- Heals allies for 20.59% of Lux's ATK every second. 2798 103218 13 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 170.59% Lightning DMG to the enemies in the area.\n- Heals allies for 21.32% of Lux's ATK every second. 2799 103218 14 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 176.47% Lightning DMG to the enemies in the area.\n- Heals allies for 22.06% of Lux's ATK every second. 2800 103218 15 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 182.35% Lightning DMG to the enemies in the area.\n- Heals allies for 22.79% of Lux's ATK every second. 2801 103218 16 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 188.24% Lightning DMG to the enemies in the area.\n- Heals allies for 23.53% of Lux's ATK every second. 2802 103218 17 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 194.12% Lightning DMG to the enemies in the area.\n- Heals allies for 24.26% of Lux's ATK every second. 2803 103218 18 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 200% Lightning DMG to the enemies in the area.\n- Heals allies for 25% of Lux's ATK every second. 2804 103218 19 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 205.88% Lightning DMG to the enemies in the area.\n- Heals allies for 25.74% of Lux's ATK every second. 2805 103218 20 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 211.76% Lightning DMG to the enemies in the area.\n- Heals allies for 26.47% of Lux's ATK every second. 2806 103218 21 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 217.65% Lightning DMG to the enemies in the area.\n- Heals allies for 27.21% of Lux's ATK every second. 2807 103218 22 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 223.53% Lightning DMG to the enemies in the area.\n- Heals allies for 27.94% of Lux's ATK every second. 2808 103218 23 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 229.41% Lightning DMG to the enemies in the area.\n- Heals allies for 28.68% of Lux's ATK every second. 2809 103218 24 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 235.29% Lightning DMG to the enemies in the area.\n- Heals allies for 29.41% of Lux's ATK every second. 2810 103218 25 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 241.18% Lightning DMG to the enemies in the area.\n- Heals allies for 30.15% of Lux's ATK every second. 2811 103218 26 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 247.06% Lightning DMG to the enemies in the area.\n- Heals allies for 30.88% of Lux's ATK every second. 2812 103218 27 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 252.94% Lightning DMG to the enemies in the area.\n- Heals allies for 31.62% of Lux's ATK every second. 2813 103218 28 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 258.82% Lightning DMG to the enemies in the area.\n- Heals allies for 32.35% of Lux's ATK every second. 2814 103218 29 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 264.71% Lightning DMG to the enemies in the area.\n- Heals allies for 33.09% of Lux's ATK every second. 2815 103218 30 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 270.59% Lightning DMG to the enemies in the area.\n- Heals allies for 33.82% of Lux's ATK every second. 2816 103218 31 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 276.47% Lightning DMG to the enemies in the area.\n- Heals allies for 34.56% of Lux's ATK every second. 2817 103218 32 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 282.35% Lightning DMG to the enemies in the area.\n- Heals allies for 35.29% of Lux's ATK every second. 2818 103218 33 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 288.24% Lightning DMG to the enemies in the area.\n- Heals allies for 36.03% of Lux's ATK every second. 2819 103218 34 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 294.12% Lightning DMG to the enemies in the area.\n- Heals allies for 36.76% of Lux's ATK every second. 2820 103218 35 Neo-Nanofield Blossom Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within. Liv: Lux enters the battlefield and summons EX Lightning Lure to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals 300% Lightning DMG to the enemies in the area.\n- Heals allies for 37.5% of Lux's ATK every second. 2821 103221 1 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 30% Lightning DMG.\n- EX Lightning Lure deals 100% Lightning DMG and heals allies in the area for 20% of Lux's ATK each time. 2822 103221 2 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 31.76% Lightning DMG.\n- EX Lightning Lure deals 105.88% Lightning DMG and heals allies in the area for 21.18% of Lux's ATK each time. 2823 103221 3 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 33.53% Lightning DMG.\n- EX Lightning Lure deals 111.76% Lightning DMG and heals allies in the area for 22.35% of Lux's ATK each time. 2824 103221 4 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 35.29% Lightning DMG.\n- EX Lightning Lure deals 117.65% Lightning DMG and heals allies in the area for 23.53% of Lux's ATK each time. 2825 103221 5 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 37.06% Lightning DMG.\n- EX Lightning Lure deals 123.53% Lightning DMG and heals allies in the area for 24.71% of Lux's ATK each time. 2826 103221 6 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 38.82% Lightning DMG.\n- EX Lightning Lure deals 129.41% Lightning DMG and heals allies in the area for 25.88% of Lux's ATK each time. 2827 103221 7 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 40.59% Lightning DMG.\n- EX Lightning Lure deals 135.29% Lightning DMG and heals allies in the area for 27.06% of Lux's ATK each time. 2828 103221 8 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 42.35% Lightning DMG.\n- EX Lightning Lure deals 141.18% Lightning DMG and heals allies in the area for 28.24% of Lux's ATK each time. 2829 103221 9 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 44.12% Lightning DMG.\n- EX Lightning Lure deals 147.06% Lightning DMG and heals allies in the area for 29.41% of Lux's ATK each time. 2830 103221 10 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 45.88% Lightning DMG.\n- EX Lightning Lure deals 152.94% Lightning DMG and heals allies in the area for 30.59% of Lux's ATK each time. 2831 103221 11 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 47.65% Lightning DMG.\n- EX Lightning Lure deals 158.82% Lightning DMG and heals allies in the area for 31.76% of Lux's ATK each time. 2832 103221 12 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 49.41% Lightning DMG.\n- EX Lightning Lure deals 164.71% Lightning DMG and heals allies in the area for 32.94% of Lux's ATK each time. 2833 103221 13 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 51.18% Lightning DMG.\n- EX Lightning Lure deals 170.59% Lightning DMG and heals allies in the area for 34.12% of Lux's ATK each time. 2834 103221 14 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 52.94% Lightning DMG.\n- EX Lightning Lure deals 176.47% Lightning DMG and heals allies in the area for 35.29% of Lux's ATK each time. 2835 103221 15 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 54.71% Lightning DMG.\n- EX Lightning Lure deals 182.35% Lightning DMG and heals allies in the area for 36.47% of Lux's ATK each time. 2836 103221 16 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 56.47% Lightning DMG.\n- EX Lightning Lure deals 188.24% Lightning DMG and heals allies in the area for 37.65% of Lux's ATK each time. 2837 103221 17 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 58.24% Lightning DMG.\n- EX Lightning Lure deals 194.12% Lightning DMG and heals allies in the area for 38.82% of Lux's ATK each time. 2838 103221 18 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 60% Lightning DMG.\n- EX Lightning Lure deals 200% Lightning DMG and heals allies in the area for 40% of Lux's ATK each time. 2839 103221 19 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 61.76% Lightning DMG.\n- EX Lightning Lure deals 205.88% Lightning DMG and heals allies in the area for 41.18% of Lux's ATK each time. 2840 103221 20 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 63.53% Lightning DMG.\n- EX Lightning Lure deals 211.76% Lightning DMG and heals allies in the area for 42.35% of Lux's ATK each time. 2841 103221 21 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 65.29% Lightning DMG.\n- EX Lightning Lure deals 217.65% Lightning DMG and heals allies in the area for 43.53% of Lux's ATK each time. 2842 103221 22 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 67.06% Lightning DMG.\n- EX Lightning Lure deals 223.53% Lightning DMG and heals allies in the area for 44.71% of Lux's ATK each time. 2843 103221 23 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 68.82% Lightning DMG.\n- EX Lightning Lure deals 229.41% Lightning DMG and heals allies in the area for 45.88% of Lux's ATK each time. 2844 103221 24 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 70.59% Lightning DMG.\n- EX Lightning Lure deals 235.29% Lightning DMG and heals allies in the area for 47.06% of Lux's ATK each time. 2845 103221 25 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 72.35% Lightning DMG.\n- EX Lightning Lure deals 241.18% Lightning DMG and heals allies in the area for 48.24% of Lux's ATK each time. 2846 103221 26 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 74.12% Lightning DMG.\n- EX Lightning Lure deals 247.06% Lightning DMG and heals allies in the area for 49.41% of Lux's ATK each time. 2847 103221 27 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 75.88% Lightning DMG.\n- EX Lightning Lure deals 252.94% Lightning DMG and heals allies in the area for 50.59% of Lux's ATK each time. 2848 103221 28 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 77.65% Lightning DMG.\n- EX Lightning Lure deals 258.82% Lightning DMG and heals allies in the area for 51.76% of Lux's ATK each time. 2849 103221 29 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 79.41% Lightning DMG.\n- EX Lightning Lure deals 264.71% Lightning DMG and heals allies in the area for 52.94% of Lux's ATK each time. 2850 103221 30 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 81.18% Lightning DMG.\n- EX Lightning Lure deals 270.59% Lightning DMG and heals allies in the area for 54.12% of Lux's ATK each time. 2851 103221 31 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 82.94% Lightning DMG.\n- EX Lightning Lure deals 276.47% Lightning DMG and heals allies in the area for 55.29% of Lux's ATK each time. 2852 103221 32 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 84.71% Lightning DMG.\n- EX Lightning Lure deals 282.35% Lightning DMG and heals allies in the area for 56.47% of Lux's ATK each time. 2853 103221 33 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 86.47% Lightning DMG.\n- EX Lightning Lure deals 288.24% Lightning DMG and heals allies in the area for 57.65% of Lux's ATK each time. 2854 103221 34 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 88.24% Lightning DMG.\n- EX Lightning Lure deals 294.12% Lightning DMG and heals allies in the area for 58.82% of Lux's ATK each time. 2855 103221 35 Reversed Egretfield Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Core Passive Core Passive: Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger) When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area. When Basic Attacks hit marked enemies, there is a chance to trigger Lightning Lure and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger Lightning Lure. After triggering Lightning Lure for 4 times, the next Lightning Lure will summon EX Lightning Lure, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a 30% chance to trigger Lightning Lure when they hit marked enemies.\n- Pinging Red Orbs has a 30/60/100% chance to trigger Lightning Lure based on the number of orbs pinged.\n- Lightning Lure deals 90% Lightning DMG.\n- EX Lightning Lure deals 300% Lightning DMG and heals allies in the area for 60% of Lux's ATK each time. 2856 103222 0 Leader - Mighty Heart Assets/Product/Texture/Image/IconSkill/R2lifuA1.png Leader Skill Increases HP and ATK of all members. Increases HP of all members by 5% and ATK of all members by 5%. 2857 103222 1 Leader - Mighty Heart Assets/Product/Texture/Image/IconSkill/R2lifuA1.png Leader Skill Increases HP and ATK of all members. Increases HP of all members by 5% and ATK of all members by 5%. 2858 103223 1 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 10%. 2859 103223 2 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 10.59%. 2860 103223 3 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 11.18%. 2861 103223 4 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 11.76%. 2862 103223 5 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 12.35%. 2863 103223 6 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 12.94%. 2864 103223 7 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 13.53%. 2865 103223 8 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 14.12%. 2866 103223 9 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 14.71%. 2867 103223 10 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 15.29%. 2868 103223 11 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 15.88%. 2869 103223 12 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 16.47%. 2870 103223 13 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 17.06%. 2871 103223 14 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 17.65%. 2872 103223 15 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 18.24%. 2873 103223 16 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 18.82%. 2874 103223 17 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 19.41%. 2875 103223 18 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 20%. 2876 103223 19 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 20.59%. 2877 103223 20 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 21.18%. 2878 103223 21 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 21.76%. 2879 103223 22 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 22.35%. 2880 103223 23 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 22.94%. 2881 103223 24 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 23.53%. 2882 103223 25 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 24.12%. 2883 103223 26 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 24.71%. 2884 103223 27 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 25.29%. 2885 103223 28 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 25.88%. 2886 103223 29 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 26.47%. 2887 103223 30 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 27.06%. 2888 103223 31 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 27.65%. 2889 103223 32 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 28.24%. 2890 103223 33 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 28.82%. 2891 103223 34 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 29.41%. 2892 103223 35 Support Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 30%. 2893 103227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 2894 103227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 2895 103224 0 Field Controller Assets/Product/Texture/Image/IconSkill/R2lifuS1.png 31 SS Rank Passive Skill Allies within the ion field created by EX Lightning gain Lightning Surge, increasing their Lightning DMG. Allies within the ion field created by EX Lightning gain Lightning Surge, increasing their Lightning DMG.\n- Lightning Surge increases Lightning DMG of allies by 20%. 2896 103224 1 Field Controller Assets/Product/Texture/Image/IconSkill/R2lifuS1.png 31 SS Rank Passive Skill Allies within the ion field created by EX Lightning gain Lightning Surge, increasing their Lightning DMG. Allies within the ion field created by EX Lightning gain Lightning Surge, increasing their Lightning DMG.\n- Lightning Surge increases Lightning DMG of allies by 20%. 2897 103225 0 Oversupply Assets/Product/Texture/Image/IconSkill/R2lifuSS1.png SSS Rank Passive Skill Extra DMG Bonus of Lightning Lure increases. Extra DMG Bonus of Lightning Lure increases by 25%. 2898 103225 1 Oversupply Assets/Product/Texture/Image/IconSkill/R2lifuSS1.png SSS Rank Passive Skill Extra DMG Bonus of Lightning Lure increases. Extra DMG Bonus of Lightning Lure increases by 25%. 2899 103226 0 Energy Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuSSS1.png SSS+ Rank Passive Skill Reduces the Lightning Resistance of targets within Sanctum. Reduces the Lightning Resistance of targets within Sanctum by 15%. 2900 103226 1 Energy Sanctum Assets/Product/Texture/Image/IconSkill/R2lifuSSS1.png SSS+ Rank Passive Skill Reduces the Lightning Resistance of targets within Sanctum. Reduces the Lightning Resistance of targets within Sanctum by 15%. 2901 103301 1 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 100%/200%/300% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2902 103301 2 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2903 103301 3 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2904 103301 4 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2905 103301 5 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2906 103301 6 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2907 103301 7 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2908 103301 8 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2909 103301 9 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2910 103301 10 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 152.94%/305.88%/458.82% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2911 103301 11 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2912 103301 12 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 164.71%/329.41%/494.12% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2913 103301 13 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 170.59%/341.18%/511.76% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2914 103301 14 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2915 103301 15 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 182.35%/364.71%/547.06% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2916 103301 16 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 188.24%/376.47%/564.71% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2917 103301 17 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2918 103301 18 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 200%/400%/600% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2919 103301 19 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 205.88%/411.76%/617.65% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2920 103301 20 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2921 103301 21 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 217.65%/435.29%/652.94% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2922 103301 22 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 223.53%/447.06%/670.59% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2923 103301 23 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 229.41%/458.82%/688.24% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2924 103301 24 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 235.29%/470.59%/705.88% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2925 103301 25 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 241.18%/482.35%/723.53% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2926 103301 26 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2927 103301 27 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 252.94%/505.88%/758.82% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2928 103301 28 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 258.82%/517.65%/776.47% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2929 103301 29 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 264.71%/529.41%/794.12% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2930 103301 30 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 270.59%/541.18%/811.76% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2931 103301 31 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 276.47%/552.94%/829.41% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2932 103301 32 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 282.35%/564.71%/847.06% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2933 103301 33 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 288.24%/576.47%/864.71% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2934 103301 34 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 294.12%/588.24%/882.35% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2935 103301 35 Repelling Beams Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png Red Orb Red Orb: Ping Red Orb Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping. Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals 300%/600%/900% Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by 20% for 3s.\n- Reduces Extra DMG Bonus of targets by 5% for 5s. 2936 103306 1 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 15%/20%/25% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2937 103306 2 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 15.88%/21.18%/26.47% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2938 103306 3 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 16.76%/22.35%/27.94% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2939 103306 4 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 17.65%/23.53%/29.41% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2940 103306 5 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 18.53%/24.71%/30.88% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2941 103306 6 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 19.41%/25.88%/32.35% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2942 103306 7 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 20.29%/27.06%/33.82% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2943 103306 8 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 21.18%/28.24%/35.29% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2944 103306 9 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 22.06%/29.41%/36.76% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2945 103306 10 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 22.94%/30.59%/38.24% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2946 103306 11 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 23.82%/31.76%/39.71% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2947 103306 12 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 24.71%/32.94%/41.18% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2948 103306 13 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 25.59%/34.12%/42.65% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2949 103306 14 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 26.47%/35.29%/44.12% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2950 103306 15 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 27.35%/36.47%/45.59% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2951 103306 16 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 28.24%/37.65%/47.06% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2952 103306 17 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 29.12%/38.82%/48.53% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2953 103306 18 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 30%/40%/50% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2954 103306 19 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 30.88%/41.18%/51.47% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2955 103306 20 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 31.76%/42.35%/52.94% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2956 103306 21 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 32.65%/43.53%/54.41% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2957 103306 22 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 33.53%/44.71%/55.88% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2958 103306 23 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 34.41%/45.88%/57.35% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2959 103306 24 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 35.29%/47.06%/58.82% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2960 103306 25 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 36.18%/48.24%/60.29% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2961 103306 26 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 37.06%/49.41%/61.76% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2962 103306 27 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 37.94%/50.59%/63.24% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2963 103306 28 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 38.82%/51.76%/64.71% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2964 103306 29 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 39.71%/52.94%/66.18% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2965 103306 30 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 40.59%/54.12%/67.65% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2966 103306 31 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 41.47%/55.29%/69.12% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2967 103306 32 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 42.35%/56.47%/70.59% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2968 103306 33 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 43.24%/57.65%/72.06% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2969 103306 34 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 44.12%/58.82%/73.53% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2970 103306 35 Transferring Recharge Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Enhances the weapon and increases the hit count of Basic Attacks. Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals 45%/60%/75% Physical DMG per hit up to 16/20/32 times for 2.5/3.5/5s based on the number of orbs pinged. 2971 103311 1 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 50%/100%/150% Physical DMG based on the number of orbs pinged. 2972 103311 2 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 52.94%/105.88%/158.82% Physical DMG based on the number of orbs pinged. 2973 103311 3 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 55.88%/111.76%/167.65% Physical DMG based on the number of orbs pinged. 2974 103311 4 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged. 2975 103311 5 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 61.76%/123.53%/185.29% Physical DMG based on the number of orbs pinged. 2976 103311 6 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 64.71%/129.41%/194.12% Physical DMG based on the number of orbs pinged. 2977 103311 7 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 67.65%/135.29%/202.94% Physical DMG based on the number of orbs pinged. 2978 103311 8 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 70.59%/141.18%/211.76% Physical DMG based on the number of orbs pinged. 2979 103311 9 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 73.53%/147.06%/220.59% Physical DMG based on the number of orbs pinged. 2980 103311 10 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 76.47%/152.94%/229.41% Physical DMG based on the number of orbs pinged. 2981 103311 11 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 79.41%/158.82%/238.24% Physical DMG based on the number of orbs pinged. 2982 103311 12 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 82.35%/164.71%/247.06% Physical DMG based on the number of orbs pinged. 2983 103311 13 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 85.29%/170.59%/255.88% Physical DMG based on the number of orbs pinged. 2984 103311 14 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 88.24%/176.47%/264.71% Physical DMG based on the number of orbs pinged. 2985 103311 15 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 91.18%/182.35%/273.53% Physical DMG based on the number of orbs pinged. 2986 103311 16 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 94.12%/188.24%/282.35% Physical DMG based on the number of orbs pinged. 2987 103311 17 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 97.06%/194.12%/291.18% Physical DMG based on the number of orbs pinged. 2988 103311 18 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 100%/200%/300% Physical DMG based on the number of orbs pinged. 2989 103311 19 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 102.94%/205.88%/308.82% Physical DMG based on the number of orbs pinged. 2990 103311 20 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged. 2991 103311 21 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 108.82%/217.65%/326.47% Physical DMG based on the number of orbs pinged. 2992 103311 22 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged. 2993 103311 23 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 114.71%/229.41%/344.12% Physical DMG based on the number of orbs pinged. 2994 103311 24 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged. 2995 103311 25 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 120.59%/241.18%/361.76% Physical DMG based on the number of orbs pinged. 2996 103311 26 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged. 2997 103311 27 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 126.47%/252.94%/379.41% Physical DMG based on the number of orbs pinged. 2998 103311 28 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged. 2999 103311 29 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged. 3000 103311 30 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged. 3001 103311 31 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 138.24%/276.47%/414.71% Physical DMG based on the number of orbs pinged. 3002 103311 32 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged. 3003 103311 33 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 144.12%/288.24%/432.35% Physical DMG based on the number of orbs pinged. 3004 103311 34 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged. 3005 103311 35 Gray Raven Field Assets/Product/Texture/Image/IconSkill/R3lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second. Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts 3/6/9s and deals 150%/300%/450% Physical DMG based on the number of orbs pinged. 3006 103316 1 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 260% Physical DMG in total. 3007 103316 2 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 275.29% Physical DMG in total. 3008 103316 3 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 290.59% Physical DMG in total. 3009 103316 4 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 305.88% Physical DMG in total. 3010 103316 5 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 321.18% Physical DMG in total. 3011 103316 6 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 336.47% Physical DMG in total. 3012 103316 7 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 351.76% Physical DMG in total. 3013 103316 8 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 367.06% Physical DMG in total. 3014 103316 9 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 382.35% Physical DMG in total. 3015 103316 10 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 397.65% Physical DMG in total. 3016 103316 11 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 412.94% Physical DMG in total. 3017 103316 12 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 428.24% Physical DMG in total. 3018 103316 13 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 443.53% Physical DMG in total. 3019 103316 14 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 458.82% Physical DMG in total. 3020 103316 15 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 474.12% Physical DMG in total. 3021 103316 16 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 489.41% Physical DMG in total. 3022 103316 17 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 504.71% Physical DMG in total. 3023 103316 18 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 520% Physical DMG in total. 3024 103316 19 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 535.29% Physical DMG in total. 3025 103316 20 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 550.59% Physical DMG in total. 3026 103316 21 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 565.88% Physical DMG in total. 3027 103316 22 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 581.18% Physical DMG in total. 3028 103316 23 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 596.47% Physical DMG in total. 3029 103316 24 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 611.76% Physical DMG in total. 3030 103316 25 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 627.06% Physical DMG in total. 3031 103316 26 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 642.35% Physical DMG in total. 3032 103316 27 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 657.65% Physical DMG in total. 3033 103316 28 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 672.94% Physical DMG in total. 3034 103316 29 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 688.24% Physical DMG in total. 3035 103316 30 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 703.53% Physical DMG in total. 3036 103316 31 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 718.82% Physical DMG in total. 3037 103316 32 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 734.12% Physical DMG in total. 3038 103316 33 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 749.41% Physical DMG in total. 3039 103316 34 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 764.71% Physical DMG in total. 3040 103316 35 Adaptive Ray Assets/Product/Texture/Image/IconSkill/lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches an energy attack, dealing Physical DMG. Launches an energy attack, dealing Physical DMG.\n- Deals 780% Physical DMG in total. 3041 103317 1 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 75% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3042 103317 2 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 79.41% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3043 103317 3 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 83.82% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3044 103317 4 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 88.24% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3045 103317 5 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 92.65% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3046 103317 6 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 97.06% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3047 103317 7 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 101.47% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3048 103317 8 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 105.88% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3049 103317 9 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 110.29% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3050 103317 10 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 114.71% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3051 103317 11 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 119.12% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3052 103317 12 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 123.53% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3053 103317 13 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 127.94% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3054 103317 14 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 132.35% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3055 103317 15 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 136.76% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3056 103317 16 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 141.18% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3057 103317 17 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 145.59% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3058 103317 18 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 150% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3059 103317 19 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 154.41% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3060 103317 20 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 158.82% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3061 103317 21 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 163.24% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3062 103317 22 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 167.65% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3063 103317 23 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 172.06% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3064 103317 24 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 176.47% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3065 103317 25 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 180.88% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3066 103317 26 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 185.29% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3067 103317 27 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 189.71% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3068 103317 28 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 194.12% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3069 103317 29 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 198.53% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3070 103317 30 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 202.94% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3071 103317 31 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 207.35% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3072 103317 32 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 211.76% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3073 103317 33 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 216.18% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3074 103317 34 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 220.59% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3075 103317 35 Arcadia Gate Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area. Deploys a wide-ranged energy field and unleashes Light Penalty, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each Light Penalty deals 225% Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%. 3076 103318 1 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 50% of Luminance's ATK.\n- Grants allies Shield equal to 50% of Luminance's ATK for 2s. 3077 103318 2 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 52.94% of Luminance's ATK.\n- Grants allies Shield equal to 52.94% of Luminance's ATK for 2s. 3078 103318 3 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 55.88% of Luminance's ATK.\n- Grants allies Shield equal to 55.88% of Luminance's ATK for 2s. 3079 103318 4 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 58.82% of Luminance's ATK.\n- Grants allies Shield equal to 58.82% of Luminance's ATK for 2s. 3080 103318 5 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 61.76% of Luminance's ATK.\n- Grants allies Shield equal to 61.76% of Luminance's ATK for 2s. 3081 103318 6 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 64.71% of Luminance's ATK.\n- Grants allies Shield equal to 64.71% of Luminance's ATK for 2s. 3082 103318 7 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 67.65% of Luminance's ATK.\n- Grants allies Shield equal to 67.65% of Luminance's ATK for 2s. 3083 103318 8 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 70.59% of Luminance's ATK.\n- Grants allies Shield equal to 70.59% of Luminance's ATK for 2s. 3084 103318 9 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 73.53% of Luminance's ATK.\n- Grants allies Shield equal to 73.53% of Luminance's ATK for 2s. 3085 103318 10 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 76.47% of Luminance's ATK.\n- Grants allies Shield equal to 76.47% of Luminance's ATK for 2s. 3086 103318 11 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 79.41% of Luminance's ATK.\n- Grants allies Shield equal to 79.41% of Luminance's ATK for 2s. 3087 103318 12 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 82.35% of Luminance's ATK.\n- Grants allies Shield equal to 82.35% of Luminance's ATK for 2s. 3088 103318 13 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 85.29% of Luminance's ATK.\n- Grants allies Shield equal to 85.29% of Luminance's ATK for 2s. 3089 103318 14 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 88.24% of Luminance's ATK.\n- Grants allies Shield equal to 88.24% of Luminance's ATK for 2s. 3090 103318 15 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 91.18% of Luminance's ATK.\n- Grants allies Shield equal to 91.18% of Luminance's ATK for 2s. 3091 103318 16 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 94.12% of Luminance's ATK.\n- Grants allies Shield equal to 94.12% of Luminance's ATK for 2s. 3092 103318 17 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 97.06% of Luminance's ATK.\n- Grants allies Shield equal to 97.06% of Luminance's ATK for 2s. 3093 103318 18 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 100% of Luminance's ATK.\n- Grants allies Shield equal to 100% of Luminance's ATK for 2s. 3094 103318 19 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 102.94% of Luminance's ATK.\n- Grants allies Shield equal to 102.94% of Luminance's ATK for 2s. 3095 103318 20 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 105.88% of Luminance's ATK.\n- Grants allies Shield equal to 105.88% of Luminance's ATK for 2s. 3096 103318 21 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 108.82% of Luminance's ATK.\n- Grants allies Shield equal to 108.82% of Luminance's ATK for 2s. 3097 103318 22 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 111.76% of Luminance's ATK.\n- Grants allies Shield equal to 111.76% of Luminance's ATK for 2s. 3098 103318 23 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 114.71% of Luminance's ATK.\n- Grants allies Shield equal to 114.71% of Luminance's ATK for 2s. 3099 103318 24 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 117.65% of Luminance's ATK.\n- Grants allies Shield equal to 117.65% of Luminance's ATK for 2s. 3100 103318 25 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 120.59% of Luminance's ATK.\n- Grants allies Shield equal to 120.59% of Luminance's ATK for 2s. 3101 103318 26 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 123.53% of Luminance's ATK.\n- Grants allies Shield equal to 123.53% of Luminance's ATK for 2s. 3102 103318 27 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 126.47% of Luminance's ATK.\n- Grants allies Shield equal to 126.47% of Luminance's ATK for 2s. 3103 103318 28 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 129.41% of Luminance's ATK.\n- Grants allies Shield equal to 129.41% of Luminance's ATK for 2s. 3104 103318 29 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 132.35% of Luminance's ATK.\n- Grants allies Shield equal to 132.35% of Luminance's ATK for 2s. 3105 103318 30 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 135.29% of Luminance's ATK.\n- Grants allies Shield equal to 135.29% of Luminance's ATK for 2s. 3106 103318 31 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 138.24% of Luminance's ATK.\n- Grants allies Shield equal to 138.24% of Luminance's ATK for 2s. 3107 103318 32 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 141.18% of Luminance's ATK.\n- Grants allies Shield equal to 141.18% of Luminance's ATK for 2s. 3108 103318 33 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 144.12% of Luminance's ATK.\n- Grants allies Shield equal to 144.12% of Luminance's ATK for 2s. 3109 103318 34 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 147.06% of Luminance's ATK.\n- Grants allies Shield equal to 147.06% of Luminance's ATK for 2s. 3110 103318 35 Heroic Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield to heal nearby allies and grants Shield. Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for 150% of Luminance's ATK.\n- Grants allies Shield equal to 150% of Luminance's ATK for 2s. 3111 103321 1 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 75% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 30% of Luminance's ATK. 3112 103321 2 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 79.41% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 31.76% of Luminance's ATK. 3113 103321 3 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 83.82% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 33.53% of Luminance's ATK. 3114 103321 4 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 88.24% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 35.29% of Luminance's ATK. 3115 103321 5 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 92.65% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 37.06% of Luminance's ATK. 3116 103321 6 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 97.06% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 38.82% of Luminance's ATK. 3117 103321 7 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 101.47% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 40.59% of Luminance's ATK. 3118 103321 8 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 105.88% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 42.35% of Luminance's ATK. 3119 103321 9 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 110.29% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 44.12% of Luminance's ATK. 3120 103321 10 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 114.71% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 45.88% of Luminance's ATK. 3121 103321 11 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 119.12% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 47.65% of Luminance's ATK. 3122 103321 12 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 123.53% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 49.41% of Luminance's ATK. 3123 103321 13 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 127.94% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 51.18% of Luminance's ATK. 3124 103321 14 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 132.35% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 52.94% of Luminance's ATK. 3125 103321 15 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 136.76% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 54.71% of Luminance's ATK. 3126 103321 16 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 141.18% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 56.47% of Luminance's ATK. 3127 103321 17 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 145.59% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 58.24% of Luminance's ATK. 3128 103321 18 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 150% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 60% of Luminance's ATK. 3129 103321 19 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 154.41% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 61.76% of Luminance's ATK. 3130 103321 20 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 158.82% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 63.53% of Luminance's ATK. 3131 103321 21 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 163.24% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 65.29% of Luminance's ATK. 3132 103321 22 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 167.65% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 67.06% of Luminance's ATK. 3133 103321 23 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 172.06% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 68.82% of Luminance's ATK. 3134 103321 24 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 176.47% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 70.59% of Luminance's ATK. 3135 103321 25 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 180.88% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 72.35% of Luminance's ATK. 3136 103321 26 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 185.29% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 74.12% of Luminance's ATK. 3137 103321 27 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 189.71% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 75.88% of Luminance's ATK. 3138 103321 28 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 194.12% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 77.65% of Luminance's ATK. 3139 103321 29 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 198.53% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 79.41% of Luminance's ATK. 3140 103321 30 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 202.94% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 81.18% of Luminance's ATK. 3141 103321 31 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 207.35% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 82.94% of Luminance's ATK. 3142 103321 32 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 211.76% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 84.71% of Luminance's ATK. 3143 103321 33 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 216.18% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 86.47% of Luminance's ATK. 3144 103321 34 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 220.59% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 88.24% of Luminance's ATK. 3145 103321 35 Goddess Connection System Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Core Passive Core Passive: Ping Blue Orb + Tap Basic Attack (chance to trigger) Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG. Attacking marked enemies has a chance to trigger Light Penalty, dealing Physical DMG.\n- Light Penalty has a 20% chance to trigger and deals 225% Physical DMG. Core Passive: Any 3-Ping/After triggering Light Penalty 5 times Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times. Heals nearby allies after a 3-Ping or triggering Light Penalty 5 times.\n- Heals allies for 90% of Luminance's ATK. 3146 103322 0 Leader - Devoted Heart Assets/Product/Texture/Image/IconSkill/R3lifuA1.png Leader Skill Increases HP of all members. Increases HP of all members by 15%. 3147 103322 1 Leader - Devoted Heart Assets/Product/Texture/Image/IconSkill/R3lifuA1.png Leader Skill Increases HP of all members. Increases HP of all members by 15%. 3148 103323 1 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 10%. 3149 103323 2 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 10.59%. 3150 103323 3 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 11.18%. 3151 103323 4 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 11.76%. 3152 103323 5 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 12.35%. 3153 103323 6 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 12.94%. 3154 103323 7 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 13.53%. 3155 103323 8 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 14.12%. 3156 103323 9 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 14.71%. 3157 103323 10 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 15.29%. 3158 103323 11 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 15.88%. 3159 103323 12 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 16.47%. 3160 103323 13 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 17.06%. 3161 103323 14 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 17.65%. 3162 103323 15 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 18.24%. 3163 103323 16 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 18.82%. 3164 103323 17 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 19.41%. 3165 103323 18 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 20%. 3166 103323 19 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 20.59%. 3167 103323 20 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 21.18%. 3168 103323 21 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 21.76%. 3169 103323 22 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 22.35%. 3170 103323 23 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 22.94%. 3171 103323 24 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 23.53%. 3172 103323 25 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 24.12%. 3173 103323 26 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 24.71%. 3174 103323 27 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 25.29%. 3175 103323 28 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 25.88%. 3176 103323 29 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 26.47%. 3177 103323 30 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 27.06%. 3178 103323 31 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 27.65%. 3179 103323 32 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 28.24%. 3180 103323 33 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 28.82%. 3181 103323 34 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 29.41%. 3182 103323 35 Support Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png Class Skill Healing amount increases. Healing amount increases by 30%. 3183 103327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 3184 103327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 3185 103324 0 Field Reinforcement Assets/Product/Texture/Image/IconSkill/R3lifuS1.png SS Rank Passive Skill Increases Extra DMG Bonus of Luminance against enemies in Gray Raven Field. Increases Extra DMG Bonus of Luminance by 15% against enemies in Gray Raven Field. 3186 103324 1 Field Reinforcement Assets/Product/Texture/Image/IconSkill/R3lifuS1.png SS Rank Passive Skill Increases Extra DMG Bonus of Luminance against enemies in Gray Raven Field. Increases Extra DMG Bonus of Luminance by 15% against enemies in Gray Raven Field. 3187 103325 0 Pioneer of Glory Assets/Product/Texture/Image/IconSkill/R3lifuSS1.png SSS Rank Passive Skill Extra DMG Bonus of Light Penalty increases. Extra DMG Bonus of Light Penalty increases by 50%. 3188 103325 1 Pioneer of Glory Assets/Product/Texture/Image/IconSkill/R3lifuSS1.png SSS Rank Passive Skill Extra DMG Bonus of Light Penalty increases. Extra DMG Bonus of Light Penalty increases by 50%. 3189 103326 0 Consciousness Encouragement Assets/Product/Texture/Image/IconSkill/R3lifuSSS1.png SSS+ Rank Passive Skill Increases Extra DMG Bonus of all members after casting a Signature Move. Increases Extra DMG Bonus of all members by 15% for 5s after casting a Signature Move. 3190 103326 1 Consciousness Encouragement Assets/Product/Texture/Image/IconSkill/R3lifuSSS1.png SSS+ Rank Passive Skill Increases Extra DMG Bonus of all members after casting a Signature Move. Increases Extra DMG Bonus of all members by 15% for 5s after casting a Signature Move. 3191 106301 1 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 100%/200%/300% Physical DMG and 20%/40%/80% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 400%/500%/600% Dark DMG based on the number of orbs pinged. 3192 106301 2 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 105.88%/211.76%/317.65% Physical DMG and 21.18%/42.35%/84.71% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 423.53%/529.41%/635.29% Dark DMG based on the number of orbs pinged. 3193 106301 3 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 111.76%/223.53%/335.29% Physical DMG and 22.35%/44.71%/89.41% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 447.06%/558.82%/670.59% Dark DMG based on the number of orbs pinged. 3194 106301 4 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 117.65%/235.29%/352.94% Physical DMG and 23.53%/47.06%/94.12% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 470.59%/588.24%/705.88% Dark DMG based on the number of orbs pinged. 3195 106301 5 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 123.53%/247.06%/370.59% Physical DMG and 24.71%/49.41%/98.82% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 494.12%/617.65%/741.18% Dark DMG based on the number of orbs pinged. 3196 106301 6 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 129.41%/258.82%/388.24% Physical DMG and 25.88%/51.76%/103.53% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 517.65%/647.06%/776.47% Dark DMG based on the number of orbs pinged. 3197 106301 7 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 135.29%/270.59%/405.88% Physical DMG and 27.06%/54.12%/108.24% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 541.18%/676.47%/811.76% Dark DMG based on the number of orbs pinged. 3198 106301 8 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 141.18%/282.35%/423.53% Physical DMG and 28.24%/56.47%/112.94% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 564.71%/705.88%/847.06% Dark DMG based on the number of orbs pinged. 3199 106301 9 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 147.06%/294.12%/441.18% Physical DMG and 29.41%/58.82%/117.65% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 588.24%/735.29%/882.35% Dark DMG based on the number of orbs pinged. 3200 106301 10 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 152.94%/305.88%/458.82% Physical DMG and 30.59%/61.18%/122.35% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 611.76%/764.71%/917.65% Dark DMG based on the number of orbs pinged. 3201 106301 11 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 158.82%/317.65%/476.47% Physical DMG and 31.76%/63.53%/127.06% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 635.29%/794.12%/952.94% Dark DMG based on the number of orbs pinged. 3202 106301 12 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 164.71%/329.41%/494.12% Physical DMG and 32.94%/65.88%/131.76% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 658.82%/823.53%/988.24% Dark DMG based on the number of orbs pinged. 3203 106301 13 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 170.59%/341.18%/511.76% Physical DMG and 34.12%/68.24%/136.47% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 682.35%/852.94%/1023.53% Dark DMG based on the number of orbs pinged. 3204 106301 14 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 176.47%/352.94%/529.41% Physical DMG and 35.29%/70.59%/141.18% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 705.88%/882.35%/1058.82% Dark DMG based on the number of orbs pinged. 3205 106301 15 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 182.35%/364.71%/547.06% Physical DMG and 36.47%/72.94%/145.88% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 729.41%/911.76%/1094.12% Dark DMG based on the number of orbs pinged. 3206 106301 16 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 188.24%/376.47%/564.71% Physical DMG and 37.65%/75.29%/150.59% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 752.94%/941.18%/1129.41% Dark DMG based on the number of orbs pinged. 3207 106301 17 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 194.12%/388.24%/582.35% Physical DMG and 38.82%/77.65%/155.29% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 776.47%/970.59%/1164.71% Dark DMG based on the number of orbs pinged. 3208 106301 18 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 200%/400%/600% Physical DMG and 40%/80%/160% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 800%/1000%/1200% Dark DMG based on the number of orbs pinged. 3209 106301 19 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 205.88%/411.76%/617.65% Physical DMG and 41.18%/82.35%/164.71% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 823.53%/1029.41%/1235.29% Dark DMG based on the number of orbs pinged. 3210 106301 20 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 211.76%/423.53%/635.29% Physical DMG and 42.35%/84.71%/169.41% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 847.06%/1058.82%/1270.59% Dark DMG based on the number of orbs pinged. 3211 106301 21 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 217.65%/435.29%/652.94% Physical DMG and 43.53%/87.06%/174.12% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 870.59%/1088.24%/1305.88% Dark DMG based on the number of orbs pinged. 3212 106301 22 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 223.53%/447.06%/670.59% Physical DMG and 44.71%/89.41%/178.82% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 894.12%/1117.65%/1341.18% Dark DMG based on the number of orbs pinged. 3213 106301 23 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 229.41%/458.82%/688.24% Physical DMG and 45.88%/91.76%/183.53% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 917.65%/1147.06%/1376.47% Dark DMG based on the number of orbs pinged. 3214 106301 24 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 235.29%/470.59%/705.88% Physical DMG and 47.06%/94.12%/188.24% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 941.18%/1176.47%/1411.76% Dark DMG based on the number of orbs pinged. 3215 106301 25 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 241.18%/482.35%/723.53% Physical DMG and 48.24%/96.47%/192.94% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 964.71%/1205.88%/1447.06% Dark DMG based on the number of orbs pinged. 3216 106301 26 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 247.06%/494.12%/741.18% Physical DMG and 49.41%/98.82%/197.65% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 988.24%/1235.29%/1482.35% Dark DMG based on the number of orbs pinged. 3217 106301 27 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 252.94%/505.88%/758.82% Physical DMG and 50.59%/101.18%/202.35% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 1011.76%/1264.71%/1517.65% Dark DMG based on the number of orbs pinged. 3218 106301 28 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 258.82%/517.65%/776.47% Physical DMG and 51.76%/103.53%/207.06% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 1035.29%/1294.12%/1552.94% Dark DMG based on the number of orbs pinged. 3219 106301 29 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 264.71%/529.41%/794.12% Physical DMG and 52.94%/105.88%/211.76% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 1058.82%/1323.53%/1588.24% Dark DMG based on the number of orbs pinged. 3220 106301 30 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 270.59%/541.18%/811.76% Physical DMG and 54.12%/108.24%/216.47% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 1082.35%/1352.94%/1623.53% Dark DMG based on the number of orbs pinged. 3221 106301 31 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 276.47%/552.94%/829.41% Physical DMG and 55.29%/110.59%/221.18% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 1105.88%/1382.35%/1658.82% Dark DMG based on the number of orbs pinged. 3222 106301 32 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 282.35%/564.71%/847.06% Physical DMG and 56.47%/112.94%/225.88% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 1129.41%/1411.76%/1694.12% Dark DMG based on the number of orbs pinged. 3223 106301 33 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 288.24%/576.47%/864.71% Physical DMG and 57.65%/115.29%/230.59% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 1152.94%/1441.18%/1729.41% Dark DMG based on the number of orbs pinged. 3224 106301 34 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 294.12%/588.24%/882.35% Physical DMG and 58.82%/117.65%/235.29% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 1176.47%/1470.59%/1764.71% Dark DMG based on the number of orbs pinged. 3225 106301 35 Countering Swordplay Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png Red Orb Red Orb: Ping Red Orb Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG. Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals 300%/600%/900% Physical DMG and 60%/120%/240% Extra Dark DMG based on the number of orbs pinged. Red Orb: Dark Form + Ping Red Orb In Dark Form, swings at the target ahead, dealing Dark DMG. In Dark Form, swings at the target ahead, dealing Dark DMG.\n- Deals 1200%/1500%/1800% Dark DMG based on the number of orbs pinged. 3226 106306 1 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 100%/200%/300% Physical DMG and 20%/40%/60% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 300%/375%/450% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3227 106306 2 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 105.88%/211.76%/317.65% Physical DMG and 21.18%/42.35%/63.53% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 317.65%/397.06%/476.47% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3228 106306 3 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 111.76%/223.53%/335.29% Physical DMG and 22.35%/44.71%/67.06% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 335.29%/419.12%/502.94% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3229 106306 4 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 117.65%/235.29%/352.94% Physical DMG and 23.53%/47.06%/70.59% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 352.94%/441.18%/529.41% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3230 106306 5 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 123.53%/247.06%/370.59% Physical DMG and 24.71%/49.41%/74.12% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 370.59%/463.24%/555.88% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3231 106306 6 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 129.41%/258.82%/388.24% Physical DMG and 25.88%/51.76%/77.65% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 388.24%/485.29%/582.35% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3232 106306 7 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 135.29%/270.59%/405.88% Physical DMG and 27.06%/54.12%/81.18% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 405.88%/507.35%/608.82% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3233 106306 8 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 141.18%/282.35%/423.53% Physical DMG and 28.24%/56.47%/84.71% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 423.53%/529.41%/635.29% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3234 106306 9 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 147.06%/294.12%/441.18% Physical DMG and 29.41%/58.82%/88.24% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 441.18%/551.47%/661.76% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3235 106306 10 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 152.94%/305.88%/458.82% Physical DMG and 30.59%/61.18%/91.76% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 458.82%/573.53%/688.24% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3236 106306 11 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 158.82%/317.65%/476.47% Physical DMG and 31.76%/63.53%/95.29% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 476.47%/595.59%/714.71% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3237 106306 12 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 164.71%/329.41%/494.12% Physical DMG and 32.94%/65.88%/98.82% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 494.12%/617.65%/741.18% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3238 106306 13 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 170.59%/341.18%/511.76% Physical DMG and 34.12%/68.24%/102.35% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 511.76%/639.71%/767.65% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3239 106306 14 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 176.47%/352.94%/529.41% Physical DMG and 35.29%/70.59%/105.88% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 529.41%/661.76%/794.12% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3240 106306 15 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 182.35%/364.71%/547.06% Physical DMG and 36.47%/72.94%/109.41% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 547.06%/683.82%/820.59% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3241 106306 16 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 188.24%/376.47%/564.71% Physical DMG and 37.65%/75.29%/112.94% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 564.71%/705.88%/847.06% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3242 106306 17 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 194.12%/388.24%/582.35% Physical DMG and 38.82%/77.65%/116.47% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 582.35%/727.94%/873.53% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3243 106306 18 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 200%/400%/600% Physical DMG and 40%/80%/120% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 600%/750%/900% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3244 106306 19 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 205.88%/411.76%/617.65% Physical DMG and 41.18%/82.35%/123.53% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 617.65%/772.06%/926.47% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3245 106306 20 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 211.76%/423.53%/635.29% Physical DMG and 42.35%/84.71%/127.06% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 635.29%/794.12%/952.94% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3246 106306 21 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 217.65%/435.29%/652.94% Physical DMG and 43.53%/87.06%/130.59% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 652.94%/816.18%/979.41% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3247 106306 22 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 223.53%/447.06%/670.59% Physical DMG and 44.71%/89.41%/134.12% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 670.59%/838.24%/1005.88% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3248 106306 23 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 229.41%/458.82%/688.24% Physical DMG and 45.88%/91.76%/137.65% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 688.24%/860.29%/1032.35% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3249 106306 24 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 235.29%/470.59%/705.88% Physical DMG and 47.06%/94.12%/141.18% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 705.88%/882.35%/1058.82% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3250 106306 25 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 241.18%/482.35%/723.53% Physical DMG and 48.24%/96.47%/144.71% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 723.53%/904.41%/1085.29% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3251 106306 26 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 247.06%/494.12%/741.18% Physical DMG and 49.41%/98.82%/148.24% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 741.18%/926.47%/1111.76% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3252 106306 27 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 252.94%/505.88%/758.82% Physical DMG and 50.59%/101.18%/151.76% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 758.82%/948.53%/1138.24% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3253 106306 28 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 258.82%/517.65%/776.47% Physical DMG and 51.76%/103.53%/155.29% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 776.47%/970.59%/1164.71% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3254 106306 29 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 264.71%/529.41%/794.12% Physical DMG and 52.94%/105.88%/158.82% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 794.12%/992.65%/1191.18% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3255 106306 30 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 270.59%/541.18%/811.76% Physical DMG and 54.12%/108.24%/162.35% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 811.76%/1014.71%/1217.65% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3256 106306 31 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 276.47%/552.94%/829.41% Physical DMG and 55.29%/110.59%/165.88% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 829.41%/1036.76%/1244.12% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3257 106306 32 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 282.35%/564.71%/847.06% Physical DMG and 56.47%/112.94%/169.41% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 847.06%/1058.82%/1270.59% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3258 106306 33 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 288.24%/576.47%/864.71% Physical DMG and 57.65%/115.29%/172.94% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 864.71%/1080.88%/1297.06% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3259 106306 34 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 294.12%/588.24%/882.35% Physical DMG and 58.82%/117.65%/176.47% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 882.35%/1102.94%/1323.53% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3260 106306 35 Assaulting Charge Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 300%/600%/900% Physical DMG and 60%/120%/180% Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. Yellow Orb: Dark Form + Ping Yellow Orb In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects. In Dark Form, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals 900%/1125%/1350% Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by 30%. 3261 106311 1 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 70%/140%/210% Physical DMG and 20%/40%/60% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 240%/300%/360% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3262 106311 2 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 74.12%/148.24%/222.35% Physical DMG and 21.18%/42.35%/63.53% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 254.12%/317.65%/381.18% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3263 106311 3 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 78.24%/156.47%/234.71% Physical DMG and 22.35%/44.71%/67.06% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 268.24%/335.29%/402.35% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3264 106311 4 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 82.35%/164.71%/247.06% Physical DMG and 23.53%/47.06%/70.59% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 282.35%/352.94%/423.53% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3265 106311 5 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 86.47%/172.94%/259.41% Physical DMG and 24.71%/49.41%/74.12% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 296.47%/370.59%/444.71% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3266 106311 6 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 90.59%/181.18%/271.76% Physical DMG and 25.88%/51.76%/77.65% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 310.59%/388.24%/465.88% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3267 106311 7 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 94.71%/189.41%/284.12% Physical DMG and 27.06%/54.12%/81.18% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 324.71%/405.88%/487.06% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3268 106311 8 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 98.82%/197.65%/296.47% Physical DMG and 28.24%/56.47%/84.71% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 338.82%/423.53%/508.24% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3269 106311 9 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 102.94%/205.88%/308.82% Physical DMG and 29.41%/58.82%/88.24% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 352.94%/441.18%/529.41% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3270 106311 10 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 107.06%/214.12%/321.18% Physical DMG and 30.59%/61.18%/91.76% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 367.06%/458.82%/550.59% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3271 106311 11 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 111.18%/222.35%/333.53% Physical DMG and 31.76%/63.53%/95.29% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 381.18%/476.47%/571.76% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3272 106311 12 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 115.29%/230.59%/345.88% Physical DMG and 32.94%/65.88%/98.82% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 395.29%/494.12%/592.94% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3273 106311 13 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 119.41%/238.82%/358.24% Physical DMG and 34.12%/68.24%/102.35% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 409.41%/511.76%/614.12% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3274 106311 14 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 123.53%/247.06%/370.59% Physical DMG and 35.29%/70.59%/105.88% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 423.53%/529.41%/635.29% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3275 106311 15 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 127.65%/255.29%/382.94% Physical DMG and 36.47%/72.94%/109.41% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 437.65%/547.06%/656.47% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3276 106311 16 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 131.76%/263.53%/395.29% Physical DMG and 37.65%/75.29%/112.94% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 451.76%/564.71%/677.65% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3277 106311 17 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 135.88%/271.76%/407.65% Physical DMG and 38.82%/77.65%/116.47% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 465.88%/582.35%/698.82% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3278 106311 18 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 140%/280%/420% Physical DMG and 40%/80%/120% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 480%/600%/720% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3279 106311 19 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 144.12%/288.24%/432.35% Physical DMG and 41.18%/82.35%/123.53% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 494.12%/617.65%/741.18% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3280 106311 20 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 148.24%/296.47%/444.71% Physical DMG and 42.35%/84.71%/127.06% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 508.24%/635.29%/762.35% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3281 106311 21 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 152.35%/304.71%/457.06% Physical DMG and 43.53%/87.06%/130.59% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 522.35%/652.94%/783.53% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3282 106311 22 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 156.47%/312.94%/469.41% Physical DMG and 44.71%/89.41%/134.12% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 536.47%/670.59%/804.71% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3283 106311 23 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 160.59%/321.18%/481.76% Physical DMG and 45.88%/91.76%/137.65% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 550.59%/688.24%/825.88% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3284 106311 24 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 164.71%/329.41%/494.12% Physical DMG and 47.06%/94.12%/141.18% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 564.71%/705.88%/847.06% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3285 106311 25 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 168.82%/337.65%/506.47% Physical DMG and 48.24%/96.47%/144.71% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 578.82%/723.53%/868.24% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3286 106311 26 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 172.94%/345.88%/518.82% Physical DMG and 49.41%/98.82%/148.24% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 592.94%/741.18%/889.41% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3287 106311 27 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 177.06%/354.12%/531.18% Physical DMG and 50.59%/101.18%/151.76% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 607.06%/758.82%/910.59% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3288 106311 28 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 181.18%/362.35%/543.53% Physical DMG and 51.76%/103.53%/155.29% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 621.18%/776.47%/931.76% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3289 106311 29 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 185.29%/370.59%/555.88% Physical DMG and 52.94%/105.88%/158.82% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 635.29%/794.12%/952.94% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3290 106311 30 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 189.41%/378.82%/568.24% Physical DMG and 54.12%/108.24%/162.35% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 649.41%/811.76%/974.12% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3291 106311 31 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 193.53%/387.06%/580.59% Physical DMG and 55.29%/110.59%/165.88% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 663.53%/829.41%/995.29% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3292 106311 32 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 197.65%/395.29%/592.94% Physical DMG and 56.47%/112.94%/169.41% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 677.65%/847.06%/1016.47% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3293 106311 33 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 201.76%/403.53%/605.29% Physical DMG and 57.65%/115.29%/172.94% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 691.76%/864.71%/1037.65% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3294 106311 34 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 205.88%/411.76%/617.65% Physical DMG and 58.82%/117.65%/176.47% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 705.88%/882.35%/1058.82% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3295 106311 35 Sundering Blade Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning. Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals 210%/420%/630% Physical DMG and 60%/120%/180% Extra Dark DMG based on the number of orbs pinged. Blue Orb: Dark Form + Ping Blue Orb In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target. In Dark Form, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals 720%/900%/1080% Dark DMG based on the number of orbs pinged.\n- Stuns the target for 3/4/5s based on the number of orbs pinged. 3296 106316 1 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 280% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 450% Dark DMG in total. 3297 106316 2 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 296.47% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 476.47% Dark DMG in total. 3298 106316 3 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 312.94% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 502.94% Dark DMG in total. 3299 106316 4 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 329.41% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 529.41% Dark DMG in total. 3300 106316 5 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 345.88% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 555.88% Dark DMG in total. 3301 106316 6 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 362.35% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 582.35% Dark DMG in total. 3302 106316 7 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 378.82% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 608.82% Dark DMG in total. 3303 106316 8 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 395.29% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 635.29% Dark DMG in total. 3304 106316 9 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 411.76% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 661.76% Dark DMG in total. 3305 106316 10 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 428.24% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 688.24% Dark DMG in total. 3306 106316 11 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 444.71% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 714.71% Dark DMG in total. 3307 106316 12 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 461.18% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 741.18% Dark DMG in total. 3308 106316 13 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 477.65% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 767.65% Dark DMG in total. 3309 106316 14 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 494.12% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 794.12% Dark DMG in total. 3310 106316 15 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 510.59% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 820.59% Dark DMG in total. 3311 106316 16 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 527.06% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 847.06% Dark DMG in total. 3312 106316 17 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 543.53% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 873.53% Dark DMG in total. 3313 106316 18 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 560% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 900% Dark DMG in total. 3314 106316 19 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 576.47% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 926.47% Dark DMG in total. 3315 106316 20 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 592.94% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 952.94% Dark DMG in total. 3316 106316 21 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 609.41% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 979.41% Dark DMG in total. 3317 106316 22 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 625.88% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 1005.88% Dark DMG in total. 3318 106316 23 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 642.35% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 1032.35% Dark DMG in total. 3319 106316 24 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 658.82% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 1058.82% Dark DMG in total. 3320 106316 25 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 675.29% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 1085.29% Dark DMG in total. 3321 106316 26 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 691.76% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 1111.76% Dark DMG in total. 3322 106316 27 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 708.24% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 1138.24% Dark DMG in total. 3323 106316 28 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 724.71% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 1164.71% Dark DMG in total. 3324 106316 29 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 741.18% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 1191.18% Dark DMG in total. 3325 106316 30 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 757.65% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 1217.65% Dark DMG in total. 3326 106316 31 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 774.12% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 1244.12% Dark DMG in total. 3327 106316 32 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 790.59% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 1270.59% Dark DMG in total. 3328 106316 33 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 807.06% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 1297.06% Dark DMG in total. 3329 106316 34 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 823.53% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 1323.53% Dark DMG in total. 3330 106316 35 Rapid Greatsword Assets/Product/Texture/Image/IconSkill/shenweipugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a greatsword, dealing Physical DMG. Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals 840% Physical DMG in total. Basic Attack: Dark Form + Tap Basic Attack In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG. In Dark Form, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals 1350% Dark DMG in total. 3331 106317 1 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 20%. 3332 106317 2 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 21.18%. 3333 106317 3 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 22.35%. 3334 106317 4 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 23.53%. 3335 106317 5 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 24.71%. 3336 106317 6 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 25.88%. 3337 106317 7 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 27.06%. 3338 106317 8 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 28.24%. 3339 106317 9 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 29.41%. 3340 106317 10 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 30.59%. 3341 106317 11 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 31.76%. 3342 106317 12 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 32.94%. 3343 106317 13 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 34.12%. 3344 106317 14 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 35.29%. 3345 106317 15 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 36.47%. 3346 106317 16 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 37.65%. 3347 106317 17 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 38.82%. 3348 106317 18 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 40%. 3349 106317 19 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 41.18%. 3350 106317 20 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 42.35%. 3351 106317 21 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 43.53%. 3352 106317 22 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 44.71%. 3353 106317 23 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 45.88%. 3354 106317 24 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 47.06%. 3355 106317 25 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 48.24%. 3356 106317 26 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 49.41%. 3357 106317 27 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 50.59%. 3358 106317 28 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 51.76%. 3359 106317 29 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 52.94%. 3360 106317 30 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 54.12%. 3361 106317 31 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 55.29%. 3362 106317 32 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 56.47%. 3363 106317 33 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 57.65%. 3364 106317 34 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 58.82%. 3365 106317 35 Signature - Twin Cores Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png Signature Move Signature Move: At least 60 Energy + Tap Signature Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed. Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.\n- Dark Form consumes 8 Energy every second. Signature Move: Dark Form + At least 60 Energy + Tap Signature In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 60%. 3366 106318 1 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 290% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by5% for 6s. 3367 106318 2 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 307.06% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by5.29% for 6s. 3368 106318 3 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 324.12% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by5.59% for 6s. 3369 106318 4 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 341.18% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by5.88% for 6s. 3370 106318 5 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 358.24% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by6.18% for 6s. 3371 106318 6 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 375.29% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by6.47% for 6s. 3372 106318 7 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 392.35% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by6.76% for 6s. 3373 106318 8 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 409.41% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by7.06% for 6s. 3374 106318 9 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 426.47% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by7.35% for 6s. 3375 106318 10 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 443.53% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by7.65% for 6s. 3376 106318 11 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 460.59% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by7.94% for 6s. 3377 106318 12 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 477.65% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by8.24% for 6s. 3378 106318 13 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 494.71% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by8.53% for 6s. 3379 106318 14 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 511.76% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by8.82% for 6s. 3380 106318 15 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 528.82% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by9.12% for 6s. 3381 106318 16 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 545.88% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by9.41% for 6s. 3382 106318 17 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 562.94% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by9.71% for 6s. 3383 106318 18 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 580% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by10% for 6s. 3384 106318 19 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 597.06% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by10.29% for 6s. 3385 106318 20 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 614.12% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by10.59% for 6s. 3386 106318 21 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 631.18% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by10.88% for 6s. 3387 106318 22 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 648.24% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by11.18% for 6s. 3388 106318 23 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 665.29% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by11.47% for 6s. 3389 106318 24 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 682.35% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by11.76% for 6s. 3390 106318 25 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 699.41% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by12.06% for 6s. 3391 106318 26 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 716.47% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by12.35% for 6s. 3392 106318 27 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 733.53% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by12.65% for 6s. 3393 106318 28 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 750.59% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by12.94% for 6s. 3394 106318 29 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 767.65% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by13.24% for 6s. 3395 106318 30 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 784.71% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by13.53% for 6s. 3396 106318 31 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 801.76% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by13.82% for 6s. 3397 106318 32 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 818.82% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by14.12% for 6s. 3398 106318 33 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 835.88% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by14.41% for 6s. 3399 106318 34 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 852.94% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by14.71% for 6s. 3400 106318 35 Chain Spin Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance. Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with Chain Fusion, reducing their Dark Resistance.\n- Deals 870% Dark DMG in total.\n- Chain Fusion reduces the target's Dark Resistance by15% for 6s. 3401 106321 1 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 15%. 3402 106321 2 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 15.88%. 3403 106321 3 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 16.76%. 3404 106321 4 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 17.65%. 3405 106321 5 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 18.53%. 3406 106321 6 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 19.41%. 3407 106321 7 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 20.29%. 3408 106321 8 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 21.18%. 3409 106321 9 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 22.06%. 3410 106321 10 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 22.94%. 3411 106321 11 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 23.82%. 3412 106321 12 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 24.71%. 3413 106321 13 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 25.59%. 3414 106321 14 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 26.47%. 3415 106321 15 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 27.35%. 3416 106321 16 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 28.24%. 3417 106321 17 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 29.12%. 3418 106321 18 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 30%. 3419 106321 19 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 30.88%. 3420 106321 20 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 31.76%. 3421 106321 21 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 32.65%. 3422 106321 22 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 33.53%. 3423 106321 23 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 34.41%. 3424 106321 24 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 35.29%. 3425 106321 25 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 36.18%. 3426 106321 26 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 37.06%. 3427 106321 27 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 37.94%. 3428 106321 28 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 38.82%. 3429 106321 29 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 39.71%. 3430 106321 30 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 40.59%. 3431 106321 31 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 41.47%. 3432 106321 32 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 42.35%. 3433 106321 33 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 43.24%. 3434 106321 34 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 44.12%. 3435 106321 35 Fighting Will Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Core Passive Core Passive: Any 3-Ping Gains an extra 10 Energy upon a 3-Ping. Gains an extra 10 Energy upon a 3-Ping. Core Passive: Dark Form + Passive In Dark Form, Physical Resistance and Dark Resistance increase. In Dark Form, Physical Resistance and Dark Resistance increase by 45%. 3436 106322 0 Leader - Alternation Harmony Assets/Product/Texture/Image/IconSkill/R3ShenweiA1.png Leader Skill Increases Elemental DMG and Physical DMG when there are 3 different classes in the team. Increases Elemental DMG by 10% and Physical DMG by 5% when there are 3 different classes in the team. 3437 106322 1 Leader - Alternation Harmony Assets/Product/Texture/Image/IconSkill/R3ShenweiA1.png Leader Skill Increases Elemental DMG and Physical DMG when there are 3 different classes in the team. Increases Elemental DMG by 10% and Physical DMG by 5% when there are 3 different classes in the team. 3438 106323 1 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10% for 5s. 3439 106323 2 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10.59% for 5s. 3440 106323 3 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.18% for 5s. 3441 106323 4 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.76% for 5s. 3442 106323 5 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.35% for 5s. 3443 106323 6 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.94% for 5s. 3444 106323 7 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 13.53% for 5s. 3445 106323 8 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.12% for 5s. 3446 106323 9 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.71% for 5s. 3447 106323 10 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.29% for 5s. 3448 106323 11 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.88% for 5s. 3449 106323 12 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 16.47% for 5s. 3450 106323 13 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.06% for 5s. 3451 106323 14 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.65% for 5s. 3452 106323 15 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.24% for 5s. 3453 106323 16 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.82% for 5s. 3454 106323 17 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 19.41% for 5s. 3455 106323 18 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20% for 5s. 3456 106323 19 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20.59% for 5s. 3457 106323 20 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.18% for 5s. 3458 106323 21 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.76% for 5s. 3459 106323 22 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.35% for 5s. 3460 106323 23 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.94% for 5s. 3461 106323 24 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 23.53% for 5s. 3462 106323 25 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.12% for 5s. 3463 106323 26 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.71% for 5s. 3464 106323 27 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.29% for 5s. 3465 106323 28 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.88% for 5s. 3466 106323 29 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 26.47% for 5s. 3467 106323 30 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.06% for 5s. 3468 106323 31 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.65% for 5s. 3469 106323 32 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.24% for 5s. 3470 106323 33 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.82% for 5s. 3471 106323 34 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 29.41% for 5s. 3472 106323 35 Tank Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 30% for 5s. 3473 106327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 3474 106327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 3475 106324 0 Invincible Assets/Product/Texture/Image/IconSkill/R3ShenweiS1.png 2 SS Rank Passive Skill Dark Form grants Extra DMG Reduction. Kamui: Tenebrion applies Chain Fusion on targets damaged by him. The Resistance Reduction of Chain Fusion increases. Dark Form grants 20% Extra DMG Reduction. Kamui: Tenebrion applies Chain Fusion on targets damaged by him. The Resistance Reduction of Chain Fusion increases by 15%. 3476 106324 1 Invincible Assets/Product/Texture/Image/IconSkill/R3ShenweiS1.png 2 SS Rank Passive Skill Dark Form grants Extra DMG Reduction. Kamui: Tenebrion applies Chain Fusion on targets damaged by him. The Resistance Reduction of Chain Fusion increases. Dark Form grants 20% Extra DMG Reduction. Kamui: Tenebrion applies Chain Fusion on targets damaged by him. The Resistance Reduction of Chain Fusion increases by 15%. 3477 106325 0 Energy Guard Assets/Product/Texture/Image/IconSkill/R3ShenweiSS1.png SSS Rank Passive Skill Increases Extra DMG Bonus of 3-Ping skills. Increases Extra DMG Bonus of 3-Ping skills by 30%. 3478 106325 1 Energy Guard Assets/Product/Texture/Image/IconSkill/R3ShenweiSS1.png SSS Rank Passive Skill Increases Extra DMG Bonus of 3-Ping skills. Increases Extra DMG Bonus of 3-Ping skills by 30%. 3479 106326 0 Energy Overflow Assets/Product/Texture/Image/IconSkill/R3ShenweiSSS1.png SSS+ Rank Passive Skill In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 20%. 3480 106326 1 Energy Overflow Assets/Product/Texture/Image/IconSkill/R3ShenweiSSS1.png SSS+ Rank Passive Skill In Dark Form, Dark DMG increases. In Dark Form, Dark DMG increases by 20%. 3481 101301 1 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 11.25%/22.5%/35% Physical DMG based on the number of orbs pinged. 3482 101301 2 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 11.91%/23.82%/37.06% Physical DMG based on the number of orbs pinged. 3483 101301 3 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 12.57%/25.15%/39.12% Physical DMG based on the number of orbs pinged. 3484 101301 4 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 13.24%/26.47%/41.18% Physical DMG based on the number of orbs pinged. 3485 101301 5 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 13.9%/27.79%/43.24% Physical DMG based on the number of orbs pinged. 3486 101301 6 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 14.56%/29.12%/45.29% Physical DMG based on the number of orbs pinged. 3487 101301 7 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 15.22%/30.44%/47.35% Physical DMG based on the number of orbs pinged. 3488 101301 8 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 15.88%/31.76%/49.41% Physical DMG based on the number of orbs pinged. 3489 101301 9 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 16.54%/33.09%/51.47% Physical DMG based on the number of orbs pinged. 3490 101301 10 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 17.21%/34.41%/53.53% Physical DMG based on the number of orbs pinged. 3491 101301 11 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 17.87%/35.74%/55.59% Physical DMG based on the number of orbs pinged. 3492 101301 12 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 18.53%/37.06%/57.65% Physical DMG based on the number of orbs pinged. 3493 101301 13 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 19.19%/38.38%/59.71% Physical DMG based on the number of orbs pinged. 3494 101301 14 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 19.85%/39.71%/61.76% Physical DMG based on the number of orbs pinged. 3495 101301 15 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 20.51%/41.03%/63.82% Physical DMG based on the number of orbs pinged. 3496 101301 16 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 21.18%/42.35%/65.88% Physical DMG based on the number of orbs pinged. 3497 101301 17 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 21.84%/43.68%/67.94% Physical DMG based on the number of orbs pinged. 3498 101301 18 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 22.5%/45%/70% Physical DMG based on the number of orbs pinged. 3499 101301 19 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 23.16%/46.32%/72.06% Physical DMG based on the number of orbs pinged. 3500 101301 20 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 23.82%/47.65%/74.12% Physical DMG based on the number of orbs pinged. 3501 101301 21 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 24.49%/48.97%/76.18% Physical DMG based on the number of orbs pinged. 3502 101301 22 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 25.15%/50.29%/78.24% Physical DMG based on the number of orbs pinged. 3503 101301 23 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 25.81%/51.62%/80.29% Physical DMG based on the number of orbs pinged. 3504 101301 24 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 26.47%/52.94%/82.35% Physical DMG based on the number of orbs pinged. 3505 101301 25 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 27.13%/54.26%/84.41% Physical DMG based on the number of orbs pinged. 3506 101301 26 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 27.79%/55.59%/86.47% Physical DMG based on the number of orbs pinged. 3507 101301 27 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 28.46%/56.91%/88.53% Physical DMG based on the number of orbs pinged. 3508 101301 28 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 29.12%/58.24%/90.59% Physical DMG based on the number of orbs pinged. 3509 101301 29 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 29.78%/59.56%/92.65% Physical DMG based on the number of orbs pinged. 3510 101301 30 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 30.44%/60.88%/94.71% Physical DMG based on the number of orbs pinged. 3511 101301 31 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 31.1%/62.21%/96.76% Physical DMG based on the number of orbs pinged. 3512 101301 32 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 31.76%/63.53%/98.82% Physical DMG based on the number of orbs pinged. 3513 101301 33 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 32.43%/64.85%/100.88% Physical DMG based on the number of orbs pinged. 3514 101301 34 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 33.09%/66.18%/102.94% Physical DMG based on the number of orbs pinged. 3515 101301 35 Continuous Fire Assets/Product/Texture/Image/IconSkill/R3lihong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG. Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals 33.75%/67.5%/105% Physical DMG based on the number of orbs pinged. 3516 101306 1 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 90%/220%/350% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 10%/20%/30% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3517 101306 2 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 95.29%/232.94%/370.59% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 10.59%/21.18%/31.76% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3518 101306 3 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 100.59%/245.88%/391.18% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 11.18%/22.35%/33.53% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3519 101306 4 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 105.88%/258.82%/411.76% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 11.76%/23.53%/35.29% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3520 101306 5 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 111.18%/271.76%/432.35% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 12.35%/24.71%/37.06% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3521 101306 6 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 116.47%/284.71%/452.94% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 12.94%/25.88%/38.82% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3522 101306 7 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 121.76%/297.65%/473.53% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 13.53%/27.06%/40.59% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3523 101306 8 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 127.06%/310.59%/494.12% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 14.12%/28.24%/42.35% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3524 101306 9 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 132.35%/323.53%/514.71% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 14.71%/29.41%/44.12% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3525 101306 10 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 137.65%/336.47%/535.29% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 15.29%/30.59%/45.88% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3526 101306 11 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 142.94%/349.41%/555.88% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 15.88%/31.76%/47.65% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3527 101306 12 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 148.24%/362.35%/576.47% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 16.47%/32.94%/49.41% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3528 101306 13 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 153.53%/375.29%/597.06% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 17.06%/34.12%/51.18% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3529 101306 14 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 158.82%/388.24%/617.65% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 17.65%/35.29%/52.94% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3530 101306 15 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 164.12%/401.18%/638.24% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 18.24%/36.47%/54.71% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3531 101306 16 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 169.41%/414.12%/658.82% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 18.82%/37.65%/56.47% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3532 101306 17 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 174.71%/427.06%/679.41% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 19.41%/38.82%/58.24% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3533 101306 18 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 180%/440%/700% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 20%/40%/60% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3534 101306 19 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 185.29%/452.94%/720.59% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 20.59%/41.18%/61.76% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3535 101306 20 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 190.59%/465.88%/741.18% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 21.18%/42.35%/63.53% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3536 101306 21 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 195.88%/478.82%/761.76% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 21.76%/43.53%/65.29% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3537 101306 22 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 201.18%/491.76%/782.35% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 22.35%/44.71%/67.06% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3538 101306 23 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 206.47%/504.71%/802.94% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 22.94%/45.88%/68.82% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3539 101306 24 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 211.76%/517.65%/823.53% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 23.53%/47.06%/70.59% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3540 101306 25 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 217.06%/530.59%/844.12% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 24.12%/48.24%/72.35% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3541 101306 26 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 222.35%/543.53%/864.71% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 24.71%/49.41%/74.12% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3542 101306 27 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 227.65%/556.47%/885.29% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 25.29%/50.59%/75.88% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3543 101306 28 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 232.94%/569.41%/905.88% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 25.88%/51.76%/77.65% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3544 101306 29 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 238.24%/582.35%/926.47% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 26.47%/52.94%/79.41% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3545 101306 30 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 243.53%/595.29%/947.06% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 27.06%/54.12%/81.18% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3546 101306 31 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 248.82%/608.24%/967.65% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 27.65%/55.29%/82.94% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3547 101306 32 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 254.12%/621.18%/988.24% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 28.24%/56.47%/84.71% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3548 101306 33 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 259.41%/634.12%/1008.82% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 28.82%/57.65%/86.47% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3549 101306 34 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 264.71%/647.06%/1029.41% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 29.41%/58.82%/88.24% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3550 101306 35 Backstep Firing Assets/Product/Texture/Image/IconSkill/R3lihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one. Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals 270%/660%/1050% Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals 30%/60%/90% Physical DMG based on the number of orbs pinged. The mark lasts 4/6/8s. 3551 101311 1 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 50%/100%/150% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 12%/24%/36% Physical DMG per second based on the number of orbs pinged. 3552 101311 2 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 52.94%/105.88%/158.82% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 12.71%/25.41%/38.12% Physical DMG per second based on the number of orbs pinged. 3553 101311 3 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 55.88%/111.76%/167.65% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 13.41%/26.82%/40.24% Physical DMG per second based on the number of orbs pinged. 3554 101311 4 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 14.12%/28.24%/42.35% Physical DMG per second based on the number of orbs pinged. 3555 101311 5 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 61.76%/123.53%/185.29% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 14.82%/29.65%/44.47% Physical DMG per second based on the number of orbs pinged. 3556 101311 6 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 64.71%/129.41%/194.12% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 15.53%/31.06%/46.59% Physical DMG per second based on the number of orbs pinged. 3557 101311 7 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 67.65%/135.29%/202.94% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 16.24%/32.47%/48.71% Physical DMG per second based on the number of orbs pinged. 3558 101311 8 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 70.59%/141.18%/211.76% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 16.94%/33.88%/50.82% Physical DMG per second based on the number of orbs pinged. 3559 101311 9 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 73.53%/147.06%/220.59% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 17.65%/35.29%/52.94% Physical DMG per second based on the number of orbs pinged. 3560 101311 10 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 76.47%/152.94%/229.41% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 18.35%/36.71%/55.06% Physical DMG per second based on the number of orbs pinged. 3561 101311 11 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 79.41%/158.82%/238.24% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 19.06%/38.12%/57.18% Physical DMG per second based on the number of orbs pinged. 3562 101311 12 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 82.35%/164.71%/247.06% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 19.76%/39.53%/59.29% Physical DMG per second based on the number of orbs pinged. 3563 101311 13 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 85.29%/170.59%/255.88% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 20.47%/40.94%/61.41% Physical DMG per second based on the number of orbs pinged. 3564 101311 14 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 88.24%/176.47%/264.71% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 21.18%/42.35%/63.53% Physical DMG per second based on the number of orbs pinged. 3565 101311 15 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 91.18%/182.35%/273.53% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 21.88%/43.76%/65.65% Physical DMG per second based on the number of orbs pinged. 3566 101311 16 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 94.12%/188.24%/282.35% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 22.59%/45.18%/67.76% Physical DMG per second based on the number of orbs pinged. 3567 101311 17 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 97.06%/194.12%/291.18% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 23.29%/46.59%/69.88% Physical DMG per second based on the number of orbs pinged. 3568 101311 18 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 100%/200%/300% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 24%/48%/72% Physical DMG per second based on the number of orbs pinged. 3569 101311 19 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 102.94%/205.88%/308.82% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 24.71%/49.41%/74.12% Physical DMG per second based on the number of orbs pinged. 3570 101311 20 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 25.41%/50.82%/76.24% Physical DMG per second based on the number of orbs pinged. 3571 101311 21 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 108.82%/217.65%/326.47% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 26.12%/52.24%/78.35% Physical DMG per second based on the number of orbs pinged. 3572 101311 22 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 26.82%/53.65%/80.47% Physical DMG per second based on the number of orbs pinged. 3573 101311 23 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 114.71%/229.41%/344.12% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 27.53%/55.06%/82.59% Physical DMG per second based on the number of orbs pinged. 3574 101311 24 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 28.24%/56.47%/84.71% Physical DMG per second based on the number of orbs pinged. 3575 101311 25 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 120.59%/241.18%/361.76% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 28.94%/57.88%/86.82% Physical DMG per second based on the number of orbs pinged. 3576 101311 26 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 29.65%/59.29%/88.94% Physical DMG per second based on the number of orbs pinged. 3577 101311 27 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 126.47%/252.94%/379.41% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 30.35%/60.71%/91.06% Physical DMG per second based on the number of orbs pinged. 3578 101311 28 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 31.06%/62.12%/93.18% Physical DMG per second based on the number of orbs pinged. 3579 101311 29 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 31.76%/63.53%/95.29% Physical DMG per second based on the number of orbs pinged. 3580 101311 30 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 32.47%/64.94%/97.41% Physical DMG per second based on the number of orbs pinged. 3581 101311 31 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 138.24%/276.47%/414.71% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 33.18%/66.35%/99.53% Physical DMG per second based on the number of orbs pinged. 3582 101311 32 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 33.88%/67.76%/101.65% Physical DMG per second based on the number of orbs pinged. 3583 101311 33 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 144.12%/288.24%/432.35% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 34.59%/69.18%/103.76% Physical DMG per second based on the number of orbs pinged. 3584 101311 34 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 35.29%/70.59%/105.88% Physical DMG per second based on the number of orbs pinged. 3585 101311 35 Electric Induction Assets/Product/Texture/Image/IconSkill/R3lilan1.png Blue Orb Blue Orb: Ping Blue Orb Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time. Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals 150%/300%/450% Physical DMG based on the number of orbs pinged.\n- The energy ring lasts 3/4/5s and deals 36%/72%/108% Physical DMG per second based on the number of orbs pinged. 3586 101316 1 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 412.5% Physical DMG in total. 3587 101316 2 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 436.76% Physical DMG in total. 3588 101316 3 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 461.03% Physical DMG in total. 3589 101316 4 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 485.29% Physical DMG in total. 3590 101316 5 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 509.56% Physical DMG in total. 3591 101316 6 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 533.82% Physical DMG in total. 3592 101316 7 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 558.09% Physical DMG in total. 3593 101316 8 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 582.35% Physical DMG in total. 3594 101316 9 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 606.62% Physical DMG in total. 3595 101316 10 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 630.88% Physical DMG in total. 3596 101316 11 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 655.15% Physical DMG in total. 3597 101316 12 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 679.41% Physical DMG in total. 3598 101316 13 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 703.68% Physical DMG in total. 3599 101316 14 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 727.94% Physical DMG in total. 3600 101316 15 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 752.21% Physical DMG in total. 3601 101316 16 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 776.47% Physical DMG in total. 3602 101316 17 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 800.74% Physical DMG in total. 3603 101316 18 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 825% Physical DMG in total. 3604 101316 19 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 849.26% Physical DMG in total. 3605 101316 20 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 873.53% Physical DMG in total. 3606 101316 21 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 897.79% Physical DMG in total. 3607 101316 22 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 922.06% Physical DMG in total. 3608 101316 23 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 946.32% Physical DMG in total. 3609 101316 24 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 970.59% Physical DMG in total. 3610 101316 25 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 994.85% Physical DMG in total. 3611 101316 26 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 1019.12% Physical DMG in total. 3612 101316 27 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 1043.38% Physical DMG in total. 3613 101316 28 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 1067.65% Physical DMG in total. 3614 101316 29 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 1091.91% Physical DMG in total. 3615 101316 30 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 1116.18% Physical DMG in total. 3616 101316 31 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 1140.44% Physical DMG in total. 3617 101316 32 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 1164.71% Physical DMG in total. 3618 101316 33 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 1188.97% Physical DMG in total. 3619 101316 34 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 1213.24% Physical DMG in total. 3620 101316 35 Burst Mode Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Fires consecutively at the target, dealing Physical DMG. Fires consecutively at the target, dealing Physical DMG.\n- Deals 1237.5% Physical DMG in total. 3621 101317 1 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 200% Physical DMG. 3622 101317 2 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 211.76% Physical DMG. 3623 101317 3 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 223.53% Physical DMG. 3624 101317 4 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 235.29% Physical DMG. 3625 101317 5 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 247.06% Physical DMG. 3626 101317 6 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 258.82% Physical DMG. 3627 101317 7 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 270.59% Physical DMG. 3628 101317 8 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 282.35% Physical DMG. 3629 101317 9 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 294.12% Physical DMG. 3630 101317 10 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 305.88% Physical DMG. 3631 101317 11 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 317.65% Physical DMG. 3632 101317 12 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 329.41% Physical DMG. 3633 101317 13 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 341.18% Physical DMG. 3634 101317 14 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 352.94% Physical DMG. 3635 101317 15 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 364.71% Physical DMG. 3636 101317 16 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 376.47% Physical DMG. 3637 101317 17 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 388.24% Physical DMG. 3638 101317 18 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 400% Physical DMG. 3639 101317 19 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 411.76% Physical DMG. 3640 101317 20 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 423.53% Physical DMG. 3641 101317 21 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 435.29% Physical DMG. 3642 101317 22 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 447.06% Physical DMG. 3643 101317 23 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 458.82% Physical DMG. 3644 101317 24 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 470.59% Physical DMG. 3645 101317 25 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 482.35% Physical DMG. 3646 101317 26 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 494.12% Physical DMG. 3647 101317 27 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 505.88% Physical DMG. 3648 101317 28 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 517.65% Physical DMG. 3649 101317 29 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 529.41% Physical DMG. 3650 101317 30 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 541.18% Physical DMG. 3651 101317 31 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 552.94% Physical DMG. 3652 101317 32 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 564.71% Physical DMG. 3653 101317 33 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 576.47% Physical DMG. 3654 101317 34 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 588.24% Physical DMG. 3655 101317 35 Signature - Orbital Strike Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Calls in fire support from long-range energy cannons, dealing Physical DMG. Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals 600% Physical DMG. 3656 101318 1 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 337.5% Physical DMG in total. 3657 101318 2 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 357.35% Physical DMG in total. 3658 101318 3 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 377.21% Physical DMG in total. 3659 101318 4 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 397.06% Physical DMG in total. 3660 101318 5 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 416.91% Physical DMG in total. 3661 101318 6 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 436.76% Physical DMG in total. 3662 101318 7 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 456.62% Physical DMG in total. 3663 101318 8 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 476.47% Physical DMG in total. 3664 101318 9 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 496.32% Physical DMG in total. 3665 101318 10 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 516.18% Physical DMG in total. 3666 101318 11 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 536.03% Physical DMG in total. 3667 101318 12 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 555.88% Physical DMG in total. 3668 101318 13 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 575.74% Physical DMG in total. 3669 101318 14 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 595.59% Physical DMG in total. 3670 101318 15 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 615.44% Physical DMG in total. 3671 101318 16 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 635.29% Physical DMG in total. 3672 101318 17 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 655.15% Physical DMG in total. 3673 101318 18 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 675% Physical DMG in total. 3674 101318 19 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 694.85% Physical DMG in total. 3675 101318 20 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 714.71% Physical DMG in total. 3676 101318 21 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 734.56% Physical DMG in total. 3677 101318 22 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 754.41% Physical DMG in total. 3678 101318 23 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 774.26% Physical DMG in total. 3679 101318 24 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 794.12% Physical DMG in total. 3680 101318 25 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 813.97% Physical DMG in total. 3681 101318 26 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 833.82% Physical DMG in total. 3682 101318 27 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 853.68% Physical DMG in total. 3683 101318 28 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 873.53% Physical DMG in total. 3684 101318 29 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 893.38% Physical DMG in total. 3685 101318 30 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 913.24% Physical DMG in total. 3686 101318 31 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 933.09% Physical DMG in total. 3687 101318 32 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 952.94% Physical DMG in total. 3688 101318 33 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 972.79% Physical DMG in total. 3689 101318 34 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 992.65% Physical DMG in total. 3690 101318 35 Blindspot Ambush Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Lee shoots in mid-air, dealing Physical DMG to the target. Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals 1012.5% Physical DMG in total. 3691 101321 1 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 27.5% Physical DMG. 3692 101321 2 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 29.12% Physical DMG. 3693 101321 3 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 30.74% Physical DMG. 3694 101321 4 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 32.35% Physical DMG. 3695 101321 5 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 33.97% Physical DMG. 3696 101321 6 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 35.59% Physical DMG. 3697 101321 7 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 37.21% Physical DMG. 3698 101321 8 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 38.82% Physical DMG. 3699 101321 9 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 40.44% Physical DMG. 3700 101321 10 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 42.06% Physical DMG. 3701 101321 11 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 43.68% Physical DMG. 3702 101321 12 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 45.29% Physical DMG. 3703 101321 13 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 46.91% Physical DMG. 3704 101321 14 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 48.53% Physical DMG. 3705 101321 15 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 50.15% Physical DMG. 3706 101321 16 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 51.76% Physical DMG. 3707 101321 17 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 53.38% Physical DMG. 3708 101321 18 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 55% Physical DMG. 3709 101321 19 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 56.62% Physical DMG. 3710 101321 20 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 58.24% Physical DMG. 3711 101321 21 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 59.85% Physical DMG. 3712 101321 22 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 61.47% Physical DMG. 3713 101321 23 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 63.09% Physical DMG. 3714 101321 24 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 64.71% Physical DMG. 3715 101321 25 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 66.32% Physical DMG. 3716 101321 26 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 67.94% Physical DMG. 3717 101321 27 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 69.56% Physical DMG. 3718 101321 28 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 71.18% Physical DMG. 3719 101321 29 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 72.79% Physical DMG. 3720 101321 30 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 74.41% Physical DMG. 3721 101321 31 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 76.03% Physical DMG. 3722 101321 32 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 77.65% Physical DMG. 3723 101321 33 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 79.26% Physical DMG. 3724 101321 34 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 80.88% Physical DMG. 3725 101321 35 Space Lord Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals 82.5% Physical DMG. 3726 101322 0 Leader - Tactical Operation Assets/Product/Texture/Image/IconSkill/R3liA1.png Leader Skill Increases Physical DMG and movement speed of all members. Increases Physical DMG of all members by 15% and movement speed of all members by 10%. 3727 101322 1 Leader - Tactical Operation Assets/Product/Texture/Image/IconSkill/R3liA1.png Leader Skill Increases Physical DMG and movement speed of all members. Increases Physical DMG of all members by 15% and movement speed of all members by 10%. 3728 101323 1 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. 3729 101323 2 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. 3730 101323 3 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. 3731 101323 4 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. 3732 101323 5 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. 3733 101323 6 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. 3734 101323 7 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. 3735 101323 8 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. 3736 101323 9 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. 3737 101323 10 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. 3738 101323 11 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. 3739 101323 12 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. 3740 101323 13 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. 3741 101323 14 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. 3742 101323 15 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. 3743 101323 16 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. 3744 101323 17 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. 3745 101323 18 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. 3746 101323 19 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. 3747 101323 20 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. 3748 101323 21 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. 3749 101323 22 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. 3750 101323 23 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. 3751 101323 24 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. 3752 101323 25 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. 3753 101323 26 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. 3754 101323 27 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. 3755 101323 28 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. 3756 101323 29 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. 3757 101323 30 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. 3758 101323 31 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. 3759 101323 32 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. 3760 101323 33 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. 3761 101323 34 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. 3762 101323 35 Attacker Assets/Product/Texture/Image/IconSkill/R3lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. 3763 101327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 3764 101327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 3765 101324 0 Target Lock - Electrocute Assets/Product/Texture/Image/IconSkill/R3liS1.png SS Rank Passive Skill Extra DMG Bonus increases when attacking a target within an energy ring. Extra DMG Bonus increases by 15% when attacking a target within an energy ring. 3766 101324 1 Target Lock - Electrocute Assets/Product/Texture/Image/IconSkill/R3liS1.png SS Rank Passive Skill Extra DMG Bonus increases when attacking a target within an energy ring. Extra DMG Bonus increases by 15% when attacking a target within an energy ring. 3767 101325 0 Target Lock - Mark Assets/Product/Texture/Image/IconSkill/R3liSS1.png SSS Rank Passive Skill Extra DMG Bonus increases when attacking a target marked by Backstep Firing. Extra DMG Bonus increases by 20% when attacking a target marked by Backstep Firing. 3768 101325 1 Target Lock - Mark Assets/Product/Texture/Image/IconSkill/R3liSS1.png SSS Rank Passive Skill Extra DMG Bonus increases when attacking a target marked by Backstep Firing. Extra DMG Bonus increases by 20% when attacking a target marked by Backstep Firing. 3769 101326 0 360° Lock Assets/Product/Texture/Image/IconSkill/R3liSSS1.png SSS+ Rank Passive Skill Increases Physical DMG upon a 3-Ping. Effect stacks up to 3 times. Triggering this effect again refreshes its duration. Increases Physical DMG upon a 3-Ping by 10% for 5s upon a 3-Ping. Effect stacks up to 3 times. Triggering this effect again refreshes its duration. 3770 101326 1 360° Lock Assets/Product/Texture/Image/IconSkill/R3liSSS1.png SSS+ Rank Passive Skill Increases Physical DMG upon a 3-Ping. Effect stacks up to 3 times. Triggering this effect again refreshes its duration. Increases Physical DMG upon a 3-Ping by 10% for 5s upon a 3-Ping. Effect stacks up to 3 times. Triggering this effect again refreshes its duration. 3771 107301 1 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 50%/100%/150% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 75%/150%/225% Fire DMG based on the number of orbs pinged. 3772 107301 2 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 52.94%/105.88%/158.82% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 79.41%/158.82%/238.24% Fire DMG based on the number of orbs pinged. 3773 107301 3 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 55.88%/111.76%/167.65% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 83.82%/167.65%/251.47% Fire DMG based on the number of orbs pinged. 3774 107301 4 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 88.24%/176.47%/264.71% Fire DMG based on the number of orbs pinged. 3775 107301 5 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 61.76%/123.53%/185.29% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 92.65%/185.29%/277.94% Fire DMG based on the number of orbs pinged. 3776 107301 6 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 64.71%/129.41%/194.12% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 97.06%/194.12%/291.18% Fire DMG based on the number of orbs pinged. 3777 107301 7 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 67.65%/135.29%/202.94% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 101.47%/202.94%/304.41% Fire DMG based on the number of orbs pinged. 3778 107301 8 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 70.59%/141.18%/211.76% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 105.88%/211.76%/317.65% Fire DMG based on the number of orbs pinged. 3779 107301 9 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 73.53%/147.06%/220.59% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 110.29%/220.59%/330.88% Fire DMG based on the number of orbs pinged. 3780 107301 10 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 76.47%/152.94%/229.41% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 114.71%/229.41%/344.12% Fire DMG based on the number of orbs pinged. 3781 107301 11 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 79.41%/158.82%/238.24% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 119.12%/238.24%/357.35% Fire DMG based on the number of orbs pinged. 3782 107301 12 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 82.35%/164.71%/247.06% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 123.53%/247.06%/370.59% Fire DMG based on the number of orbs pinged. 3783 107301 13 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 85.29%/170.59%/255.88% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 127.94%/255.88%/383.82% Fire DMG based on the number of orbs pinged. 3784 107301 14 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 88.24%/176.47%/264.71% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 132.35%/264.71%/397.06% Fire DMG based on the number of orbs pinged. 3785 107301 15 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 91.18%/182.35%/273.53% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 136.76%/273.53%/410.29% Fire DMG based on the number of orbs pinged. 3786 107301 16 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 94.12%/188.24%/282.35% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 141.18%/282.35%/423.53% Fire DMG based on the number of orbs pinged. 3787 107301 17 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 97.06%/194.12%/291.18% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 145.59%/291.18%/436.76% Fire DMG based on the number of orbs pinged. 3788 107301 18 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 100%/200%/300% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 150%/300%/450% Fire DMG based on the number of orbs pinged. 3789 107301 19 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 102.94%/205.88%/308.82% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 154.41%/308.82%/463.24% Fire DMG based on the number of orbs pinged. 3790 107301 20 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 158.82%/317.65%/476.47% Fire DMG based on the number of orbs pinged. 3791 107301 21 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 108.82%/217.65%/326.47% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 163.24%/326.47%/489.71% Fire DMG based on the number of orbs pinged. 3792 107301 22 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 167.65%/335.29%/502.94% Fire DMG based on the number of orbs pinged. 3793 107301 23 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 114.71%/229.41%/344.12% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 172.06%/344.12%/516.18% Fire DMG based on the number of orbs pinged. 3794 107301 24 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 176.47%/352.94%/529.41% Fire DMG based on the number of orbs pinged. 3795 107301 25 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 120.59%/241.18%/361.76% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 180.88%/361.76%/542.65% Fire DMG based on the number of orbs pinged. 3796 107301 26 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 185.29%/370.59%/555.88% Fire DMG based on the number of orbs pinged. 3797 107301 27 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 126.47%/252.94%/379.41% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 189.71%/379.41%/569.12% Fire DMG based on the number of orbs pinged. 3798 107301 28 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 194.12%/388.24%/582.35% Fire DMG based on the number of orbs pinged. 3799 107301 29 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 198.53%/397.06%/595.59% Fire DMG based on the number of orbs pinged. 3800 107301 30 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 202.94%/405.88%/608.82% Fire DMG based on the number of orbs pinged. 3801 107301 31 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 138.24%/276.47%/414.71% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 207.35%/414.71%/622.06% Fire DMG based on the number of orbs pinged. 3802 107301 32 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 211.76%/423.53%/635.29% Fire DMG based on the number of orbs pinged. 3803 107301 33 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 144.12%/288.24%/432.35% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 216.18%/432.35%/648.53% Fire DMG based on the number of orbs pinged. 3804 107301 34 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 220.59%/441.18%/661.76% Fire DMG based on the number of orbs pinged. 3805 107301 35 Lightblade Strike Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png Red Orb Red Orb: Ping Red Orb Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill. Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals 150%/300%/450% Physical DMG based on the number of orbs pinged. Red Orb: Enhanced Form + Ping Red Orb In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill. In Enhanced Form, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals 225%/450%/675% Fire DMG based on the number of orbs pinged. 3806 107306 1 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 90%/180%/270% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 135%/270%/405% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3807 107306 2 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 95.29%/190.59%/285.88% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 142.94%/285.88%/428.82% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3808 107306 3 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 100.59%/201.18%/301.76% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 150.88%/301.76%/452.65% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3809 107306 4 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 158.82%/317.65%/476.47% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3810 107306 5 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 111.18%/222.35%/333.53% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 166.76%/333.53%/500.29% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3811 107306 6 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 116.47%/232.94%/349.41% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 174.71%/349.41%/524.12% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3812 107306 7 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 121.76%/243.53%/365.29% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 182.65%/365.29%/547.94% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3813 107306 8 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 127.06%/254.12%/381.18% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 190.59%/381.18%/571.76% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3814 107306 9 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 198.53%/397.06%/595.59% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3815 107306 10 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 137.65%/275.29%/412.94% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 206.47%/412.94%/619.41% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3816 107306 11 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 142.94%/285.88%/428.82% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 214.41%/428.82%/643.24% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3817 107306 12 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 148.24%/296.47%/444.71% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 222.35%/444.71%/667.06% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3818 107306 13 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 153.53%/307.06%/460.59% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 230.29%/460.59%/690.88% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3819 107306 14 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 238.24%/476.47%/714.71% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3820 107306 15 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 164.12%/328.24%/492.35% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 246.18%/492.35%/738.53% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3821 107306 16 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 169.41%/338.82%/508.24% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 254.12%/508.24%/762.35% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3822 107306 17 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 174.71%/349.41%/524.12% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 262.06%/524.12%/786.18% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3823 107306 18 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 180%/360%/540% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 270%/540%/810% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3824 107306 19 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 185.29%/370.59%/555.88% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 277.94%/555.88%/833.82% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3825 107306 20 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 190.59%/381.18%/571.76% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 285.88%/571.76%/857.65% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3826 107306 21 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 195.88%/391.76%/587.65% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 293.82%/587.65%/881.47% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3827 107306 22 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 201.18%/402.35%/603.53% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 301.76%/603.53%/905.29% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3828 107306 23 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 206.47%/412.94%/619.41% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 309.71%/619.41%/929.12% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3829 107306 24 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 317.65%/635.29%/952.94% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3830 107306 25 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 217.06%/434.12%/651.18% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 325.59%/651.18%/976.76% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3831 107306 26 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 222.35%/444.71%/667.06% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 333.53%/667.06%/1000.59% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3832 107306 27 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 227.65%/455.29%/682.94% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 341.47%/682.94%/1024.41% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3833 107306 28 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 232.94%/465.88%/698.82% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 349.41%/698.82%/1048.24% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3834 107306 29 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 238.24%/476.47%/714.71% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 357.35%/714.71%/1072.06% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3835 107306 30 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 243.53%/487.06%/730.59% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 365.29%/730.59%/1095.88% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3836 107306 31 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 248.82%/497.65%/746.47% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 373.24%/746.47%/1119.71% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3837 107306 32 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 254.12%/508.24%/762.35% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 381.18%/762.35%/1143.53% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3838 107306 33 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 259.41%/518.82%/778.24% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 389.12%/778.24%/1167.35% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3839 107306 34 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 264.71%/529.41%/794.12% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 397.06%/794.12%/1191.18% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3840 107306 35 Covering Barrage Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets. Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals 270%/540%/810% Physical DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. Yellow Orb: Enhanced Form + Ping Yellow Orb In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets In Enhanced Form, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals 405%/810%/1215% Fire DMG based on the number of orbs pinged.\n- Takes 30% less damage from all attacks. 3841 107311 1 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 3%/6%/9% Physical DMG instantly upon summoning and deal 10%/20%/30% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 3%/6%/9% Physical DMG instantly upon summoning and deal 15%/30%/45% Fire DMG with every attack. 3842 107311 2 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 3.18%/6.35%/9.53% Physical DMG instantly upon summoning and deal 10.59%/21.18%/31.76% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 3.18%/6.35%/9.53% Physical DMG instantly upon summoning and deal 15.88%/31.76%/47.65% Fire DMG with every attack. 3843 107311 3 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 3.35%/6.71%/10.06% Physical DMG instantly upon summoning and deal 11.18%/22.35%/33.53% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 3.35%/6.71%/10.06% Physical DMG instantly upon summoning and deal 16.76%/33.53%/50.29% Fire DMG with every attack. 3844 107311 4 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 3.53%/7.06%/10.59% Physical DMG instantly upon summoning and deal 11.76%/23.53%/35.29% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 3.53%/7.06%/10.59% Physical DMG instantly upon summoning and deal 17.65%/35.29%/52.94% Fire DMG with every attack. 3845 107311 5 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 3.71%/7.41%/11.12% Physical DMG instantly upon summoning and deal 12.35%/24.71%/37.06% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 3.71%/7.41%/11.12% Physical DMG instantly upon summoning and deal 18.53%/37.06%/55.59% Fire DMG with every attack. 3846 107311 6 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 3.88%/7.76%/11.65% Physical DMG instantly upon summoning and deal 12.94%/25.88%/38.82% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 3.88%/7.76%/11.65% Physical DMG instantly upon summoning and deal 19.41%/38.82%/58.24% Fire DMG with every attack. 3847 107311 7 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 4.06%/8.12%/12.18% Physical DMG instantly upon summoning and deal 13.53%/27.06%/40.59% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 4.06%/8.12%/12.18% Physical DMG instantly upon summoning and deal 20.29%/40.59%/60.88% Fire DMG with every attack. 3848 107311 8 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 4.24%/8.47%/12.71% Physical DMG instantly upon summoning and deal 14.12%/28.24%/42.35% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 4.24%/8.47%/12.71% Physical DMG instantly upon summoning and deal 21.18%/42.35%/63.53% Fire DMG with every attack. 3849 107311 9 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 4.41%/8.82%/13.24% Physical DMG instantly upon summoning and deal 14.71%/29.41%/44.12% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 4.41%/8.82%/13.24% Physical DMG instantly upon summoning and deal 22.06%/44.12%/66.18% Fire DMG with every attack. 3850 107311 10 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 4.59%/9.18%/13.76% Physical DMG instantly upon summoning and deal 15.29%/30.59%/45.88% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 4.59%/9.18%/13.76% Physical DMG instantly upon summoning and deal 22.94%/45.88%/68.82% Fire DMG with every attack. 3851 107311 11 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 4.76%/9.53%/14.29% Physical DMG instantly upon summoning and deal 15.88%/31.76%/47.65% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 4.76%/9.53%/14.29% Physical DMG instantly upon summoning and deal 23.82%/47.65%/71.47% Fire DMG with every attack. 3852 107311 12 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 4.94%/9.88%/14.82% Physical DMG instantly upon summoning and deal 16.47%/32.94%/49.41% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 4.94%/9.88%/14.82% Physical DMG instantly upon summoning and deal 24.71%/49.41%/74.12% Fire DMG with every attack. 3853 107311 13 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 5.12%/10.24%/15.35% Physical DMG instantly upon summoning and deal 17.06%/34.12%/51.18% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 5.12%/10.24%/15.35% Physical DMG instantly upon summoning and deal 25.59%/51.18%/76.76% Fire DMG with every attack. 3854 107311 14 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 5.29%/10.59%/15.88% Physical DMG instantly upon summoning and deal 17.65%/35.29%/52.94% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 5.29%/10.59%/15.88% Physical DMG instantly upon summoning and deal 26.47%/52.94%/79.41% Fire DMG with every attack. 3855 107311 15 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 5.47%/10.94%/16.41% Physical DMG instantly upon summoning and deal 18.24%/36.47%/54.71% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 5.47%/10.94%/16.41% Physical DMG instantly upon summoning and deal 27.35%/54.71%/82.06% Fire DMG with every attack. 3856 107311 16 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 5.65%/11.29%/16.94% Physical DMG instantly upon summoning and deal 18.82%/37.65%/56.47% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 5.65%/11.29%/16.94% Physical DMG instantly upon summoning and deal 28.24%/56.47%/84.71% Fire DMG with every attack. 3857 107311 17 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 5.82%/11.65%/17.47% Physical DMG instantly upon summoning and deal 19.41%/38.82%/58.24% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 5.82%/11.65%/17.47% Physical DMG instantly upon summoning and deal 29.12%/58.24%/87.35% Fire DMG with every attack. 3858 107311 18 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 6%/12%/18% Physical DMG instantly upon summoning and deal 20%/40%/60% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 6%/12%/18% Physical DMG instantly upon summoning and deal 30%/60%/90% Fire DMG with every attack. 3859 107311 19 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 6.18%/12.35%/18.53% Physical DMG instantly upon summoning and deal 20.59%/41.18%/61.76% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 6.18%/12.35%/18.53% Physical DMG instantly upon summoning and deal 30.88%/61.76%/92.65% Fire DMG with every attack. 3860 107311 20 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 6.35%/12.71%/19.06% Physical DMG instantly upon summoning and deal 21.18%/42.35%/63.53% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 6.35%/12.71%/19.06% Physical DMG instantly upon summoning and deal 31.76%/63.53%/95.29% Fire DMG with every attack. 3861 107311 21 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 6.53%/13.06%/19.59% Physical DMG instantly upon summoning and deal 21.76%/43.53%/65.29% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 6.53%/13.06%/19.59% Physical DMG instantly upon summoning and deal 32.65%/65.29%/97.94% Fire DMG with every attack. 3862 107311 22 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 6.71%/13.41%/20.12% Physical DMG instantly upon summoning and deal 22.35%/44.71%/67.06% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 6.71%/13.41%/20.12% Physical DMG instantly upon summoning and deal 33.53%/67.06%/100.59% Fire DMG with every attack. 3863 107311 23 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 6.88%/13.76%/20.65% Physical DMG instantly upon summoning and deal 22.94%/45.88%/68.82% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 6.88%/13.76%/20.65% Physical DMG instantly upon summoning and deal 34.41%/68.82%/103.24% Fire DMG with every attack. 3864 107311 24 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 7.06%/14.12%/21.18% Physical DMG instantly upon summoning and deal 23.53%/47.06%/70.59% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 7.06%/14.12%/21.18% Physical DMG instantly upon summoning and deal 35.29%/70.59%/105.88% Fire DMG with every attack. 3865 107311 25 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 7.24%/14.47%/21.71% Physical DMG instantly upon summoning and deal 24.12%/48.24%/72.35% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 7.24%/14.47%/21.71% Physical DMG instantly upon summoning and deal 36.18%/72.35%/108.53% Fire DMG with every attack. 3866 107311 26 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 7.41%/14.82%/22.24% Physical DMG instantly upon summoning and deal 24.71%/49.41%/74.12% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 7.41%/14.82%/22.24% Physical DMG instantly upon summoning and deal 37.06%/74.12%/111.18% Fire DMG with every attack. 3867 107311 27 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 7.59%/15.18%/22.76% Physical DMG instantly upon summoning and deal 25.29%/50.59%/75.88% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 7.59%/15.18%/22.76% Physical DMG instantly upon summoning and deal 37.94%/75.88%/113.82% Fire DMG with every attack. 3868 107311 28 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 7.76%/15.53%/23.29% Physical DMG instantly upon summoning and deal 25.88%/51.76%/77.65% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 7.76%/15.53%/23.29% Physical DMG instantly upon summoning and deal 38.82%/77.65%/116.47% Fire DMG with every attack. 3869 107311 29 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 7.94%/15.88%/23.82% Physical DMG instantly upon summoning and deal 26.47%/52.94%/79.41% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 7.94%/15.88%/23.82% Physical DMG instantly upon summoning and deal 39.71%/79.41%/119.12% Fire DMG with every attack. 3870 107311 30 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 8.12%/16.24%/24.35% Physical DMG instantly upon summoning and deal 27.06%/54.12%/81.18% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 8.12%/16.24%/24.35% Physical DMG instantly upon summoning and deal 40.59%/81.18%/121.76% Fire DMG with every attack. 3871 107311 31 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 8.29%/16.59%/24.88% Physical DMG instantly upon summoning and deal 27.65%/55.29%/82.94% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 8.29%/16.59%/24.88% Physical DMG instantly upon summoning and deal 41.47%/82.94%/124.41% Fire DMG with every attack. 3872 107311 32 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 8.47%/16.94%/25.41% Physical DMG instantly upon summoning and deal 28.24%/56.47%/84.71% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 8.47%/16.94%/25.41% Physical DMG instantly upon summoning and deal 42.35%/84.71%/127.06% Fire DMG with every attack. 3873 107311 33 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 8.65%/17.29%/25.94% Physical DMG instantly upon summoning and deal 28.82%/57.65%/86.47% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 8.65%/17.29%/25.94% Physical DMG instantly upon summoning and deal 43.24%/86.47%/129.71% Fire DMG with every attack. 3874 107311 34 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 8.82%/17.65%/26.47% Physical DMG instantly upon summoning and deal 29.41%/58.82%/88.24% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 8.82%/17.65%/26.47% Physical DMG instantly upon summoning and deal 44.12%/88.24%/132.35% Fire DMG with every attack. 3875 107311 35 Wingman Support Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority. Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 9%/18%/27% Physical DMG instantly upon summoning and deal 30%/60%/90% Physical DMG with every attack. Blue Orb: Enhanced Form + Ping Blue Orb In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority. In Enhanced Form, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal 9%/18%/27% Physical DMG instantly upon summoning and deal 45%/90%/135% Fire DMG with every attack. 3876 107316 1 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 360% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 360% Fire DMG in total. 3877 107316 2 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 381.18% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 381.18% Fire DMG in total. 3878 107316 3 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 402.35% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 402.35% Fire DMG in total. 3879 107316 4 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 423.53% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 423.53% Fire DMG in total. 3880 107316 5 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 444.71% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 444.71% Fire DMG in total. 3881 107316 6 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 465.88% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 465.88% Fire DMG in total. 3882 107316 7 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 487.06% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 487.06% Fire DMG in total. 3883 107316 8 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 508.24% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 508.24% Fire DMG in total. 3884 107316 9 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 529.41% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 529.41% Fire DMG in total. 3885 107316 10 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 550.59% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 550.59% Fire DMG in total. 3886 107316 11 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 571.76% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 571.76% Fire DMG in total. 3887 107316 12 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 592.94% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 592.94% Fire DMG in total. 3888 107316 13 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 614.12% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 614.12% Fire DMG in total. 3889 107316 14 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 635.29% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 635.29% Fire DMG in total. 3890 107316 15 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 656.47% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 656.47% Fire DMG in total. 3891 107316 16 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 677.65% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 677.65% Fire DMG in total. 3892 107316 17 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 698.82% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 698.82% Fire DMG in total. 3893 107316 18 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 720% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 720% Fire DMG in total. 3894 107316 19 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 741.18% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 741.18% Fire DMG in total. 3895 107316 20 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 762.35% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 762.35% Fire DMG in total. 3896 107316 21 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 783.53% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 783.53% Fire DMG in total. 3897 107316 22 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 804.71% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 804.71% Fire DMG in total. 3898 107316 23 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 825.88% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 825.88% Fire DMG in total. 3899 107316 24 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 847.06% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 847.06% Fire DMG in total. 3900 107316 25 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 868.24% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 868.24% Fire DMG in total. 3901 107316 26 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 889.41% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 889.41% Fire DMG in total. 3902 107316 27 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 910.59% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 910.59% Fire DMG in total. 3903 107316 28 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 931.76% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 931.76% Fire DMG in total. 3904 107316 29 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 952.94% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 952.94% Fire DMG in total. 3905 107316 30 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 974.12% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 974.12% Fire DMG in total. 3906 107316 31 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 995.29% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 995.29% Fire DMG in total. 3907 107316 32 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 1016.47% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 1016.47% Fire DMG in total. 3908 107316 33 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 1037.65% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 1037.65% Fire DMG in total. 3909 107316 34 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 1058.82% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 1058.82% Fire DMG in total. 3910 107316 35 Pressure Unleashed Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks at the target, dealing Physical DMG. Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals 1080% Physical DMG in total. Basic Attack: Enhanced Form + Tap Basic Attack Launches consecutive attacks at the target, dealing Fire DMG. Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals 1080% Fire DMG in total. 3911 107317 1 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 100% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 100% Fire DMG every second. 3912 107317 2 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 105.88% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 105.88% Fire DMG every second. 3913 107317 3 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 111.76% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 111.76% Fire DMG every second. 3914 107317 4 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 117.65% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 117.65% Fire DMG every second. 3915 107317 5 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 123.53% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 123.53% Fire DMG every second. 3916 107317 6 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 129.41% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 129.41% Fire DMG every second. 3917 107317 7 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 135.29% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 135.29% Fire DMG every second. 3918 107317 8 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 141.18% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 141.18% Fire DMG every second. 3919 107317 9 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 147.06% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 147.06% Fire DMG every second. 3920 107317 10 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 152.94% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 152.94% Fire DMG every second. 3921 107317 11 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 158.82% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 158.82% Fire DMG every second. 3922 107317 12 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 164.71% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 164.71% Fire DMG every second. 3923 107317 13 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 170.59% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 170.59% Fire DMG every second. 3924 107317 14 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 176.47% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 176.47% Fire DMG every second. 3925 107317 15 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 182.35% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 182.35% Fire DMG every second. 3926 107317 16 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 188.24% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 188.24% Fire DMG every second. 3927 107317 17 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 194.12% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 194.12% Fire DMG every second. 3928 107317 18 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 200% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 200% Fire DMG every second. 3929 107317 19 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 205.88% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 205.88% Fire DMG every second. 3930 107317 20 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 211.76% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 211.76% Fire DMG every second. 3931 107317 21 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 217.65% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 217.65% Fire DMG every second. 3932 107317 22 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 223.53% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 223.53% Fire DMG every second. 3933 107317 23 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 229.41% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 229.41% Fire DMG every second. 3934 107317 24 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 235.29% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 235.29% Fire DMG every second. 3935 107317 25 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 241.18% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 241.18% Fire DMG every second. 3936 107317 26 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 247.06% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 247.06% Fire DMG every second. 3937 107317 27 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 252.94% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 252.94% Fire DMG every second. 3938 107317 28 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 258.82% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 258.82% Fire DMG every second. 3939 107317 29 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 264.71% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 264.71% Fire DMG every second. 3940 107317 30 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 270.59% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 270.59% Fire DMG every second. 3941 107317 31 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 276.47% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 276.47% Fire DMG every second. 3942 107317 32 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 282.35% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 282.35% Fire DMG every second. 3943 107317 33 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 288.24% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 288.24% Fire DMG every second. 3944 107317 34 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 294.12% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 294.12% Fire DMG every second. 3945 107317 35 Signature - Scar of Earth Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second. Shoots lasers at the ground that deal Fire DMG and leave a path of fire for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals 300% Fire DMG.\n- The path of fire lasts 5s. Enemies in the path take 300% Fire DMG every second. 3946 107318 1 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 360% Fire DMG to the target. 3947 107318 2 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 381.18% Fire DMG to the target. 3948 107318 3 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 402.35% Fire DMG to the target. 3949 107318 4 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 423.53% Fire DMG to the target. 3950 107318 5 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 444.71% Fire DMG to the target. 3951 107318 6 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 465.88% Fire DMG to the target. 3952 107318 7 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 487.06% Fire DMG to the target. 3953 107318 8 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 508.24% Fire DMG to the target. 3954 107318 9 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 529.41% Fire DMG to the target. 3955 107318 10 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 550.59% Fire DMG to the target. 3956 107318 11 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 571.76% Fire DMG to the target. 3957 107318 12 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 592.94% Fire DMG to the target. 3958 107318 13 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 614.12% Fire DMG to the target. 3959 107318 14 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 635.29% Fire DMG to the target. 3960 107318 15 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 656.47% Fire DMG to the target. 3961 107318 16 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 677.65% Fire DMG to the target. 3962 107318 17 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 698.82% Fire DMG to the target. 3963 107318 18 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 720% Fire DMG to the target. 3964 107318 19 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 741.18% Fire DMG to the target. 3965 107318 20 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 762.35% Fire DMG to the target. 3966 107318 21 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 783.53% Fire DMG to the target. 3967 107318 22 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 804.71% Fire DMG to the target. 3968 107318 23 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 825.88% Fire DMG to the target. 3969 107318 24 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 847.06% Fire DMG to the target. 3970 107318 25 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 868.24% Fire DMG to the target. 3971 107318 26 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 889.41% Fire DMG to the target. 3972 107318 27 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 910.59% Fire DMG to the target. 3973 107318 28 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 931.76% Fire DMG to the target. 3974 107318 29 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 952.94% Fire DMG to the target. 3975 107318 30 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 974.12% Fire DMG to the target. 3976 107318 31 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 995.29% Fire DMG to the target. 3977 107318 32 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 1016.47% Fire DMG to the target. 3978 107318 33 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 1037.65% Fire DMG to the target. 3979 107318 34 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 1058.82% Fire DMG to the target. 3980 107318 35 Gravity Fall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and deals Fire DMG to the target. Enters the battlefield and deals 1080% Fire DMG to the target. 3981 107321 1 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 10% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3982 107321 2 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 10.59% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3983 107321 3 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 11.18% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3984 107321 4 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 11.76% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3985 107321 5 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 12.35% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3986 107321 6 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 12.94% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3987 107321 7 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 13.53% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3988 107321 8 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 14.12% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3989 107321 9 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 14.71% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3990 107321 10 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 15.29% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3991 107321 11 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 15.88% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3992 107321 12 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 16.47% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3993 107321 13 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 17.06% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3994 107321 14 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 17.65% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3995 107321 15 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 18.24% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3996 107321 16 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 18.82% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3997 107321 17 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 19.41% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3998 107321 18 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 20% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 3999 107321 19 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 20.59% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 4000 107321 20 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 21.18% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 4001 107321 21 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 21.76% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 4002 107321 22 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 22.35% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 4003 107321 23 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 22.94% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 4004 107321 24 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 23.53% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 4005 107321 25 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 24.12% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 4006 107321 26 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 24.71% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 4007 107321 27 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 25.29% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 4008 107321 28 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 25.88% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 4009 107321 29 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 26.47% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 4010 107321 30 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 27.06% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 4011 107321 31 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 27.65% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 4012 107321 32 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 28.24% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 4013 107321 33 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 28.82% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 4014 107321 34 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 29.41% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 4015 107321 35 Thermal Armament Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Core Passive Core Passive: Any 3-Ping/Cast Signature Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by 3% per skill level. Core Passive: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form.\n- Gains 30% Fire DMG Bonus in Enhanced Form.\n- Thermal Energy decreases by 5% per second in Enhanced Form. 4016 107322 0 Leader - Complete Destruction Assets/Product/Texture/Image/IconSkill/R3kalieninaA1.png Leader Skill Increases ATK when there are 3 different classes in the team. Increases ATK of all Attacker Omniframes in the team. Increases ATK by 10% when there are 3 different classes in the team. Increases ATK of all Attacker Omniframes in the team by 5%. 4017 107322 1 Leader - Complete Destruction Assets/Product/Texture/Image/IconSkill/R3kalieninaA1.png Leader Skill Increases ATK when there are 3 different classes in the team. Increases ATK of all Attacker Omniframes in the team. Increases ATK by 10% when there are 3 different classes in the team. Increases ATK of all Attacker Omniframes in the team by 5%. 4018 107323 1 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. 4019 107323 2 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. 4020 107323 3 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. 4021 107323 4 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. 4022 107323 5 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. 4023 107323 6 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. 4024 107323 7 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. 4025 107323 8 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. 4026 107323 9 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. 4027 107323 10 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. 4028 107323 11 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. 4029 107323 12 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. 4030 107323 13 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. 4031 107323 14 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. 4032 107323 15 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. 4033 107323 16 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. 4034 107323 17 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. 4035 107323 18 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. 4036 107323 19 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. 4037 107323 20 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. 4038 107323 21 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. 4039 107323 22 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. 4040 107323 23 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. 4041 107323 24 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. 4042 107323 25 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. 4043 107323 26 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. 4044 107323 27 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. 4045 107323 28 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. 4046 107323 29 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. 4047 107323 30 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. 4048 107323 31 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. 4049 107323 32 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. 4050 107323 33 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. 4051 107323 34 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. 4052 107323 35 Restrictions Unleashed Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. 4053 107327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 4054 107327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 4055 107324 0 Thermal Radiation Assets/Product/Texture/Image/IconSkill/R3kalieninaS1.png SS Rank Passive Skill Fire DMG Bonus increases after entering Enhanced Form. Fire DMG Bonus increases by 10% after entering Enhanced Form. 4056 107324 1 Thermal Radiation Assets/Product/Texture/Image/IconSkill/R3kalieninaS1.png SS Rank Passive Skill Fire DMG Bonus increases after entering Enhanced Form. Fire DMG Bonus increases by 10% after entering Enhanced Form. 4057 107325 0 Infinite Potential Assets/Product/Texture/Image/IconSkill/R3kalieninaSS1.png SSS Rank Passive Skill Extra DMG Bonus of Enhanced skills increases. Extra DMG Bonus of Enhanced skills increases by 10%. 4058 107325 1 Infinite Potential Assets/Product/Texture/Image/IconSkill/R3kalieninaSS1.png SSS Rank Passive Skill Extra DMG Bonus of Enhanced skills increases. Extra DMG Bonus of Enhanced skills increases by 10%. 4059 107326 0 Elimination Duty Assets/Product/Texture/Image/IconSkill/R3kalieninaSSS1.png SSS+ Rank Passive Skill Reduces Fire Resistance of enemies that took damage from the Signature Move's path of fire. Reduces Fire Resistance of enemies that took damage from the Signature Move's path of fire by 15% for 5s. 4060 107326 1 Elimination Duty Assets/Product/Texture/Image/IconSkill/R3kalieninaSSS1.png SSS+ Rank Passive Skill Reduces Fire Resistance of enemies that took damage from the Signature Move's path of fire. Reduces Fire Resistance of enemies that took damage from the Signature Move's path of fire by 15% for 5s. 4061 105301 1 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 10%/20%/30% Physical DMG based on the number of orbs pinged (up to 12 hits). 4062 105301 2 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 10.59%/21.18%/31.76% Physical DMG based on the number of orbs pinged (up to 12 hits). 4063 105301 3 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 11.18%/22.35%/33.53% Physical DMG based on the number of orbs pinged (up to 12 hits). 4064 105301 4 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 11.76%/23.53%/35.29% Physical DMG based on the number of orbs pinged (up to 12 hits). 4065 105301 5 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 12.35%/24.71%/37.06% Physical DMG based on the number of orbs pinged (up to 12 hits). 4066 105301 6 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 12.94%/25.88%/38.82% Physical DMG based on the number of orbs pinged (up to 12 hits). 4067 105301 7 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 13.53%/27.06%/40.59% Physical DMG based on the number of orbs pinged (up to 12 hits). 4068 105301 8 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 14.12%/28.24%/42.35% Physical DMG based on the number of orbs pinged (up to 12 hits). 4069 105301 9 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 14.71%/29.41%/44.12% Physical DMG based on the number of orbs pinged (up to 12 hits). 4070 105301 10 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 15.29%/30.59%/45.88% Physical DMG based on the number of orbs pinged (up to 12 hits). 4071 105301 11 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 15.88%/31.76%/47.65% Physical DMG based on the number of orbs pinged (up to 12 hits). 4072 105301 12 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 16.47%/32.94%/49.41% Physical DMG based on the number of orbs pinged (up to 12 hits). 4073 105301 13 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 17.06%/34.12%/51.18% Physical DMG based on the number of orbs pinged (up to 12 hits). 4074 105301 14 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 17.65%/35.29%/52.94% Physical DMG based on the number of orbs pinged (up to 12 hits). 4075 105301 15 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 18.24%/36.47%/54.71% Physical DMG based on the number of orbs pinged (up to 12 hits). 4076 105301 16 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 18.82%/37.65%/56.47% Physical DMG based on the number of orbs pinged (up to 12 hits). 4077 105301 17 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 19.41%/38.82%/58.24% Physical DMG based on the number of orbs pinged (up to 12 hits). 4078 105301 18 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 20%/40%/60% Physical DMG based on the number of orbs pinged (up to 12 hits). 4079 105301 19 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 20.59%/41.18%/61.76% Physical DMG based on the number of orbs pinged (up to 12 hits). 4080 105301 20 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 21.18%/42.35%/63.53% Physical DMG based on the number of orbs pinged (up to 12 hits). 4081 105301 21 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 21.76%/43.53%/65.29% Physical DMG based on the number of orbs pinged (up to 12 hits). 4082 105301 22 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 22.35%/44.71%/67.06% Physical DMG based on the number of orbs pinged (up to 12 hits). 4083 105301 23 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 22.94%/45.88%/68.82% Physical DMG based on the number of orbs pinged (up to 12 hits). 4084 105301 24 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 23.53%/47.06%/70.59% Physical DMG based on the number of orbs pinged (up to 12 hits). 4085 105301 25 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 24.12%/48.24%/72.35% Physical DMG based on the number of orbs pinged (up to 12 hits). 4086 105301 26 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 24.71%/49.41%/74.12% Physical DMG based on the number of orbs pinged (up to 12 hits). 4087 105301 27 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 25.29%/50.59%/75.88% Physical DMG based on the number of orbs pinged (up to 12 hits). 4088 105301 28 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 25.88%/51.76%/77.65% Physical DMG based on the number of orbs pinged (up to 12 hits). 4089 105301 29 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 26.47%/52.94%/79.41% Physical DMG based on the number of orbs pinged (up to 12 hits). 4090 105301 30 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 27.06%/54.12%/81.18% Physical DMG based on the number of orbs pinged (up to 12 hits). 4091 105301 31 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 27.65%/55.29%/82.94% Physical DMG based on the number of orbs pinged (up to 12 hits). 4092 105301 32 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 28.24%/56.47%/84.71% Physical DMG based on the number of orbs pinged (up to 12 hits). 4093 105301 33 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 28.82%/57.65%/86.47% Physical DMG based on the number of orbs pinged (up to 12 hits). 4094 105301 34 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 29.41%/58.82%/88.24% Physical DMG based on the number of orbs pinged (up to 12 hits). 4095 105301 35 Rhythm Charge Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping. Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals 30%/60%/90% Physical DMG based on the number of orbs pinged (up to 12 hits). 4096 105306 1 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 50%/100% Physical DMG based on the number of orbs pinged.\n- Each hit deals 100% Fire DMG upon a 3-Ping. The fire ring deals 15% Fire DMG with every hit up to 12 hits. 4097 105306 2 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 52.94%/105.88% Physical DMG based on the number of orbs pinged.\n- Each hit deals 105.88% Fire DMG upon a 3-Ping. The fire ring deals 15.88% Fire DMG with every hit up to 12 hits. 4098 105306 3 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 55.88%/111.76% Physical DMG based on the number of orbs pinged.\n- Each hit deals 111.76% Fire DMG upon a 3-Ping. The fire ring deals 16.76% Fire DMG with every hit up to 12 hits. 4099 105306 4 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 58.82%/117.65% Physical DMG based on the number of orbs pinged.\n- Each hit deals 117.65% Fire DMG upon a 3-Ping. The fire ring deals 17.65% Fire DMG with every hit up to 12 hits. 4100 105306 5 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 61.76%/123.53% Physical DMG based on the number of orbs pinged.\n- Each hit deals 123.53% Fire DMG upon a 3-Ping. The fire ring deals 18.53% Fire DMG with every hit up to 12 hits. 4101 105306 6 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 64.71%/129.41% Physical DMG based on the number of orbs pinged.\n- Each hit deals 129.41% Fire DMG upon a 3-Ping. The fire ring deals 19.41% Fire DMG with every hit up to 12 hits. 4102 105306 7 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 67.65%/135.29% Physical DMG based on the number of orbs pinged.\n- Each hit deals 135.29% Fire DMG upon a 3-Ping. The fire ring deals 20.29% Fire DMG with every hit up to 12 hits. 4103 105306 8 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 70.59%/141.18% Physical DMG based on the number of orbs pinged.\n- Each hit deals 141.18% Fire DMG upon a 3-Ping. The fire ring deals 21.18% Fire DMG with every hit up to 12 hits. 4104 105306 9 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 73.53%/147.06% Physical DMG based on the number of orbs pinged.\n- Each hit deals 147.06% Fire DMG upon a 3-Ping. The fire ring deals 22.06% Fire DMG with every hit up to 12 hits. 4105 105306 10 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 76.47%/152.94% Physical DMG based on the number of orbs pinged.\n- Each hit deals 152.94% Fire DMG upon a 3-Ping. The fire ring deals 22.94% Fire DMG with every hit up to 12 hits. 4106 105306 11 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 79.41%/158.82% Physical DMG based on the number of orbs pinged.\n- Each hit deals 158.82% Fire DMG upon a 3-Ping. The fire ring deals 23.82% Fire DMG with every hit up to 12 hits. 4107 105306 12 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 82.35%/164.71% Physical DMG based on the number of orbs pinged.\n- Each hit deals 164.71% Fire DMG upon a 3-Ping. The fire ring deals 24.71% Fire DMG with every hit up to 12 hits. 4108 105306 13 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 85.29%/170.59% Physical DMG based on the number of orbs pinged.\n- Each hit deals 170.59% Fire DMG upon a 3-Ping. The fire ring deals 25.59% Fire DMG with every hit up to 12 hits. 4109 105306 14 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 88.24%/176.47% Physical DMG based on the number of orbs pinged.\n- Each hit deals 176.47% Fire DMG upon a 3-Ping. The fire ring deals 26.47% Fire DMG with every hit up to 12 hits. 4110 105306 15 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 91.18%/182.35% Physical DMG based on the number of orbs pinged.\n- Each hit deals 182.35% Fire DMG upon a 3-Ping. The fire ring deals 27.35% Fire DMG with every hit up to 12 hits. 4111 105306 16 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 94.12%/188.24% Physical DMG based on the number of orbs pinged.\n- Each hit deals 188.24% Fire DMG upon a 3-Ping. The fire ring deals 28.24% Fire DMG with every hit up to 12 hits. 4112 105306 17 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 97.06%/194.12% Physical DMG based on the number of orbs pinged.\n- Each hit deals 194.12% Fire DMG upon a 3-Ping. The fire ring deals 29.12% Fire DMG with every hit up to 12 hits. 4113 105306 18 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 100%/200% Physical DMG based on the number of orbs pinged.\n- Each hit deals 200% Fire DMG upon a 3-Ping. The fire ring deals 30% Fire DMG with every hit up to 12 hits. 4114 105306 19 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 102.94%/205.88% Physical DMG based on the number of orbs pinged.\n- Each hit deals 205.88% Fire DMG upon a 3-Ping. The fire ring deals 30.88% Fire DMG with every hit up to 12 hits. 4115 105306 20 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 105.88%/211.76% Physical DMG based on the number of orbs pinged.\n- Each hit deals 211.76% Fire DMG upon a 3-Ping. The fire ring deals 31.76% Fire DMG with every hit up to 12 hits. 4116 105306 21 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 108.82%/217.65% Physical DMG based on the number of orbs pinged.\n- Each hit deals 217.65% Fire DMG upon a 3-Ping. The fire ring deals 32.65% Fire DMG with every hit up to 12 hits. 4117 105306 22 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 111.76%/223.53% Physical DMG based on the number of orbs pinged.\n- Each hit deals 223.53% Fire DMG upon a 3-Ping. The fire ring deals 33.53% Fire DMG with every hit up to 12 hits. 4118 105306 23 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 114.71%/229.41% Physical DMG based on the number of orbs pinged.\n- Each hit deals 229.41% Fire DMG upon a 3-Ping. The fire ring deals 34.41% Fire DMG with every hit up to 12 hits. 4119 105306 24 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 117.65%/235.29% Physical DMG based on the number of orbs pinged.\n- Each hit deals 235.29% Fire DMG upon a 3-Ping. The fire ring deals 35.29% Fire DMG with every hit up to 12 hits. 4120 105306 25 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 120.59%/241.18% Physical DMG based on the number of orbs pinged.\n- Each hit deals 241.18% Fire DMG upon a 3-Ping. The fire ring deals 36.18% Fire DMG with every hit up to 12 hits. 4121 105306 26 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 123.53%/247.06% Physical DMG based on the number of orbs pinged.\n- Each hit deals 247.06% Fire DMG upon a 3-Ping. The fire ring deals 37.06% Fire DMG with every hit up to 12 hits. 4122 105306 27 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 126.47%/252.94% Physical DMG based on the number of orbs pinged.\n- Each hit deals 252.94% Fire DMG upon a 3-Ping. The fire ring deals 37.94% Fire DMG with every hit up to 12 hits. 4123 105306 28 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 129.41%/258.82% Physical DMG based on the number of orbs pinged.\n- Each hit deals 258.82% Fire DMG upon a 3-Ping. The fire ring deals 38.82% Fire DMG with every hit up to 12 hits. 4124 105306 29 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 132.35%/264.71% Physical DMG based on the number of orbs pinged.\n- Each hit deals 264.71% Fire DMG upon a 3-Ping. The fire ring deals 39.71% Fire DMG with every hit up to 12 hits. 4125 105306 30 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 135.29%/270.59% Physical DMG based on the number of orbs pinged.\n- Each hit deals 270.59% Fire DMG upon a 3-Ping. The fire ring deals 40.59% Fire DMG with every hit up to 12 hits. 4126 105306 31 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 138.24%/276.47% Physical DMG based on the number of orbs pinged.\n- Each hit deals 276.47% Fire DMG upon a 3-Ping. The fire ring deals 41.47% Fire DMG with every hit up to 12 hits. 4127 105306 32 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 141.18%/282.35% Physical DMG based on the number of orbs pinged.\n- Each hit deals 282.35% Fire DMG upon a 3-Ping. The fire ring deals 42.35% Fire DMG with every hit up to 12 hits. 4128 105306 33 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 144.12%/288.24% Physical DMG based on the number of orbs pinged.\n- Each hit deals 288.24% Fire DMG upon a 3-Ping. The fire ring deals 43.24% Fire DMG with every hit up to 12 hits. 4129 105306 34 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 147.06%/294.12% Physical DMG based on the number of orbs pinged.\n- Each hit deals 294.12% Fire DMG upon a 3-Ping. The fire ring deals 44.12% Fire DMG with every hit up to 12 hits. 4130 105306 35 Dancing Ring Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG. Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals 150%/300% Physical DMG based on the number of orbs pinged.\n- Each hit deals 300% Fire DMG upon a 3-Ping. The fire ring deals 45% Fire DMG with every hit up to 12 hits. 4131 105311 1 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 25%/50%/100% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4132 105311 2 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 26.47%/52.94%/105.88% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4133 105311 3 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 27.94%/55.88%/111.76% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4134 105311 4 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 29.41%/58.82%/117.65% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4135 105311 5 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 30.88%/61.76%/123.53% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4136 105311 6 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 32.35%/64.71%/129.41% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4137 105311 7 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 33.82%/67.65%/135.29% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4138 105311 8 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 35.29%/70.59%/141.18% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4139 105311 9 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 36.76%/73.53%/147.06% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4140 105311 10 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 38.24%/76.47%/152.94% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4141 105311 11 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 39.71%/79.41%/158.82% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4142 105311 12 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 41.18%/82.35%/164.71% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4143 105311 13 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 42.65%/85.29%/170.59% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4144 105311 14 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 44.12%/88.24%/176.47% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4145 105311 15 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 45.59%/91.18%/182.35% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4146 105311 16 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 47.06%/94.12%/188.24% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4147 105311 17 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 48.53%/97.06%/194.12% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4148 105311 18 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 50%/100%/200% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4149 105311 19 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 51.47%/102.94%/205.88% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4150 105311 20 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 52.94%/105.88%/211.76% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4151 105311 21 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 54.41%/108.82%/217.65% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4152 105311 22 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 55.88%/111.76%/223.53% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4153 105311 23 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 57.35%/114.71%/229.41% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4154 105311 24 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 58.82%/117.65%/235.29% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4155 105311 25 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 60.29%/120.59%/241.18% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4156 105311 26 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 61.76%/123.53%/247.06% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4157 105311 27 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 63.24%/126.47%/252.94% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4158 105311 28 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 64.71%/129.41%/258.82% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4159 105311 29 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 66.18%/132.35%/264.71% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4160 105311 30 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 67.65%/135.29%/270.59% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4161 105311 31 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 69.12%/138.24%/276.47% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4162 105311 32 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 70.59%/141.18%/282.35% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4163 105311 33 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 72.06%/144.12%/288.24% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4164 105311 34 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 73.53%/147.06%/294.12% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4165 105311 35 Shattering Shock Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping. Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing 75%/150%/300% Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5/7.5/10% of Pulse's max HP based on the number of orbs pinged for 5s. 4166 105316 1 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 310% Physical DMG in total. 4167 105316 2 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 328.24% Physical DMG in total. 4168 105316 3 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 346.47% Physical DMG in total. 4169 105316 4 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 364.71% Physical DMG in total. 4170 105316 5 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 382.94% Physical DMG in total. 4171 105316 6 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 401.18% Physical DMG in total. 4172 105316 7 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 419.41% Physical DMG in total. 4173 105316 8 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 437.65% Physical DMG in total. 4174 105316 9 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 455.88% Physical DMG in total. 4175 105316 10 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 474.12% Physical DMG in total. 4176 105316 11 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 492.35% Physical DMG in total. 4177 105316 12 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 510.59% Physical DMG in total. 4178 105316 13 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 528.82% Physical DMG in total. 4179 105316 14 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 547.06% Physical DMG in total. 4180 105316 15 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 565.29% Physical DMG in total. 4181 105316 16 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 583.53% Physical DMG in total. 4182 105316 17 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 601.76% Physical DMG in total. 4183 105316 18 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 620% Physical DMG in total. 4184 105316 19 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 638.24% Physical DMG in total. 4185 105316 20 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 656.47% Physical DMG in total. 4186 105316 21 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 674.71% Physical DMG in total. 4187 105316 22 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 692.94% Physical DMG in total. 4188 105316 23 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 711.18% Physical DMG in total. 4189 105316 24 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 729.41% Physical DMG in total. 4190 105316 25 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 747.65% Physical DMG in total. 4191 105316 26 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 765.88% Physical DMG in total. 4192 105316 27 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 784.12% Physical DMG in total. 4193 105316 28 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 802.35% Physical DMG in total. 4194 105316 29 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 820.59% Physical DMG in total. 4195 105316 30 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 838.82% Physical DMG in total. 4196 105316 31 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 857.06% Physical DMG in total. 4197 105316 32 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 875.29% Physical DMG in total. 4198 105316 33 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 893.53% Physical DMG in total. 4199 105316 34 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 911.76% Physical DMG in total. 4200 105316 35 Sawblade Storm Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a chainsaw, dealing Physical DMG. Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals 930% Physical DMG in total. 4201 105317 1 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 450% Fire DMG in total. 4202 105317 2 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 476.47% Fire DMG in total. 4203 105317 3 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 502.94% Fire DMG in total. 4204 105317 4 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 529.41% Fire DMG in total. 4205 105317 5 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 555.88% Fire DMG in total. 4206 105317 6 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 582.35% Fire DMG in total. 4207 105317 7 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 608.82% Fire DMG in total. 4208 105317 8 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 635.29% Fire DMG in total. 4209 105317 9 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 661.76% Fire DMG in total. 4210 105317 10 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 688.24% Fire DMG in total. 4211 105317 11 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 714.71% Fire DMG in total. 4212 105317 12 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 741.18% Fire DMG in total. 4213 105317 13 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 767.65% Fire DMG in total. 4214 105317 14 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 794.12% Fire DMG in total. 4215 105317 15 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 820.59% Fire DMG in total. 4216 105317 16 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 847.06% Fire DMG in total. 4217 105317 17 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 873.53% Fire DMG in total. 4218 105317 18 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 900% Fire DMG in total. 4219 105317 19 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 926.47% Fire DMG in total. 4220 105317 20 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 952.94% Fire DMG in total. 4221 105317 21 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 979.41% Fire DMG in total. 4222 105317 22 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 1005.88% Fire DMG in total. 4223 105317 23 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 1032.35% Fire DMG in total. 4224 105317 24 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 1058.82% Fire DMG in total. 4225 105317 25 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 1085.29% Fire DMG in total. 4226 105317 26 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 1111.76% Fire DMG in total. 4227 105317 27 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 1138.24% Fire DMG in total. 4228 105317 28 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 1164.71% Fire DMG in total. 4229 105317 29 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 1191.18% Fire DMG in total. 4230 105317 30 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 1217.65% Fire DMG in total. 4231 105317 31 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 1244.12% Fire DMG in total. 4232 105317 32 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 1270.59% Fire DMG in total. 4233 105317 33 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 1297.06% Fire DMG in total. 4234 105317 34 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 1323.53% Fire DMG in total. 4235 105317 35 Signature - Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png Signature Move Signature Move: 30 Energy + Tap Signature Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path. Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals 1350% Fire DMG in total. 4236 105318 1 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 240% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 5% for 6s. 4237 105318 2 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 254.12% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 5.29% for 6s. 4238 105318 3 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 268.24% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 5.59% for 6s. 4239 105318 4 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 282.35% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 5.88% for 6s. 4240 105318 5 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 296.47% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 6.18% for 6s. 4241 105318 6 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 310.59% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 6.47% for 6s. 4242 105318 7 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 324.71% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 6.76% for 6s. 4243 105318 8 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 338.82% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 7.06% for 6s. 4244 105318 9 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 352.94% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 7.35% for 6s. 4245 105318 10 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 367.06% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 7.65% for 6s. 4246 105318 11 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 381.18% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 7.94% for 6s. 4247 105318 12 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 395.29% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 8.24% for 6s. 4248 105318 13 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 409.41% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 8.53% for 6s. 4249 105318 14 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 423.53% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 8.82% for 6s. 4250 105318 15 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 437.65% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 9.12% for 6s. 4251 105318 16 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 451.76% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 9.41% for 6s. 4252 105318 17 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 465.88% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 9.71% for 6s. 4253 105318 18 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 480% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 10% for 6s. 4254 105318 19 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 494.12% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 10.29% for 6s. 4255 105318 20 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 508.24% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 10.59% for 6s. 4256 105318 21 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 522.35% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 10.88% for 6s. 4257 105318 22 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 536.47% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 11.18% for 6s. 4258 105318 23 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 550.59% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 11.47% for 6s. 4259 105318 24 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 564.71% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 11.76% for 6s. 4260 105318 25 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 578.82% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 12.06% for 6s. 4261 105318 26 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 592.94% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 12.35% for 6s. 4262 105318 27 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 607.06% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 12.65% for 6s. 4263 105318 28 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 621.18% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 12.94% for 6s. 4264 105318 29 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 635.29% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 13.24% for 6s. 4265 105318 30 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 649.41% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 13.53% for 6s. 4266 105318 31 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 663.53% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 13.82% for 6s. 4267 105318 32 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 677.65% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 14.12% for 6s. 4268 105318 33 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 691.76% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 14.41% for 6s. 4269 105318 34 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 705.88% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 14.71% for 6s. 4270 105318 35 Molten Roundslash Assets/Product/Texture/Image/IconSkill/QTE1.png 12 QTE QTE: Tap QTE Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance. Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with Scorching Invasion, reducing their Fire Resistance.\n- Deals 720% Fire DMG in total.\n- Scorching Invasion reduces the target's Fire Resistance by 15% for 6s. 4271 105321 1 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 7.5% for 8s. 4272 105321 2 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 7.94% for 8s. 4273 105321 3 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 8.38% for 8s. 4274 105321 4 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 8.82% for 8s. 4275 105321 5 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 9.26% for 8s. 4276 105321 6 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 9.71% for 8s. 4277 105321 7 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 10.15% for 8s. 4278 105321 8 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 10.59% for 8s. 4279 105321 9 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 11.03% for 8s. 4280 105321 10 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 11.47% for 8s. 4281 105321 11 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 11.91% for 8s. 4282 105321 12 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 12.35% for 8s. 4283 105321 13 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 12.79% for 8s. 4284 105321 14 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 13.24% for 8s. 4285 105321 15 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 13.68% for 8s. 4286 105321 16 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 14.12% for 8s. 4287 105321 17 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 14.56% for 8s. 4288 105321 18 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 15% for 8s. 4289 105321 19 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 15.44% for 8s. 4290 105321 20 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 15.88% for 8s. 4291 105321 21 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 16.32% for 8s. 4292 105321 22 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 16.76% for 8s. 4293 105321 23 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 17.21% for 8s. 4294 105321 24 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 17.65% for 8s. 4295 105321 25 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 18.09% for 8s. 4296 105321 26 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 18.53% for 8s. 4297 105321 27 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 18.97% for 8s. 4298 105321 28 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 19.41% for 8s. 4299 105321 29 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 19.85% for 8s. 4300 105321 30 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 20.29% for 8s. 4301 105321 31 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 20.74% for 8s. 4302 105321 32 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 21.18% for 8s. 4303 105321 33 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 21.62% for 8s. 4304 105321 34 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 22.06% for 8s. 4305 105321 35 Overclocking Resonance Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Core Passive Core Passive: Cast Signature Move + Tap Basic Attack Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for 8s. Nanami: Pulse enters Overclocking State after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by 22.5% for 8s. 4306 105322 0 Leader - Protective Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaoA1.png Leader Skill Increases DEF and Fire Resistance of all members. Increases DEF of all members by 15% and Fire Resistance of all members by 10%. 4307 105322 1 Leader - Protective Pulse Assets/Product/Texture/Image/IconSkill/R3yongyechaoA1.png Leader Skill Increases DEF and Fire Resistance of all members. Increases DEF of all members by 15% and Fire Resistance of all members by 10%. 4308 105323 1 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10% for 5s. 4309 105323 2 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10.59% for 5s. 4310 105323 3 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.18% for 5s. 4311 105323 4 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.76% for 5s. 4312 105323 5 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.35% for 5s. 4313 105323 6 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.94% for 5s. 4314 105323 7 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 13.53% for 5s. 4315 105323 8 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.12% for 5s. 4316 105323 9 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.71% for 5s. 4317 105323 10 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.29% for 5s. 4318 105323 11 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.88% for 5s. 4319 105323 12 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 16.47% for 5s. 4320 105323 13 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.06% for 5s. 4321 105323 14 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.65% for 5s. 4322 105323 15 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.24% for 5s. 4323 105323 16 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.82% for 5s. 4324 105323 17 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 19.41% for 5s. 4325 105323 18 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20% for 5s. 4326 105323 19 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20.59% for 5s. 4327 105323 20 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.18% for 5s. 4328 105323 21 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.76% for 5s. 4329 105323 22 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.35% for 5s. 4330 105323 23 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.94% for 5s. 4331 105323 24 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 23.53% for 5s. 4332 105323 25 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.12% for 5s. 4333 105323 26 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.71% for 5s. 4334 105323 27 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.29% for 5s. 4335 105323 28 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.88% for 5s. 4336 105323 29 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 26.47% for 5s. 4337 105323 30 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.06% for 5s. 4338 105323 31 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.65% for 5s. 4339 105323 32 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.24% for 5s. 4340 105323 33 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.82% for 5s. 4341 105323 34 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 29.41% for 5s. 4342 105323 35 Tank Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 30% for 5s. 4343 105327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 4344 105327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 4345 105324 0 Overload Outburst Assets/Product/Texture/Image/IconSkill/R3yongyechaoS1.png SS Rank Passive Skill Has a chance to cause an explosion that deals Fire DMG when performing attacks that deal Fire DMG. 30% chance to cause an explosion that deals 25% Fire DMG when performing attacks that deal Fire DMG. 4346 105324 1 Overload Outburst Assets/Product/Texture/Image/IconSkill/R3yongyechaoS1.png SS Rank Passive Skill Has a chance to cause an explosion that deals Fire DMG when performing attacks that deal Fire DMG. 30% chance to cause an explosion that deals 25% Fire DMG when performing attacks that deal Fire DMG. 4347 105325 0 Thermal Growth Assets/Product/Texture/Image/IconSkill/R3yongyechaoSS1.png SSS Rank Passive Skill Gains Super Armor after casting a Signature Move. Extra DMG Reduction and Fire DMG increase. Gains Super Armor after casting a Signature Move. Extra DMG Reduction increases by 20% and Fire DMG increases by 15% for 8s. 4348 105325 1 Thermal Growth Assets/Product/Texture/Image/IconSkill/R3yongyechaoSS1.png SSS Rank Passive Skill Gains Super Armor after casting a Signature Move. Extra DMG Reduction and Fire DMG increase. Gains Super Armor after casting a Signature Move. Extra DMG Reduction increases by 20% and Fire DMG increases by 15% for 8s. 4349 105326 0 Pulse Synchronization Assets/Product/Texture/Image/IconSkill/R3yongyechaoSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting a Signature Move. Extra DMG Bonus increases by 15% for 8s after casting a Signature Move. 4350 105326 1 Pulse Synchronization Assets/Product/Texture/Image/IconSkill/R3yongyechaoSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting a Signature Move. Extra DMG Bonus increases by 15% for 8s after casting a Signature Move. 4351 102301 1 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 12.5%/25%/37.5% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 37.5% Extra Physical DMG. 4352 102301 2 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 13.24%/26.47%/39.71% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 39.71% Extra Physical DMG. 4353 102301 3 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 13.97%/27.94%/41.91% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 41.91% Extra Physical DMG. 4354 102301 4 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 14.71%/29.41%/44.12% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 44.12% Extra Physical DMG. 4355 102301 5 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 15.44%/30.88%/46.32% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 46.32% Extra Physical DMG. 4356 102301 6 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 16.18%/32.35%/48.53% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 48.53% Extra Physical DMG. 4357 102301 7 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 16.91%/33.82%/50.74% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 50.74% Extra Physical DMG. 4358 102301 8 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 17.65%/35.29%/52.94% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 52.94% Extra Physical DMG. 4359 102301 9 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 18.38%/36.76%/55.15% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 55.15% Extra Physical DMG. 4360 102301 10 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 19.12%/38.24%/57.35% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 57.35% Extra Physical DMG. 4361 102301 11 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 19.85%/39.71%/59.56% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 59.56% Extra Physical DMG. 4362 102301 12 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 20.59%/41.18%/61.76% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 61.76% Extra Physical DMG. 4363 102301 13 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 21.32%/42.65%/63.97% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 63.97% Extra Physical DMG. 4364 102301 14 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 22.06%/44.12%/66.18% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 66.18% Extra Physical DMG. 4365 102301 15 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 22.79%/45.59%/68.38% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 68.38% Extra Physical DMG. 4366 102301 16 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 23.53%/47.06%/70.59% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 70.59% Extra Physical DMG. 4367 102301 17 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 24.26%/48.53%/72.79% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 72.79% Extra Physical DMG. 4368 102301 18 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 25%/50%/75% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 75% Extra Physical DMG. 4369 102301 19 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 25.74%/51.47%/77.21% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 77.21% Extra Physical DMG. 4370 102301 20 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 26.47%/52.94%/79.41% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 79.41% Extra Physical DMG. 4371 102301 21 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 27.21%/54.41%/81.62% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 81.62% Extra Physical DMG. 4372 102301 22 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 27.94%/55.88%/83.82% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 83.82% Extra Physical DMG. 4373 102301 23 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 28.68%/57.35%/86.03% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 86.03% Extra Physical DMG. 4374 102301 24 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 29.41%/58.82%/88.24% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 88.24% Extra Physical DMG. 4375 102301 25 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 30.15%/60.29%/90.44% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 90.44% Extra Physical DMG. 4376 102301 26 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 30.88%/61.76%/92.65% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 92.65% Extra Physical DMG. 4377 102301 27 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 31.62%/63.24%/94.85% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 94.85% Extra Physical DMG. 4378 102301 28 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 32.35%/64.71%/97.06% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 97.06% Extra Physical DMG. 4379 102301 29 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 33.09%/66.18%/99.26% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 99.26% Extra Physical DMG. 4380 102301 30 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 33.82%/67.65%/101.47% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 101.47% Extra Physical DMG. 4381 102301 31 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 34.56%/69.12%/103.68% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 103.68% Extra Physical DMG. 4382 102301 32 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 35.29%/70.59%/105.88% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 105.88% Extra Physical DMG. 4383 102301 33 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 36.03%/72.06%/108.09% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 108.09% Extra Physical DMG. 4384 102301 34 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 36.76%/73.53%/110.29% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 110.29% Extra Physical DMG. 4385 102301 35 Crimson Abyss - Flickering Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png Red Orb Red Orb: Ping Red Orb Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill. Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals 37.5%/75%/112.5% Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals 112.5% Extra Physical DMG. 4386 102306 1 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 125%/250%/375% Physical DMG based on the number of orbs pinged. 4387 102306 2 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged. 4388 102306 3 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 139.71%/279.41%/419.12% Physical DMG based on the number of orbs pinged. 4389 102306 4 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged. 4390 102306 5 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 154.41%/308.82%/463.24% Physical DMG based on the number of orbs pinged. 4391 102306 6 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 161.76%/323.53%/485.29% Physical DMG based on the number of orbs pinged. 4392 102306 7 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 169.12%/338.24%/507.35% Physical DMG based on the number of orbs pinged. 4393 102306 8 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged. 4394 102306 9 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 183.82%/367.65%/551.47% Physical DMG based on the number of orbs pinged. 4395 102306 10 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 191.18%/382.35%/573.53% Physical DMG based on the number of orbs pinged. 4396 102306 11 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 198.53%/397.06%/595.59% Physical DMG based on the number of orbs pinged. 4397 102306 12 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 205.88%/411.76%/617.65% Physical DMG based on the number of orbs pinged. 4398 102306 13 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 213.24%/426.47%/639.71% Physical DMG based on the number of orbs pinged. 4399 102306 14 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 220.59%/441.18%/661.76% Physical DMG based on the number of orbs pinged. 4400 102306 15 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 227.94%/455.88%/683.82% Physical DMG based on the number of orbs pinged. 4401 102306 16 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 235.29%/470.59%/705.88% Physical DMG based on the number of orbs pinged. 4402 102306 17 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 242.65%/485.29%/727.94% Physical DMG based on the number of orbs pinged. 4403 102306 18 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 250%/500%/750% Physical DMG based on the number of orbs pinged. 4404 102306 19 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 257.35%/514.71%/772.06% Physical DMG based on the number of orbs pinged. 4405 102306 20 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 264.71%/529.41%/794.12% Physical DMG based on the number of orbs pinged. 4406 102306 21 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 272.06%/544.12%/816.18% Physical DMG based on the number of orbs pinged. 4407 102306 22 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 279.41%/558.82%/838.24% Physical DMG based on the number of orbs pinged. 4408 102306 23 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 286.76%/573.53%/860.29% Physical DMG based on the number of orbs pinged. 4409 102306 24 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 294.12%/588.24%/882.35% Physical DMG based on the number of orbs pinged. 4410 102306 25 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 301.47%/602.94%/904.41% Physical DMG based on the number of orbs pinged. 4411 102306 26 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 308.82%/617.65%/926.47% Physical DMG based on the number of orbs pinged. 4412 102306 27 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 316.18%/632.35%/948.53% Physical DMG based on the number of orbs pinged. 4413 102306 28 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 323.53%/647.06%/970.59% Physical DMG based on the number of orbs pinged. 4414 102306 29 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 330.88%/661.76%/992.65% Physical DMG based on the number of orbs pinged. 4415 102306 30 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 338.24%/676.47%/1014.71% Physical DMG based on the number of orbs pinged. 4416 102306 31 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 345.59%/691.18%/1036.76% Physical DMG based on the number of orbs pinged. 4417 102306 32 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 352.94%/705.88%/1058.82% Physical DMG based on the number of orbs pinged. 4418 102306 33 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 360.29%/720.59%/1080.88% Physical DMG based on the number of orbs pinged. 4419 102306 34 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 367.65%/735.29%/1102.94% Physical DMG based on the number of orbs pinged. 4420 102306 35 Crimson Abyss - Dazzling Strike Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and drives through enemies, dealing Physical DMG to enemies in the path. Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals 375%/750%/1125% Physical DMG based on the number of orbs pinged. 4421 102311 1 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 2%/4%/6% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 4%/8%/12% Physical DMG based on the number of orbs pinged. 4422 102311 2 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 2.12%/4.24%/6.35% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 4.24%/8.47%/12.71% Physical DMG based on the number of orbs pinged. 4423 102311 3 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 2.24%/4.47%/6.71% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 4.47%/8.94%/13.41% Physical DMG based on the number of orbs pinged. 4424 102311 4 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 2.35%/4.71%/7.06% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 4.71%/9.41%/14.12% Physical DMG based on the number of orbs pinged. 4425 102311 5 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 2.47%/4.94%/7.41% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 4.94%/9.88%/14.82% Physical DMG based on the number of orbs pinged. 4426 102311 6 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 2.59%/5.18%/7.76% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 5.18%/10.35%/15.53% Physical DMG based on the number of orbs pinged. 4427 102311 7 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 2.71%/5.41%/8.12% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 5.41%/10.82%/16.24% Physical DMG based on the number of orbs pinged. 4428 102311 8 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 2.82%/5.65%/8.47% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 5.65%/11.29%/16.94% Physical DMG based on the number of orbs pinged. 4429 102311 9 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 2.94%/5.88%/8.82% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 5.88%/11.76%/17.65% Physical DMG based on the number of orbs pinged. 4430 102311 10 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 3.06%/6.12%/9.18% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 6.12%/12.24%/18.35% Physical DMG based on the number of orbs pinged. 4431 102311 11 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 3.18%/6.35%/9.53% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 6.35%/12.71%/19.06% Physical DMG based on the number of orbs pinged. 4432 102311 12 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 3.29%/6.59%/9.88% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 6.59%/13.18%/19.76% Physical DMG based on the number of orbs pinged. 4433 102311 13 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 3.41%/6.82%/10.24% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 6.82%/13.65%/20.47% Physical DMG based on the number of orbs pinged. 4434 102311 14 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 3.53%/7.06%/10.59% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 7.06%/14.12%/21.18% Physical DMG based on the number of orbs pinged. 4435 102311 15 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 3.65%/7.29%/10.94% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 7.29%/14.59%/21.88% Physical DMG based on the number of orbs pinged. 4436 102311 16 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 3.76%/7.53%/11.29% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 7.53%/15.06%/22.59% Physical DMG based on the number of orbs pinged. 4437 102311 17 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 3.88%/7.76%/11.65% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 7.76%/15.53%/23.29% Physical DMG based on the number of orbs pinged. 4438 102311 18 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 4%/8%/12% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 8%/16%/24% Physical DMG based on the number of orbs pinged. 4439 102311 19 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 4.12%/8.24%/12.35% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 8.24%/16.47%/24.71% Physical DMG based on the number of orbs pinged. 4440 102311 20 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 4.24%/8.47%/12.71% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 8.47%/16.94%/25.41% Physical DMG based on the number of orbs pinged. 4441 102311 21 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 4.35%/8.71%/13.06% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 8.71%/17.41%/26.12% Physical DMG based on the number of orbs pinged. 4442 102311 22 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 4.47%/8.94%/13.41% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 8.94%/17.88%/26.82% Physical DMG based on the number of orbs pinged. 4443 102311 23 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 4.59%/9.18%/13.76% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 9.18%/18.35%/27.53% Physical DMG based on the number of orbs pinged. 4444 102311 24 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 4.71%/9.41%/14.12% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 9.41%/18.82%/28.24% Physical DMG based on the number of orbs pinged. 4445 102311 25 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 4.82%/9.65%/14.47% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 9.65%/19.29%/28.94% Physical DMG based on the number of orbs pinged. 4446 102311 26 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 4.94%/9.88%/14.82% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 9.88%/19.76%/29.65% Physical DMG based on the number of orbs pinged. 4447 102311 27 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 5.06%/10.12%/15.18% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 10.12%/20.24%/30.35% Physical DMG based on the number of orbs pinged. 4448 102311 28 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 5.18%/10.35%/15.53% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 10.35%/20.71%/31.06% Physical DMG based on the number of orbs pinged. 4449 102311 29 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 5.29%/10.59%/15.88% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 10.59%/21.18%/31.76% Physical DMG based on the number of orbs pinged. 4450 102311 30 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 5.41%/10.82%/16.24% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 10.82%/21.65%/32.47% Physical DMG based on the number of orbs pinged. 4451 102311 31 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 5.53%/11.06%/16.59% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 11.06%/22.12%/33.18% Physical DMG based on the number of orbs pinged. 4452 102311 32 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 5.65%/11.29%/16.94% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 11.29%/22.59%/33.88% Physical DMG based on the number of orbs pinged. 4453 102311 33 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 5.76%/11.53%/17.29% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 11.53%/23.06%/34.59% Physical DMG based on the number of orbs pinged. 4454 102311 34 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 5.88%/11.76%/17.65% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 11.76%/23.53%/35.29% Physical DMG based on the number of orbs pinged. 4455 102311 35 Crimson Abyss - Lightbreak Strike Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves. Increases power to enter Enhanced Form, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by 20/30/50% based on the number of orbs pinged.\n- Enhanced Form lasts 5s. Blue Orb: Enhanced Form + Any attack In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged. In Enhanced Form, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing 6%/12%/18% Physical DMG each based on the number of orbs pinged. Blue Orb: Enhanced Form + Ping Blade Will Orb In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves. In Enhanced Form, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals 12%/24%/36% Physical DMG based on the number of orbs pinged. 4456 102316 1 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 40%/50%/60%/135%/140% Physical DMG to the target respectively. 4457 102316 2 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 42.35%/52.94%/63.53%/142.94%/148.24% Physical DMG to the target respectively. 4458 102316 3 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 44.71%/55.88%/67.06%/150.88%/156.47% Physical DMG to the target respectively. 4459 102316 4 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 47.06%/58.82%/70.59%/158.82%/164.71% Physical DMG to the target respectively. 4460 102316 5 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 49.41%/61.76%/74.12%/166.76%/172.94% Physical DMG to the target respectively. 4461 102316 6 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 51.76%/64.71%/77.65%/174.71%/181.18% Physical DMG to the target respectively. 4462 102316 7 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 54.12%/67.65%/81.18%/182.65%/189.41% Physical DMG to the target respectively. 4463 102316 8 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 56.47%/70.59%/84.71%/190.59%/197.65% Physical DMG to the target respectively. 4464 102316 9 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 58.82%/73.53%/88.24%/198.53%/205.88% Physical DMG to the target respectively. 4465 102316 10 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 61.18%/76.47%/91.76%/206.47%/214.12% Physical DMG to the target respectively. 4466 102316 11 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 63.53%/79.41%/95.29%/214.41%/222.35% Physical DMG to the target respectively. 4467 102316 12 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 65.88%/82.35%/98.82%/222.35%/230.59% Physical DMG to the target respectively. 4468 102316 13 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 68.24%/85.29%/102.35%/230.29%/238.82% Physical DMG to the target respectively. 4469 102316 14 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 70.59%/88.24%/105.88%/238.24%/247.06% Physical DMG to the target respectively. 4470 102316 15 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 72.94%/91.18%/109.41%/246.18%/255.29% Physical DMG to the target respectively. 4471 102316 16 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 75.29%/94.12%/112.94%/254.12%/263.53% Physical DMG to the target respectively. 4472 102316 17 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 77.65%/97.06%/116.47%/262.06%/271.76% Physical DMG to the target respectively. 4473 102316 18 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 80%/100%/120%/270%/280% Physical DMG to the target respectively. 4474 102316 19 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 82.35%/102.94%/123.53%/277.94%/288.24% Physical DMG to the target respectively. 4475 102316 20 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 84.71%/105.88%/127.06%/285.88%/296.47% Physical DMG to the target respectively. 4476 102316 21 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 87.06%/108.82%/130.59%/293.82%/304.71% Physical DMG to the target respectively. 4477 102316 22 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 89.41%/111.76%/134.12%/301.76%/312.94% Physical DMG to the target respectively. 4478 102316 23 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 91.76%/114.71%/137.65%/309.71%/321.18% Physical DMG to the target respectively. 4479 102316 24 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 94.12%/117.65%/141.18%/317.65%/329.41% Physical DMG to the target respectively. 4480 102316 25 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 96.47%/120.59%/144.71%/325.59%/337.65% Physical DMG to the target respectively. 4481 102316 26 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 98.82%/123.53%/148.24%/333.53%/345.88% Physical DMG to the target respectively. 4482 102316 27 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 101.18%/126.47%/151.76%/341.47%/354.12% Physical DMG to the target respectively. 4483 102316 28 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 103.53%/129.41%/155.29%/349.41%/362.35% Physical DMG to the target respectively. 4484 102316 29 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 105.88%/132.35%/158.82%/357.35%/370.59% Physical DMG to the target respectively. 4485 102316 30 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 108.24%/135.29%/162.35%/365.29%/378.82% Physical DMG to the target respectively. 4486 102316 31 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 110.59%/138.24%/165.88%/373.24%/387.06% Physical DMG to the target respectively. 4487 102316 32 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 112.94%/141.18%/169.41%/381.18%/395.29% Physical DMG to the target respectively. 4488 102316 33 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 115.29%/144.12%/172.94%/389.12%/403.53% Physical DMG to the target respectively. 4489 102316 34 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 117.65%/147.06%/176.47%/397.06%/411.76% Physical DMG to the target respectively. 4490 102316 35 Crimson Abyss - Iaido Will Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging. Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the 3rd hit of Basic Attack after dodging.\n- Each style deals 120%/150%/180%/405%/420% Physical DMG to the target respectively. 4491 102317 1 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 1300% Physical DMG in total. 4492 102317 2 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 1376.47% Physical DMG in total. 4493 102317 3 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 1452.94% Physical DMG in total. 4494 102317 4 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 1529.41% Physical DMG in total. 4495 102317 5 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 1605.88% Physical DMG in total. 4496 102317 6 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 1682.35% Physical DMG in total. 4497 102317 7 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 1758.82% Physical DMG in total. 4498 102317 8 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 1835.29% Physical DMG in total. 4499 102317 9 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 1911.76% Physical DMG in total. 4500 102317 10 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 1988.24% Physical DMG in total. 4501 102317 11 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 2064.71% Physical DMG in total. 4502 102317 12 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 2141.18% Physical DMG in total. 4503 102317 13 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 2217.65% Physical DMG in total. 4504 102317 14 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 2294.12% Physical DMG in total. 4505 102317 15 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 2370.59% Physical DMG in total. 4506 102317 16 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 2447.06% Physical DMG in total. 4507 102317 17 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 2523.53% Physical DMG in total. 4508 102317 18 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 2600% Physical DMG in total. 4509 102317 19 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 2676.47% Physical DMG in total. 4510 102317 20 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 2752.94% Physical DMG in total. 4511 102317 21 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 2829.41% Physical DMG in total. 4512 102317 22 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 2905.88% Physical DMG in total. 4513 102317 23 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 2982.35% Physical DMG in total. 4514 102317 24 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 3058.82% Physical DMG in total. 4515 102317 25 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 3135.29% Physical DMG in total. 4516 102317 26 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 3211.76% Physical DMG in total. 4517 102317 27 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 3288.24% Physical DMG in total. 4518 102317 28 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 3364.71% Physical DMG in total. 4519 102317 29 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 3441.18% Physical DMG in total. 4520 102317 30 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 3517.65% Physical DMG in total. 4521 102317 31 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 3594.12% Physical DMG in total. 4522 102317 32 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 3670.59% Physical DMG in total. 4523 102317 33 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 3747.06% Physical DMG in total. 4524 102317 34 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 3823.53% Physical DMG in total. 4525 102317 35 Signature - Abyssal Slash Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png Signature Move Signature Move: 85 Energy + Tap Signature Slashes targets ahead, dealing Physical DMG. Slashes targets ahead, dealing Physical DMG.\n- Deals 3900% Physical DMG in total. 4526 102318 1 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 300% Physical DMG in total. 4527 102318 2 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 317.65% Physical DMG in total. 4528 102318 3 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 335.29% Physical DMG in total. 4529 102318 4 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 352.94% Physical DMG in total. 4530 102318 5 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 370.59% Physical DMG in total. 4531 102318 6 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 388.24% Physical DMG in total. 4532 102318 7 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 405.88% Physical DMG in total. 4533 102318 8 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 423.53% Physical DMG in total. 4534 102318 9 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 441.18% Physical DMG in total. 4535 102318 10 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 458.82% Physical DMG in total. 4536 102318 11 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 476.47% Physical DMG in total. 4537 102318 12 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 494.12% Physical DMG in total. 4538 102318 13 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 511.76% Physical DMG in total. 4539 102318 14 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 529.41% Physical DMG in total. 4540 102318 15 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 547.06% Physical DMG in total. 4541 102318 16 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 564.71% Physical DMG in total. 4542 102318 17 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 582.35% Physical DMG in total. 4543 102318 18 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 600% Physical DMG in total. 4544 102318 19 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 617.65% Physical DMG in total. 4545 102318 20 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 635.29% Physical DMG in total. 4546 102318 21 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 652.94% Physical DMG in total. 4547 102318 22 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 670.59% Physical DMG in total. 4548 102318 23 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 688.24% Physical DMG in total. 4549 102318 24 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 705.88% Physical DMG in total. 4550 102318 25 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 723.53% Physical DMG in total. 4551 102318 26 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 741.18% Physical DMG in total. 4552 102318 27 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 758.82% Physical DMG in total. 4553 102318 28 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 776.47% Physical DMG in total. 4554 102318 29 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 794.12% Physical DMG in total. 4555 102318 30 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 811.76% Physical DMG in total. 4556 102318 31 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 829.41% Physical DMG in total. 4557 102318 32 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 847.06% Physical DMG in total. 4558 102318 33 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 864.71% Physical DMG in total. 4559 102318 34 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 882.35% Physical DMG in total. 4560 102318 35 Falling Petals Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne. Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals 900% Physical DMG in total. 4561 102321 1 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 170% Physical DMG. 4562 102321 2 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 180% Physical DMG. 4563 102321 3 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 190% Physical DMG. 4564 102321 4 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 200% Physical DMG. 4565 102321 5 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 210% Physical DMG. 4566 102321 6 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 220% Physical DMG. 4567 102321 7 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 230% Physical DMG. 4568 102321 8 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 240% Physical DMG. 4569 102321 9 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 250% Physical DMG. 4570 102321 10 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 260% Physical DMG. 4571 102321 11 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 270% Physical DMG. 4572 102321 12 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 280% Physical DMG. 4573 102321 13 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 290% Physical DMG. 4574 102321 14 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 300% Physical DMG. 4575 102321 15 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 310% Physical DMG. 4576 102321 16 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 320% Physical DMG. 4577 102321 17 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 330% Physical DMG. 4578 102321 18 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 340% Physical DMG. 4579 102321 19 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 350% Physical DMG. 4580 102321 20 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 360% Physical DMG. 4581 102321 21 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 370% Physical DMG. 4582 102321 22 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 380% Physical DMG. 4583 102321 23 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 390% Physical DMG. 4584 102321 24 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 400% Physical DMG. 4585 102321 25 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 410% Physical DMG. 4586 102321 26 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 420% Physical DMG. 4587 102321 27 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 430% Physical DMG. 4588 102321 28 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 440% Physical DMG. 4589 102321 29 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 450% Physical DMG. 4590 102321 30 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 460% Physical DMG. 4591 102321 31 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 470% Physical DMG. 4592 102321 32 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 480% Physical DMG. 4593 102321 33 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 490% Physical DMG. 4594 102321 34 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 500% Physical DMG. 4595 102321 35 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Core Passive Core Passive: Blue 3-Ping + Any 3-Ping Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter Blade Will State. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains 2 additional Blade Will Orbs. In Blade Will State, Signal Orbs gained by Basic Attacks will be converted into Blade Will Orbs. Core Passive: Blade Will State + Ping Blade Will Orb Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack. Pinging a Blade Will Orb unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals 510% Physical DMG. 4596 102322 0 Leader - Abyssal Resonance Assets/Product/Texture/Image/IconSkill/R3luxiyaA1.png Leader Skill Increases ATK and CRIT of all Attacker Omniframes in the team. Increases ATK of all Attacker Omniframes in the team by 10% and CRIT of all Attacker Omniframes in the team by 5%. 4597 102322 1 Leader - Abyssal Resonance Assets/Product/Texture/Image/IconSkill/R3luxiyaA1.png Leader Skill Increases ATK and CRIT of all Attacker Omniframes in the team. Increases ATK of all Attacker Omniframes in the team by 10% and CRIT of all Attacker Omniframes in the team by 5%. 4598 102323 1 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. 4599 102323 2 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. 4600 102323 3 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. 4601 102323 4 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. 4602 102323 5 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. 4603 102323 6 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. 4604 102323 7 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. 4605 102323 8 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. 4606 102323 9 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. 4607 102323 10 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. 4608 102323 11 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. 4609 102323 12 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. 4610 102323 13 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. 4611 102323 14 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. 4612 102323 15 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. 4613 102323 16 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. 4614 102323 17 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. 4615 102323 18 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. 4616 102323 19 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. 4617 102323 20 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. 4618 102323 21 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. 4619 102323 22 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. 4620 102323 23 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. 4621 102323 24 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. 4622 102323 25 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. 4623 102323 26 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. 4624 102323 27 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. 4625 102323 28 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. 4626 102323 29 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. 4627 102323 30 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. 4628 102323 31 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. 4629 102323 32 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. 4630 102323 33 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. 4631 102323 34 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. 4632 102323 35 Attacker Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. 4633 102327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 4634 102327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 4635 102324 0 Crimson Scabbard Assets/Product/Texture/Image/IconSkill/R3luxiyaS1.png SS Rank Passive Skill Physical DMG increases upon a Red 3-Ping. Physical DMG increases by 10% upon a Red 3-Ping for 4s. 4636 102324 1 Crimson Scabbard Assets/Product/Texture/Image/IconSkill/R3luxiyaS1.png SS Rank Passive Skill Physical DMG increases upon a Red 3-Ping. Physical DMG increases by 10% upon a Red 3-Ping for 4s. 4637 102325 0 Crimson Will Assets/Product/Texture/Image/IconSkill/R3luxiyaSS1.png SSS Rank Passive Skill Extra DMG increases. Gains 2 additional Signal Orbs when Blade Will State ends. Extra DMG increases by 5%. Gains 2 additional Signal Orbs when Blade Will State ends. 4638 102325 1 Crimson Will Assets/Product/Texture/Image/IconSkill/R3luxiyaSS1.png SSS Rank Passive Skill Extra DMG increases. Gains 2 additional Signal Orbs when Blade Will State ends. Extra DMG increases by 5%. Gains 2 additional Signal Orbs when Blade Will State ends. 4639 102326 0 Abyssal Echo Assets/Product/Texture/Image/IconSkill/R3luxiyaSSS1.png SSS+ Rank Passive Skill Physical Damage increases while under the Blue Orb's effect. Physical Damage increases by 20% while under the Blue Orb's effect. 4640 102326 1 Abyssal Echo Assets/Product/Texture/Image/IconSkill/R3luxiyaSSS1.png SSS+ Rank Passive Skill Physical Damage increases while under the Blue Orb's effect. Physical Damage increases by 20% while under the Blue Orb's effect. 4641 109201 1 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 75%/150%/450% Physical DMG based on the number of orbs pinged. 4642 109201 2 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 79.41%/158.82%/476.47% Physical DMG based on the number of orbs pinged. 4643 109201 3 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 83.82%/167.65%/502.94% Physical DMG based on the number of orbs pinged. 4644 109201 4 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 88.24%/176.47%/529.41% Physical DMG based on the number of orbs pinged. 4645 109201 5 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 92.65%/185.29%/555.88% Physical DMG based on the number of orbs pinged. 4646 109201 6 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 97.06%/194.12%/582.35% Physical DMG based on the number of orbs pinged. 4647 109201 7 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 101.47%/202.94%/608.82% Physical DMG based on the number of orbs pinged. 4648 109201 8 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 105.88%/211.76%/635.29% Physical DMG based on the number of orbs pinged. 4649 109201 9 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 110.29%/220.59%/661.76% Physical DMG based on the number of orbs pinged. 4650 109201 10 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 114.71%/229.41%/688.24% Physical DMG based on the number of orbs pinged. 4651 109201 11 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 119.12%/238.24%/714.71% Physical DMG based on the number of orbs pinged. 4652 109201 12 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 123.53%/247.06%/741.18% Physical DMG based on the number of orbs pinged. 4653 109201 13 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 127.94%/255.88%/767.65% Physical DMG based on the number of orbs pinged. 4654 109201 14 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 132.35%/264.71%/794.12% Physical DMG based on the number of orbs pinged. 4655 109201 15 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 136.76%/273.53%/820.59% Physical DMG based on the number of orbs pinged. 4656 109201 16 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 141.18%/282.35%/847.06% Physical DMG based on the number of orbs pinged. 4657 109201 17 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 145.59%/291.18%/873.53% Physical DMG based on the number of orbs pinged. 4658 109201 18 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 150%/300%/900% Physical DMG based on the number of orbs pinged. 4659 109201 19 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 154.41%/308.82%/926.47% Physical DMG based on the number of orbs pinged. 4660 109201 20 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 158.82%/317.65%/952.94% Physical DMG based on the number of orbs pinged. 4661 109201 21 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 163.24%/326.47%/979.41% Physical DMG based on the number of orbs pinged. 4662 109201 22 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 167.65%/335.29%/1005.88% Physical DMG based on the number of orbs pinged. 4663 109201 23 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 172.06%/344.12%/1032.35% Physical DMG based on the number of orbs pinged. 4664 109201 24 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 176.47%/352.94%/1058.82% Physical DMG based on the number of orbs pinged. 4665 109201 25 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 180.88%/361.76%/1085.29% Physical DMG based on the number of orbs pinged. 4666 109201 26 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 185.29%/370.59%/1111.76% Physical DMG based on the number of orbs pinged. 4667 109201 27 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 189.71%/379.41%/1138.24% Physical DMG based on the number of orbs pinged. 4668 109201 28 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 194.12%/388.24%/1164.71% Physical DMG based on the number of orbs pinged. 4669 109201 29 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 198.53%/397.06%/1191.18% Physical DMG based on the number of orbs pinged. 4670 109201 30 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 202.94%/405.88%/1217.65% Physical DMG based on the number of orbs pinged. 4671 109201 31 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 207.35%/414.71%/1244.12% Physical DMG based on the number of orbs pinged. 4672 109201 32 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 211.76%/423.53%/1270.59% Physical DMG based on the number of orbs pinged. 4673 109201 33 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 216.18%/432.35%/1297.06% Physical DMG based on the number of orbs pinged. 4674 109201 34 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 220.59%/441.18%/1323.53% Physical DMG based on the number of orbs pinged. 4675 109201 35 Vibrant Stroke Assets/Product/Texture/Image/IconSkill/R2ailahong1.png Red Orb Red Orb: Ping Red Orb Swings the Scythe at the target, dealing Physical DMG. Swings the Scythe at the target, dealing Physical DMG.\n- Deals 225%/450%/1350% Physical DMG based on the number of orbs pinged. 4676 109206 1 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 60%/120%/180% Physical DMG and the swing deals 60%/120%/180% Physical DMG based on the number of orbs pinged. 4677 109206 2 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 63.53%/127.06%/190.59% Physical DMG and the swing deals 63.53%/127.06%/190.59% Physical DMG based on the number of orbs pinged. 4678 109206 3 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 67.06%/134.12%/201.18% Physical DMG and the swing deals 67.06%/134.12%/201.18% Physical DMG based on the number of orbs pinged. 4679 109206 4 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 70.59%/141.18%/211.76% Physical DMG and the swing deals 70.59%/141.18%/211.76% Physical DMG based on the number of orbs pinged. 4680 109206 5 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 74.12%/148.24%/222.35% Physical DMG and the swing deals 74.12%/148.24%/222.35% Physical DMG based on the number of orbs pinged. 4681 109206 6 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 77.65%/155.29%/232.94% Physical DMG and the swing deals 77.65%/155.29%/232.94% Physical DMG based on the number of orbs pinged. 4682 109206 7 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 81.18%/162.35%/243.53% Physical DMG and the swing deals 81.18%/162.35%/243.53% Physical DMG based on the number of orbs pinged. 4683 109206 8 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 84.71%/169.41%/254.12% Physical DMG and the swing deals 84.71%/169.41%/254.12% Physical DMG based on the number of orbs pinged. 4684 109206 9 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 88.24%/176.47%/264.71% Physical DMG and the swing deals 88.24%/176.47%/264.71% Physical DMG based on the number of orbs pinged. 4685 109206 10 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 91.76%/183.53%/275.29% Physical DMG and the swing deals 91.76%/183.53%/275.29% Physical DMG based on the number of orbs pinged. 4686 109206 11 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 95.29%/190.59%/285.88% Physical DMG and the swing deals 95.29%/190.59%/285.88% Physical DMG based on the number of orbs pinged. 4687 109206 12 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 98.82%/197.65%/296.47% Physical DMG and the swing deals 98.82%/197.65%/296.47% Physical DMG based on the number of orbs pinged. 4688 109206 13 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 102.35%/204.71%/307.06% Physical DMG and the swing deals 102.35%/204.71%/307.06% Physical DMG based on the number of orbs pinged. 4689 109206 14 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 105.88%/211.76%/317.65% Physical DMG and the swing deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged. 4690 109206 15 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 109.41%/218.82%/328.24% Physical DMG and the swing deals 109.41%/218.82%/328.24% Physical DMG based on the number of orbs pinged. 4691 109206 16 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 112.94%/225.88%/338.82% Physical DMG and the swing deals 112.94%/225.88%/338.82% Physical DMG based on the number of orbs pinged. 4692 109206 17 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 116.47%/232.94%/349.41% Physical DMG and the swing deals 116.47%/232.94%/349.41% Physical DMG based on the number of orbs pinged. 4693 109206 18 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 120%/240%/360% Physical DMG and the swing deals 120%/240%/360% Physical DMG based on the number of orbs pinged. 4694 109206 19 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 123.53%/247.06%/370.59% Physical DMG and the swing deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged. 4695 109206 20 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 127.06%/254.12%/381.18% Physical DMG and the swing deals 127.06%/254.12%/381.18% Physical DMG based on the number of orbs pinged. 4696 109206 21 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 130.59%/261.18%/391.76% Physical DMG and the swing deals 130.59%/261.18%/391.76% Physical DMG based on the number of orbs pinged. 4697 109206 22 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 134.12%/268.24%/402.35% Physical DMG and the swing deals 134.12%/268.24%/402.35% Physical DMG based on the number of orbs pinged. 4698 109206 23 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 137.65%/275.29%/412.94% Physical DMG and the swing deals 137.65%/275.29%/412.94% Physical DMG based on the number of orbs pinged. 4699 109206 24 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 141.18%/282.35%/423.53% Physical DMG and the swing deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged. 4700 109206 25 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 144.71%/289.41%/434.12% Physical DMG and the swing deals 144.71%/289.41%/434.12% Physical DMG based on the number of orbs pinged. 4701 109206 26 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 148.24%/296.47%/444.71% Physical DMG and the swing deals 148.24%/296.47%/444.71% Physical DMG based on the number of orbs pinged. 4702 109206 27 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 151.76%/303.53%/455.29% Physical DMG and the swing deals 151.76%/303.53%/455.29% Physical DMG based on the number of orbs pinged. 4703 109206 28 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 155.29%/310.59%/465.88% Physical DMG and the swing deals 155.29%/310.59%/465.88% Physical DMG based on the number of orbs pinged. 4704 109206 29 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 158.82%/317.65%/476.47% Physical DMG and the swing deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged. 4705 109206 30 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 162.35%/324.71%/487.06% Physical DMG and the swing deals 162.35%/324.71%/487.06% Physical DMG based on the number of orbs pinged. 4706 109206 31 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 165.88%/331.76%/497.65% Physical DMG and the swing deals 165.88%/331.76%/497.65% Physical DMG based on the number of orbs pinged. 4707 109206 32 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 169.41%/338.82%/508.24% Physical DMG and the swing deals 169.41%/338.82%/508.24% Physical DMG based on the number of orbs pinged. 4708 109206 33 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 172.94%/345.88%/518.82% Physical DMG and the swing deals 172.94%/345.88%/518.82% Physical DMG based on the number of orbs pinged. 4709 109206 34 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 176.47%/352.94%/529.41% Physical DMG and the swing deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged. 4710 109206 35 Glittering Shade Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG. Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals 180%/360%/540% Physical DMG and the swing deals 180%/360%/540% Physical DMG based on the number of orbs pinged. 4711 109211 1 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 10%/20%/30% Physical DMG each time based on the number of orbs pinged. 4712 109211 2 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 10.59%/21.18%/31.76% Physical DMG each time based on the number of orbs pinged. 4713 109211 3 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 11.18%/22.35%/33.53% Physical DMG each time based on the number of orbs pinged. 4714 109211 4 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 11.76%/23.53%/35.29% Physical DMG each time based on the number of orbs pinged. 4715 109211 5 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 12.35%/24.71%/37.06% Physical DMG each time based on the number of orbs pinged. 4716 109211 6 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 12.94%/25.88%/38.82% Physical DMG each time based on the number of orbs pinged. 4717 109211 7 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 13.53%/27.06%/40.59% Physical DMG each time based on the number of orbs pinged. 4718 109211 8 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 14.12%/28.24%/42.35% Physical DMG each time based on the number of orbs pinged. 4719 109211 9 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 14.71%/29.41%/44.12% Physical DMG each time based on the number of orbs pinged. 4720 109211 10 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 15.29%/30.59%/45.88% Physical DMG each time based on the number of orbs pinged. 4721 109211 11 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 15.88%/31.76%/47.65% Physical DMG each time based on the number of orbs pinged. 4722 109211 12 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 16.47%/32.94%/49.41% Physical DMG each time based on the number of orbs pinged. 4723 109211 13 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 17.06%/34.12%/51.18% Physical DMG each time based on the number of orbs pinged. 4724 109211 14 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 17.65%/35.29%/52.94% Physical DMG each time based on the number of orbs pinged. 4725 109211 15 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 18.24%/36.47%/54.71% Physical DMG each time based on the number of orbs pinged. 4726 109211 16 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 18.82%/37.65%/56.47% Physical DMG each time based on the number of orbs pinged. 4727 109211 17 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 19.41%/38.82%/58.24% Physical DMG each time based on the number of orbs pinged. 4728 109211 18 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 20%/40%/60% Physical DMG each time based on the number of orbs pinged. 4729 109211 19 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 20.59%/41.18%/61.76% Physical DMG each time based on the number of orbs pinged. 4730 109211 20 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 21.18%/42.35%/63.53% Physical DMG each time based on the number of orbs pinged. 4731 109211 21 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 21.76%/43.53%/65.29% Physical DMG each time based on the number of orbs pinged. 4732 109211 22 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 22.35%/44.71%/67.06% Physical DMG each time based on the number of orbs pinged. 4733 109211 23 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 22.94%/45.88%/68.82% Physical DMG each time based on the number of orbs pinged. 4734 109211 24 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 23.53%/47.06%/70.59% Physical DMG each time based on the number of orbs pinged. 4735 109211 25 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 24.12%/48.24%/72.35% Physical DMG each time based on the number of orbs pinged. 4736 109211 26 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 24.71%/49.41%/74.12% Physical DMG each time based on the number of orbs pinged. 4737 109211 27 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 25.29%/50.59%/75.88% Physical DMG each time based on the number of orbs pinged. 4738 109211 28 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 25.88%/51.76%/77.65% Physical DMG each time based on the number of orbs pinged. 4739 109211 29 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 26.47%/52.94%/79.41% Physical DMG each time based on the number of orbs pinged. 4740 109211 30 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 27.06%/54.12%/81.18% Physical DMG each time based on the number of orbs pinged. 4741 109211 31 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 27.65%/55.29%/82.94% Physical DMG each time based on the number of orbs pinged. 4742 109211 32 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 28.24%/56.47%/84.71% Physical DMG each time based on the number of orbs pinged. 4743 109211 33 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 28.82%/57.65%/86.47% Physical DMG each time based on the number of orbs pinged. 4744 109211 34 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 29.41%/58.82%/88.24% Physical DMG each time based on the number of orbs pinged. 4745 109211 35 Whirl of Brightness Assets/Product/Texture/Image/IconSkill/R2ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time. Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals 30%/60%/90% Physical DMG each time based on the number of orbs pinged. 4746 109216 1 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 305% Physical DMG in total. 4747 109216 2 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 322.94% Physical DMG in total. 4748 109216 3 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 340.88% Physical DMG in total. 4749 109216 4 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 358.82% Physical DMG in total. 4750 109216 5 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 376.76% Physical DMG in total. 4751 109216 6 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 394.71% Physical DMG in total. 4752 109216 7 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 412.65% Physical DMG in total. 4753 109216 8 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 430.59% Physical DMG in total. 4754 109216 9 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 448.53% Physical DMG in total. 4755 109216 10 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 466.47% Physical DMG in total. 4756 109216 11 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 484.41% Physical DMG in total. 4757 109216 12 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 502.35% Physical DMG in total. 4758 109216 13 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 520.29% Physical DMG in total. 4759 109216 14 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 538.24% Physical DMG in total. 4760 109216 15 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 556.18% Physical DMG in total. 4761 109216 16 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 574.12% Physical DMG in total. 4762 109216 17 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 592.06% Physical DMG in total. 4763 109216 18 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 610% Physical DMG in total. 4764 109216 19 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 627.94% Physical DMG in total. 4765 109216 20 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 645.88% Physical DMG in total. 4766 109216 21 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 663.82% Physical DMG in total. 4767 109216 22 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 681.76% Physical DMG in total. 4768 109216 23 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 699.71% Physical DMG in total. 4769 109216 24 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 717.65% Physical DMG in total. 4770 109216 25 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 735.59% Physical DMG in total. 4771 109216 26 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 753.53% Physical DMG in total. 4772 109216 27 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 771.47% Physical DMG in total. 4773 109216 28 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 789.41% Physical DMG in total. 4774 109216 29 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 807.35% Physical DMG in total. 4775 109216 30 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 825.29% Physical DMG in total. 4776 109216 31 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 843.24% Physical DMG in total. 4777 109216 32 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 861.18% Physical DMG in total. 4778 109216 33 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 879.12% Physical DMG in total. 4779 109216 34 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 897.06% Physical DMG in total. 4780 109216 35 Blossom Scythe Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe at the target in a flurry, dealing Physical DMG. Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals 915% Physical DMG in total. 4781 109217 1 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 60% Physical DMG.\n- The charged slash deals 300% Physical DMG. 4782 109217 2 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 63.53% Physical DMG.\n- The charged slash deals 317.65% Physical DMG. 4783 109217 3 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 67.06% Physical DMG.\n- The charged slash deals 335.29% Physical DMG. 4784 109217 4 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 70.59% Physical DMG.\n- The charged slash deals 352.94% Physical DMG. 4785 109217 5 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 74.12% Physical DMG.\n- The charged slash deals 370.59% Physical DMG. 4786 109217 6 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 77.65% Physical DMG.\n- The charged slash deals 388.24% Physical DMG. 4787 109217 7 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 81.18% Physical DMG.\n- The charged slash deals 405.88% Physical DMG. 4788 109217 8 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 84.71% Physical DMG.\n- The charged slash deals 423.53% Physical DMG. 4789 109217 9 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 88.24% Physical DMG.\n- The charged slash deals 441.18% Physical DMG. 4790 109217 10 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 91.76% Physical DMG.\n- The charged slash deals 458.82% Physical DMG. 4791 109217 11 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 95.29% Physical DMG.\n- The charged slash deals 476.47% Physical DMG. 4792 109217 12 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 98.82% Physical DMG.\n- The charged slash deals 494.12% Physical DMG. 4793 109217 13 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 102.35% Physical DMG.\n- The charged slash deals 511.76% Physical DMG. 4794 109217 14 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 105.88% Physical DMG.\n- The charged slash deals 529.41% Physical DMG. 4795 109217 15 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 109.41% Physical DMG.\n- The charged slash deals 547.06% Physical DMG. 4796 109217 16 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 112.94% Physical DMG.\n- The charged slash deals 564.71% Physical DMG. 4797 109217 17 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 116.47% Physical DMG.\n- The charged slash deals 582.35% Physical DMG. 4798 109217 18 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 120% Physical DMG.\n- The charged slash deals 600% Physical DMG. 4799 109217 19 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 123.53% Physical DMG.\n- The charged slash deals 617.65% Physical DMG. 4800 109217 20 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 127.06% Physical DMG.\n- The charged slash deals 635.29% Physical DMG. 4801 109217 21 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 130.59% Physical DMG.\n- The charged slash deals 652.94% Physical DMG. 4802 109217 22 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 134.12% Physical DMG.\n- The charged slash deals 670.59% Physical DMG. 4803 109217 23 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 137.65% Physical DMG.\n- The charged slash deals 688.24% Physical DMG. 4804 109217 24 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 141.18% Physical DMG.\n- The charged slash deals 705.88% Physical DMG. 4805 109217 25 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 144.71% Physical DMG.\n- The charged slash deals 723.53% Physical DMG. 4806 109217 26 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 148.24% Physical DMG.\n- The charged slash deals 741.18% Physical DMG. 4807 109217 27 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 151.76% Physical DMG.\n- The charged slash deals 758.82% Physical DMG. 4808 109217 28 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 155.29% Physical DMG.\n- The charged slash deals 776.47% Physical DMG. 4809 109217 29 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 158.82% Physical DMG.\n- The charged slash deals 794.12% Physical DMG. 4810 109217 30 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 162.35% Physical DMG.\n- The charged slash deals 811.76% Physical DMG. 4811 109217 31 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 165.88% Physical DMG.\n- The charged slash deals 829.41% Physical DMG. 4812 109217 32 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 169.41% Physical DMG.\n- The charged slash deals 847.06% Physical DMG. 4813 109217 33 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 172.94% Physical DMG.\n- The charged slash deals 864.71% Physical DMG. 4814 109217 34 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 176.47% Physical DMG.\n- The charged slash deals 882.35% Physical DMG. 4815 109217 35 Signature - Bloom Time Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick. It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals 180% Physical DMG.\n- The charged slash deals 900% Physical DMG. 4816 109218 1 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 300% Physical DMG.\n- The attacks reduce the target's DEF by 5% for 6s. 4817 109218 2 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 317.65% Physical DMG.\n- The attacks reduce the target's DEF by 5.29% for 6s. 4818 109218 3 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 335.29% Physical DMG.\n- The attacks reduce the target's DEF by 5.59% for 6s. 4819 109218 4 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 352.94% Physical DMG.\n- The attacks reduce the target's DEF by 5.88% for 6s. 4820 109218 5 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 370.59% Physical DMG.\n- The attacks reduce the target's DEF by 6.18% for 6s. 4821 109218 6 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 388.24% Physical DMG.\n- The attacks reduce the target's DEF by 6.47% for 6s. 4822 109218 7 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 405.88% Physical DMG.\n- The attacks reduce the target's DEF by 6.76% for 6s. 4823 109218 8 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 423.53% Physical DMG.\n- The attacks reduce the target's DEF by 7.06% for 6s. 4824 109218 9 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 441.18% Physical DMG.\n- The attacks reduce the target's DEF by 7.35% for 6s. 4825 109218 10 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 458.82% Physical DMG.\n- The attacks reduce the target's DEF by 7.65% for 6s. 4826 109218 11 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 476.47% Physical DMG.\n- The attacks reduce the target's DEF by 7.94% for 6s. 4827 109218 12 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 494.12% Physical DMG.\n- The attacks reduce the target's DEF by 8.24% for 6s. 4828 109218 13 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 511.76% Physical DMG.\n- The attacks reduce the target's DEF by 8.53% for 6s. 4829 109218 14 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 529.41% Physical DMG.\n- The attacks reduce the target's DEF by 8.82% for 6s. 4830 109218 15 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 547.06% Physical DMG.\n- The attacks reduce the target's DEF by 9.12% for 6s. 4831 109218 16 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 564.71% Physical DMG.\n- The attacks reduce the target's DEF by 9.41% for 6s. 4832 109218 17 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 582.35% Physical DMG.\n- The attacks reduce the target's DEF by 9.71% for 6s. 4833 109218 18 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 600% Physical DMG.\n- The attacks reduce the target's DEF by 10% for 6s. 4834 109218 19 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 617.65% Physical DMG.\n- The attacks reduce the target's DEF by 10.29% for 6s. 4835 109218 20 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 635.29% Physical DMG.\n- The attacks reduce the target's DEF by 10.59% for 6s. 4836 109218 21 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 652.94% Physical DMG.\n- The attacks reduce the target's DEF by 10.88% for 6s. 4837 109218 22 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 670.59% Physical DMG.\n- The attacks reduce the target's DEF by 11.18% for 6s. 4838 109218 23 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 688.24% Physical DMG.\n- The attacks reduce the target's DEF by 11.47% for 6s. 4839 109218 24 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 705.88% Physical DMG.\n- The attacks reduce the target's DEF by 11.76% for 6s. 4840 109218 25 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 723.53% Physical DMG.\n- The attacks reduce the target's DEF by 12.06% for 6s. 4841 109218 26 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 741.18% Physical DMG.\n- The attacks reduce the target's DEF by 12.35% for 6s. 4842 109218 27 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 758.82% Physical DMG.\n- The attacks reduce the target's DEF by 12.65% for 6s. 4843 109218 28 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 776.47% Physical DMG.\n- The attacks reduce the target's DEF by 12.94% for 6s. 4844 109218 29 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 794.12% Physical DMG.\n- The attacks reduce the target's DEF by 13.24% for 6s. 4845 109218 30 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 811.76% Physical DMG.\n- The attacks reduce the target's DEF by 13.53% for 6s. 4846 109218 31 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 829.41% Physical DMG.\n- The attacks reduce the target's DEF by 13.82% for 6s. 4847 109218 32 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 847.06% Physical DMG.\n- The attacks reduce the target's DEF by 14.12% for 6s. 4848 109218 33 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 864.71% Physical DMG.\n- The attacks reduce the target's DEF by 14.41% for 6s. 4849 109218 34 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 882.35% Physical DMG.\n- The attacks reduce the target's DEF by 14.71% for 6s. 4850 109218 35 Spiral Reaper Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne. Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal 900% Physical DMG.\n- The attacks reduce the target's DEF by 15% for 6s. 4851 109221 1 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 350% Physical DMG. 4852 109221 2 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 370.59% Physical DMG. 4853 109221 3 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 391.18% Physical DMG. 4854 109221 4 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 411.76% Physical DMG. 4855 109221 5 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 432.35% Physical DMG. 4856 109221 6 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 452.94% Physical DMG. 4857 109221 7 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 473.53% Physical DMG. 4858 109221 8 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 494.12% Physical DMG. 4859 109221 9 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 514.71% Physical DMG. 4860 109221 10 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 535.29% Physical DMG. 4861 109221 11 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 555.88% Physical DMG. 4862 109221 12 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 576.47% Physical DMG. 4863 109221 13 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 597.06% Physical DMG. 4864 109221 14 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 617.65% Physical DMG. 4865 109221 15 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 638.24% Physical DMG. 4866 109221 16 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 658.82% Physical DMG. 4867 109221 17 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 679.41% Physical DMG. 4868 109221 18 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 700% Physical DMG. 4869 109221 19 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 720.59% Physical DMG. 4870 109221 20 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 741.18% Physical DMG. 4871 109221 21 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 761.76% Physical DMG. 4872 109221 22 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 782.35% Physical DMG. 4873 109221 23 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 802.94% Physical DMG. 4874 109221 24 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 823.53% Physical DMG. 4875 109221 25 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 844.12% Physical DMG. 4876 109221 26 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 864.71% Physical DMG. 4877 109221 27 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 885.29% Physical DMG. 4878 109221 28 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 905.88% Physical DMG. 4879 109221 29 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 926.47% Physical DMG. 4880 109221 30 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 947.06% Physical DMG. 4881 109221 31 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 967.65% Physical DMG. 4882 109221 32 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 988.24% Physical DMG. 4883 109221 33 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 1008.82% Physical DMG. 4884 109221 34 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 1029.41% Physical DMG. 4885 109221 35 Vector Cube Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging. When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by 70% when charging.\n- Gains Shield equal to 8% of max HP for 7s.\n- The heavy strike deals 1050% Physical DMG. 4886 109222 0 Leader - Muse Ritual Assets/Product/Texture/Image/IconSkill/R2ailaA1.png Leader Skill Increases ATK and DEF when there are 3 different classes in the team. Increases ATK by 10% and DEF by 5% when there are 3 different classes in the team. 4887 109222 1 Leader - Muse Ritual Assets/Product/Texture/Image/IconSkill/R2ailaA1.png Leader Skill Increases ATK and DEF when there are 3 different classes in the team. Increases ATK by 10% and DEF by 5% when there are 3 different classes in the team. 4888 109223 1 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10% for 5s. 4889 109223 2 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10.59% for 5s. 4890 109223 3 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.18% for 5s. 4891 109223 4 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.76% for 5s. 4892 109223 5 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.35% for 5s. 4893 109223 6 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.94% for 5s. 4894 109223 7 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 13.53% for 5s. 4895 109223 8 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.12% for 5s. 4896 109223 9 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.71% for 5s. 4897 109223 10 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.29% for 5s. 4898 109223 11 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.88% for 5s. 4899 109223 12 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 16.47% for 5s. 4900 109223 13 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.06% for 5s. 4901 109223 14 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.65% for 5s. 4902 109223 15 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.24% for 5s. 4903 109223 16 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.82% for 5s. 4904 109223 17 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 19.41% for 5s. 4905 109223 18 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20% for 5s. 4906 109223 19 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20.59% for 5s. 4907 109223 20 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.18% for 5s. 4908 109223 21 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.76% for 5s. 4909 109223 22 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.35% for 5s. 4910 109223 23 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.94% for 5s. 4911 109223 24 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 23.53% for 5s. 4912 109223 25 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.12% for 5s. 4913 109223 26 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.71% for 5s. 4914 109223 27 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.29% for 5s. 4915 109223 28 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.88% for 5s. 4916 109223 29 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 26.47% for 5s. 4917 109223 30 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.06% for 5s. 4918 109223 31 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.65% for 5s. 4919 109223 32 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.24% for 5s. 4920 109223 33 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.82% for 5s. 4921 109223 34 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 29.41% for 5s. 4922 109223 35 Tank Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 30% for 5s. 4923 109227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 4924 109227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 4925 109224 0 Finishing Touch Assets/Product/Texture/Image/IconSkill/R2ailaS1.png SS Rank Passive Skill Hitting a target with a Yellow Orb skill increases Brilliance's DEF and Physical DMG. Hitting a target with a Yellow Orb skill increases Brilliance's DEF and Physical DMG by 10% for 5s. 4926 109224 1 Finishing Touch Assets/Product/Texture/Image/IconSkill/R2ailaS1.png SS Rank Passive Skill Hitting a target with a Yellow Orb skill increases Brilliance's DEF and Physical DMG. Hitting a target with a Yellow Orb skill increases Brilliance's DEF and Physical DMG by 10% for 5s. 4927 109225 0 Majestic Inspiration Assets/Product/Texture/Image/IconSkill/R2ailaSS1.png SSS Rank Passive Skill Hitting targets with Brilliance's Core Passive will lower their DEF. Hitting targets with Brilliance's Core Passive will lower their DEF by 15% for 5s. 4928 109225 1 Majestic Inspiration Assets/Product/Texture/Image/IconSkill/R2ailaSS1.png SSS Rank Passive Skill Hitting targets with Brilliance's Core Passive will lower their DEF. Hitting targets with Brilliance's Core Passive will lower their DEF by 15% for 5s. 4929 109226 0 Eureka Time Assets/Product/Texture/Image/IconSkill/R2ailaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting a Signature Move. Extra DMG Bonus increases by 20% for 10s after casting a Signature Move. 4930 109226 1 Eureka Time Assets/Product/Texture/Image/IconSkill/R2ailaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus increases after casting a Signature Move. Extra DMG Bonus increases by 20% for 10s after casting a Signature Move. 4931 108301 1 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 100%/200%/300% Physical DMG based on the number of orbs pinged. 4932 108301 2 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged. 4933 108301 3 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged. 4934 108301 4 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged. 4935 108301 5 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged. 4936 108301 6 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged. 4937 108301 7 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged. 4938 108301 8 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged. 4939 108301 9 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged. 4940 108301 10 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 152.94%/305.88%/458.82% Physical DMG based on the number of orbs pinged. 4941 108301 11 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged. 4942 108301 12 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 164.71%/329.41%/494.12% Physical DMG based on the number of orbs pinged. 4943 108301 13 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 170.59%/341.18%/511.76% Physical DMG based on the number of orbs pinged. 4944 108301 14 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged. 4945 108301 15 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 182.35%/364.71%/547.06% Physical DMG based on the number of orbs pinged. 4946 108301 16 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 188.24%/376.47%/564.71% Physical DMG based on the number of orbs pinged. 4947 108301 17 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged. 4948 108301 18 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 200%/400%/600% Physical DMG based on the number of orbs pinged. 4949 108301 19 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 205.88%/411.76%/617.65% Physical DMG based on the number of orbs pinged. 4950 108301 20 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged. 4951 108301 21 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 217.65%/435.29%/652.94% Physical DMG based on the number of orbs pinged. 4952 108301 22 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 223.53%/447.06%/670.59% Physical DMG based on the number of orbs pinged. 4953 108301 23 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 229.41%/458.82%/688.24% Physical DMG based on the number of orbs pinged. 4954 108301 24 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 235.29%/470.59%/705.88% Physical DMG based on the number of orbs pinged. 4955 108301 25 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 241.18%/482.35%/723.53% Physical DMG based on the number of orbs pinged. 4956 108301 26 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged. 4957 108301 27 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 252.94%/505.88%/758.82% Physical DMG based on the number of orbs pinged. 4958 108301 28 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 258.82%/517.65%/776.47% Physical DMG based on the number of orbs pinged. 4959 108301 29 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 264.71%/529.41%/794.12% Physical DMG based on the number of orbs pinged. 4960 108301 30 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 270.59%/541.18%/811.76% Physical DMG based on the number of orbs pinged. 4961 108301 31 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 276.47%/552.94%/829.41% Physical DMG based on the number of orbs pinged. 4962 108301 32 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 282.35%/564.71%/847.06% Physical DMG based on the number of orbs pinged. 4963 108301 33 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 288.24%/576.47%/864.71% Physical DMG based on the number of orbs pinged. 4964 108301 34 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 294.12%/588.24%/882.35% Physical DMG based on the number of orbs pinged. 4965 108301 35 Comet Tail Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png Red Orb Red Orb: Ping Red Orb Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.) Hops back and throws darts in a fan-shaped area, dealing Physical DMG. Trailblade can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal 300%/600%/900% Physical DMG based on the number of orbs pinged. 4966 108306 1 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 20%/40%/60% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 25%/50%/75% Physical DMG based on the number of orbs pinged. 4967 108306 2 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 21.18%/42.35%/63.53% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 26.47%/52.94%/79.41% Physical DMG based on the number of orbs pinged. 4968 108306 3 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 22.35%/44.71%/67.06% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 27.94%/55.88%/83.82% Physical DMG based on the number of orbs pinged. 4969 108306 4 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 23.53%/47.06%/70.59% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 29.41%/58.82%/88.24% Physical DMG based on the number of orbs pinged. 4970 108306 5 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 24.71%/49.41%/74.12% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 30.88%/61.76%/92.65% Physical DMG based on the number of orbs pinged. 4971 108306 6 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 25.88%/51.76%/77.65% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 32.35%/64.71%/97.06% Physical DMG based on the number of orbs pinged. 4972 108306 7 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 27.06%/54.12%/81.18% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 33.82%/67.65%/101.47% Physical DMG based on the number of orbs pinged. 4973 108306 8 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 28.24%/56.47%/84.71% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 35.29%/70.59%/105.88% Physical DMG based on the number of orbs pinged. 4974 108306 9 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 29.41%/58.82%/88.24% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 36.76%/73.53%/110.29% Physical DMG based on the number of orbs pinged. 4975 108306 10 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 30.59%/61.18%/91.76% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 38.24%/76.47%/114.71% Physical DMG based on the number of orbs pinged. 4976 108306 11 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 31.76%/63.53%/95.29% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 39.71%/79.41%/119.12% Physical DMG based on the number of orbs pinged. 4977 108306 12 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 32.94%/65.88%/98.82% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 41.18%/82.35%/123.53% Physical DMG based on the number of orbs pinged. 4978 108306 13 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 34.12%/68.24%/102.35% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 42.65%/85.29%/127.94% Physical DMG based on the number of orbs pinged. 4979 108306 14 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 35.29%/70.59%/105.88% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 44.12%/88.24%/132.35% Physical DMG based on the number of orbs pinged. 4980 108306 15 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 36.47%/72.94%/109.41% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 45.59%/91.18%/136.76% Physical DMG based on the number of orbs pinged. 4981 108306 16 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 37.65%/75.29%/112.94% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 47.06%/94.12%/141.18% Physical DMG based on the number of orbs pinged. 4982 108306 17 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 38.82%/77.65%/116.47% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 48.53%/97.06%/145.59% Physical DMG based on the number of orbs pinged. 4983 108306 18 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 40%/80%/120% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 50%/100%/150% Physical DMG based on the number of orbs pinged. 4984 108306 19 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 41.18%/82.35%/123.53% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 51.47%/102.94%/154.41% Physical DMG based on the number of orbs pinged. 4985 108306 20 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 42.35%/84.71%/127.06% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 52.94%/105.88%/158.82% Physical DMG based on the number of orbs pinged. 4986 108306 21 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 43.53%/87.06%/130.59% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 54.41%/108.82%/163.24% Physical DMG based on the number of orbs pinged. 4987 108306 22 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 44.71%/89.41%/134.12% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 55.88%/111.76%/167.65% Physical DMG based on the number of orbs pinged. 4988 108306 23 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 45.88%/91.76%/137.65% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 57.35%/114.71%/172.06% Physical DMG based on the number of orbs pinged. 4989 108306 24 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 47.06%/94.12%/141.18% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged. 4990 108306 25 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 48.24%/96.47%/144.71% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 60.29%/120.59%/180.88% Physical DMG based on the number of orbs pinged. 4991 108306 26 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 49.41%/98.82%/148.24% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 61.76%/123.53%/185.29% Physical DMG based on the number of orbs pinged. 4992 108306 27 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 50.59%/101.18%/151.76% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 63.24%/126.47%/189.71% Physical DMG based on the number of orbs pinged. 4993 108306 28 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 51.76%/103.53%/155.29% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 64.71%/129.41%/194.12% Physical DMG based on the number of orbs pinged. 4994 108306 29 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 52.94%/105.88%/158.82% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 66.18%/132.35%/198.53% Physical DMG based on the number of orbs pinged. 4995 108306 30 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 54.12%/108.24%/162.35% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 67.65%/135.29%/202.94% Physical DMG based on the number of orbs pinged. 4996 108306 31 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 55.29%/110.59%/165.88% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 69.12%/138.24%/207.35% Physical DMG based on the number of orbs pinged. 4997 108306 32 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 56.47%/112.94%/169.41% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 70.59%/141.18%/211.76% Physical DMG based on the number of orbs pinged. 4998 108306 33 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 57.65%/115.29%/172.94% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 72.06%/144.12%/216.18% Physical DMG based on the number of orbs pinged. 4999 108306 34 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 73.53%/147.06%/220.59% Physical DMG based on the number of orbs pinged. 5000 108306 35 Celestial Spin Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.) Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for 60%/120%/180% Physical DMG based on the number of orbs pinged.\n- The landing strike deals 75%/150%/225% Physical DMG based on the number of orbs pinged. 5001 108311 1 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 75%/150%/225% Physical DMG based on the number of orbs pinged. 5002 108311 2 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 79.41%/158.82%/238.24% Physical DMG based on the number of orbs pinged. 5003 108311 3 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 83.82%/167.65%/251.47% Physical DMG based on the number of orbs pinged. 5004 108311 4 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 88.24%/176.47%/264.71% Physical DMG based on the number of orbs pinged. 5005 108311 5 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 92.65%/185.29%/277.94% Physical DMG based on the number of orbs pinged. 5006 108311 6 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 97.06%/194.12%/291.18% Physical DMG based on the number of orbs pinged. 5007 108311 7 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 101.47%/202.94%/304.41% Physical DMG based on the number of orbs pinged. 5008 108311 8 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged. 5009 108311 9 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 110.29%/220.59%/330.88% Physical DMG based on the number of orbs pinged. 5010 108311 10 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 114.71%/229.41%/344.12% Physical DMG based on the number of orbs pinged. 5011 108311 11 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 119.12%/238.24%/357.35% Physical DMG based on the number of orbs pinged. 5012 108311 12 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged. 5013 108311 13 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 127.94%/255.88%/383.82% Physical DMG based on the number of orbs pinged. 5014 108311 14 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged. 5015 108311 15 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 136.76%/273.53%/410.29% Physical DMG based on the number of orbs pinged. 5016 108311 16 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged. 5017 108311 17 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 145.59%/291.18%/436.76% Physical DMG based on the number of orbs pinged. 5018 108311 18 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 150%/300%/450% Physical DMG based on the number of orbs pinged. 5019 108311 19 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 154.41%/308.82%/463.24% Physical DMG based on the number of orbs pinged. 5020 108311 20 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged. 5021 108311 21 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 163.24%/326.47%/489.71% Physical DMG based on the number of orbs pinged. 5022 108311 22 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 167.65%/335.29%/502.94% Physical DMG based on the number of orbs pinged. 5023 108311 23 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 172.06%/344.12%/516.18% Physical DMG based on the number of orbs pinged. 5024 108311 24 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged. 5025 108311 25 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 180.88%/361.76%/542.65% Physical DMG based on the number of orbs pinged. 5026 108311 26 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 185.29%/370.59%/555.88% Physical DMG based on the number of orbs pinged. 5027 108311 27 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 189.71%/379.41%/569.12% Physical DMG based on the number of orbs pinged. 5028 108311 28 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged. 5029 108311 29 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 198.53%/397.06%/595.59% Physical DMG based on the number of orbs pinged. 5030 108311 30 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 202.94%/405.88%/608.82% Physical DMG based on the number of orbs pinged. 5031 108311 31 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 207.35%/414.71%/622.06% Physical DMG based on the number of orbs pinged. 5032 108311 32 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged. 5033 108311 33 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 216.18%/432.35%/648.53% Physical DMG based on the number of orbs pinged. 5034 108311 34 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 220.59%/441.18%/661.76% Physical DMG based on the number of orbs pinged. 5035 108311 35 Meteor Strike Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png Blue Orb Blue Orb: Ping Blue Orb Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 225%/450%/675% Physical DMG based on the number of orbs pinged. 5036 108316 1 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 300% Physical DMG.\n- Trailblade deals 100% Physical DMG. 5037 108316 2 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 317.65% Physical DMG.\n- Trailblade deals 105.88% Physical DMG. 5038 108316 3 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 335.29% Physical DMG.\n- Trailblade deals 111.76% Physical DMG. 5039 108316 4 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 352.94% Physical DMG.\n- Trailblade deals 117.65% Physical DMG. 5040 108316 5 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 370.59% Physical DMG.\n- Trailblade deals 123.53% Physical DMG. 5041 108316 6 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 388.24% Physical DMG.\n- Trailblade deals 129.41% Physical DMG. 5042 108316 7 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 405.88% Physical DMG.\n- Trailblade deals 135.29% Physical DMG. 5043 108316 8 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 423.53% Physical DMG.\n- Trailblade deals 141.18% Physical DMG. 5044 108316 9 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 441.18% Physical DMG.\n- Trailblade deals 147.06% Physical DMG. 5045 108316 10 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 458.82% Physical DMG.\n- Trailblade deals 152.94% Physical DMG. 5046 108316 11 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 476.47% Physical DMG.\n- Trailblade deals 158.82% Physical DMG. 5047 108316 12 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 494.12% Physical DMG.\n- Trailblade deals 164.71% Physical DMG. 5048 108316 13 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 511.76% Physical DMG.\n- Trailblade deals 170.59% Physical DMG. 5049 108316 14 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 529.41% Physical DMG.\n- Trailblade deals 176.47% Physical DMG. 5050 108316 15 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 547.06% Physical DMG.\n- Trailblade deals 182.35% Physical DMG. 5051 108316 16 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 564.71% Physical DMG.\n- Trailblade deals 188.24% Physical DMG. 5052 108316 17 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 582.35% Physical DMG.\n- Trailblade deals 194.12% Physical DMG. 5053 108316 18 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 600% Physical DMG.\n- Trailblade deals 200% Physical DMG. 5054 108316 19 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 617.65% Physical DMG.\n- Trailblade deals 205.88% Physical DMG. 5055 108316 20 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 635.29% Physical DMG.\n- Trailblade deals 211.76% Physical DMG. 5056 108316 21 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 652.94% Physical DMG.\n- Trailblade deals 217.65% Physical DMG. 5057 108316 22 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 670.59% Physical DMG.\n- Trailblade deals 223.53% Physical DMG. 5058 108316 23 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 688.24% Physical DMG.\n- Trailblade deals 229.41% Physical DMG. 5059 108316 24 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 705.88% Physical DMG.\n- Trailblade deals 235.29% Physical DMG. 5060 108316 25 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 723.53% Physical DMG.\n- Trailblade deals 241.18% Physical DMG. 5061 108316 26 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 741.18% Physical DMG.\n- Trailblade deals 247.06% Physical DMG. 5062 108316 27 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 758.82% Physical DMG.\n- Trailblade deals 252.94% Physical DMG. 5063 108316 28 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 776.47% Physical DMG.\n- Trailblade deals 258.82% Physical DMG. 5064 108316 29 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 794.12% Physical DMG.\n- Trailblade deals 264.71% Physical DMG. 5065 108316 30 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 811.76% Physical DMG.\n- Trailblade deals 270.59% Physical DMG. 5066 108316 31 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 829.41% Physical DMG.\n- Trailblade deals 276.47% Physical DMG. 5067 108316 32 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 847.06% Physical DMG.\n- Trailblade deals 282.35% Physical DMG. 5068 108316 33 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 864.71% Physical DMG.\n- Trailblade deals 288.24% Physical DMG. 5069 108316 34 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 882.35% Physical DMG.\n- Trailblade deals 294.12% Physical DMG. 5070 108316 35 Deadly Star Assets/Product/Texture/Image/IconSkill/dubianpugong1.png Basic Attack Basic Attack: Tap Basic Attack Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG. Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger Trailblade, dealing Physical DMG.\n- The slashes deal 900% Physical DMG.\n- Trailblade deals 300% Physical DMG. 5071 108317 1 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 300% Dark DMG. 5072 108317 2 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 317.65% Dark DMG. 5073 108317 3 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 335.29% Dark DMG. 5074 108317 4 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 352.94% Dark DMG. 5075 108317 5 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 370.59% Dark DMG. 5076 108317 6 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 388.24% Dark DMG. 5077 108317 7 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 405.88% Dark DMG. 5078 108317 8 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 423.53% Dark DMG. 5079 108317 9 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 441.18% Dark DMG. 5080 108317 10 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 458.82% Dark DMG. 5081 108317 11 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 476.47% Dark DMG. 5082 108317 12 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 494.12% Dark DMG. 5083 108317 13 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 511.76% Dark DMG. 5084 108317 14 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 529.41% Dark DMG. 5085 108317 15 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 547.06% Dark DMG. 5086 108317 16 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 564.71% Dark DMG. 5087 108317 17 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 582.35% Dark DMG. 5088 108317 18 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 600% Dark DMG. 5089 108317 19 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 617.65% Dark DMG. 5090 108317 20 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 635.29% Dark DMG. 5091 108317 21 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 652.94% Dark DMG. 5092 108317 22 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 670.59% Dark DMG. 5093 108317 23 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 688.24% Dark DMG. 5094 108317 24 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 705.88% Dark DMG. 5095 108317 25 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 723.53% Dark DMG. 5096 108317 26 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 741.18% Dark DMG. 5097 108317 27 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 758.82% Dark DMG. 5098 108317 28 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 776.47% Dark DMG. 5099 108317 29 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 794.12% Dark DMG. 5100 108317 30 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 811.76% Dark DMG. 5101 108317 31 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 829.41% Dark DMG. 5102 108317 32 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 847.06% Dark DMG. 5103 108317 33 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 864.71% Dark DMG. 5104 108317 34 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 882.35% Dark DMG. 5105 108317 35 Signature - Supernova Burst Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Transforms into shadow to assassinate the target, dealing Dark DMG. Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals 900% Dark DMG. 5106 108318 1 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 150% Dark DMG. 5107 108318 2 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 158.82% Dark DMG. 5108 108318 3 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 167.65% Dark DMG. 5109 108318 4 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 176.47% Dark DMG. 5110 108318 5 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 185.29% Dark DMG. 5111 108318 6 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 194.12% Dark DMG. 5112 108318 7 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 202.94% Dark DMG. 5113 108318 8 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 211.76% Dark DMG. 5114 108318 9 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 220.59% Dark DMG. 5115 108318 10 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 229.41% Dark DMG. 5116 108318 11 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 238.24% Dark DMG. 5117 108318 12 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 247.06% Dark DMG. 5118 108318 13 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 255.88% Dark DMG. 5119 108318 14 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 264.71% Dark DMG. 5120 108318 15 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 273.53% Dark DMG. 5121 108318 16 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 282.35% Dark DMG. 5122 108318 17 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 291.18% Dark DMG. 5123 108318 18 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 300% Dark DMG. 5124 108318 19 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 308.82% Dark DMG. 5125 108318 20 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 317.65% Dark DMG. 5126 108318 21 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 326.47% Dark DMG. 5127 108318 22 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 335.29% Dark DMG. 5128 108318 23 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 344.12% Dark DMG. 5129 108318 24 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 352.94% Dark DMG. 5130 108318 25 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 361.76% Dark DMG. 5131 108318 26 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 370.59% Dark DMG. 5132 108318 27 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 379.41% Dark DMG. 5133 108318 28 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 388.24% Dark DMG. 5134 108318 29 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 397.06% Dark DMG. 5135 108318 30 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 405.88% Dark DMG. 5136 108318 31 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 414.71% Dark DMG. 5137 108318 32 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 423.53% Dark DMG. 5138 108318 33 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 432.35% Dark DMG. 5139 108318 34 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 441.18% Dark DMG. 5140 108318 35 Shadow Cross Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG. Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals 450% Dark DMG. 5141 108321 1 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 30% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 150% Extra Dark DMG.\n- Trailblade deals 50% Extra Dark DMG for 5s. 5142 108321 2 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 31.76% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 158.82% Extra Dark DMG.\n- Trailblade deals 52.94% Extra Dark DMG for 5s. 5143 108321 3 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 33.53% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 167.65% Extra Dark DMG.\n- Trailblade deals 55.88% Extra Dark DMG for 5s. 5144 108321 4 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 35.29% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 176.47% Extra Dark DMG.\n- Trailblade deals 58.82% Extra Dark DMG for 5s. 5145 108321 5 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 37.06% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 185.29% Extra Dark DMG.\n- Trailblade deals 61.76% Extra Dark DMG for 5s. 5146 108321 6 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 38.82% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 194.12% Extra Dark DMG.\n- Trailblade deals 64.71% Extra Dark DMG for 5s. 5147 108321 7 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 40.59% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 202.94% Extra Dark DMG.\n- Trailblade deals 67.65% Extra Dark DMG for 5s. 5148 108321 8 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 42.35% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 211.76% Extra Dark DMG.\n- Trailblade deals 70.59% Extra Dark DMG for 5s. 5149 108321 9 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 44.12% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 220.59% Extra Dark DMG.\n- Trailblade deals 73.53% Extra Dark DMG for 5s. 5150 108321 10 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 45.88% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 229.41% Extra Dark DMG.\n- Trailblade deals 76.47% Extra Dark DMG for 5s. 5151 108321 11 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 47.65% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 238.24% Extra Dark DMG.\n- Trailblade deals 79.41% Extra Dark DMG for 5s. 5152 108321 12 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 49.41% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 247.06% Extra Dark DMG.\n- Trailblade deals 82.35% Extra Dark DMG for 5s. 5153 108321 13 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 51.18% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 255.88% Extra Dark DMG.\n- Trailblade deals 85.29% Extra Dark DMG for 5s. 5154 108321 14 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 52.94% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 264.71% Extra Dark DMG.\n- Trailblade deals 88.24% Extra Dark DMG for 5s. 5155 108321 15 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 54.71% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 273.53% Extra Dark DMG.\n- Trailblade deals 91.18% Extra Dark DMG for 5s. 5156 108321 16 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 56.47% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 282.35% Extra Dark DMG.\n- Trailblade deals 94.12% Extra Dark DMG for 5s. 5157 108321 17 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 58.24% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 291.18% Extra Dark DMG.\n- Trailblade deals 97.06% Extra Dark DMG for 5s. 5158 108321 18 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 60% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 300% Extra Dark DMG.\n- Trailblade deals 100% Extra Dark DMG for 5s. 5159 108321 19 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 61.76% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 308.82% Extra Dark DMG.\n- Trailblade deals 102.94% Extra Dark DMG for 5s. 5160 108321 20 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 63.53% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 317.65% Extra Dark DMG.\n- Trailblade deals 105.88% Extra Dark DMG for 5s. 5161 108321 21 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 65.29% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 326.47% Extra Dark DMG.\n- Trailblade deals 108.82% Extra Dark DMG for 5s. 5162 108321 22 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 67.06% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 335.29% Extra Dark DMG.\n- Trailblade deals 111.76% Extra Dark DMG for 5s. 5163 108321 23 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 68.82% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 344.12% Extra Dark DMG.\n- Trailblade deals 114.71% Extra Dark DMG for 5s. 5164 108321 24 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 70.59% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 352.94% Extra Dark DMG.\n- Trailblade deals 117.65% Extra Dark DMG for 5s. 5165 108321 25 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 72.35% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 361.76% Extra Dark DMG.\n- Trailblade deals 120.59% Extra Dark DMG for 5s. 5166 108321 26 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 74.12% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 370.59% Extra Dark DMG.\n- Trailblade deals 123.53% Extra Dark DMG for 5s. 5167 108321 27 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 75.88% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 379.41% Extra Dark DMG.\n- Trailblade deals 126.47% Extra Dark DMG for 5s. 5168 108321 28 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 77.65% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 388.24% Extra Dark DMG.\n- Trailblade deals 129.41% Extra Dark DMG for 5s. 5169 108321 29 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 79.41% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 397.06% Extra Dark DMG.\n- Trailblade deals 132.35% Extra Dark DMG for 5s. 5170 108321 30 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 81.18% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 405.88% Extra Dark DMG.\n- Trailblade deals 135.29% Extra Dark DMG for 5s. 5171 108321 31 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 82.94% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 414.71% Extra Dark DMG.\n- Trailblade deals 138.24% Extra Dark DMG for 5s. 5172 108321 32 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 84.71% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 423.53% Extra Dark DMG.\n- Trailblade deals 141.18% Extra Dark DMG for 5s. 5173 108321 33 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 86.47% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 432.35% Extra Dark DMG.\n- Trailblade deals 144.12% Extra Dark DMG for 5s. 5174 108321 34 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 88.24% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 441.18% Extra Dark DMG.\n- Trailblade deals 147.06% Extra Dark DMG for 5s. 5175 108321 35 Cosmic Wave Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Red Orb Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack.\n- Each hit deals 90% Dark DMG. Core Passive: Enhanced Shadow Form + Tap Basic Attack In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG. In Enhanced Shadow Form, Basic Attacks and Trailblade deal Extra Dark DMG.\n- Basic Attacks deal 450% Extra Dark DMG.\n- Trailblade deals 150% Extra Dark DMG for 5s. 5176 108322 0 Leader - Nameless Shadow Assets/Product/Texture/Image/IconSkill/R3dubianA1.png Leader Skill Increases Dark DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Dark DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 5%. 5177 108322 1 Leader - Nameless Shadow Assets/Product/Texture/Image/IconSkill/R3dubianA1.png Leader Skill Increases Dark DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Dark DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 5%. 5178 108323 1 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. 5179 108323 2 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. 5180 108323 3 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. 5181 108323 4 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. 5182 108323 5 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. 5183 108323 6 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. 5184 108323 7 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. 5185 108323 8 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. 5186 108323 9 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. 5187 108323 10 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. 5188 108323 11 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. 5189 108323 12 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. 5190 108323 13 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. 5191 108323 14 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. 5192 108323 15 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. 5193 108323 16 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. 5194 108323 17 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. 5195 108323 18 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. 5196 108323 19 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. 5197 108323 20 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. 5198 108323 21 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. 5199 108323 22 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. 5200 108323 23 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. 5201 108323 24 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. 5202 108323 25 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. 5203 108323 26 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. 5204 108323 27 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. 5205 108323 28 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. 5206 108323 29 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. 5207 108323 30 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. 5208 108323 31 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. 5209 108323 32 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. 5210 108323 33 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. 5211 108323 34 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. 5212 108323 35 Attacker Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. 5213 108327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 5214 108327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 5215 108324 0 Killing Floor Assets/Product/Texture/Image/IconSkill/R3dubianS1.png SS Rank Passive Skill After hitting an enemy with a Blue Orb skill, Watanabe: Astral's Extra DMG Bonus against the target increases over the next 4s. After hitting an enemy with a Blue Orb skill, Watanabe: Astral's Extra DMG Bonus against the target increases by 10% over the next 4s. 5216 108324 1 Killing Floor Assets/Product/Texture/Image/IconSkill/R3dubianS1.png SS Rank Passive Skill After hitting an enemy with a Blue Orb skill, Watanabe: Astral's Extra DMG Bonus against the target increases over the next 4s. After hitting an enemy with a Blue Orb skill, Watanabe: Astral's Extra DMG Bonus against the target increases by 10% over the next 4s. 5217 108325 0 Chaser Assets/Product/Texture/Image/IconSkill/R3dubianSS1.png SSS Rank Passive Skill After hitting an enemy with Trailblade, Watanabe: Astral's Extra DMG Bonus against the target increases over the next 4s. After hitting an enemy with Trailblade, Watanabe: Astral's Extra DMG Bonus against the target increases by 10% over the next 4s. 5218 108325 1 Chaser Assets/Product/Texture/Image/IconSkill/R3dubianSS1.png SSS Rank Passive Skill After hitting an enemy with Trailblade, Watanabe: Astral's Extra DMG Bonus against the target increases over the next 4s. After hitting an enemy with Trailblade, Watanabe: Astral's Extra DMG Bonus against the target increases by 10% over the next 4s. 5219 108326 0 Fallen Star Assets/Product/Texture/Image/IconSkill/R3dubianSSS1.png SSS+ Rank Passive Skill Dark DMG increases while Core Passive is active. Dark DMG increases by 20% while Core Passive is active. 5220 108326 1 Fallen Star Assets/Product/Texture/Image/IconSkill/R3dubianSSS1.png SSS+ Rank Passive Skill Dark DMG increases while Core Passive is active. Dark DMG increases by 20% while Core Passive is active. 5221 111201 1 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 120%/240%/360% Fire DMG based on the number of orbs pinged. 5222 111201 2 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 127.06%/254.12%/381.18% Fire DMG based on the number of orbs pinged. 5223 111201 3 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 134.12%/268.24%/402.35% Fire DMG based on the number of orbs pinged. 5224 111201 4 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 141.18%/282.35%/423.53% Fire DMG based on the number of orbs pinged. 5225 111201 5 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 148.24%/296.47%/444.71% Fire DMG based on the number of orbs pinged. 5226 111201 6 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 155.29%/310.59%/465.88% Fire DMG based on the number of orbs pinged. 5227 111201 7 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 162.35%/324.71%/487.06% Fire DMG based on the number of orbs pinged. 5228 111201 8 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 169.41%/338.82%/508.24% Fire DMG based on the number of orbs pinged. 5229 111201 9 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 176.47%/352.94%/529.41% Fire DMG based on the number of orbs pinged. 5230 111201 10 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 183.53%/367.06%/550.59% Fire DMG based on the number of orbs pinged. 5231 111201 11 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 190.59%/381.18%/571.76% Fire DMG based on the number of orbs pinged. 5232 111201 12 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 197.65%/395.29%/592.94% Fire DMG based on the number of orbs pinged. 5233 111201 13 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 204.71%/409.41%/614.12% Fire DMG based on the number of orbs pinged. 5234 111201 14 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 211.76%/423.53%/635.29% Fire DMG based on the number of orbs pinged. 5235 111201 15 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 218.82%/437.65%/656.47% Fire DMG based on the number of orbs pinged. 5236 111201 16 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 225.88%/451.76%/677.65% Fire DMG based on the number of orbs pinged. 5237 111201 17 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 232.94%/465.88%/698.82% Fire DMG based on the number of orbs pinged. 5238 111201 18 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 240%/480%/720% Fire DMG based on the number of orbs pinged. 5239 111201 19 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 247.06%/494.12%/741.18% Fire DMG based on the number of orbs pinged. 5240 111201 20 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 254.12%/508.24%/762.35% Fire DMG based on the number of orbs pinged. 5241 111201 21 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 261.18%/522.35%/783.53% Fire DMG based on the number of orbs pinged. 5242 111201 22 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 268.24%/536.47%/804.71% Fire DMG based on the number of orbs pinged. 5243 111201 23 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 275.29%/550.59%/825.88% Fire DMG based on the number of orbs pinged. 5244 111201 24 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 282.35%/564.71%/847.06% Fire DMG based on the number of orbs pinged. 5245 111201 25 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 289.41%/578.82%/868.24% Fire DMG based on the number of orbs pinged. 5246 111201 26 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 296.47%/592.94%/889.41% Fire DMG based on the number of orbs pinged. 5247 111201 27 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 303.53%/607.06%/910.59% Fire DMG based on the number of orbs pinged. 5248 111201 28 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 310.59%/621.18%/931.76% Fire DMG based on the number of orbs pinged. 5249 111201 29 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 317.65%/635.29%/952.94% Fire DMG based on the number of orbs pinged. 5250 111201 30 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 324.71%/649.41%/974.12% Fire DMG based on the number of orbs pinged. 5251 111201 31 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 331.76%/663.53%/995.29% Fire DMG based on the number of orbs pinged. 5252 111201 32 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 338.82%/677.65%/1016.47% Fire DMG based on the number of orbs pinged. 5253 111201 33 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 345.88%/691.76%/1037.65% Fire DMG based on the number of orbs pinged. 5254 111201 34 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 352.94%/705.88%/1058.82% Fire DMG based on the number of orbs pinged. 5255 111201 35 Double Strafe Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png Red Orb Red Orb: Ping Red Orb Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping. Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals 360%/720%/1080% Fire DMG based on the number of orbs pinged. 5256 111206 1 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 20%/40%/60% Physical DMG based on the number of orbs pinged. 5257 111206 2 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 21.18%/42.35%/63.53% Physical DMG based on the number of orbs pinged. 5258 111206 3 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 22.35%/44.71%/67.06% Physical DMG based on the number of orbs pinged. 5259 111206 4 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 23.53%/47.06%/70.59% Physical DMG based on the number of orbs pinged. 5260 111206 5 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 24.71%/49.41%/74.12% Physical DMG based on the number of orbs pinged. 5261 111206 6 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 25.88%/51.76%/77.65% Physical DMG based on the number of orbs pinged. 5262 111206 7 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 27.06%/54.12%/81.18% Physical DMG based on the number of orbs pinged. 5263 111206 8 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 28.24%/56.47%/84.71% Physical DMG based on the number of orbs pinged. 5264 111206 9 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 29.41%/58.82%/88.24% Physical DMG based on the number of orbs pinged. 5265 111206 10 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 30.59%/61.18%/91.76% Physical DMG based on the number of orbs pinged. 5266 111206 11 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 31.76%/63.53%/95.29% Physical DMG based on the number of orbs pinged. 5267 111206 12 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 32.94%/65.88%/98.82% Physical DMG based on the number of orbs pinged. 5268 111206 13 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 34.12%/68.24%/102.35% Physical DMG based on the number of orbs pinged. 5269 111206 14 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 35.29%/70.59%/105.88% Physical DMG based on the number of orbs pinged. 5270 111206 15 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 36.47%/72.94%/109.41% Physical DMG based on the number of orbs pinged. 5271 111206 16 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 37.65%/75.29%/112.94% Physical DMG based on the number of orbs pinged. 5272 111206 17 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 38.82%/77.65%/116.47% Physical DMG based on the number of orbs pinged. 5273 111206 18 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 40%/80%/120% Physical DMG based on the number of orbs pinged. 5274 111206 19 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 41.18%/82.35%/123.53% Physical DMG based on the number of orbs pinged. 5275 111206 20 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 42.35%/84.71%/127.06% Physical DMG based on the number of orbs pinged. 5276 111206 21 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 43.53%/87.06%/130.59% Physical DMG based on the number of orbs pinged. 5277 111206 22 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 44.71%/89.41%/134.12% Physical DMG based on the number of orbs pinged. 5278 111206 23 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 45.88%/91.76%/137.65% Physical DMG based on the number of orbs pinged. 5279 111206 24 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 47.06%/94.12%/141.18% Physical DMG based on the number of orbs pinged. 5280 111206 25 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 48.24%/96.47%/144.71% Physical DMG based on the number of orbs pinged. 5281 111206 26 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 49.41%/98.82%/148.24% Physical DMG based on the number of orbs pinged. 5282 111206 27 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 50.59%/101.18%/151.76% Physical DMG based on the number of orbs pinged. 5283 111206 28 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 51.76%/103.53%/155.29% Physical DMG based on the number of orbs pinged. 5284 111206 29 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 52.94%/105.88%/158.82% Physical DMG based on the number of orbs pinged. 5285 111206 30 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 54.12%/108.24%/162.35% Physical DMG based on the number of orbs pinged. 5286 111206 31 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 55.29%/110.59%/165.88% Physical DMG based on the number of orbs pinged. 5287 111206 32 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 56.47%/112.94%/169.41% Physical DMG based on the number of orbs pinged. 5288 111206 33 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 57.65%/115.29%/172.94% Physical DMG based on the number of orbs pinged. 5289 111206 34 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged. 5290 111206 35 Jet Propulsion Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball. Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals 60%/120%/180% Physical DMG based on the number of orbs pinged. 5291 111211 1 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 100%/200%/300% Fire DMG based on the number of orbs pinged. 5292 111211 2 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 105.88%/211.76%/317.65% Fire DMG based on the number of orbs pinged. 5293 111211 3 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 111.76%/223.53%/335.29% Fire DMG based on the number of orbs pinged. 5294 111211 4 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 117.65%/235.29%/352.94% Fire DMG based on the number of orbs pinged. 5295 111211 5 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 123.53%/247.06%/370.59% Fire DMG based on the number of orbs pinged. 5296 111211 6 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 129.41%/258.82%/388.24% Fire DMG based on the number of orbs pinged. 5297 111211 7 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 135.29%/270.59%/405.88% Fire DMG based on the number of orbs pinged. 5298 111211 8 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 141.18%/282.35%/423.53% Fire DMG based on the number of orbs pinged. 5299 111211 9 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 147.06%/294.12%/441.18% Fire DMG based on the number of orbs pinged. 5300 111211 10 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 152.94%/305.88%/458.82% Fire DMG based on the number of orbs pinged. 5301 111211 11 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 158.82%/317.65%/476.47% Fire DMG based on the number of orbs pinged. 5302 111211 12 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 164.71%/329.41%/494.12% Fire DMG based on the number of orbs pinged. 5303 111211 13 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 170.59%/341.18%/511.76% Fire DMG based on the number of orbs pinged. 5304 111211 14 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 176.47%/352.94%/529.41% Fire DMG based on the number of orbs pinged. 5305 111211 15 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 182.35%/364.71%/547.06% Fire DMG based on the number of orbs pinged. 5306 111211 16 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 188.24%/376.47%/564.71% Fire DMG based on the number of orbs pinged. 5307 111211 17 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 194.12%/388.24%/582.35% Fire DMG based on the number of orbs pinged. 5308 111211 18 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 200%/400%/600% Fire DMG based on the number of orbs pinged. 5309 111211 19 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 205.88%/411.76%/617.65% Fire DMG based on the number of orbs pinged. 5310 111211 20 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 211.76%/423.53%/635.29% Fire DMG based on the number of orbs pinged. 5311 111211 21 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 217.65%/435.29%/652.94% Fire DMG based on the number of orbs pinged. 5312 111211 22 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 223.53%/447.06%/670.59% Fire DMG based on the number of orbs pinged. 5313 111211 23 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 229.41%/458.82%/688.24% Fire DMG based on the number of orbs pinged. 5314 111211 24 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 235.29%/470.59%/705.88% Fire DMG based on the number of orbs pinged. 5315 111211 25 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 241.18%/482.35%/723.53% Fire DMG based on the number of orbs pinged. 5316 111211 26 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 247.06%/494.12%/741.18% Fire DMG based on the number of orbs pinged. 5317 111211 27 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 252.94%/505.88%/758.82% Fire DMG based on the number of orbs pinged. 5318 111211 28 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 258.82%/517.65%/776.47% Fire DMG based on the number of orbs pinged. 5319 111211 29 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 264.71%/529.41%/794.12% Fire DMG based on the number of orbs pinged. 5320 111211 30 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 270.59%/541.18%/811.76% Fire DMG based on the number of orbs pinged. 5321 111211 31 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 276.47%/552.94%/829.41% Fire DMG based on the number of orbs pinged. 5322 111211 32 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 282.35%/564.71%/847.06% Fire DMG based on the number of orbs pinged. 5323 111211 33 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 288.24%/576.47%/864.71% Fire DMG based on the number of orbs pinged. 5324 111211 34 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 294.12%/588.24%/882.35% Fire DMG based on the number of orbs pinged. 5325 111211 35 Spread Shot Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball. Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals 300%/600%/900% Fire DMG based on the number of orbs pinged. 5326 111216 1 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 425% Fire and Physical DMG in total. 5327 111216 2 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 450% Fire and Physical DMG in total. 5328 111216 3 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 475% Fire and Physical DMG in total. 5329 111216 4 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 500% Fire and Physical DMG in total. 5330 111216 5 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 525% Fire and Physical DMG in total. 5331 111216 6 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 550% Fire and Physical DMG in total. 5332 111216 7 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 575% Fire and Physical DMG in total. 5333 111216 8 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 600% Fire and Physical DMG in total. 5334 111216 9 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 625% Fire and Physical DMG in total. 5335 111216 10 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 650% Fire and Physical DMG in total. 5336 111216 11 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 675% Fire and Physical DMG in total. 5337 111216 12 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 700% Fire and Physical DMG in total. 5338 111216 13 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 725% Fire and Physical DMG in total. 5339 111216 14 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 750% Fire and Physical DMG in total. 5340 111216 15 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 775% Fire and Physical DMG in total. 5341 111216 16 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 800% Fire and Physical DMG in total. 5342 111216 17 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 825% Fire and Physical DMG in total. 5343 111216 18 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 850% Fire and Physical DMG in total. 5344 111216 19 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 875% Fire and Physical DMG in total. 5345 111216 20 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 900% Fire and Physical DMG in total. 5346 111216 21 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 925% Fire and Physical DMG in total. 5347 111216 22 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 950% Fire and Physical DMG in total. 5348 111216 23 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 975% Fire and Physical DMG in total. 5349 111216 24 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 1000% Fire and Physical DMG in total. 5350 111216 25 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 1025% Fire and Physical DMG in total. 5351 111216 26 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 1050% Fire and Physical DMG in total. 5352 111216 27 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 1075% Fire and Physical DMG in total. 5353 111216 28 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 1100% Fire and Physical DMG in total. 5354 111216 29 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 1125% Fire and Physical DMG in total. 5355 111216 30 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 1150% Fire and Physical DMG in total. 5356 111216 31 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 1175% Fire and Physical DMG in total. 5357 111216 32 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 1200% Fire and Physical DMG in total. 5358 111216 33 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 1225% Fire and Physical DMG in total. 5359 111216 34 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 1250% Fire and Physical DMG in total. 5360 111216 35 Rapid Shot Assets/Product/Texture/Image/IconSkill/lipugong1.png Basic Attack Basic Attack: Tap Basic Attack Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG. Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals 1275% Fire and Physical DMG in total. 5361 111217 1 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 100% Fire DMG.\n- Each pull deals 10% Fire DMG.\n- The explosion deals 300% Fire DMG. 5362 111217 2 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 105.88% Fire DMG.\n- Each pull deals 10.59% Fire DMG.\n- The explosion deals 317.65% Fire DMG. 5363 111217 3 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 111.76% Fire DMG.\n- Each pull deals 11.18% Fire DMG.\n- The explosion deals 335.29% Fire DMG. 5364 111217 4 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 117.65% Fire DMG.\n- Each pull deals 11.76% Fire DMG.\n- The explosion deals 352.94% Fire DMG. 5365 111217 5 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 123.53% Fire DMG.\n- Each pull deals 12.35% Fire DMG.\n- The explosion deals 370.59% Fire DMG. 5366 111217 6 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 129.41% Fire DMG.\n- Each pull deals 12.94% Fire DMG.\n- The explosion deals 388.24% Fire DMG. 5367 111217 7 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 135.29% Fire DMG.\n- Each pull deals 13.53% Fire DMG.\n- The explosion deals 405.88% Fire DMG. 5368 111217 8 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 141.18% Fire DMG.\n- Each pull deals 14.12% Fire DMG.\n- The explosion deals 423.53% Fire DMG. 5369 111217 9 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 147.06% Fire DMG.\n- Each pull deals 14.71% Fire DMG.\n- The explosion deals 441.18% Fire DMG. 5370 111217 10 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 152.94% Fire DMG.\n- Each pull deals 15.29% Fire DMG.\n- The explosion deals 458.82% Fire DMG. 5371 111217 11 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 158.82% Fire DMG.\n- Each pull deals 15.88% Fire DMG.\n- The explosion deals 476.47% Fire DMG. 5372 111217 12 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 164.71% Fire DMG.\n- Each pull deals 16.47% Fire DMG.\n- The explosion deals 494.12% Fire DMG. 5373 111217 13 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 170.59% Fire DMG.\n- Each pull deals 17.06% Fire DMG.\n- The explosion deals 511.76% Fire DMG. 5374 111217 14 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 176.47% Fire DMG.\n- Each pull deals 17.65% Fire DMG.\n- The explosion deals 529.41% Fire DMG. 5375 111217 15 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 182.35% Fire DMG.\n- Each pull deals 18.24% Fire DMG.\n- The explosion deals 547.06% Fire DMG. 5376 111217 16 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 188.24% Fire DMG.\n- Each pull deals 18.82% Fire DMG.\n- The explosion deals 564.71% Fire DMG. 5377 111217 17 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 194.12% Fire DMG.\n- Each pull deals 19.41% Fire DMG.\n- The explosion deals 582.35% Fire DMG. 5378 111217 18 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 200% Fire DMG.\n- Each pull deals 20% Fire DMG.\n- The explosion deals 600% Fire DMG. 5379 111217 19 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 205.88% Fire DMG.\n- Each pull deals 20.59% Fire DMG.\n- The explosion deals 617.65% Fire DMG. 5380 111217 20 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 211.76% Fire DMG.\n- Each pull deals 21.18% Fire DMG.\n- The explosion deals 635.29% Fire DMG. 5381 111217 21 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 217.65% Fire DMG.\n- Each pull deals 21.76% Fire DMG.\n- The explosion deals 652.94% Fire DMG. 5382 111217 22 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 223.53% Fire DMG.\n- Each pull deals 22.35% Fire DMG.\n- The explosion deals 670.59% Fire DMG. 5383 111217 23 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 229.41% Fire DMG.\n- Each pull deals 22.94% Fire DMG.\n- The explosion deals 688.24% Fire DMG. 5384 111217 24 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 235.29% Fire DMG.\n- Each pull deals 23.53% Fire DMG.\n- The explosion deals 705.88% Fire DMG. 5385 111217 25 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 241.18% Fire DMG.\n- Each pull deals 24.12% Fire DMG.\n- The explosion deals 723.53% Fire DMG. 5386 111217 26 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 247.06% Fire DMG.\n- Each pull deals 24.71% Fire DMG.\n- The explosion deals 741.18% Fire DMG. 5387 111217 27 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 252.94% Fire DMG.\n- Each pull deals 25.29% Fire DMG.\n- The explosion deals 758.82% Fire DMG. 5388 111217 28 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 258.82% Fire DMG.\n- Each pull deals 25.88% Fire DMG.\n- The explosion deals 776.47% Fire DMG. 5389 111217 29 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 264.71% Fire DMG.\n- Each pull deals 26.47% Fire DMG.\n- The explosion deals 794.12% Fire DMG. 5390 111217 30 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 270.59% Fire DMG.\n- Each pull deals 27.06% Fire DMG.\n- The explosion deals 811.76% Fire DMG. 5391 111217 31 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 276.47% Fire DMG.\n- Each pull deals 27.65% Fire DMG.\n- The explosion deals 829.41% Fire DMG. 5392 111217 32 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 282.35% Fire DMG.\n- Each pull deals 28.24% Fire DMG.\n- The explosion deals 847.06% Fire DMG. 5393 111217 33 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 288.24% Fire DMG.\n- Each pull deals 28.82% Fire DMG.\n- The explosion deals 864.71% Fire DMG. 5394 111217 34 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 294.12% Fire DMG.\n- Each pull deals 29.41% Fire DMG.\n- The explosion deals 882.35% Fire DMG. 5395 111217 35 Signature - Fusion Burst Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls. Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals 300% Fire DMG.\n- Each pull deals 30% Fire DMG.\n- The explosion deals 900% Fire DMG. 5396 111218 1 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 200% Fire DMG in total. 5397 111218 2 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 211.76% Fire DMG in total. 5398 111218 3 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 223.53% Fire DMG in total. 5399 111218 4 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 235.29% Fire DMG in total. 5400 111218 5 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 247.06% Fire DMG in total. 5401 111218 6 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 258.82% Fire DMG in total. 5402 111218 7 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 270.59% Fire DMG in total. 5403 111218 8 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 282.35% Fire DMG in total. 5404 111218 9 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 294.12% Fire DMG in total. 5405 111218 10 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 305.88% Fire DMG in total. 5406 111218 11 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 317.65% Fire DMG in total. 5407 111218 12 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 329.41% Fire DMG in total. 5408 111218 13 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 341.18% Fire DMG in total. 5409 111218 14 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 352.94% Fire DMG in total. 5410 111218 15 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 364.71% Fire DMG in total. 5411 111218 16 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 376.47% Fire DMG in total. 5412 111218 17 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 388.24% Fire DMG in total. 5413 111218 18 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 400% Fire DMG in total. 5414 111218 19 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 411.76% Fire DMG in total. 5415 111218 20 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 423.53% Fire DMG in total. 5416 111218 21 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 435.29% Fire DMG in total. 5417 111218 22 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 447.06% Fire DMG in total. 5418 111218 23 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 458.82% Fire DMG in total. 5419 111218 24 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 470.59% Fire DMG in total. 5420 111218 25 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 482.35% Fire DMG in total. 5421 111218 26 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 494.12% Fire DMG in total. 5422 111218 27 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 505.88% Fire DMG in total. 5423 111218 28 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 517.65% Fire DMG in total. 5424 111218 29 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 529.41% Fire DMG in total. 5425 111218 30 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 541.18% Fire DMG in total. 5426 111218 31 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 552.94% Fire DMG in total. 5427 111218 32 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 564.71% Fire DMG in total. 5428 111218 33 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 576.47% Fire DMG in total. 5429 111218 34 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 588.24% Fire DMG in total. 5430 111218 35 Fire Support Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above. Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals 600% Fire DMG in total. 5431 111221 1 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 10% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 5% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5432 111221 2 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 10.59% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 5.29% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5433 111221 3 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 11.18% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 5.59% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5434 111221 4 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 11.76% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 5.88% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5435 111221 5 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 12.35% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 6.18% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5436 111221 6 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 12.94% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 6.47% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5437 111221 7 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 13.53% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 6.76% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5438 111221 8 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 14.12% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 7.06% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5439 111221 9 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 14.71% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 7.35% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5440 111221 10 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 15.29% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 7.65% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5441 111221 11 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 15.88% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 7.94% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5442 111221 12 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 16.47% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 8.24% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5443 111221 13 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 17.06% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 8.53% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5444 111221 14 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 17.65% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 8.82% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5445 111221 15 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 18.24% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 9.12% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5446 111221 16 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 18.82% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 9.41% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5447 111221 17 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 19.41% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 9.71% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5448 111221 18 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 20% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 10% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5449 111221 19 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 20.59% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 10.29% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5450 111221 20 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 21.18% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 10.59% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5451 111221 21 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 21.76% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 10.88% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5452 111221 22 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 22.35% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 11.18% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5453 111221 23 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 22.94% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 11.47% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5454 111221 24 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 23.53% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 11.76% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5455 111221 25 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 24.12% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 12.06% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5456 111221 26 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 24.71% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 12.35% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5457 111221 27 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 25.29% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 12.65% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5458 111221 28 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 25.88% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 12.94% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5459 111221 29 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 26.47% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 13.24% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5460 111221 30 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 27.06% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 13.53% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5461 111221 31 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 27.65% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 13.82% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5462 111221 32 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 28.24% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 14.12% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5463 111221 33 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 28.82% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 14.41% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5464 111221 34 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 29.41% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 14.71% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5465 111221 35 Field Supplies Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png 11 Core Passive Core Passive: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to 30% of Sophia: Silverfang's ATK.\n- Fire Tempered increases the Fire DMG of the character who picked up the Energy Ball by 15% for 5s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains 4 Energy and 75 Heat.\n- Sophia: Silverfang's ATK increases by 5/10/15% when her Heat is over 0/100/200. 5466 111222 0 Leader - Well Prepared Assets/Product/Texture/Image/IconSkill/R2SufeiyaA1.png Leader Skill Increases HP and movement speed of all members when there are 3 different classes in the team. Increases HP of all members by 10% and movement speed of all members by 5% when there are 3 different classes in the team. 5467 111222 1 Leader - Well Prepared Assets/Product/Texture/Image/IconSkill/R2SufeiyaA1.png Leader Skill Increases HP and movement speed of all members when there are 3 different classes in the team. Increases HP of all members by 10% and movement speed of all members by 5% when there are 3 different classes in the team. 5468 111223 1 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 10%. 5469 111223 2 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 10.59%. 5470 111223 3 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 11.18%. 5471 111223 4 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 11.76%. 5472 111223 5 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 12.35%. 5473 111223 6 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 12.94%. 5474 111223 7 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 13.53%. 5475 111223 8 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 14.12%. 5476 111223 9 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 14.71%. 5477 111223 10 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 15.29%. 5478 111223 11 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 15.88%. 5479 111223 12 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 16.47%. 5480 111223 13 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 17.06%. 5481 111223 14 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 17.65%. 5482 111223 15 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 18.24%. 5483 111223 16 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 18.82%. 5484 111223 17 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 19.41%. 5485 111223 18 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 20%. 5486 111223 19 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 20.59%. 5487 111223 20 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 21.18%. 5488 111223 21 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 21.76%. 5489 111223 22 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 22.35%. 5490 111223 23 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 22.94%. 5491 111223 24 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 23.53%. 5492 111223 25 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 24.12%. 5493 111223 26 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 24.71%. 5494 111223 27 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 25.29%. 5495 111223 28 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 25.88%. 5496 111223 29 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 26.47%. 5497 111223 30 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 27.06%. 5498 111223 31 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 27.65%. 5499 111223 32 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 28.24%. 5500 111223 33 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 28.82%. 5501 111223 34 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 29.41%. 5502 111223 35 Support Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png Class Skill Healing amount increases. Healing amount increases by 30%. 5503 111227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 5504 111227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 5505 111224 0 Secondary Aid Assets/Product/Texture/Image/IconSkill/R2SufeiyaS1.png SS Rank Passive Skill Signature Move and QTE will drop 1 extra Energy Ball. Signature Move and QTE will drop 1 extra Energy Ball. 5506 111224 1 Secondary Aid Assets/Product/Texture/Image/IconSkill/R2SufeiyaS1.png SS Rank Passive Skill Signature Move and QTE will drop 1 extra Energy Ball. Signature Move and QTE will drop 1 extra Energy Ball. 5507 111225 0 Heat Infused Assets/Product/Texture/Image/IconSkill/R2SufeiyaSS1.png 11 SSS Rank Passive Skill Increases Sophia: Silverfang's Fire Tempered effect when picking up an Energy Ball. Increases Sophia: Silverfang's Fire Tempered effect by 10% for 5s when picking up an Energy Ball. 5508 111225 1 Heat Infused Assets/Product/Texture/Image/IconSkill/R2SufeiyaSS1.png 11 SSS Rank Passive Skill Increases Sophia: Silverfang's Fire Tempered effect when picking up an Energy Ball. Increases Sophia: Silverfang's Fire Tempered effect by 10% for 5s when picking up an Energy Ball. 5509 111226 0 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2SufeiyaSSS1.png SSS+ Rank Passive Skill Hitting a target with Signature Move also reduces their Fire Resistance. Hitting a target with Signature Move also reduces their Fire Resistance by 15% for 5s. 5510 111226 1 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2SufeiyaSSS1.png SSS+ Rank Passive Skill Hitting a target with Signature Move also reduces their Fire Resistance. Hitting a target with Signature Move also reduces their Fire Resistance by 15% for 5s. 5511 104301 1 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 120%/240%/360% Physical DMG based on the number of orbs pinged. 5512 104301 2 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 127.06%/254.12%/381.18% Physical DMG based on the number of orbs pinged. 5513 104301 3 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 134.12%/268.24%/402.35% Physical DMG based on the number of orbs pinged. 5514 104301 4 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged. 5515 104301 5 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 148.24%/296.47%/444.71% Physical DMG based on the number of orbs pinged. 5516 104301 6 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 155.29%/310.59%/465.88% Physical DMG based on the number of orbs pinged. 5517 104301 7 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 162.35%/324.71%/487.06% Physical DMG based on the number of orbs pinged. 5518 104301 8 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 169.41%/338.82%/508.24% Physical DMG based on the number of orbs pinged. 5519 104301 9 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged. 5520 104301 10 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 183.53%/367.06%/550.59% Physical DMG based on the number of orbs pinged. 5521 104301 11 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 190.59%/381.18%/571.76% Physical DMG based on the number of orbs pinged. 5522 104301 12 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 197.65%/395.29%/592.94% Physical DMG based on the number of orbs pinged. 5523 104301 13 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 204.71%/409.41%/614.12% Physical DMG based on the number of orbs pinged. 5524 104301 14 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged. 5525 104301 15 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 218.82%/437.65%/656.47% Physical DMG based on the number of orbs pinged. 5526 104301 16 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 225.88%/451.76%/677.65% Physical DMG based on the number of orbs pinged. 5527 104301 17 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 232.94%/465.88%/698.82% Physical DMG based on the number of orbs pinged. 5528 104301 18 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 240%/480%/720% Physical DMG based on the number of orbs pinged. 5529 104301 19 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged. 5530 104301 20 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 254.12%/508.24%/762.35% Physical DMG based on the number of orbs pinged. 5531 104301 21 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 261.18%/522.35%/783.53% Physical DMG based on the number of orbs pinged. 5532 104301 22 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 268.24%/536.47%/804.71% Physical DMG based on the number of orbs pinged. 5533 104301 23 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 275.29%/550.59%/825.88% Physical DMG based on the number of orbs pinged. 5534 104301 24 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 282.35%/564.71%/847.06% Physical DMG based on the number of orbs pinged. 5535 104301 25 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 289.41%/578.82%/868.24% Physical DMG based on the number of orbs pinged. 5536 104301 26 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 296.47%/592.94%/889.41% Physical DMG based on the number of orbs pinged. 5537 104301 27 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 303.53%/607.06%/910.59% Physical DMG based on the number of orbs pinged. 5538 104301 28 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 310.59%/621.18%/931.76% Physical DMG based on the number of orbs pinged. 5539 104301 29 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 317.65%/635.29%/952.94% Physical DMG based on the number of orbs pinged. 5540 104301 30 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 324.71%/649.41%/974.12% Physical DMG based on the number of orbs pinged. 5541 104301 31 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 331.76%/663.53%/995.29% Physical DMG based on the number of orbs pinged. 5542 104301 32 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 338.82%/677.65%/1016.47% Physical DMG based on the number of orbs pinged. 5543 104301 33 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 345.88%/691.76%/1037.65% Physical DMG based on the number of orbs pinged. 5544 104301 34 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 352.94%/705.88%/1058.82% Physical DMG based on the number of orbs pinged. 5545 104301 35 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: Ping Red Orb Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals 360%/720%/1080% Physical DMG based on the number of orbs pinged. 5546 104306 1 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 50%/100%/150% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 20%/30%/40% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5547 104306 2 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 52.94%/105.88%/158.82% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 21.18%/31.76%/42.35% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5548 104306 3 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 55.88%/111.76%/167.65% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 22.35%/33.53%/44.71% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5549 104306 4 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 23.53%/35.29%/47.06% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5550 104306 5 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 61.76%/123.53%/185.29% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 24.71%/37.06%/49.41% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5551 104306 6 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 64.71%/129.41%/194.12% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 25.88%/38.82%/51.76% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5552 104306 7 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 67.65%/135.29%/202.94% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 27.06%/40.59%/54.12% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5553 104306 8 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 70.59%/141.18%/211.76% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 28.24%/42.35%/56.47% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5554 104306 9 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 73.53%/147.06%/220.59% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 29.41%/44.12%/58.82% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5555 104306 10 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 76.47%/152.94%/229.41% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 30.59%/45.88%/61.18% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5556 104306 11 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 79.41%/158.82%/238.24% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 31.76%/47.65%/63.53% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5557 104306 12 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 82.35%/164.71%/247.06% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 32.94%/49.41%/65.88% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5558 104306 13 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 85.29%/170.59%/255.88% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 34.12%/51.18%/68.24% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5559 104306 14 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 88.24%/176.47%/264.71% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 35.29%/52.94%/70.59% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5560 104306 15 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 91.18%/182.35%/273.53% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 36.47%/54.71%/72.94% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5561 104306 16 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 94.12%/188.24%/282.35% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 37.65%/56.47%/75.29% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5562 104306 17 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 97.06%/194.12%/291.18% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 38.82%/58.24%/77.65% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5563 104306 18 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 100%/200%/300% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 40%/60%/80% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5564 104306 19 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 102.94%/205.88%/308.82% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 41.18%/61.76%/82.35% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5565 104306 20 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 42.35%/63.53%/84.71% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5566 104306 21 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 108.82%/217.65%/326.47% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 43.53%/65.29%/87.06% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5567 104306 22 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 44.71%/67.06%/89.41% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5568 104306 23 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 114.71%/229.41%/344.12% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 45.88%/68.82%/91.76% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5569 104306 24 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 47.06%/70.59%/94.12% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5570 104306 25 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 120.59%/241.18%/361.76% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 48.24%/72.35%/96.47% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5571 104306 26 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 49.41%/74.12%/98.82% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5572 104306 27 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 126.47%/252.94%/379.41% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 50.59%/75.88%/101.18% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5573 104306 28 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 51.76%/77.65%/103.53% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5574 104306 29 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 52.94%/79.41%/105.88% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5575 104306 30 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 54.12%/81.18%/108.24% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5576 104306 31 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 138.24%/276.47%/414.71% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 55.29%/82.94%/110.59% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5577 104306 32 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 56.47%/84.71%/112.94% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5578 104306 33 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 144.12%/288.24%/432.35% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 57.65%/86.47%/115.29% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5579 104306 34 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 58.82%/88.24%/117.65% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5580 104306 35 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals 150%/300%/450% Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by 20%/35%/50% and deals 60%/90%/120% Lightning DMG per second over 3/5/7s based on the number of orbs pinged. 5581 104311 1 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 20%/40%/60% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 8%/16%/24% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 12%/24%/36% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5582 104311 2 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 21.18%/42.35%/63.53% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 8.47%/16.94%/25.41% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 12.71%/25.41%/38.12% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5583 104311 3 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 22.35%/44.71%/67.06% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 8.94%/17.88%/26.82% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 13.41%/26.82%/40.24% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5584 104311 4 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 23.53%/47.06%/70.59% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 9.41%/18.82%/28.24% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 14.12%/28.24%/42.35% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5585 104311 5 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 24.71%/49.41%/74.12% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 9.88%/19.76%/29.65% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 14.82%/29.65%/44.47% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5586 104311 6 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 25.88%/51.76%/77.65% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 10.35%/20.71%/31.06% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 15.53%/31.06%/46.59% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5587 104311 7 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 27.06%/54.12%/81.18% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 10.82%/21.65%/32.47% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 16.24%/32.47%/48.71% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5588 104311 8 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 28.24%/56.47%/84.71% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 11.29%/22.59%/33.88% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 16.94%/33.88%/50.82% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5589 104311 9 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 29.41%/58.82%/88.24% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 11.76%/23.53%/35.29% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 17.65%/35.29%/52.94% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5590 104311 10 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 30.59%/61.18%/91.76% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 12.24%/24.47%/36.71% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 18.35%/36.71%/55.06% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5591 104311 11 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 31.76%/63.53%/95.29% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 12.71%/25.41%/38.12% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 19.06%/38.12%/57.18% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5592 104311 12 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 32.94%/65.88%/98.82% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 13.18%/26.35%/39.53% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 19.76%/39.53%/59.29% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5593 104311 13 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 34.12%/68.24%/102.35% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 13.65%/27.29%/40.94% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 20.47%/40.94%/61.41% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5594 104311 14 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 35.29%/70.59%/105.88% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 14.12%/28.24%/42.35% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 21.18%/42.35%/63.53% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5595 104311 15 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 36.47%/72.94%/109.41% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 14.59%/29.18%/43.76% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 21.88%/43.76%/65.65% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5596 104311 16 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 37.65%/75.29%/112.94% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 15.06%/30.12%/45.18% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 22.59%/45.18%/67.76% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5597 104311 17 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 38.82%/77.65%/116.47% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 15.53%/31.06%/46.59% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 23.29%/46.59%/69.88% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5598 104311 18 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 40%/80%/120% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 16%/32%/48% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 24%/48%/72% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5599 104311 19 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 41.18%/82.35%/123.53% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 16.47%/32.94%/49.41% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 24.71%/49.41%/74.12% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5600 104311 20 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 42.35%/84.71%/127.06% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 16.94%/33.88%/50.82% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 25.41%/50.82%/76.24% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5601 104311 21 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 43.53%/87.06%/130.59% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 17.41%/34.82%/52.24% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 26.12%/52.24%/78.35% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5602 104311 22 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 44.71%/89.41%/134.12% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 17.88%/35.76%/53.65% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 26.82%/53.65%/80.47% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5603 104311 23 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 45.88%/91.76%/137.65% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 18.35%/36.71%/55.06% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 27.53%/55.06%/82.59% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5604 104311 24 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 47.06%/94.12%/141.18% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 18.82%/37.65%/56.47% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 28.24%/56.47%/84.71% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5605 104311 25 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 48.24%/96.47%/144.71% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 19.29%/38.59%/57.88% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 28.94%/57.88%/86.82% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5606 104311 26 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 49.41%/98.82%/148.24% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 19.76%/39.53%/59.29% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 29.65%/59.29%/88.94% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5607 104311 27 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 50.59%/101.18%/151.76% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 20.24%/40.47%/60.71% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 30.35%/60.71%/91.06% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5608 104311 28 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 51.76%/103.53%/155.29% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 20.71%/41.41%/62.12% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 31.06%/62.12%/93.18% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5609 104311 29 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 52.94%/105.88%/158.82% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 21.18%/42.35%/63.53% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 31.76%/63.53%/95.29% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5610 104311 30 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 54.12%/108.24%/162.35% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 21.65%/43.29%/64.94% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 32.47%/64.94%/97.41% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5611 104311 31 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 55.29%/110.59%/165.88% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 22.12%/44.24%/66.35% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 33.18%/66.35%/99.53% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5612 104311 32 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 56.47%/112.94%/169.41% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 22.59%/45.18%/67.76% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 33.88%/67.76%/101.65% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5613 104311 33 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 57.65%/115.29%/172.94% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 23.06%/46.12%/69.18% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 34.59%/69.18%/103.76% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5614 104311 34 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 23.53%/47.06%/70.59% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 35.29%/70.59%/105.88% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5615 104311 35 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains Electro Charge.\n- Deals 60%/120%/180% Physical DMG based on the number of orbs pinged. Blue Orb: Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG. In Electro Charge, Basic Attacks shoot 1 additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create 2 additional lightning arrows that deal Lightning DMG.\n- In Electro Charge, each lightning arrow from Basic Attacks deals 24%/48%/72% Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals 36%/72%/108% Lightning DMG based on the number of orbs pinged.\n- Electro Charge lasts 8s. 5616 104316 1 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 280% Physical DMG in total. 5617 104316 2 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 296.47% Physical DMG in total. 5618 104316 3 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 312.94% Physical DMG in total. 5619 104316 4 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 329.41% Physical DMG in total. 5620 104316 5 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 345.88% Physical DMG in total. 5621 104316 6 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 362.35% Physical DMG in total. 5622 104316 7 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 378.82% Physical DMG in total. 5623 104316 8 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 395.29% Physical DMG in total. 5624 104316 9 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 411.76% Physical DMG in total. 5625 104316 10 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 428.24% Physical DMG in total. 5626 104316 11 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 444.71% Physical DMG in total. 5627 104316 12 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 461.18% Physical DMG in total. 5628 104316 13 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 477.65% Physical DMG in total. 5629 104316 14 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 494.12% Physical DMG in total. 5630 104316 15 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 510.59% Physical DMG in total. 5631 104316 16 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 527.06% Physical DMG in total. 5632 104316 17 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 543.53% Physical DMG in total. 5633 104316 18 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 560% Physical DMG in total. 5634 104316 19 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 576.47% Physical DMG in total. 5635 104316 20 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 592.94% Physical DMG in total. 5636 104316 21 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 609.41% Physical DMG in total. 5637 104316 22 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 625.88% Physical DMG in total. 5638 104316 23 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 642.35% Physical DMG in total. 5639 104316 24 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 658.82% Physical DMG in total. 5640 104316 25 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 675.29% Physical DMG in total. 5641 104316 26 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 691.76% Physical DMG in total. 5642 104316 27 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 708.24% Physical DMG in total. 5643 104316 28 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 724.71% Physical DMG in total. 5644 104316 29 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 741.18% Physical DMG in total. 5645 104316 30 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 757.65% Physical DMG in total. 5646 104316 31 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 774.12% Physical DMG in total. 5647 104316 32 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 790.59% Physical DMG in total. 5648 104316 33 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 807.06% Physical DMG in total. 5649 104316 34 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 823.53% Physical DMG in total. 5650 104316 35 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals 840% Physical DMG in total. 5651 104317 1 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 80% Lightning DMG to targets within the area.\n- Each explosion deals 90% Lightning DMG to targets within the area. 5652 104317 2 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 84.71% Lightning DMG to targets within the area.\n- Each explosion deals 95.29% Lightning DMG to targets within the area. 5653 104317 3 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 89.41% Lightning DMG to targets within the area.\n- Each explosion deals 100.59% Lightning DMG to targets within the area. 5654 104317 4 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 94.12% Lightning DMG to targets within the area.\n- Each explosion deals 105.88% Lightning DMG to targets within the area. 5655 104317 5 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 98.82% Lightning DMG to targets within the area.\n- Each explosion deals 111.18% Lightning DMG to targets within the area. 5656 104317 6 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 103.53% Lightning DMG to targets within the area.\n- Each explosion deals 116.47% Lightning DMG to targets within the area. 5657 104317 7 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 108.24% Lightning DMG to targets within the area.\n- Each explosion deals 121.76% Lightning DMG to targets within the area. 5658 104317 8 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 112.94% Lightning DMG to targets within the area.\n- Each explosion deals 127.06% Lightning DMG to targets within the area. 5659 104317 9 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 117.65% Lightning DMG to targets within the area.\n- Each explosion deals 132.35% Lightning DMG to targets within the area. 5660 104317 10 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 122.35% Lightning DMG to targets within the area.\n- Each explosion deals 137.65% Lightning DMG to targets within the area. 5661 104317 11 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 127.06% Lightning DMG to targets within the area.\n- Each explosion deals 142.94% Lightning DMG to targets within the area. 5662 104317 12 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 131.76% Lightning DMG to targets within the area.\n- Each explosion deals 148.24% Lightning DMG to targets within the area. 5663 104317 13 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 136.47% Lightning DMG to targets within the area.\n- Each explosion deals 153.53% Lightning DMG to targets within the area. 5664 104317 14 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 141.18% Lightning DMG to targets within the area.\n- Each explosion deals 158.82% Lightning DMG to targets within the area. 5665 104317 15 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 145.88% Lightning DMG to targets within the area.\n- Each explosion deals 164.12% Lightning DMG to targets within the area. 5666 104317 16 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 150.59% Lightning DMG to targets within the area.\n- Each explosion deals 169.41% Lightning DMG to targets within the area. 5667 104317 17 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 155.29% Lightning DMG to targets within the area.\n- Each explosion deals 174.71% Lightning DMG to targets within the area. 5668 104317 18 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 160% Lightning DMG to targets within the area.\n- Each explosion deals 180% Lightning DMG to targets within the area. 5669 104317 19 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 164.71% Lightning DMG to targets within the area.\n- Each explosion deals 185.29% Lightning DMG to targets within the area. 5670 104317 20 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 169.41% Lightning DMG to targets within the area.\n- Each explosion deals 190.59% Lightning DMG to targets within the area. 5671 104317 21 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 174.12% Lightning DMG to targets within the area.\n- Each explosion deals 195.88% Lightning DMG to targets within the area. 5672 104317 22 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 178.82% Lightning DMG to targets within the area.\n- Each explosion deals 201.18% Lightning DMG to targets within the area. 5673 104317 23 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 183.53% Lightning DMG to targets within the area.\n- Each explosion deals 206.47% Lightning DMG to targets within the area. 5674 104317 24 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 188.24% Lightning DMG to targets within the area.\n- Each explosion deals 211.76% Lightning DMG to targets within the area. 5675 104317 25 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 192.94% Lightning DMG to targets within the area.\n- Each explosion deals 217.06% Lightning DMG to targets within the area. 5676 104317 26 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 197.65% Lightning DMG to targets within the area.\n- Each explosion deals 222.35% Lightning DMG to targets within the area. 5677 104317 27 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 202.35% Lightning DMG to targets within the area.\n- Each explosion deals 227.65% Lightning DMG to targets within the area. 5678 104317 28 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 207.06% Lightning DMG to targets within the area.\n- Each explosion deals 232.94% Lightning DMG to targets within the area. 5679 104317 29 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 211.76% Lightning DMG to targets within the area.\n- Each explosion deals 238.24% Lightning DMG to targets within the area. 5680 104317 30 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 216.47% Lightning DMG to targets within the area.\n- Each explosion deals 243.53% Lightning DMG to targets within the area. 5681 104317 31 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 221.18% Lightning DMG to targets within the area.\n- Each explosion deals 248.82% Lightning DMG to targets within the area. 5682 104317 32 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 225.88% Lightning DMG to targets within the area.\n- Each explosion deals 254.12% Lightning DMG to targets within the area. 5683 104317 33 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 230.59% Lightning DMG to targets within the area.\n- Each explosion deals 259.41% Lightning DMG to targets within the area. 5684 104317 34 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 235.29% Lightning DMG to targets within the area.\n- Each explosion deals 264.71% Lightning DMG to targets within the area. 5685 104317 35 Signature - Ire of Lightning Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area. Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals 240% Lightning DMG to targets within the area.\n- Each explosion deals 270% Lightning DMG to targets within the area. 5686 104318 1 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 80% Lightning DMG. 5687 104318 2 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 84.71% Lightning DMG. 5688 104318 3 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 89.41% Lightning DMG. 5689 104318 4 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 94.12% Lightning DMG. 5690 104318 5 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 98.82% Lightning DMG. 5691 104318 6 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 103.53% Lightning DMG. 5692 104318 7 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 108.24% Lightning DMG. 5693 104318 8 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 112.94% Lightning DMG. 5694 104318 9 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 117.65% Lightning DMG. 5695 104318 10 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 122.35% Lightning DMG. 5696 104318 11 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 127.06% Lightning DMG. 5697 104318 12 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 131.76% Lightning DMG. 5698 104318 13 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 136.47% Lightning DMG. 5699 104318 14 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 141.18% Lightning DMG. 5700 104318 15 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 145.88% Lightning DMG. 5701 104318 16 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 150.59% Lightning DMG. 5702 104318 17 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 155.29% Lightning DMG. 5703 104318 18 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 160% Lightning DMG. 5704 104318 19 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 164.71% Lightning DMG. 5705 104318 20 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 169.41% Lightning DMG. 5706 104318 21 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 174.12% Lightning DMG. 5707 104318 22 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 178.82% Lightning DMG. 5708 104318 23 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 183.53% Lightning DMG. 5709 104318 24 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 188.24% Lightning DMG. 5710 104318 25 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 192.94% Lightning DMG. 5711 104318 26 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 197.65% Lightning DMG. 5712 104318 27 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 202.35% Lightning DMG. 5713 104318 28 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 207.06% Lightning DMG. 5714 104318 29 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 211.76% Lightning DMG. 5715 104318 30 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 216.47% Lightning DMG. 5716 104318 31 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 221.18% Lightning DMG. 5717 104318 32 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 225.88% Lightning DMG. 5718 104318 33 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 230.59% Lightning DMG. 5719 104318 34 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 235.29% Lightning DMG. 5720 104318 35 Blitz Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG. Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals 240% Lightning DMG. 5721 104321 1 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 250% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5722 104321 2 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 264.71% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5723 104321 3 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 279.41% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5724 104321 4 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 294.12% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5725 104321 5 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 308.82% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5726 104321 6 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 323.53% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5727 104321 7 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 338.24% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5728 104321 8 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 352.94% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5729 104321 9 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 367.65% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5730 104321 10 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 382.35% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5731 104321 11 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 397.06% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5732 104321 12 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 411.76% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5733 104321 13 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 426.47% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5734 104321 14 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 441.18% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5735 104321 15 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 455.88% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5736 104321 16 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 470.59% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5737 104321 17 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 485.29% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5738 104321 18 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 500% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5739 104321 19 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 514.71% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5740 104321 20 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 529.41% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5741 104321 21 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 544.12% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5742 104321 22 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 558.82% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5743 104321 23 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 573.53% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5744 104321 24 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 588.24% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5745 104321 25 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 602.94% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5746 104321 26 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 617.65% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5747 104321 27 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 632.35% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5748 104321 28 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 647.06% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5749 104321 29 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 661.76% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5750 104321 30 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 676.47% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5751 104321 31 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 691.18% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5752 104321 32 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 705.88% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5753 104321 33 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 720.59% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5754 104321 34 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 735.29% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5755 104321 35 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: Red 3-Ping + Ping Blue Orb Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter Sniping Form. Core Passive: Sniping Form + Tap Basic Attack While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form. While in Sniping Form, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if 6 lightning arrows are shot or after 6s. Basic Attacks no longer generate Signal Orbs in Sniping Form.\n- Each lightning arrow deals 750% Lightning DMG. Core Passive: Sniping Form + Tap Dodge Dodging in Sniping Form will reduce the charge time of the next Basic Attack. Dodging in Sniping Form will reduce the charge time of the next Basic Attack. 5756 104322 0 Leader - Blood and Thunder Assets/Product/Texture/Image/IconSkill/R3biankaA1.png Leader Skill Increases Lightning DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Lightning DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 5%. 5757 104322 1 Leader - Blood and Thunder Assets/Product/Texture/Image/IconSkill/R3biankaA1.png Leader Skill Increases Lightning DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Lightning DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 5%. 5758 104323 1 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. 5759 104323 2 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. 5760 104323 3 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. 5761 104323 4 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. 5762 104323 5 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. 5763 104323 6 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. 5764 104323 7 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. 5765 104323 8 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. 5766 104323 9 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. 5767 104323 10 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. 5768 104323 11 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. 5769 104323 12 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. 5770 104323 13 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. 5771 104323 14 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. 5772 104323 15 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. 5773 104323 16 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. 5774 104323 17 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. 5775 104323 18 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. 5776 104323 19 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. 5777 104323 20 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. 5778 104323 21 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. 5779 104323 22 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. 5780 104323 23 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. 5781 104323 24 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. 5782 104323 25 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. 5783 104323 26 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. 5784 104323 27 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. 5785 104323 28 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. 5786 104323 29 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. 5787 104323 30 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. 5788 104323 31 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. 5789 104323 32 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. 5790 104323 33 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. 5791 104323 34 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. 5792 104323 35 Attacker Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. 5793 104327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 5794 104327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 5795 104324 0 Fulminology Assets/Product/Texture/Image/IconSkill/R3biankaS1.png SS Rank Passive Skill Extra DMG Bonus against targets pierced by the Red Orb skill increases. Extra DMG Bonus against targets pierced by the Red Orb skill increases by 10% for 8s. 5796 104324 1 Fulminology Assets/Product/Texture/Image/IconSkill/R3biankaS1.png SS Rank Passive Skill Extra DMG Bonus against targets pierced by the Red Orb skill increases. Extra DMG Bonus against targets pierced by the Red Orb skill increases by 10% for 8s. 5797 104325 0 Executioner Assets/Product/Texture/Image/IconSkill/R3biankaSS1.png SSS Rank Passive Skill Extra DMG Bonus against targets within the Yellow Orb skill's lightning zone increases. Extra DMG Bonus against targets within the Yellow Orb skill's lightning zone increases by 15%. 5798 104325 1 Executioner Assets/Product/Texture/Image/IconSkill/R3biankaSS1.png SSS Rank Passive Skill Extra DMG Bonus against targets within the Yellow Orb skill's lightning zone increases. Extra DMG Bonus against targets within the Yellow Orb skill's lightning zone increases by 15%. 5799 104326 0 Greased Lightning Assets/Product/Texture/Image/IconSkill/R3biankaSSS1.png SSS+ Rank Passive Skill Lightning DMG increases while Core Passive is active. Lightning DMG increases by 20% while Core Passive is active. 5800 104326 1 Greased Lightning Assets/Product/Texture/Image/IconSkill/R3biankaSSS1.png SSS+ Rank Passive Skill Lightning DMG increases while Core Passive is active. Lightning DMG increases by 20% while Core Passive is active. 5801 112201 1 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 9%/18%/27% Physical DMG based on the number of orbs pinged. 5802 112201 2 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 9.53%/19.06%/28.59% Physical DMG based on the number of orbs pinged. 5803 112201 3 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 10.06%/20.12%/30.18% Physical DMG based on the number of orbs pinged. 5804 112201 4 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 10.59%/21.18%/31.76% Physical DMG based on the number of orbs pinged. 5805 112201 5 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 11.12%/22.24%/33.35% Physical DMG based on the number of orbs pinged. 5806 112201 6 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 11.65%/23.29%/34.94% Physical DMG based on the number of orbs pinged. 5807 112201 7 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 12.18%/24.35%/36.53% Physical DMG based on the number of orbs pinged. 5808 112201 8 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 12.71%/25.41%/38.12% Physical DMG based on the number of orbs pinged. 5809 112201 9 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 13.24%/26.47%/39.71% Physical DMG based on the number of orbs pinged. 5810 112201 10 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 13.76%/27.53%/41.29% Physical DMG based on the number of orbs pinged. 5811 112201 11 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 14.29%/28.59%/42.88% Physical DMG based on the number of orbs pinged. 5812 112201 12 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 14.82%/29.65%/44.47% Physical DMG based on the number of orbs pinged. 5813 112201 13 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 15.35%/30.71%/46.06% Physical DMG based on the number of orbs pinged. 5814 112201 14 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 15.88%/31.76%/47.65% Physical DMG based on the number of orbs pinged. 5815 112201 15 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 16.41%/32.82%/49.24% Physical DMG based on the number of orbs pinged. 5816 112201 16 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 16.94%/33.88%/50.82% Physical DMG based on the number of orbs pinged. 5817 112201 17 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 17.47%/34.94%/52.41% Physical DMG based on the number of orbs pinged. 5818 112201 18 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 18%/36%/54% Physical DMG based on the number of orbs pinged. 5819 112201 19 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 18.53%/37.06%/55.59% Physical DMG based on the number of orbs pinged. 5820 112201 20 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 19.06%/38.12%/57.18% Physical DMG based on the number of orbs pinged. 5821 112201 21 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 19.59%/39.18%/58.76% Physical DMG based on the number of orbs pinged. 5822 112201 22 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 20.12%/40.24%/60.35% Physical DMG based on the number of orbs pinged. 5823 112201 23 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 20.65%/41.29%/61.94% Physical DMG based on the number of orbs pinged. 5824 112201 24 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 21.18%/42.35%/63.53% Physical DMG based on the number of orbs pinged. 5825 112201 25 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 21.71%/43.41%/65.12% Physical DMG based on the number of orbs pinged. 5826 112201 26 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 22.24%/44.47%/66.71% Physical DMG based on the number of orbs pinged. 5827 112201 27 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 22.76%/45.53%/68.29% Physical DMG based on the number of orbs pinged. 5828 112201 28 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 23.29%/46.59%/69.88% Physical DMG based on the number of orbs pinged. 5829 112201 29 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 23.82%/47.65%/71.47% Physical DMG based on the number of orbs pinged. 5830 112201 30 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 24.35%/48.71%/73.06% Physical DMG based on the number of orbs pinged. 5831 112201 31 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 24.88%/49.76%/74.65% Physical DMG based on the number of orbs pinged. 5832 112201 32 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 25.41%/50.82%/76.24% Physical DMG based on the number of orbs pinged. 5833 112201 33 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 25.94%/51.88%/77.82% Physical DMG based on the number of orbs pinged. 5834 112201 34 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 26.47%/52.94%/79.41% Physical DMG based on the number of orbs pinged. 5835 112201 35 Shifting Nimbus Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png Red Orb Red Orb: Ping Red Orb Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals 27%/54%/81% Physical DMG based on the number of orbs pinged. 5836 112206 1 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 10%/20%/30% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 30%/60%/90% Lightning DMG to nearby target based on the number of orbs pinged. 5837 112206 2 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 10.59%/21.18%/31.76% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 31.76%/63.53%/95.29% Lightning DMG to nearby target based on the number of orbs pinged. 5838 112206 3 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 11.18%/22.35%/33.53% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 33.53%/67.06%/100.59% Lightning DMG to nearby target based on the number of orbs pinged. 5839 112206 4 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 11.76%/23.53%/35.29% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 35.29%/70.59%/105.88% Lightning DMG to nearby target based on the number of orbs pinged. 5840 112206 5 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 12.35%/24.71%/37.06% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 37.06%/74.12%/111.18% Lightning DMG to nearby target based on the number of orbs pinged. 5841 112206 6 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 12.94%/25.88%/38.82% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 38.82%/77.65%/116.47% Lightning DMG to nearby target based on the number of orbs pinged. 5842 112206 7 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 13.53%/27.06%/40.59% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 40.59%/81.18%/121.76% Lightning DMG to nearby target based on the number of orbs pinged. 5843 112206 8 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 14.12%/28.24%/42.35% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 42.35%/84.71%/127.06% Lightning DMG to nearby target based on the number of orbs pinged. 5844 112206 9 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 14.71%/29.41%/44.12% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 44.12%/88.24%/132.35% Lightning DMG to nearby target based on the number of orbs pinged. 5845 112206 10 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 15.29%/30.59%/45.88% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 45.88%/91.76%/137.65% Lightning DMG to nearby target based on the number of orbs pinged. 5846 112206 11 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 15.88%/31.76%/47.65% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 47.65%/95.29%/142.94% Lightning DMG to nearby target based on the number of orbs pinged. 5847 112206 12 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 16.47%/32.94%/49.41% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 49.41%/98.82%/148.24% Lightning DMG to nearby target based on the number of orbs pinged. 5848 112206 13 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 17.06%/34.12%/51.18% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 51.18%/102.35%/153.53% Lightning DMG to nearby target based on the number of orbs pinged. 5849 112206 14 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 17.65%/35.29%/52.94% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 52.94%/105.88%/158.82% Lightning DMG to nearby target based on the number of orbs pinged. 5850 112206 15 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 18.24%/36.47%/54.71% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 54.71%/109.41%/164.12% Lightning DMG to nearby target based on the number of orbs pinged. 5851 112206 16 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 18.82%/37.65%/56.47% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 56.47%/112.94%/169.41% Lightning DMG to nearby target based on the number of orbs pinged. 5852 112206 17 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 19.41%/38.82%/58.24% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 58.24%/116.47%/174.71% Lightning DMG to nearby target based on the number of orbs pinged. 5853 112206 18 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 20%/40%/60% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 60%/120%/180% Lightning DMG to nearby target based on the number of orbs pinged. 5854 112206 19 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 20.59%/41.18%/61.76% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 61.76%/123.53%/185.29% Lightning DMG to nearby target based on the number of orbs pinged. 5855 112206 20 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 21.18%/42.35%/63.53% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 63.53%/127.06%/190.59% Lightning DMG to nearby target based on the number of orbs pinged. 5856 112206 21 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 21.76%/43.53%/65.29% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 65.29%/130.59%/195.88% Lightning DMG to nearby target based on the number of orbs pinged. 5857 112206 22 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 22.35%/44.71%/67.06% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 67.06%/134.12%/201.18% Lightning DMG to nearby target based on the number of orbs pinged. 5858 112206 23 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 22.94%/45.88%/68.82% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 68.82%/137.65%/206.47% Lightning DMG to nearby target based on the number of orbs pinged. 5859 112206 24 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 23.53%/47.06%/70.59% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 70.59%/141.18%/211.76% Lightning DMG to nearby target based on the number of orbs pinged. 5860 112206 25 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 24.12%/48.24%/72.35% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 72.35%/144.71%/217.06% Lightning DMG to nearby target based on the number of orbs pinged. 5861 112206 26 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 24.71%/49.41%/74.12% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 74.12%/148.24%/222.35% Lightning DMG to nearby target based on the number of orbs pinged. 5862 112206 27 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 25.29%/50.59%/75.88% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 75.88%/151.76%/227.65% Lightning DMG to nearby target based on the number of orbs pinged. 5863 112206 28 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 25.88%/51.76%/77.65% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 77.65%/155.29%/232.94% Lightning DMG to nearby target based on the number of orbs pinged. 5864 112206 29 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 26.47%/52.94%/79.41% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 79.41%/158.82%/238.24% Lightning DMG to nearby target based on the number of orbs pinged. 5865 112206 30 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 27.06%/54.12%/81.18% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 81.18%/162.35%/243.53% Lightning DMG to nearby target based on the number of orbs pinged. 5866 112206 31 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 27.65%/55.29%/82.94% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 82.94%/165.88%/248.82% Lightning DMG to nearby target based on the number of orbs pinged. 5867 112206 32 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 28.24%/56.47%/84.71% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 84.71%/169.41%/254.12% Lightning DMG to nearby target based on the number of orbs pinged. 5868 112206 33 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 28.82%/57.65%/86.47% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 86.47%/172.94%/259.41% Lightning DMG to nearby target based on the number of orbs pinged. 5869 112206 34 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 29.41%/58.82%/88.24% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 88.24%/176.47%/264.71% Lightning DMG to nearby target based on the number of orbs pinged. 5870 112206 35 Culling Maelstrom Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals 30%/60%/90% Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals 90%/180%/270% Lightning DMG to nearby target based on the number of orbs pinged. 5871 112211 1 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 75%/150%/225% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 3%/4%/5% and Extra DMG Reduction increases by 5%/7.5%/10% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5872 112211 2 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 79.41%/158.82%/238.24% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 3.18%/4.24%/5.29% and Extra DMG Reduction increases by 5.29%/7.94%/10.59% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5873 112211 3 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 83.82%/167.65%/251.47% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 3.35%/4.47%/5.59% and Extra DMG Reduction increases by 5.59%/8.38%/11.18% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5874 112211 4 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 88.24%/176.47%/264.71% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 3.53%/4.71%/5.88% and Extra DMG Reduction increases by 5.88%/8.82%/11.76% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5875 112211 5 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 92.65%/185.29%/277.94% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 3.71%/4.94%/6.18% and Extra DMG Reduction increases by 6.18%/9.26%/12.35% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5876 112211 6 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 97.06%/194.12%/291.18% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 3.88%/5.18%/6.47% and Extra DMG Reduction increases by 6.47%/9.71%/12.94% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5877 112211 7 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 101.47%/202.94%/304.41% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 4.06%/5.41%/6.76% and Extra DMG Reduction increases by 6.76%/10.15%/13.53% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5878 112211 8 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 105.88%/211.76%/317.65% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 4.24%/5.65%/7.06% and Extra DMG Reduction increases by 7.06%/10.59%/14.12% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5879 112211 9 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 110.29%/220.59%/330.88% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 4.41%/5.88%/7.35% and Extra DMG Reduction increases by 7.35%/11.03%/14.71% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5880 112211 10 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 114.71%/229.41%/344.12% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 4.59%/6.12%/7.65% and Extra DMG Reduction increases by 7.65%/11.47%/15.29% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5881 112211 11 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 119.12%/238.24%/357.35% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 4.76%/6.35%/7.94% and Extra DMG Reduction increases by 7.94%/11.91%/15.88% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5882 112211 12 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 123.53%/247.06%/370.59% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 4.94%/6.59%/8.24% and Extra DMG Reduction increases by 8.24%/12.35%/16.47% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5883 112211 13 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 127.94%/255.88%/383.82% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 5.12%/6.82%/8.53% and Extra DMG Reduction increases by 8.53%/12.79%/17.06% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5884 112211 14 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 132.35%/264.71%/397.06% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 5.29%/7.06%/8.82% and Extra DMG Reduction increases by 8.82%/13.24%/17.65% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5885 112211 15 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 136.76%/273.53%/410.29% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 5.47%/7.29%/9.12% and Extra DMG Reduction increases by 9.12%/13.68%/18.24% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5886 112211 16 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 141.18%/282.35%/423.53% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 5.65%/7.53%/9.41% and Extra DMG Reduction increases by 9.41%/14.12%/18.82% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5887 112211 17 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 145.59%/291.18%/436.76% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 5.82%/7.76%/9.71% and Extra DMG Reduction increases by 9.71%/14.56%/19.41% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5888 112211 18 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 150%/300%/450% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 6%/8%/10% and Extra DMG Reduction increases by 10%/15%/20% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5889 112211 19 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 154.41%/308.82%/463.24% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 6.18%/8.24%/10.29% and Extra DMG Reduction increases by 10.29%/15.44%/20.59% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5890 112211 20 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 158.82%/317.65%/476.47% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 6.35%/8.47%/10.59% and Extra DMG Reduction increases by 10.59%/15.88%/21.18% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5891 112211 21 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 163.24%/326.47%/489.71% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 6.53%/8.71%/10.88% and Extra DMG Reduction increases by 10.88%/16.32%/21.76% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5892 112211 22 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 167.65%/335.29%/502.94% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 6.71%/8.94%/11.18% and Extra DMG Reduction increases by 11.18%/16.76%/22.35% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5893 112211 23 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 172.06%/344.12%/516.18% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 6.88%/9.18%/11.47% and Extra DMG Reduction increases by 11.47%/17.21%/22.94% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5894 112211 24 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 176.47%/352.94%/529.41% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 7.06%/9.41%/11.76% and Extra DMG Reduction increases by 11.76%/17.65%/23.53% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5895 112211 25 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 180.88%/361.76%/542.65% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 7.24%/9.65%/12.06% and Extra DMG Reduction increases by 12.06%/18.09%/24.12% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5896 112211 26 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 185.29%/370.59%/555.88% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 7.41%/9.88%/12.35% and Extra DMG Reduction increases by 12.35%/18.53%/24.71% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5897 112211 27 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 189.71%/379.41%/569.12% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 7.59%/10.12%/12.65% and Extra DMG Reduction increases by 12.65%/18.97%/25.29% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5898 112211 28 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 194.12%/388.24%/582.35% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 7.76%/10.35%/12.94% and Extra DMG Reduction increases by 12.94%/19.41%/25.88% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5899 112211 29 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 198.53%/397.06%/595.59% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 7.94%/10.59%/13.24% and Extra DMG Reduction increases by 13.24%/19.85%/26.47% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5900 112211 30 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 202.94%/405.88%/608.82% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 8.12%/10.82%/13.53% and Extra DMG Reduction increases by 13.53%/20.29%/27.06% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5901 112211 31 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 207.35%/414.71%/622.06% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 8.29%/11.06%/13.82% and Extra DMG Reduction increases by 13.82%/20.74%/27.65% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5902 112211 32 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 211.76%/423.53%/635.29% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 8.47%/11.29%/14.12% and Extra DMG Reduction increases by 14.12%/21.18%/28.24% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5903 112211 33 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 216.18%/432.35%/648.53% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 8.65%/11.53%/14.41% and Extra DMG Reduction increases by 14.41%/21.62%/28.82% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5904 112211 34 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 220.59%/441.18%/661.76% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 8.82%/11.76%/14.71% and Extra DMG Reduction increases by 14.71%/22.06%/29.41% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5905 112211 35 Pulse Overload Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png Blue Orb Blue Orb: Ping Blue Orb Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals 225%/450%/675% Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by 9%/12%/15% and Extra DMG Reduction increases by 15%/22.5%/30% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s. 5906 112216 1 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 305% Physical DMG in total. 5907 112216 2 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 322.94% Physical DMG in total. 5908 112216 3 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 340.88% Physical DMG in total. 5909 112216 4 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 358.82% Physical DMG in total. 5910 112216 5 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 376.76% Physical DMG in total. 5911 112216 6 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 394.71% Physical DMG in total. 5912 112216 7 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 412.65% Physical DMG in total. 5913 112216 8 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 430.59% Physical DMG in total. 5914 112216 9 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 448.53% Physical DMG in total. 5915 112216 10 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 466.47% Physical DMG in total. 5916 112216 11 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 484.41% Physical DMG in total. 5917 112216 12 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 502.35% Physical DMG in total. 5918 112216 13 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 520.29% Physical DMG in total. 5919 112216 14 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 538.24% Physical DMG in total. 5920 112216 15 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 556.18% Physical DMG in total. 5921 112216 16 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 574.12% Physical DMG in total. 5922 112216 17 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 592.06% Physical DMG in total. 5923 112216 18 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 610% Physical DMG in total. 5924 112216 19 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 627.94% Physical DMG in total. 5925 112216 20 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 645.88% Physical DMG in total. 5926 112216 21 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 663.82% Physical DMG in total. 5927 112216 22 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 681.76% Physical DMG in total. 5928 112216 23 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 699.71% Physical DMG in total. 5929 112216 24 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 717.65% Physical DMG in total. 5930 112216 25 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 735.59% Physical DMG in total. 5931 112216 26 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 753.53% Physical DMG in total. 5932 112216 27 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 771.47% Physical DMG in total. 5933 112216 28 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 789.41% Physical DMG in total. 5934 112216 29 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 807.35% Physical DMG in total. 5935 112216 30 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 825.29% Physical DMG in total. 5936 112216 31 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 843.24% Physical DMG in total. 5937 112216 32 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 861.18% Physical DMG in total. 5938 112216 33 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 879.12% Physical DMG in total. 5939 112216 34 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 897.06% Physical DMG in total. 5940 112216 35 Thunderstorm Assets/Product/Texture/Image/IconSkill/ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals 915% Physical DMG in total. 5941 112217 1 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 17.5% Lightning DMG.\n- Each hit of the slash deals 60% Lightning DMG. 5942 112217 2 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 18.53% Lightning DMG.\n- Each hit of the slash deals 63.53% Lightning DMG. 5943 112217 3 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 19.56% Lightning DMG.\n- Each hit of the slash deals 67.06% Lightning DMG. 5944 112217 4 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 20.59% Lightning DMG.\n- Each hit of the slash deals 70.59% Lightning DMG. 5945 112217 5 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 21.62% Lightning DMG.\n- Each hit of the slash deals 74.12% Lightning DMG. 5946 112217 6 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 22.65% Lightning DMG.\n- Each hit of the slash deals 77.65% Lightning DMG. 5947 112217 7 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 23.68% Lightning DMG.\n- Each hit of the slash deals 81.18% Lightning DMG. 5948 112217 8 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 24.71% Lightning DMG.\n- Each hit of the slash deals 84.71% Lightning DMG. 5949 112217 9 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 25.74% Lightning DMG.\n- Each hit of the slash deals 88.24% Lightning DMG. 5950 112217 10 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 26.76% Lightning DMG.\n- Each hit of the slash deals 91.76% Lightning DMG. 5951 112217 11 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 27.79% Lightning DMG.\n- Each hit of the slash deals 95.29% Lightning DMG. 5952 112217 12 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 28.82% Lightning DMG.\n- Each hit of the slash deals 98.82% Lightning DMG. 5953 112217 13 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 29.85% Lightning DMG.\n- Each hit of the slash deals 102.35% Lightning DMG. 5954 112217 14 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 30.88% Lightning DMG.\n- Each hit of the slash deals 105.88% Lightning DMG. 5955 112217 15 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 31.91% Lightning DMG.\n- Each hit of the slash deals 109.41% Lightning DMG. 5956 112217 16 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 32.94% Lightning DMG.\n- Each hit of the slash deals 112.94% Lightning DMG. 5957 112217 17 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 33.97% Lightning DMG.\n- Each hit of the slash deals 116.47% Lightning DMG. 5958 112217 18 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 35% Lightning DMG.\n- Each hit of the slash deals 120% Lightning DMG. 5959 112217 19 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 36.03% Lightning DMG.\n- Each hit of the slash deals 123.53% Lightning DMG. 5960 112217 20 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 37.06% Lightning DMG.\n- Each hit of the slash deals 127.06% Lightning DMG. 5961 112217 21 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 38.09% Lightning DMG.\n- Each hit of the slash deals 130.59% Lightning DMG. 5962 112217 22 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 39.12% Lightning DMG.\n- Each hit of the slash deals 134.12% Lightning DMG. 5963 112217 23 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 40.15% Lightning DMG.\n- Each hit of the slash deals 137.65% Lightning DMG. 5964 112217 24 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 41.18% Lightning DMG.\n- Each hit of the slash deals 141.18% Lightning DMG. 5965 112217 25 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 42.21% Lightning DMG.\n- Each hit of the slash deals 144.71% Lightning DMG. 5966 112217 26 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 43.24% Lightning DMG.\n- Each hit of the slash deals 148.24% Lightning DMG. 5967 112217 27 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 44.26% Lightning DMG.\n- Each hit of the slash deals 151.76% Lightning DMG. 5968 112217 28 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 45.29% Lightning DMG.\n- Each hit of the slash deals 155.29% Lightning DMG. 5969 112217 29 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 46.32% Lightning DMG.\n- Each hit of the slash deals 158.82% Lightning DMG. 5970 112217 30 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 47.35% Lightning DMG.\n- Each hit of the slash deals 162.35% Lightning DMG. 5971 112217 31 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 48.38% Lightning DMG.\n- Each hit of the slash deals 165.88% Lightning DMG. 5972 112217 32 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 49.41% Lightning DMG.\n- Each hit of the slash deals 169.41% Lightning DMG. 5973 112217 33 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 50.44% Lightning DMG.\n- Each hit of the slash deals 172.94% Lightning DMG. 5974 112217 34 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 51.47% Lightning DMG.\n- Each hit of the slash deals 176.47% Lightning DMG. 5975 112217 35 Signature - Storm World Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time. Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.\n- Fulgurant Flurry lasts 8s. Signature Move: Fulgurant Flurry + Tap Basic Attack While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target. While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.\n- Each hit of the dash deals 52.5% Lightning DMG.\n- Each hit of the slash deals 180% Lightning DMG. 5976 112218 1 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 125% Lightning DMG to the targets.\n- The slam blast deals 125% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 5% for 6s. 5977 112218 2 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 132.35% Lightning DMG to the targets.\n- The slam blast deals 132.35% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 5.29% for 6s. 5978 112218 3 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 139.71% Lightning DMG to the targets.\n- The slam blast deals 139.71% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 5.59% for 6s. 5979 112218 4 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 147.06% Lightning DMG to the targets.\n- The slam blast deals 147.06% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 5.88% for 6s. 5980 112218 5 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 154.41% Lightning DMG to the targets.\n- The slam blast deals 154.41% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 6.18% for 6s. 5981 112218 6 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 161.76% Lightning DMG to the targets.\n- The slam blast deals 161.76% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 6.47% for 6s. 5982 112218 7 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 169.12% Lightning DMG to the targets.\n- The slam blast deals 169.12% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 6.76% for 6s. 5983 112218 8 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 176.47% Lightning DMG to the targets.\n- The slam blast deals 176.47% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 7.06% for 6s. 5984 112218 9 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 183.82% Lightning DMG to the targets.\n- The slam blast deals 183.82% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 7.35% for 6s. 5985 112218 10 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 191.18% Lightning DMG to the targets.\n- The slam blast deals 191.18% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 7.65% for 6s. 5986 112218 11 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 198.53% Lightning DMG to the targets.\n- The slam blast deals 198.53% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 7.94% for 6s. 5987 112218 12 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 205.88% Lightning DMG to the targets.\n- The slam blast deals 205.88% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 8.24% for 6s. 5988 112218 13 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 213.24% Lightning DMG to the targets.\n- The slam blast deals 213.24% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 8.53% for 6s. 5989 112218 14 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 220.59% Lightning DMG to the targets.\n- The slam blast deals 220.59% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 8.82% for 6s. 5990 112218 15 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 227.94% Lightning DMG to the targets.\n- The slam blast deals 227.94% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 9.12% for 6s. 5991 112218 16 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 235.29% Lightning DMG to the targets.\n- The slam blast deals 235.29% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 9.41% for 6s. 5992 112218 17 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 242.65% Lightning DMG to the targets.\n- The slam blast deals 242.65% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 9.71% for 6s. 5993 112218 18 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 250% Lightning DMG to the targets.\n- The slam blast deals 250% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 10% for 6s. 5994 112218 19 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 257.35% Lightning DMG to the targets.\n- The slam blast deals 257.35% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 10.29% for 6s. 5995 112218 20 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 264.71% Lightning DMG to the targets.\n- The slam blast deals 264.71% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 10.59% for 6s. 5996 112218 21 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 272.06% Lightning DMG to the targets.\n- The slam blast deals 272.06% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 10.88% for 6s. 5997 112218 22 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 279.41% Lightning DMG to the targets.\n- The slam blast deals 279.41% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 11.18% for 6s. 5998 112218 23 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 286.76% Lightning DMG to the targets.\n- The slam blast deals 286.76% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 11.47% for 6s. 5999 112218 24 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 294.12% Lightning DMG to the targets.\n- The slam blast deals 294.12% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 11.76% for 6s. 6000 112218 25 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 301.47% Lightning DMG to the targets.\n- The slam blast deals 301.47% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 12.06% for 6s. 6001 112218 26 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 308.82% Lightning DMG to the targets.\n- The slam blast deals 308.82% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 12.35% for 6s. 6002 112218 27 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 316.18% Lightning DMG to the targets.\n- The slam blast deals 316.18% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 12.65% for 6s. 6003 112218 28 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 323.53% Lightning DMG to the targets.\n- The slam blast deals 323.53% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 12.94% for 6s. 6004 112218 29 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 330.88% Lightning DMG to the targets.\n- The slam blast deals 330.88% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 13.24% for 6s. 6005 112218 30 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 338.24% Lightning DMG to the targets.\n- The slam blast deals 338.24% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 13.53% for 6s. 6006 112218 31 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 345.59% Lightning DMG to the targets.\n- The slam blast deals 345.59% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 13.82% for 6s. 6007 112218 32 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 352.94% Lightning DMG to the targets.\n- The slam blast deals 352.94% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 14.12% for 6s. 6008 112218 33 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 360.29% Lightning DMG to the targets.\n- The slam blast deals 360.29% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 14.41% for 6s. 6009 112218 34 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 367.65% Lightning DMG to the targets.\n- The slam blast deals 367.65% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 14.71% for 6s. 6010 112218 35 Blue Bolt Assets/Product/Texture/Image/IconSkill/QTE1.png 32 QTE QTE: Tap QTE Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals 375% Lightning DMG to the targets.\n- The slam blast deals 375% Lightning DMG to nearby targets.\n- Turbulent Interference reduces the target's Lightning Resistance by 15% for 6s. 6011 112221 1 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 5% of max HP for 4s.\n- Deals 100% Lightning DMG to nearby targets if Shield expires or is replaced. 6012 112221 2 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 5.29% of max HP for 4s.\n- Deals 105.88% Lightning DMG to nearby targets if Shield expires or is replaced. 6013 112221 3 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 5.59% of max HP for 4s.\n- Deals 111.76% Lightning DMG to nearby targets if Shield expires or is replaced. 6014 112221 4 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 5.88% of max HP for 4s.\n- Deals 117.65% Lightning DMG to nearby targets if Shield expires or is replaced. 6015 112221 5 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 6.18% of max HP for 4s.\n- Deals 123.53% Lightning DMG to nearby targets if Shield expires or is replaced. 6016 112221 6 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 6.47% of max HP for 4s.\n- Deals 129.41% Lightning DMG to nearby targets if Shield expires or is replaced. 6017 112221 7 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 6.76% of max HP for 4s.\n- Deals 135.29% Lightning DMG to nearby targets if Shield expires or is replaced. 6018 112221 8 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 7.06% of max HP for 4s.\n- Deals 141.18% Lightning DMG to nearby targets if Shield expires or is replaced. 6019 112221 9 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 7.35% of max HP for 4s.\n- Deals 147.06% Lightning DMG to nearby targets if Shield expires or is replaced. 6020 112221 10 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 7.65% of max HP for 4s.\n- Deals 152.94% Lightning DMG to nearby targets if Shield expires or is replaced. 6021 112221 11 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 7.94% of max HP for 4s.\n- Deals 158.82% Lightning DMG to nearby targets if Shield expires or is replaced. 6022 112221 12 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 8.24% of max HP for 4s.\n- Deals 164.71% Lightning DMG to nearby targets if Shield expires or is replaced. 6023 112221 13 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 8.53% of max HP for 4s.\n- Deals 170.59% Lightning DMG to nearby targets if Shield expires or is replaced. 6024 112221 14 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 8.82% of max HP for 4s.\n- Deals 176.47% Lightning DMG to nearby targets if Shield expires or is replaced. 6025 112221 15 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 9.12% of max HP for 4s.\n- Deals 182.35% Lightning DMG to nearby targets if Shield expires or is replaced. 6026 112221 16 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 9.41% of max HP for 4s.\n- Deals 188.24% Lightning DMG to nearby targets if Shield expires or is replaced. 6027 112221 17 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 9.71% of max HP for 4s.\n- Deals 194.12% Lightning DMG to nearby targets if Shield expires or is replaced. 6028 112221 18 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 10% of max HP for 4s.\n- Deals 200% Lightning DMG to nearby targets if Shield expires or is replaced. 6029 112221 19 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 10.29% of max HP for 4s.\n- Deals 205.88% Lightning DMG to nearby targets if Shield expires or is replaced. 6030 112221 20 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 10.59% of max HP for 4s.\n- Deals 211.76% Lightning DMG to nearby targets if Shield expires or is replaced. 6031 112221 21 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 10.88% of max HP for 4s.\n- Deals 217.65% Lightning DMG to nearby targets if Shield expires or is replaced. 6032 112221 22 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 11.18% of max HP for 4s.\n- Deals 223.53% Lightning DMG to nearby targets if Shield expires or is replaced. 6033 112221 23 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 11.47% of max HP for 4s.\n- Deals 229.41% Lightning DMG to nearby targets if Shield expires or is replaced. 6034 112221 24 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 11.76% of max HP for 4s.\n- Deals 235.29% Lightning DMG to nearby targets if Shield expires or is replaced. 6035 112221 25 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 12.06% of max HP for 4s.\n- Deals 241.18% Lightning DMG to nearby targets if Shield expires or is replaced. 6036 112221 26 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 12.35% of max HP for 4s.\n- Deals 247.06% Lightning DMG to nearby targets if Shield expires or is replaced. 6037 112221 27 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 12.65% of max HP for 4s.\n- Deals 252.94% Lightning DMG to nearby targets if Shield expires or is replaced. 6038 112221 28 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 12.94% of max HP for 4s.\n- Deals 258.82% Lightning DMG to nearby targets if Shield expires or is replaced. 6039 112221 29 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 13.24% of max HP for 4s.\n- Deals 264.71% Lightning DMG to nearby targets if Shield expires or is replaced. 6040 112221 30 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 13.53% of max HP for 4s.\n- Deals 270.59% Lightning DMG to nearby targets if Shield expires or is replaced. 6041 112221 31 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 13.82% of max HP for 4s.\n- Deals 276.47% Lightning DMG to nearby targets if Shield expires or is replaced. 6042 112221 32 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 14.12% of max HP for 4s.\n- Deals 282.35% Lightning DMG to nearby targets if Shield expires or is replaced. 6043 112221 33 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 14.41% of max HP for 4s.\n- Deals 288.24% Lightning DMG to nearby targets if Shield expires or is replaced. 6044 112221 34 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 14.71% of max HP for 4s.\n- Deals 294.12% Lightning DMG to nearby targets if Shield expires or is replaced. 6045 112221 35 Arclight Shield Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Blue Orb Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to 15% of max HP for 4s.\n- Deals 300% Lightning DMG to nearby targets if Shield expires or is replaced. 6046 112222 0 Leader - Vanguard Warsong Assets/Product/Texture/Image/IconSkill/R2kuluomuA1.png Leader Skill Increases DEF and HP when there are 3 different classes in the team. Increases DEF by 10% and HP by 5% when there are 3 different classes in the team. 6047 112222 1 Leader - Vanguard Warsong Assets/Product/Texture/Image/IconSkill/R2kuluomuA1.png Leader Skill Increases DEF and HP when there are 3 different classes in the team. Increases DEF by 10% and HP by 5% when there are 3 different classes in the team. 6048 112223 1 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10% for 5s. 6049 112223 2 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10.59% for 5s. 6050 112223 3 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.18% for 5s. 6051 112223 4 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.76% for 5s. 6052 112223 5 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.35% for 5s. 6053 112223 6 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.94% for 5s. 6054 112223 7 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 13.53% for 5s. 6055 112223 8 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.12% for 5s. 6056 112223 9 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.71% for 5s. 6057 112223 10 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.29% for 5s. 6058 112223 11 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.88% for 5s. 6059 112223 12 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 16.47% for 5s. 6060 112223 13 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.06% for 5s. 6061 112223 14 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.65% for 5s. 6062 112223 15 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.24% for 5s. 6063 112223 16 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.82% for 5s. 6064 112223 17 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 19.41% for 5s. 6065 112223 18 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20% for 5s. 6066 112223 19 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20.59% for 5s. 6067 112223 20 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.18% for 5s. 6068 112223 21 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.76% for 5s. 6069 112223 22 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.35% for 5s. 6070 112223 23 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.94% for 5s. 6071 112223 24 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 23.53% for 5s. 6072 112223 25 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.12% for 5s. 6073 112223 26 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.71% for 5s. 6074 112223 27 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.29% for 5s. 6075 112223 28 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.88% for 5s. 6076 112223 29 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 26.47% for 5s. 6077 112223 30 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.06% for 5s. 6078 112223 31 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.65% for 5s. 6079 112223 32 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.24% for 5s. 6080 112223 33 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.82% for 5s. 6081 112223 34 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 29.41% for 5s. 6082 112223 35 Tank Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 30% for 5s. 6083 112227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 6084 112227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 6085 112224 0 High Voltage Assets/Product/Texture/Image/IconSkill/R2kuluomuS1.png SS Rank Passive Skill While Arclight Shield is active, Lightning DMG increases. While Arclight Shield is active, Lightning DMG increases by 10%. 6086 112224 1 High Voltage Assets/Product/Texture/Image/IconSkill/R2kuluomuS1.png SS Rank Passive Skill While Arclight Shield is active, Lightning DMG increases. While Arclight Shield is active, Lightning DMG increases by 10%. 6087 112225 0 Lightning Burst Assets/Product/Texture/Image/IconSkill/R2kuluomuSSS1.png SSS Rank Passive Skill When Chrome: Arclight is switched in, he will enter with Storm World active for up to 4s bonus duration. When Chrome: Arclight is switched in, he will enter with Storm World active for up to 4s bonus duration. 6088 112225 1 Lightning Burst Assets/Product/Texture/Image/IconSkill/R2kuluomuSSS1.png SSS Rank Passive Skill When Chrome: Arclight is switched in, he will enter with Storm World active for up to 4s bonus duration. When Chrome: Arclight is switched in, he will enter with Storm World active for up to 4s bonus duration. 6089 112226 0 Smokestack Lightning Assets/Product/Texture/Image/IconSkill/R2kuluomuSS1.png SSS+ Rank Passive Skill Fulgurant Flurry reduces the target's Lightning Resistance. Fulgurant Flurry reduces the target's Lightning Resistance by 15% for 8s. 6090 112226 1 Smokestack Lightning Assets/Product/Texture/Image/IconSkill/R2kuluomuSS1.png SSS+ Rank Passive Skill Fulgurant Flurry reduces the target's Lightning Resistance. Fulgurant Flurry reduces the target's Lightning Resistance by 15% for 8s. 6091 102401 1 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 30%/60%/60% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 15%/30%/45% Ice DMG 9 times and deals 65%/130%/195% Ice DMG once when it reaches the far end. 6092 102401 2 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 31.76%/63.53%/63.53% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 15.88%/31.76%/47.65% Ice DMG 9 times and deals 68.82%/137.65%/206.47% Ice DMG once when it reaches the far end. 6093 102401 3 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 33.53%/67.06%/67.06% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 16.76%/33.53%/50.29% Ice DMG 9 times and deals 72.65%/145.29%/217.94% Ice DMG once when it reaches the far end. 6094 102401 4 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 35.29%/70.59%/70.59% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 17.65%/35.29%/52.94% Ice DMG 9 times and deals 76.47%/152.94%/229.41% Ice DMG once when it reaches the far end. 6095 102401 5 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 37.06%/74.12%/74.12% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 18.53%/37.06%/55.59% Ice DMG 9 times and deals 80.29%/160.59%/240.88% Ice DMG once when it reaches the far end. 6096 102401 6 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 38.82%/77.65%/77.65% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 19.41%/38.82%/58.24% Ice DMG 9 times and deals 84.12%/168.24%/252.35% Ice DMG once when it reaches the far end. 6097 102401 7 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 40.59%/81.18%/81.18% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 20.29%/40.59%/60.88% Ice DMG 9 times and deals 87.94%/175.88%/263.82% Ice DMG once when it reaches the far end. 6098 102401 8 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 42.35%/84.71%/84.71% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 21.18%/42.35%/63.53% Ice DMG 9 times and deals 91.76%/183.53%/275.29% Ice DMG once when it reaches the far end. 6099 102401 9 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 44.12%/88.24%/88.24% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 22.06%/44.12%/66.18% Ice DMG 9 times and deals 95.59%/191.18%/286.76% Ice DMG once when it reaches the far end. 6100 102401 10 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 45.88%/91.76%/91.76% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 22.94%/45.88%/68.82% Ice DMG 9 times and deals 99.41%/198.82%/298.24% Ice DMG once when it reaches the far end. 6101 102401 11 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 47.65%/95.29%/95.29% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 23.82%/47.65%/71.47% Ice DMG 9 times and deals 103.24%/206.47%/309.71% Ice DMG once when it reaches the far end. 6102 102401 12 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 49.41%/98.82%/98.82% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 24.71%/49.41%/74.12% Ice DMG 9 times and deals 107.06%/214.12%/321.18% Ice DMG once when it reaches the far end. 6103 102401 13 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 51.18%/102.35%/102.35% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 25.59%/51.18%/76.76% Ice DMG 9 times and deals 110.88%/221.76%/332.65% Ice DMG once when it reaches the far end. 6104 102401 14 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 52.94%/105.88%/105.88% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 26.47%/52.94%/79.41% Ice DMG 9 times and deals 114.71%/229.41%/344.12% Ice DMG once when it reaches the far end. 6105 102401 15 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 54.71%/109.41%/109.41% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 27.35%/54.71%/82.06% Ice DMG 9 times and deals 118.53%/237.06%/355.59% Ice DMG once when it reaches the far end. 6106 102401 16 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 56.47%/112.94%/112.94% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 28.24%/56.47%/84.71% Ice DMG 9 times and deals 122.35%/244.71%/367.06% Ice DMG once when it reaches the far end. 6107 102401 17 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 58.24%/116.47%/116.47% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 29.12%/58.24%/87.35% Ice DMG 9 times and deals 126.18%/252.35%/378.53% Ice DMG once when it reaches the far end. 6108 102401 18 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 60%/120%/120% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 30%/60%/90% Ice DMG 9 times and deals 130%/260%/390% Ice DMG once when it reaches the far end. 6109 102401 19 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 61.76%/123.53%/123.53% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 30.88%/61.76%/92.65% Ice DMG 9 times and deals 133.82%/267.65%/401.47% Ice DMG once when it reaches the far end. 6110 102401 20 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 63.53%/127.06%/127.06% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 31.76%/63.53%/95.29% Ice DMG 9 times and deals 137.65%/275.29%/412.94% Ice DMG once when it reaches the far end. 6111 102401 21 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 65.29%/130.59%/130.59% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 32.65%/65.29%/97.94% Ice DMG 9 times and deals 141.47%/282.94%/424.41% Ice DMG once when it reaches the far end. 6112 102401 22 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 67.06%/134.12%/134.12% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 33.53%/67.06%/100.59% Ice DMG 9 times and deals 145.29%/290.59%/435.88% Ice DMG once when it reaches the far end. 6113 102401 23 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 68.82%/137.65%/137.65% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 34.41%/68.82%/103.24% Ice DMG 9 times and deals 149.12%/298.24%/447.35% Ice DMG once when it reaches the far end. 6114 102401 24 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 70.59%/141.18%/141.18% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 35.29%/70.59%/105.88% Ice DMG 9 times and deals 152.94%/305.88%/458.82% Ice DMG once when it reaches the far end. 6115 102401 25 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 72.35%/144.71%/144.71% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 36.18%/72.35%/108.53% Ice DMG 9 times and deals 156.76%/313.53%/470.29% Ice DMG once when it reaches the far end. 6116 102401 26 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 74.12%/148.24%/148.24% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 37.06%/74.12%/111.18% Ice DMG 9 times and deals 160.59%/321.18%/481.76% Ice DMG once when it reaches the far end. 6117 102401 27 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 75.88%/151.76%/151.76% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 37.94%/75.88%/113.82% Ice DMG 9 times and deals 164.41%/328.82%/493.24% Ice DMG once when it reaches the far end. 6118 102401 28 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 77.65%/155.29%/155.29% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 38.82%/77.65%/116.47% Ice DMG 9 times and deals 168.24%/336.47%/504.71% Ice DMG once when it reaches the far end. 6119 102401 29 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 79.41%/158.82%/158.82% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 39.71%/79.41%/119.12% Ice DMG 9 times and deals 172.06%/344.12%/516.18% Ice DMG once when it reaches the far end. 6120 102401 30 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 81.18%/162.35%/162.35% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 40.59%/81.18%/121.76% Ice DMG 9 times and deals 175.88%/351.76%/527.65% Ice DMG once when it reaches the far end. 6121 102401 31 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 82.94%/165.88%/165.88% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 41.47%/82.94%/124.41% Ice DMG 9 times and deals 179.71%/359.41%/539.12% Ice DMG once when it reaches the far end. 6122 102401 32 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 84.71%/169.41%/169.41% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 42.35%/84.71%/127.06% Ice DMG 9 times and deals 183.53%/367.06%/550.59% Ice DMG once when it reaches the far end. 6123 102401 33 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 86.47%/172.94%/172.94% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 43.24%/86.47%/129.71% Ice DMG 9 times and deals 187.35%/374.71%/562.06% Ice DMG once when it reaches the far end. 6124 102401 34 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 88.24%/176.47%/176.47% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 44.12%/88.24%/132.35% Ice DMG 9 times and deals 191.18%/382.35%/573.53% Ice DMG once when it reaches the far end. 6125 102401 35 Mute Winter Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png Red Orb Red Orb: Ping Red Orb Unleashes several quick slashes on the spot, dealing Physical DMG. Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks 4/4/8 times, each time dealing 90%/180%/180% Physical DMG based on the number of orbs pinged. Red Orb: Arctic Form + Ping Red Orb In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches. In Arctic Form, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals 45%/90%/135% Ice DMG 9 times and deals 195%/390%/585% Ice DMG once when it reaches the far end. 6126 102406 1 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 57.5%/117.5%/177.5% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 75%/150%/225% Ice DMG based on the number of orbs pinged. 6127 102406 2 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 60.88%/124.41%/187.94% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 79.41%/158.82%/238.24% Ice DMG based on the number of orbs pinged. 6128 102406 3 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 64.26%/131.32%/198.38% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 83.82%/167.65%/251.47% Ice DMG based on the number of orbs pinged. 6129 102406 4 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 67.65%/138.24%/208.82% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 88.24%/176.47%/264.71% Ice DMG based on the number of orbs pinged. 6130 102406 5 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 71.03%/145.15%/219.26% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 92.65%/185.29%/277.94% Ice DMG based on the number of orbs pinged. 6131 102406 6 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 74.41%/152.06%/229.71% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 97.06%/194.12%/291.18% Ice DMG based on the number of orbs pinged. 6132 102406 7 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 77.79%/158.97%/240.15% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 101.47%/202.94%/304.41% Ice DMG based on the number of orbs pinged. 6133 102406 8 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 81.18%/165.88%/250.59% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 105.88%/211.76%/317.65% Ice DMG based on the number of orbs pinged. 6134 102406 9 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 84.56%/172.79%/261.03% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 110.29%/220.59%/330.88% Ice DMG based on the number of orbs pinged. 6135 102406 10 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 87.94%/179.71%/271.47% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 114.71%/229.41%/344.12% Ice DMG based on the number of orbs pinged. 6136 102406 11 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 91.32%/186.62%/281.91% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 119.12%/238.24%/357.35% Ice DMG based on the number of orbs pinged. 6137 102406 12 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 94.71%/193.53%/292.35% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 123.53%/247.06%/370.59% Ice DMG based on the number of orbs pinged. 6138 102406 13 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 98.09%/200.44%/302.79% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 127.94%/255.88%/383.82% Ice DMG based on the number of orbs pinged. 6139 102406 14 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 101.47%/207.35%/313.24% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 132.35%/264.71%/397.06% Ice DMG based on the number of orbs pinged. 6140 102406 15 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 104.85%/214.26%/323.68% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 136.76%/273.53%/410.29% Ice DMG based on the number of orbs pinged. 6141 102406 16 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 108.24%/221.18%/334.12% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 141.18%/282.35%/423.53% Ice DMG based on the number of orbs pinged. 6142 102406 17 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 111.62%/228.09%/344.56% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 145.59%/291.18%/436.76% Ice DMG based on the number of orbs pinged. 6143 102406 18 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 115%/235%/355% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 150%/300%/450% Ice DMG based on the number of orbs pinged. 6144 102406 19 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 118.38%/241.91%/365.44% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 154.41%/308.82%/463.24% Ice DMG based on the number of orbs pinged. 6145 102406 20 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 121.76%/248.82%/375.88% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 158.82%/317.65%/476.47% Ice DMG based on the number of orbs pinged. 6146 102406 21 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 125.15%/255.74%/386.32% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 163.24%/326.47%/489.71% Ice DMG based on the number of orbs pinged. 6147 102406 22 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 128.53%/262.65%/396.76% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 167.65%/335.29%/502.94% Ice DMG based on the number of orbs pinged. 6148 102406 23 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 131.91%/269.56%/407.21% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 172.06%/344.12%/516.18% Ice DMG based on the number of orbs pinged. 6149 102406 24 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 135.29%/276.47%/417.65% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 176.47%/352.94%/529.41% Ice DMG based on the number of orbs pinged. 6150 102406 25 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 138.68%/283.38%/428.09% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 180.88%/361.76%/542.65% Ice DMG based on the number of orbs pinged. 6151 102406 26 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 142.06%/290.29%/438.53% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 185.29%/370.59%/555.88% Ice DMG based on the number of orbs pinged. 6152 102406 27 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 145.44%/297.21%/448.97% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 189.71%/379.41%/569.12% Ice DMG based on the number of orbs pinged. 6153 102406 28 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 148.82%/304.12%/459.41% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 194.12%/388.24%/582.35% Ice DMG based on the number of orbs pinged. 6154 102406 29 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 152.21%/311.03%/469.85% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 198.53%/397.06%/595.59% Ice DMG based on the number of orbs pinged. 6155 102406 30 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 155.59%/317.94%/480.29% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 202.94%/405.88%/608.82% Ice DMG based on the number of orbs pinged. 6156 102406 31 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 158.97%/324.85%/490.74% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 207.35%/414.71%/622.06% Ice DMG based on the number of orbs pinged. 6157 102406 32 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 162.35%/331.76%/501.18% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 211.76%/423.53%/635.29% Ice DMG based on the number of orbs pinged. 6158 102406 33 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 165.74%/338.68%/511.62% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 216.18%/432.35%/648.53% Ice DMG based on the number of orbs pinged. 6159 102406 34 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 169.12%/345.59%/522.06% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 220.59%/441.18%/661.76% Ice DMG based on the number of orbs pinged. 6160 102406 35 Glacier Puncture Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Darts at the target and strikes twice, dealing Physical DMG. Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals 172.5%/352.5%/532.5% Physical DMG based on the number of orbs pinged. Yellow Orb: Arctic Form + Ping Yellow Orb In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice. In Arctic Form, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals 225%/450%/675% Ice DMG based on the number of orbs pinged. 6161 102411 1 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 15%/30%/45% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 35%/80%/125% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 20%/40%/60% Ice DMG based on the number of orbs pinged.\n- Deals 40%/80%/120% Ice DMG based on the number of orbs pinged while pulling back. 6162 102411 2 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 15.88%/31.76%/47.65% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 37.06%/84.71%/132.35% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 21.18%/42.35%/63.53% Ice DMG based on the number of orbs pinged.\n- Deals 42.35%/84.71%/127.06% Ice DMG based on the number of orbs pinged while pulling back. 6163 102411 3 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 16.76%/33.53%/50.29% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 39.12%/89.41%/139.71% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 22.35%/44.71%/67.06% Ice DMG based on the number of orbs pinged.\n- Deals 44.71%/89.41%/134.12% Ice DMG based on the number of orbs pinged while pulling back. 6164 102411 4 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 17.65%/35.29%/52.94% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 41.18%/94.12%/147.06% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 23.53%/47.06%/70.59% Ice DMG based on the number of orbs pinged.\n- Deals 47.06%/94.12%/141.18% Ice DMG based on the number of orbs pinged while pulling back. 6165 102411 5 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 18.53%/37.06%/55.59% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 43.24%/98.82%/154.41% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 24.71%/49.41%/74.12% Ice DMG based on the number of orbs pinged.\n- Deals 49.41%/98.82%/148.24% Ice DMG based on the number of orbs pinged while pulling back. 6166 102411 6 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 19.41%/38.82%/58.24% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 45.29%/103.53%/161.76% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 25.88%/51.76%/77.65% Ice DMG based on the number of orbs pinged.\n- Deals 51.76%/103.53%/155.29% Ice DMG based on the number of orbs pinged while pulling back. 6167 102411 7 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 20.29%/40.59%/60.88% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 47.35%/108.24%/169.12% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 27.06%/54.12%/81.18% Ice DMG based on the number of orbs pinged.\n- Deals 54.12%/108.24%/162.35% Ice DMG based on the number of orbs pinged while pulling back. 6168 102411 8 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 21.18%/42.35%/63.53% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 49.41%/112.94%/176.47% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 28.24%/56.47%/84.71% Ice DMG based on the number of orbs pinged.\n- Deals 56.47%/112.94%/169.41% Ice DMG based on the number of orbs pinged while pulling back. 6169 102411 9 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 22.06%/44.12%/66.18% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 51.47%/117.65%/183.82% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 29.41%/58.82%/88.24% Ice DMG based on the number of orbs pinged.\n- Deals 58.82%/117.65%/176.47% Ice DMG based on the number of orbs pinged while pulling back. 6170 102411 10 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 22.94%/45.88%/68.82% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 53.53%/122.35%/191.18% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 30.59%/61.18%/91.76% Ice DMG based on the number of orbs pinged.\n- Deals 61.18%/122.35%/183.53% Ice DMG based on the number of orbs pinged while pulling back. 6171 102411 11 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 23.82%/47.65%/71.47% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 55.59%/127.06%/198.53% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 31.76%/63.53%/95.29% Ice DMG based on the number of orbs pinged.\n- Deals 63.53%/127.06%/190.59% Ice DMG based on the number of orbs pinged while pulling back. 6172 102411 12 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 24.71%/49.41%/74.12% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 57.65%/131.76%/205.88% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 32.94%/65.88%/98.82% Ice DMG based on the number of orbs pinged.\n- Deals 65.88%/131.76%/197.65% Ice DMG based on the number of orbs pinged while pulling back. 6173 102411 13 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 25.59%/51.18%/76.76% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 59.71%/136.47%/213.24% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 34.12%/68.24%/102.35% Ice DMG based on the number of orbs pinged.\n- Deals 68.24%/136.47%/204.71% Ice DMG based on the number of orbs pinged while pulling back. 6174 102411 14 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 26.47%/52.94%/79.41% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 61.76%/141.18%/220.59% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 35.29%/70.59%/105.88% Ice DMG based on the number of orbs pinged.\n- Deals 70.59%/141.18%/211.76% Ice DMG based on the number of orbs pinged while pulling back. 6175 102411 15 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 27.35%/54.71%/82.06% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 63.82%/145.88%/227.94% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 36.47%/72.94%/109.41% Ice DMG based on the number of orbs pinged.\n- Deals 72.94%/145.88%/218.82% Ice DMG based on the number of orbs pinged while pulling back. 6176 102411 16 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 28.24%/56.47%/84.71% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 65.88%/150.59%/235.29% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 37.65%/75.29%/112.94% Ice DMG based on the number of orbs pinged.\n- Deals 75.29%/150.59%/225.88% Ice DMG based on the number of orbs pinged while pulling back. 6177 102411 17 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 29.12%/58.24%/87.35% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 67.94%/155.29%/242.65% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 38.82%/77.65%/116.47% Ice DMG based on the number of orbs pinged.\n- Deals 77.65%/155.29%/232.94% Ice DMG based on the number of orbs pinged while pulling back. 6178 102411 18 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 30%/60%/90% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 70%/160%/250% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 40%/80%/120% Ice DMG based on the number of orbs pinged.\n- Deals 80%/160%/240% Ice DMG based on the number of orbs pinged while pulling back. 6179 102411 19 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 30.88%/61.76%/92.65% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 72.06%/164.71%/257.35% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 41.18%/82.35%/123.53% Ice DMG based on the number of orbs pinged.\n- Deals 82.35%/164.71%/247.06% Ice DMG based on the number of orbs pinged while pulling back. 6180 102411 20 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 31.76%/63.53%/95.29% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 74.12%/169.41%/264.71% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 42.35%/84.71%/127.06% Ice DMG based on the number of orbs pinged.\n- Deals 84.71%/169.41%/254.12% Ice DMG based on the number of orbs pinged while pulling back. 6181 102411 21 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 32.65%/65.29%/97.94% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 76.18%/174.12%/272.06% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 43.53%/87.06%/130.59% Ice DMG based on the number of orbs pinged.\n- Deals 87.06%/174.12%/261.18% Ice DMG based on the number of orbs pinged while pulling back. 6182 102411 22 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 33.53%/67.06%/100.59% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 78.24%/178.82%/279.41% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 44.71%/89.41%/134.12% Ice DMG based on the number of orbs pinged.\n- Deals 89.41%/178.82%/268.24% Ice DMG based on the number of orbs pinged while pulling back. 6183 102411 23 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 34.41%/68.82%/103.24% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 80.29%/183.53%/286.76% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 45.88%/91.76%/137.65% Ice DMG based on the number of orbs pinged.\n- Deals 91.76%/183.53%/275.29% Ice DMG based on the number of orbs pinged while pulling back. 6184 102411 24 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 35.29%/70.59%/105.88% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 82.35%/188.24%/294.12% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 47.06%/94.12%/141.18% Ice DMG based on the number of orbs pinged.\n- Deals 94.12%/188.24%/282.35% Ice DMG based on the number of orbs pinged while pulling back. 6185 102411 25 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 36.18%/72.35%/108.53% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 84.41%/192.94%/301.47% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 48.24%/96.47%/144.71% Ice DMG based on the number of orbs pinged.\n- Deals 96.47%/192.94%/289.41% Ice DMG based on the number of orbs pinged while pulling back. 6186 102411 26 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 37.06%/74.12%/111.18% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 86.47%/197.65%/308.82% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 49.41%/98.82%/148.24% Ice DMG based on the number of orbs pinged.\n- Deals 98.82%/197.65%/296.47% Ice DMG based on the number of orbs pinged while pulling back. 6187 102411 27 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 37.94%/75.88%/113.82% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 88.53%/202.35%/316.18% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 50.59%/101.18%/151.76% Ice DMG based on the number of orbs pinged.\n- Deals 101.18%/202.35%/303.53% Ice DMG based on the number of orbs pinged while pulling back. 6188 102411 28 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 38.82%/77.65%/116.47% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 90.59%/207.06%/323.53% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 51.76%/103.53%/155.29% Ice DMG based on the number of orbs pinged.\n- Deals 103.53%/207.06%/310.59% Ice DMG based on the number of orbs pinged while pulling back. 6189 102411 29 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 39.71%/79.41%/119.12% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 92.65%/211.76%/330.88% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 52.94%/105.88%/158.82% Ice DMG based on the number of orbs pinged.\n- Deals 105.88%/211.76%/317.65% Ice DMG based on the number of orbs pinged while pulling back. 6190 102411 30 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 40.59%/81.18%/121.76% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 94.71%/216.47%/338.24% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 54.12%/108.24%/162.35% Ice DMG based on the number of orbs pinged.\n- Deals 108.24%/216.47%/324.71% Ice DMG based on the number of orbs pinged while pulling back. 6191 102411 31 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 41.47%/82.94%/124.41% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 96.76%/221.18%/345.59% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 55.29%/110.59%/165.88% Ice DMG based on the number of orbs pinged.\n- Deals 110.59%/221.18%/331.76% Ice DMG based on the number of orbs pinged while pulling back. 6192 102411 32 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 42.35%/84.71%/127.06% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 98.82%/225.88%/352.94% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 56.47%/112.94%/169.41% Ice DMG based on the number of orbs pinged.\n- Deals 112.94%/225.88%/338.82% Ice DMG based on the number of orbs pinged while pulling back. 6193 102411 33 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 43.24%/86.47%/129.71% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 100.88%/230.59%/360.29% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 57.65%/115.29%/172.94% Ice DMG based on the number of orbs pinged.\n- Deals 115.29%/230.59%/345.88% Ice DMG based on the number of orbs pinged while pulling back. 6194 102411 34 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 44.12%/88.24%/132.35% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 102.94%/235.29%/367.65% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 58.82%/117.65%/176.47% Ice DMG based on the number of orbs pinged.\n- Deals 117.65%/235.29%/352.94% Ice DMG based on the number of orbs pinged while pulling back. 6195 102411 35 Frigid Roundabout Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Whirls vertically while moving, then smashes downward to deal Physical DMG. Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals 45%/90%/135% Physical DMG based on the number of orbs pinged.\n- The downward slash deals 105%/240%/375% Physical DMG based on the number of orbs pinged. Blue Orb: Arctic Form + Ping Blue Orb In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once. In Arctic Form, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals 60%/120%/180% Ice DMG based on the number of orbs pinged.\n- Deals 120%/240%/360% Ice DMG based on the number of orbs pinged while pulling back. 6196 102416 1 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 320% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 155% Physical DMG and 185% Ice DMG in total. 6197 102416 2 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 338.82% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 164.12% Physical DMG and 195.88% Ice DMG in total. 6198 102416 3 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 357.65% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 173.24% Physical DMG and 206.76% Ice DMG in total. 6199 102416 4 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 376.47% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 182.35% Physical DMG and 217.65% Ice DMG in total. 6200 102416 5 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 395.29% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 191.47% Physical DMG and 228.53% Ice DMG in total. 6201 102416 6 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 414.12% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 200.59% Physical DMG and 239.41% Ice DMG in total. 6202 102416 7 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 432.94% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 209.71% Physical DMG and 250.29% Ice DMG in total. 6203 102416 8 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 451.76% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 218.82% Physical DMG and 261.18% Ice DMG in total. 6204 102416 9 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 470.59% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 227.94% Physical DMG and 272.06% Ice DMG in total. 6205 102416 10 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 489.41% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 237.06% Physical DMG and 282.94% Ice DMG in total. 6206 102416 11 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 508.24% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 246.18% Physical DMG and 293.82% Ice DMG in total. 6207 102416 12 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 527.06% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 255.29% Physical DMG and 304.71% Ice DMG in total. 6208 102416 13 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 545.88% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 264.41% Physical DMG and 315.59% Ice DMG in total. 6209 102416 14 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 564.71% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 273.53% Physical DMG and 326.47% Ice DMG in total. 6210 102416 15 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 583.53% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 282.65% Physical DMG and 337.35% Ice DMG in total. 6211 102416 16 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 602.35% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 291.76% Physical DMG and 348.24% Ice DMG in total. 6212 102416 17 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 621.18% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 300.88% Physical DMG and 359.12% Ice DMG in total. 6213 102416 18 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 640% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 310% Physical DMG and 370% Ice DMG in total. 6214 102416 19 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 658.82% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 319.12% Physical DMG and 380.88% Ice DMG in total. 6215 102416 20 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 677.65% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 328.24% Physical DMG and 391.76% Ice DMG in total. 6216 102416 21 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 696.47% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 337.35% Physical DMG and 402.65% Ice DMG in total. 6217 102416 22 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 715.29% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 346.47% Physical DMG and 413.53% Ice DMG in total. 6218 102416 23 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 734.12% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 355.59% Physical DMG and 424.41% Ice DMG in total. 6219 102416 24 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 752.94% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 364.71% Physical DMG and 435.29% Ice DMG in total. 6220 102416 25 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 771.76% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 373.82% Physical DMG and 446.18% Ice DMG in total. 6221 102416 26 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 790.59% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 382.94% Physical DMG and 457.06% Ice DMG in total. 6222 102416 27 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 809.41% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 392.06% Physical DMG and 467.94% Ice DMG in total. 6223 102416 28 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 828.24% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 401.18% Physical DMG and 478.82% Ice DMG in total. 6224 102416 29 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 847.06% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 410.29% Physical DMG and 489.71% Ice DMG in total. 6225 102416 30 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 865.88% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 419.41% Physical DMG and 500.59% Ice DMG in total. 6226 102416 31 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 884.71% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 428.53% Physical DMG and 511.47% Ice DMG in total. 6227 102416 32 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 903.53% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 437.65% Physical DMG and 522.35% Ice DMG in total. 6228 102416 33 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 922.35% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 446.76% Physical DMG and 533.24% Ice DMG in total. 6229 102416 34 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 941.18% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 455.88% Physical DMG and 544.12% Ice DMG in total. 6230 102416 35 Frost Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Cuts at the target quickly with a katana, dealing Physical DMG. Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals 960% Physical DMG in total. Basic Attack: Arctic Form + Tap Basic Attack In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG. In Arctic Form, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals 465% Physical DMG and 555% Ice DMG in total. 6231 102417 1 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 450%/600%/800%/1520% Ice DMG based on the number of Signature Points accumulated. 6232 102417 2 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 476.47%/635.29%/847.06%/1609.41% Ice DMG based on the number of Signature Points accumulated. 6233 102417 3 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 502.94%/670.59%/894.12%/1698.82% Ice DMG based on the number of Signature Points accumulated. 6234 102417 4 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 529.41%/705.88%/941.18%/1788.24% Ice DMG based on the number of Signature Points accumulated. 6235 102417 5 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 555.88%/741.18%/988.24%/1877.65% Ice DMG based on the number of Signature Points accumulated. 6236 102417 6 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 582.35%/776.47%/1035.29%/1967.06% Ice DMG based on the number of Signature Points accumulated. 6237 102417 7 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 608.82%/811.76%/1082.35%/2056.47% Ice DMG based on the number of Signature Points accumulated. 6238 102417 8 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 635.29%/847.06%/1129.41%/2145.88% Ice DMG based on the number of Signature Points accumulated. 6239 102417 9 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 661.76%/882.35%/1176.47%/2235.29% Ice DMG based on the number of Signature Points accumulated. 6240 102417 10 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 688.24%/917.65%/1223.53%/2324.71% Ice DMG based on the number of Signature Points accumulated. 6241 102417 11 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 714.71%/952.94%/1270.59%/2414.12% Ice DMG based on the number of Signature Points accumulated. 6242 102417 12 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 741.18%/988.24%/1317.65%/2503.53% Ice DMG based on the number of Signature Points accumulated. 6243 102417 13 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 767.65%/1023.53%/1364.71%/2592.94% Ice DMG based on the number of Signature Points accumulated. 6244 102417 14 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 794.12%/1058.82%/1411.76%/2682.35% Ice DMG based on the number of Signature Points accumulated. 6245 102417 15 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 820.59%/1094.12%/1458.82%/2771.76% Ice DMG based on the number of Signature Points accumulated. 6246 102417 16 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 847.06%/1129.41%/1505.88%/2861.18% Ice DMG based on the number of Signature Points accumulated. 6247 102417 17 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 873.53%/1164.71%/1552.94%/2950.59% Ice DMG based on the number of Signature Points accumulated. 6248 102417 18 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 900%/1200%/1600%/3040% Ice DMG based on the number of Signature Points accumulated. 6249 102417 19 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 926.47%/1235.29%/1647.06%/3129.41% Ice DMG based on the number of Signature Points accumulated. 6250 102417 20 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 952.94%/1270.59%/1694.12%/3218.82% Ice DMG based on the number of Signature Points accumulated. 6251 102417 21 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 979.41%/1305.88%/1741.18%/3308.24% Ice DMG based on the number of Signature Points accumulated. 6252 102417 22 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 1005.88%/1341.18%/1788.24%/3397.65% Ice DMG based on the number of Signature Points accumulated. 6253 102417 23 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 1032.35%/1376.47%/1835.29%/3487.06% Ice DMG based on the number of Signature Points accumulated. 6254 102417 24 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 1058.82%/1411.76%/1882.35%/3576.47% Ice DMG based on the number of Signature Points accumulated. 6255 102417 25 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 1085.29%/1447.06%/1929.41%/3665.88% Ice DMG based on the number of Signature Points accumulated. 6256 102417 26 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 1111.76%/1482.35%/1976.47%/3755.29% Ice DMG based on the number of Signature Points accumulated. 6257 102417 27 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 1138.24%/1517.65%/2023.53%/3844.71% Ice DMG based on the number of Signature Points accumulated. 6258 102417 28 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 1164.71%/1552.94%/2070.59%/3934.12% Ice DMG based on the number of Signature Points accumulated. 6259 102417 29 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 1191.18%/1588.24%/2117.65%/4023.53% Ice DMG based on the number of Signature Points accumulated. 6260 102417 30 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 1217.65%/1623.53%/2164.71%/4112.94% Ice DMG based on the number of Signature Points accumulated. 6261 102417 31 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 1244.12%/1658.82%/2211.76%/4202.35% Ice DMG based on the number of Signature Points accumulated. 6262 102417 32 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 1270.59%/1694.12%/2258.82%/4291.76% Ice DMG based on the number of Signature Points accumulated. 6263 102417 33 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 1297.06%/1729.41%/2305.88%/4381.18% Ice DMG based on the number of Signature Points accumulated. 6264 102417 34 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 1323.53%/1764.71%/2352.94%/4470.59% Ice DMG based on the number of Signature Points accumulated. 6265 102417 35 Signature - Halcyonic Blossoms Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png Signature Move Signature Move: Tap Signature Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Can be cast any time in Normal Form. Quickly switches into Arctic Form. Becomes invincible while switching. Form switch has a cooldown of 3s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings. Signature Move: Arctic Form + More than 1 Signature Point + Tap Signature Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s. Available in Arctic Form when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of 3s.\n- Deals 1350%/1800%/2400%/4560% Ice DMG based on the number of Signature Points accumulated. 6266 102418 1 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 160% Physical DMG and 160% Ice DMG. 6267 102418 2 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 169.41% Physical DMG and 169.41% Ice DMG. 6268 102418 3 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 178.82% Physical DMG and 178.82% Ice DMG. 6269 102418 4 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 188.24% Physical DMG and 188.24% Ice DMG. 6270 102418 5 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 197.65% Physical DMG and 197.65% Ice DMG. 6271 102418 6 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 207.06% Physical DMG and 207.06% Ice DMG. 6272 102418 7 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 216.47% Physical DMG and 216.47% Ice DMG. 6273 102418 8 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 225.88% Physical DMG and 225.88% Ice DMG. 6274 102418 9 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 235.29% Physical DMG and 235.29% Ice DMG. 6275 102418 10 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 244.71% Physical DMG and 244.71% Ice DMG. 6276 102418 11 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 254.12% Physical DMG and 254.12% Ice DMG. 6277 102418 12 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 263.53% Physical DMG and 263.53% Ice DMG. 6278 102418 13 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 272.94% Physical DMG and 272.94% Ice DMG. 6279 102418 14 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 282.35% Physical DMG and 282.35% Ice DMG. 6280 102418 15 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 291.76% Physical DMG and 291.76% Ice DMG. 6281 102418 16 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 301.18% Physical DMG and 301.18% Ice DMG. 6282 102418 17 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 310.59% Physical DMG and 310.59% Ice DMG. 6283 102418 18 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 320% Physical DMG and 320% Ice DMG. 6284 102418 19 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 329.41% Physical DMG and 329.41% Ice DMG. 6285 102418 20 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 338.82% Physical DMG and 338.82% Ice DMG. 6286 102418 21 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 348.24% Physical DMG and 348.24% Ice DMG. 6287 102418 22 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 357.65% Physical DMG and 357.65% Ice DMG. 6288 102418 23 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 367.06% Physical DMG and 367.06% Ice DMG. 6289 102418 24 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 376.47% Physical DMG and 376.47% Ice DMG. 6290 102418 25 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 385.88% Physical DMG and 385.88% Ice DMG. 6291 102418 26 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 395.29% Physical DMG and 395.29% Ice DMG. 6292 102418 27 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 404.71% Physical DMG and 404.71% Ice DMG. 6293 102418 28 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 414.12% Physical DMG and 414.12% Ice DMG. 6294 102418 29 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 423.53% Physical DMG and 423.53% Ice DMG. 6295 102418 30 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 432.94% Physical DMG and 432.94% Ice DMG. 6296 102418 31 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 442.35% Physical DMG and 442.35% Ice DMG. 6297 102418 32 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 451.76% Physical DMG and 451.76% Ice DMG. 6298 102418 33 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 461.18% Physical DMG and 461.18% Ice DMG. 6299 102418 34 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 470.59% Physical DMG and 470.59% Ice DMG. 6300 102418 35 Frost Blade - Icebreak Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dashes at the enemy, dealing Physical DMG and Ice DMG. Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals 480% Physical DMG and 480% Ice DMG. 6301 102421 1 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 25% when there is still Energy. 6302 102421 2 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 26.47% when there is still Energy. 6303 102421 3 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 27.94% when there is still Energy. 6304 102421 4 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 29.41% when there is still Energy. 6305 102421 5 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 30.88% when there is still Energy. 6306 102421 6 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 32.35% when there is still Energy. 6307 102421 7 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 33.82% when there is still Energy. 6308 102421 8 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 35.29% when there is still Energy. 6309 102421 9 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 36.76% when there is still Energy. 6310 102421 10 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 38.24% when there is still Energy. 6311 102421 11 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 39.71% when there is still Energy. 6312 102421 12 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 41.18% when there is still Energy. 6313 102421 13 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 42.65% when there is still Energy. 6314 102421 14 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 44.12% when there is still Energy. 6315 102421 15 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 45.59% when there is still Energy. 6316 102421 16 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 47.06% when there is still Energy. 6317 102421 17 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 48.53% when there is still Energy. 6318 102421 18 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 50% when there is still Energy. 6319 102421 19 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 51.47% when there is still Energy. 6320 102421 20 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 52.94% when there is still Energy. 6321 102421 21 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 54.41% when there is still Energy. 6322 102421 22 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 55.88% when there is still Energy. 6323 102421 23 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 57.35% when there is still Energy. 6324 102421 24 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 58.82% when there is still Energy. 6325 102421 25 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 60.29% when there is still Energy. 6326 102421 26 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 61.76% when there is still Energy. 6327 102421 27 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 63.24% when there is still Energy. 6328 102421 28 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 64.71% when there is still Energy. 6329 102421 29 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 66.18% when there is still Energy. 6330 102421 30 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 67.65% when there is still Energy. 6331 102421 31 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 69.12% when there is still Energy. 6332 102421 32 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 70.59% when there is still Energy. 6333 102421 33 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 72.06% when there is still Energy. 6334 102421 34 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 73.53% when there is still Energy. 6335 102421 35 Hyperborea Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Core Passive Core Passive: Any 3-Ping In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form). In Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in Normal Form).\n- Every 3-Ping grants 50% Energy and 1 Signature Point. Core Passive: Arctic Form + Any 3-Ping In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left. In Arctic Form, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants 1 Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by 75% when there is still Energy. 6336 102422 0 Leader - Blade of Raven Assets/Product/Texture/Image/IconSkill/R4luxiyaA1.png Leader Skill Increases Ice DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Ice DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 5%. 6337 102422 1 Leader - Blade of Raven Assets/Product/Texture/Image/IconSkill/R4luxiyaA1.png Leader Skill Increases Ice DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Ice DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 5%. 6338 102423 1 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. 6339 102423 2 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. 6340 102423 3 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. 6341 102423 4 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. 6342 102423 5 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. 6343 102423 6 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. 6344 102423 7 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. 6345 102423 8 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. 6346 102423 9 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. 6347 102423 10 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. 6348 102423 11 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. 6349 102423 12 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. 6350 102423 13 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. 6351 102423 14 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. 6352 102423 15 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. 6353 102423 16 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. 6354 102423 17 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. 6355 102423 18 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. 6356 102423 19 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. 6357 102423 20 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. 6358 102423 21 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. 6359 102423 22 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. 6360 102423 23 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. 6361 102423 24 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. 6362 102423 25 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. 6363 102423 26 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. 6364 102423 27 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. 6365 102423 28 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. 6366 102423 29 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. 6367 102423 30 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. 6368 102423 31 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. 6369 102423 32 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. 6370 102423 33 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. 6371 102423 34 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. 6372 102423 35 Attacker Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. 6373 102427 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 6374 102427 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 6375 102424 0 Stone Freeze Assets/Product/Texture/Image/IconSkill/R4luxiyaS1.png SS Rank Passive Skill After Frigid Roundabout hits a target, Plume's attacks deal extra DMG to the target. After Frigid Roundabout hits a target, Plume's attacks deal extra DMG to the target.\n- Deals 10% more DMG to the target for 8s. 6376 102424 1 Stone Freeze Assets/Product/Texture/Image/IconSkill/R4luxiyaS1.png SS Rank Passive Skill After Frigid Roundabout hits a target, Plume's attacks deal extra DMG to the target. After Frigid Roundabout hits a target, Plume's attacks deal extra DMG to the target.\n- Deals 10% more DMG to the target for 8s. 6377 102425 0 Raven Zero Assets/Product/Texture/Image/IconSkill/R4luxiyaSS1.png SSS Rank Passive Skill Gains max Energy and 2 Signature Points at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases. Gains max Energy and 2 Signature Points at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases by 5%. 6378 102425 1 Raven Zero Assets/Product/Texture/Image/IconSkill/R4luxiyaSS1.png SSS Rank Passive Skill Gains max Energy and 2 Signature Points at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases. Gains max Energy and 2 Signature Points at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases by 5%. 6379 102426 0 Ivory Album Assets/Product/Texture/Image/IconSkill/R4luxiyaSSS1.png SSS+ Rank Passive Skill Ice DMG increases while Core Passive is active. Ice DMG increases by 20% while Core Passive is active. 6380 102426 1 Ivory Album Assets/Product/Texture/Image/IconSkill/R4luxiyaSSS1.png SSS+ Rank Passive Skill Ice DMG increases while Core Passive is active. Ice DMG increases by 20% while Core Passive is active. 6381 102428 0 Raven Zero Assets/Product/Texture/Image/IconSkill/R4luxiyaSS1.png SSS Rank Passive Skill Gains max Energy at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases. Gains max Energy at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases by 10%. 6382 102428 1 Raven Zero Assets/Product/Texture/Image/IconSkill/R4luxiyaSS1.png SSS Rank Passive Skill Gains max Energy at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases. Gains max Energy at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases by 10%. 6383 113201 1 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 90%/180%/270% Physical DMG based on the number of orbs pinged. 6384 113201 2 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 95.29%/190.59%/285.88% Physical DMG based on the number of orbs pinged. 6385 113201 3 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 100.59%/201.18%/301.76% Physical DMG based on the number of orbs pinged. 6386 113201 4 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged. 6387 113201 5 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 111.18%/222.35%/333.53% Physical DMG based on the number of orbs pinged. 6388 113201 6 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 116.47%/232.94%/349.41% Physical DMG based on the number of orbs pinged. 6389 113201 7 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 121.76%/243.53%/365.29% Physical DMG based on the number of orbs pinged. 6390 113201 8 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 127.06%/254.12%/381.18% Physical DMG based on the number of orbs pinged. 6391 113201 9 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged. 6392 113201 10 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 137.65%/275.29%/412.94% Physical DMG based on the number of orbs pinged. 6393 113201 11 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 142.94%/285.88%/428.82% Physical DMG based on the number of orbs pinged. 6394 113201 12 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 148.24%/296.47%/444.71% Physical DMG based on the number of orbs pinged. 6395 113201 13 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 153.53%/307.06%/460.59% Physical DMG based on the number of orbs pinged. 6396 113201 14 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged. 6397 113201 15 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 164.12%/328.24%/492.35% Physical DMG based on the number of orbs pinged. 6398 113201 16 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 169.41%/338.82%/508.24% Physical DMG based on the number of orbs pinged. 6399 113201 17 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 174.71%/349.41%/524.12% Physical DMG based on the number of orbs pinged. 6400 113201 18 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 180%/360%/540% Physical DMG based on the number of orbs pinged. 6401 113201 19 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 185.29%/370.59%/555.88% Physical DMG based on the number of orbs pinged. 6402 113201 20 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 190.59%/381.18%/571.76% Physical DMG based on the number of orbs pinged. 6403 113201 21 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 195.88%/391.76%/587.65% Physical DMG based on the number of orbs pinged. 6404 113201 22 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 201.18%/402.35%/603.53% Physical DMG based on the number of orbs pinged. 6405 113201 23 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 206.47%/412.94%/619.41% Physical DMG based on the number of orbs pinged. 6406 113201 24 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged. 6407 113201 25 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 217.06%/434.12%/651.18% Physical DMG based on the number of orbs pinged. 6408 113201 26 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 222.35%/444.71%/667.06% Physical DMG based on the number of orbs pinged. 6409 113201 27 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 227.65%/455.29%/682.94% Physical DMG based on the number of orbs pinged. 6410 113201 28 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 232.94%/465.88%/698.82% Physical DMG based on the number of orbs pinged. 6411 113201 29 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 238.24%/476.47%/714.71% Physical DMG based on the number of orbs pinged. 6412 113201 30 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 243.53%/487.06%/730.59% Physical DMG based on the number of orbs pinged. 6413 113201 31 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 248.82%/497.65%/746.47% Physical DMG based on the number of orbs pinged. 6414 113201 32 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 254.12%/508.24%/762.35% Physical DMG based on the number of orbs pinged. 6415 113201 33 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 259.41%/518.82%/778.24% Physical DMG based on the number of orbs pinged. 6416 113201 34 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 264.71%/529.41%/794.12% Physical DMG based on the number of orbs pinged. 6417 113201 35 Vermilion Slice Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png Red Orb Red Orb: Ping Red Orb Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals 270%/540%/810% Physical DMG based on the number of orbs pinged. 6418 113206 1 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 50%/100%/150% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 5%/10%/15% Physical DMG based on the number of orbs pinged. 6419 113206 2 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 52.94%/105.88%/158.82% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 5.29%/10.59%/15.88% Physical DMG based on the number of orbs pinged. 6420 113206 3 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 55.88%/111.76%/167.65% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 5.59%/11.18%/16.76% Physical DMG based on the number of orbs pinged. 6421 113206 4 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 58.82%/117.65%/176.47% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 5.88%/11.76%/17.65% Physical DMG based on the number of orbs pinged. 6422 113206 5 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 61.76%/123.53%/185.29% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 6.18%/12.35%/18.53% Physical DMG based on the number of orbs pinged. 6423 113206 6 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 64.71%/129.41%/194.12% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 6.47%/12.94%/19.41% Physical DMG based on the number of orbs pinged. 6424 113206 7 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 67.65%/135.29%/202.94% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 6.76%/13.53%/20.29% Physical DMG based on the number of orbs pinged. 6425 113206 8 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 70.59%/141.18%/211.76% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 7.06%/14.12%/21.18% Physical DMG based on the number of orbs pinged. 6426 113206 9 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 73.53%/147.06%/220.59% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 7.35%/14.71%/22.06% Physical DMG based on the number of orbs pinged. 6427 113206 10 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 76.47%/152.94%/229.41% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 7.65%/15.29%/22.94% Physical DMG based on the number of orbs pinged. 6428 113206 11 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 79.41%/158.82%/238.24% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 7.94%/15.88%/23.82% Physical DMG based on the number of orbs pinged. 6429 113206 12 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 82.35%/164.71%/247.06% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 8.24%/16.47%/24.71% Physical DMG based on the number of orbs pinged. 6430 113206 13 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 85.29%/170.59%/255.88% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 8.53%/17.06%/25.59% Physical DMG based on the number of orbs pinged. 6431 113206 14 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 88.24%/176.47%/264.71% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 8.82%/17.65%/26.47% Physical DMG based on the number of orbs pinged. 6432 113206 15 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 91.18%/182.35%/273.53% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 9.12%/18.24%/27.35% Physical DMG based on the number of orbs pinged. 6433 113206 16 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 94.12%/188.24%/282.35% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 9.41%/18.82%/28.24% Physical DMG based on the number of orbs pinged. 6434 113206 17 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 97.06%/194.12%/291.18% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 9.71%/19.41%/29.12% Physical DMG based on the number of orbs pinged. 6435 113206 18 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 100%/200%/300% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 10%/20%/30% Physical DMG based on the number of orbs pinged. 6436 113206 19 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 102.94%/205.88%/308.82% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 10.29%/20.59%/30.88% Physical DMG based on the number of orbs pinged. 6437 113206 20 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 105.88%/211.76%/317.65% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 10.59%/21.18%/31.76% Physical DMG based on the number of orbs pinged. 6438 113206 21 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 108.82%/217.65%/326.47% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 10.88%/21.76%/32.65% Physical DMG based on the number of orbs pinged. 6439 113206 22 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 111.76%/223.53%/335.29% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 11.18%/22.35%/33.53% Physical DMG based on the number of orbs pinged. 6440 113206 23 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 114.71%/229.41%/344.12% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 11.47%/22.94%/34.41% Physical DMG based on the number of orbs pinged. 6441 113206 24 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 117.65%/235.29%/352.94% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 11.76%/23.53%/35.29% Physical DMG based on the number of orbs pinged. 6442 113206 25 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 120.59%/241.18%/361.76% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 12.06%/24.12%/36.18% Physical DMG based on the number of orbs pinged. 6443 113206 26 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 123.53%/247.06%/370.59% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 12.35%/24.71%/37.06% Physical DMG based on the number of orbs pinged. 6444 113206 27 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 126.47%/252.94%/379.41% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 12.65%/25.29%/37.94% Physical DMG based on the number of orbs pinged. 6445 113206 28 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 129.41%/258.82%/388.24% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 12.94%/25.88%/38.82% Physical DMG based on the number of orbs pinged. 6446 113206 29 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 132.35%/264.71%/397.06% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 13.24%/26.47%/39.71% Physical DMG based on the number of orbs pinged. 6447 113206 30 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 135.29%/270.59%/405.88% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 13.53%/27.06%/40.59% Physical DMG based on the number of orbs pinged. 6448 113206 31 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 138.24%/276.47%/414.71% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 13.82%/27.65%/41.47% Physical DMG based on the number of orbs pinged. 6449 113206 32 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 141.18%/282.35%/423.53% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 14.12%/28.24%/42.35% Physical DMG based on the number of orbs pinged. 6450 113206 33 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 144.12%/288.24%/432.35% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 14.41%/28.82%/43.24% Physical DMG based on the number of orbs pinged. 6451 113206 34 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 147.06%/294.12%/441.18% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 14.71%/29.41%/44.12% Physical DMG based on the number of orbs pinged. 6452 113206 35 Phantasmal Burst Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.) Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals 150%/300%/450% Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals 15%/30%/45% Physical DMG based on the number of orbs pinged. 6453 113211 1 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 50%/100%/150% Physical DMG based on the number of orbs pinged.\n- The marked target deals 10%/20%/30% Dark DMG and heals the ally units for 5%/10%/15% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6454 113211 2 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 52.94%/105.88%/158.82% Physical DMG based on the number of orbs pinged.\n- The marked target deals 10.59%/21.18%/31.76% Dark DMG and heals the ally units for 5.29%/10.59%/15.88% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6455 113211 3 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 55.88%/111.76%/167.65% Physical DMG based on the number of orbs pinged.\n- The marked target deals 11.18%/22.35%/33.53% Dark DMG and heals the ally units for 5.59%/11.18%/16.76% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6456 113211 4 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged.\n- The marked target deals 11.76%/23.53%/35.29% Dark DMG and heals the ally units for 5.88%/11.76%/17.65% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6457 113211 5 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 61.76%/123.53%/185.29% Physical DMG based on the number of orbs pinged.\n- The marked target deals 12.35%/24.71%/37.06% Dark DMG and heals the ally units for 6.18%/12.35%/18.53% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6458 113211 6 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 64.71%/129.41%/194.12% Physical DMG based on the number of orbs pinged.\n- The marked target deals 12.94%/25.88%/38.82% Dark DMG and heals the ally units for 6.47%/12.94%/19.41% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6459 113211 7 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 67.65%/135.29%/202.94% Physical DMG based on the number of orbs pinged.\n- The marked target deals 13.53%/27.06%/40.59% Dark DMG and heals the ally units for 6.76%/13.53%/20.29% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6460 113211 8 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 70.59%/141.18%/211.76% Physical DMG based on the number of orbs pinged.\n- The marked target deals 14.12%/28.24%/42.35% Dark DMG and heals the ally units for 7.06%/14.12%/21.18% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6461 113211 9 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 73.53%/147.06%/220.59% Physical DMG based on the number of orbs pinged.\n- The marked target deals 14.71%/29.41%/44.12% Dark DMG and heals the ally units for 7.35%/14.71%/22.06% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6462 113211 10 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 76.47%/152.94%/229.41% Physical DMG based on the number of orbs pinged.\n- The marked target deals 15.29%/30.59%/45.88% Dark DMG and heals the ally units for 7.65%/15.29%/22.94% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6463 113211 11 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 79.41%/158.82%/238.24% Physical DMG based on the number of orbs pinged.\n- The marked target deals 15.88%/31.76%/47.65% Dark DMG and heals the ally units for 7.94%/15.88%/23.82% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6464 113211 12 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 82.35%/164.71%/247.06% Physical DMG based on the number of orbs pinged.\n- The marked target deals 16.47%/32.94%/49.41% Dark DMG and heals the ally units for 8.24%/16.47%/24.71% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6465 113211 13 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 85.29%/170.59%/255.88% Physical DMG based on the number of orbs pinged.\n- The marked target deals 17.06%/34.12%/51.18% Dark DMG and heals the ally units for 8.53%/17.06%/25.59% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6466 113211 14 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 88.24%/176.47%/264.71% Physical DMG based on the number of orbs pinged.\n- The marked target deals 17.65%/35.29%/52.94% Dark DMG and heals the ally units for 8.82%/17.65%/26.47% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6467 113211 15 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 91.18%/182.35%/273.53% Physical DMG based on the number of orbs pinged.\n- The marked target deals 18.24%/36.47%/54.71% Dark DMG and heals the ally units for 9.12%/18.24%/27.35% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6468 113211 16 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 94.12%/188.24%/282.35% Physical DMG based on the number of orbs pinged.\n- The marked target deals 18.82%/37.65%/56.47% Dark DMG and heals the ally units for 9.41%/18.82%/28.24% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6469 113211 17 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 97.06%/194.12%/291.18% Physical DMG based on the number of orbs pinged.\n- The marked target deals 19.41%/38.82%/58.24% Dark DMG and heals the ally units for 9.71%/19.41%/29.12% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6470 113211 18 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 100%/200%/300% Physical DMG based on the number of orbs pinged.\n- The marked target deals 20%/40%/60% Dark DMG and heals the ally units for 10%/20%/30% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6471 113211 19 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 102.94%/205.88%/308.82% Physical DMG based on the number of orbs pinged.\n- The marked target deals 20.59%/41.18%/61.76% Dark DMG and heals the ally units for 10.29%/20.59%/30.88% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6472 113211 20 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged.\n- The marked target deals 21.18%/42.35%/63.53% Dark DMG and heals the ally units for 10.59%/21.18%/31.76% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6473 113211 21 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 108.82%/217.65%/326.47% Physical DMG based on the number of orbs pinged.\n- The marked target deals 21.76%/43.53%/65.29% Dark DMG and heals the ally units for 10.88%/21.76%/32.65% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6474 113211 22 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged.\n- The marked target deals 22.35%/44.71%/67.06% Dark DMG and heals the ally units for 11.18%/22.35%/33.53% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6475 113211 23 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 114.71%/229.41%/344.12% Physical DMG based on the number of orbs pinged.\n- The marked target deals 22.94%/45.88%/68.82% Dark DMG and heals the ally units for 11.47%/22.94%/34.41% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6476 113211 24 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged.\n- The marked target deals 23.53%/47.06%/70.59% Dark DMG and heals the ally units for 11.76%/23.53%/35.29% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6477 113211 25 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 120.59%/241.18%/361.76% Physical DMG based on the number of orbs pinged.\n- The marked target deals 24.12%/48.24%/72.35% Dark DMG and heals the ally units for 12.06%/24.12%/36.18% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6478 113211 26 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged.\n- The marked target deals 24.71%/49.41%/74.12% Dark DMG and heals the ally units for 12.35%/24.71%/37.06% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6479 113211 27 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 126.47%/252.94%/379.41% Physical DMG based on the number of orbs pinged.\n- The marked target deals 25.29%/50.59%/75.88% Dark DMG and heals the ally units for 12.65%/25.29%/37.94% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6480 113211 28 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged.\n- The marked target deals 25.88%/51.76%/77.65% Dark DMG and heals the ally units for 12.94%/25.88%/38.82% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6481 113211 29 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged.\n- The marked target deals 26.47%/52.94%/79.41% Dark DMG and heals the ally units for 13.24%/26.47%/39.71% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6482 113211 30 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged.\n- The marked target deals 27.06%/54.12%/81.18% Dark DMG and heals the ally units for 13.53%/27.06%/40.59% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6483 113211 31 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 138.24%/276.47%/414.71% Physical DMG based on the number of orbs pinged.\n- The marked target deals 27.65%/55.29%/82.94% Dark DMG and heals the ally units for 13.82%/27.65%/41.47% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6484 113211 32 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged.\n- The marked target deals 28.24%/56.47%/84.71% Dark DMG and heals the ally units for 14.12%/28.24%/42.35% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6485 113211 33 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 144.12%/288.24%/432.35% Physical DMG based on the number of orbs pinged.\n- The marked target deals 28.82%/57.65%/86.47% Dark DMG and heals the ally units for 14.41%/28.82%/43.24% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6486 113211 34 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged.\n- The marked target deals 29.41%/58.82%/88.24% Dark DMG and heals the ally units for 14.71%/29.41%/44.12% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6487 113211 35 Infernal Scorchmark Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time. Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals 150%/300%/450% Physical DMG based on the number of orbs pinged.\n- The marked target deals 30%/60%/90% Dark DMG and heals the ally units for 15%/30%/45% of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts 5s. 6488 113216 1 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 370% Physical DMG in total. 6489 113216 2 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 391.76% Physical DMG in total. 6490 113216 3 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 413.53% Physical DMG in total. 6491 113216 4 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 435.29% Physical DMG in total. 6492 113216 5 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 457.06% Physical DMG in total. 6493 113216 6 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 478.82% Physical DMG in total. 6494 113216 7 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 500.59% Physical DMG in total. 6495 113216 8 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 522.35% Physical DMG in total. 6496 113216 9 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 544.12% Physical DMG in total. 6497 113216 10 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 565.88% Physical DMG in total. 6498 113216 11 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 587.65% Physical DMG in total. 6499 113216 12 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 609.41% Physical DMG in total. 6500 113216 13 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 631.18% Physical DMG in total. 6501 113216 14 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 652.94% Physical DMG in total. 6502 113216 15 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 674.71% Physical DMG in total. 6503 113216 16 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 696.47% Physical DMG in total. 6504 113216 17 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 718.24% Physical DMG in total. 6505 113216 18 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 740% Physical DMG in total. 6506 113216 19 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 761.76% Physical DMG in total. 6507 113216 20 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 783.53% Physical DMG in total. 6508 113216 21 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 805.29% Physical DMG in total. 6509 113216 22 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 827.06% Physical DMG in total. 6510 113216 23 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 848.82% Physical DMG in total. 6511 113216 24 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 870.59% Physical DMG in total. 6512 113216 25 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 892.35% Physical DMG in total. 6513 113216 26 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 914.12% Physical DMG in total. 6514 113216 27 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 935.88% Physical DMG in total. 6515 113216 28 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 957.65% Physical DMG in total. 6516 113216 29 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 979.41% Physical DMG in total. 6517 113216 30 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 1001.18% Physical DMG in total. 6518 113216 31 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 1022.94% Physical DMG in total. 6519 113216 32 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 1044.71% Physical DMG in total. 6520 113216 33 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 1066.47% Physical DMG in total. 6521 113216 34 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 1088.24% Physical DMG in total. 6522 113216 35 Ominous Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG. Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals 1110% Physical DMG in total. 6523 113217 1 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 160% AOE Dark DMG upon casting.\n- The dark field deals 40% Dark DMG and heals the ally units within for HP equal to 8% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 10% bonus movement speed.\n- The dark field lasts 6s. 6524 113217 2 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 169.41% AOE Dark DMG upon casting.\n- The dark field deals 42.35% Dark DMG and heals the ally units within for HP equal to 8.47% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 10.59% bonus movement speed.\n- The dark field lasts 6s. 6525 113217 3 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 178.82% AOE Dark DMG upon casting.\n- The dark field deals 44.71% Dark DMG and heals the ally units within for HP equal to 8.94% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 11.18% bonus movement speed.\n- The dark field lasts 6s. 6526 113217 4 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 188.24% AOE Dark DMG upon casting.\n- The dark field deals 47.06% Dark DMG and heals the ally units within for HP equal to 9.41% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 11.76% bonus movement speed.\n- The dark field lasts 6s. 6527 113217 5 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 197.65% AOE Dark DMG upon casting.\n- The dark field deals 49.41% Dark DMG and heals the ally units within for HP equal to 9.88% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 12.35% bonus movement speed.\n- The dark field lasts 6s. 6528 113217 6 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 207.06% AOE Dark DMG upon casting.\n- The dark field deals 51.76% Dark DMG and heals the ally units within for HP equal to 10.35% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 12.94% bonus movement speed.\n- The dark field lasts 6s. 6529 113217 7 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 216.47% AOE Dark DMG upon casting.\n- The dark field deals 54.12% Dark DMG and heals the ally units within for HP equal to 10.82% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 13.53% bonus movement speed.\n- The dark field lasts 6s. 6530 113217 8 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 225.88% AOE Dark DMG upon casting.\n- The dark field deals 56.47% Dark DMG and heals the ally units within for HP equal to 11.29% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 14.12% bonus movement speed.\n- The dark field lasts 6s. 6531 113217 9 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 235.29% AOE Dark DMG upon casting.\n- The dark field deals 58.82% Dark DMG and heals the ally units within for HP equal to 11.76% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 14.71% bonus movement speed.\n- The dark field lasts 6s. 6532 113217 10 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 244.71% AOE Dark DMG upon casting.\n- The dark field deals 61.18% Dark DMG and heals the ally units within for HP equal to 12.24% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 15.29% bonus movement speed.\n- The dark field lasts 6s. 6533 113217 11 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 254.12% AOE Dark DMG upon casting.\n- The dark field deals 63.53% Dark DMG and heals the ally units within for HP equal to 12.71% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 15.88% bonus movement speed.\n- The dark field lasts 6s. 6534 113217 12 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 263.53% AOE Dark DMG upon casting.\n- The dark field deals 65.88% Dark DMG and heals the ally units within for HP equal to 13.18% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 16.47% bonus movement speed.\n- The dark field lasts 6s. 6535 113217 13 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 272.94% AOE Dark DMG upon casting.\n- The dark field deals 68.24% Dark DMG and heals the ally units within for HP equal to 13.65% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 17.06% bonus movement speed.\n- The dark field lasts 6s. 6536 113217 14 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 282.35% AOE Dark DMG upon casting.\n- The dark field deals 70.59% Dark DMG and heals the ally units within for HP equal to 14.12% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 17.65% bonus movement speed.\n- The dark field lasts 6s. 6537 113217 15 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 291.76% AOE Dark DMG upon casting.\n- The dark field deals 72.94% Dark DMG and heals the ally units within for HP equal to 14.59% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 18.24% bonus movement speed.\n- The dark field lasts 6s. 6538 113217 16 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 301.18% AOE Dark DMG upon casting.\n- The dark field deals 75.29% Dark DMG and heals the ally units within for HP equal to 15.06% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 18.82% bonus movement speed.\n- The dark field lasts 6s. 6539 113217 17 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 310.59% AOE Dark DMG upon casting.\n- The dark field deals 77.65% Dark DMG and heals the ally units within for HP equal to 15.53% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 19.41% bonus movement speed.\n- The dark field lasts 6s. 6540 113217 18 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 320% AOE Dark DMG upon casting.\n- The dark field deals 80% Dark DMG and heals the ally units within for HP equal to 16% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 20% bonus movement speed.\n- The dark field lasts 6s. 6541 113217 19 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 329.41% AOE Dark DMG upon casting.\n- The dark field deals 82.35% Dark DMG and heals the ally units within for HP equal to 16.47% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 20.59% bonus movement speed.\n- The dark field lasts 6s. 6542 113217 20 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 338.82% AOE Dark DMG upon casting.\n- The dark field deals 84.71% Dark DMG and heals the ally units within for HP equal to 16.94% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 21.18% bonus movement speed.\n- The dark field lasts 6s. 6543 113217 21 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 348.24% AOE Dark DMG upon casting.\n- The dark field deals 87.06% Dark DMG and heals the ally units within for HP equal to 17.41% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 21.76% bonus movement speed.\n- The dark field lasts 6s. 6544 113217 22 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 357.65% AOE Dark DMG upon casting.\n- The dark field deals 89.41% Dark DMG and heals the ally units within for HP equal to 17.88% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 22.35% bonus movement speed.\n- The dark field lasts 6s. 6545 113217 23 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 367.06% AOE Dark DMG upon casting.\n- The dark field deals 91.76% Dark DMG and heals the ally units within for HP equal to 18.35% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 22.94% bonus movement speed.\n- The dark field lasts 6s. 6546 113217 24 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 376.47% AOE Dark DMG upon casting.\n- The dark field deals 94.12% Dark DMG and heals the ally units within for HP equal to 18.82% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 23.53% bonus movement speed.\n- The dark field lasts 6s. 6547 113217 25 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 385.88% AOE Dark DMG upon casting.\n- The dark field deals 96.47% Dark DMG and heals the ally units within for HP equal to 19.29% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 24.12% bonus movement speed.\n- The dark field lasts 6s. 6548 113217 26 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 395.29% AOE Dark DMG upon casting.\n- The dark field deals 98.82% Dark DMG and heals the ally units within for HP equal to 19.76% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 24.71% bonus movement speed.\n- The dark field lasts 6s. 6549 113217 27 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 404.71% AOE Dark DMG upon casting.\n- The dark field deals 101.18% Dark DMG and heals the ally units within for HP equal to 20.24% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 25.29% bonus movement speed.\n- The dark field lasts 6s. 6550 113217 28 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 414.12% AOE Dark DMG upon casting.\n- The dark field deals 103.53% Dark DMG and heals the ally units within for HP equal to 20.71% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 25.88% bonus movement speed.\n- The dark field lasts 6s. 6551 113217 29 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 423.53% AOE Dark DMG upon casting.\n- The dark field deals 105.88% Dark DMG and heals the ally units within for HP equal to 21.18% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 26.47% bonus movement speed.\n- The dark field lasts 6s. 6552 113217 30 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 432.94% AOE Dark DMG upon casting.\n- The dark field deals 108.24% Dark DMG and heals the ally units within for HP equal to 21.65% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 27.06% bonus movement speed.\n- The dark field lasts 6s. 6553 113217 31 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 442.35% AOE Dark DMG upon casting.\n- The dark field deals 110.59% Dark DMG and heals the ally units within for HP equal to 22.12% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 27.65% bonus movement speed.\n- The dark field lasts 6s. 6554 113217 32 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 451.76% AOE Dark DMG upon casting.\n- The dark field deals 112.94% Dark DMG and heals the ally units within for HP equal to 22.59% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 28.24% bonus movement speed.\n- The dark field lasts 6s. 6555 113217 33 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 461.18% AOE Dark DMG upon casting.\n- The dark field deals 115.29% Dark DMG and heals the ally units within for HP equal to 23.06% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 28.82% bonus movement speed.\n- The dark field lasts 6s. 6556 113217 34 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 470.59% AOE Dark DMG upon casting.\n- The dark field deals 117.65% Dark DMG and heals the ally units within for HP equal to 23.53% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 29.41% bonus movement speed.\n- The dark field lasts 6s. 6557 113217 35 Signature - Dark Field Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png 1 Signature Move Signature Move: 100 Energy + Tap Signature Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character. Creates a dark field, dealing Dark DMG to nearby enemies. The dark field also deals Dark DMG every second and heals the ally units within. Ally units inside the dark field also gain the Dark Radiation effect and bonus movement speed. The dark field always moves with the character.\n- Deals 480% AOE Dark DMG upon casting.\n- The dark field deals 120% Dark DMG and heals the ally units within for HP equal to 24% of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the Dark Radiation effect that increases their Dark DMG by 10% and 30% bonus movement speed.\n- The dark field lasts 6s. 6558 113218 1 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 200% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 50% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6559 113218 2 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 211.76% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 52.94% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6560 113218 3 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 223.53% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 55.88% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6561 113218 4 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 235.29% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 58.82% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6562 113218 5 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 247.06% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 61.76% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6563 113218 6 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 258.82% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 64.71% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6564 113218 7 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 270.59% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 67.65% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6565 113218 8 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 282.35% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 70.59% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6566 113218 9 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 294.12% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 73.53% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6567 113218 10 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 305.88% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 76.47% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6568 113218 11 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 317.65% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 79.41% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6569 113218 12 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 329.41% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 82.35% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6570 113218 13 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 341.18% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 85.29% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6571 113218 14 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 352.94% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 88.24% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6572 113218 15 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 364.71% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 91.18% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6573 113218 16 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 376.47% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 94.12% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6574 113218 17 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 388.24% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 97.06% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6575 113218 18 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 400% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 100% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6576 113218 19 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 411.76% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 102.94% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6577 113218 20 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 423.53% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 105.88% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6578 113218 21 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 435.29% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 108.82% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6579 113218 22 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 447.06% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 111.76% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6580 113218 23 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 458.82% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 114.71% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6581 113218 24 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 470.59% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 117.65% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6582 113218 25 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 482.35% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 120.59% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6583 113218 26 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 494.12% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 123.53% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6584 113218 27 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 505.88% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 126.47% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6585 113218 28 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 517.65% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 129.41% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6586 113218 29 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 529.41% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 132.35% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6587 113218 30 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 541.18% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 135.29% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6588 113218 31 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 552.94% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 138.24% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6589 113218 32 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 564.71% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 141.18% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6590 113218 33 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 576.47% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 144.12% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6591 113218 34 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 588.24% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 147.06% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6592 113218 35 Black Rose Impact Assets/Product/Texture/Image/IconSkill/QTE1.png 1 QTE QTE: Tap QTE Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG. Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the Dark Radiation effect that increases their Dark DMG.\n- Deals 600% Dark DMG to nearby enemies and heals the ally units within range for HP equal to 150% of Vera: Rozen's ATK.\n- Dark Radiation increases Dark DMG by 10% for 5s. 6593 113221 1 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 150%/145%/145%/145%/156% AOE Dark DMG.\n- Deals additional 10%/20%/10%/10%/20% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6594 113221 2 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 158.82%/153.53%/153.53%/153.53%/165.18% AOE Dark DMG.\n- Deals additional 10.59%/21.18%/10.59%/10.59%/21.18% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6595 113221 3 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 167.65%/162.06%/162.06%/162.06%/174.35% AOE Dark DMG.\n- Deals additional 11.18%/22.35%/11.18%/11.18%/22.35% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6596 113221 4 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 176.47%/170.59%/170.59%/170.59%/183.53% AOE Dark DMG.\n- Deals additional 11.76%/23.53%/11.76%/11.76%/23.53% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6597 113221 5 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 185.29%/179.12%/179.12%/179.12%/192.71% AOE Dark DMG.\n- Deals additional 12.35%/24.71%/12.35%/12.35%/24.71% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6598 113221 6 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 194.12%/187.65%/187.65%/187.65%/201.88% AOE Dark DMG.\n- Deals additional 12.94%/25.88%/12.94%/12.94%/25.88% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6599 113221 7 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 202.94%/196.18%/196.18%/196.18%/211.06% AOE Dark DMG.\n- Deals additional 13.53%/27.06%/13.53%/13.53%/27.06% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6600 113221 8 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 211.76%/204.71%/204.71%/204.71%/220.24% AOE Dark DMG.\n- Deals additional 14.12%/28.24%/14.12%/14.12%/28.24% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6601 113221 9 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 220.59%/213.24%/213.24%/213.24%/229.41% AOE Dark DMG.\n- Deals additional 14.71%/29.41%/14.71%/14.71%/29.41% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6602 113221 10 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 229.41%/221.76%/221.76%/221.76%/238.59% AOE Dark DMG.\n- Deals additional 15.29%/30.59%/15.29%/15.29%/30.59% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6603 113221 11 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 238.24%/230.29%/230.29%/230.29%/247.76% AOE Dark DMG.\n- Deals additional 15.88%/31.76%/15.88%/15.88%/31.76% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6604 113221 12 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 247.06%/238.82%/238.82%/238.82%/256.94% AOE Dark DMG.\n- Deals additional 16.47%/32.94%/16.47%/16.47%/32.94% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6605 113221 13 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 255.88%/247.35%/247.35%/247.35%/266.12% AOE Dark DMG.\n- Deals additional 17.06%/34.12%/17.06%/17.06%/34.12% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6606 113221 14 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 264.71%/255.88%/255.88%/255.88%/275.29% AOE Dark DMG.\n- Deals additional 17.65%/35.29%/17.65%/17.65%/35.29% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6607 113221 15 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 273.53%/264.41%/264.41%/264.41%/284.47% AOE Dark DMG.\n- Deals additional 18.24%/36.47%/18.24%/18.24%/36.47% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6608 113221 16 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 282.35%/272.94%/272.94%/272.94%/293.65% AOE Dark DMG.\n- Deals additional 18.82%/37.65%/18.82%/18.82%/37.65% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6609 113221 17 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 291.18%/281.47%/281.47%/281.47%/302.82% AOE Dark DMG.\n- Deals additional 19.41%/38.82%/19.41%/19.41%/38.82% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6610 113221 18 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 300%/290%/290%/290%/312% AOE Dark DMG.\n- Deals additional 20%/40%/20%/20%/40% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6611 113221 19 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 308.82%/298.53%/298.53%/298.53%/321.18% AOE Dark DMG.\n- Deals additional 20.59%/41.18%/20.59%/20.59%/41.18% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6612 113221 20 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 317.65%/307.06%/307.06%/307.06%/330.35% AOE Dark DMG.\n- Deals additional 21.18%/42.35%/21.18%/21.18%/42.35% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6613 113221 21 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 326.47%/315.59%/315.59%/315.59%/339.53% AOE Dark DMG.\n- Deals additional 21.76%/43.53%/21.76%/21.76%/43.53% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6614 113221 22 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 335.29%/324.12%/324.12%/324.12%/348.71% AOE Dark DMG.\n- Deals additional 22.35%/44.71%/22.35%/22.35%/44.71% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6615 113221 23 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 344.12%/332.65%/332.65%/332.65%/357.88% AOE Dark DMG.\n- Deals additional 22.94%/45.88%/22.94%/22.94%/45.88% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6616 113221 24 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 352.94%/341.18%/341.18%/341.18%/367.06% AOE Dark DMG.\n- Deals additional 23.53%/47.06%/23.53%/23.53%/47.06% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6617 113221 25 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 361.76%/349.71%/349.71%/349.71%/376.24% AOE Dark DMG.\n- Deals additional 24.12%/48.24%/24.12%/24.12%/48.24% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6618 113221 26 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 370.59%/358.24%/358.24%/358.24%/385.41% AOE Dark DMG.\n- Deals additional 24.71%/49.41%/24.71%/24.71%/49.41% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6619 113221 27 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 379.41%/366.76%/366.76%/366.76%/394.59% AOE Dark DMG.\n- Deals additional 25.29%/50.59%/25.29%/25.29%/50.59% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6620 113221 28 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 388.24%/375.29%/375.29%/375.29%/403.76% AOE Dark DMG.\n- Deals additional 25.88%/51.76%/25.88%/25.88%/51.76% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6621 113221 29 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 397.06%/383.82%/383.82%/383.82%/412.94% AOE Dark DMG.\n- Deals additional 26.47%/52.94%/26.47%/26.47%/52.94% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6622 113221 30 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 405.88%/392.35%/392.35%/392.35%/422.12% AOE Dark DMG.\n- Deals additional 27.06%/54.12%/27.06%/27.06%/54.12% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6623 113221 31 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 414.71%/400.88%/400.88%/400.88%/431.29% AOE Dark DMG.\n- Deals additional 27.65%/55.29%/27.65%/27.65%/55.29% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6624 113221 32 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 423.53%/409.41%/409.41%/409.41%/440.47% AOE Dark DMG.\n- Deals additional 28.24%/56.47%/28.24%/28.24%/56.47% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6625 113221 33 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 432.35%/417.94%/417.94%/417.94%/449.65% AOE Dark DMG.\n- Deals additional 28.82%/57.65%/28.82%/28.82%/57.65% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6626 113221 34 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 441.18%/426.47%/426.47%/426.47%/458.82% AOE Dark DMG.\n- Deals additional 29.41%/58.82%/29.41%/29.41%/58.82% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6627 113221 35 Mass Illusion Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Core Passive Core Passive: Ping any orb Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional 3/7/12 Overclock Points based on the number of orbs pinged.\n- Automatically restores 2 Overclock Points every second.\n- Overclock Points are capped at 60. Core Passive: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals 450%/435%/435%/435%/468% AOE Dark DMG.\n- Deals additional 30%/60%/30%/30%/60% Physical DMG to targets in melee range.\n- Casting core attack will consume 12 Overclock Points and return 6 energy. 6628 113222 0 Leader - Medical Optimization Assets/Product/Texture/Image/IconSkill/R2WeilaA1.png Leader Skill Increases HP of all members and the healing received by all members. Increases HP of all members by 5% and the healing received by all members by 5%. 6629 113222 1 Leader - Medical Optimization Assets/Product/Texture/Image/IconSkill/R2WeilaA1.png Leader Skill Increases HP of all members and the healing received by all members. Increases HP of all members by 5% and the healing received by all members by 5%. 6630 113223 1 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 10%. 6631 113223 2 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 10.59%. 6632 113223 3 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 11.18%. 6633 113223 4 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 11.76%. 6634 113223 5 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 12.35%. 6635 113223 6 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 12.94%. 6636 113223 7 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 13.53%. 6637 113223 8 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 14.12%. 6638 113223 9 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 14.71%. 6639 113223 10 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 15.29%. 6640 113223 11 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 15.88%. 6641 113223 12 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 16.47%. 6642 113223 13 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 17.06%. 6643 113223 14 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 17.65%. 6644 113223 15 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 18.24%. 6645 113223 16 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 18.82%. 6646 113223 17 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 19.41%. 6647 113223 18 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 20%. 6648 113223 19 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 20.59%. 6649 113223 20 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 21.18%. 6650 113223 21 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 21.76%. 6651 113223 22 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 22.35%. 6652 113223 23 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 22.94%. 6653 113223 24 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 23.53%. 6654 113223 25 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 24.12%. 6655 113223 26 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 24.71%. 6656 113223 27 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 25.29%. 6657 113223 28 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 25.88%. 6658 113223 29 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 26.47%. 6659 113223 30 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 27.06%. 6660 113223 31 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 27.65%. 6661 113223 32 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 28.24%. 6662 113223 33 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 28.82%. 6663 113223 34 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 29.41%. 6664 113223 35 Support Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png Class Skill Healing amount increases. Healing amount increases by 30%. 6665 113227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 6666 113227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 6667 113224 0 Multi-laceration Assets/Product/Texture/Image/IconSkill/R2WeilaS1.png SS Rank Passive Skill Increases ATK when casting core attacks. Increases ATK by 5% for 5s when casting core attacks. This effect stacks up to 3 times. 6668 113224 1 Multi-laceration Assets/Product/Texture/Image/IconSkill/R2WeilaS1.png SS Rank Passive Skill Increases ATK when casting core attacks. Increases ATK by 5% for 5s when casting core attacks. This effect stacks up to 3 times. 6669 113225 0 Deeper Darkness Assets/Product/Texture/Image/IconSkill/R2WeilaSS1.png 1 SSS Rank Passive Skill The Dark DMG Bonus of Vera: Rozen's Dark Radiation increases. The Dark DMG Bonus of Vera: Rozen's Dark Radiation increases to 20%. 6670 113225 1 Deeper Darkness Assets/Product/Texture/Image/IconSkill/R2WeilaSS1.png 1 SSS Rank Passive Skill The Dark DMG Bonus of Vera: Rozen's Dark Radiation increases. The Dark DMG Bonus of Vera: Rozen's Dark Radiation increases to 20%. 6671 113226 0 Additional Charges Assets/Product/Texture/Image/IconSkill/R2WeilaSSS1.png SSS+ Rank Passive Skill The duration of Dark Field increases. The duration of Dark Field increases by 4s. 6672 113226 1 Additional Charges Assets/Product/Texture/Image/IconSkill/R2WeilaSSS1.png SSS+ Rank Passive Skill The duration of Dark Field increases. The duration of Dark Field increases by 4s. 6673 115201 1 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 150%/300%/450% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 260% Dark DMG in total, and the heavy attack deals 260% Dark DMG. 6674 115201 2 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 158.82%/317.65%/476.47% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 275.29% Dark DMG in total, and the heavy attack deals 275.29% Dark DMG. 6675 115201 3 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 167.65%/335.29%/502.94% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 290.59% Dark DMG in total, and the heavy attack deals 290.59% Dark DMG. 6676 115201 4 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 176.47%/352.94%/529.41% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 305.88% Dark DMG in total, and the heavy attack deals 305.88% Dark DMG. 6677 115201 5 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 185.29%/370.59%/555.88% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 321.18% Dark DMG in total, and the heavy attack deals 321.18% Dark DMG. 6678 115201 6 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 194.12%/388.24%/582.35% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 336.47% Dark DMG in total, and the heavy attack deals 336.47% Dark DMG. 6679 115201 7 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 202.94%/405.88%/608.82% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 351.76% Dark DMG in total, and the heavy attack deals 351.76% Dark DMG. 6680 115201 8 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 211.76%/423.53%/635.29% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 367.06% Dark DMG in total, and the heavy attack deals 367.06% Dark DMG. 6681 115201 9 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 220.59%/441.18%/661.76% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 382.35% Dark DMG in total, and the heavy attack deals 382.35% Dark DMG. 6682 115201 10 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 229.41%/458.82%/688.24% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 397.65% Dark DMG in total, and the heavy attack deals 397.65% Dark DMG. 6683 115201 11 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 238.24%/476.47%/714.71% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 412.94% Dark DMG in total, and the heavy attack deals 412.94% Dark DMG. 6684 115201 12 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 247.06%/494.12%/741.18% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 428.24% Dark DMG in total, and the heavy attack deals 428.24% Dark DMG. 6685 115201 13 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 255.88%/511.76%/767.65% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 443.53% Dark DMG in total, and the heavy attack deals 443.53% Dark DMG. 6686 115201 14 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 264.71%/529.41%/794.12% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 458.82% Dark DMG in total, and the heavy attack deals 458.82% Dark DMG. 6687 115201 15 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 273.53%/547.06%/820.59% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 474.12% Dark DMG in total, and the heavy attack deals 474.12% Dark DMG. 6688 115201 16 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 282.35%/564.71%/847.06% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 489.41% Dark DMG in total, and the heavy attack deals 489.41% Dark DMG. 6689 115201 17 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 291.18%/582.35%/873.53% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 504.71% Dark DMG in total, and the heavy attack deals 504.71% Dark DMG. 6690 115201 18 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 300%/600%/900% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 520% Dark DMG in total, and the heavy attack deals 520% Dark DMG. 6691 115201 19 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 308.82%/617.65%/926.47% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 535.29% Dark DMG in total, and the heavy attack deals 535.29% Dark DMG. 6692 115201 20 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 317.65%/635.29%/952.94% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 550.59% Dark DMG in total, and the heavy attack deals 550.59% Dark DMG. 6693 115201 21 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 326.47%/652.94%/979.41% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 565.88% Dark DMG in total, and the heavy attack deals 565.88% Dark DMG. 6694 115201 22 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 335.29%/670.59%/1005.88% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 581.18% Dark DMG in total, and the heavy attack deals 581.18% Dark DMG. 6695 115201 23 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 344.12%/688.24%/1032.35% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 596.47% Dark DMG in total, and the heavy attack deals 596.47% Dark DMG. 6696 115201 24 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 352.94%/705.88%/1058.82% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 611.76% Dark DMG in total, and the heavy attack deals 611.76% Dark DMG. 6697 115201 25 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 361.76%/723.53%/1085.29% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 627.06% Dark DMG in total, and the heavy attack deals 627.06% Dark DMG. 6698 115201 26 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 370.59%/741.18%/1111.76% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 642.35% Dark DMG in total, and the heavy attack deals 642.35% Dark DMG. 6699 115201 27 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 379.41%/758.82%/1138.24% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 657.65% Dark DMG in total, and the heavy attack deals 657.65% Dark DMG. 6700 115201 28 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 388.24%/776.47%/1164.71% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 672.94% Dark DMG in total, and the heavy attack deals 672.94% Dark DMG. 6701 115201 29 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 397.06%/794.12%/1191.18% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 688.24% Dark DMG in total, and the heavy attack deals 688.24% Dark DMG. 6702 115201 30 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 405.88%/811.76%/1217.65% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 703.53% Dark DMG in total, and the heavy attack deals 703.53% Dark DMG. 6703 115201 31 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 414.71%/829.41%/1244.12% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 718.82% Dark DMG in total, and the heavy attack deals 718.82% Dark DMG. 6704 115201 32 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 423.53%/847.06%/1270.59% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 734.12% Dark DMG in total, and the heavy attack deals 734.12% Dark DMG. 6705 115201 33 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 432.35%/864.71%/1297.06% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 749.41% Dark DMG in total, and the heavy attack deals 749.41% Dark DMG. 6706 115201 34 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 441.18%/882.35%/1323.53% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 764.71% Dark DMG in total, and the heavy attack deals 764.71% Dark DMG. 6707 115201 35 Rampage Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png Red Orb Red Orb: Ping Red Orb Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping). Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 450%/900%/1350% Physical DMG in total based on the number of orbs pinged. Red Orb: Berserk Form + Ping Red Orb In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG. In Berserk Form, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal 780% Dark DMG in total, and the heavy attack deals 780% Dark DMG. 6708 115206 1 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 140%/280%/420% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 180% Dark DMG, and spikes deal 300% Dark DMG. 6709 115206 2 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 148.24%/296.47%/444.71% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 190.59% Dark DMG, and spikes deal 317.65% Dark DMG. 6710 115206 3 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 156.47%/312.94%/469.41% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 201.18% Dark DMG, and spikes deal 335.29% Dark DMG. 6711 115206 4 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 164.71%/329.41%/494.12% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 211.76% Dark DMG, and spikes deal 352.94% Dark DMG. 6712 115206 5 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 172.94%/345.88%/518.82% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 222.35% Dark DMG, and spikes deal 370.59% Dark DMG. 6713 115206 6 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 181.18%/362.35%/543.53% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 232.94% Dark DMG, and spikes deal 388.24% Dark DMG. 6714 115206 7 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 189.41%/378.82%/568.24% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 243.53% Dark DMG, and spikes deal 405.88% Dark DMG. 6715 115206 8 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 197.65%/395.29%/592.94% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 254.12% Dark DMG, and spikes deal 423.53% Dark DMG. 6716 115206 9 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 205.88%/411.76%/617.65% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 264.71% Dark DMG, and spikes deal 441.18% Dark DMG. 6717 115206 10 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 214.12%/428.24%/642.35% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 275.29% Dark DMG, and spikes deal 458.82% Dark DMG. 6718 115206 11 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 222.35%/444.71%/667.06% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 285.88% Dark DMG, and spikes deal 476.47% Dark DMG. 6719 115206 12 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 230.59%/461.18%/691.76% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 296.47% Dark DMG, and spikes deal 494.12% Dark DMG. 6720 115206 13 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 238.82%/477.65%/716.47% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 307.06% Dark DMG, and spikes deal 511.76% Dark DMG. 6721 115206 14 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 247.06%/494.12%/741.18% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 317.65% Dark DMG, and spikes deal 529.41% Dark DMG. 6722 115206 15 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 255.29%/510.59%/765.88% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 328.24% Dark DMG, and spikes deal 547.06% Dark DMG. 6723 115206 16 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 263.53%/527.06%/790.59% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 338.82% Dark DMG, and spikes deal 564.71% Dark DMG. 6724 115206 17 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 271.76%/543.53%/815.29% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 349.41% Dark DMG, and spikes deal 582.35% Dark DMG. 6725 115206 18 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 280%/560%/840% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 360% Dark DMG, and spikes deal 600% Dark DMG. 6726 115206 19 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 288.24%/576.47%/864.71% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 370.59% Dark DMG, and spikes deal 617.65% Dark DMG. 6727 115206 20 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 296.47%/592.94%/889.41% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 381.18% Dark DMG, and spikes deal 635.29% Dark DMG. 6728 115206 21 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 304.71%/609.41%/914.12% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 391.76% Dark DMG, and spikes deal 652.94% Dark DMG. 6729 115206 22 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 312.94%/625.88%/938.82% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 402.35% Dark DMG, and spikes deal 670.59% Dark DMG. 6730 115206 23 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 321.18%/642.35%/963.53% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 412.94% Dark DMG, and spikes deal 688.24% Dark DMG. 6731 115206 24 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 329.41%/658.82%/988.24% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 423.53% Dark DMG, and spikes deal 705.88% Dark DMG. 6732 115206 25 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 337.65%/675.29%/1012.94% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 434.12% Dark DMG, and spikes deal 723.53% Dark DMG. 6733 115206 26 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 345.88%/691.76%/1037.65% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 444.71% Dark DMG, and spikes deal 741.18% Dark DMG. 6734 115206 27 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 354.12%/708.24%/1062.35% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 455.29% Dark DMG, and spikes deal 758.82% Dark DMG. 6735 115206 28 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 362.35%/724.71%/1087.06% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 465.88% Dark DMG, and spikes deal 776.47% Dark DMG. 6736 115206 29 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 370.59%/741.18%/1111.76% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 476.47% Dark DMG, and spikes deal 794.12% Dark DMG. 6737 115206 30 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 378.82%/757.65%/1136.47% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 487.06% Dark DMG, and spikes deal 811.76% Dark DMG. 6738 115206 31 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 387.06%/774.12%/1161.18% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 497.65% Dark DMG, and spikes deal 829.41% Dark DMG. 6739 115206 32 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 395.29%/790.59%/1185.88% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 508.24% Dark DMG, and spikes deal 847.06% Dark DMG. 6740 115206 33 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 403.53%/807.06%/1210.59% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 518.82% Dark DMG, and spikes deal 864.71% Dark DMG. 6741 115206 34 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 411.76%/823.53%/1235.29% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 529.41% Dark DMG, and spikes deal 882.35% Dark DMG. 6742 115206 35 Destruction Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping). Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals 420%/840%/1260% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Berserk Form + Ping Yellow Orb In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG. In Berserk Form, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals 540% Dark DMG, and spikes deal 900% Dark DMG. 6743 115211 1 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 135%/270%/405% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 2.5%/5%/7.5% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 460% Dark DMG in total. 6744 115211 2 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 142.94%/285.88%/428.82% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 2.65%/5.29%/7.94% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 487.06% Dark DMG in total. 6745 115211 3 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 150.88%/301.76%/452.65% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 2.79%/5.59%/8.38% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 514.12% Dark DMG in total. 6746 115211 4 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 158.82%/317.65%/476.47% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 2.94%/5.88%/8.82% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 541.18% Dark DMG in total. 6747 115211 5 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 166.76%/333.53%/500.29% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 3.09%/6.18%/9.26% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 568.24% Dark DMG in total. 6748 115211 6 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 174.71%/349.41%/524.12% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 3.24%/6.47%/9.71% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 595.29% Dark DMG in total. 6749 115211 7 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 182.65%/365.29%/547.94% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 3.38%/6.76%/10.15% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 622.35% Dark DMG in total. 6750 115211 8 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 190.59%/381.18%/571.76% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 3.53%/7.06%/10.59% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 649.41% Dark DMG in total. 6751 115211 9 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 198.53%/397.06%/595.59% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 3.68%/7.35%/11.03% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 676.47% Dark DMG in total. 6752 115211 10 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 206.47%/412.94%/619.41% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 3.82%/7.65%/11.47% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 703.53% Dark DMG in total. 6753 115211 11 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 214.41%/428.82%/643.24% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 3.97%/7.94%/11.91% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 730.59% Dark DMG in total. 6754 115211 12 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 222.35%/444.71%/667.06% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 4.12%/8.24%/12.35% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 757.65% Dark DMG in total. 6755 115211 13 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 230.29%/460.59%/690.88% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 4.26%/8.53%/12.79% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 784.71% Dark DMG in total. 6756 115211 14 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 238.24%/476.47%/714.71% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 4.41%/8.82%/13.24% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 811.76% Dark DMG in total. 6757 115211 15 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 246.18%/492.35%/738.53% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 4.56%/9.12%/13.68% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 838.82% Dark DMG in total. 6758 115211 16 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 254.12%/508.24%/762.35% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 4.71%/9.41%/14.12% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 865.88% Dark DMG in total. 6759 115211 17 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 262.06%/524.12%/786.18% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 4.85%/9.71%/14.56% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 892.94% Dark DMG in total. 6760 115211 18 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 270%/540%/810% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5%/10%/15% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 920% Dark DMG in total. 6761 115211 19 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 277.94%/555.88%/833.82% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5.15%/10.29%/15.44% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 947.06% Dark DMG in total. 6762 115211 20 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 285.88%/571.76%/857.65% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5.29%/10.59%/15.88% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 974.12% Dark DMG in total. 6763 115211 21 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 293.82%/587.65%/881.47% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5.44%/10.88%/16.32% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 1001.18% Dark DMG in total. 6764 115211 22 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 301.76%/603.53%/905.29% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5.59%/11.18%/16.76% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 1028.24% Dark DMG in total. 6765 115211 23 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 309.71%/619.41%/929.12% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5.74%/11.47%/17.21% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 1055.29% Dark DMG in total. 6766 115211 24 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 317.65%/635.29%/952.94% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 5.88%/11.76%/17.65% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 1082.35% Dark DMG in total. 6767 115211 25 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 325.59%/651.18%/976.76% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 6.03%/12.06%/18.09% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 1109.41% Dark DMG in total. 6768 115211 26 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 333.53%/667.06%/1000.59% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 6.18%/12.35%/18.53% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 1136.47% Dark DMG in total. 6769 115211 27 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 341.47%/682.94%/1024.41% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 6.32%/12.65%/18.97% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 1163.53% Dark DMG in total. 6770 115211 28 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 349.41%/698.82%/1048.24% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 6.47%/12.94%/19.41% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 1190.59% Dark DMG in total. 6771 115211 29 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 357.35%/714.71%/1072.06% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 6.62%/13.24%/19.85% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 1217.65% Dark DMG in total. 6772 115211 30 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 365.29%/730.59%/1095.88% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 6.76%/13.53%/20.29% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 1244.71% Dark DMG in total. 6773 115211 31 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 373.24%/746.47%/1119.71% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 6.91%/13.82%/20.74% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 1271.76% Dark DMG in total. 6774 115211 32 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 381.18%/762.35%/1143.53% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 7.06%/14.12%/21.18% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 1298.82% Dark DMG in total. 6775 115211 33 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 389.12%/778.24%/1167.35% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 7.21%/14.41%/21.62% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 1325.88% Dark DMG in total. 6776 115211 34 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 397.06%/794.12%/1191.18% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 7.35%/14.71%/22.06% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 1352.94% Dark DMG in total. 6777 115211 35 Rapid Claw Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png Blue Orb Blue Orb: Ping Blue Orb Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield. Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of 405%/810%/1215% AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to 7.5%/15%/22.5% of max HP that lasts 5s based on the number of orbs pinged. Blue Orb: Berserk Form + Ping Blue Orb In Berserk Form, pulls the enemy to the front, dealing Dark DMG. In Berserk Form, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal 1380% Dark DMG in total. 6778 115216 1 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 400% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 620% Dark DMG in total. 6779 115216 2 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 423.53% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 656.47% Dark DMG in total. 6780 115216 3 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 447.06% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 692.94% Dark DMG in total. 6781 115216 4 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 470.59% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 729.41% Dark DMG in total. 6782 115216 5 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 494.12% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 765.88% Dark DMG in total. 6783 115216 6 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 517.65% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 802.35% Dark DMG in total. 6784 115216 7 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 541.18% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 838.82% Dark DMG in total. 6785 115216 8 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 564.71% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 875.29% Dark DMG in total. 6786 115216 9 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 588.24% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 911.76% Dark DMG in total. 6787 115216 10 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 611.76% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 948.24% Dark DMG in total. 6788 115216 11 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 635.29% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 984.71% Dark DMG in total. 6789 115216 12 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 658.82% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1021.18% Dark DMG in total. 6790 115216 13 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 682.35% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1057.65% Dark DMG in total. 6791 115216 14 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 705.88% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1094.12% Dark DMG in total. 6792 115216 15 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 729.41% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1130.59% Dark DMG in total. 6793 115216 16 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 752.94% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1167.06% Dark DMG in total. 6794 115216 17 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 776.47% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1203.53% Dark DMG in total. 6795 115216 18 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 800% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1240% Dark DMG in total. 6796 115216 19 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 823.53% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1276.47% Dark DMG in total. 6797 115216 20 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 847.06% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1312.94% Dark DMG in total. 6798 115216 21 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 870.59% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1349.41% Dark DMG in total. 6799 115216 22 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 894.12% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1385.88% Dark DMG in total. 6800 115216 23 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 917.65% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1422.35% Dark DMG in total. 6801 115216 24 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 941.18% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1458.82% Dark DMG in total. 6802 115216 25 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 964.71% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1495.29% Dark DMG in total. 6803 115216 26 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 988.24% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1531.76% Dark DMG in total. 6804 115216 27 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 1011.76% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1568.24% Dark DMG in total. 6805 115216 28 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 1035.29% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1604.71% Dark DMG in total. 6806 115216 29 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 1058.82% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1641.18% Dark DMG in total. 6807 115216 30 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 1082.35% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1677.65% Dark DMG in total. 6808 115216 31 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 1105.88% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1714.12% Dark DMG in total. 6809 115216 32 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 1129.41% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1750.59% Dark DMG in total. 6810 115216 33 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 1152.94% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1787.06% Dark DMG in total. 6811 115216 34 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 1176.47% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1823.53% Dark DMG in total. 6812 115216 35 Phantom Assets/Product/Texture/Image/IconSkill/kamupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks that deal Physical DMG. Launches consecutive attacks that deal Physical DMG.\n- Deals 1200% Physical DMG in total. Basic Attack: Berserk Form + Tap Basic Attack In Berserk Form, launches swift attacks that deal Dark DMG. In Berserk Form, launches swift attacks that deal Dark DMG.\n- Deals 1860% Dark DMG in total. 6813 115217 1 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 10% in Berserk Form. 6814 115217 2 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 10.59% in Berserk Form. 6815 115217 3 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 11.18% in Berserk Form. 6816 115217 4 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 11.76% in Berserk Form. 6817 115217 5 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 12.35% in Berserk Form. 6818 115217 6 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 12.94% in Berserk Form. 6819 115217 7 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 13.53% in Berserk Form. 6820 115217 8 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 14.12% in Berserk Form. 6821 115217 9 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 14.71% in Berserk Form. 6822 115217 10 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 15.29% in Berserk Form. 6823 115217 11 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 15.88% in Berserk Form. 6824 115217 12 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 16.47% in Berserk Form. 6825 115217 13 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 17.06% in Berserk Form. 6826 115217 14 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 17.65% in Berserk Form. 6827 115217 15 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 18.24% in Berserk Form. 6828 115217 16 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 18.82% in Berserk Form. 6829 115217 17 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 19.41% in Berserk Form. 6830 115217 18 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 20% in Berserk Form. 6831 115217 19 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 20.59% in Berserk Form. 6832 115217 20 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 21.18% in Berserk Form. 6833 115217 21 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 21.76% in Berserk Form. 6834 115217 22 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 22.35% in Berserk Form. 6835 115217 23 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 22.94% in Berserk Form. 6836 115217 24 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 23.53% in Berserk Form. 6837 115217 25 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 24.12% in Berserk Form. 6838 115217 26 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 24.71% in Berserk Form. 6839 115217 27 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 25.29% in Berserk Form. 6840 115217 28 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 25.88% in Berserk Form. 6841 115217 29 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 26.47% in Berserk Form. 6842 115217 30 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 27.06% in Berserk Form. 6843 115217 31 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 27.65% in Berserk Form. 6844 115217 32 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 28.24% in Berserk Form. 6845 115217 33 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 28.82% in Berserk Form. 6846 115217 34 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 29.41% in Berserk Form. 6847 115217 35 Instinct Unlocked Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty. Enters Berserk Form and gains a Dark Impulse gauge. Becomes invincible while entering this form. In Berserk Form, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only 1 special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in 2s (up to 3 orbs will regenerate during Berserk Form). Dark Impulse is consumed over time except in Matrix. Whenever Crocotta would take DMG, Dark Impulse is consumed instead to negate the incoming DMG. Crocotta exits Berserk Form when Dark Impulse is empty.\n- Dark DMG increases by 30% in Berserk Form. 6848 115218 1 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 320% Dark DMG in total. 6849 115218 2 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 338.82% Dark DMG in total. 6850 115218 3 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 357.65% Dark DMG in total. 6851 115218 4 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 376.47% Dark DMG in total. 6852 115218 5 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 395.29% Dark DMG in total. 6853 115218 6 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 414.12% Dark DMG in total. 6854 115218 7 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 432.94% Dark DMG in total. 6855 115218 8 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 451.76% Dark DMG in total. 6856 115218 9 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 470.59% Dark DMG in total. 6857 115218 10 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 489.41% Dark DMG in total. 6858 115218 11 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 508.24% Dark DMG in total. 6859 115218 12 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 527.06% Dark DMG in total. 6860 115218 13 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 545.88% Dark DMG in total. 6861 115218 14 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 564.71% Dark DMG in total. 6862 115218 15 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 583.53% Dark DMG in total. 6863 115218 16 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 602.35% Dark DMG in total. 6864 115218 17 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 621.18% Dark DMG in total. 6865 115218 18 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 640% Dark DMG in total. 6866 115218 19 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 658.82% Dark DMG in total. 6867 115218 20 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 677.65% Dark DMG in total. 6868 115218 21 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 696.47% Dark DMG in total. 6869 115218 22 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 715.29% Dark DMG in total. 6870 115218 23 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 734.12% Dark DMG in total. 6871 115218 24 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 752.94% Dark DMG in total. 6872 115218 25 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 771.76% Dark DMG in total. 6873 115218 26 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 790.59% Dark DMG in total. 6874 115218 27 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 809.41% Dark DMG in total. 6875 115218 28 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 828.24% Dark DMG in total. 6876 115218 29 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 847.06% Dark DMG in total. 6877 115218 30 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 865.88% Dark DMG in total. 6878 115218 31 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 884.71% Dark DMG in total. 6879 115218 32 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 903.53% Dark DMG in total. 6880 115218 33 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 922.35% Dark DMG in total. 6881 115218 34 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 941.18% Dark DMG in total. 6882 115218 35 Deadly Claw Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Charges at the enemy and claws them for Dark DMG. Charges at the enemy and claws them for Dark DMG.\n- Deals 960% Dark DMG in total. 6883 115221 1 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 3%/6%/10% DMG Bonus based on the number of Madness stacks consumed. 6884 115221 2 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 3.18%/6.35%/10.59% DMG Bonus based on the number of Madness stacks consumed. 6885 115221 3 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 3.35%/6.71%/11.18% DMG Bonus based on the number of Madness stacks consumed. 6886 115221 4 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 3.53%/7.06%/11.76% DMG Bonus based on the number of Madness stacks consumed. 6887 115221 5 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 3.71%/7.41%/12.35% DMG Bonus based on the number of Madness stacks consumed. 6888 115221 6 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 3.88%/7.76%/12.94% DMG Bonus based on the number of Madness stacks consumed. 6889 115221 7 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 4.06%/8.12%/13.53% DMG Bonus based on the number of Madness stacks consumed. 6890 115221 8 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 4.24%/8.47%/14.12% DMG Bonus based on the number of Madness stacks consumed. 6891 115221 9 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 4.41%/8.82%/14.71% DMG Bonus based on the number of Madness stacks consumed. 6892 115221 10 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 4.59%/9.18%/15.29% DMG Bonus based on the number of Madness stacks consumed. 6893 115221 11 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 4.76%/9.53%/15.88% DMG Bonus based on the number of Madness stacks consumed. 6894 115221 12 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 4.94%/9.88%/16.47% DMG Bonus based on the number of Madness stacks consumed. 6895 115221 13 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 5.12%/10.24%/17.06% DMG Bonus based on the number of Madness stacks consumed. 6896 115221 14 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 5.29%/10.59%/17.65% DMG Bonus based on the number of Madness stacks consumed. 6897 115221 15 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 5.47%/10.94%/18.24% DMG Bonus based on the number of Madness stacks consumed. 6898 115221 16 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 5.65%/11.29%/18.82% DMG Bonus based on the number of Madness stacks consumed. 6899 115221 17 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 5.82%/11.65%/19.41% DMG Bonus based on the number of Madness stacks consumed. 6900 115221 18 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 6%/12%/20% DMG Bonus based on the number of Madness stacks consumed. 6901 115221 19 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 6.18%/12.35%/20.59% DMG Bonus based on the number of Madness stacks consumed. 6902 115221 20 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 6.35%/12.71%/21.18% DMG Bonus based on the number of Madness stacks consumed. 6903 115221 21 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 6.53%/13.06%/21.76% DMG Bonus based on the number of Madness stacks consumed. 6904 115221 22 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 6.71%/13.41%/22.35% DMG Bonus based on the number of Madness stacks consumed. 6905 115221 23 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 6.88%/13.76%/22.94% DMG Bonus based on the number of Madness stacks consumed. 6906 115221 24 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 7.06%/14.12%/23.53% DMG Bonus based on the number of Madness stacks consumed. 6907 115221 25 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 7.24%/14.47%/24.12% DMG Bonus based on the number of Madness stacks consumed. 6908 115221 26 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 7.41%/14.82%/24.71% DMG Bonus based on the number of Madness stacks consumed. 6909 115221 27 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 7.59%/15.18%/25.29% DMG Bonus based on the number of Madness stacks consumed. 6910 115221 28 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 7.76%/15.53%/25.88% DMG Bonus based on the number of Madness stacks consumed. 6911 115221 29 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 7.94%/15.88%/26.47% DMG Bonus based on the number of Madness stacks consumed. 6912 115221 30 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 8.12%/16.24%/27.06% DMG Bonus based on the number of Madness stacks consumed. 6913 115221 31 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 8.29%/16.59%/27.65% DMG Bonus based on the number of Madness stacks consumed. 6914 115221 32 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 8.47%/16.94%/28.24% DMG Bonus based on the number of Madness stacks consumed. 6915 115221 33 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 8.65%/17.29%/28.82% DMG Bonus based on the number of Madness stacks consumed. 6916 115221 34 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 8.82%/17.65%/29.41% DMG Bonus based on the number of Madness stacks consumed. 6917 115221 35 Surging Madness Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping. Any 3-Ping in the normal mode will accumulate Madness. Once Camu reaches full Madness, he will gain bonus Energy from any 3-Ping.\n- Madness stacks up to 3 times.\n- Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. Core Passive: Berserk Form + Passive activates When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form. When Camu enters Berserk Form, he will consume all Madness stacks and gain a DMG Bonus in Berserk Form.\n- Gains 9%/18%/30% DMG Bonus based on the number of Madness stacks consumed. 6918 115222 0 Leader - Striking Rhythm Assets/Product/Texture/Image/IconSkill/R2KamuA1.png Leader Skill Increases Dark DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Dark DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%. 6919 115222 1 Leader - Striking Rhythm Assets/Product/Texture/Image/IconSkill/R2KamuA1.png Leader Skill Increases Dark DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Dark DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%. 6920 115223 1 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 10% Extra DMG Bonus and Shield that absorbs damage up to 10% of max HP for 10s when the character enters the battlefield. 6921 115223 2 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 10.59% Extra DMG Bonus and Shield that absorbs damage up to 10.59% of max HP for 10s when the character enters the battlefield. 6922 115223 3 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 11.18% Extra DMG Bonus and Shield that absorbs damage up to 11.18% of max HP for 10s when the character enters the battlefield. 6923 115223 4 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 11.76% Extra DMG Bonus and Shield that absorbs damage up to 11.76% of max HP for 10s when the character enters the battlefield. 6924 115223 5 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 12.35% Extra DMG Bonus and Shield that absorbs damage up to 12.35% of max HP for 10s when the character enters the battlefield. 6925 115223 6 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 12.94% Extra DMG Bonus and Shield that absorbs damage up to 12.94% of max HP for 10s when the character enters the battlefield. 6926 115223 7 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 13.53% Extra DMG Bonus and Shield that absorbs damage up to 13.53% of max HP for 10s when the character enters the battlefield. 6927 115223 8 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 14.12% Extra DMG Bonus and Shield that absorbs damage up to 14.12% of max HP for 10s when the character enters the battlefield. 6928 115223 9 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 14.71% Extra DMG Bonus and Shield that absorbs damage up to 14.71% of max HP for 10s when the character enters the battlefield. 6929 115223 10 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 15.29% Extra DMG Bonus and Shield that absorbs damage up to 15.29% of max HP for 10s when the character enters the battlefield. 6930 115223 11 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 15.88% Extra DMG Bonus and Shield that absorbs damage up to 15.88% of max HP for 10s when the character enters the battlefield. 6931 115223 12 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 16.47% Extra DMG Bonus and Shield that absorbs damage up to 16.47% of max HP for 10s when the character enters the battlefield. 6932 115223 13 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 17.06% Extra DMG Bonus and Shield that absorbs damage up to 17.06% of max HP for 10s when the character enters the battlefield. 6933 115223 14 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 17.65% Extra DMG Bonus and Shield that absorbs damage up to 17.65% of max HP for 10s when the character enters the battlefield. 6934 115223 15 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 18.24% Extra DMG Bonus and Shield that absorbs damage up to 18.24% of max HP for 10s when the character enters the battlefield. 6935 115223 16 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 18.82% Extra DMG Bonus and Shield that absorbs damage up to 18.82% of max HP for 10s when the character enters the battlefield. 6936 115223 17 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 19.41% Extra DMG Bonus and Shield that absorbs damage up to 19.41% of max HP for 10s when the character enters the battlefield. 6937 115223 18 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 20% Extra DMG Bonus and Shield that absorbs damage up to 20% of max HP for 10s when the character enters the battlefield. 6938 115223 19 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 20.59% Extra DMG Bonus and Shield that absorbs damage up to 20.59% of max HP for 10s when the character enters the battlefield. 6939 115223 20 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 21.18% Extra DMG Bonus and Shield that absorbs damage up to 21.18% of max HP for 10s when the character enters the battlefield. 6940 115223 21 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 21.76% Extra DMG Bonus and Shield that absorbs damage up to 21.76% of max HP for 10s when the character enters the battlefield. 6941 115223 22 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 22.35% Extra DMG Bonus and Shield that absorbs damage up to 22.35% of max HP for 10s when the character enters the battlefield. 6942 115223 23 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 22.94% Extra DMG Bonus and Shield that absorbs damage up to 22.94% of max HP for 10s when the character enters the battlefield. 6943 115223 24 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 23.53% Extra DMG Bonus and Shield that absorbs damage up to 23.53% of max HP for 10s when the character enters the battlefield. 6944 115223 25 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 24.12% Extra DMG Bonus and Shield that absorbs damage up to 24.12% of max HP for 10s when the character enters the battlefield. 6945 115223 26 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 24.71% Extra DMG Bonus and Shield that absorbs damage up to 24.71% of max HP for 10s when the character enters the battlefield. 6946 115223 27 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 25.29% Extra DMG Bonus and Shield that absorbs damage up to 25.29% of max HP for 10s when the character enters the battlefield. 6947 115223 28 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 25.88% Extra DMG Bonus and Shield that absorbs damage up to 25.88% of max HP for 10s when the character enters the battlefield. 6948 115223 29 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 26.47% Extra DMG Bonus and Shield that absorbs damage up to 26.47% of max HP for 10s when the character enters the battlefield. 6949 115223 30 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 27.06% Extra DMG Bonus and Shield that absorbs damage up to 27.06% of max HP for 10s when the character enters the battlefield. 6950 115223 31 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 27.65% Extra DMG Bonus and Shield that absorbs damage up to 27.65% of max HP for 10s when the character enters the battlefield. 6951 115223 32 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 28.24% Extra DMG Bonus and Shield that absorbs damage up to 28.24% of max HP for 10s when the character enters the battlefield. 6952 115223 33 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 28.82% Extra DMG Bonus and Shield that absorbs damage up to 28.82% of max HP for 10s when the character enters the battlefield. 6953 115223 34 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 29.41% Extra DMG Bonus and Shield that absorbs damage up to 29.41% of max HP for 10s when the character enters the battlefield. 6954 115223 35 Vanguard Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 30% Extra DMG Bonus and Shield that absorbs damage up to 30% of max HP for 10s when the character enters the battlefield. 6955 115227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 6956 115227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 6957 115224 0 Infectious Despair Assets/Product/Texture/Image/IconSkill/R2KamuS1.png SS Rank Passive Skill Extra DMG Bonus increases when pinging Yellow Orbs. Extra DMG Bonus increases by 10% for 10s when pinging Yellow Orbs. 6958 115224 1 Infectious Despair Assets/Product/Texture/Image/IconSkill/R2KamuS1.png SS Rank Passive Skill Extra DMG Bonus increases when pinging Yellow Orbs. Extra DMG Bonus increases by 10% for 10s when pinging Yellow Orbs. 6959 115225 0 Accelerated Death Assets/Product/Texture/Image/IconSkill/R2KamuSS1.png SSS Rank Passive Skill When in Berserk Form, Extra DMG Bonus increases. At the start of battle, gains Signature Energy and Madness stacks. When in Berserk Form, Extra DMG Bonus increases by 15%. At the start of battle, gains 80 Signature Energy and 3 stacks of Madness. 6960 115225 1 Accelerated Death Assets/Product/Texture/Image/IconSkill/R2KamuSS1.png SSS Rank Passive Skill When in Berserk Form, Extra DMG Bonus increases. At the start of battle, gains Signature Energy and Madness stacks. When in Berserk Form, Extra DMG Bonus increases by 15%. At the start of battle, gains 80 Signature Energy and 3 stacks of Madness. 6961 115226 0 Corruptive Dominance Assets/Product/Texture/Image/IconSkill/R2KamuSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of 3-Ping skills increases. Extra DMG Bonus of 3-Ping skills increases by 20%. 6962 115226 1 Corruptive Dominance Assets/Product/Texture/Image/IconSkill/R2KamuSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of 3-Ping skills increases. Extra DMG Bonus of 3-Ping skills increases by 20%. 6963 114301 1 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 111%/222%/333% Physical DMG over 3 hits based on the number of orbs pinged. 6964 114301 2 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 117.53%/235.06%/352.59% Physical DMG over 3 hits based on the number of orbs pinged. 6965 114301 3 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 124.06%/248.12%/372.18% Physical DMG over 3 hits based on the number of orbs pinged. 6966 114301 4 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 130.59%/261.18%/391.76% Physical DMG over 3 hits based on the number of orbs pinged. 6967 114301 5 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 137.12%/274.24%/411.35% Physical DMG over 3 hits based on the number of orbs pinged. 6968 114301 6 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 143.65%/287.29%/430.94% Physical DMG over 3 hits based on the number of orbs pinged. 6969 114301 7 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 150.18%/300.35%/450.53% Physical DMG over 3 hits based on the number of orbs pinged. 6970 114301 8 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 156.71%/313.41%/470.12% Physical DMG over 3 hits based on the number of orbs pinged. 6971 114301 9 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 163.24%/326.47%/489.71% Physical DMG over 3 hits based on the number of orbs pinged. 6972 114301 10 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 169.76%/339.53%/509.29% Physical DMG over 3 hits based on the number of orbs pinged. 6973 114301 11 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 176.29%/352.59%/528.88% Physical DMG over 3 hits based on the number of orbs pinged. 6974 114301 12 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 182.82%/365.65%/548.47% Physical DMG over 3 hits based on the number of orbs pinged. 6975 114301 13 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 189.35%/378.71%/568.06% Physical DMG over 3 hits based on the number of orbs pinged. 6976 114301 14 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 195.88%/391.76%/587.65% Physical DMG over 3 hits based on the number of orbs pinged. 6977 114301 15 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 202.41%/404.82%/607.24% Physical DMG over 3 hits based on the number of orbs pinged. 6978 114301 16 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 208.94%/417.88%/626.82% Physical DMG over 3 hits based on the number of orbs pinged. 6979 114301 17 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 215.47%/430.94%/646.41% Physical DMG over 3 hits based on the number of orbs pinged. 6980 114301 18 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 222%/444%/666% Physical DMG over 3 hits based on the number of orbs pinged. 6981 114301 19 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 228.53%/457.06%/685.59% Physical DMG over 3 hits based on the number of orbs pinged. 6982 114301 20 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 235.06%/470.12%/705.18% Physical DMG over 3 hits based on the number of orbs pinged. 6983 114301 21 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 241.59%/483.18%/724.76% Physical DMG over 3 hits based on the number of orbs pinged. 6984 114301 22 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 248.12%/496.24%/744.35% Physical DMG over 3 hits based on the number of orbs pinged. 6985 114301 23 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 254.65%/509.29%/763.94% Physical DMG over 3 hits based on the number of orbs pinged. 6986 114301 24 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 261.18%/522.35%/783.53% Physical DMG over 3 hits based on the number of orbs pinged. 6987 114301 25 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 267.71%/535.41%/803.12% Physical DMG over 3 hits based on the number of orbs pinged. 6988 114301 26 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 274.24%/548.47%/822.71% Physical DMG over 3 hits based on the number of orbs pinged. 6989 114301 27 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 280.76%/561.53%/842.29% Physical DMG over 3 hits based on the number of orbs pinged. 6990 114301 28 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 287.29%/574.59%/861.88% Physical DMG over 3 hits based on the number of orbs pinged. 6991 114301 29 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 293.82%/587.65%/881.47% Physical DMG over 3 hits based on the number of orbs pinged. 6992 114301 30 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 300.35%/600.71%/901.06% Physical DMG over 3 hits based on the number of orbs pinged. 6993 114301 31 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 306.88%/613.76%/920.65% Physical DMG over 3 hits based on the number of orbs pinged. 6994 114301 32 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 313.41%/626.82%/940.24% Physical DMG over 3 hits based on the number of orbs pinged. 6995 114301 33 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 319.94%/639.88%/959.82% Physical DMG over 3 hits based on the number of orbs pinged. 6996 114301 34 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 326.47%/652.94%/979.41% Physical DMG over 3 hits based on the number of orbs pinged. 6997 114301 35 Frozen Wind Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png Red Orb Red Orb: Ping Red Orb Throws 3 shockwaves forward, dealing Physical DMG. Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of 333%/666%/999% Physical DMG over 3 hits based on the number of orbs pinged. 6998 114306 1 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 110%/220%/330% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 1.5%/3%/5% of max HP that lasts 5s based on the number of orbs pinged. 6999 114306 2 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 116.47%/232.94%/349.41% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 1.59%/3.18%/5.29% of max HP that lasts 5s based on the number of orbs pinged. 7000 114306 3 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 122.94%/245.88%/368.82% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 1.68%/3.35%/5.59% of max HP that lasts 5s based on the number of orbs pinged. 7001 114306 4 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 129.41%/258.82%/388.24% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 1.76%/3.53%/5.88% of max HP that lasts 5s based on the number of orbs pinged. 7002 114306 5 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 135.88%/271.76%/407.65% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 1.85%/3.71%/6.18% of max HP that lasts 5s based on the number of orbs pinged. 7003 114306 6 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 142.35%/284.71%/427.06% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 1.94%/3.88%/6.47% of max HP that lasts 5s based on the number of orbs pinged. 7004 114306 7 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 148.82%/297.65%/446.47% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 2.03%/4.06%/6.76% of max HP that lasts 5s based on the number of orbs pinged. 7005 114306 8 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 155.29%/310.59%/465.88% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 2.12%/4.24%/7.06% of max HP that lasts 5s based on the number of orbs pinged. 7006 114306 9 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 161.76%/323.53%/485.29% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 2.21%/4.41%/7.35% of max HP that lasts 5s based on the number of orbs pinged. 7007 114306 10 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 168.24%/336.47%/504.71% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 2.29%/4.59%/7.65% of max HP that lasts 5s based on the number of orbs pinged. 7008 114306 11 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 174.71%/349.41%/524.12% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 2.38%/4.76%/7.94% of max HP that lasts 5s based on the number of orbs pinged. 7009 114306 12 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 181.18%/362.35%/543.53% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 2.47%/4.94%/8.24% of max HP that lasts 5s based on the number of orbs pinged. 7010 114306 13 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 187.65%/375.29%/562.94% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 2.56%/5.12%/8.53% of max HP that lasts 5s based on the number of orbs pinged. 7011 114306 14 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 194.12%/388.24%/582.35% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 2.65%/5.29%/8.82% of max HP that lasts 5s based on the number of orbs pinged. 7012 114306 15 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 200.59%/401.18%/601.76% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 2.74%/5.47%/9.12% of max HP that lasts 5s based on the number of orbs pinged. 7013 114306 16 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 207.06%/414.12%/621.18% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 2.82%/5.65%/9.41% of max HP that lasts 5s based on the number of orbs pinged. 7014 114306 17 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 213.53%/427.06%/640.59% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 2.91%/5.82%/9.71% of max HP that lasts 5s based on the number of orbs pinged. 7015 114306 18 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 220%/440%/660% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 3%/6%/10% of max HP that lasts 5s based on the number of orbs pinged. 7016 114306 19 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 226.47%/452.94%/679.41% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 3.09%/6.18%/10.29% of max HP that lasts 5s based on the number of orbs pinged. 7017 114306 20 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 232.94%/465.88%/698.82% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 3.18%/6.35%/10.59% of max HP that lasts 5s based on the number of orbs pinged. 7018 114306 21 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 239.41%/478.82%/718.24% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 3.26%/6.53%/10.88% of max HP that lasts 5s based on the number of orbs pinged. 7019 114306 22 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 245.88%/491.76%/737.65% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 3.35%/6.71%/11.18% of max HP that lasts 5s based on the number of orbs pinged. 7020 114306 23 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 252.35%/504.71%/757.06% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 3.44%/6.88%/11.47% of max HP that lasts 5s based on the number of orbs pinged. 7021 114306 24 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 258.82%/517.65%/776.47% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 3.53%/7.06%/11.76% of max HP that lasts 5s based on the number of orbs pinged. 7022 114306 25 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 265.29%/530.59%/795.88% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 3.62%/7.24%/12.06% of max HP that lasts 5s based on the number of orbs pinged. 7023 114306 26 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 271.76%/543.53%/815.29% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 3.71%/7.41%/12.35% of max HP that lasts 5s based on the number of orbs pinged. 7024 114306 27 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 278.24%/556.47%/834.71% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 3.79%/7.59%/12.65% of max HP that lasts 5s based on the number of orbs pinged. 7025 114306 28 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 284.71%/569.41%/854.12% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 3.88%/7.76%/12.94% of max HP that lasts 5s based on the number of orbs pinged. 7026 114306 29 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 291.18%/582.35%/873.53% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 3.97%/7.94%/13.24% of max HP that lasts 5s based on the number of orbs pinged. 7027 114306 30 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 297.65%/595.29%/892.94% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 4.06%/8.12%/13.53% of max HP that lasts 5s based on the number of orbs pinged. 7028 114306 31 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 304.12%/608.24%/912.35% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 4.15%/8.29%/13.82% of max HP that lasts 5s based on the number of orbs pinged. 7029 114306 32 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 310.59%/621.18%/931.76% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 4.24%/8.47%/14.12% of max HP that lasts 5s based on the number of orbs pinged. 7030 114306 33 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 317.06%/634.12%/951.18% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 4.32%/8.65%/14.41% of max HP that lasts 5s based on the number of orbs pinged. 7031 114306 34 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 323.53%/647.06%/970.59% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 4.41%/8.82%/14.71% of max HP that lasts 5s based on the number of orbs pinged. 7032 114306 35 Inver-Chariot Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of 330%/660%/990% Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to 4.5%/9%/15% of max HP that lasts 5s based on the number of orbs pinged. 7033 114311 1 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 110%/220%/330% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7034 114311 2 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 116.47%/232.94%/349.41% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7035 114311 3 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 122.94%/245.88%/368.82% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7036 114311 4 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 129.41%/258.82%/388.24% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7037 114311 5 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 135.88%/271.76%/407.65% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7038 114311 6 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 142.35%/284.71%/427.06% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7039 114311 7 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 148.82%/297.65%/446.47% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7040 114311 8 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 155.29%/310.59%/465.88% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7041 114311 9 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 161.76%/323.53%/485.29% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7042 114311 10 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 168.24%/336.47%/504.71% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7043 114311 11 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 174.71%/349.41%/524.12% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7044 114311 12 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 181.18%/362.35%/543.53% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7045 114311 13 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 187.65%/375.29%/562.94% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7046 114311 14 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 194.12%/388.24%/582.35% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7047 114311 15 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 200.59%/401.18%/601.76% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7048 114311 16 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 207.06%/414.12%/621.18% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7049 114311 17 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 213.53%/427.06%/640.59% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7050 114311 18 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 220%/440%/660% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7051 114311 19 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 226.47%/452.94%/679.41% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7052 114311 20 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 232.94%/465.88%/698.82% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7053 114311 21 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 239.41%/478.82%/718.24% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7054 114311 22 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 245.88%/491.76%/737.65% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7055 114311 23 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 252.35%/504.71%/757.06% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7056 114311 24 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 258.82%/517.65%/776.47% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7057 114311 25 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 265.29%/530.59%/795.88% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7058 114311 26 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 271.76%/543.53%/815.29% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7059 114311 27 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 278.24%/556.47%/834.71% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7060 114311 28 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 284.71%/569.41%/854.12% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7061 114311 29 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 291.18%/582.35%/873.53% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7062 114311 30 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 297.65%/595.29%/892.94% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7063 114311 31 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 304.12%/608.24%/912.35% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7064 114311 32 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 310.59%/621.18%/931.76% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7065 114311 33 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 317.06%/634.12%/951.18% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7066 114311 34 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 323.53%/647.06%/970.59% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7067 114311 35 Hunter of Sin Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png 107 Blue Orb Blue Orb: Ping Blue Orb Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF. Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.\n- Deals 330%/660%/990% Physical DMG in total based on the number of orbs pinged.\n- Lance of Perception reduces the target's Physical DEF by 20% for 8s. 7068 114316 1 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 475% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 100%/185% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7069 114316 2 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 502.94% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 105.88%/195.88% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7070 114316 3 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 530.88% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 111.76%/206.76% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7071 114316 4 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 558.82% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 117.65%/217.65% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7072 114316 5 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 586.76% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 123.53%/228.53% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7073 114316 6 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 614.71% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 129.41%/239.41% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7074 114316 7 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 642.65% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 135.29%/250.29% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7075 114316 8 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 670.59% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 141.18%/261.18% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7076 114316 9 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 698.53% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 147.06%/272.06% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7077 114316 10 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 726.47% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 152.94%/282.94% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7078 114316 11 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 754.41% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 158.82%/293.82% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7079 114316 12 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 782.35% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 164.71%/304.71% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7080 114316 13 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 810.29% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 170.59%/315.59% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7081 114316 14 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 838.24% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 176.47%/326.47% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7082 114316 15 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 866.18% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 182.35%/337.35% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7083 114316 16 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 894.12% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 188.24%/348.24% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7084 114316 17 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 922.06% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 194.12%/359.12% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7085 114316 18 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 950% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 200%/370% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7086 114316 19 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 977.94% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 205.88%/380.88% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7087 114316 20 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 1005.88% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 211.76%/391.76% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7088 114316 21 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 1033.82% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 217.65%/402.65% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7089 114316 22 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 1061.76% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 223.53%/413.53% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7090 114316 23 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 1089.71% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 229.41%/424.41% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7091 114316 24 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 1117.65% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 235.29%/435.29% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7092 114316 25 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 1145.59% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 241.18%/446.18% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7093 114316 26 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 1173.53% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 247.06%/457.06% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7094 114316 27 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 1201.47% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 252.94%/467.94% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7095 114316 28 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 1229.41% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 258.82%/478.82% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7096 114316 29 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 1257.35% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 264.71%/489.71% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7097 114316 30 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 1285.29% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 270.59%/500.59% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7098 114316 31 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 1313.24% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 276.47%/511.47% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7099 114316 32 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 1341.18% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 282.35%/522.35% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7100 114316 33 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 1369.12% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 288.24%/533.24% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7101 114316 34 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 1397.06% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 294.12%/544.12% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7102 114316 35 Swift Strike Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png Basic Attack Basic Attack: Tap Basic Attack Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals 1425% Physical DMG in total. Basic Attack: Press and hold Basic Attack Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals 300%/555% Physical DMG respectively.\n- Extra DMG Reduction increases by 30% while charging up. 7103 114317 1 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 1240% Physical DMG in total. 7104 114317 2 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 1312.94% Physical DMG in total. 7105 114317 3 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 1385.88% Physical DMG in total. 7106 114317 4 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 1458.82% Physical DMG in total. 7107 114317 5 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 1531.76% Physical DMG in total. 7108 114317 6 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 1604.71% Physical DMG in total. 7109 114317 7 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 1677.65% Physical DMG in total. 7110 114317 8 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 1750.59% Physical DMG in total. 7111 114317 9 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 1823.53% Physical DMG in total. 7112 114317 10 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 1896.47% Physical DMG in total. 7113 114317 11 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 1969.41% Physical DMG in total. 7114 114317 12 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 2042.35% Physical DMG in total. 7115 114317 13 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 2115.29% Physical DMG in total. 7116 114317 14 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 2188.24% Physical DMG in total. 7117 114317 15 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 2261.18% Physical DMG in total. 7118 114317 16 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 2334.12% Physical DMG in total. 7119 114317 17 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 2407.06% Physical DMG in total. 7120 114317 18 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 2480% Physical DMG in total. 7121 114317 19 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 2552.94% Physical DMG in total. 7122 114317 20 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 2625.88% Physical DMG in total. 7123 114317 21 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 2698.82% Physical DMG in total. 7124 114317 22 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 2771.76% Physical DMG in total. 7125 114317 23 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 2844.71% Physical DMG in total. 7126 114317 24 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 2917.65% Physical DMG in total. 7127 114317 25 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 2990.59% Physical DMG in total. 7128 114317 26 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 3063.53% Physical DMG in total. 7129 114317 27 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 3136.47% Physical DMG in total. 7130 114317 28 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 3209.41% Physical DMG in total. 7131 114317 29 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 3282.35% Physical DMG in total. 7132 114317 30 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 3355.29% Physical DMG in total. 7133 114317 31 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 3428.24% Physical DMG in total. 7134 114317 32 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 3501.18% Physical DMG in total. 7135 114317 33 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 3574.12% Physical DMG in total. 7136 114317 34 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 3647.06% Physical DMG in total. 7137 114317 35 Signature - Absolving Spear Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals 3720% Physical DMG in total. 7138 114318 1 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 360% Physical DMG in total. 7139 114318 2 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 381.18% Physical DMG in total. 7140 114318 3 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 402.35% Physical DMG in total. 7141 114318 4 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 423.53% Physical DMG in total. 7142 114318 5 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 444.71% Physical DMG in total. 7143 114318 6 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 465.88% Physical DMG in total. 7144 114318 7 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 487.06% Physical DMG in total. 7145 114318 8 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 508.24% Physical DMG in total. 7146 114318 9 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 529.41% Physical DMG in total. 7147 114318 10 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 550.59% Physical DMG in total. 7148 114318 11 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 571.76% Physical DMG in total. 7149 114318 12 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 592.94% Physical DMG in total. 7150 114318 13 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 614.12% Physical DMG in total. 7151 114318 14 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 635.29% Physical DMG in total. 7152 114318 15 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 656.47% Physical DMG in total. 7153 114318 16 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 677.65% Physical DMG in total. 7154 114318 17 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 698.82% Physical DMG in total. 7155 114318 18 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 720% Physical DMG in total. 7156 114318 19 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 741.18% Physical DMG in total. 7157 114318 20 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 762.35% Physical DMG in total. 7158 114318 21 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 783.53% Physical DMG in total. 7159 114318 22 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 804.71% Physical DMG in total. 7160 114318 23 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 825.88% Physical DMG in total. 7161 114318 24 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 847.06% Physical DMG in total. 7162 114318 25 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 868.24% Physical DMG in total. 7163 114318 26 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 889.41% Physical DMG in total. 7164 114318 27 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 910.59% Physical DMG in total. 7165 114318 28 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 931.76% Physical DMG in total. 7166 114318 29 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 952.94% Physical DMG in total. 7167 114318 30 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 974.12% Physical DMG in total. 7168 114318 31 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 995.29% Physical DMG in total. 7169 114318 32 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 1016.47% Physical DMG in total. 7170 114318 33 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 1037.65% Physical DMG in total. 7171 114318 34 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 1058.82% Physical DMG in total. 7172 114318 35 Wings of Destiny Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals 1080% Physical DMG in total. 7173 114321 1 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 800% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7174 114321 2 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 847.06% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7175 114321 3 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 894.12% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7176 114321 4 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 941.18% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7177 114321 5 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 988.24% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7178 114321 6 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1035.29% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7179 114321 7 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1082.35% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7180 114321 8 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1129.41% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7181 114321 9 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1176.47% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7182 114321 10 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1223.53% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7183 114321 11 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1270.59% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7184 114321 12 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1317.65% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7185 114321 13 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1364.71% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7186 114321 14 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1411.76% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7187 114321 15 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1458.82% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7188 114321 16 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1505.88% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7189 114321 17 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1552.94% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7190 114321 18 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1600% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7191 114321 19 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1647.06% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7192 114321 20 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1694.12% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7193 114321 21 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1741.18% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7194 114321 22 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1788.24% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7195 114321 23 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1835.29% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7196 114321 24 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1882.35% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7197 114321 25 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1929.41% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7198 114321 26 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 1976.47% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7199 114321 27 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 2023.53% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7200 114321 28 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 2070.59% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7201 114321 29 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 2117.65% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7202 114321 30 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 2164.71% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7203 114321 31 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 2211.76% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7204 114321 32 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 2258.82% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7205 114321 33 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 2305.88% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7206 114321 34 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 2352.94% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7207 114321 35 Rigor Heart Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Core Passive Core Passive: Has Energy Points + Any 3-Ping Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Extra DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains 100% Extra DMG Bonus. Core Passive: Has Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus. Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy Points to gain Physical DMG Bonus.\n- Gains 40%/80% Physical DMG Bonus based on the Energy Points consumed. Core Passive: Full Burst Form + Press and hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.\n- Wide-area Electromagnetic Cannon deals 2400% Physical DMG.\n- Wide-area Electromagnetic Cannon restores 8 Signature Energy.\n- Lance of Perception lasts 20s.\n- While charging, her Extra DMG Reduction increases by 90%.\n- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon. 7208 114322 0 Leader - Mutual Succor Assets/Product/Texture/Image/IconSkill/R3LuosaitaA1.png Leader Skill Increases DEF of all members. Increases ATK of all Tanks in the team. Increases DEF of all members by 15%. Increases ATK of all Tanks in the team by 5%. 7209 114322 1 Leader - Mutual Succor Assets/Product/Texture/Image/IconSkill/R3LuosaitaA1.png Leader Skill Increases DEF of all members. Increases ATK of all Tanks in the team. Increases DEF of all members by 15%. Increases ATK of all Tanks in the team by 5%. 7210 114323 1 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10% for 5s. 7211 114323 2 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10.59% for 5s. 7212 114323 3 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.18% for 5s. 7213 114323 4 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.76% for 5s. 7214 114323 5 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.35% for 5s. 7215 114323 6 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.94% for 5s. 7216 114323 7 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 13.53% for 5s. 7217 114323 8 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.12% for 5s. 7218 114323 9 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.71% for 5s. 7219 114323 10 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.29% for 5s. 7220 114323 11 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.88% for 5s. 7221 114323 12 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 16.47% for 5s. 7222 114323 13 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.06% for 5s. 7223 114323 14 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.65% for 5s. 7224 114323 15 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.24% for 5s. 7225 114323 16 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.82% for 5s. 7226 114323 17 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 19.41% for 5s. 7227 114323 18 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20% for 5s. 7228 114323 19 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20.59% for 5s. 7229 114323 20 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.18% for 5s. 7230 114323 21 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.76% for 5s. 7231 114323 22 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.35% for 5s. 7232 114323 23 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.94% for 5s. 7233 114323 24 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 23.53% for 5s. 7234 114323 25 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.12% for 5s. 7235 114323 26 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.71% for 5s. 7236 114323 27 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.29% for 5s. 7237 114323 28 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.88% for 5s. 7238 114323 29 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 26.47% for 5s. 7239 114323 30 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.06% for 5s. 7240 114323 31 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.65% for 5s. 7241 114323 32 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.24% for 5s. 7242 114323 33 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.82% for 5s. 7243 114323 34 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 29.41% for 5s. 7244 114323 35 Tank Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 30% for 5s. 7245 114327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 7246 114327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 7247 114324 0 Lance of Redemption Assets/Product/Texture/Image/IconSkill/R3LuosaitaS1.png 107 SS Rank Passive Skill QTE inflicts Lance of Perception. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases. QTE inflicts Lance of Perception for 8s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by 10% for 8s. 7248 114324 1 Lance of Redemption Assets/Product/Texture/Image/IconSkill/R3LuosaitaS1.png 107 SS Rank Passive Skill QTE inflicts Lance of Perception. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases. QTE inflicts Lance of Perception for 8s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by 10% for 8s. 7249 114325 0 Lance of Eternity Assets/Product/Texture/Image/IconSkill/R3LuosaitaSS1.png 107 SSS Rank Passive Skill Physical DEF Reduction of Lance of Perception increases. Physical DEF Reduction of Lance of Perception increases by 20%. 7250 114325 1 Lance of Eternity Assets/Product/Texture/Image/IconSkill/R3LuosaitaSS1.png 107 SSS Rank Passive Skill Physical DEF Reduction of Lance of Perception increases. Physical DEF Reduction of Lance of Perception increases by 20%. 7251 114326 0 Hyper-Burst Assets/Product/Texture/Image/IconSkill/R3LuosaitaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of 3-Pings and Signature Move increases. Extra DMG Bonus of 3-Pings and Signature Move increases by 20%. 7252 114326 1 Hyper-Burst Assets/Product/Texture/Image/IconSkill/R3LuosaitaSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of 3-Pings and Signature Move increases. Extra DMG Bonus of 3-Pings and Signature Move increases by 20%. 7253 152301 1 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 40%/80%/120% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 100%/200%/300% Physical DMG to the enemies hit based on the number of orbs pinged. 7254 152301 2 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 42.35%/84.71%/127.06% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 105.88%/211.76%/317.65% Physical DMG to the enemies hit based on the number of orbs pinged. 7255 152301 3 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 44.71%/89.41%/134.12% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 111.76%/223.53%/335.29% Physical DMG to the enemies hit based on the number of orbs pinged. 7256 152301 4 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 47.06%/94.12%/141.18% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 117.65%/235.29%/352.94% Physical DMG to the enemies hit based on the number of orbs pinged. 7257 152301 5 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 49.41%/98.82%/148.24% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 123.53%/247.06%/370.59% Physical DMG to the enemies hit based on the number of orbs pinged. 7258 152301 6 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 51.76%/103.53%/155.29% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 129.41%/258.82%/388.24% Physical DMG to the enemies hit based on the number of orbs pinged. 7259 152301 7 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 54.12%/108.24%/162.35% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 135.29%/270.59%/405.88% Physical DMG to the enemies hit based on the number of orbs pinged. 7260 152301 8 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 56.47%/112.94%/169.41% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 141.18%/282.35%/423.53% Physical DMG to the enemies hit based on the number of orbs pinged. 7261 152301 9 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 147.06%/294.12%/441.18% Physical DMG to the enemies hit based on the number of orbs pinged. 7262 152301 10 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 61.18%/122.35%/183.53% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 152.94%/305.88%/458.82% Physical DMG to the enemies hit based on the number of orbs pinged. 7263 152301 11 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 63.53%/127.06%/190.59% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 158.82%/317.65%/476.47% Physical DMG to the enemies hit based on the number of orbs pinged. 7264 152301 12 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 65.88%/131.76%/197.65% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 164.71%/329.41%/494.12% Physical DMG to the enemies hit based on the number of orbs pinged. 7265 152301 13 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 68.24%/136.47%/204.71% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 170.59%/341.18%/511.76% Physical DMG to the enemies hit based on the number of orbs pinged. 7266 152301 14 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 70.59%/141.18%/211.76% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 176.47%/352.94%/529.41% Physical DMG to the enemies hit based on the number of orbs pinged. 7267 152301 15 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 72.94%/145.88%/218.82% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 182.35%/364.71%/547.06% Physical DMG to the enemies hit based on the number of orbs pinged. 7268 152301 16 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 75.29%/150.59%/225.88% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 188.24%/376.47%/564.71% Physical DMG to the enemies hit based on the number of orbs pinged. 7269 152301 17 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 77.65%/155.29%/232.94% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 194.12%/388.24%/582.35% Physical DMG to the enemies hit based on the number of orbs pinged. 7270 152301 18 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 80%/160%/240% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 200%/400%/600% Physical DMG to the enemies hit based on the number of orbs pinged. 7271 152301 19 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 82.35%/164.71%/247.06% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 205.88%/411.76%/617.65% Physical DMG to the enemies hit based on the number of orbs pinged. 7272 152301 20 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 84.71%/169.41%/254.12% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 211.76%/423.53%/635.29% Physical DMG to the enemies hit based on the number of orbs pinged. 7273 152301 21 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 87.06%/174.12%/261.18% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 217.65%/435.29%/652.94% Physical DMG to the enemies hit based on the number of orbs pinged. 7274 152301 22 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 89.41%/178.82%/268.24% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 223.53%/447.06%/670.59% Physical DMG to the enemies hit based on the number of orbs pinged. 7275 152301 23 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 91.76%/183.53%/275.29% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 229.41%/458.82%/688.24% Physical DMG to the enemies hit based on the number of orbs pinged. 7276 152301 24 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 94.12%/188.24%/282.35% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 235.29%/470.59%/705.88% Physical DMG to the enemies hit based on the number of orbs pinged. 7277 152301 25 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 96.47%/192.94%/289.41% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 241.18%/482.35%/723.53% Physical DMG to the enemies hit based on the number of orbs pinged. 7278 152301 26 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 98.82%/197.65%/296.47% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 247.06%/494.12%/741.18% Physical DMG to the enemies hit based on the number of orbs pinged. 7279 152301 27 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 101.18%/202.35%/303.53% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 252.94%/505.88%/758.82% Physical DMG to the enemies hit based on the number of orbs pinged. 7280 152301 28 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 103.53%/207.06%/310.59% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 258.82%/517.65%/776.47% Physical DMG to the enemies hit based on the number of orbs pinged. 7281 152301 29 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 264.71%/529.41%/794.12% Physical DMG to the enemies hit based on the number of orbs pinged. 7282 152301 30 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 108.24%/216.47%/324.71% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 270.59%/541.18%/811.76% Physical DMG to the enemies hit based on the number of orbs pinged. 7283 152301 31 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 110.59%/221.18%/331.76% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 276.47%/552.94%/829.41% Physical DMG to the enemies hit based on the number of orbs pinged. 7284 152301 32 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 112.94%/225.88%/338.82% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 282.35%/564.71%/847.06% Physical DMG to the enemies hit based on the number of orbs pinged. 7285 152301 33 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 115.29%/230.59%/345.88% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 288.24%/576.47%/864.71% Physical DMG to the enemies hit based on the number of orbs pinged. 7286 152301 34 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 294.12%/588.24%/882.35% Physical DMG to the enemies hit based on the number of orbs pinged. 7287 152301 35 Sky-Breaking Cleave Assets/Product/Texture/Image/IconSkill/R2Quhong1.png Red Orb Red Orb: Ping Red Orb Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill. Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals 120%/240%/360% Physical DMG based on the number of orbs pinged.\n- The shockwave deals 300%/600%/900% Physical DMG to the enemies hit based on the number of orbs pinged. 7288 152306 1 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 135%/270%/405% Physical DMG in total to the target based on the number of orbs pinged. 7289 152306 2 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 142.94%/285.88%/428.82% Physical DMG in total to the target based on the number of orbs pinged. 7290 152306 3 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 150.88%/301.76%/452.65% Physical DMG in total to the target based on the number of orbs pinged. 7291 152306 4 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 158.82%/317.65%/476.47% Physical DMG in total to the target based on the number of orbs pinged. 7292 152306 5 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 166.76%/333.53%/500.29% Physical DMG in total to the target based on the number of orbs pinged. 7293 152306 6 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 174.71%/349.41%/524.12% Physical DMG in total to the target based on the number of orbs pinged. 7294 152306 7 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 182.65%/365.29%/547.94% Physical DMG in total to the target based on the number of orbs pinged. 7295 152306 8 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 190.59%/381.18%/571.76% Physical DMG in total to the target based on the number of orbs pinged. 7296 152306 9 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 198.53%/397.06%/595.59% Physical DMG in total to the target based on the number of orbs pinged. 7297 152306 10 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 206.47%/412.94%/619.41% Physical DMG in total to the target based on the number of orbs pinged. 7298 152306 11 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 214.41%/428.82%/643.24% Physical DMG in total to the target based on the number of orbs pinged. 7299 152306 12 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 222.35%/444.71%/667.06% Physical DMG in total to the target based on the number of orbs pinged. 7300 152306 13 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 230.29%/460.59%/690.88% Physical DMG in total to the target based on the number of orbs pinged. 7301 152306 14 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 238.24%/476.47%/714.71% Physical DMG in total to the target based on the number of orbs pinged. 7302 152306 15 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 246.18%/492.35%/738.53% Physical DMG in total to the target based on the number of orbs pinged. 7303 152306 16 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 254.12%/508.24%/762.35% Physical DMG in total to the target based on the number of orbs pinged. 7304 152306 17 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 262.06%/524.12%/786.18% Physical DMG in total to the target based on the number of orbs pinged. 7305 152306 18 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 270%/540%/810% Physical DMG in total to the target based on the number of orbs pinged. 7306 152306 19 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 277.94%/555.88%/833.82% Physical DMG in total to the target based on the number of orbs pinged. 7307 152306 20 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 285.88%/571.76%/857.65% Physical DMG in total to the target based on the number of orbs pinged. 7308 152306 21 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 293.82%/587.65%/881.47% Physical DMG in total to the target based on the number of orbs pinged. 7309 152306 22 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 301.76%/603.53%/905.29% Physical DMG in total to the target based on the number of orbs pinged. 7310 152306 23 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 309.71%/619.41%/929.12% Physical DMG in total to the target based on the number of orbs pinged. 7311 152306 24 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 317.65%/635.29%/952.94% Physical DMG in total to the target based on the number of orbs pinged. 7312 152306 25 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 325.59%/651.18%/976.76% Physical DMG in total to the target based on the number of orbs pinged. 7313 152306 26 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 333.53%/667.06%/1000.59% Physical DMG in total to the target based on the number of orbs pinged. 7314 152306 27 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 341.47%/682.94%/1024.41% Physical DMG in total to the target based on the number of orbs pinged. 7315 152306 28 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 349.41%/698.82%/1048.24% Physical DMG in total to the target based on the number of orbs pinged. 7316 152306 29 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 357.35%/714.71%/1072.06% Physical DMG in total to the target based on the number of orbs pinged. 7317 152306 30 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 365.29%/730.59%/1095.88% Physical DMG in total to the target based on the number of orbs pinged. 7318 152306 31 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 373.24%/746.47%/1119.71% Physical DMG in total to the target based on the number of orbs pinged. 7319 152306 32 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 381.18%/762.35%/1143.53% Physical DMG in total to the target based on the number of orbs pinged. 7320 152306 33 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 389.12%/778.24%/1167.35% Physical DMG in total to the target based on the number of orbs pinged. 7321 152306 34 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 397.06%/794.12%/1191.18% Physical DMG in total to the target based on the number of orbs pinged. 7322 152306 35 Warhoof Sprint Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor. Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals 405%/810%/1215% Physical DMG in total to the target based on the number of orbs pinged. 7323 152311 1 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 130%/260%/390% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7324 152311 2 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 137.65%/275.29%/412.94% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7325 152311 3 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 145.29%/290.59%/435.88% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7326 152311 4 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 152.94%/305.88%/458.82% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7327 152311 5 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 160.59%/321.18%/481.76% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7328 152311 6 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 168.24%/336.47%/504.71% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7329 152311 7 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 175.88%/351.76%/527.65% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7330 152311 8 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 183.53%/367.06%/550.59% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7331 152311 9 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 191.18%/382.35%/573.53% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7332 152311 10 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 198.82%/397.65%/596.47% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7333 152311 11 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 206.47%/412.94%/619.41% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7334 152311 12 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 214.12%/428.24%/642.35% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7335 152311 13 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 221.76%/443.53%/665.29% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7336 152311 14 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 229.41%/458.82%/688.24% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7337 152311 15 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 237.06%/474.12%/711.18% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7338 152311 16 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 244.71%/489.41%/734.12% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7339 152311 17 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 252.35%/504.71%/757.06% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7340 152311 18 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 260%/520%/780% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7341 152311 19 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 267.65%/535.29%/802.94% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7342 152311 20 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 275.29%/550.59%/825.88% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7343 152311 21 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 282.94%/565.88%/848.82% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7344 152311 22 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 290.59%/581.18%/871.76% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7345 152311 23 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 298.24%/596.47%/894.71% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7346 152311 24 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 305.88%/611.76%/917.65% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7347 152311 25 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 313.53%/627.06%/940.59% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7348 152311 26 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 321.18%/642.35%/963.53% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7349 152311 27 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 328.82%/657.65%/986.47% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7350 152311 28 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 336.47%/672.94%/1009.41% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7351 152311 29 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 344.12%/688.24%/1032.35% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7352 152311 30 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 351.76%/703.53%/1055.29% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7353 152311 31 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 359.41%/718.82%/1078.24% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7354 152311 32 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 367.06%/734.12%/1101.18% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7355 152311 33 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 374.71%/749.41%/1124.12% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7356 152311 34 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 382.35%/764.71%/1147.06% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7357 152311 35 Sweeping Tempest Assets/Product/Texture/Image/IconSkill/R2Qulan1.png Blue Orb Blue Orb: Ping Blue Orb Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down. Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals 390%/780%/1170% Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts 3s. 7358 152316 1 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 375% Physical DMG in total. 7359 152316 2 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 397.06% Physical DMG in total. 7360 152316 3 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 419.12% Physical DMG in total. 7361 152316 4 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 441.18% Physical DMG in total. 7362 152316 5 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 463.24% Physical DMG in total. 7363 152316 6 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 485.29% Physical DMG in total. 7364 152316 7 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 507.35% Physical DMG in total. 7365 152316 8 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 529.41% Physical DMG in total. 7366 152316 9 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 551.47% Physical DMG in total. 7367 152316 10 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 573.53% Physical DMG in total. 7368 152316 11 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 595.59% Physical DMG in total. 7369 152316 12 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 617.65% Physical DMG in total. 7370 152316 13 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 639.71% Physical DMG in total. 7371 152316 14 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 661.76% Physical DMG in total. 7372 152316 15 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 683.82% Physical DMG in total. 7373 152316 16 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 705.88% Physical DMG in total. 7374 152316 17 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 727.94% Physical DMG in total. 7375 152316 18 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 750% Physical DMG in total. 7376 152316 19 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 772.06% Physical DMG in total. 7377 152316 20 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 794.12% Physical DMG in total. 7378 152316 21 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 816.18% Physical DMG in total. 7379 152316 22 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 838.24% Physical DMG in total. 7380 152316 23 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 860.29% Physical DMG in total. 7381 152316 24 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 882.35% Physical DMG in total. 7382 152316 25 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 904.41% Physical DMG in total. 7383 152316 26 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 926.47% Physical DMG in total. 7384 152316 27 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 948.53% Physical DMG in total. 7385 152316 28 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 970.59% Physical DMG in total. 7386 152316 29 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 992.65% Physical DMG in total. 7387 152316 30 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 1014.71% Physical DMG in total. 7388 152316 31 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 1036.76% Physical DMG in total. 7389 152316 32 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 1058.82% Physical DMG in total. 7390 152316 33 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 1080.88% Physical DMG in total. 7391 152316 34 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 1102.94% Physical DMG in total. 7392 152316 35 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 1125% Physical DMG in total. 7393 152317 1 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 210% Physical DMG. It explodes after a short while to deal 240% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 700% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1120% Physical DMG in total. 7394 152317 2 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 222.35% Physical DMG. It explodes after a short while to deal 254.12% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 741.18% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1185.88% Physical DMG in total. 7395 152317 3 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 234.71% Physical DMG. It explodes after a short while to deal 268.24% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 782.35% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1251.76% Physical DMG in total. 7396 152317 4 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 247.06% Physical DMG. It explodes after a short while to deal 282.35% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 823.53% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1317.65% Physical DMG in total. 7397 152317 5 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 259.41% Physical DMG. It explodes after a short while to deal 296.47% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 864.71% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1383.53% Physical DMG in total. 7398 152317 6 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 271.76% Physical DMG. It explodes after a short while to deal 310.59% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 905.88% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1449.41% Physical DMG in total. 7399 152317 7 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 284.12% Physical DMG. It explodes after a short while to deal 324.71% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 947.06% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1515.29% Physical DMG in total. 7400 152317 8 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 296.47% Physical DMG. It explodes after a short while to deal 338.82% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 988.24% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1581.18% Physical DMG in total. 7401 152317 9 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 308.82% Physical DMG. It explodes after a short while to deal 352.94% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1029.41% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1647.06% Physical DMG in total. 7402 152317 10 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 321.18% Physical DMG. It explodes after a short while to deal 367.06% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1070.59% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1712.94% Physical DMG in total. 7403 152317 11 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 333.53% Physical DMG. It explodes after a short while to deal 381.18% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1111.76% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1778.82% Physical DMG in total. 7404 152317 12 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 345.88% Physical DMG. It explodes after a short while to deal 395.29% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1152.94% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1844.71% Physical DMG in total. 7405 152317 13 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 358.24% Physical DMG. It explodes after a short while to deal 409.41% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1194.12% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1910.59% Physical DMG in total. 7406 152317 14 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 370.59% Physical DMG. It explodes after a short while to deal 423.53% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1235.29% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1976.47% Physical DMG in total. 7407 152317 15 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 382.94% Physical DMG. It explodes after a short while to deal 437.65% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1276.47% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2042.35% Physical DMG in total. 7408 152317 16 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 395.29% Physical DMG. It explodes after a short while to deal 451.76% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1317.65% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2108.24% Physical DMG in total. 7409 152317 17 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 407.65% Physical DMG. It explodes after a short while to deal 465.88% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1358.82% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2174.12% Physical DMG in total. 7410 152317 18 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 420% Physical DMG. It explodes after a short while to deal 480% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1400% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2240% Physical DMG in total. 7411 152317 19 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 432.35% Physical DMG. It explodes after a short while to deal 494.12% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1441.18% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2305.88% Physical DMG in total. 7412 152317 20 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 444.71% Physical DMG. It explodes after a short while to deal 508.24% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1482.35% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2371.76% Physical DMG in total. 7413 152317 21 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 457.06% Physical DMG. It explodes after a short while to deal 522.35% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1523.53% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2437.65% Physical DMG in total. 7414 152317 22 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 469.41% Physical DMG. It explodes after a short while to deal 536.47% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1564.71% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2503.53% Physical DMG in total. 7415 152317 23 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 481.76% Physical DMG. It explodes after a short while to deal 550.59% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1605.88% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2569.41% Physical DMG in total. 7416 152317 24 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 494.12% Physical DMG. It explodes after a short while to deal 564.71% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1647.06% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2635.29% Physical DMG in total. 7417 152317 25 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 506.47% Physical DMG. It explodes after a short while to deal 578.82% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1688.24% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2701.18% Physical DMG in total. 7418 152317 26 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 518.82% Physical DMG. It explodes after a short while to deal 592.94% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1729.41% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2767.06% Physical DMG in total. 7419 152317 27 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 531.18% Physical DMG. It explodes after a short while to deal 607.06% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1770.59% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2832.94% Physical DMG in total. 7420 152317 28 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 543.53% Physical DMG. It explodes after a short while to deal 621.18% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1811.76% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2898.82% Physical DMG in total. 7421 152317 29 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 555.88% Physical DMG. It explodes after a short while to deal 635.29% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1852.94% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2964.71% Physical DMG in total. 7422 152317 30 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 568.24% Physical DMG. It explodes after a short while to deal 649.41% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1894.12% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3030.59% Physical DMG in total. 7423 152317 31 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 580.59% Physical DMG. It explodes after a short while to deal 663.53% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1935.29% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3096.47% Physical DMG in total. 7424 152317 32 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 592.94% Physical DMG. It explodes after a short while to deal 677.65% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1976.47% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3162.35% Physical DMG in total. 7425 152317 33 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 605.29% Physical DMG. It explodes after a short while to deal 691.76% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 2017.65% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3228.24% Physical DMG in total. 7426 152317 34 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 617.65% Physical DMG. It explodes after a short while to deal 705.88% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 2058.82% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3294.12% Physical DMG in total. 7427 152317 35 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 630% Physical DMG. It explodes after a short while to deal 720% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 2100% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3360% Physical DMG in total. 7428 152318 1 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 320% Physical DMG in total. 7429 152318 2 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 338.82% Physical DMG in total. 7430 152318 3 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 357.65% Physical DMG in total. 7431 152318 4 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 376.47% Physical DMG in total. 7432 152318 5 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 395.29% Physical DMG in total. 7433 152318 6 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 414.12% Physical DMG in total. 7434 152318 7 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 432.94% Physical DMG in total. 7435 152318 8 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 451.76% Physical DMG in total. 7436 152318 9 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 470.59% Physical DMG in total. 7437 152318 10 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 489.41% Physical DMG in total. 7438 152318 11 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 508.24% Physical DMG in total. 7439 152318 12 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 527.06% Physical DMG in total. 7440 152318 13 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 545.88% Physical DMG in total. 7441 152318 14 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 564.71% Physical DMG in total. 7442 152318 15 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 583.53% Physical DMG in total. 7443 152318 16 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 602.35% Physical DMG in total. 7444 152318 17 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 621.18% Physical DMG in total. 7445 152318 18 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 640% Physical DMG in total. 7446 152318 19 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 658.82% Physical DMG in total. 7447 152318 20 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 677.65% Physical DMG in total. 7448 152318 21 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 696.47% Physical DMG in total. 7449 152318 22 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 715.29% Physical DMG in total. 7450 152318 23 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 734.12% Physical DMG in total. 7451 152318 24 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 752.94% Physical DMG in total. 7452 152318 25 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 771.76% Physical DMG in total. 7453 152318 26 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 790.59% Physical DMG in total. 7454 152318 27 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 809.41% Physical DMG in total. 7455 152318 28 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 828.24% Physical DMG in total. 7456 152318 29 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 847.06% Physical DMG in total. 7457 152318 30 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 865.88% Physical DMG in total. 7458 152318 31 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 884.71% Physical DMG in total. 7459 152318 32 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 903.53% Physical DMG in total. 7460 152318 33 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 922.35% Physical DMG in total. 7461 152318 34 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 941.18% Physical DMG in total. 7462 152318 35 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 960% Physical DMG in total. 7463 152321 1 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 225% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 240% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 240% Physical DMG in total. 7464 152321 2 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 238.24% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 254.12% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 254.12% Physical DMG in total. 7465 152321 3 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 251.47% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 268.24% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 268.24% Physical DMG in total. 7466 152321 4 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 264.71% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 282.35% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 282.35% Physical DMG in total. 7467 152321 5 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 277.94% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 296.47% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 296.47% Physical DMG in total. 7468 152321 6 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 291.18% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 310.59% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 310.59% Physical DMG in total. 7469 152321 7 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 304.41% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 324.71% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 324.71% Physical DMG in total. 7470 152321 8 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 317.65% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 338.82% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 338.82% Physical DMG in total. 7471 152321 9 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 330.88% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 352.94% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 352.94% Physical DMG in total. 7472 152321 10 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 344.12% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 367.06% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 367.06% Physical DMG in total. 7473 152321 11 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 357.35% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 381.18% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 381.18% Physical DMG in total. 7474 152321 12 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 370.59% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 395.29% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 395.29% Physical DMG in total. 7475 152321 13 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 383.82% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 409.41% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 409.41% Physical DMG in total. 7476 152321 14 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 397.06% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 423.53% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 423.53% Physical DMG in total. 7477 152321 15 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 410.29% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 437.65% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 437.65% Physical DMG in total. 7478 152321 16 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 423.53% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 451.76% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 451.76% Physical DMG in total. 7479 152321 17 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 436.76% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 465.88% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 465.88% Physical DMG in total. 7480 152321 18 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 450% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 480% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 480% Physical DMG in total. 7481 152321 19 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 463.24% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 494.12% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 494.12% Physical DMG in total. 7482 152321 20 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 476.47% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 508.24% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 508.24% Physical DMG in total. 7483 152321 21 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 489.71% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 522.35% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 522.35% Physical DMG in total. 7484 152321 22 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 502.94% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 536.47% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 536.47% Physical DMG in total. 7485 152321 23 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 516.18% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 550.59% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 550.59% Physical DMG in total. 7486 152321 24 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 529.41% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 564.71% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 564.71% Physical DMG in total. 7487 152321 25 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 542.65% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 578.82% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 578.82% Physical DMG in total. 7488 152321 26 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 555.88% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 592.94% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 592.94% Physical DMG in total. 7489 152321 27 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 569.12% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 607.06% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 607.06% Physical DMG in total. 7490 152321 28 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 582.35% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 621.18% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 621.18% Physical DMG in total. 7491 152321 29 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 595.59% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 635.29% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 635.29% Physical DMG in total. 7492 152321 30 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 608.82% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 649.41% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 649.41% Physical DMG in total. 7493 152321 31 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 622.06% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 663.53% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 663.53% Physical DMG in total. 7494 152321 32 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 635.29% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 677.65% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 677.65% Physical DMG in total. 7495 152321 33 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 648.53% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 691.76% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 691.76% Physical DMG in total. 7496 152321 34 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 661.76% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 705.88% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 705.88% Physical DMG in total. 7497 152321 35 Concentrated Will Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Core Passive Core Passive: Ping any orb Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged. Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the Concentrated Will State once an orb is pinged.\n- Every 1 orb pinged grants 10 Sync Rate, up to 60. Core Passive: Concentrated Will State In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced. In the Concentrated Will State, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and Concentrated Will, and will consume Sync Rate but generates no energy. In the Concentrated Will State, Sync Rate goes down over time. Once Sync Rate is empty, the Concentrated Will State will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes 20 Sync Rate. In the Concentrated Will State, Sync Rate goes down by 5 per second. Core Passive: Concentrated Will State + Ping Red Orb Red Concentration: Bashes the ground to deal Physical DMG. Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals 675% Physical DMG in total. Core Passive: Concentrated Will State + Ping Yellow Orb Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals 720% Physical DMG in total. Core Passive: Concentrated Will State + Ping Blue Orb Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals 720% Physical DMG in total. 7498 152322 0 Leader - Baptism of War Assets/Product/Texture/Image/IconSkill/R2QuA1.png Leader Skill Increases Physical DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Physical DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%. 7499 152322 1 Leader - Baptism of War Assets/Product/Texture/Image/IconSkill/R2QuA1.png Leader Skill Increases Physical DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Physical DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%. 7500 152323 1 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 10% Extra DMG Bonus and Shield that absorbs damage up to 10% of max HP for 10s when the character enters the battlefield. 7501 152323 2 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 10.59% Extra DMG Bonus and Shield that absorbs damage up to 10.59% of max HP for 10s when the character enters the battlefield. 7502 152323 3 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 11.18% Extra DMG Bonus and Shield that absorbs damage up to 11.18% of max HP for 10s when the character enters the battlefield. 7503 152323 4 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 11.76% Extra DMG Bonus and Shield that absorbs damage up to 11.76% of max HP for 10s when the character enters the battlefield. 7504 152323 5 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 12.35% Extra DMG Bonus and Shield that absorbs damage up to 12.35% of max HP for 10s when the character enters the battlefield. 7505 152323 6 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 12.94% Extra DMG Bonus and Shield that absorbs damage up to 12.94% of max HP for 10s when the character enters the battlefield. 7506 152323 7 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 13.53% Extra DMG Bonus and Shield that absorbs damage up to 13.53% of max HP for 10s when the character enters the battlefield. 7507 152323 8 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 14.12% Extra DMG Bonus and Shield that absorbs damage up to 14.12% of max HP for 10s when the character enters the battlefield. 7508 152323 9 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 14.71% Extra DMG Bonus and Shield that absorbs damage up to 14.71% of max HP for 10s when the character enters the battlefield. 7509 152323 10 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 15.29% Extra DMG Bonus and Shield that absorbs damage up to 15.29% of max HP for 10s when the character enters the battlefield. 7510 152323 11 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 15.88% Extra DMG Bonus and Shield that absorbs damage up to 15.88% of max HP for 10s when the character enters the battlefield. 7511 152323 12 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 16.47% Extra DMG Bonus and Shield that absorbs damage up to 16.47% of max HP for 10s when the character enters the battlefield. 7512 152323 13 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 17.06% Extra DMG Bonus and Shield that absorbs damage up to 17.06% of max HP for 10s when the character enters the battlefield. 7513 152323 14 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 17.65% Extra DMG Bonus and Shield that absorbs damage up to 17.65% of max HP for 10s when the character enters the battlefield. 7514 152323 15 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 18.24% Extra DMG Bonus and Shield that absorbs damage up to 18.24% of max HP for 10s when the character enters the battlefield. 7515 152323 16 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 18.82% Extra DMG Bonus and Shield that absorbs damage up to 18.82% of max HP for 10s when the character enters the battlefield. 7516 152323 17 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 19.41% Extra DMG Bonus and Shield that absorbs damage up to 19.41% of max HP for 10s when the character enters the battlefield. 7517 152323 18 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 20% Extra DMG Bonus and Shield that absorbs damage up to 20% of max HP for 10s when the character enters the battlefield. 7518 152323 19 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 20.59% Extra DMG Bonus and Shield that absorbs damage up to 20.59% of max HP for 10s when the character enters the battlefield. 7519 152323 20 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 21.18% Extra DMG Bonus and Shield that absorbs damage up to 21.18% of max HP for 10s when the character enters the battlefield. 7520 152323 21 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 21.76% Extra DMG Bonus and Shield that absorbs damage up to 21.76% of max HP for 10s when the character enters the battlefield. 7521 152323 22 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 22.35% Extra DMG Bonus and Shield that absorbs damage up to 22.35% of max HP for 10s when the character enters the battlefield. 7522 152323 23 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 22.94% Extra DMG Bonus and Shield that absorbs damage up to 22.94% of max HP for 10s when the character enters the battlefield. 7523 152323 24 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 23.53% Extra DMG Bonus and Shield that absorbs damage up to 23.53% of max HP for 10s when the character enters the battlefield. 7524 152323 25 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 24.12% Extra DMG Bonus and Shield that absorbs damage up to 24.12% of max HP for 10s when the character enters the battlefield. 7525 152323 26 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 24.71% Extra DMG Bonus and Shield that absorbs damage up to 24.71% of max HP for 10s when the character enters the battlefield. 7526 152323 27 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 25.29% Extra DMG Bonus and Shield that absorbs damage up to 25.29% of max HP for 10s when the character enters the battlefield. 7527 152323 28 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 25.88% Extra DMG Bonus and Shield that absorbs damage up to 25.88% of max HP for 10s when the character enters the battlefield. 7528 152323 29 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 26.47% Extra DMG Bonus and Shield that absorbs damage up to 26.47% of max HP for 10s when the character enters the battlefield. 7529 152323 30 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 27.06% Extra DMG Bonus and Shield that absorbs damage up to 27.06% of max HP for 10s when the character enters the battlefield. 7530 152323 31 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 27.65% Extra DMG Bonus and Shield that absorbs damage up to 27.65% of max HP for 10s when the character enters the battlefield. 7531 152323 32 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 28.24% Extra DMG Bonus and Shield that absorbs damage up to 28.24% of max HP for 10s when the character enters the battlefield. 7532 152323 33 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 28.82% Extra DMG Bonus and Shield that absorbs damage up to 28.82% of max HP for 10s when the character enters the battlefield. 7533 152323 34 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 29.41% Extra DMG Bonus and Shield that absorbs damage up to 29.41% of max HP for 10s when the character enters the battlefield. 7534 152323 35 Vanguard Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 30% Extra DMG Bonus and Shield that absorbs damage up to 30% of max HP for 10s when the character enters the battlefield. 7535 152327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 7536 152327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 7537 152324 0 Steadfast Assets/Product/Texture/Image/IconSkill/R2QuS1.png SS Rank Passive Skill Extra DMG Bonus of Basic Attack increases. Extra DMG Bonus of Concentrated Will increases. Extra DMG Bonus of Basic Attack increases by 10%. Extra DMG Bonus of Concentrated Will increases by 5%. 7538 152324 1 Steadfast Assets/Product/Texture/Image/IconSkill/R2QuS1.png SS Rank Passive Skill Extra DMG Bonus of Basic Attack increases. Extra DMG Bonus of Concentrated Will increases. Extra DMG Bonus of Basic Attack increases by 10%. Extra DMG Bonus of Concentrated Will increases by 5%. 7539 152325 0 Load Force Assets/Product/Texture/Image/IconSkill/R2QuSS1.png SSS Rank Passive Skill Gains Energy upon first entering the battlefield. Physical DMG Bonus increases after performing Signature Move. Gains 100 Energy upon first entering the battlefield. Physical DMG Bonus increases by 10% for 8s after performing Signature Move. 7540 152325 1 Load Force Assets/Product/Texture/Image/IconSkill/R2QuSS1.png SSS Rank Passive Skill Gains Energy upon first entering the battlefield. Physical DMG Bonus increases after performing Signature Move. Gains 100 Energy upon first entering the battlefield. Physical DMG Bonus increases by 10% for 8s after performing Signature Move. 7541 152326 0 Inscription Assets/Product/Texture/Image/IconSkill/R2QuSSS1.png SSS+ Rank Passive Skill Huiyu's Extra DMG Bonus increases. Huiyu's Extra DMG Bonus increases by 25%. 7542 152326 1 Inscription Assets/Product/Texture/Image/IconSkill/R2QuSSS1.png SSS+ Rank Passive Skill Huiyu's Extra DMG Bonus increases. Huiyu's Extra DMG Bonus increases by 25%. 7543 116201 1 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 100%/200%/200% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 200% Ice DMG. 7544 116201 2 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 105.88%/211.76%/211.76% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 211.76% Ice DMG. 7545 116201 3 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 111.76%/223.53%/223.53% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 223.53% Ice DMG. 7546 116201 4 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 117.65%/235.29%/235.29% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 235.29% Ice DMG. 7547 116201 5 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 123.53%/247.06%/247.06% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 247.06% Ice DMG. 7548 116201 6 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 129.41%/258.82%/258.82% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 258.82% Ice DMG. 7549 116201 7 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 135.29%/270.59%/270.59% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 270.59% Ice DMG. 7550 116201 8 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 141.18%/282.35%/282.35% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 282.35% Ice DMG. 7551 116201 9 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 147.06%/294.12%/294.12% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 294.12% Ice DMG. 7552 116201 10 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 152.94%/305.88%/305.88% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 305.88% Ice DMG. 7553 116201 11 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 158.82%/317.65%/317.65% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 317.65% Ice DMG. 7554 116201 12 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 164.71%/329.41%/329.41% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 329.41% Ice DMG. 7555 116201 13 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 170.59%/341.18%/341.18% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 341.18% Ice DMG. 7556 116201 14 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 176.47%/352.94%/352.94% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 352.94% Ice DMG. 7557 116201 15 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 182.35%/364.71%/364.71% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 364.71% Ice DMG. 7558 116201 16 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 188.24%/376.47%/376.47% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 376.47% Ice DMG. 7559 116201 17 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 194.12%/388.24%/388.24% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 388.24% Ice DMG. 7560 116201 18 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 200%/400%/400% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 400% Ice DMG. 7561 116201 19 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 205.88%/411.76%/411.76% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 411.76% Ice DMG. 7562 116201 20 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 211.76%/423.53%/423.53% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 423.53% Ice DMG. 7563 116201 21 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 217.65%/435.29%/435.29% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 435.29% Ice DMG. 7564 116201 22 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 223.53%/447.06%/447.06% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 447.06% Ice DMG. 7565 116201 23 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 229.41%/458.82%/458.82% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 458.82% Ice DMG. 7566 116201 24 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 235.29%/470.59%/470.59% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 470.59% Ice DMG. 7567 116201 25 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 241.18%/482.35%/482.35% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 482.35% Ice DMG. 7568 116201 26 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 247.06%/494.12%/494.12% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 494.12% Ice DMG. 7569 116201 27 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 252.94%/505.88%/505.88% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 505.88% Ice DMG. 7570 116201 28 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 258.82%/517.65%/517.65% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 517.65% Ice DMG. 7571 116201 29 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 264.71%/529.41%/529.41% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 529.41% Ice DMG. 7572 116201 30 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 270.59%/541.18%/541.18% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 541.18% Ice DMG. 7573 116201 31 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 276.47%/552.94%/552.94% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 552.94% Ice DMG. 7574 116201 32 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 282.35%/564.71%/564.71% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 564.71% Ice DMG. 7575 116201 33 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 288.24%/576.47%/576.47% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 576.47% Ice DMG. 7576 116201 34 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 294.12%/588.24%/588.24% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 588.24% Ice DMG. 7577 116201 35 Deep Wyrm Strike Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png Red Orb Red Orb: Ping Red Orb Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies. Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals 300%/600%/600% Physical DMG based on the number of orbs pinged.\n- The heavy blow deals 600% Ice DMG. 7578 116206 1 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 110%/220%/330% Physical DMG based on the number of orbs pinged. 7579 116206 2 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 116.47%/232.94%/349.41% Physical DMG based on the number of orbs pinged. 7580 116206 3 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 122.94%/245.88%/368.82% Physical DMG based on the number of orbs pinged. 7581 116206 4 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged. 7582 116206 5 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 135.88%/271.76%/407.65% Physical DMG based on the number of orbs pinged. 7583 116206 6 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 142.35%/284.71%/427.06% Physical DMG based on the number of orbs pinged. 7584 116206 7 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 148.82%/297.65%/446.47% Physical DMG based on the number of orbs pinged. 7585 116206 8 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 155.29%/310.59%/465.88% Physical DMG based on the number of orbs pinged. 7586 116206 9 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 161.76%/323.53%/485.29% Physical DMG based on the number of orbs pinged. 7587 116206 10 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 168.24%/336.47%/504.71% Physical DMG based on the number of orbs pinged. 7588 116206 11 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 174.71%/349.41%/524.12% Physical DMG based on the number of orbs pinged. 7589 116206 12 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 181.18%/362.35%/543.53% Physical DMG based on the number of orbs pinged. 7590 116206 13 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 187.65%/375.29%/562.94% Physical DMG based on the number of orbs pinged. 7591 116206 14 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged. 7592 116206 15 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 200.59%/401.18%/601.76% Physical DMG based on the number of orbs pinged. 7593 116206 16 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 207.06%/414.12%/621.18% Physical DMG based on the number of orbs pinged. 7594 116206 17 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 213.53%/427.06%/640.59% Physical DMG based on the number of orbs pinged. 7595 116206 18 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 220%/440%/660% Physical DMG based on the number of orbs pinged. 7596 116206 19 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 226.47%/452.94%/679.41% Physical DMG based on the number of orbs pinged. 7597 116206 20 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 232.94%/465.88%/698.82% Physical DMG based on the number of orbs pinged. 7598 116206 21 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 239.41%/478.82%/718.24% Physical DMG based on the number of orbs pinged. 7599 116206 22 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 245.88%/491.76%/737.65% Physical DMG based on the number of orbs pinged. 7600 116206 23 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 252.35%/504.71%/757.06% Physical DMG based on the number of orbs pinged. 7601 116206 24 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 258.82%/517.65%/776.47% Physical DMG based on the number of orbs pinged. 7602 116206 25 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 265.29%/530.59%/795.88% Physical DMG based on the number of orbs pinged. 7603 116206 26 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 271.76%/543.53%/815.29% Physical DMG based on the number of orbs pinged. 7604 116206 27 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 278.24%/556.47%/834.71% Physical DMG based on the number of orbs pinged. 7605 116206 28 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 284.71%/569.41%/854.12% Physical DMG based on the number of orbs pinged. 7606 116206 29 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 291.18%/582.35%/873.53% Physical DMG based on the number of orbs pinged. 7607 116206 30 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 297.65%/595.29%/892.94% Physical DMG based on the number of orbs pinged. 7608 116206 31 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 304.12%/608.24%/912.35% Physical DMG based on the number of orbs pinged. 7609 116206 32 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 310.59%/621.18%/931.76% Physical DMG based on the number of orbs pinged. 7610 116206 33 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 317.06%/634.12%/951.18% Physical DMG based on the number of orbs pinged. 7611 116206 34 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 323.53%/647.06%/970.59% Physical DMG based on the number of orbs pinged. 7612 116206 35 Skyward Kick Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 330%/660%/990% Physical DMG based on the number of orbs pinged. 7613 116211 1 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 50%/75%/100% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7614 116211 2 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 52.94%/79.41%/105.88% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7615 116211 3 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 55.88%/83.82%/111.76% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7616 116211 4 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 58.82%/88.24%/117.65% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7617 116211 5 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 61.76%/92.65%/123.53% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7618 116211 6 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 64.71%/97.06%/129.41% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7619 116211 7 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 67.65%/101.47%/135.29% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7620 116211 8 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 70.59%/105.88%/141.18% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7621 116211 9 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 73.53%/110.29%/147.06% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7622 116211 10 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 76.47%/114.71%/152.94% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7623 116211 11 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 79.41%/119.12%/158.82% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7624 116211 12 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 82.35%/123.53%/164.71% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7625 116211 13 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 85.29%/127.94%/170.59% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7626 116211 14 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 88.24%/132.35%/176.47% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7627 116211 15 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 91.18%/136.76%/182.35% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7628 116211 16 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 94.12%/141.18%/188.24% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7629 116211 17 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 97.06%/145.59%/194.12% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7630 116211 18 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 100%/150%/200% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7631 116211 19 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 102.94%/154.41%/205.88% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7632 116211 20 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 105.88%/158.82%/211.76% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7633 116211 21 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 108.82%/163.24%/217.65% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7634 116211 22 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 111.76%/167.65%/223.53% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7635 116211 23 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 114.71%/172.06%/229.41% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7636 116211 24 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 117.65%/176.47%/235.29% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7637 116211 25 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 120.59%/180.88%/241.18% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7638 116211 26 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 123.53%/185.29%/247.06% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7639 116211 27 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 126.47%/189.71%/252.94% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7640 116211 28 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 129.41%/194.12%/258.82% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7641 116211 29 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 132.35%/198.53%/264.71% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7642 116211 30 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 135.29%/202.94%/270.59% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7643 116211 31 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 138.24%/207.35%/276.47% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7644 116211 32 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 141.18%/211.76%/282.35% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7645 116211 33 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 144.12%/216.18%/288.24% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7646 116211 34 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 147.06%/220.59%/294.12% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7647 116211 35 Air-Cracking Palm Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png 22 Blue Orb Blue Orb: Ping Blue Orb Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one. Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a Crystal Ice Mirror on the ground. The enemies inside the Crystal Ice Mirror have their movement speed decreased, and are affected by Frost Corrosion which reduces their Ice Resistance. A new Crystal Ice Mirror will replace the old one.\n- The slam deals 150%/225%/300% Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the Crystal Ice Mirror have their movement speed reduced by 30%.\n- Crystal Ice Mirror lasts 4/6/8s based on the number of orbs pinged.\n- Frost Corrosion reduces the enemy's Ice Resistance by 5% and lasts 8s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror). 7648 116216 1 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 160% Physical DMG and 405% Ice DMG in total. 7649 116216 2 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 169.41% Physical DMG and 428.82% Ice DMG in total. 7650 116216 3 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 178.82% Physical DMG and 452.65% Ice DMG in total. 7651 116216 4 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 188.24% Physical DMG and 476.47% Ice DMG in total. 7652 116216 5 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 197.65% Physical DMG and 500.29% Ice DMG in total. 7653 116216 6 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 207.06% Physical DMG and 524.12% Ice DMG in total. 7654 116216 7 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 216.47% Physical DMG and 547.94% Ice DMG in total. 7655 116216 8 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 225.88% Physical DMG and 571.76% Ice DMG in total. 7656 116216 9 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 235.29% Physical DMG and 595.59% Ice DMG in total. 7657 116216 10 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 244.71% Physical DMG and 619.41% Ice DMG in total. 7658 116216 11 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 254.12% Physical DMG and 643.24% Ice DMG in total. 7659 116216 12 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 263.53% Physical DMG and 667.06% Ice DMG in total. 7660 116216 13 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 272.94% Physical DMG and 690.88% Ice DMG in total. 7661 116216 14 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 282.35% Physical DMG and 714.71% Ice DMG in total. 7662 116216 15 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 291.76% Physical DMG and 738.53% Ice DMG in total. 7663 116216 16 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 301.18% Physical DMG and 762.35% Ice DMG in total. 7664 116216 17 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 310.59% Physical DMG and 786.18% Ice DMG in total. 7665 116216 18 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 320% Physical DMG and 810% Ice DMG in total. 7666 116216 19 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 329.41% Physical DMG and 833.82% Ice DMG in total. 7667 116216 20 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 338.82% Physical DMG and 857.65% Ice DMG in total. 7668 116216 21 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 348.24% Physical DMG and 881.47% Ice DMG in total. 7669 116216 22 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 357.65% Physical DMG and 905.29% Ice DMG in total. 7670 116216 23 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 367.06% Physical DMG and 929.12% Ice DMG in total. 7671 116216 24 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 376.47% Physical DMG and 952.94% Ice DMG in total. 7672 116216 25 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 385.88% Physical DMG and 976.76% Ice DMG in total. 7673 116216 26 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 395.29% Physical DMG and 1000.59% Ice DMG in total. 7674 116216 27 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 404.71% Physical DMG and 1024.41% Ice DMG in total. 7675 116216 28 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 414.12% Physical DMG and 1048.24% Ice DMG in total. 7676 116216 29 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 423.53% Physical DMG and 1072.06% Ice DMG in total. 7677 116216 30 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 432.94% Physical DMG and 1095.88% Ice DMG in total. 7678 116216 31 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 442.35% Physical DMG and 1119.71% Ice DMG in total. 7679 116216 32 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 451.76% Physical DMG and 1143.53% Ice DMG in total. 7680 116216 33 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 461.18% Physical DMG and 1167.35% Ice DMG in total. 7681 116216 34 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 470.59% Physical DMG and 1191.18% Ice DMG in total. 7682 116216 35 Sea Serpent Thrash Assets/Product/Texture/Image/IconSkill/changyupugong1.png Basic Attack Basic Attack: Tap Basic Attack Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG. Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals 480% Physical DMG and 1215% Ice DMG in total. 7683 116217 1 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 180% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 490% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7684 116217 2 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 190.59% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 518.82% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7685 116217 3 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 201.18% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 547.65% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7686 116217 4 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 211.76% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 576.47% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7687 116217 5 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 222.35% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 605.29% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7688 116217 6 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 232.94% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 634.12% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7689 116217 7 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 243.53% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 662.94% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7690 116217 8 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 254.12% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 691.76% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7691 116217 9 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 264.71% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 720.59% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7692 116217 10 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 275.29% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 749.41% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7693 116217 11 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 285.88% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 778.24% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7694 116217 12 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 296.47% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 807.06% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7695 116217 13 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 307.06% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 835.88% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7696 116217 14 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 317.65% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 864.71% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7697 116217 15 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 328.24% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 893.53% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7698 116217 16 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 338.82% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 922.35% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7699 116217 17 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 349.41% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 951.18% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7700 116217 18 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 360% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 980% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7701 116217 19 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 370.59% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 1008.82% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7702 116217 20 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 381.18% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 1037.65% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7703 116217 21 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 391.76% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 1066.47% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7704 116217 22 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 402.35% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 1095.29% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7705 116217 23 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 412.94% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 1124.12% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7706 116217 24 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 423.53% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 1152.94% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7707 116217 25 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 434.12% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 1181.76% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7708 116217 26 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 444.71% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 1210.59% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7709 116217 27 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 455.29% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 1239.41% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7710 116217 28 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 465.88% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 1268.24% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7711 116217 29 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 476.47% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 1297.06% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7712 116217 30 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 487.06% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 1325.88% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7713 116217 31 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 497.65% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 1354.71% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7714 116217 32 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 508.24% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 1383.53% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7715 116217 33 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 518.82% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 1412.35% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7716 116217 34 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 529.41% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 1441.18% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7717 116217 35 Signature - Selfless State Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix. Once activated, enters the Selfless State. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during Selfless State recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During Selfless State, DEF and Ice DMG increase by 20%.\n- Triggering Matrix and successful dodge during Selfless State recover 100 Dodge Gauge.\n- During Selfless State, Ice DMG increases by 20% in Matrix. Sonic Blast: Selfless State + Tap Follow-Up Orb In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit. In Selfless State, tap the Follow-Up Orb to consume Signature Energy and cast Sonic Blast, dealing Ice DMG. Sonic Blast and Basic Attack after dodge will start from the 4th hit.\n- Deals 540% Ice DMG in total.\n- Casting Sonic Blast consumes 15 Signature Energy. Flowing Whirlpool: Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool. After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform Flowing Whirlpool, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting Flowing Whirlpool.\n- Deals 1470% Ice DMG in total.\n- Each hit of Flowing Whirlpool consumes 7/7/7/7/10 Signature Energy respectively. Signature Move: Selfless State + 60 Energy + Tap Signature Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State. Tapping the Signature button again in Selfless State will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave Selfless State.\n- Consumes 60 Signature Energy to leave Selfless State and returns 4 random Signal Orbs. 7718 116218 1 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 250% Ice DMG in total. 7719 116218 2 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 264.71% Ice DMG in total. 7720 116218 3 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 279.41% Ice DMG in total. 7721 116218 4 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 294.12% Ice DMG in total. 7722 116218 5 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 308.82% Ice DMG in total. 7723 116218 6 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 323.53% Ice DMG in total. 7724 116218 7 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 338.24% Ice DMG in total. 7725 116218 8 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 352.94% Ice DMG in total. 7726 116218 9 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 367.65% Ice DMG in total. 7727 116218 10 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 382.35% Ice DMG in total. 7728 116218 11 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 397.06% Ice DMG in total. 7729 116218 12 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 411.76% Ice DMG in total. 7730 116218 13 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 426.47% Ice DMG in total. 7731 116218 14 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 441.18% Ice DMG in total. 7732 116218 15 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 455.88% Ice DMG in total. 7733 116218 16 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 470.59% Ice DMG in total. 7734 116218 17 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 485.29% Ice DMG in total. 7735 116218 18 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 500% Ice DMG in total. 7736 116218 19 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 514.71% Ice DMG in total. 7737 116218 20 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 529.41% Ice DMG in total. 7738 116218 21 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 544.12% Ice DMG in total. 7739 116218 22 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 558.82% Ice DMG in total. 7740 116218 23 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 573.53% Ice DMG in total. 7741 116218 24 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 588.24% Ice DMG in total. 7742 116218 25 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 602.94% Ice DMG in total. 7743 116218 26 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 617.65% Ice DMG in total. 7744 116218 27 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 632.35% Ice DMG in total. 7745 116218 28 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 647.06% Ice DMG in total. 7746 116218 29 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 661.76% Ice DMG in total. 7747 116218 30 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 676.47% Ice DMG in total. 7748 116218 31 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 691.18% Ice DMG in total. 7749 116218 32 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 705.88% Ice DMG in total. 7750 116218 33 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 720.59% Ice DMG in total. 7751 116218 34 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 735.29% Ice DMG in total. 7752 116218 35 Flashing Breaker Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily. Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals 750% Ice DMG in total. 7753 116221 1 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 250% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 150% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 200% AOE Ice DMG. 7754 116221 2 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 264.71% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 158.82% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 211.76% AOE Ice DMG. 7755 116221 3 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 279.41% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 167.65% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 223.53% AOE Ice DMG. 7756 116221 4 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 294.12% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 176.47% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 235.29% AOE Ice DMG. 7757 116221 5 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 308.82% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 185.29% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 247.06% AOE Ice DMG. 7758 116221 6 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 323.53% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 194.12% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 258.82% AOE Ice DMG. 7759 116221 7 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 338.24% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 202.94% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 270.59% AOE Ice DMG. 7760 116221 8 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 352.94% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 211.76% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 282.35% AOE Ice DMG. 7761 116221 9 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 367.65% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 220.59% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 294.12% AOE Ice DMG. 7762 116221 10 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 382.35% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 229.41% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 305.88% AOE Ice DMG. 7763 116221 11 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 397.06% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 238.24% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 317.65% AOE Ice DMG. 7764 116221 12 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 411.76% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 247.06% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 329.41% AOE Ice DMG. 7765 116221 13 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 426.47% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 255.88% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 341.18% AOE Ice DMG. 7766 116221 14 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 441.18% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 264.71% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 352.94% AOE Ice DMG. 7767 116221 15 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 455.88% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 273.53% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 364.71% AOE Ice DMG. 7768 116221 16 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 470.59% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 282.35% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 376.47% AOE Ice DMG. 7769 116221 17 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 485.29% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 291.18% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 388.24% AOE Ice DMG. 7770 116221 18 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 500% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 300% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 400% AOE Ice DMG. 7771 116221 19 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 514.71% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 308.82% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 411.76% AOE Ice DMG. 7772 116221 20 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 529.41% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 317.65% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 423.53% AOE Ice DMG. 7773 116221 21 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 544.12% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 326.47% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 435.29% AOE Ice DMG. 7774 116221 22 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 558.82% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 335.29% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 447.06% AOE Ice DMG. 7775 116221 23 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 573.53% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 344.12% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 458.82% AOE Ice DMG. 7776 116221 24 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 588.24% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 352.94% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 470.59% AOE Ice DMG. 7777 116221 25 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 602.94% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 361.76% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 482.35% AOE Ice DMG. 7778 116221 26 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 617.65% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 370.59% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 494.12% AOE Ice DMG. 7779 116221 27 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 632.35% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 379.41% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 505.88% AOE Ice DMG. 7780 116221 28 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 647.06% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 388.24% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 517.65% AOE Ice DMG. 7781 116221 29 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 661.76% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 397.06% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 529.41% AOE Ice DMG. 7782 116221 30 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 676.47% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 405.88% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 541.18% AOE Ice DMG. 7783 116221 31 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 691.18% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 414.71% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 552.94% AOE Ice DMG. 7784 116221 32 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 705.88% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 423.53% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 564.71% AOE Ice DMG. 7785 116221 33 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 720.59% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 432.35% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 576.47% AOE Ice DMG. 7786 116221 34 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 735.29% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 441.18% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 588.24% AOE Ice DMG. 7787 116221 35 Follow-Up Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Core Passive Core Passive: Any 3-Ping + Ping Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Core Passive: Red 3-Ping + Ping Follow-Up Orb Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals 750% Ice DMG in total. Core Passive: Blue 3-Ping + Ping Follow-Up Orb Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror.\n- Deals 450% AOE Ice DMG.\n- Crystal Ice Mirror lasts 8s. Core Passive: Yellow 3-Ping + Ping Follow-Up Orb Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals 600% AOE Ice DMG. 7788 116222 0 Leader - Will of Protection Assets/Product/Texture/Image/IconSkill/R2ChangyuA1.png Leader Skill Increases DEF of all members. Increases DEF of all members by 15%. 7789 116222 1 Leader - Will of Protection Assets/Product/Texture/Image/IconSkill/R2ChangyuA1.png Leader Skill Increases DEF of all members. Increases DEF of all members by 15%. 7790 116223 1 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10% for 5s. 7791 116223 2 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10.59% for 5s. 7792 116223 3 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.18% for 5s. 7793 116223 4 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.76% for 5s. 7794 116223 5 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.35% for 5s. 7795 116223 6 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.94% for 5s. 7796 116223 7 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 13.53% for 5s. 7797 116223 8 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.12% for 5s. 7798 116223 9 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.71% for 5s. 7799 116223 10 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.29% for 5s. 7800 116223 11 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.88% for 5s. 7801 116223 12 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 16.47% for 5s. 7802 116223 13 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.06% for 5s. 7803 116223 14 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.65% for 5s. 7804 116223 15 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.24% for 5s. 7805 116223 16 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.82% for 5s. 7806 116223 17 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 19.41% for 5s. 7807 116223 18 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20% for 5s. 7808 116223 19 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20.59% for 5s. 7809 116223 20 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.18% for 5s. 7810 116223 21 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.76% for 5s. 7811 116223 22 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.35% for 5s. 7812 116223 23 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.94% for 5s. 7813 116223 24 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 23.53% for 5s. 7814 116223 25 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.12% for 5s. 7815 116223 26 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.71% for 5s. 7816 116223 27 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.29% for 5s. 7817 116223 28 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.88% for 5s. 7818 116223 29 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 26.47% for 5s. 7819 116223 30 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.06% for 5s. 7820 116223 31 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.65% for 5s. 7821 116223 32 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.24% for 5s. 7822 116223 33 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.82% for 5s. 7823 116223 34 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 29.41% for 5s. 7824 116223 35 Tank Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 30% for 5s. 7825 116227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 7826 116227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 7827 116224 0 Frozen Palm Assets/Product/Texture/Image/IconSkill/R2ChangyuS1.png SS Rank Passive Skill Ice DMG and DEF increase when in the Selfless State. Ice DMG and DEF increase by 15% when in the Selfless State. 7828 116224 1 Frozen Palm Assets/Product/Texture/Image/IconSkill/R2ChangyuS1.png SS Rank Passive Skill Ice DMG and DEF increase when in the Selfless State. Ice DMG and DEF increase by 15% when in the Selfless State. 7829 116225 0 Art of the Arctic Assets/Product/Texture/Image/IconSkill/R2ChangyuSS1.png 22 SSS Rank Passive Skill The Ice Resistance Reduction of Changyu: Qilin's Frost Corrosion increases. Air-Cracking Palm will increase his own Ice DMG. The Ice Resistance Reduction of Changyu: Qilin's Frost Corrosion increases to 10%. Air-Cracking Palm will increase his Ice DMG by 10% for 4/6/8s based on the number of orbs pinged. 7830 116225 1 Art of the Arctic Assets/Product/Texture/Image/IconSkill/R2ChangyuSS1.png 22 SSS Rank Passive Skill The Ice Resistance Reduction of Changyu: Qilin's Frost Corrosion increases. Air-Cracking Palm will increase his own Ice DMG. The Ice Resistance Reduction of Changyu: Qilin's Frost Corrosion increases to 10%. Air-Cracking Palm will increase his Ice DMG by 10% for 4/6/8s based on the number of orbs pinged. 7831 116226 0 Water Mirror Assets/Product/Texture/Image/IconSkill/R2ChangyuSSS1.png SSS+ Rank Passive Skill When enemies are hit by Follow-Up skills or Flowing Whirlpool, their Ice Resistance decreases and Changyu: Qilin's Ice DMG increases. When enemies are hit by Follow-Up skills or Flowing Whirlpool, their Ice Resistance decreases by 5% for 8s and Changyu: Qilin's Ice DMG increases by 20% for 8s. 7832 116226 1 Water Mirror Assets/Product/Texture/Image/IconSkill/R2ChangyuSSS1.png SSS+ Rank Passive Skill When enemies are hit by Follow-Up skills or Flowing Whirlpool, their Ice Resistance decreases and Changyu: Qilin's Ice DMG increases. When enemies are hit by Follow-Up skills or Flowing Whirlpool, their Ice Resistance decreases by 5% for 8s and Changyu: Qilin's Ice DMG increases by 20% for 8s. 7833 118301 1 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 110%/220%/330% Physical DMG in total based on the number of orbs pinged. 7834 118301 2 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 116.47%/232.94%/349.41% Physical DMG in total based on the number of orbs pinged. 7835 118301 3 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 122.94%/245.88%/368.82% Physical DMG in total based on the number of orbs pinged. 7836 118301 4 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 129.41%/258.82%/388.24% Physical DMG in total based on the number of orbs pinged. 7837 118301 5 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 135.88%/271.76%/407.65% Physical DMG in total based on the number of orbs pinged. 7838 118301 6 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 142.35%/284.71%/427.06% Physical DMG in total based on the number of orbs pinged. 7839 118301 7 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 148.82%/297.65%/446.47% Physical DMG in total based on the number of orbs pinged. 7840 118301 8 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 155.29%/310.59%/465.88% Physical DMG in total based on the number of orbs pinged. 7841 118301 9 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 161.76%/323.53%/485.29% Physical DMG in total based on the number of orbs pinged. 7842 118301 10 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 168.24%/336.47%/504.71% Physical DMG in total based on the number of orbs pinged. 7843 118301 11 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 174.71%/349.41%/524.12% Physical DMG in total based on the number of orbs pinged. 7844 118301 12 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 181.18%/362.35%/543.53% Physical DMG in total based on the number of orbs pinged. 7845 118301 13 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 187.65%/375.29%/562.94% Physical DMG in total based on the number of orbs pinged. 7846 118301 14 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 194.12%/388.24%/582.35% Physical DMG in total based on the number of orbs pinged. 7847 118301 15 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 200.59%/401.18%/601.76% Physical DMG in total based on the number of orbs pinged. 7848 118301 16 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 207.06%/414.12%/621.18% Physical DMG in total based on the number of orbs pinged. 7849 118301 17 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 213.53%/427.06%/640.59% Physical DMG in total based on the number of orbs pinged. 7850 118301 18 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 220%/440%/660% Physical DMG in total based on the number of orbs pinged. 7851 118301 19 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 226.47%/452.94%/679.41% Physical DMG in total based on the number of orbs pinged. 7852 118301 20 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 232.94%/465.88%/698.82% Physical DMG in total based on the number of orbs pinged. 7853 118301 21 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 239.41%/478.82%/718.24% Physical DMG in total based on the number of orbs pinged. 7854 118301 22 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 245.88%/491.76%/737.65% Physical DMG in total based on the number of orbs pinged. 7855 118301 23 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 252.35%/504.71%/757.06% Physical DMG in total based on the number of orbs pinged. 7856 118301 24 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 258.82%/517.65%/776.47% Physical DMG in total based on the number of orbs pinged. 7857 118301 25 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 265.29%/530.59%/795.88% Physical DMG in total based on the number of orbs pinged. 7858 118301 26 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 271.76%/543.53%/815.29% Physical DMG in total based on the number of orbs pinged. 7859 118301 27 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 278.24%/556.47%/834.71% Physical DMG in total based on the number of orbs pinged. 7860 118301 28 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 284.71%/569.41%/854.12% Physical DMG in total based on the number of orbs pinged. 7861 118301 29 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 291.18%/582.35%/873.53% Physical DMG in total based on the number of orbs pinged. 7862 118301 30 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 297.65%/595.29%/892.94% Physical DMG in total based on the number of orbs pinged. 7863 118301 31 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 304.12%/608.24%/912.35% Physical DMG in total based on the number of orbs pinged. 7864 118301 32 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 310.59%/621.18%/931.76% Physical DMG in total based on the number of orbs pinged. 7865 118301 33 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 317.06%/634.12%/951.18% Physical DMG in total based on the number of orbs pinged. 7866 118301 34 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 323.53%/647.06%/970.59% Physical DMG in total based on the number of orbs pinged. 7867 118301 35 Bladestorm Assets/Product/Texture/Image/IconSkill/R32Bhong1.png Red Orb Red Orb: Ping Red Orb Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals 330%/660%/990% Physical DMG in total based on the number of orbs pinged. 7868 118306 1 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 100%/200%/300% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 30% for 12s. 7869 118306 2 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 105.88%/211.76%/317.65% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 31.76% for 12s. 7870 118306 3 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 111.76%/223.53%/335.29% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 33.53% for 12s. 7871 118306 4 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 117.65%/235.29%/352.94% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 35.29% for 12s. 7872 118306 5 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 123.53%/247.06%/370.59% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 37.06% for 12s. 7873 118306 6 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 129.41%/258.82%/388.24% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 38.82% for 12s. 7874 118306 7 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 135.29%/270.59%/405.88% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 40.59% for 12s. 7875 118306 8 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 141.18%/282.35%/423.53% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 42.35% for 12s. 7876 118306 9 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 147.06%/294.12%/441.18% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 44.12% for 12s. 7877 118306 10 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 152.94%/305.88%/458.82% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 45.88% for 12s. 7878 118306 11 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 158.82%/317.65%/476.47% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 47.65% for 12s. 7879 118306 12 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 164.71%/329.41%/494.12% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 49.41% for 12s. 7880 118306 13 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 170.59%/341.18%/511.76% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 51.18% for 12s. 7881 118306 14 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 176.47%/352.94%/529.41% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 52.94% for 12s. 7882 118306 15 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 182.35%/364.71%/547.06% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 54.71% for 12s. 7883 118306 16 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 188.24%/376.47%/564.71% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 56.47% for 12s. 7884 118306 17 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 194.12%/388.24%/582.35% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 58.24% for 12s. 7885 118306 18 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 200%/400%/600% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 60% for 12s. 7886 118306 19 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 205.88%/411.76%/617.65% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 61.76% for 12s. 7887 118306 20 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 211.76%/423.53%/635.29% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 63.53% for 12s. 7888 118306 21 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 217.65%/435.29%/652.94% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 65.29% for 12s. 7889 118306 22 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 223.53%/447.06%/670.59% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 67.06% for 12s. 7890 118306 23 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 229.41%/458.82%/688.24% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 68.82% for 12s. 7891 118306 24 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 235.29%/470.59%/705.88% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 70.59% for 12s. 7892 118306 25 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 241.18%/482.35%/723.53% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 72.35% for 12s. 7893 118306 26 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 247.06%/494.12%/741.18% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 74.12% for 12s. 7894 118306 27 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 252.94%/505.88%/758.82% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 75.88% for 12s. 7895 118306 28 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 258.82%/517.65%/776.47% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 77.65% for 12s. 7896 118306 29 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 264.71%/529.41%/794.12% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 79.41% for 12s. 7897 118306 30 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 270.59%/541.18%/811.76% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 81.18% for 12s. 7898 118306 31 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 276.47%/552.94%/829.41% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 82.94% for 12s. 7899 118306 32 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 282.35%/564.71%/847.06% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 84.71% for 12s. 7900 118306 33 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 288.24%/576.47%/864.71% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 86.47% for 12s. 7901 118306 34 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 294.12%/588.24%/882.35% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 88.24% for 12s. 7902 118306 35 Shieldbreaker Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick. Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict Weaken, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals 300%/600%/900% Physical DMG in total based on the number of orbs pinged.\n- Weaken reduces ATK by 90% for 12s. 7903 118311 1 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 70%/140%/210% Physical DMG in total based on the number of orbs pinged. 7904 118311 2 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 74.12%/148.24%/222.35% Physical DMG in total based on the number of orbs pinged. 7905 118311 3 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 78.24%/156.47%/234.71% Physical DMG in total based on the number of orbs pinged. 7906 118311 4 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 82.35%/164.71%/247.06% Physical DMG in total based on the number of orbs pinged. 7907 118311 5 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 86.47%/172.94%/259.41% Physical DMG in total based on the number of orbs pinged. 7908 118311 6 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 90.59%/181.18%/271.76% Physical DMG in total based on the number of orbs pinged. 7909 118311 7 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 94.71%/189.41%/284.12% Physical DMG in total based on the number of orbs pinged. 7910 118311 8 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 98.82%/197.65%/296.47% Physical DMG in total based on the number of orbs pinged. 7911 118311 9 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 102.94%/205.88%/308.82% Physical DMG in total based on the number of orbs pinged. 7912 118311 10 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 107.06%/214.12%/321.18% Physical DMG in total based on the number of orbs pinged. 7913 118311 11 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 111.18%/222.35%/333.53% Physical DMG in total based on the number of orbs pinged. 7914 118311 12 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 115.29%/230.59%/345.88% Physical DMG in total based on the number of orbs pinged. 7915 118311 13 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 119.41%/238.82%/358.24% Physical DMG in total based on the number of orbs pinged. 7916 118311 14 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 123.53%/247.06%/370.59% Physical DMG in total based on the number of orbs pinged. 7917 118311 15 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 127.65%/255.29%/382.94% Physical DMG in total based on the number of orbs pinged. 7918 118311 16 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 131.76%/263.53%/395.29% Physical DMG in total based on the number of orbs pinged. 7919 118311 17 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 135.88%/271.76%/407.65% Physical DMG in total based on the number of orbs pinged. 7920 118311 18 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 140%/280%/420% Physical DMG in total based on the number of orbs pinged. 7921 118311 19 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 144.12%/288.24%/432.35% Physical DMG in total based on the number of orbs pinged. 7922 118311 20 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 148.24%/296.47%/444.71% Physical DMG in total based on the number of orbs pinged. 7923 118311 21 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 152.35%/304.71%/457.06% Physical DMG in total based on the number of orbs pinged. 7924 118311 22 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 156.47%/312.94%/469.41% Physical DMG in total based on the number of orbs pinged. 7925 118311 23 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 160.59%/321.18%/481.76% Physical DMG in total based on the number of orbs pinged. 7926 118311 24 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 164.71%/329.41%/494.12% Physical DMG in total based on the number of orbs pinged. 7927 118311 25 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 168.82%/337.65%/506.47% Physical DMG in total based on the number of orbs pinged. 7928 118311 26 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 172.94%/345.88%/518.82% Physical DMG in total based on the number of orbs pinged. 7929 118311 27 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 177.06%/354.12%/531.18% Physical DMG in total based on the number of orbs pinged. 7930 118311 28 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 181.18%/362.35%/543.53% Physical DMG in total based on the number of orbs pinged. 7931 118311 29 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 185.29%/370.59%/555.88% Physical DMG in total based on the number of orbs pinged. 7932 118311 30 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 189.41%/378.82%/568.24% Physical DMG in total based on the number of orbs pinged. 7933 118311 31 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 193.53%/387.06%/580.59% Physical DMG in total based on the number of orbs pinged. 7934 118311 32 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 197.65%/395.29%/592.94% Physical DMG in total based on the number of orbs pinged. 7935 118311 33 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 201.76%/403.53%/605.29% Physical DMG in total based on the number of orbs pinged. 7936 118311 34 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 205.88%/411.76%/617.65% Physical DMG in total based on the number of orbs pinged. 7937 118311 35 R020: Mirage Assets/Product/Texture/Image/IconSkill/R32Blan1.png Blue Orb Blue Orb: Ping Blue Orb Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals 210%/420%/630% Physical DMG in total based on the number of orbs pinged. 7938 118316 1 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 420% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 145% Physical DMG in total. 7939 118316 2 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 444.71% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 153.53% Physical DMG in total. 7940 118316 3 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 469.41% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 162.06% Physical DMG in total. 7941 118316 4 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 494.12% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 170.59% Physical DMG in total. 7942 118316 5 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 518.82% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 179.12% Physical DMG in total. 7943 118316 6 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 543.53% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 187.65% Physical DMG in total. 7944 118316 7 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 568.24% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 196.18% Physical DMG in total. 7945 118316 8 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 592.94% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 204.71% Physical DMG in total. 7946 118316 9 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 617.65% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 213.24% Physical DMG in total. 7947 118316 10 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 642.35% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 221.76% Physical DMG in total. 7948 118316 11 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 667.06% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 230.29% Physical DMG in total. 7949 118316 12 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 691.76% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 238.82% Physical DMG in total. 7950 118316 13 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 716.47% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 247.35% Physical DMG in total. 7951 118316 14 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 741.18% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 255.88% Physical DMG in total. 7952 118316 15 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 765.88% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 264.41% Physical DMG in total. 7953 118316 16 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 790.59% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 272.94% Physical DMG in total. 7954 118316 17 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 815.29% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 281.47% Physical DMG in total. 7955 118316 18 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 840% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 290% Physical DMG in total. 7956 118316 19 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 864.71% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 298.53% Physical DMG in total. 7957 118316 20 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 889.41% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 307.06% Physical DMG in total. 7958 118316 21 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 914.12% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 315.59% Physical DMG in total. 7959 118316 22 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 938.82% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 324.12% Physical DMG in total. 7960 118316 23 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 963.53% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 332.65% Physical DMG in total. 7961 118316 24 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 988.24% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 341.18% Physical DMG in total. 7962 118316 25 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 1012.94% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 349.71% Physical DMG in total. 7963 118316 26 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 1037.65% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 358.24% Physical DMG in total. 7964 118316 27 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 1062.35% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 366.76% Physical DMG in total. 7965 118316 28 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 1087.06% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 375.29% Physical DMG in total. 7966 118316 29 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 1111.76% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 383.82% Physical DMG in total. 7967 118316 30 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 1136.47% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 392.35% Physical DMG in total. 7968 118316 31 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 1161.18% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 400.88% Physical DMG in total. 7969 118316 32 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 1185.88% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 409.41% Physical DMG in total. 7970 118316 33 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 1210.59% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 417.94% Physical DMG in total. 7971 118316 34 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 1235.29% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 426.47% Physical DMG in total. 7972 118316 35 Bladed Flurry Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png Basic Attack Basic Attack: Tap Basic Attack Strikes forward with a katana, dealing Physical DMG. Strikes forward with a katana, dealing Physical DMG.\n- Deals 1260% Physical DMG in total. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals 435% Physical DMG in total. 7973 118317 1 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 400% Physical DMG in total.\n- The second hit deals 900% Physical DMG in total. 7974 118317 2 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 423.53% Physical DMG in total.\n- The second hit deals 952.94% Physical DMG in total. 7975 118317 3 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 447.06% Physical DMG in total.\n- The second hit deals 1005.88% Physical DMG in total. 7976 118317 4 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 470.59% Physical DMG in total.\n- The second hit deals 1058.82% Physical DMG in total. 7977 118317 5 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 494.12% Physical DMG in total.\n- The second hit deals 1111.76% Physical DMG in total. 7978 118317 6 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 517.65% Physical DMG in total.\n- The second hit deals 1164.71% Physical DMG in total. 7979 118317 7 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 541.18% Physical DMG in total.\n- The second hit deals 1217.65% Physical DMG in total. 7980 118317 8 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 564.71% Physical DMG in total.\n- The second hit deals 1270.59% Physical DMG in total. 7981 118317 9 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 588.24% Physical DMG in total.\n- The second hit deals 1323.53% Physical DMG in total. 7982 118317 10 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 611.76% Physical DMG in total.\n- The second hit deals 1376.47% Physical DMG in total. 7983 118317 11 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 635.29% Physical DMG in total.\n- The second hit deals 1429.41% Physical DMG in total. 7984 118317 12 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 658.82% Physical DMG in total.\n- The second hit deals 1482.35% Physical DMG in total. 7985 118317 13 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 682.35% Physical DMG in total.\n- The second hit deals 1535.29% Physical DMG in total. 7986 118317 14 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 705.88% Physical DMG in total.\n- The second hit deals 1588.24% Physical DMG in total. 7987 118317 15 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 729.41% Physical DMG in total.\n- The second hit deals 1641.18% Physical DMG in total. 7988 118317 16 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 752.94% Physical DMG in total.\n- The second hit deals 1694.12% Physical DMG in total. 7989 118317 17 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 776.47% Physical DMG in total.\n- The second hit deals 1747.06% Physical DMG in total. 7990 118317 18 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 800% Physical DMG in total.\n- The second hit deals 1800% Physical DMG in total. 7991 118317 19 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 823.53% Physical DMG in total.\n- The second hit deals 1852.94% Physical DMG in total. 7992 118317 20 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 847.06% Physical DMG in total.\n- The second hit deals 1905.88% Physical DMG in total. 7993 118317 21 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 870.59% Physical DMG in total.\n- The second hit deals 1958.82% Physical DMG in total. 7994 118317 22 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 894.12% Physical DMG in total.\n- The second hit deals 2011.76% Physical DMG in total. 7995 118317 23 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 917.65% Physical DMG in total.\n- The second hit deals 2064.71% Physical DMG in total. 7996 118317 24 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 941.18% Physical DMG in total.\n- The second hit deals 2117.65% Physical DMG in total. 7997 118317 25 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 964.71% Physical DMG in total.\n- The second hit deals 2170.59% Physical DMG in total. 7998 118317 26 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 988.24% Physical DMG in total.\n- The second hit deals 2223.53% Physical DMG in total. 7999 118317 27 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 1011.76% Physical DMG in total.\n- The second hit deals 2276.47% Physical DMG in total. 8000 118317 28 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 1035.29% Physical DMG in total.\n- The second hit deals 2329.41% Physical DMG in total. 8001 118317 29 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 1058.82% Physical DMG in total.\n- The second hit deals 2382.35% Physical DMG in total. 8002 118317 30 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 1082.35% Physical DMG in total.\n- The second hit deals 2435.29% Physical DMG in total. 8003 118317 31 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 1105.88% Physical DMG in total.\n- The second hit deals 2488.24% Physical DMG in total. 8004 118317 32 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 1129.41% Physical DMG in total.\n- The second hit deals 2541.18% Physical DMG in total. 8005 118317 33 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 1152.94% Physical DMG in total.\n- The second hit deals 2594.12% Physical DMG in total. 8006 118317 34 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 1176.47% Physical DMG in total.\n- The second hit deals 2647.06% Physical DMG in total. 8007 118317 35 Signature - Devastator Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals 1200% Physical DMG in total.\n- The second hit deals 2700% Physical DMG in total. 8008 118318 1 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 320% Physical DMG in total. 8009 118318 2 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 338.82% Physical DMG in total. 8010 118318 3 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 357.65% Physical DMG in total. 8011 118318 4 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 376.47% Physical DMG in total. 8012 118318 5 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 395.29% Physical DMG in total. 8013 118318 6 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 414.12% Physical DMG in total. 8014 118318 7 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 432.94% Physical DMG in total. 8015 118318 8 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 451.76% Physical DMG in total. 8016 118318 9 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 470.59% Physical DMG in total. 8017 118318 10 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 489.41% Physical DMG in total. 8018 118318 11 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 508.24% Physical DMG in total. 8019 118318 12 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 527.06% Physical DMG in total. 8020 118318 13 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 545.88% Physical DMG in total. 8021 118318 14 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 564.71% Physical DMG in total. 8022 118318 15 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 583.53% Physical DMG in total. 8023 118318 16 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 602.35% Physical DMG in total. 8024 118318 17 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 621.18% Physical DMG in total. 8025 118318 18 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 640% Physical DMG in total. 8026 118318 19 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 658.82% Physical DMG in total. 8027 118318 20 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 677.65% Physical DMG in total. 8028 118318 21 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 696.47% Physical DMG in total. 8029 118318 22 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 715.29% Physical DMG in total. 8030 118318 23 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 734.12% Physical DMG in total. 8031 118318 24 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 752.94% Physical DMG in total. 8032 118318 25 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 771.76% Physical DMG in total. 8033 118318 26 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 790.59% Physical DMG in total. 8034 118318 27 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 809.41% Physical DMG in total. 8035 118318 28 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 828.24% Physical DMG in total. 8036 118318 29 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 847.06% Physical DMG in total. 8037 118318 30 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 865.88% Physical DMG in total. 8038 118318 31 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 884.71% Physical DMG in total. 8039 118318 32 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 903.53% Physical DMG in total. 8040 118318 33 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 922.35% Physical DMG in total. 8041 118318 34 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 941.18% Physical DMG in total. 8042 118318 35 Greatsword Dance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals 960% Physical DMG in total. 8043 118321 1 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 35% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 35% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8044 118321 2 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 37.06% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 37.06% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8045 118321 3 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 39.12% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 39.12% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8046 118321 4 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 41.18% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 41.18% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8047 118321 5 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 43.24% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 43.24% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8048 118321 6 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 45.29% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 45.29% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8049 118321 7 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 47.35% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 47.35% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8050 118321 8 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 49.41% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 49.41% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8051 118321 9 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 51.47% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 51.47% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8052 118321 10 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 53.53% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 53.53% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8053 118321 11 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 55.59% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 55.59% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8054 118321 12 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 57.65% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 57.65% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8055 118321 13 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 59.71% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 59.71% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8056 118321 14 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 61.76% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 61.76% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8057 118321 15 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 63.82% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 63.82% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8058 118321 16 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 65.88% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 65.88% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8059 118321 17 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 67.94% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 67.94% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8060 118321 18 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 70% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 70% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8061 118321 19 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 72.06% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 72.06% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8062 118321 20 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 74.12% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 74.12% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8063 118321 21 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 76.18% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 76.18% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8064 118321 22 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 78.24% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 78.24% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8065 118321 23 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 80.29% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 80.29% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8066 118321 24 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 82.35% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 82.35% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8067 118321 25 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 84.41% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 84.41% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8068 118321 26 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 86.47% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 86.47% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8069 118321 27 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 88.53% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 88.53% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8070 118321 28 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 90.59% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 90.59% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8071 118321 29 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 92.65% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 92.65% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8072 118321 30 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 94.71% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 94.71% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8073 118321 31 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 96.76% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 96.76% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8074 118321 32 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 98.82% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 98.82% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8075 118321 33 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 100.88% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 100.88% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8076 118321 34 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 102.94% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 102.94% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8077 118321 35 Blade Rend Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Core Passive Core Passive: Yellow 3-Ping + Any 3-Ping Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease. Any 3-Ping after a Yellow 3-Ping grants 2B Stability. Stability decreases over time (re-triggering does not refresh the duration). While 2B has Stability, she enters Battle Stance. Once 2B exits Battle Stance, all Data Correction stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of Data Correction. While Signature Move is active, Stability will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B 160 Stability.\n- 2B loses 20 Stability per second. Core Passive: Battle Stance + Tap Basic Attack/Ping Yellow Orb In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals 105% Physical DMG. Core Passive: Battle Stance + Ping Red Orb In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus. In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add Data Correction, granting Physical DMG Bonus.\n- Each Swordwave deals 105% Physical DMG.\n- 2/3-Ping Red Orbs will add 1/2 stacks of Data Correction that last 8s, stacking up to 3 times.\n- Each stack of Data Correction grants 2% Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to 4%). Core Passive: Battle Stance + Ping Blue Orb In Battle Stance, Blue Orbs can interrupt enemy attacks. In Battle Stance, Blue Orbs can interrupt enemy attacks. 8078 118322 0 Leader - Automaton Assets/Product/Texture/Image/IconSkill/R32BA1.png Leader Skill On the team, Physical DMG of 2B, 9S, and A2 increases, and they gain additional Signature Energy when entering the battle for the first time. On the team, Physical DMG of 2B, 9S, and A2 increases by 8%, and they gain additional 25 Signature Energy when entering the battle for the first time. 8079 118322 1 Leader - Automaton Assets/Product/Texture/Image/IconSkill/R32BA1.png Leader Skill On the team, Physical DMG of 2B, 9S, and A2 increases, and they gain additional Signature Energy when entering the battle for the first time. On the team, Physical DMG of 2B, 9S, and A2 increases by 8%, and they gain additional 25 Signature Energy when entering the battle for the first time. 8080 118323 1 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. 8081 118323 2 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. 8082 118323 3 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. 8083 118323 4 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. 8084 118323 5 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. 8085 118323 6 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. 8086 118323 7 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. 8087 118323 8 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. 8088 118323 9 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. 8089 118323 10 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. 8090 118323 11 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. 8091 118323 12 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. 8092 118323 13 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. 8093 118323 14 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. 8094 118323 15 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. 8095 118323 16 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. 8096 118323 17 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. 8097 118323 18 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. 8098 118323 19 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. 8099 118323 20 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. 8100 118323 21 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. 8101 118323 22 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. 8102 118323 23 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. 8103 118323 24 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. 8104 118323 25 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. 8105 118323 26 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. 8106 118323 27 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. 8107 118323 28 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. 8108 118323 29 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. 8109 118323 30 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. 8110 118323 31 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. 8111 118323 32 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. 8112 118323 33 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. 8113 118323 34 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. 8114 118323 35 Attacker Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. 8115 118327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 8116 118327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 8117 118324 0 Combat Specialized Assets/Product/Texture/Image/IconSkill/R32BS1.png SS Rank Passive Skill If 2B, 9S or A2 in the team casts a Signature Move, CRIT Rate of 9S, A2 and 2B increases. If 2B, 9S or A2 in the team casts a Signature Move, CRIT Rate of 9S and A2 increases by 10% while 2B's CRIT Rate increases by 25% for 12s. 8118 118324 1 Combat Specialized Assets/Product/Texture/Image/IconSkill/R32BS1.png SS Rank Passive Skill If 2B, 9S or A2 in the team casts a Signature Move, CRIT Rate of 9S, A2 and 2B increases. If 2B, 9S or A2 in the team casts a Signature Move, CRIT Rate of 9S and A2 increases by 10% while 2B's CRIT Rate increases by 25% for 12s. 8119 118325 0 Executioner Assets/Product/Texture/Image/IconSkill/R32BSS1.png SSS Rank Passive Skill Physical DMG Bonus of Swordwave increases. While casting a Signature Move, all Yellow Orbs will be consumed to charge the greatsword and randomly converted into Signal Orbs of other colors. Upon hitting an enemy with Swordwave, 2B and 9S gain Signature Energy, while A2 recovers POD: Shield. The Physical DMG of Data Correction increases. Physical DMG Bonus of Swordwave increases by 50%. While casting a Signature Move, all Yellow Orbs will be consumed to charge the greatsword and randomly converted into Signal Orbs of other colors. Upon hitting an enemy with Swordwave, 2B and 9S gain 5 Signature Energy, while A2 recovers 1% max HP for POD: Shield. Both effects have a 1.5s cooldown. The Physical DMG Bonus of every stack of Data Correction increases to 4% (if 9S and A2 are also in the team, this effect increases to 8%). 8120 118325 1 Executioner Assets/Product/Texture/Image/IconSkill/R32BSS1.png SSS Rank Passive Skill Physical DMG Bonus of Swordwave increases. While casting a Signature Move, all Yellow Orbs will be consumed to charge the greatsword and randomly converted into Signal Orbs of other colors. Upon hitting an enemy with Swordwave, 2B and 9S gain Signature Energy, while A2 recovers POD: Shield. The Physical DMG of Data Correction increases. Physical DMG Bonus of Swordwave increases by 50%. While casting a Signature Move, all Yellow Orbs will be consumed to charge the greatsword and randomly converted into Signal Orbs of other colors. Upon hitting an enemy with Swordwave, 2B and 9S gain 5 Signature Energy, while A2 recovers 1% max HP for POD: Shield. Both effects have a 1.5s cooldown. The Physical DMG Bonus of every stack of Data Correction increases to 4% (if 9S and A2 are also in the team, this effect increases to 8%). 8121 118326 0 Eternal Glory Assets/Product/Texture/Image/IconSkill/R32BSSS1.png SSS+ Rank Passive Skill Gains Extra DMG Reduction while casting skills. Becomes invincible for a period of time after casting R020: Mirage. Physical DMG increases while Battle Stance is active. Gains 30% Extra DMG Reduction while casting skills. Becomes invincible for 0.3s after casting R020: Mirage. Physical DMG increases by 10% while Battle Stance is active (if 9S and A2 are also in the team, this effect increases to 20%). 8122 118326 1 Eternal Glory Assets/Product/Texture/Image/IconSkill/R32BSSS1.png SSS+ Rank Passive Skill Gains Extra DMG Reduction while casting skills. Becomes invincible for a period of time after casting R020: Mirage. Physical DMG increases while Battle Stance is active. Gains 30% Extra DMG Reduction while casting skills. Becomes invincible for 0.3s after casting R020: Mirage. Physical DMG increases by 10% while Battle Stance is active (if 9S and A2 are also in the team, this effect increases to 20%). 8123 120301 1 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 100%/200%/300% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 150% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8124 120301 2 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 105.88%/211.76%/317.65% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 158.82% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8125 120301 3 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 111.76%/223.53%/335.29% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 167.65% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8126 120301 4 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 117.65%/235.29%/352.94% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 176.47% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8127 120301 5 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 123.53%/247.06%/370.59% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 185.29% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8128 120301 6 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 129.41%/258.82%/388.24% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 194.12% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8129 120301 7 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 135.29%/270.59%/405.88% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 202.94% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8130 120301 8 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 141.18%/282.35%/423.53% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 211.76% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8131 120301 9 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 147.06%/294.12%/441.18% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 220.59% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8132 120301 10 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 152.94%/305.88%/458.82% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 229.41% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8133 120301 11 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 158.82%/317.65%/476.47% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 238.24% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8134 120301 12 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 164.71%/329.41%/494.12% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 247.06% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8135 120301 13 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 170.59%/341.18%/511.76% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 255.88% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8136 120301 14 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 176.47%/352.94%/529.41% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 264.71% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8137 120301 15 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 182.35%/364.71%/547.06% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 273.53% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8138 120301 16 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 188.24%/376.47%/564.71% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 282.35% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8139 120301 17 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 194.12%/388.24%/582.35% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 291.18% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8140 120301 18 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 200%/400%/600% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 300% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8141 120301 19 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 205.88%/411.76%/617.65% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 308.82% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8142 120301 20 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 211.76%/423.53%/635.29% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 317.65% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8143 120301 21 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 217.65%/435.29%/652.94% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 326.47% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8144 120301 22 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 223.53%/447.06%/670.59% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 335.29% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8145 120301 23 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 229.41%/458.82%/688.24% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 344.12% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8146 120301 24 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 235.29%/470.59%/705.88% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 352.94% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8147 120301 25 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 241.18%/482.35%/723.53% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 361.76% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8148 120301 26 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 247.06%/494.12%/741.18% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 370.59% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8149 120301 27 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 252.94%/505.88%/758.82% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 379.41% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8150 120301 28 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 258.82%/517.65%/776.47% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 388.24% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8151 120301 29 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 264.71%/529.41%/794.12% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 397.06% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8152 120301 30 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 270.59%/541.18%/811.76% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 405.88% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8153 120301 31 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 276.47%/552.94%/829.41% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 414.71% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8154 120301 32 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 282.35%/564.71%/847.06% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 423.53% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8155 120301 33 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 288.24%/576.47%/864.71% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 432.35% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8156 120301 34 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 294.12%/588.24%/882.35% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 441.18% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8157 120301 35 Spinning Rise Assets/Product/Texture/Image/IconSkill/R3A2hong1.png Red Orb Red Orb: Ping Red Orb Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies. Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.\n- Deals 300%/600%/900% Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals 450% Physical DMG in total.\n- Grants POD: Shield equal to 3% of max HP. 8158 120306 1 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 100%/200%/300% Physical DMG in total based on the number of orbs pinged. 8159 120306 2 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 105.88%/211.76%/317.65% Physical DMG in total based on the number of orbs pinged. 8160 120306 3 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 111.76%/223.53%/335.29% Physical DMG in total based on the number of orbs pinged. 8161 120306 4 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 117.65%/235.29%/352.94% Physical DMG in total based on the number of orbs pinged. 8162 120306 5 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 123.53%/247.06%/370.59% Physical DMG in total based on the number of orbs pinged. 8163 120306 6 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 129.41%/258.82%/388.24% Physical DMG in total based on the number of orbs pinged. 8164 120306 7 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 135.29%/270.59%/405.88% Physical DMG in total based on the number of orbs pinged. 8165 120306 8 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 141.18%/282.35%/423.53% Physical DMG in total based on the number of orbs pinged. 8166 120306 9 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 147.06%/294.12%/441.18% Physical DMG in total based on the number of orbs pinged. 8167 120306 10 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 152.94%/305.88%/458.82% Physical DMG in total based on the number of orbs pinged. 8168 120306 11 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 158.82%/317.65%/476.47% Physical DMG in total based on the number of orbs pinged. 8169 120306 12 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 164.71%/329.41%/494.12% Physical DMG in total based on the number of orbs pinged. 8170 120306 13 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 170.59%/341.18%/511.76% Physical DMG in total based on the number of orbs pinged. 8171 120306 14 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 176.47%/352.94%/529.41% Physical DMG in total based on the number of orbs pinged. 8172 120306 15 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 182.35%/364.71%/547.06% Physical DMG in total based on the number of orbs pinged. 8173 120306 16 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 188.24%/376.47%/564.71% Physical DMG in total based on the number of orbs pinged. 8174 120306 17 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 194.12%/388.24%/582.35% Physical DMG in total based on the number of orbs pinged. 8175 120306 18 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 200%/400%/600% Physical DMG in total based on the number of orbs pinged. 8176 120306 19 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 205.88%/411.76%/617.65% Physical DMG in total based on the number of orbs pinged. 8177 120306 20 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 211.76%/423.53%/635.29% Physical DMG in total based on the number of orbs pinged. 8178 120306 21 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 217.65%/435.29%/652.94% Physical DMG in total based on the number of orbs pinged. 8179 120306 22 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 223.53%/447.06%/670.59% Physical DMG in total based on the number of orbs pinged. 8180 120306 23 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 229.41%/458.82%/688.24% Physical DMG in total based on the number of orbs pinged. 8181 120306 24 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 235.29%/470.59%/705.88% Physical DMG in total based on the number of orbs pinged. 8182 120306 25 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 241.18%/482.35%/723.53% Physical DMG in total based on the number of orbs pinged. 8183 120306 26 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 247.06%/494.12%/741.18% Physical DMG in total based on the number of orbs pinged. 8184 120306 27 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 252.94%/505.88%/758.82% Physical DMG in total based on the number of orbs pinged. 8185 120306 28 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 258.82%/517.65%/776.47% Physical DMG in total based on the number of orbs pinged. 8186 120306 29 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 264.71%/529.41%/794.12% Physical DMG in total based on the number of orbs pinged. 8187 120306 30 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 270.59%/541.18%/811.76% Physical DMG in total based on the number of orbs pinged. 8188 120306 31 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 276.47%/552.94%/829.41% Physical DMG in total based on the number of orbs pinged. 8189 120306 32 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 282.35%/564.71%/847.06% Physical DMG in total based on the number of orbs pinged. 8190 120306 33 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 288.24%/576.47%/864.71% Physical DMG in total based on the number of orbs pinged. 8191 120306 34 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 294.12%/588.24%/882.35% Physical DMG in total based on the number of orbs pinged. 8192 120306 35 Lunging Swings Assets/Product/Texture/Image/IconSkill/R3A2huang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Unleashes a series of attacks forward, dealing Physical DMG. Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals 300%/600%/900% Physical DMG in total based on the number of orbs pinged. 8193 120311 1 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 75%/150%/225% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8194 120311 2 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 79.41%/158.82%/238.24% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8195 120311 3 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 83.82%/167.65%/251.47% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8196 120311 4 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 88.24%/176.47%/264.71% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8197 120311 5 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 92.65%/185.29%/277.94% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8198 120311 6 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 97.06%/194.12%/291.18% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8199 120311 7 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 101.47%/202.94%/304.41% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8200 120311 8 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 105.88%/211.76%/317.65% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8201 120311 9 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 110.29%/220.59%/330.88% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8202 120311 10 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 114.71%/229.41%/344.12% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8203 120311 11 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 119.12%/238.24%/357.35% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8204 120311 12 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 123.53%/247.06%/370.59% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8205 120311 13 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 127.94%/255.88%/383.82% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8206 120311 14 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 132.35%/264.71%/397.06% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8207 120311 15 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 136.76%/273.53%/410.29% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8208 120311 16 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 141.18%/282.35%/423.53% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8209 120311 17 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 145.59%/291.18%/436.76% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8210 120311 18 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 150%/300%/450% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8211 120311 19 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 154.41%/308.82%/463.24% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8212 120311 20 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 158.82%/317.65%/476.47% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8213 120311 21 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 163.24%/326.47%/489.71% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8214 120311 22 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 167.65%/335.29%/502.94% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8215 120311 23 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 172.06%/344.12%/516.18% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8216 120311 24 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 176.47%/352.94%/529.41% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8217 120311 25 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 180.88%/361.76%/542.65% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8218 120311 26 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 185.29%/370.59%/555.88% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8219 120311 27 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 189.71%/379.41%/569.12% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8220 120311 28 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 194.12%/388.24%/582.35% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8221 120311 29 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 198.53%/397.06%/595.59% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8222 120311 30 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 202.94%/405.88%/608.82% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8223 120311 31 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 207.35%/414.71%/622.06% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8224 120311 32 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 211.76%/423.53%/635.29% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8225 120311 33 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 216.18%/432.35%/648.53% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8226 120311 34 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 220.59%/441.18%/661.76% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8227 120311 35 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 225%/450%/675% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8228 120316 1 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 180% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 350% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 380% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8229 120316 2 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 190.59% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 370.59% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 402.35% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8230 120316 3 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 201.18% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 391.18% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 424.71% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8231 120316 4 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 211.76% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 411.76% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 447.06% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8232 120316 5 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 222.35% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 432.35% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 469.41% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8233 120316 6 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 232.94% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 452.94% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 491.76% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8234 120316 7 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 243.53% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 473.53% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 514.12% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8235 120316 8 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 254.12% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 494.12% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 536.47% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8236 120316 9 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 264.71% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 514.71% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 558.82% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8237 120316 10 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 275.29% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 535.29% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 581.18% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8238 120316 11 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 285.88% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 555.88% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 603.53% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8239 120316 12 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 296.47% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 576.47% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 625.88% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8240 120316 13 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 307.06% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 597.06% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 648.24% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8241 120316 14 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 317.65% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 617.65% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 670.59% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8242 120316 15 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 328.24% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 638.24% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 692.94% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8243 120316 16 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 338.82% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 658.82% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 715.29% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8244 120316 17 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 349.41% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 679.41% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 737.65% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8245 120316 18 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 360% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 700% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 760% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8246 120316 19 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 370.59% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 720.59% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 782.35% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8247 120316 20 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 381.18% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 741.18% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 804.71% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8248 120316 21 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 391.76% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 761.76% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 827.06% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8249 120316 22 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 402.35% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 782.35% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 849.41% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8250 120316 23 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 412.94% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 802.94% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 871.76% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8251 120316 24 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 423.53% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 823.53% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 894.12% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8252 120316 25 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 434.12% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 844.12% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 916.47% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8253 120316 26 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 444.71% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 864.71% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 938.82% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8254 120316 27 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 455.29% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 885.29% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 961.18% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8255 120316 28 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 465.88% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 905.88% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 983.53% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8256 120316 29 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 476.47% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 926.47% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1005.88% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8257 120316 30 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 487.06% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 947.06% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1028.24% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8258 120316 31 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 497.65% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 967.65% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1050.59% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8259 120316 32 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 508.24% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 988.24% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1072.94% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8260 120316 33 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 518.82% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 1008.82% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1095.29% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8261 120316 34 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 529.41% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 1029.41% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1117.65% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8262 120316 35 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 540% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 1050% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1140% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8263 120317 1 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 15%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 75% Physical DMG. 8264 120317 2 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 15.88%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 79.41% Physical DMG. 8265 120317 3 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 16.76%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 83.82% Physical DMG. 8266 120317 4 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 17.65%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 88.24% Physical DMG. 8267 120317 5 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 18.53%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 92.65% Physical DMG. 8268 120317 6 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 19.41%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 97.06% Physical DMG. 8269 120317 7 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 20.29%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 101.47% Physical DMG. 8270 120317 8 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 21.18%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 105.88% Physical DMG. 8271 120317 9 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 22.06%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 110.29% Physical DMG. 8272 120317 10 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 22.94%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 114.71% Physical DMG. 8273 120317 11 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 23.82%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 119.12% Physical DMG. 8274 120317 12 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 24.71%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 123.53% Physical DMG. 8275 120317 13 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 25.59%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 127.94% Physical DMG. 8276 120317 14 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 26.47%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 132.35% Physical DMG. 8277 120317 15 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 27.35%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 136.76% Physical DMG. 8278 120317 16 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 28.24%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 141.18% Physical DMG. 8279 120317 17 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 29.12%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 145.59% Physical DMG. 8280 120317 18 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 30%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 150% Physical DMG. 8281 120317 19 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 30.88%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 154.41% Physical DMG. 8282 120317 20 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 31.76%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 158.82% Physical DMG. 8283 120317 21 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 32.65%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 163.24% Physical DMG. 8284 120317 22 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 33.53%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 167.65% Physical DMG. 8285 120317 23 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 34.41%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 172.06% Physical DMG. 8286 120317 24 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 35.29%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 176.47% Physical DMG. 8287 120317 25 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 36.18%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 180.88% Physical DMG. 8288 120317 26 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 37.06%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 185.29% Physical DMG. 8289 120317 27 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 37.94%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 189.71% Physical DMG. 8290 120317 28 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 38.82%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 194.12% Physical DMG. 8291 120317 29 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 39.71%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 198.53% Physical DMG. 8292 120317 30 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 40.59%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 202.94% Physical DMG. 8293 120317 31 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 41.47%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 207.35% Physical DMG. 8294 120317 32 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 42.35%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 211.76% Physical DMG. 8295 120317 33 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 43.24%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 216.18% Physical DMG. 8296 120317 34 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 44.12%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 220.59% Physical DMG. 8297 120317 35 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 45%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 225% Physical DMG. 8298 120318 1 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 300% Physical DMG in total. 8299 120318 2 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 317.65% Physical DMG in total. 8300 120318 3 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 335.29% Physical DMG in total. 8301 120318 4 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 352.94% Physical DMG in total. 8302 120318 5 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 370.59% Physical DMG in total. 8303 120318 6 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 388.24% Physical DMG in total. 8304 120318 7 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 405.88% Physical DMG in total. 8305 120318 8 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 423.53% Physical DMG in total. 8306 120318 9 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 441.18% Physical DMG in total. 8307 120318 10 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 458.82% Physical DMG in total. 8308 120318 11 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 476.47% Physical DMG in total. 8309 120318 12 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 494.12% Physical DMG in total. 8310 120318 13 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 511.76% Physical DMG in total. 8311 120318 14 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 529.41% Physical DMG in total. 8312 120318 15 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 547.06% Physical DMG in total. 8313 120318 16 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 564.71% Physical DMG in total. 8314 120318 17 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 582.35% Physical DMG in total. 8315 120318 18 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 600% Physical DMG in total. 8316 120318 19 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 617.65% Physical DMG in total. 8317 120318 20 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 635.29% Physical DMG in total. 8318 120318 21 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 652.94% Physical DMG in total. 8319 120318 22 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 670.59% Physical DMG in total. 8320 120318 23 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 688.24% Physical DMG in total. 8321 120318 24 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 705.88% Physical DMG in total. 8322 120318 25 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 723.53% Physical DMG in total. 8323 120318 26 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 741.18% Physical DMG in total. 8324 120318 27 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 758.82% Physical DMG in total. 8325 120318 28 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 776.47% Physical DMG in total. 8326 120318 29 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 794.12% Physical DMG in total. 8327 120318 30 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 811.76% Physical DMG in total. 8328 120318 31 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 829.41% Physical DMG in total. 8329 120318 32 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 847.06% Physical DMG in total. 8330 120318 33 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 864.71% Physical DMG in total. 8331 120318 34 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 882.35% Physical DMG in total. 8332 120318 35 Triple Lance Assault Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Unleashes a series of attacks, dealing Physical DMG. Unleashes a series of attacks, dealing Physical DMG.\n- Deals 900% Physical DMG in total. 8333 120321 1 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 70% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8334 120321 2 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 74.12% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8335 120321 3 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 78.24% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8336 120321 4 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 82.35% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8337 120321 5 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 86.47% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8338 120321 6 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 90.59% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8339 120321 7 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 94.71% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8340 120321 8 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 98.82% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8341 120321 9 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 102.94% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8342 120321 10 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 107.06% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8343 120321 11 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 111.18% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8344 120321 12 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 115.29% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8345 120321 13 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 119.41% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8346 120321 14 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 123.53% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8347 120321 15 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 127.65% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8348 120321 16 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 131.76% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8349 120321 17 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 135.88% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8350 120321 18 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 140% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8351 120321 19 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 144.12% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8352 120321 20 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 148.24% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8353 120321 21 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 152.35% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8354 120321 22 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 156.47% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8355 120321 23 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 160.59% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8356 120321 24 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 164.71% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8357 120321 25 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 168.82% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8358 120321 26 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 172.94% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8359 120321 27 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 177.06% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8360 120321 28 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 181.18% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8361 120321 29 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 185.29% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8362 120321 30 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 189.41% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8363 120321 31 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 193.53% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8364 120321 32 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 197.65% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8365 120321 33 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 201.76% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8366 120321 34 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 205.88% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8367 120321 35 Prototype Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Core Passive Core Passive: Any 3-Ping Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.) Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)\n- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.\n- Seeker missiles deal 210% Physical DMG in total.\n- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled. Sliding: Moving + Press and hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.\n- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s. 8368 120322 0 Leader - Growth Assets/Product/Texture/Image/IconSkill/R3A2A1.png Leader Skill On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase. On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase by 8% and 200. 8369 120322 1 Leader - Growth Assets/Product/Texture/Image/IconSkill/R3A2A1.png Leader Skill On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase. On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase by 8% and 200. 8370 120323 1 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10% for 5s. 8371 120323 2 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10.59% for 5s. 8372 120323 3 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.18% for 5s. 8373 120323 4 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.76% for 5s. 8374 120323 5 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.35% for 5s. 8375 120323 6 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.94% for 5s. 8376 120323 7 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 13.53% for 5s. 8377 120323 8 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.12% for 5s. 8378 120323 9 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.71% for 5s. 8379 120323 10 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.29% for 5s. 8380 120323 11 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.88% for 5s. 8381 120323 12 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 16.47% for 5s. 8382 120323 13 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.06% for 5s. 8383 120323 14 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.65% for 5s. 8384 120323 15 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.24% for 5s. 8385 120323 16 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.82% for 5s. 8386 120323 17 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 19.41% for 5s. 8387 120323 18 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20% for 5s. 8388 120323 19 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20.59% for 5s. 8389 120323 20 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.18% for 5s. 8390 120323 21 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.76% for 5s. 8391 120323 22 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.35% for 5s. 8392 120323 23 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.94% for 5s. 8393 120323 24 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 23.53% for 5s. 8394 120323 25 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.12% for 5s. 8395 120323 26 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.71% for 5s. 8396 120323 27 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.29% for 5s. 8397 120323 28 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.88% for 5s. 8398 120323 29 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 26.47% for 5s. 8399 120323 30 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.06% for 5s. 8400 120323 31 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.65% for 5s. 8401 120323 32 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.24% for 5s. 8402 120323 33 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.82% for 5s. 8403 120323 34 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 29.41% for 5s. 8404 120323 35 Tank Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 30% for 5s. 8405 120327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 8406 120327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 8407 120324 0 Last Type A Assets/Product/Texture/Image/IconSkill/R3A2S1.png SS Rank Passive Skill Grants POD: Shield each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles periodically. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase until A2's Berserk Mode is deactivated. Grants 50% POD: Shield each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles every 4s. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase by 10% until A2's Berserk Mode is deactivated. 8408 120324 1 Last Type A Assets/Product/Texture/Image/IconSkill/R3A2S1.png SS Rank Passive Skill Grants POD: Shield each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles periodically. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase until A2's Berserk Mode is deactivated. Grants 50% POD: Shield each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles every 4s. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase by 10% until A2's Berserk Mode is deactivated. 8409 120325 0 Rebel Android Assets/Product/Texture/Image/IconSkill/R3A2SS1.png SSS Rank Passive Skill Enemies within the range of A140: Gravity have their Extra DMG Bonus reduced. The Physical DMG Bonus of POD's seeker missiles increases, and their Taunt effect increases. Enemies within the range of A140: Gravity have their Extra DMG Bonus reduced by 70%. The Physical DMG Bonus of POD's seeker missiles increases by 100%, and their Taunt effect increases to 40%. 8410 120325 1 Rebel Android Assets/Product/Texture/Image/IconSkill/R3A2SS1.png SSS Rank Passive Skill Enemies within the range of A140: Gravity have their Extra DMG Bonus reduced. The Physical DMG Bonus of POD's seeker missiles increases, and their Taunt effect increases. Enemies within the range of A140: Gravity have their Extra DMG Bonus reduced by 70%. The Physical DMG Bonus of POD's seeker missiles increases by 100%, and their Taunt effect increases to 40%. 8411 120326 0 Null Code Assets/Product/Texture/Image/IconSkill/R3A2SSS1.png SSS+ Rank Passive Skill Berserk Mode's automatic deactivation threshold is lowered. Additionally, while A2 has Berserk Mode activated with POD: Shield, Signature - Berserk's cost is reduced and its Extra DMG Bonus increases. Berserk Mode's automatic deactivation threshold is lowered to 30% of max HP. Additionally, while A2 has Berserk Mode activated with POD: Shield, Signature - Berserk's cost is reduced to 2.5% of max HP per second, and its Extra DMG Bonus increases by 10%. 8412 120326 1 Null Code Assets/Product/Texture/Image/IconSkill/R3A2SSS1.png SSS+ Rank Passive Skill Berserk Mode's automatic deactivation threshold is lowered. Additionally, while A2 has Berserk Mode activated with POD: Shield, Signature - Berserk's cost is reduced and its Extra DMG Bonus increases. Berserk Mode's automatic deactivation threshold is lowered to 30% of max HP. Additionally, while A2 has Berserk Mode activated with POD: Shield, Signature - Berserk's cost is reduced to 2.5% of max HP per second, and its Extra DMG Bonus increases by 10%. 8413 119301 1 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 100%/200%/300% Physical DMG in total based on the number of orbs pinged. 8414 119301 2 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 105.88%/211.76%/317.65% Physical DMG in total based on the number of orbs pinged. 8415 119301 3 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 111.76%/223.53%/335.29% Physical DMG in total based on the number of orbs pinged. 8416 119301 4 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 117.65%/235.29%/352.94% Physical DMG in total based on the number of orbs pinged. 8417 119301 5 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 123.53%/247.06%/370.59% Physical DMG in total based on the number of orbs pinged. 8418 119301 6 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 129.41%/258.82%/388.24% Physical DMG in total based on the number of orbs pinged. 8419 119301 7 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 135.29%/270.59%/405.88% Physical DMG in total based on the number of orbs pinged. 8420 119301 8 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 141.18%/282.35%/423.53% Physical DMG in total based on the number of orbs pinged. 8421 119301 9 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 147.06%/294.12%/441.18% Physical DMG in total based on the number of orbs pinged. 8422 119301 10 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 152.94%/305.88%/458.82% Physical DMG in total based on the number of orbs pinged. 8423 119301 11 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 158.82%/317.65%/476.47% Physical DMG in total based on the number of orbs pinged. 8424 119301 12 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 164.71%/329.41%/494.12% Physical DMG in total based on the number of orbs pinged. 8425 119301 13 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 170.59%/341.18%/511.76% Physical DMG in total based on the number of orbs pinged. 8426 119301 14 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 176.47%/352.94%/529.41% Physical DMG in total based on the number of orbs pinged. 8427 119301 15 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 182.35%/364.71%/547.06% Physical DMG in total based on the number of orbs pinged. 8428 119301 16 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 188.24%/376.47%/564.71% Physical DMG in total based on the number of orbs pinged. 8429 119301 17 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 194.12%/388.24%/582.35% Physical DMG in total based on the number of orbs pinged. 8430 119301 18 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 200%/400%/600% Physical DMG in total based on the number of orbs pinged. 8431 119301 19 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 205.88%/411.76%/617.65% Physical DMG in total based on the number of orbs pinged. 8432 119301 20 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 211.76%/423.53%/635.29% Physical DMG in total based on the number of orbs pinged. 8433 119301 21 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 217.65%/435.29%/652.94% Physical DMG in total based on the number of orbs pinged. 8434 119301 22 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 223.53%/447.06%/670.59% Physical DMG in total based on the number of orbs pinged. 8435 119301 23 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 229.41%/458.82%/688.24% Physical DMG in total based on the number of orbs pinged. 8436 119301 24 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 235.29%/470.59%/705.88% Physical DMG in total based on the number of orbs pinged. 8437 119301 25 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 241.18%/482.35%/723.53% Physical DMG in total based on the number of orbs pinged. 8438 119301 26 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 247.06%/494.12%/741.18% Physical DMG in total based on the number of orbs pinged. 8439 119301 27 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 252.94%/505.88%/758.82% Physical DMG in total based on the number of orbs pinged. 8440 119301 28 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 258.82%/517.65%/776.47% Physical DMG in total based on the number of orbs pinged. 8441 119301 29 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 264.71%/529.41%/794.12% Physical DMG in total based on the number of orbs pinged. 8442 119301 30 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 270.59%/541.18%/811.76% Physical DMG in total based on the number of orbs pinged. 8443 119301 31 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 276.47%/552.94%/829.41% Physical DMG in total based on the number of orbs pinged. 8444 119301 32 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 282.35%/564.71%/847.06% Physical DMG in total based on the number of orbs pinged. 8445 119301 33 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 288.24%/576.47%/864.71% Physical DMG in total based on the number of orbs pinged. 8446 119301 34 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 294.12%/588.24%/882.35% Physical DMG in total based on the number of orbs pinged. 8447 119301 35 R010: Laser Assets/Product/Texture/Image/IconSkill/R39Shong1.png Red Orb Red Orb: Ping Red Orb Uses the POD to unleash Laser, dealing Physical DMG in a straight line. Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals 300%/600%/900% Physical DMG in total based on the number of orbs pinged. 8448 119306 1 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 95%/190%/285% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8449 119306 2 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 100.59%/201.18%/301.76% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8450 119306 3 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 106.18%/212.35%/318.53% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8451 119306 4 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 111.76%/223.53%/335.29% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8452 119306 5 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 117.35%/234.71%/352.06% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8453 119306 6 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 122.94%/245.88%/368.82% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8454 119306 7 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 128.53%/257.06%/385.59% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8455 119306 8 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 134.12%/268.24%/402.35% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8456 119306 9 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 139.71%/279.41%/419.12% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8457 119306 10 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 145.29%/290.59%/435.88% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8458 119306 11 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 150.88%/301.76%/452.65% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8459 119306 12 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 156.47%/312.94%/469.41% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8460 119306 13 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 162.06%/324.12%/486.18% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8461 119306 14 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 167.65%/335.29%/502.94% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8462 119306 15 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 173.24%/346.47%/519.71% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8463 119306 16 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 178.82%/357.65%/536.47% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8464 119306 17 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 184.41%/368.82%/553.24% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8465 119306 18 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 190%/380%/570% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8466 119306 19 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 195.59%/391.18%/586.76% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8467 119306 20 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 201.18%/402.35%/603.53% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8468 119306 21 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 206.76%/413.53%/620.29% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8469 119306 22 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 212.35%/424.71%/637.06% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8470 119306 23 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 217.94%/435.88%/653.82% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8471 119306 24 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 223.53%/447.06%/670.59% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8472 119306 25 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 229.12%/458.24%/687.35% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8473 119306 26 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 234.71%/469.41%/704.12% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8474 119306 27 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 240.29%/480.59%/720.88% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8475 119306 28 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 245.88%/491.76%/737.65% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8476 119306 29 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 251.47%/502.94%/754.41% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8477 119306 30 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 257.06%/514.12%/771.18% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8478 119306 31 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 262.65%/525.29%/787.94% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8479 119306 32 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 268.24%/536.47%/804.71% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8480 119306 33 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 273.82%/547.65%/821.47% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8481 119306 34 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 279.41%/558.82%/838.24% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8482 119306 35 A110: Slow Assets/Product/Texture/Image/IconSkill/R39Shuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them. Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals 285%/570%/855% Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for 0.6/1.2/2.4s based on the number of orbs pinged. 8483 119311 1 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 90%/180%/270% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 20%/40%/60% of 9S's ATK based on the number of orbs pinged. 8484 119311 2 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 95.29%/190.59%/285.88% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 21.18%/42.35%/63.53% of 9S's ATK based on the number of orbs pinged. 8485 119311 3 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 100.59%/201.18%/301.76% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 22.35%/44.71%/67.06% of 9S's ATK based on the number of orbs pinged. 8486 119311 4 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 105.88%/211.76%/317.65% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 23.53%/47.06%/70.59% of 9S's ATK based on the number of orbs pinged. 8487 119311 5 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 111.18%/222.35%/333.53% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 24.71%/49.41%/74.12% of 9S's ATK based on the number of orbs pinged. 8488 119311 6 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 116.47%/232.94%/349.41% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 25.88%/51.76%/77.65% of 9S's ATK based on the number of orbs pinged. 8489 119311 7 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 121.76%/243.53%/365.29% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 27.06%/54.12%/81.18% of 9S's ATK based on the number of orbs pinged. 8490 119311 8 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 127.06%/254.12%/381.18% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 28.24%/56.47%/84.71% of 9S's ATK based on the number of orbs pinged. 8491 119311 9 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 132.35%/264.71%/397.06% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 29.41%/58.82%/88.24% of 9S's ATK based on the number of orbs pinged. 8492 119311 10 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 137.65%/275.29%/412.94% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 30.59%/61.18%/91.76% of 9S's ATK based on the number of orbs pinged. 8493 119311 11 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 142.94%/285.88%/428.82% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 31.76%/63.53%/95.29% of 9S's ATK based on the number of orbs pinged. 8494 119311 12 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 148.24%/296.47%/444.71% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 32.94%/65.88%/98.82% of 9S's ATK based on the number of orbs pinged. 8495 119311 13 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 153.53%/307.06%/460.59% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 34.12%/68.24%/102.35% of 9S's ATK based on the number of orbs pinged. 8496 119311 14 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 158.82%/317.65%/476.47% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 35.29%/70.59%/105.88% of 9S's ATK based on the number of orbs pinged. 8497 119311 15 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 164.12%/328.24%/492.35% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 36.47%/72.94%/109.41% of 9S's ATK based on the number of orbs pinged. 8498 119311 16 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 169.41%/338.82%/508.24% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 37.65%/75.29%/112.94% of 9S's ATK based on the number of orbs pinged. 8499 119311 17 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 174.71%/349.41%/524.12% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 38.82%/77.65%/116.47% of 9S's ATK based on the number of orbs pinged. 8500 119311 18 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 180%/360%/540% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 40%/80%/120% of 9S's ATK based on the number of orbs pinged. 8501 119311 19 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 185.29%/370.59%/555.88% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 41.18%/82.35%/123.53% of 9S's ATK based on the number of orbs pinged. 8502 119311 20 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 190.59%/381.18%/571.76% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 42.35%/84.71%/127.06% of 9S's ATK based on the number of orbs pinged. 8503 119311 21 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 195.88%/391.76%/587.65% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 43.53%/87.06%/130.59% of 9S's ATK based on the number of orbs pinged. 8504 119311 22 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 201.18%/402.35%/603.53% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 44.71%/89.41%/134.12% of 9S's ATK based on the number of orbs pinged. 8505 119311 23 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 206.47%/412.94%/619.41% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 45.88%/91.76%/137.65% of 9S's ATK based on the number of orbs pinged. 8506 119311 24 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 211.76%/423.53%/635.29% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 47.06%/94.12%/141.18% of 9S's ATK based on the number of orbs pinged. 8507 119311 25 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 217.06%/434.12%/651.18% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 48.24%/96.47%/144.71% of 9S's ATK based on the number of orbs pinged. 8508 119311 26 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 222.35%/444.71%/667.06% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 49.41%/98.82%/148.24% of 9S's ATK based on the number of orbs pinged. 8509 119311 27 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 227.65%/455.29%/682.94% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 50.59%/101.18%/151.76% of 9S's ATK based on the number of orbs pinged. 8510 119311 28 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 232.94%/465.88%/698.82% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 51.76%/103.53%/155.29% of 9S's ATK based on the number of orbs pinged. 8511 119311 29 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 238.24%/476.47%/714.71% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 52.94%/105.88%/158.82% of 9S's ATK based on the number of orbs pinged. 8512 119311 30 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 243.53%/487.06%/730.59% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 54.12%/108.24%/162.35% of 9S's ATK based on the number of orbs pinged. 8513 119311 31 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 248.82%/497.65%/746.47% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 55.29%/110.59%/165.88% of 9S's ATK based on the number of orbs pinged. 8514 119311 32 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 254.12%/508.24%/762.35% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 56.47%/112.94%/169.41% of 9S's ATK based on the number of orbs pinged. 8515 119311 33 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 259.41%/518.82%/778.24% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 57.65%/115.29%/172.94% of 9S's ATK based on the number of orbs pinged. 8516 119311 34 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 264.71%/529.41%/794.12% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 58.82%/117.65%/176.47% of 9S's ATK based on the number of orbs pinged. 8517 119311 35 A080: Wave Assets/Product/Texture/Image/IconSkill/R39Slan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits. Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals 270%/540%/810% Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for 60%/120%/180% of 9S's ATK based on the number of orbs pinged. 8518 119316 1 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 430% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 120% Physical DMG. 8519 119316 2 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 455.29% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 127.06% Physical DMG. 8520 119316 3 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 480.59% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 134.12% Physical DMG. 8521 119316 4 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 505.88% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 141.18% Physical DMG. 8522 119316 5 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 531.18% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 148.24% Physical DMG. 8523 119316 6 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 556.47% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 155.29% Physical DMG. 8524 119316 7 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 581.76% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 162.35% Physical DMG. 8525 119316 8 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 607.06% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 169.41% Physical DMG. 8526 119316 9 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 632.35% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 176.47% Physical DMG. 8527 119316 10 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 657.65% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 183.53% Physical DMG. 8528 119316 11 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 682.94% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 190.59% Physical DMG. 8529 119316 12 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 708.24% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 197.65% Physical DMG. 8530 119316 13 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 733.53% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 204.71% Physical DMG. 8531 119316 14 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 758.82% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 211.76% Physical DMG. 8532 119316 15 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 784.12% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 218.82% Physical DMG. 8533 119316 16 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 809.41% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 225.88% Physical DMG. 8534 119316 17 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 834.71% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 232.94% Physical DMG. 8535 119316 18 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 860% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 240% Physical DMG. 8536 119316 19 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 885.29% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 247.06% Physical DMG. 8537 119316 20 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 910.59% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 254.12% Physical DMG. 8538 119316 21 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 935.88% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 261.18% Physical DMG. 8539 119316 22 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 961.18% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 268.24% Physical DMG. 8540 119316 23 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 986.47% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 275.29% Physical DMG. 8541 119316 24 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 1011.76% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 282.35% Physical DMG. 8542 119316 25 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 1037.06% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 289.41% Physical DMG. 8543 119316 26 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 1062.35% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 296.47% Physical DMG. 8544 119316 27 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 1087.65% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 303.53% Physical DMG. 8545 119316 28 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 1112.94% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 310.59% Physical DMG. 8546 119316 29 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 1138.24% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 317.65% Physical DMG. 8547 119316 30 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 1163.53% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 324.71% Physical DMG. 8548 119316 31 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 1188.82% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 331.76% Physical DMG. 8549 119316 32 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 1214.12% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 338.82% Physical DMG. 8550 119316 33 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 1239.41% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 345.88% Physical DMG. 8551 119316 34 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 1264.71% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 352.94% Physical DMG. 8552 119316 35 Aero Blade Assets/Product/Texture/Image/IconSkill/R39Spugong1.png Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield. Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals 1290% Physical DMG in total.\n- Gains a random Signal Orb every 2.5s while 9S is on the battlefield. Sprinting State: Tap Dodge, then move Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals 360% Physical DMG. 8553 119317 1 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 1300% Physical DMG in total. 8554 119317 2 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 1376.47% Physical DMG in total. 8555 119317 3 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 1452.94% Physical DMG in total. 8556 119317 4 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 1529.41% Physical DMG in total. 8557 119317 5 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 1605.88% Physical DMG in total. 8558 119317 6 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 1682.35% Physical DMG in total. 8559 119317 7 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 1758.82% Physical DMG in total. 8560 119317 8 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 1835.29% Physical DMG in total. 8561 119317 9 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 1911.76% Physical DMG in total. 8562 119317 10 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 1988.24% Physical DMG in total. 8563 119317 11 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 2064.71% Physical DMG in total. 8564 119317 12 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 2141.18% Physical DMG in total. 8565 119317 13 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 2217.65% Physical DMG in total. 8566 119317 14 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 2294.12% Physical DMG in total. 8567 119317 15 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 2370.59% Physical DMG in total. 8568 119317 16 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 2447.06% Physical DMG in total. 8569 119317 17 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 2523.53% Physical DMG in total. 8570 119317 18 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 2600% Physical DMG in total. 8571 119317 19 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 2676.47% Physical DMG in total. 8572 119317 20 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 2752.94% Physical DMG in total. 8573 119317 21 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 2829.41% Physical DMG in total. 8574 119317 22 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 2905.88% Physical DMG in total. 8575 119317 23 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 2982.35% Physical DMG in total. 8576 119317 24 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 3058.82% Physical DMG in total. 8577 119317 25 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 3135.29% Physical DMG in total. 8578 119317 26 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 3211.76% Physical DMG in total. 8579 119317 27 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 3288.24% Physical DMG in total. 8580 119317 28 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 3364.71% Physical DMG in total. 8581 119317 29 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 3441.18% Physical DMG in total. 8582 119317 30 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 3517.65% Physical DMG in total. 8583 119317 31 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 3594.12% Physical DMG in total. 8584 119317 32 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 3670.59% Physical DMG in total. 8585 119317 33 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 3747.06% Physical DMG in total. 8586 119317 34 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 3823.53% Physical DMG in total. 8587 119317 35 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals 3900% Physical DMG in total. 8588 119321 1 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 50% of 9S's ATK. 8589 119321 2 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 52.94% of 9S's ATK. 8590 119321 3 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 55.88% of 9S's ATK. 8591 119321 4 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 58.82% of 9S's ATK. 8592 119321 5 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 61.76% of 9S's ATK. 8593 119321 6 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 64.71% of 9S's ATK. 8594 119321 7 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 67.65% of 9S's ATK. 8595 119321 8 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 70.59% of 9S's ATK. 8596 119321 9 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 73.53% of 9S's ATK. 8597 119321 10 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 76.47% of 9S's ATK. 8598 119321 11 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 79.41% of 9S's ATK. 8599 119321 12 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 82.35% of 9S's ATK. 8600 119321 13 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 85.29% of 9S's ATK. 8601 119321 14 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 88.24% of 9S's ATK. 8602 119321 15 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 91.18% of 9S's ATK. 8603 119321 16 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 94.12% of 9S's ATK. 8604 119321 17 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 97.06% of 9S's ATK. 8605 119321 18 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 100% of 9S's ATK. 8606 119321 19 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 102.94% of 9S's ATK. 8607 119321 20 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 105.88% of 9S's ATK. 8608 119321 21 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 108.82% of 9S's ATK. 8609 119321 22 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 111.76% of 9S's ATK. 8610 119321 23 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 114.71% of 9S's ATK. 8611 119321 24 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 117.65% of 9S's ATK. 8612 119321 25 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 120.59% of 9S's ATK. 8613 119321 26 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 123.53% of 9S's ATK. 8614 119321 27 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 126.47% of 9S's ATK. 8615 119321 28 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 129.41% of 9S's ATK. 8616 119321 29 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 132.35% of 9S's ATK. 8617 119321 30 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 135.29% of 9S's ATK. 8618 119321 31 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 138.24% of 9S's ATK. 8619 119321 32 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 141.18% of 9S's ATK. 8620 119321 33 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 144.12% of 9S's ATK. 8621 119321 34 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 147.06% of 9S's ATK. 8622 119321 35 Tactical Hacking Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP. Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to 150% of 9S's ATK. 8623 119322 1 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 50%/100%/150% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8624 119322 2 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 52.94%/105.88%/158.82% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8625 119322 3 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 55.88%/111.76%/167.65% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8626 119322 4 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 58.82%/117.65%/176.47% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8627 119322 5 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 61.76%/123.53%/185.29% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8628 119322 6 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 64.71%/129.41%/194.12% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8629 119322 7 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 67.65%/135.29%/202.94% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8630 119322 8 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 70.59%/141.18%/211.76% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8631 119322 9 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 73.53%/147.06%/220.59% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8632 119322 10 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 76.47%/152.94%/229.41% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8633 119322 11 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 79.41%/158.82%/238.24% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8634 119322 12 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 82.35%/164.71%/247.06% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8635 119322 13 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 85.29%/170.59%/255.88% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8636 119322 14 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 88.24%/176.47%/264.71% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8637 119322 15 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 91.18%/182.35%/273.53% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8638 119322 16 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 94.12%/188.24%/282.35% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8639 119322 17 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 97.06%/194.12%/291.18% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8640 119322 18 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 100%/200%/300% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8641 119322 19 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 102.94%/205.88%/308.82% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8642 119322 20 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 105.88%/211.76%/317.65% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8643 119322 21 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 108.82%/217.65%/326.47% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8644 119322 22 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 111.76%/223.53%/335.29% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8645 119322 23 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 114.71%/229.41%/344.12% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8646 119322 24 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 117.65%/235.29%/352.94% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8647 119322 25 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 120.59%/241.18%/361.76% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8648 119322 26 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 123.53%/247.06%/370.59% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8649 119322 27 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 126.47%/252.94%/379.41% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8650 119322 28 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 129.41%/258.82%/388.24% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8651 119322 29 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 132.35%/264.71%/397.06% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8652 119322 30 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 135.29%/270.59%/405.88% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8653 119322 31 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 138.24%/276.47%/414.71% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8654 119322 32 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 141.18%/282.35%/423.53% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8655 119322 33 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 144.12%/288.24%/432.35% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8656 119322 34 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 147.06%/294.12%/441.18% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8657 119322 35 Overclock Strike Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Core Passive Core Passive: At least 50 Overclock Energy + Any 3-Ping Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time. Gains Overclock Energy at the start of the battle. During a 3-Ping, if there is sufficient Overclock Energy, consumes Overclock Energy to generate Overclock Indicator of the corresponding color (up to 1) on the right of the Signal Orb bar. Overclock Energy regenerates over time.\n- Gains 100 Overclock Energy at the start of the battle.\n- During a 3-Ping, if there is more than 50 Overclock Energy, consumes 50 Overclock Energy to gain Overclock Indicator.\n- Overclock Energy regenerates by 20 every second (max 100). Core Passive: Ping Overclock Indicator Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. Tapping the Overclock Indicator will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered.\n- Deals 150%/300%/450% Physical DMG in total based on the number of orbs pinged.\n- Each Overclock Indicator triggered reduces his swap cooldown by 1s, up to 4s. 8658 119323 0 Leader - Scan Domain Assets/Product/Texture/Image/IconSkill/R39SA1.png Leader Skill On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase. On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase by 8% and 10%. 8659 119323 1 Leader - Scan Domain Assets/Product/Texture/Image/IconSkill/R39SA1.png Leader Skill On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase. On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase by 8% and 10%. 8660 119327 1 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 10%. 8661 119327 2 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 10.59%. 8662 119327 3 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 11.18%. 8663 119327 4 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 11.76%. 8664 119327 5 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 12.35%. 8665 119327 6 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 12.94%. 8666 119327 7 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 13.53%. 8667 119327 8 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 14.12%. 8668 119327 9 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 14.71%. 8669 119327 10 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 15.29%. 8670 119327 11 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 15.88%. 8671 119327 12 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 16.47%. 8672 119327 13 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 17.06%. 8673 119327 14 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 17.65%. 8674 119327 15 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 18.24%. 8675 119327 16 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 18.82%. 8676 119327 17 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 19.41%. 8677 119327 18 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 20%. 8678 119327 19 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 20.59%. 8679 119327 20 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 21.18%. 8680 119327 21 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 21.76%. 8681 119327 22 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 22.35%. 8682 119327 23 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 22.94%. 8683 119327 24 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 23.53%. 8684 119327 25 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 24.12%. 8685 119327 26 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 24.71%. 8686 119327 27 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 25.29%. 8687 119327 28 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 25.88%. 8688 119327 29 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 26.47%. 8689 119327 30 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 27.06%. 8690 119327 31 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 27.65%. 8691 119327 32 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 28.24%. 8692 119327 33 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 28.82%. 8693 119327 34 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 29.41%. 8694 119327 35 Support Assets/Product/Texture/Image/IconSkill/R39Shexin1.png Class Skill Healing amount increases. Healing amount increases by 30%. 8695 119324 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 8696 119324 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 8697 119325 0 Flowers for Machines Assets/Product/Texture/Image/IconSkill/R39SS1.png SS Rank Passive Skill Increases the max Overclock Indicator count. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an E-Drug. E-Drug: Increases Physical DMG. Increases the max Overclock Indicator count by 1. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an E-Drug. E-Drug: Increases Physical DMG by 10% for 8s. 8698 119325 1 Flowers for Machines Assets/Product/Texture/Image/IconSkill/R39SS1.png SS Rank Passive Skill Increases the max Overclock Indicator count. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an E-Drug. E-Drug: Increases Physical DMG. Increases the max Overclock Indicator count by 1. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an E-Drug. E-Drug: Increases Physical DMG by 10% for 8s. 8699 119326 0 Survival or... Assets/Product/Texture/Image/IconSkill/R39SSS1.png SSS Rank Passive Skill Signal Orb recovery interval is reduced. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of Overclock Indicator increases. The effect and duration of E-Drug increase. Signal Orb recovery interval is reduced to 1.5s. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of Overclock Indicator increases by 50%. E-Drug's effect increases to 20%, and its duration increases to 12s. 8700 119326 1 Survival or... Assets/Product/Texture/Image/IconSkill/R39SSS1.png SSS Rank Passive Skill Signal Orb recovery interval is reduced. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of Overclock Indicator increases. The effect and duration of E-Drug increase. Signal Orb recovery interval is reduced to 1.5s. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of Overclock Indicator increases by 50%. E-Drug's effect increases to 20%, and its duration increases to 12s. 8701 119329 0 Childhood's End Assets/Product/Texture/Image/IconSkill/R39SSSS1.png SSS+ Rank Passive Skill Triggering Overclock Indicator makes 9S invincible for a short duration and increases Physical DMG. Triggering Overclock Indicator makes 9S invincible for 0.3s and increases Physical DMG by 10% for 5s (if 2B and A2 are also in the team, this effect increases to 20%). 8702 119329 1 Childhood's End Assets/Product/Texture/Image/IconSkill/R39SSSS1.png SSS+ Rank Passive Skill Triggering Overclock Indicator makes 9S invincible for a short duration and increases Physical DMG. Triggering Overclock Indicator makes 9S invincible for 0.3s and increases Physical DMG by 10% for 5s (if 2B and A2 are also in the team, this effect increases to 20%). 8703 119318 1 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 1300% Physical DMG in total. 8704 119318 2 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 1376.47% Physical DMG in total. 8705 119318 3 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 1452.94% Physical DMG in total. 8706 119318 4 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 1529.41% Physical DMG in total. 8707 119318 5 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 1605.88% Physical DMG in total. 8708 119318 6 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 1682.35% Physical DMG in total. 8709 119318 7 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 1758.82% Physical DMG in total. 8710 119318 8 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 1835.29% Physical DMG in total. 8711 119318 9 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 1911.76% Physical DMG in total. 8712 119318 10 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 1988.24% Physical DMG in total. 8713 119318 11 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 2064.71% Physical DMG in total. 8714 119318 12 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 2141.18% Physical DMG in total. 8715 119318 13 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 2217.65% Physical DMG in total. 8716 119318 14 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 2294.12% Physical DMG in total. 8717 119318 15 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 2370.59% Physical DMG in total. 8718 119318 16 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 2447.06% Physical DMG in total. 8719 119318 17 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 2523.53% Physical DMG in total. 8720 119318 18 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 2600% Physical DMG in total. 8721 119318 19 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 2676.47% Physical DMG in total. 8722 119318 20 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 2752.94% Physical DMG in total. 8723 119318 21 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 2829.41% Physical DMG in total. 8724 119318 22 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 2905.88% Physical DMG in total. 8725 119318 23 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 2982.35% Physical DMG in total. 8726 119318 24 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 3058.82% Physical DMG in total. 8727 119318 25 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 3135.29% Physical DMG in total. 8728 119318 26 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 3211.76% Physical DMG in total. 8729 119318 27 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 3288.24% Physical DMG in total. 8730 119318 28 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 3364.71% Physical DMG in total. 8731 119318 29 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 3441.18% Physical DMG in total. 8732 119318 30 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 3517.65% Physical DMG in total. 8733 119318 31 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 3594.12% Physical DMG in total. 8734 119318 32 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 3670.59% Physical DMG in total. 8735 119318 33 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 3747.06% Physical DMG in total. 8736 119318 34 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 3823.53% Physical DMG in total. 8737 119318 35 Signature - Hacking Sequence Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game) Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals 3900% Physical DMG in total. 8738 117301 1 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 120%/240%/360% Physical DMG based on the number of orbs pinged. 8739 117301 2 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 127.06%/254.12%/381.18% Physical DMG based on the number of orbs pinged. 8740 117301 3 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 134.12%/268.24%/402.35% Physical DMG based on the number of orbs pinged. 8741 117301 4 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged. 8742 117301 5 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 148.24%/296.47%/444.71% Physical DMG based on the number of orbs pinged. 8743 117301 6 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 155.29%/310.59%/465.88% Physical DMG based on the number of orbs pinged. 8744 117301 7 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 162.35%/324.71%/487.06% Physical DMG based on the number of orbs pinged. 8745 117301 8 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 169.41%/338.82%/508.24% Physical DMG based on the number of orbs pinged. 8746 117301 9 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged. 8747 117301 10 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 183.53%/367.06%/550.59% Physical DMG based on the number of orbs pinged. 8748 117301 11 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 190.59%/381.18%/571.76% Physical DMG based on the number of orbs pinged. 8749 117301 12 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 197.65%/395.29%/592.94% Physical DMG based on the number of orbs pinged. 8750 117301 13 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 204.71%/409.41%/614.12% Physical DMG based on the number of orbs pinged. 8751 117301 14 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged. 8752 117301 15 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 218.82%/437.65%/656.47% Physical DMG based on the number of orbs pinged. 8753 117301 16 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 225.88%/451.76%/677.65% Physical DMG based on the number of orbs pinged. 8754 117301 17 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 232.94%/465.88%/698.82% Physical DMG based on the number of orbs pinged. 8755 117301 18 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 240%/480%/720% Physical DMG based on the number of orbs pinged. 8756 117301 19 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged. 8757 117301 20 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 254.12%/508.24%/762.35% Physical DMG based on the number of orbs pinged. 8758 117301 21 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 261.18%/522.35%/783.53% Physical DMG based on the number of orbs pinged. 8759 117301 22 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 268.24%/536.47%/804.71% Physical DMG based on the number of orbs pinged. 8760 117301 23 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 275.29%/550.59%/825.88% Physical DMG based on the number of orbs pinged. 8761 117301 24 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 282.35%/564.71%/847.06% Physical DMG based on the number of orbs pinged. 8762 117301 25 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 289.41%/578.82%/868.24% Physical DMG based on the number of orbs pinged. 8763 117301 26 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 296.47%/592.94%/889.41% Physical DMG based on the number of orbs pinged. 8764 117301 27 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 303.53%/607.06%/910.59% Physical DMG based on the number of orbs pinged. 8765 117301 28 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 310.59%/621.18%/931.76% Physical DMG based on the number of orbs pinged. 8766 117301 29 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 317.65%/635.29%/952.94% Physical DMG based on the number of orbs pinged. 8767 117301 30 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 324.71%/649.41%/974.12% Physical DMG based on the number of orbs pinged. 8768 117301 31 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 331.76%/663.53%/995.29% Physical DMG based on the number of orbs pinged. 8769 117301 32 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 338.82%/677.65%/1016.47% Physical DMG based on the number of orbs pinged. 8770 117301 33 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 345.88%/691.76%/1037.65% Physical DMG based on the number of orbs pinged. 8771 117301 34 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 352.94%/705.88%/1058.82% Physical DMG based on the number of orbs pinged. 8772 117301 35 Vortex Polestar Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png Red Orb Red Orb: Ping Red Orb Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill. Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals 360%/720%/1080% Physical DMG based on the number of orbs pinged. 8773 117306 1 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 110%/220%/330% Physical DMG based on the number of orbs pinged. 8774 117306 2 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 116.47%/232.94%/349.41% Physical DMG based on the number of orbs pinged. 8775 117306 3 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 122.94%/245.88%/368.82% Physical DMG based on the number of orbs pinged. 8776 117306 4 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged. 8777 117306 5 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 135.88%/271.76%/407.65% Physical DMG based on the number of orbs pinged. 8778 117306 6 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 142.35%/284.71%/427.06% Physical DMG based on the number of orbs pinged. 8779 117306 7 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 148.82%/297.65%/446.47% Physical DMG based on the number of orbs pinged. 8780 117306 8 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 155.29%/310.59%/465.88% Physical DMG based on the number of orbs pinged. 8781 117306 9 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 161.76%/323.53%/485.29% Physical DMG based on the number of orbs pinged. 8782 117306 10 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 168.24%/336.47%/504.71% Physical DMG based on the number of orbs pinged. 8783 117306 11 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 174.71%/349.41%/524.12% Physical DMG based on the number of orbs pinged. 8784 117306 12 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 181.18%/362.35%/543.53% Physical DMG based on the number of orbs pinged. 8785 117306 13 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 187.65%/375.29%/562.94% Physical DMG based on the number of orbs pinged. 8786 117306 14 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged. 8787 117306 15 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 200.59%/401.18%/601.76% Physical DMG based on the number of orbs pinged. 8788 117306 16 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 207.06%/414.12%/621.18% Physical DMG based on the number of orbs pinged. 8789 117306 17 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 213.53%/427.06%/640.59% Physical DMG based on the number of orbs pinged. 8790 117306 18 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 220%/440%/660% Physical DMG based on the number of orbs pinged. 8791 117306 19 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 226.47%/452.94%/679.41% Physical DMG based on the number of orbs pinged. 8792 117306 20 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 232.94%/465.88%/698.82% Physical DMG based on the number of orbs pinged. 8793 117306 21 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 239.41%/478.82%/718.24% Physical DMG based on the number of orbs pinged. 8794 117306 22 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 245.88%/491.76%/737.65% Physical DMG based on the number of orbs pinged. 8795 117306 23 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 252.35%/504.71%/757.06% Physical DMG based on the number of orbs pinged. 8796 117306 24 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 258.82%/517.65%/776.47% Physical DMG based on the number of orbs pinged. 8797 117306 25 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 265.29%/530.59%/795.88% Physical DMG based on the number of orbs pinged. 8798 117306 26 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 271.76%/543.53%/815.29% Physical DMG based on the number of orbs pinged. 8799 117306 27 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 278.24%/556.47%/834.71% Physical DMG based on the number of orbs pinged. 8800 117306 28 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 284.71%/569.41%/854.12% Physical DMG based on the number of orbs pinged. 8801 117306 29 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 291.18%/582.35%/873.53% Physical DMG based on the number of orbs pinged. 8802 117306 30 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 297.65%/595.29%/892.94% Physical DMG based on the number of orbs pinged. 8803 117306 31 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 304.12%/608.24%/912.35% Physical DMG based on the number of orbs pinged. 8804 117306 32 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 310.59%/621.18%/931.76% Physical DMG based on the number of orbs pinged. 8805 117306 33 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 317.06%/634.12%/951.18% Physical DMG based on the number of orbs pinged. 8806 117306 34 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 323.53%/647.06%/970.59% Physical DMG based on the number of orbs pinged. 8807 117306 35 Impending Pain Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill. Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to 330%/660%/990% Physical DMG based on the number of orbs pinged. 8808 117311 1 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 100%/200%/300% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8809 117311 2 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 105.88%/211.76%/317.65% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8810 117311 3 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 111.76%/223.53%/335.29% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8811 117311 4 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 117.65%/235.29%/352.94% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8812 117311 5 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 123.53%/247.06%/370.59% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8813 117311 6 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 129.41%/258.82%/388.24% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8814 117311 7 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 135.29%/270.59%/405.88% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8815 117311 8 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 141.18%/282.35%/423.53% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8816 117311 9 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 147.06%/294.12%/441.18% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8817 117311 10 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 152.94%/305.88%/458.82% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8818 117311 11 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 158.82%/317.65%/476.47% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8819 117311 12 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 164.71%/329.41%/494.12% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8820 117311 13 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 170.59%/341.18%/511.76% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8821 117311 14 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 176.47%/352.94%/529.41% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8822 117311 15 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 182.35%/364.71%/547.06% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8823 117311 16 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 188.24%/376.47%/564.71% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8824 117311 17 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 194.12%/388.24%/582.35% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8825 117311 18 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 200%/400%/600% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8826 117311 19 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 205.88%/411.76%/617.65% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8827 117311 20 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 211.76%/423.53%/635.29% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8828 117311 21 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 217.65%/435.29%/652.94% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8829 117311 22 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 223.53%/447.06%/670.59% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8830 117311 23 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 229.41%/458.82%/688.24% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8831 117311 24 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 235.29%/470.59%/705.88% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8832 117311 25 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 241.18%/482.35%/723.53% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8833 117311 26 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 247.06%/494.12%/741.18% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8834 117311 27 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 252.94%/505.88%/758.82% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8835 117311 28 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 258.82%/517.65%/776.47% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8836 117311 29 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 264.71%/529.41%/794.12% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8837 117311 30 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 270.59%/541.18%/811.76% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8838 117311 31 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 276.47%/552.94%/829.41% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8839 117311 32 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 282.35%/564.71%/847.06% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8840 117311 33 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 288.24%/576.47%/864.71% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8841 117311 34 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 294.12%/588.24%/882.35% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8842 117311 35 Southern Cross Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png Blue Orb Blue Orb: Ping Blue Orb Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill. Unleashes a virus field that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the virus field will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals 300%/600%/900% Physical DMG in total based on the number of orbs pinged.\n- Virus field lasts 3s. 8843 117316 1 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 235% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 475% Dark DMG in total.\n- After dodging, the next Basic Attack deals 150% Dark DMG. 8844 117316 2 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 248.82% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 502.94% Dark DMG in total.\n- After dodging, the next Basic Attack deals 158.82% Dark DMG. 8845 117316 3 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 262.65% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 530.88% Dark DMG in total.\n- After dodging, the next Basic Attack deals 167.65% Dark DMG. 8846 117316 4 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 276.47% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 558.82% Dark DMG in total.\n- After dodging, the next Basic Attack deals 176.47% Dark DMG. 8847 117316 5 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 290.29% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 586.76% Dark DMG in total.\n- After dodging, the next Basic Attack deals 185.29% Dark DMG. 8848 117316 6 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 304.12% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 614.71% Dark DMG in total.\n- After dodging, the next Basic Attack deals 194.12% Dark DMG. 8849 117316 7 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 317.94% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 642.65% Dark DMG in total.\n- After dodging, the next Basic Attack deals 202.94% Dark DMG. 8850 117316 8 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 331.76% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 670.59% Dark DMG in total.\n- After dodging, the next Basic Attack deals 211.76% Dark DMG. 8851 117316 9 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 345.59% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 698.53% Dark DMG in total.\n- After dodging, the next Basic Attack deals 220.59% Dark DMG. 8852 117316 10 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 359.41% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 726.47% Dark DMG in total.\n- After dodging, the next Basic Attack deals 229.41% Dark DMG. 8853 117316 11 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 373.24% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 754.41% Dark DMG in total.\n- After dodging, the next Basic Attack deals 238.24% Dark DMG. 8854 117316 12 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 387.06% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 782.35% Dark DMG in total.\n- After dodging, the next Basic Attack deals 247.06% Dark DMG. 8855 117316 13 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 400.88% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 810.29% Dark DMG in total.\n- After dodging, the next Basic Attack deals 255.88% Dark DMG. 8856 117316 14 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 414.71% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 838.24% Dark DMG in total.\n- After dodging, the next Basic Attack deals 264.71% Dark DMG. 8857 117316 15 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 428.53% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 866.18% Dark DMG in total.\n- After dodging, the next Basic Attack deals 273.53% Dark DMG. 8858 117316 16 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 442.35% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 894.12% Dark DMG in total.\n- After dodging, the next Basic Attack deals 282.35% Dark DMG. 8859 117316 17 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 456.18% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 922.06% Dark DMG in total.\n- After dodging, the next Basic Attack deals 291.18% Dark DMG. 8860 117316 18 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 470% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 950% Dark DMG in total.\n- After dodging, the next Basic Attack deals 300% Dark DMG. 8861 117316 19 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 483.82% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 977.94% Dark DMG in total.\n- After dodging, the next Basic Attack deals 308.82% Dark DMG. 8862 117316 20 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 497.65% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 1005.88% Dark DMG in total.\n- After dodging, the next Basic Attack deals 317.65% Dark DMG. 8863 117316 21 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 511.47% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 1033.82% Dark DMG in total.\n- After dodging, the next Basic Attack deals 326.47% Dark DMG. 8864 117316 22 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 525.29% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 1061.76% Dark DMG in total.\n- After dodging, the next Basic Attack deals 335.29% Dark DMG. 8865 117316 23 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 539.12% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 1089.71% Dark DMG in total.\n- After dodging, the next Basic Attack deals 344.12% Dark DMG. 8866 117316 24 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 552.94% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 1117.65% Dark DMG in total.\n- After dodging, the next Basic Attack deals 352.94% Dark DMG. 8867 117316 25 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 566.76% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 1145.59% Dark DMG in total.\n- After dodging, the next Basic Attack deals 361.76% Dark DMG. 8868 117316 26 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 580.59% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 1173.53% Dark DMG in total.\n- After dodging, the next Basic Attack deals 370.59% Dark DMG. 8869 117316 27 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 594.41% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 1201.47% Dark DMG in total.\n- After dodging, the next Basic Attack deals 379.41% Dark DMG. 8870 117316 28 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 608.24% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 1229.41% Dark DMG in total.\n- After dodging, the next Basic Attack deals 388.24% Dark DMG. 8871 117316 29 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 622.06% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 1257.35% Dark DMG in total.\n- After dodging, the next Basic Attack deals 397.06% Dark DMG. 8872 117316 30 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 635.88% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 1285.29% Dark DMG in total.\n- After dodging, the next Basic Attack deals 405.88% Dark DMG. 8873 117316 31 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 649.71% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 1313.24% Dark DMG in total.\n- After dodging, the next Basic Attack deals 414.71% Dark DMG. 8874 117316 32 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 663.53% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 1341.18% Dark DMG in total.\n- After dodging, the next Basic Attack deals 423.53% Dark DMG. 8875 117316 33 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 677.35% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 1369.12% Dark DMG in total.\n- After dodging, the next Basic Attack deals 432.35% Dark DMG. 8876 117316 34 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 691.18% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 1397.06% Dark DMG in total.\n- After dodging, the next Basic Attack deals 441.18% Dark DMG. 8877 117316 35 Thorny Judgement Assets/Product/Texture/Image/IconSkill/lunapugong1.png Basic Attack Basic Attack: Tap Basic Attack Uses spheres and spikes to inflict multiple attacks that deal Physical DMG. Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals 705% Physical DMG in total. Basic Attack: Annihilation State + Tap Basic Attack While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State. While in Annihilation State, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in Annihilation State.\n- Deals 1425% Dark DMG in total.\n- After dodging, the next Basic Attack deals 450% Dark DMG. 8878 117317 1 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 1400% Dark DMG in total. 8879 117317 2 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 1482.35% Dark DMG in total. 8880 117317 3 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 1564.71% Dark DMG in total. 8881 117317 4 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 1647.06% Dark DMG in total. 8882 117317 5 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 1729.41% Dark DMG in total. 8883 117317 6 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 1811.76% Dark DMG in total. 8884 117317 7 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 1894.12% Dark DMG in total. 8885 117317 8 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 1976.47% Dark DMG in total. 8886 117317 9 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 2058.82% Dark DMG in total. 8887 117317 10 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 2141.18% Dark DMG in total. 8888 117317 11 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 2223.53% Dark DMG in total. 8889 117317 12 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 2305.88% Dark DMG in total. 8890 117317 13 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 2388.24% Dark DMG in total. 8891 117317 14 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 2470.59% Dark DMG in total. 8892 117317 15 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 2552.94% Dark DMG in total. 8893 117317 16 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 2635.29% Dark DMG in total. 8894 117317 17 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 2717.65% Dark DMG in total. 8895 117317 18 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 2800% Dark DMG in total. 8896 117317 19 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 2882.35% Dark DMG in total. 8897 117317 20 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 2964.71% Dark DMG in total. 8898 117317 21 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 3047.06% Dark DMG in total. 8899 117317 22 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 3129.41% Dark DMG in total. 8900 117317 23 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 3211.76% Dark DMG in total. 8901 117317 24 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 3294.12% Dark DMG in total. 8902 117317 25 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 3376.47% Dark DMG in total. 8903 117317 26 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 3458.82% Dark DMG in total. 8904 117317 27 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 3541.18% Dark DMG in total. 8905 117317 28 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 3623.53% Dark DMG in total. 8906 117317 29 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 3705.88% Dark DMG in total. 8907 117317 30 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 3788.24% Dark DMG in total. 8908 117317 31 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 3870.59% Dark DMG in total. 8909 117317 32 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 3952.94% Dark DMG in total. 8910 117317 33 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 4035.29% Dark DMG in total. 8911 117317 34 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 4117.65% Dark DMG in total. 8912 117317 35 Signature - Finale Descends Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png Signature Move Signature Move: 150 Energy + Tap Signature Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State. Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in Annihilation State , casting the Signature Move will consume all Annihilation Pts and end Annihilation State.\n- Deals 4200% Dark DMG in total. 8913 117318 1 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 320% Dark DMG in total. 8914 117318 2 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 338.82% Dark DMG in total. 8915 117318 3 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 357.65% Dark DMG in total. 8916 117318 4 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 376.47% Dark DMG in total. 8917 117318 5 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 395.29% Dark DMG in total. 8918 117318 6 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 414.12% Dark DMG in total. 8919 117318 7 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 432.94% Dark DMG in total. 8920 117318 8 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 451.76% Dark DMG in total. 8921 117318 9 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 470.59% Dark DMG in total. 8922 117318 10 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 489.41% Dark DMG in total. 8923 117318 11 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 508.24% Dark DMG in total. 8924 117318 12 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 527.06% Dark DMG in total. 8925 117318 13 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 545.88% Dark DMG in total. 8926 117318 14 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 564.71% Dark DMG in total. 8927 117318 15 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 583.53% Dark DMG in total. 8928 117318 16 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 602.35% Dark DMG in total. 8929 117318 17 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 621.18% Dark DMG in total. 8930 117318 18 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 640% Dark DMG in total. 8931 117318 19 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 658.82% Dark DMG in total. 8932 117318 20 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 677.65% Dark DMG in total. 8933 117318 21 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 696.47% Dark DMG in total. 8934 117318 22 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 715.29% Dark DMG in total. 8935 117318 23 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 734.12% Dark DMG in total. 8936 117318 24 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 752.94% Dark DMG in total. 8937 117318 25 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 771.76% Dark DMG in total. 8938 117318 26 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 790.59% Dark DMG in total. 8939 117318 27 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 809.41% Dark DMG in total. 8940 117318 28 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 828.24% Dark DMG in total. 8941 117318 29 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 847.06% Dark DMG in total. 8942 117318 30 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 865.88% Dark DMG in total. 8943 117318 31 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 884.71% Dark DMG in total. 8944 117318 32 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 903.53% Dark DMG in total. 8945 117318 33 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 922.35% Dark DMG in total. 8946 117318 34 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 941.18% Dark DMG in total. 8947 117318 35 Speedy Sanction Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Delivers an attack forward with a spear in the air, dealing Dark DMG. Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals 960% Dark DMG in total. 8948 117321 1 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 100% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 200% Dark DMG in total and grants 10 Energy. 8949 117321 2 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 105.88% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 211.76% Dark DMG in total and grants 10 Energy. 8950 117321 3 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 111.76% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 223.53% Dark DMG in total and grants 10 Energy. 8951 117321 4 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 117.65% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 235.29% Dark DMG in total and grants 10 Energy. 8952 117321 5 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 123.53% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 247.06% Dark DMG in total and grants 10 Energy. 8953 117321 6 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 129.41% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 258.82% Dark DMG in total and grants 10 Energy. 8954 117321 7 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 135.29% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 270.59% Dark DMG in total and grants 10 Energy. 8955 117321 8 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 141.18% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 282.35% Dark DMG in total and grants 10 Energy. 8956 117321 9 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 147.06% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 294.12% Dark DMG in total and grants 10 Energy. 8957 117321 10 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 152.94% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 305.88% Dark DMG in total and grants 10 Energy. 8958 117321 11 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 158.82% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 317.65% Dark DMG in total and grants 10 Energy. 8959 117321 12 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 164.71% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 329.41% Dark DMG in total and grants 10 Energy. 8960 117321 13 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 170.59% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 341.18% Dark DMG in total and grants 10 Energy. 8961 117321 14 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 176.47% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 352.94% Dark DMG in total and grants 10 Energy. 8962 117321 15 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 182.35% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 364.71% Dark DMG in total and grants 10 Energy. 8963 117321 16 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 188.24% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 376.47% Dark DMG in total and grants 10 Energy. 8964 117321 17 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 194.12% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 388.24% Dark DMG in total and grants 10 Energy. 8965 117321 18 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 200% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 400% Dark DMG in total and grants 10 Energy. 8966 117321 19 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 205.88% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 411.76% Dark DMG in total and grants 10 Energy. 8967 117321 20 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 211.76% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 423.53% Dark DMG in total and grants 10 Energy. 8968 117321 21 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 217.65% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 435.29% Dark DMG in total and grants 10 Energy. 8969 117321 22 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 223.53% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 447.06% Dark DMG in total and grants 10 Energy. 8970 117321 23 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 229.41% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 458.82% Dark DMG in total and grants 10 Energy. 8971 117321 24 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 235.29% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 470.59% Dark DMG in total and grants 10 Energy. 8972 117321 25 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 241.18% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 482.35% Dark DMG in total and grants 10 Energy. 8973 117321 26 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 247.06% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 494.12% Dark DMG in total and grants 10 Energy. 8974 117321 27 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 252.94% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 505.88% Dark DMG in total and grants 10 Energy. 8975 117321 28 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 258.82% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 517.65% Dark DMG in total and grants 10 Energy. 8976 117321 29 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 264.71% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 529.41% Dark DMG in total and grants 10 Energy. 8977 117321 30 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 270.59% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 541.18% Dark DMG in total and grants 10 Energy. 8978 117321 31 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 276.47% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 552.94% Dark DMG in total and grants 10 Energy. 8979 117321 32 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 282.35% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 564.71% Dark DMG in total and grants 10 Energy. 8980 117321 33 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 288.24% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 576.47% Dark DMG in total and grants 10 Energy. 8981 117321 34 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 294.12% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 588.24% Dark DMG in total and grants 10 Energy. 8982 117321 35 Singularity Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Core Passive Core Passive: At least 15 Annihilation Pts + Press and hold Basic Attack Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings. Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Pts. Exiting Annihilation State will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants 15 Annihilation Pts, up to 60.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State and deal 300% AOE Dark DMG.\n- Gains up to 4 Annihilation Orbs based on the current Annihilation Pts.\n- Every Basic Attack will consume 5 Annihilation Pts. Core Passive: Annihilation State + Ping Annihilation Orb In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy. In Annihilation State, pinging the Annihilation Orb will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals 600% Dark DMG in total and grants 10 Energy. 8983 117322 0 Leader - Silver Bloom Assets/Product/Texture/Image/IconSkill/R3LunaA1.png Leader Skill Increases Dark DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Dark DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 5%. 8984 117322 1 Leader - Silver Bloom Assets/Product/Texture/Image/IconSkill/R3LunaA1.png Leader Skill Increases Dark DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Dark DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 5%. 8985 117323 1 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. 8986 117323 2 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. 8987 117323 3 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. 8988 117323 4 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. 8989 117323 5 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. 8990 117323 6 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. 8991 117323 7 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. 8992 117323 8 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. 8993 117323 9 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. 8994 117323 10 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. 8995 117323 11 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. 8996 117323 12 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. 8997 117323 13 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. 8998 117323 14 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. 8999 117323 15 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. 9000 117323 16 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. 9001 117323 17 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. 9002 117323 18 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. 9003 117323 19 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. 9004 117323 20 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. 9005 117323 21 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. 9006 117323 22 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. 9007 117323 23 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. 9008 117323 24 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. 9009 117323 25 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. 9010 117323 26 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. 9011 117323 27 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. 9012 117323 28 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. 9013 117323 29 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. 9014 117323 30 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. 9015 117323 31 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. 9016 117323 32 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. 9017 117323 33 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. 9018 117323 34 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. 9019 117323 35 Attacker Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. 9020 117327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 9021 117327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 9022 117324 0 Polestar Amplification Assets/Product/Texture/Image/IconSkill/R3LunaS1.png SS Rank Passive Skill Increases Dark DMG Bonus of targeted spikes and releases 2 additional spikes. Increases Dark DMG Bonus of targeted spikes by 5% and releases 2 additional spikes. 9023 117324 1 Polestar Amplification Assets/Product/Texture/Image/IconSkill/R3LunaS1.png SS Rank Passive Skill Increases Dark DMG Bonus of targeted spikes and releases 2 additional spikes. Increases Dark DMG Bonus of targeted spikes by 5% and releases 2 additional spikes. 9024 117325 0 Misty Collapse Assets/Product/Texture/Image/IconSkill/R3LunaSS1.png SSS Rank Passive Skill Dark DMG increases while in Annihilation State. The DMG Bonus continues after leaving Annihilation State. When Annihilation Pts are full, entering Annihilation State will trigger a separate Matrix. Dark DMG increases by 5% while in Annihilation State. The DMG Bonus continues for 4s after leaving Annihilation State. When Annihilation Pts are full, entering Annihilation State will trigger a separate Matrix with a 12s cooldown. 9025 117325 1 Misty Collapse Assets/Product/Texture/Image/IconSkill/R3LunaSS1.png SSS Rank Passive Skill Dark DMG increases while in Annihilation State. The DMG Bonus continues after leaving Annihilation State. When Annihilation Pts are full, entering Annihilation State will trigger a separate Matrix. Dark DMG increases by 5% while in Annihilation State. The DMG Bonus continues for 4s after leaving Annihilation State. When Annihilation Pts are full, entering Annihilation State will trigger a separate Matrix with a 12s cooldown. 9026 117326 0 Drastic Annihilation Assets/Product/Texture/Image/IconSkill/R3LunaSSS1.png SSS+ Rank Passive Skill After pinging Annihilation Orbs, the Extra DMG Bonus of Signature - Finale Descends will increase based on the number of Annihilation Orbs pinged. After pinging Annihilation Orbs, the Extra DMG Bonus of Signature - Finale Descends will increase by 15%/30%/45%/60%/75% based on the number of Annihilation Orbs pinged. 9027 117326 1 Drastic Annihilation Assets/Product/Texture/Image/IconSkill/R3LunaSSS1.png SSS+ Rank Passive Skill After pinging Annihilation Orbs, the Extra DMG Bonus of Signature - Finale Descends will increase based on the number of Annihilation Orbs pinged. After pinging Annihilation Orbs, the Extra DMG Bonus of Signature - Finale Descends will increase by 15%/30%/45%/60%/75% based on the number of Annihilation Orbs pinged. 9028 121201 1 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 85%/170%/255% Physical DMG based on the number of orbs pinged. 9029 121201 2 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 90%/180%/270% Physical DMG based on the number of orbs pinged. 9030 121201 3 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 95%/190%/285% Physical DMG based on the number of orbs pinged. 9031 121201 4 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 100%/200%/300% Physical DMG based on the number of orbs pinged. 9032 121201 5 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 105%/210%/315% Physical DMG based on the number of orbs pinged. 9033 121201 6 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 110%/220%/330% Physical DMG based on the number of orbs pinged. 9034 121201 7 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 115%/230%/345% Physical DMG based on the number of orbs pinged. 9035 121201 8 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 120%/240%/360% Physical DMG based on the number of orbs pinged. 9036 121201 9 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 125%/250%/375% Physical DMG based on the number of orbs pinged. 9037 121201 10 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 130%/260%/390% Physical DMG based on the number of orbs pinged. 9038 121201 11 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 135%/270%/405% Physical DMG based on the number of orbs pinged. 9039 121201 12 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 140%/280%/420% Physical DMG based on the number of orbs pinged. 9040 121201 13 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 145%/290%/435% Physical DMG based on the number of orbs pinged. 9041 121201 14 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 150%/300%/450% Physical DMG based on the number of orbs pinged. 9042 121201 15 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 155%/310%/465% Physical DMG based on the number of orbs pinged. 9043 121201 16 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 160%/320%/480% Physical DMG based on the number of orbs pinged. 9044 121201 17 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 165%/330%/495% Physical DMG based on the number of orbs pinged. 9045 121201 18 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 170%/340%/510% Physical DMG based on the number of orbs pinged. 9046 121201 19 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 175%/350%/525% Physical DMG based on the number of orbs pinged. 9047 121201 20 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 180%/360%/540% Physical DMG based on the number of orbs pinged. 9048 121201 21 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 185%/370%/555% Physical DMG based on the number of orbs pinged. 9049 121201 22 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 190%/380%/570% Physical DMG based on the number of orbs pinged. 9050 121201 23 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 195%/390%/585% Physical DMG based on the number of orbs pinged. 9051 121201 24 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 200%/400%/600% Physical DMG based on the number of orbs pinged. 9052 121201 25 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 205%/410%/615% Physical DMG based on the number of orbs pinged. 9053 121201 26 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 210%/420%/630% Physical DMG based on the number of orbs pinged. 9054 121201 27 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 215%/430%/645% Physical DMG based on the number of orbs pinged. 9055 121201 28 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 220%/440%/660% Physical DMG based on the number of orbs pinged. 9056 121201 29 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 225%/450%/675% Physical DMG based on the number of orbs pinged. 9057 121201 30 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 230%/460%/690% Physical DMG based on the number of orbs pinged. 9058 121201 31 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 235%/470%/705% Physical DMG based on the number of orbs pinged. 9059 121201 32 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 240%/480%/720% Physical DMG based on the number of orbs pinged. 9060 121201 33 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 245%/490%/735% Physical DMG based on the number of orbs pinged. 9061 121201 34 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 250%/500%/750% Physical DMG based on the number of orbs pinged. 9062 121201 35 Frost Spin Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png Red Orb Red Orb: Ping Red Orb Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor. Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals 255%/510%/765% Physical DMG based on the number of orbs pinged. 9063 121206 1 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 95%/190%/285% Physical DMG based on the number of orbs pinged. 9064 121206 2 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 100.59%/201.18%/301.76% Physical DMG based on the number of orbs pinged. 9065 121206 3 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 106.18%/212.35%/318.53% Physical DMG based on the number of orbs pinged. 9066 121206 4 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged. 9067 121206 5 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 117.35%/234.71%/352.06% Physical DMG based on the number of orbs pinged. 9068 121206 6 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 122.94%/245.88%/368.82% Physical DMG based on the number of orbs pinged. 9069 121206 7 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 128.53%/257.06%/385.59% Physical DMG based on the number of orbs pinged. 9070 121206 8 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 134.12%/268.24%/402.35% Physical DMG based on the number of orbs pinged. 9071 121206 9 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 139.71%/279.41%/419.12% Physical DMG based on the number of orbs pinged. 9072 121206 10 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 145.29%/290.59%/435.88% Physical DMG based on the number of orbs pinged. 9073 121206 11 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 150.88%/301.76%/452.65% Physical DMG based on the number of orbs pinged. 9074 121206 12 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 156.47%/312.94%/469.41% Physical DMG based on the number of orbs pinged. 9075 121206 13 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 162.06%/324.12%/486.18% Physical DMG based on the number of orbs pinged. 9076 121206 14 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 167.65%/335.29%/502.94% Physical DMG based on the number of orbs pinged. 9077 121206 15 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 173.24%/346.47%/519.71% Physical DMG based on the number of orbs pinged. 9078 121206 16 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 178.82%/357.65%/536.47% Physical DMG based on the number of orbs pinged. 9079 121206 17 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 184.41%/368.82%/553.24% Physical DMG based on the number of orbs pinged. 9080 121206 18 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 190%/380%/570% Physical DMG based on the number of orbs pinged. 9081 121206 19 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 195.59%/391.18%/586.76% Physical DMG based on the number of orbs pinged. 9082 121206 20 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 201.18%/402.35%/603.53% Physical DMG based on the number of orbs pinged. 9083 121206 21 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 206.76%/413.53%/620.29% Physical DMG based on the number of orbs pinged. 9084 121206 22 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 212.35%/424.71%/637.06% Physical DMG based on the number of orbs pinged. 9085 121206 23 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 217.94%/435.88%/653.82% Physical DMG based on the number of orbs pinged. 9086 121206 24 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 223.53%/447.06%/670.59% Physical DMG based on the number of orbs pinged. 9087 121206 25 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 229.12%/458.24%/687.35% Physical DMG based on the number of orbs pinged. 9088 121206 26 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 234.71%/469.41%/704.12% Physical DMG based on the number of orbs pinged. 9089 121206 27 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 240.29%/480.59%/720.88% Physical DMG based on the number of orbs pinged. 9090 121206 28 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 245.88%/491.76%/737.65% Physical DMG based on the number of orbs pinged. 9091 121206 29 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 251.47%/502.94%/754.41% Physical DMG based on the number of orbs pinged. 9092 121206 30 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 257.06%/514.12%/771.18% Physical DMG based on the number of orbs pinged. 9093 121206 31 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 262.65%/525.29%/787.94% Physical DMG based on the number of orbs pinged. 9094 121206 32 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 268.24%/536.47%/804.71% Physical DMG based on the number of orbs pinged. 9095 121206 33 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 273.82%/547.65%/821.47% Physical DMG based on the number of orbs pinged. 9096 121206 34 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 279.41%/558.82%/838.24% Physical DMG based on the number of orbs pinged. 9097 121206 35 Baseline Control Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor. Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals 285%/570%/855% Physical DMG based on the number of orbs pinged. 9098 121211 1 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 70%/140%/210% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 15%/30%/45% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9099 121211 2 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 74.12%/148.24%/222.35% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 15.88%/31.76%/47.65% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9100 121211 3 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 78.24%/156.47%/234.71% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 16.76%/33.53%/50.29% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9101 121211 4 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 82.35%/164.71%/247.06% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 17.65%/35.29%/52.94% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9102 121211 5 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 86.47%/172.94%/259.41% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 18.53%/37.06%/55.59% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9103 121211 6 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 90.59%/181.18%/271.76% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 19.41%/38.82%/58.24% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9104 121211 7 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 94.71%/189.41%/284.12% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 20.29%/40.59%/60.88% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9105 121211 8 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 98.82%/197.65%/296.47% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 21.18%/42.35%/63.53% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9106 121211 9 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 102.94%/205.88%/308.82% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 22.06%/44.12%/66.18% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9107 121211 10 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 107.06%/214.12%/321.18% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 22.94%/45.88%/68.82% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9108 121211 11 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 111.18%/222.35%/333.53% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 23.82%/47.65%/71.47% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9109 121211 12 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 115.29%/230.59%/345.88% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 24.71%/49.41%/74.12% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9110 121211 13 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 119.41%/238.82%/358.24% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 25.59%/51.18%/76.76% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9111 121211 14 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 123.53%/247.06%/370.59% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 26.47%/52.94%/79.41% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9112 121211 15 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 127.65%/255.29%/382.94% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 27.35%/54.71%/82.06% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9113 121211 16 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 131.76%/263.53%/395.29% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 28.24%/56.47%/84.71% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9114 121211 17 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 135.88%/271.76%/407.65% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 29.12%/58.24%/87.35% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9115 121211 18 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 140%/280%/420% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 30%/60%/90% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9116 121211 19 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 144.12%/288.24%/432.35% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 30.88%/61.76%/92.65% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9117 121211 20 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 148.24%/296.47%/444.71% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 31.76%/63.53%/95.29% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9118 121211 21 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 152.35%/304.71%/457.06% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 32.65%/65.29%/97.94% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9119 121211 22 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 156.47%/312.94%/469.41% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 33.53%/67.06%/100.59% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9120 121211 23 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 160.59%/321.18%/481.76% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 34.41%/68.82%/103.24% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9121 121211 24 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 164.71%/329.41%/494.12% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 35.29%/70.59%/105.88% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9122 121211 25 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 168.82%/337.65%/506.47% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 36.18%/72.35%/108.53% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9123 121211 26 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 172.94%/345.88%/518.82% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 37.06%/74.12%/111.18% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9124 121211 27 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 177.06%/354.12%/531.18% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 37.94%/75.88%/113.82% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9125 121211 28 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 181.18%/362.35%/543.53% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 38.82%/77.65%/116.47% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9126 121211 29 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 185.29%/370.59%/555.88% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 39.71%/79.41%/119.12% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9127 121211 30 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 189.41%/378.82%/568.24% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 40.59%/81.18%/121.76% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9128 121211 31 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 193.53%/387.06%/580.59% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 41.47%/82.94%/124.41% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9129 121211 32 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 197.65%/395.29%/592.94% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 42.35%/84.71%/127.06% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9130 121211 33 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 201.76%/403.53%/605.29% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 43.24%/86.47%/129.71% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9131 121211 34 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 205.88%/411.76%/617.65% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 44.12%/88.24%/132.35% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9132 121211 35 Frost Explosion Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png Blue Orb Blue Orb: Ping Blue Orb Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor. Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals 210%/420%/630% Ice DMG based on the number of orbs pinged.\n- Heals HP equal to 45%/90%/135% of Wanshi: Hypnos's ATK based on the number of orbs pinged. 9133 121216 1 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 175% Physical DMG and 180% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 50% Ice DMG. 9134 121216 2 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 185.29% Physical DMG and 190.59% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 52.94% Ice DMG. 9135 121216 3 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 195.59% Physical DMG and 201.18% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 55.88% Ice DMG. 9136 121216 4 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 205.88% Physical DMG and 211.76% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 58.82% Ice DMG. 9137 121216 5 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 216.18% Physical DMG and 222.35% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 61.76% Ice DMG. 9138 121216 6 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 226.47% Physical DMG and 232.94% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 64.71% Ice DMG. 9139 121216 7 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 236.76% Physical DMG and 243.53% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 67.65% Ice DMG. 9140 121216 8 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 247.06% Physical DMG and 254.12% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 70.59% Ice DMG. 9141 121216 9 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 257.35% Physical DMG and 264.71% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 73.53% Ice DMG. 9142 121216 10 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 267.65% Physical DMG and 275.29% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 76.47% Ice DMG. 9143 121216 11 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 277.94% Physical DMG and 285.88% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 79.41% Ice DMG. 9144 121216 12 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 288.24% Physical DMG and 296.47% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 82.35% Ice DMG. 9145 121216 13 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 298.53% Physical DMG and 307.06% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 85.29% Ice DMG. 9146 121216 14 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 308.82% Physical DMG and 317.65% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 88.24% Ice DMG. 9147 121216 15 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 319.12% Physical DMG and 328.24% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 91.18% Ice DMG. 9148 121216 16 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 329.41% Physical DMG and 338.82% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 94.12% Ice DMG. 9149 121216 17 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 339.71% Physical DMG and 349.41% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 97.06% Ice DMG. 9150 121216 18 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 350% Physical DMG and 360% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 100% Ice DMG. 9151 121216 19 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 360.29% Physical DMG and 370.59% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 102.94% Ice DMG. 9152 121216 20 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 370.59% Physical DMG and 381.18% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 105.88% Ice DMG. 9153 121216 21 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 380.88% Physical DMG and 391.76% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 108.82% Ice DMG. 9154 121216 22 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 391.18% Physical DMG and 402.35% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 111.76% Ice DMG. 9155 121216 23 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 401.47% Physical DMG and 412.94% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 114.71% Ice DMG. 9156 121216 24 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 411.76% Physical DMG and 423.53% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 117.65% Ice DMG. 9157 121216 25 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 422.06% Physical DMG and 434.12% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 120.59% Ice DMG. 9158 121216 26 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 432.35% Physical DMG and 444.71% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 123.53% Ice DMG. 9159 121216 27 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 442.65% Physical DMG and 455.29% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 126.47% Ice DMG. 9160 121216 28 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 452.94% Physical DMG and 465.88% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 129.41% Ice DMG. 9161 121216 29 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 463.24% Physical DMG and 476.47% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 132.35% Ice DMG. 9162 121216 30 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 473.53% Physical DMG and 487.06% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 135.29% Ice DMG. 9163 121216 31 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 483.82% Physical DMG and 497.65% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 138.24% Ice DMG. 9164 121216 32 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 494.12% Physical DMG and 508.24% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 141.18% Ice DMG. 9165 121216 33 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 504.41% Physical DMG and 518.82% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 144.12% Ice DMG. 9166 121216 34 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 514.71% Physical DMG and 529.41% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 147.06% Ice DMG. 9167 121216 35 Frost Wings Assets/Product/Texture/Image/IconSkill/wanshipugong1.png Basic Attack Basic Attack: Tap Basic Attack Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping. Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals 525% Physical DMG and 540% Ice DMG in total. Basic Attack: Any 3-Ping + Press and hold Basic Attack After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals 150% Ice DMG. 9168 121217 1 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 700% Ice DMG in total. 9169 121217 2 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 741.18% Ice DMG in total. 9170 121217 3 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 782.35% Ice DMG in total. 9171 121217 4 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 823.53% Ice DMG in total. 9172 121217 5 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 864.71% Ice DMG in total. 9173 121217 6 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 905.88% Ice DMG in total. 9174 121217 7 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 947.06% Ice DMG in total. 9175 121217 8 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 988.24% Ice DMG in total. 9176 121217 9 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1029.41% Ice DMG in total. 9177 121217 10 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1070.59% Ice DMG in total. 9178 121217 11 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1111.76% Ice DMG in total. 9179 121217 12 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1152.94% Ice DMG in total. 9180 121217 13 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1194.12% Ice DMG in total. 9181 121217 14 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1235.29% Ice DMG in total. 9182 121217 15 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1276.47% Ice DMG in total. 9183 121217 16 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1317.65% Ice DMG in total. 9184 121217 17 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1358.82% Ice DMG in total. 9185 121217 18 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1400% Ice DMG in total. 9186 121217 19 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1441.18% Ice DMG in total. 9187 121217 20 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1482.35% Ice DMG in total. 9188 121217 21 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1523.53% Ice DMG in total. 9189 121217 22 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1564.71% Ice DMG in total. 9190 121217 23 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1605.88% Ice DMG in total. 9191 121217 24 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1647.06% Ice DMG in total. 9192 121217 25 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1688.24% Ice DMG in total. 9193 121217 26 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1729.41% Ice DMG in total. 9194 121217 27 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1770.59% Ice DMG in total. 9195 121217 28 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1811.76% Ice DMG in total. 9196 121217 29 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1852.94% Ice DMG in total. 9197 121217 30 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1894.12% Ice DMG in total. 9198 121217 31 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1935.29% Ice DMG in total. 9199 121217 32 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 1976.47% Ice DMG in total. 9200 121217 33 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 2017.65% Ice DMG in total. 9201 121217 34 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 2058.82% Ice DMG in total. 9202 121217 35 Signature - Zero Point Bloom Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front. Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals 2100% Ice DMG in total. 9203 121218 1 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 180% Ice DMG upon explosion and 100% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 50% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9204 121218 2 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 190.59% Ice DMG upon explosion and 105.88% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 52.94% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9205 121218 3 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 201.18% Ice DMG upon explosion and 111.76% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 55.88% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9206 121218 4 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 211.76% Ice DMG upon explosion and 117.65% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 58.82% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9207 121218 5 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 222.35% Ice DMG upon explosion and 123.53% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 61.76% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9208 121218 6 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 232.94% Ice DMG upon explosion and 129.41% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 64.71% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9209 121218 7 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 243.53% Ice DMG upon explosion and 135.29% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 67.65% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9210 121218 8 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 254.12% Ice DMG upon explosion and 141.18% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 70.59% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9211 121218 9 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 264.71% Ice DMG upon explosion and 147.06% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 73.53% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9212 121218 10 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 275.29% Ice DMG upon explosion and 152.94% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 76.47% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9213 121218 11 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 285.88% Ice DMG upon explosion and 158.82% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 79.41% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9214 121218 12 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 296.47% Ice DMG upon explosion and 164.71% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 82.35% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9215 121218 13 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 307.06% Ice DMG upon explosion and 170.59% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 85.29% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9216 121218 14 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 317.65% Ice DMG upon explosion and 176.47% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 88.24% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9217 121218 15 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 328.24% Ice DMG upon explosion and 182.35% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 91.18% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9218 121218 16 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 338.82% Ice DMG upon explosion and 188.24% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 94.12% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9219 121218 17 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 349.41% Ice DMG upon explosion and 194.12% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 97.06% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9220 121218 18 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 360% Ice DMG upon explosion and 200% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 100% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9221 121218 19 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 370.59% Ice DMG upon explosion and 205.88% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 102.94% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9222 121218 20 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 381.18% Ice DMG upon explosion and 211.76% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 105.88% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9223 121218 21 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 391.76% Ice DMG upon explosion and 217.65% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 108.82% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9224 121218 22 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 402.35% Ice DMG upon explosion and 223.53% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 111.76% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9225 121218 23 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 412.94% Ice DMG upon explosion and 229.41% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 114.71% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9226 121218 24 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 423.53% Ice DMG upon explosion and 235.29% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 117.65% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9227 121218 25 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 434.12% Ice DMG upon explosion and 241.18% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 120.59% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9228 121218 26 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 444.71% Ice DMG upon explosion and 247.06% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 123.53% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9229 121218 27 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 455.29% Ice DMG upon explosion and 252.94% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 126.47% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9230 121218 28 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 465.88% Ice DMG upon explosion and 258.82% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 129.41% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9231 121218 29 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 476.47% Ice DMG upon explosion and 264.71% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 132.35% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9232 121218 30 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 487.06% Ice DMG upon explosion and 270.59% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 135.29% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9233 121218 31 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 497.65% Ice DMG upon explosion and 276.47% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 138.24% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9234 121218 32 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 508.24% Ice DMG upon explosion and 282.35% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 141.18% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9235 121218 33 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 518.82% Ice DMG upon explosion and 288.24% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 144.12% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9236 121218 34 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 529.41% Ice DMG upon explosion and 294.12% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 147.06% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9237 121218 35 Hypnotic Gift Assets/Product/Texture/Image/IconSkill/QTE1.png 21 QTE QTE: Tap QTE Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG. Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them Frost Crystal that increases their Ice DMG.\n- Grenade deals 540% Ice DMG upon explosion and 300% continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to 150% of Wanshi: Hypnos' ATK.\n- Frost Crystal: Increases Ice DMG by 10% for 8s. 9238 121221 1 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 100% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 350% Ice DMG in total. 9239 121221 2 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 105.88% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 370.59% Ice DMG in total. 9240 121221 3 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 111.76% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 391.18% Ice DMG in total. 9241 121221 4 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 117.65% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 411.76% Ice DMG in total. 9242 121221 5 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 123.53% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 432.35% Ice DMG in total. 9243 121221 6 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 129.41% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 452.94% Ice DMG in total. 9244 121221 7 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 135.29% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 473.53% Ice DMG in total. 9245 121221 8 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 141.18% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 494.12% Ice DMG in total. 9246 121221 9 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 147.06% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 514.71% Ice DMG in total. 9247 121221 10 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 152.94% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 535.29% Ice DMG in total. 9248 121221 11 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 158.82% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 555.88% Ice DMG in total. 9249 121221 12 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 164.71% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 576.47% Ice DMG in total. 9250 121221 13 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 170.59% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 597.06% Ice DMG in total. 9251 121221 14 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 176.47% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 617.65% Ice DMG in total. 9252 121221 15 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 182.35% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 638.24% Ice DMG in total. 9253 121221 16 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 188.24% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 658.82% Ice DMG in total. 9254 121221 17 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 194.12% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 679.41% Ice DMG in total. 9255 121221 18 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 200% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 700% Ice DMG in total. 9256 121221 19 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 205.88% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 720.59% Ice DMG in total. 9257 121221 20 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 211.76% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 741.18% Ice DMG in total. 9258 121221 21 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 217.65% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 761.76% Ice DMG in total. 9259 121221 22 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 223.53% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 782.35% Ice DMG in total. 9260 121221 23 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 229.41% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 802.94% Ice DMG in total. 9261 121221 24 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 235.29% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 823.53% Ice DMG in total. 9262 121221 25 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 241.18% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 844.12% Ice DMG in total. 9263 121221 26 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 247.06% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 864.71% Ice DMG in total. 9264 121221 27 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 252.94% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 885.29% Ice DMG in total. 9265 121221 28 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 258.82% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 905.88% Ice DMG in total. 9266 121221 29 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 264.71% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 926.47% Ice DMG in total. 9267 121221 30 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 270.59% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 947.06% Ice DMG in total. 9268 121221 31 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 276.47% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 967.65% Ice DMG in total. 9269 121221 32 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 282.35% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 988.24% Ice DMG in total. 9270 121221 33 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 288.24% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 1008.82% Ice DMG in total. 9271 121221 34 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 294.12% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 1029.41% Ice DMG in total. 9272 121221 35 Cold Snap Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png 105 Core Passive Core Passive: Tactical Stance + Release Basic Attack Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line. Releasing the Basic Attack button during Tactical Stance will trigger Blooming Shot, dealing Ice DMG in a straight line.\n- Deals 300% Ice DMG in total. Core Passive: Tactical Stance + Release Basic Attack + Successful Dodge The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals 1050% Ice DMG in total. 9273 121222 0 Leader - Resonance of Clarity Assets/Product/Texture/Image/IconSkill/R2WanshiA1.png Leader Skill Increases HP and Ice DMG of all members. Increases HP of all members by 10% and Ice DMG of all members by 5%. 9274 121222 1 Leader - Resonance of Clarity Assets/Product/Texture/Image/IconSkill/R2WanshiA1.png Leader Skill Increases HP and Ice DMG of all members. Increases HP of all members by 10% and Ice DMG of all members by 5%. 9275 121223 1 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 10%. 9276 121223 2 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 10.59%. 9277 121223 3 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 11.18%. 9278 121223 4 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 11.76%. 9279 121223 5 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 12.35%. 9280 121223 6 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 12.94%. 9281 121223 7 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 13.53%. 9282 121223 8 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 14.12%. 9283 121223 9 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 14.71%. 9284 121223 10 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 15.29%. 9285 121223 11 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 15.88%. 9286 121223 12 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 16.47%. 9287 121223 13 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 17.06%. 9288 121223 14 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 17.65%. 9289 121223 15 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 18.24%. 9290 121223 16 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 18.82%. 9291 121223 17 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 19.41%. 9292 121223 18 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 20%. 9293 121223 19 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 20.59%. 9294 121223 20 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 21.18%. 9295 121223 21 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 21.76%. 9296 121223 22 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 22.35%. 9297 121223 23 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 22.94%. 9298 121223 24 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 23.53%. 9299 121223 25 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 24.12%. 9300 121223 26 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 24.71%. 9301 121223 27 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 25.29%. 9302 121223 28 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 25.88%. 9303 121223 29 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 26.47%. 9304 121223 30 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 27.06%. 9305 121223 31 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 27.65%. 9306 121223 32 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 28.24%. 9307 121223 33 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 28.82%. 9308 121223 34 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 29.41%. 9309 121223 35 Support Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png Class Skill Healing amount increases. Healing amount increases by 30%. 9310 121227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 9311 121227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 9312 121224 0 Tactical Rest Assets/Product/Texture/Image/IconSkill/R2WanshiS1.png 105 SS Rank Passive Skill The Extra DMG Bonus of Blooming Shot increases. Automatically gains Energy every second while on standby. The Extra DMG Bonus of Blooming Shot increases by 50%. Automatically gains 5% Energy every second while on standby. 9313 121224 1 Tactical Rest Assets/Product/Texture/Image/IconSkill/R2WanshiS1.png 105 SS Rank Passive Skill The Extra DMG Bonus of Blooming Shot increases. Automatically gains Energy every second while on standby. The Extra DMG Bonus of Blooming Shot increases by 50%. Automatically gains 5% Energy every second while on standby. 9314 121225 0 Improved Frost Assets/Product/Texture/Image/IconSkill/R2WanshiSS1.png 21 SSS Rank Passive Skill The Ice DMG Bonus of the Frost Crystal effect from Hypnotic Gift increases. The Ice DMG Bonus of the Frost Crystal effect from Hypnotic Gift increases to 20%. 9315 121225 1 Improved Frost Assets/Product/Texture/Image/IconSkill/R2WanshiSS1.png 21 SSS Rank Passive Skill The Ice DMG Bonus of the Frost Crystal effect from Hypnotic Gift increases. The Ice DMG Bonus of the Frost Crystal effect from Hypnotic Gift increases to 20%. 9316 121226 0 Suppression Reload Assets/Product/Texture/Image/IconSkill/R2WanshiSSS1.png SSS+ Rank Passive Skill The Extra DMG Bonus of Signature - Zero Point Bloom increases. Blooming Shot generates Energy. If the backstep successfully dodges an attack, generates additional Energy. The Extra DMG Bonus of Signature - Zero Point Bloom increases by 100%. Blooming Shot generates 5% Energy. If the backstep successfully dodges an attack, generates additional 10% Energy. 9317 121226 1 Suppression Reload Assets/Product/Texture/Image/IconSkill/R2WanshiSSS1.png SSS+ Rank Passive Skill The Extra DMG Bonus of Signature - Zero Point Bloom increases. Blooming Shot generates Energy. If the backstep successfully dodges an attack, generates additional Energy. The Extra DMG Bonus of Signature - Zero Point Bloom increases by 100%. Blooming Shot generates 5% Energy. If the backstep successfully dodges an attack, generates additional 10% Energy. 9318 153301 1 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 120%/240%/360% Lightning DMG based on the number of orbs pinged. 9319 153301 2 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 127.06%/254.12%/381.18% Lightning DMG based on the number of orbs pinged. 9320 153301 3 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 134.12%/268.24%/402.35% Lightning DMG based on the number of orbs pinged. 9321 153301 4 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 141.18%/282.35%/423.53% Lightning DMG based on the number of orbs pinged. 9322 153301 5 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 148.24%/296.47%/444.71% Lightning DMG based on the number of orbs pinged. 9323 153301 6 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 155.29%/310.59%/465.88% Lightning DMG based on the number of orbs pinged. 9324 153301 7 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 162.35%/324.71%/487.06% Lightning DMG based on the number of orbs pinged. 9325 153301 8 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 169.41%/338.82%/508.24% Lightning DMG based on the number of orbs pinged. 9326 153301 9 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 176.47%/352.94%/529.41% Lightning DMG based on the number of orbs pinged. 9327 153301 10 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 183.53%/367.06%/550.59% Lightning DMG based on the number of orbs pinged. 9328 153301 11 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 190.59%/381.18%/571.76% Lightning DMG based on the number of orbs pinged. 9329 153301 12 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 197.65%/395.29%/592.94% Lightning DMG based on the number of orbs pinged. 9330 153301 13 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 204.71%/409.41%/614.12% Lightning DMG based on the number of orbs pinged. 9331 153301 14 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 211.76%/423.53%/635.29% Lightning DMG based on the number of orbs pinged. 9332 153301 15 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 218.82%/437.65%/656.47% Lightning DMG based on the number of orbs pinged. 9333 153301 16 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 225.88%/451.76%/677.65% Lightning DMG based on the number of orbs pinged. 9334 153301 17 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 232.94%/465.88%/698.82% Lightning DMG based on the number of orbs pinged. 9335 153301 18 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 240%/480%/720% Lightning DMG based on the number of orbs pinged. 9336 153301 19 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 247.06%/494.12%/741.18% Lightning DMG based on the number of orbs pinged. 9337 153301 20 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 254.12%/508.24%/762.35% Lightning DMG based on the number of orbs pinged. 9338 153301 21 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 261.18%/522.35%/783.53% Lightning DMG based on the number of orbs pinged. 9339 153301 22 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 268.24%/536.47%/804.71% Lightning DMG based on the number of orbs pinged. 9340 153301 23 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 275.29%/550.59%/825.88% Lightning DMG based on the number of orbs pinged. 9341 153301 24 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 282.35%/564.71%/847.06% Lightning DMG based on the number of orbs pinged. 9342 153301 25 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 289.41%/578.82%/868.24% Lightning DMG based on the number of orbs pinged. 9343 153301 26 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 296.47%/592.94%/889.41% Lightning DMG based on the number of orbs pinged. 9344 153301 27 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 303.53%/607.06%/910.59% Lightning DMG based on the number of orbs pinged. 9345 153301 28 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 310.59%/621.18%/931.76% Lightning DMG based on the number of orbs pinged. 9346 153301 29 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 317.65%/635.29%/952.94% Lightning DMG based on the number of orbs pinged. 9347 153301 30 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 324.71%/649.41%/974.12% Lightning DMG based on the number of orbs pinged. 9348 153301 31 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 331.76%/663.53%/995.29% Lightning DMG based on the number of orbs pinged. 9349 153301 32 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 338.82%/677.65%/1016.47% Lightning DMG based on the number of orbs pinged. 9350 153301 33 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 345.88%/691.76%/1037.65% Lightning DMG based on the number of orbs pinged. 9351 153301 34 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 352.94%/705.88%/1058.82% Lightning DMG based on the number of orbs pinged. 9352 153301 35 Roaring Thunder Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG. Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals 360%/720%/1080% Lightning DMG based on the number of orbs pinged. 9353 153306 1 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 120%/240%/360% Lightning DMG based on the number of orbs pinged. 9354 153306 2 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 127.06%/254.12%/381.18% Lightning DMG based on the number of orbs pinged. 9355 153306 3 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 134.12%/268.24%/402.35% Lightning DMG based on the number of orbs pinged. 9356 153306 4 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 141.18%/282.35%/423.53% Lightning DMG based on the number of orbs pinged. 9357 153306 5 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 148.24%/296.47%/444.71% Lightning DMG based on the number of orbs pinged. 9358 153306 6 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 155.29%/310.59%/465.88% Lightning DMG based on the number of orbs pinged. 9359 153306 7 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 162.35%/324.71%/487.06% Lightning DMG based on the number of orbs pinged. 9360 153306 8 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 169.41%/338.82%/508.24% Lightning DMG based on the number of orbs pinged. 9361 153306 9 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 176.47%/352.94%/529.41% Lightning DMG based on the number of orbs pinged. 9362 153306 10 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 183.53%/367.06%/550.59% Lightning DMG based on the number of orbs pinged. 9363 153306 11 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 190.59%/381.18%/571.76% Lightning DMG based on the number of orbs pinged. 9364 153306 12 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 197.65%/395.29%/592.94% Lightning DMG based on the number of orbs pinged. 9365 153306 13 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 204.71%/409.41%/614.12% Lightning DMG based on the number of orbs pinged. 9366 153306 14 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 211.76%/423.53%/635.29% Lightning DMG based on the number of orbs pinged. 9367 153306 15 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 218.82%/437.65%/656.47% Lightning DMG based on the number of orbs pinged. 9368 153306 16 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 225.88%/451.76%/677.65% Lightning DMG based on the number of orbs pinged. 9369 153306 17 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 232.94%/465.88%/698.82% Lightning DMG based on the number of orbs pinged. 9370 153306 18 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 240%/480%/720% Lightning DMG based on the number of orbs pinged. 9371 153306 19 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 247.06%/494.12%/741.18% Lightning DMG based on the number of orbs pinged. 9372 153306 20 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 254.12%/508.24%/762.35% Lightning DMG based on the number of orbs pinged. 9373 153306 21 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 261.18%/522.35%/783.53% Lightning DMG based on the number of orbs pinged. 9374 153306 22 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 268.24%/536.47%/804.71% Lightning DMG based on the number of orbs pinged. 9375 153306 23 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 275.29%/550.59%/825.88% Lightning DMG based on the number of orbs pinged. 9376 153306 24 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 282.35%/564.71%/847.06% Lightning DMG based on the number of orbs pinged. 9377 153306 25 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 289.41%/578.82%/868.24% Lightning DMG based on the number of orbs pinged. 9378 153306 26 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 296.47%/592.94%/889.41% Lightning DMG based on the number of orbs pinged. 9379 153306 27 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 303.53%/607.06%/910.59% Lightning DMG based on the number of orbs pinged. 9380 153306 28 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 310.59%/621.18%/931.76% Lightning DMG based on the number of orbs pinged. 9381 153306 29 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 317.65%/635.29%/952.94% Lightning DMG based on the number of orbs pinged. 9382 153306 30 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 324.71%/649.41%/974.12% Lightning DMG based on the number of orbs pinged. 9383 153306 31 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 331.76%/663.53%/995.29% Lightning DMG based on the number of orbs pinged. 9384 153306 32 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 338.82%/677.65%/1016.47% Lightning DMG based on the number of orbs pinged. 9385 153306 33 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 345.88%/691.76%/1037.65% Lightning DMG based on the number of orbs pinged. 9386 153306 34 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 352.94%/705.88%/1058.82% Lightning DMG based on the number of orbs pinged. 9387 153306 35 Lightning Spiccato Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge. Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals 360%/720%/1080% Lightning DMG based on the number of orbs pinged. 9388 153311 1 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 120%/240%/360% Lightning DMG based on the number of orbs pinged. 9389 153311 2 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 127.06%/254.12%/381.18% Lightning DMG based on the number of orbs pinged. 9390 153311 3 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 134.12%/268.24%/402.35% Lightning DMG based on the number of orbs pinged. 9391 153311 4 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 141.18%/282.35%/423.53% Lightning DMG based on the number of orbs pinged. 9392 153311 5 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 148.24%/296.47%/444.71% Lightning DMG based on the number of orbs pinged. 9393 153311 6 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 155.29%/310.59%/465.88% Lightning DMG based on the number of orbs pinged. 9394 153311 7 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 162.35%/324.71%/487.06% Lightning DMG based on the number of orbs pinged. 9395 153311 8 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 169.41%/338.82%/508.24% Lightning DMG based on the number of orbs pinged. 9396 153311 9 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 176.47%/352.94%/529.41% Lightning DMG based on the number of orbs pinged. 9397 153311 10 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 183.53%/367.06%/550.59% Lightning DMG based on the number of orbs pinged. 9398 153311 11 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 190.59%/381.18%/571.76% Lightning DMG based on the number of orbs pinged. 9399 153311 12 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 197.65%/395.29%/592.94% Lightning DMG based on the number of orbs pinged. 9400 153311 13 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 204.71%/409.41%/614.12% Lightning DMG based on the number of orbs pinged. 9401 153311 14 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 211.76%/423.53%/635.29% Lightning DMG based on the number of orbs pinged. 9402 153311 15 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 218.82%/437.65%/656.47% Lightning DMG based on the number of orbs pinged. 9403 153311 16 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 225.88%/451.76%/677.65% Lightning DMG based on the number of orbs pinged. 9404 153311 17 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 232.94%/465.88%/698.82% Lightning DMG based on the number of orbs pinged. 9405 153311 18 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 240%/480%/720% Lightning DMG based on the number of orbs pinged. 9406 153311 19 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 247.06%/494.12%/741.18% Lightning DMG based on the number of orbs pinged. 9407 153311 20 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 254.12%/508.24%/762.35% Lightning DMG based on the number of orbs pinged. 9408 153311 21 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 261.18%/522.35%/783.53% Lightning DMG based on the number of orbs pinged. 9409 153311 22 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 268.24%/536.47%/804.71% Lightning DMG based on the number of orbs pinged. 9410 153311 23 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 275.29%/550.59%/825.88% Lightning DMG based on the number of orbs pinged. 9411 153311 24 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 282.35%/564.71%/847.06% Lightning DMG based on the number of orbs pinged. 9412 153311 25 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 289.41%/578.82%/868.24% Lightning DMG based on the number of orbs pinged. 9413 153311 26 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 296.47%/592.94%/889.41% Lightning DMG based on the number of orbs pinged. 9414 153311 27 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 303.53%/607.06%/910.59% Lightning DMG based on the number of orbs pinged. 9415 153311 28 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 310.59%/621.18%/931.76% Lightning DMG based on the number of orbs pinged. 9416 153311 29 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 317.65%/635.29%/952.94% Lightning DMG based on the number of orbs pinged. 9417 153311 30 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 324.71%/649.41%/974.12% Lightning DMG based on the number of orbs pinged. 9418 153311 31 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 331.76%/663.53%/995.29% Lightning DMG based on the number of orbs pinged. 9419 153311 32 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 338.82%/677.65%/1016.47% Lightning DMG based on the number of orbs pinged. 9420 153311 33 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 345.88%/691.76%/1037.65% Lightning DMG based on the number of orbs pinged. 9421 153311 34 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 352.94%/705.88%/1058.82% Lightning DMG based on the number of orbs pinged. 9422 153311 35 Sonic Vortex Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG. Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals 360%/720%/1080% Lightning DMG based on the number of orbs pinged. 9423 153316 1 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 426% Physical DMG in total. 9424 153316 2 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 451.06% Physical DMG in total. 9425 153316 3 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 476.12% Physical DMG in total. 9426 153316 4 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 501.18% Physical DMG in total. 9427 153316 5 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 526.24% Physical DMG in total. 9428 153316 6 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 551.29% Physical DMG in total. 9429 153316 7 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 576.35% Physical DMG in total. 9430 153316 8 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 601.41% Physical DMG in total. 9431 153316 9 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 626.47% Physical DMG in total. 9432 153316 10 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 651.53% Physical DMG in total. 9433 153316 11 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 676.59% Physical DMG in total. 9434 153316 12 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 701.65% Physical DMG in total. 9435 153316 13 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 726.71% Physical DMG in total. 9436 153316 14 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 751.76% Physical DMG in total. 9437 153316 15 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 776.82% Physical DMG in total. 9438 153316 16 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 801.88% Physical DMG in total. 9439 153316 17 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 826.94% Physical DMG in total. 9440 153316 18 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 852% Physical DMG in total. 9441 153316 19 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 877.06% Physical DMG in total. 9442 153316 20 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 902.12% Physical DMG in total. 9443 153316 21 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 927.18% Physical DMG in total. 9444 153316 22 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 952.24% Physical DMG in total. 9445 153316 23 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 977.29% Physical DMG in total. 9446 153316 24 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 1002.35% Physical DMG in total. 9447 153316 25 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 1027.41% Physical DMG in total. 9448 153316 26 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 1052.47% Physical DMG in total. 9449 153316 27 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 1077.53% Physical DMG in total. 9450 153316 28 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 1102.59% Physical DMG in total. 9451 153316 29 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 1127.65% Physical DMG in total. 9452 153316 30 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 1152.71% Physical DMG in total. 9453 153316 31 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 1177.76% Physical DMG in total. 9454 153316 32 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 1202.82% Physical DMG in total. 9455 153316 33 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 1227.88% Physical DMG in total. 9456 153316 34 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 1252.94% Physical DMG in total. 9457 153316 35 Dancing Stroke Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with the Cello Blade, dealing Physical DMG. Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals 1278% Physical DMG in total. 9458 153317 1 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 325% Lightning DMG in total. 9459 153317 2 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 344.12% Lightning DMG in total. 9460 153317 3 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 363.24% Lightning DMG in total. 9461 153317 4 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 382.35% Lightning DMG in total. 9462 153317 5 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 401.47% Lightning DMG in total. 9463 153317 6 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 420.59% Lightning DMG in total. 9464 153317 7 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 439.71% Lightning DMG in total. 9465 153317 8 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 458.82% Lightning DMG in total. 9466 153317 9 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 477.94% Lightning DMG in total. 9467 153317 10 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 497.06% Lightning DMG in total. 9468 153317 11 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 516.18% Lightning DMG in total. 9469 153317 12 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 535.29% Lightning DMG in total. 9470 153317 13 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 554.41% Lightning DMG in total. 9471 153317 14 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 573.53% Lightning DMG in total. 9472 153317 15 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 592.65% Lightning DMG in total. 9473 153317 16 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 611.76% Lightning DMG in total. 9474 153317 17 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 630.88% Lightning DMG in total. 9475 153317 18 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 650% Lightning DMG in total. 9476 153317 19 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 669.12% Lightning DMG in total. 9477 153317 20 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 688.24% Lightning DMG in total. 9478 153317 21 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 707.35% Lightning DMG in total. 9479 153317 22 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 726.47% Lightning DMG in total. 9480 153317 23 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 745.59% Lightning DMG in total. 9481 153317 24 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 764.71% Lightning DMG in total. 9482 153317 25 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 783.82% Lightning DMG in total. 9483 153317 26 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 802.94% Lightning DMG in total. 9484 153317 27 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 822.06% Lightning DMG in total. 9485 153317 28 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 841.18% Lightning DMG in total. 9486 153317 29 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 860.29% Lightning DMG in total. 9487 153317 30 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 879.41% Lightning DMG in total. 9488 153317 31 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 898.53% Lightning DMG in total. 9489 153317 32 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 917.65% Lightning DMG in total. 9490 153317 33 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 936.76% Lightning DMG in total. 9491 153317 34 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 955.88% Lightning DMG in total. 9492 153317 35 Tempest Finale Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png Signature Move Signature Move: Has Tune + 60 Energy + Tap Signature When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended. When Selena has Tune, she can consume Signature Energy to activate Chaotic M.I.N.D., and renew the duration of Solo if Solo is active. Once activated, she gains Staccato based on the amount of Tune, increasing her movement speed and Extra DMG Reduction. Chaotic M.I.N.D. lasts until all Staccato Orbs are consumed, or when its duration has ended.\n- Increases movement speed by 30% and Extra DMG Reduction by 50% for 6s. Signature Move: Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG. When Chaotic M.I.N.D. is activated, use Basic Attack or ping Staccato Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal 975% Lightning DMG in total. 9493 153318 1 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 320% Lightning DMG in total. 9494 153318 2 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 338.82% Lightning DMG in total. 9495 153318 3 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 357.65% Lightning DMG in total. 9496 153318 4 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 376.47% Lightning DMG in total. 9497 153318 5 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 395.29% Lightning DMG in total. 9498 153318 6 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 414.12% Lightning DMG in total. 9499 153318 7 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 432.94% Lightning DMG in total. 9500 153318 8 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 451.76% Lightning DMG in total. 9501 153318 9 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 470.59% Lightning DMG in total. 9502 153318 10 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 489.41% Lightning DMG in total. 9503 153318 11 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 508.24% Lightning DMG in total. 9504 153318 12 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 527.06% Lightning DMG in total. 9505 153318 13 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 545.88% Lightning DMG in total. 9506 153318 14 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 564.71% Lightning DMG in total. 9507 153318 15 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 583.53% Lightning DMG in total. 9508 153318 16 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 602.35% Lightning DMG in total. 9509 153318 17 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 621.18% Lightning DMG in total. 9510 153318 18 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 640% Lightning DMG in total. 9511 153318 19 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 658.82% Lightning DMG in total. 9512 153318 20 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 677.65% Lightning DMG in total. 9513 153318 21 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 696.47% Lightning DMG in total. 9514 153318 22 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 715.29% Lightning DMG in total. 9515 153318 23 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 734.12% Lightning DMG in total. 9516 153318 24 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 752.94% Lightning DMG in total. 9517 153318 25 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 771.76% Lightning DMG in total. 9518 153318 26 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 790.59% Lightning DMG in total. 9519 153318 27 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 809.41% Lightning DMG in total. 9520 153318 28 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 828.24% Lightning DMG in total. 9521 153318 29 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 847.06% Lightning DMG in total. 9522 153318 30 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 865.88% Lightning DMG in total. 9523 153318 31 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 884.71% Lightning DMG in total. 9524 153318 32 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 903.53% Lightning DMG in total. 9525 153318 33 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 922.35% Lightning DMG in total. 9526 153318 34 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 941.18% Lightning DMG in total. 9527 153318 35 Nightingale Strike Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Launches a swift attack at the target, dealing Lightning DMG. Launches a swift attack at the target, dealing Lightning DMG.\n- Deals 960% Lightning DMG in total. 9528 153321 1 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 100% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 10% for 8s. 9529 153321 2 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 105.88% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 10.59% for 8s. 9530 153321 3 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 111.76% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 11.18% for 8s. 9531 153321 4 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 117.65% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 11.76% for 8s. 9532 153321 5 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 123.53% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 12.35% for 8s. 9533 153321 6 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 129.41% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 12.94% for 8s. 9534 153321 7 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 135.29% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 13.53% for 8s. 9535 153321 8 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 141.18% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 14.12% for 8s. 9536 153321 9 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 147.06% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 14.71% for 8s. 9537 153321 10 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 152.94% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 15.29% for 8s. 9538 153321 11 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 158.82% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 15.88% for 8s. 9539 153321 12 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 164.71% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 16.47% for 8s. 9540 153321 13 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 170.59% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 17.06% for 8s. 9541 153321 14 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 176.47% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 17.65% for 8s. 9542 153321 15 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 182.35% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 18.24% for 8s. 9543 153321 16 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 188.24% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 18.82% for 8s. 9544 153321 17 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 194.12% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 19.41% for 8s. 9545 153321 18 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 200% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 20% for 8s. 9546 153321 19 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 205.88% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 20.59% for 8s. 9547 153321 20 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 211.76% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 21.18% for 8s. 9548 153321 21 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 217.65% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 21.76% for 8s. 9549 153321 22 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 223.53% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 22.35% for 8s. 9550 153321 23 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 229.41% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 22.94% for 8s. 9551 153321 24 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 235.29% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 23.53% for 8s. 9552 153321 25 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 241.18% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 24.12% for 8s. 9553 153321 26 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 247.06% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 24.71% for 8s. 9554 153321 27 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 252.94% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 25.29% for 8s. 9555 153321 28 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 258.82% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 25.88% for 8s. 9556 153321 29 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 264.71% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 26.47% for 8s. 9557 153321 30 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 270.59% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 27.06% for 8s. 9558 153321 31 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 276.47% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 27.65% for 8s. 9559 153321 32 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 282.35% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 28.24% for 8s. 9560 153321 33 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 288.24% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 28.82% for 8s. 9561 153321 34 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 294.12% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 29.41% for 8s. 9562 153321 35 Tertian Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Core Passive Chord: Any 3-Ping + Ping any orb 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. 3-Ping will generate a Triad of the same color, and the next Orb pinged will trigger Chord. Selena gains Tune based on the number of orbs pinged when Chord is triggered. Concerto: Any 3-Ping + Ping orbs with the same color as the 3-Ping If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. If the orbs pinged have the same color as the Triad, applies Concerto on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals 300% Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by 30% for 8s. Solo: Any 3-Ping + Ping orbs with a different color from the 3-Ping If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus. If the color of orbs pinged is different from the Triad, applies Solo on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by 30% for 8s. 9563 153322 0 Leader - Conductor Assets/Product/Texture/Image/IconSkill/R3SailinnaA1.png Leader Skill Increases Lightning DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Lightning DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%. 9564 153322 1 Leader - Conductor Assets/Product/Texture/Image/IconSkill/R3SailinnaA1.png Leader Skill Increases Lightning DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Lightning DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%. 9565 153323 1 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 10% Extra DMG Bonus and Shield that absorbs damage up to 10% of max HP for 10s when the character enters the battlefield. 9566 153323 2 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 10.59% Extra DMG Bonus and Shield that absorbs damage up to 10.59% of max HP for 10s when the character enters the battlefield. 9567 153323 3 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 11.18% Extra DMG Bonus and Shield that absorbs damage up to 11.18% of max HP for 10s when the character enters the battlefield. 9568 153323 4 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 11.76% Extra DMG Bonus and Shield that absorbs damage up to 11.76% of max HP for 10s when the character enters the battlefield. 9569 153323 5 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 12.35% Extra DMG Bonus and Shield that absorbs damage up to 12.35% of max HP for 10s when the character enters the battlefield. 9570 153323 6 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 12.94% Extra DMG Bonus and Shield that absorbs damage up to 12.94% of max HP for 10s when the character enters the battlefield. 9571 153323 7 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 13.53% Extra DMG Bonus and Shield that absorbs damage up to 13.53% of max HP for 10s when the character enters the battlefield. 9572 153323 8 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 14.12% Extra DMG Bonus and Shield that absorbs damage up to 14.12% of max HP for 10s when the character enters the battlefield. 9573 153323 9 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 14.71% Extra DMG Bonus and Shield that absorbs damage up to 14.71% of max HP for 10s when the character enters the battlefield. 9574 153323 10 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 15.29% Extra DMG Bonus and Shield that absorbs damage up to 15.29% of max HP for 10s when the character enters the battlefield. 9575 153323 11 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 15.88% Extra DMG Bonus and Shield that absorbs damage up to 15.88% of max HP for 10s when the character enters the battlefield. 9576 153323 12 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 16.47% Extra DMG Bonus and Shield that absorbs damage up to 16.47% of max HP for 10s when the character enters the battlefield. 9577 153323 13 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 17.06% Extra DMG Bonus and Shield that absorbs damage up to 17.06% of max HP for 10s when the character enters the battlefield. 9578 153323 14 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 17.65% Extra DMG Bonus and Shield that absorbs damage up to 17.65% of max HP for 10s when the character enters the battlefield. 9579 153323 15 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 18.24% Extra DMG Bonus and Shield that absorbs damage up to 18.24% of max HP for 10s when the character enters the battlefield. 9580 153323 16 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 18.82% Extra DMG Bonus and Shield that absorbs damage up to 18.82% of max HP for 10s when the character enters the battlefield. 9581 153323 17 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 19.41% Extra DMG Bonus and Shield that absorbs damage up to 19.41% of max HP for 10s when the character enters the battlefield. 9582 153323 18 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 20% Extra DMG Bonus and Shield that absorbs damage up to 20% of max HP for 10s when the character enters the battlefield. 9583 153323 19 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 20.59% Extra DMG Bonus and Shield that absorbs damage up to 20.59% of max HP for 10s when the character enters the battlefield. 9584 153323 20 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 21.18% Extra DMG Bonus and Shield that absorbs damage up to 21.18% of max HP for 10s when the character enters the battlefield. 9585 153323 21 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 21.76% Extra DMG Bonus and Shield that absorbs damage up to 21.76% of max HP for 10s when the character enters the battlefield. 9586 153323 22 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 22.35% Extra DMG Bonus and Shield that absorbs damage up to 22.35% of max HP for 10s when the character enters the battlefield. 9587 153323 23 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 22.94% Extra DMG Bonus and Shield that absorbs damage up to 22.94% of max HP for 10s when the character enters the battlefield. 9588 153323 24 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 23.53% Extra DMG Bonus and Shield that absorbs damage up to 23.53% of max HP for 10s when the character enters the battlefield. 9589 153323 25 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 24.12% Extra DMG Bonus and Shield that absorbs damage up to 24.12% of max HP for 10s when the character enters the battlefield. 9590 153323 26 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 24.71% Extra DMG Bonus and Shield that absorbs damage up to 24.71% of max HP for 10s when the character enters the battlefield. 9591 153323 27 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 25.29% Extra DMG Bonus and Shield that absorbs damage up to 25.29% of max HP for 10s when the character enters the battlefield. 9592 153323 28 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 25.88% Extra DMG Bonus and Shield that absorbs damage up to 25.88% of max HP for 10s when the character enters the battlefield. 9593 153323 29 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 26.47% Extra DMG Bonus and Shield that absorbs damage up to 26.47% of max HP for 10s when the character enters the battlefield. 9594 153323 30 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 27.06% Extra DMG Bonus and Shield that absorbs damage up to 27.06% of max HP for 10s when the character enters the battlefield. 9595 153323 31 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 27.65% Extra DMG Bonus and Shield that absorbs damage up to 27.65% of max HP for 10s when the character enters the battlefield. 9596 153323 32 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 28.24% Extra DMG Bonus and Shield that absorbs damage up to 28.24% of max HP for 10s when the character enters the battlefield. 9597 153323 33 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 28.82% Extra DMG Bonus and Shield that absorbs damage up to 28.82% of max HP for 10s when the character enters the battlefield. 9598 153323 34 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 29.41% Extra DMG Bonus and Shield that absorbs damage up to 29.41% of max HP for 10s when the character enters the battlefield. 9599 153323 35 Vanguard Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 30% Extra DMG Bonus and Shield that absorbs damage up to 30% of max HP for 10s when the character enters the battlefield. 9600 153327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 9601 153327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 9602 153324 0 Lost in Music Assets/Product/Texture/Image/IconSkill/R3SailinnaS1.png SS Rank Passive Skill Lightning DMG increases. Concerto is applied to all the enemies within 12m instead. Lightning DMG increases by 10%. Concerto is applied to all the enemies within 12m instead. 9603 153324 1 Lost in Music Assets/Product/Texture/Image/IconSkill/R3SailinnaS1.png SS Rank Passive Skill Lightning DMG increases. Concerto is applied to all the enemies within 12m instead. Lightning DMG increases by 10%. Concerto is applied to all the enemies within 12m instead. 9604 153325 0 Harmonious Chime Assets/Product/Texture/Image/IconSkill/R3SailinnaSS1.png SSS Rank Passive Skill Chord triggers Concerto and Solo at the same time. The Extra DMG Bonus of Solo and Concerto increases. Chord triggers Concerto and Solo at the same time. The Extra DMG Bonus of Solo increases by 20%, and the Extra DMG Bonus of Concerto increases by 50%. 9605 153325 1 Harmonious Chime Assets/Product/Texture/Image/IconSkill/R3SailinnaSS1.png SSS Rank Passive Skill Chord triggers Concerto and Solo at the same time. The Extra DMG Bonus of Solo and Concerto increases. Chord triggers Concerto and Solo at the same time. The Extra DMG Bonus of Solo increases by 20%, and the Extra DMG Bonus of Concerto increases by 50%. 9606 153326 0 Concertmaster Assets/Product/Texture/Image/IconSkill/R3SailinnaSSS1.png SSS+ Rank Passive Skill Lightning DMG increases. The Extra DMG Bonus of Tempest Finale increases. Lightning DMG increases by 10%. The Extra DMG Bonus of Tempest Finale increases by 20%. 9607 153326 1 Concertmaster Assets/Product/Texture/Image/IconSkill/R3SailinnaSSS1.png SSS+ Rank Passive Skill Lightning DMG increases. The Extra DMG Bonus of Tempest Finale increases. Lightning DMG increases by 10%. The Extra DMG Bonus of Tempest Finale increases by 20%. 9608 112301 1 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 95%/190%/285% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 410% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9609 112301 2 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 100.59%/201.18%/301.76% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 434.12% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9610 112301 3 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 106.18%/212.35%/318.53% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 458.24% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9611 112301 4 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 111.76%/223.53%/335.29% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 482.35% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9612 112301 5 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 117.35%/234.71%/352.06% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 506.47% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9613 112301 6 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 122.94%/245.88%/368.82% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 530.59% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9614 112301 7 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 128.53%/257.06%/385.59% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 554.71% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9615 112301 8 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 134.12%/268.24%/402.35% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 578.82% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9616 112301 9 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 139.71%/279.41%/419.12% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 602.94% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9617 112301 10 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 145.29%/290.59%/435.88% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 627.06% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9618 112301 11 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 150.88%/301.76%/452.65% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 651.18% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9619 112301 12 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 156.47%/312.94%/469.41% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 675.29% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9620 112301 13 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 162.06%/324.12%/486.18% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 699.41% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9621 112301 14 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 167.65%/335.29%/502.94% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 723.53% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9622 112301 15 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 173.24%/346.47%/519.71% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 747.65% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9623 112301 16 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 178.82%/357.65%/536.47% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 771.76% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9624 112301 17 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 184.41%/368.82%/553.24% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 795.88% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9625 112301 18 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 190%/380%/570% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 820% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9626 112301 19 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 195.59%/391.18%/586.76% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 844.12% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9627 112301 20 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 201.18%/402.35%/603.53% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 868.24% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9628 112301 21 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 206.76%/413.53%/620.29% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 892.35% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9629 112301 22 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 212.35%/424.71%/637.06% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 916.47% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9630 112301 23 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 217.94%/435.88%/653.82% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 940.59% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9631 112301 24 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 223.53%/447.06%/670.59% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 964.71% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9632 112301 25 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 229.12%/458.24%/687.35% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 988.82% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9633 112301 26 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 234.71%/469.41%/704.12% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1012.94% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9634 112301 27 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 240.29%/480.59%/720.88% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1037.06% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9635 112301 28 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 245.88%/491.76%/737.65% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1061.18% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9636 112301 29 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 251.47%/502.94%/754.41% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1085.29% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9637 112301 30 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 257.06%/514.12%/771.18% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1109.41% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9638 112301 31 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 262.65%/525.29%/787.94% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1133.53% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9639 112301 32 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 268.24%/536.47%/804.71% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1157.65% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9640 112301 33 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 273.82%/547.65%/821.47% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1181.76% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9641 112301 34 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 279.41%/558.82%/838.24% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1205.88% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9642 112301 35 Reverse Aurora Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png 101 102 Red Orb Red Orb: Ping Red Orb Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping). Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 285%/570%/855% Physical DMG in total based on the number of orbs pinged. Red Orb: Glorious Shield over 50% + Red 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1230% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9643 112306 1 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 85%/170%/255% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 390% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9644 112306 2 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 90%/180%/270% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 412.94% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9645 112306 3 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 95%/190%/285% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 435.88% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9646 112306 4 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 100%/200%/300% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 458.82% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9647 112306 5 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 105%/210%/315% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 481.76% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9648 112306 6 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 110%/220%/330% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 504.71% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9649 112306 7 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 115%/230%/345% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 527.65% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9650 112306 8 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 120%/240%/360% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 550.59% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9651 112306 9 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 125%/250%/375% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 573.53% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9652 112306 10 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 130%/260%/390% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 596.47% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9653 112306 11 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 135%/270%/405% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 619.41% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9654 112306 12 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 140%/280%/420% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 642.35% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9655 112306 13 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 145%/290%/435% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 665.29% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9656 112306 14 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 150%/300%/450% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 688.24% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9657 112306 15 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 155%/310%/465% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 711.18% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9658 112306 16 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 160%/320%/480% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 734.12% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9659 112306 17 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 165%/330%/495% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 757.06% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9660 112306 18 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 170%/340%/510% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 780% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9661 112306 19 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 175%/350%/525% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 802.94% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9662 112306 20 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 180%/360%/540% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 825.88% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9663 112306 21 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 185%/370%/555% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 848.82% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9664 112306 22 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 190%/380%/570% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 871.76% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9665 112306 23 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 195%/390%/585% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 894.71% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9666 112306 24 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 200%/400%/600% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 917.65% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9667 112306 25 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 205%/410%/615% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 940.59% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9668 112306 26 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 210%/420%/630% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 963.53% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9669 112306 27 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 215%/430%/645% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 986.47% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9670 112306 28 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 220%/440%/660% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1009.41% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9671 112306 29 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 225%/450%/675% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1032.35% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9672 112306 30 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 230%/460%/690% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1055.29% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9673 112306 31 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 235%/470%/705% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1078.24% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9674 112306 32 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 240%/480%/720% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1101.18% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9675 112306 33 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 245%/490%/735% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1124.12% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9676 112306 34 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 250%/500%/750% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1147.06% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9677 112306 35 Icy Flow Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png 101 102 Yellow Orb Yellow Orb: Ping Yellow Orb Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping). Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 255%/510%/765% Physical DMG in total based on the number of orbs pinged. Yellow Orb: Glorious Shield over 50% + Yellow 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1170% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9678 112311 1 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 85%/170%/255% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 370% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9679 112311 2 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 90%/180%/270% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 391.76% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9680 112311 3 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 95%/190%/285% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 413.53% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9681 112311 4 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 100%/200%/300% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 435.29% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9682 112311 5 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 105%/210%/315% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 457.06% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9683 112311 6 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 110%/220%/330% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 478.82% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9684 112311 7 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 115%/230%/345% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 500.59% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9685 112311 8 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 120%/240%/360% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 522.35% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9686 112311 9 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 125%/250%/375% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 544.12% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9687 112311 10 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 130%/260%/390% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 565.88% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9688 112311 11 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 135%/270%/405% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 587.65% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9689 112311 12 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 140%/280%/420% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 609.41% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9690 112311 13 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 145%/290%/435% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 631.18% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9691 112311 14 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 150%/300%/450% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 652.94% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9692 112311 15 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 155%/310%/465% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 674.71% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9693 112311 16 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 160%/320%/480% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 696.47% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9694 112311 17 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 165%/330%/495% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 718.24% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9695 112311 18 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 170%/340%/510% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 740% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9696 112311 19 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 175%/350%/525% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 761.76% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9697 112311 20 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 180%/360%/540% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 783.53% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9698 112311 21 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 185%/370%/555% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 805.29% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9699 112311 22 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 190%/380%/570% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 827.06% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9700 112311 23 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 195%/390%/585% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 848.82% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9701 112311 24 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 200%/400%/600% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 870.59% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9702 112311 25 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 205%/410%/615% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 892.35% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9703 112311 26 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 210%/420%/630% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 914.12% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9704 112311 27 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 215%/430%/645% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 935.88% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9705 112311 28 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 220%/440%/660% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 957.65% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9706 112311 29 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 225%/450%/675% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 979.41% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9707 112311 30 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 230%/460%/690% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1001.18% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9708 112311 31 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 235%/470%/705% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1022.94% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9709 112311 32 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 240%/480%/720% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1044.71% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9710 112311 33 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 245%/490%/735% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1066.47% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9711 112311 34 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 250%/500%/750% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1088.24% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9712 112311 35 Glacial Slash Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png 101 102 Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping). Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 255%/510%/765% Physical DMG in total based on the number of orbs pinged. Blue Orb: Glorious Shield over 50% + Blue 3-Ping If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. If the capacity of Glorious Shield is greater than 50% upon a 3-Ping, 50% of Glorious Shield will be consumed to deal Ice DMG instead, and Chrome: Glory will gain Condensed Frost for a certain period of time during the action. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored.\n- Deals 1110% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9713 112316 1 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 375% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 450% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9714 112316 2 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 397.06% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 476.47% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9715 112316 3 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 419.12% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 502.94% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9716 112316 4 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 441.18% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 529.41% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9717 112316 5 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 463.24% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 555.88% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9718 112316 6 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 485.29% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 582.35% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9719 112316 7 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 507.35% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 608.82% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9720 112316 8 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 529.41% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 635.29% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9721 112316 9 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 551.47% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 661.76% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9722 112316 10 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 573.53% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 688.24% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9723 112316 11 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 595.59% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 714.71% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9724 112316 12 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 617.65% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 741.18% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9725 112316 13 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 639.71% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 767.65% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9726 112316 14 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 661.76% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 794.12% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9727 112316 15 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 683.82% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 820.59% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9728 112316 16 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 705.88% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 847.06% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9729 112316 17 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 727.94% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 873.53% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9730 112316 18 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 750% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 900% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9731 112316 19 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 772.06% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 926.47% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9732 112316 20 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 794.12% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 952.94% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9733 112316 21 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 816.18% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 979.41% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9734 112316 22 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 838.24% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 1005.88% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9735 112316 23 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 860.29% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 1032.35% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9736 112316 24 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 882.35% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 1058.82% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9737 112316 25 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 904.41% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 1085.29% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9738 112316 26 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 926.47% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 1111.76% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9739 112316 27 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 948.53% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 1138.24% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9740 112316 28 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 970.59% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 1164.71% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9741 112316 29 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 992.65% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 1191.18% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9742 112316 30 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 1014.71% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 1217.65% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9743 112316 31 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 1036.76% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 1244.12% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9744 112316 32 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 1058.82% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 1270.59% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9745 112316 33 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 1080.88% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 1297.06% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9746 112316 34 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 1102.94% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 1323.53% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9747 112316 35 Arctic Edge Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png 101 102 104 Basic Attack Basic Attack: Tap Basic Attack Attacks consecutively using the Gunblade, dealing Physical DMG. Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals 1125% Physical DMG in total. Frost Strike: Frost Spirit Form + Tap Basic Attack In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs. In Frost Spirit form, Basic Attacks are replaced by more powerful Frost Strike instead, dealing Ice DMG. During the actions of Frost Strike, Chrome: Glory also gains Condensed Frost for a certain period of time. If Chrome: Glory is attacked during Condensed Frost, the attack will be nullified and the attacker will be slowed, and a certain amount of Glorious Shield will be restored. Frost Strike does not recover any Signal Orbs.\n- Deals 1350% Ice DMG in total.\n- 50% of Glorious Shield will be restored if Chrome: Glory is attacked during Condensed Frost. 9748 112317 1 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 1150% Ice DMG. 9749 112317 2 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 1217.65% Ice DMG. 9750 112317 3 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 1285.29% Ice DMG. 9751 112317 4 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 1352.94% Ice DMG. 9752 112317 5 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 1420.59% Ice DMG. 9753 112317 6 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 1488.24% Ice DMG. 9754 112317 7 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 1555.88% Ice DMG. 9755 112317 8 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 1623.53% Ice DMG. 9756 112317 9 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 1691.18% Ice DMG. 9757 112317 10 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 1758.82% Ice DMG. 9758 112317 11 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 1826.47% Ice DMG. 9759 112317 12 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 1894.12% Ice DMG. 9760 112317 13 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 1961.76% Ice DMG. 9761 112317 14 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 2029.41% Ice DMG. 9762 112317 15 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 2097.06% Ice DMG. 9763 112317 16 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 2164.71% Ice DMG. 9764 112317 17 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 2232.35% Ice DMG. 9765 112317 18 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 2300% Ice DMG. 9766 112317 19 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 2367.65% Ice DMG. 9767 112317 20 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 2435.29% Ice DMG. 9768 112317 21 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 2502.94% Ice DMG. 9769 112317 22 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 2570.59% Ice DMG. 9770 112317 23 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 2638.24% Ice DMG. 9771 112317 24 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 2705.88% Ice DMG. 9772 112317 25 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 2773.53% Ice DMG. 9773 112317 26 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 2841.18% Ice DMG. 9774 112317 27 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 2908.82% Ice DMG. 9775 112317 28 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 2976.47% Ice DMG. 9776 112317 29 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 3044.12% Ice DMG. 9777 112317 30 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 3111.76% Ice DMG. 9778 112317 31 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 3179.41% Ice DMG. 9779 112317 32 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 3247.06% Ice DMG. 9780 112317 33 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 3314.71% Ice DMG. 9781 112317 34 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 3382.35% Ice DMG. 9782 112317 35 Signature - Rime Blast Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit. Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals 3450% Ice DMG. 9783 112318 1 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 320% Ice DMG. 9784 112318 2 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 338.82% Ice DMG. 9785 112318 3 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 357.65% Ice DMG. 9786 112318 4 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 376.47% Ice DMG. 9787 112318 5 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 395.29% Ice DMG. 9788 112318 6 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 414.12% Ice DMG. 9789 112318 7 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 432.94% Ice DMG. 9790 112318 8 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 451.76% Ice DMG. 9791 112318 9 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 470.59% Ice DMG. 9792 112318 10 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 489.41% Ice DMG. 9793 112318 11 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 508.24% Ice DMG. 9794 112318 12 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 527.06% Ice DMG. 9795 112318 13 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 545.88% Ice DMG. 9796 112318 14 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 564.71% Ice DMG. 9797 112318 15 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 583.53% Ice DMG. 9798 112318 16 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 602.35% Ice DMG. 9799 112318 17 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 621.18% Ice DMG. 9800 112318 18 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 640% Ice DMG. 9801 112318 19 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 658.82% Ice DMG. 9802 112318 20 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 677.65% Ice DMG. 9803 112318 21 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 696.47% Ice DMG. 9804 112318 22 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 715.29% Ice DMG. 9805 112318 23 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 734.12% Ice DMG. 9806 112318 24 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 752.94% Ice DMG. 9807 112318 25 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 771.76% Ice DMG. 9808 112318 26 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 790.59% Ice DMG. 9809 112318 27 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 809.41% Ice DMG. 9810 112318 28 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 828.24% Ice DMG. 9811 112318 29 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 847.06% Ice DMG. 9812 112318 30 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 865.88% Ice DMG. 9813 112318 31 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 884.71% Ice DMG. 9814 112318 32 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 903.53% Ice DMG. 9815 112318 33 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 922.35% Ice DMG. 9816 112318 34 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 941.18% Ice DMG. 9817 112318 35 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 960% Ice DMG. 9818 112321 1 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 75% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9819 112321 2 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 79.41% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9820 112321 3 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 83.82% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9821 112321 4 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 88.24% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9822 112321 5 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 92.65% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9823 112321 6 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 97.06% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9824 112321 7 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 101.47% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9825 112321 8 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 105.88% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9826 112321 9 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 110.29% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9827 112321 10 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 114.71% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9828 112321 11 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 119.12% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9829 112321 12 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 123.53% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9830 112321 13 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 127.94% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9831 112321 14 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 132.35% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9832 112321 15 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 136.76% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9833 112321 16 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 141.18% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9834 112321 17 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 145.59% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9835 112321 18 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 150% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9836 112321 19 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 154.41% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9837 112321 20 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 158.82% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9838 112321 21 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 163.24% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9839 112321 22 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 167.65% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9840 112321 23 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 172.06% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9841 112321 24 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 176.47% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9842 112321 25 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 180.88% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9843 112321 26 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 185.29% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9844 112321 27 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 189.71% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9845 112321 28 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 194.12% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9846 112321 29 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 198.53% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9847 112321 30 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 202.94% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9848 112321 31 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 207.35% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9849 112321 32 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 211.76% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9850 112321 33 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 216.18% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9851 112321 34 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 220.59% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9852 112321 35 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 225% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9853 112322 0 Leader - Navigator Assets/Product/Texture/Image/IconSkill/R3KuluomuA1.png Leader Skill Increases Ice DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Ice DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%. 9854 112322 1 Leader - Navigator Assets/Product/Texture/Image/IconSkill/R3KuluomuA1.png Leader Skill Increases Ice DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Ice DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%. 9855 112323 1 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10% for 5s. 9856 112323 2 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10.59% for 5s. 9857 112323 3 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.18% for 5s. 9858 112323 4 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.76% for 5s. 9859 112323 5 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.35% for 5s. 9860 112323 6 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.94% for 5s. 9861 112323 7 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 13.53% for 5s. 9862 112323 8 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.12% for 5s. 9863 112323 9 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.71% for 5s. 9864 112323 10 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.29% for 5s. 9865 112323 11 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.88% for 5s. 9866 112323 12 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 16.47% for 5s. 9867 112323 13 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.06% for 5s. 9868 112323 14 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.65% for 5s. 9869 112323 15 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.24% for 5s. 9870 112323 16 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.82% for 5s. 9871 112323 17 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 19.41% for 5s. 9872 112323 18 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20% for 5s. 9873 112323 19 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20.59% for 5s. 9874 112323 20 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.18% for 5s. 9875 112323 21 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.76% for 5s. 9876 112323 22 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.35% for 5s. 9877 112323 23 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.94% for 5s. 9878 112323 24 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 23.53% for 5s. 9879 112323 25 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.12% for 5s. 9880 112323 26 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.71% for 5s. 9881 112323 27 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.29% for 5s. 9882 112323 28 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.88% for 5s. 9883 112323 29 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 26.47% for 5s. 9884 112323 30 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.06% for 5s. 9885 112323 31 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.65% for 5s. 9886 112323 32 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.24% for 5s. 9887 112323 33 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.82% for 5s. 9888 112323 34 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 29.41% for 5s. 9889 112323 35 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 30% for 5s. 9890 112327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 9891 112327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 9892 112324 0 Enclosed Current Assets/Product/Texture/Image/IconSkill/R3KuluomuS1.png 102 106 SS Rank Passive Skill The Extra DMG Bonus of Signature - Rime Blast increases. 3-Ping skills with Condensed Frost have their Extra DMG Bonus increased. Condensed Frost's Slow effect is upgraded to the Freeze effect, freezing all enemies within a certain distance from self. The Extra DMG Bonus of Signature - Rime Blast increases by 20%. 3-Ping skills with Condensed Frost have their Extra DMG Bonus increased by 10%. Condensed Frost's Slow effect is upgraded to the Freeze effect, freezing all enemies within a certain distance from self. 9893 112324 1 Enclosed Current Assets/Product/Texture/Image/IconSkill/R3KuluomuS1.png 102 106 SS Rank Passive Skill The Extra DMG Bonus of Signature - Rime Blast increases. 3-Ping skills with Condensed Frost have their Extra DMG Bonus increased. Condensed Frost's Slow effect is upgraded to the Freeze effect, freezing all enemies within a certain distance from self. The Extra DMG Bonus of Signature - Rime Blast increases by 20%. 3-Ping skills with Condensed Frost have their Extra DMG Bonus increased by 10%. Condensed Frost's Slow effect is upgraded to the Freeze effect, freezing all enemies within a certain distance from self. 9894 112325 0 Enhanced Frost Assets/Product/Texture/Image/IconSkill/R3KuluomuSS1.png 22 101 102 SSS Rank Passive Skill The effect of Chrome: Glory's Frost Corrosion increases. Triggering Condensed Frost also restores Glorious Shield and increases self ATK. The effect of Chrome: Glory's Frost Corrosion increases by 10%. Triggering Condensed Frost also recovers 100% of Glorious Shield and increases self ATK by 10% for 5s. 9895 112325 1 Enhanced Frost Assets/Product/Texture/Image/IconSkill/R3KuluomuSS1.png 22 101 102 SSS Rank Passive Skill The effect of Chrome: Glory's Frost Corrosion increases. Triggering Condensed Frost also restores Glorious Shield and increases self ATK. The effect of Chrome: Glory's Frost Corrosion increases by 10%. Triggering Condensed Frost also recovers 100% of Glorious Shield and increases self ATK by 10% for 5s. 9896 112326 0 Frost Presence Assets/Product/Texture/Image/IconSkill/R3KuluomuSSS1.png 101 102 106 SSS+ Rank Passive Skill Activating Frost Spirit now retains 25% of Glorious Shield's max capacity and recovers Signature Energy. While in Frost Spirit form, Chrome: Glory's Ice DMG increases. When Condensed Frost is triggered, the duration of Freeze increases. Activating Frost Spirit now retains 25% of Glorious Shield's max capacity and recovers 40 Signature Energy. While in Frost Spirit form, Chrome: Glory's Ice DMG increases by 20%. When Condensed Frost is triggered, the duration of Freeze increases by 1s. 9897 112326 1 Frost Presence Assets/Product/Texture/Image/IconSkill/R3KuluomuSSS1.png 101 102 106 SSS+ Rank Passive Skill Activating Frost Spirit now retains 25% of Glorious Shield's max capacity and recovers Signature Energy. While in Frost Spirit form, Chrome: Glory's Ice DMG increases. When Condensed Frost is triggered, the duration of Freeze increases. Activating Frost Spirit now retains 25% of Glorious Shield's max capacity and recovers 40 Signature Energy. While in Frost Spirit form, Chrome: Glory's Ice DMG increases by 20%. When Condensed Frost is triggered, the duration of Freeze increases by 1s. 9898 122201 1 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 50%/100%/150% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 30% Dark DMG. 9899 122201 2 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 52.94%/105.88%/158.82% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 31.76% Dark DMG. 9900 122201 3 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 55.88%/111.76%/167.65% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 33.53% Dark DMG. 9901 122201 4 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 58.82%/117.65%/176.47% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 35.29% Dark DMG. 9902 122201 5 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 61.76%/123.53%/185.29% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 37.06% Dark DMG. 9903 122201 6 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 64.71%/129.41%/194.12% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 38.82% Dark DMG. 9904 122201 7 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 67.65%/135.29%/202.94% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 40.59% Dark DMG. 9905 122201 8 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 70.59%/141.18%/211.76% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 42.35% Dark DMG. 9906 122201 9 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 73.53%/147.06%/220.59% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 44.12% Dark DMG. 9907 122201 10 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 76.47%/152.94%/229.41% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 45.88% Dark DMG. 9908 122201 11 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 79.41%/158.82%/238.24% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 47.65% Dark DMG. 9909 122201 12 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 82.35%/164.71%/247.06% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 49.41% Dark DMG. 9910 122201 13 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 85.29%/170.59%/255.88% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 51.18% Dark DMG. 9911 122201 14 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 88.24%/176.47%/264.71% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 52.94% Dark DMG. 9912 122201 15 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 91.18%/182.35%/273.53% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 54.71% Dark DMG. 9913 122201 16 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 94.12%/188.24%/282.35% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 56.47% Dark DMG. 9914 122201 17 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 97.06%/194.12%/291.18% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 58.24% Dark DMG. 9915 122201 18 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 100%/200%/300% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 60% Dark DMG. 9916 122201 19 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 102.94%/205.88%/308.82% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 61.76% Dark DMG. 9917 122201 20 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 105.88%/211.76%/317.65% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 63.53% Dark DMG. 9918 122201 21 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 108.82%/217.65%/326.47% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 65.29% Dark DMG. 9919 122201 22 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 111.76%/223.53%/335.29% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 67.06% Dark DMG. 9920 122201 23 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 114.71%/229.41%/344.12% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 68.82% Dark DMG. 9921 122201 24 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 117.65%/235.29%/352.94% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 70.59% Dark DMG. 9922 122201 25 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 120.59%/241.18%/361.76% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 72.35% Dark DMG. 9923 122201 26 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 123.53%/247.06%/370.59% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 74.12% Dark DMG. 9924 122201 27 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 126.47%/252.94%/379.41% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 75.88% Dark DMG. 9925 122201 28 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 129.41%/258.82%/388.24% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 77.65% Dark DMG. 9926 122201 29 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 132.35%/264.71%/397.06% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 79.41% Dark DMG. 9927 122201 30 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 135.29%/270.59%/405.88% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 81.18% Dark DMG. 9928 122201 31 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 138.24%/276.47%/414.71% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 82.94% Dark DMG. 9929 122201 32 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 141.18%/282.35%/423.53% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 84.71% Dark DMG. 9930 122201 33 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 144.12%/288.24%/432.35% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 86.47% Dark DMG. 9931 122201 34 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 147.06%/294.12%/441.18% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 88.24% Dark DMG. 9932 122201 35 Nightfall Realm Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png Red Orb Red Orb: Ping Red Orb Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps into the air and expands a Duskglow Realm on the target's location. It pulls enemies in a large area once and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 150%/300%/450% Physical DMG in total based on the number of orbs pinged. Red Orb: Co-Bot + Ping Red Orb Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG. Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the Duskglow Realm, pulling enemies in a large area and dealing Dark DMG.\n- Deals 90% Dark DMG. 9933 122206 1 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 70%/140%/210% Physical DMG in total based on the number of orbs pinged. 9934 122206 2 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 74.12%/148.24%/222.35% Physical DMG in total based on the number of orbs pinged. 9935 122206 3 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 78.24%/156.47%/234.71% Physical DMG in total based on the number of orbs pinged. 9936 122206 4 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 82.35%/164.71%/247.06% Physical DMG in total based on the number of orbs pinged. 9937 122206 5 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 86.47%/172.94%/259.41% Physical DMG in total based on the number of orbs pinged. 9938 122206 6 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 90.59%/181.18%/271.76% Physical DMG in total based on the number of orbs pinged. 9939 122206 7 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 94.71%/189.41%/284.12% Physical DMG in total based on the number of orbs pinged. 9940 122206 8 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 98.82%/197.65%/296.47% Physical DMG in total based on the number of orbs pinged. 9941 122206 9 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 102.94%/205.88%/308.82% Physical DMG in total based on the number of orbs pinged. 9942 122206 10 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 107.06%/214.12%/321.18% Physical DMG in total based on the number of orbs pinged. 9943 122206 11 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 111.18%/222.35%/333.53% Physical DMG in total based on the number of orbs pinged. 9944 122206 12 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 115.29%/230.59%/345.88% Physical DMG in total based on the number of orbs pinged. 9945 122206 13 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 119.41%/238.82%/358.24% Physical DMG in total based on the number of orbs pinged. 9946 122206 14 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 123.53%/247.06%/370.59% Physical DMG in total based on the number of orbs pinged. 9947 122206 15 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 127.65%/255.29%/382.94% Physical DMG in total based on the number of orbs pinged. 9948 122206 16 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 131.76%/263.53%/395.29% Physical DMG in total based on the number of orbs pinged. 9949 122206 17 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 135.88%/271.76%/407.65% Physical DMG in total based on the number of orbs pinged. 9950 122206 18 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 140%/280%/420% Physical DMG in total based on the number of orbs pinged. 9951 122206 19 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 144.12%/288.24%/432.35% Physical DMG in total based on the number of orbs pinged. 9952 122206 20 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 148.24%/296.47%/444.71% Physical DMG in total based on the number of orbs pinged. 9953 122206 21 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 152.35%/304.71%/457.06% Physical DMG in total based on the number of orbs pinged. 9954 122206 22 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 156.47%/312.94%/469.41% Physical DMG in total based on the number of orbs pinged. 9955 122206 23 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 160.59%/321.18%/481.76% Physical DMG in total based on the number of orbs pinged. 9956 122206 24 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 164.71%/329.41%/494.12% Physical DMG in total based on the number of orbs pinged. 9957 122206 25 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 168.82%/337.65%/506.47% Physical DMG in total based on the number of orbs pinged. 9958 122206 26 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 172.94%/345.88%/518.82% Physical DMG in total based on the number of orbs pinged. 9959 122206 27 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 177.06%/354.12%/531.18% Physical DMG in total based on the number of orbs pinged. 9960 122206 28 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 181.18%/362.35%/543.53% Physical DMG in total based on the number of orbs pinged. 9961 122206 29 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 185.29%/370.59%/555.88% Physical DMG in total based on the number of orbs pinged. 9962 122206 30 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 189.41%/378.82%/568.24% Physical DMG in total based on the number of orbs pinged. 9963 122206 31 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 193.53%/387.06%/580.59% Physical DMG in total based on the number of orbs pinged. 9964 122206 32 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 197.65%/395.29%/592.94% Physical DMG in total based on the number of orbs pinged. 9965 122206 33 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 201.76%/403.53%/605.29% Physical DMG in total based on the number of orbs pinged. 9966 122206 34 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 205.88%/411.76%/617.65% Physical DMG in total based on the number of orbs pinged. 9967 122206 35 Dusk Bladewheel Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location. Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release 3 Twilight Matrices on the target's location.\n- Deals 210%/420%/630% Physical DMG in total based on the number of orbs pinged. 9968 122211 1 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 20% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9969 122211 2 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 21.18% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9970 122211 3 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 22.35% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9971 122211 4 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 23.53% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9972 122211 5 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 24.71% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9973 122211 6 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 25.88% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9974 122211 7 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 27.06% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9975 122211 8 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 28.24% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9976 122211 9 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 29.41% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9977 122211 10 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 30.59% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9978 122211 11 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 31.76% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9979 122211 12 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 32.94% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9980 122211 13 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 34.12% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9981 122211 14 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 35.29% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9982 122211 15 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 36.47% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9983 122211 16 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 37.65% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9984 122211 17 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 38.82% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9985 122211 18 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 40% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9986 122211 19 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 41.18% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9987 122211 20 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 42.35% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9988 122211 21 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 43.53% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9989 122211 22 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 44.71% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9990 122211 23 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 45.88% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9991 122211 24 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 47.06% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9992 122211 25 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 48.24% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9993 122211 26 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 49.41% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9994 122211 27 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 50.59% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9995 122211 28 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 51.76% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9996 122211 29 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 52.94% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9997 122211 30 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 54.12% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9998 122211 31 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 55.29% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 9999 122211 32 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 56.47% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 10000 122211 33 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 57.65% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 10001 122211 34 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 58.82% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 10002 122211 35 Cluster Recursion Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png Blue Orb Blue Orb: Ping Blue Orb Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack. Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following 1/2/4 Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged. Blue Orb: Co-Bot + Ping Blue Orb Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals. Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals 60% Physical DMG in total.\n- Reduces the DMG the enemy deals by 20% for 5s. This effect can only be triggered once every 2s. 10003 122216 1 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 174% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 10% Physical DMG in total. 10004 122216 2 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 184.24% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 10.59% Physical DMG in total. 10005 122216 3 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 194.47% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 11.18% Physical DMG in total. 10006 122216 4 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 204.71% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 11.76% Physical DMG in total. 10007 122216 5 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 214.94% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 12.35% Physical DMG in total. 10008 122216 6 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 225.18% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 12.94% Physical DMG in total. 10009 122216 7 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 235.41% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 13.53% Physical DMG in total. 10010 122216 8 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 245.65% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 14.12% Physical DMG in total. 10011 122216 9 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 255.88% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 14.71% Physical DMG in total. 10012 122216 10 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 266.12% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 15.29% Physical DMG in total. 10013 122216 11 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 276.35% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 15.88% Physical DMG in total. 10014 122216 12 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 286.59% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 16.47% Physical DMG in total. 10015 122216 13 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 296.82% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 17.06% Physical DMG in total. 10016 122216 14 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 307.06% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 17.65% Physical DMG in total. 10017 122216 15 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 317.29% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 18.24% Physical DMG in total. 10018 122216 16 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 327.53% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 18.82% Physical DMG in total. 10019 122216 17 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 337.76% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 19.41% Physical DMG in total. 10020 122216 18 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 348% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 20% Physical DMG in total. 10021 122216 19 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 358.24% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 20.59% Physical DMG in total. 10022 122216 20 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 368.47% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 21.18% Physical DMG in total. 10023 122216 21 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 378.71% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 21.76% Physical DMG in total. 10024 122216 22 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 388.94% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 22.35% Physical DMG in total. 10025 122216 23 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 399.18% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 22.94% Physical DMG in total. 10026 122216 24 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 409.41% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 23.53% Physical DMG in total. 10027 122216 25 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 419.65% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 24.12% Physical DMG in total. 10028 122216 26 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 429.88% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 24.71% Physical DMG in total. 10029 122216 27 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 440.12% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 25.29% Physical DMG in total. 10030 122216 28 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 450.35% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 25.88% Physical DMG in total. 10031 122216 29 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 460.59% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 26.47% Physical DMG in total. 10032 122216 30 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 470.82% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 27.06% Physical DMG in total. 10033 122216 31 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 481.06% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 27.65% Physical DMG in total. 10034 122216 32 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 491.29% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 28.24% Physical DMG in total. 10035 122216 33 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 501.53% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 28.82% Physical DMG in total. 10036 122216 34 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 511.76% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 29.41% Physical DMG in total. 10037 122216 35 Prism Barrage Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with laser beams to deal Physical DMG. Attacks with laser beams to deal Physical DMG.\n- Deals 522% Physical DMG in total. Basic Attack: Co-Bot + Tap Basic Attack Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field. Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals 30% Physical DMG in total. 10038 122217 1 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 10% Dark DMG.\n- The realm explosion deals 300% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10039 122217 2 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 10.59% Dark DMG.\n- The realm explosion deals 317.65% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10040 122217 3 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 11.18% Dark DMG.\n- The realm explosion deals 335.29% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10041 122217 4 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 11.76% Dark DMG.\n- The realm explosion deals 352.94% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10042 122217 5 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 12.35% Dark DMG.\n- The realm explosion deals 370.59% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10043 122217 6 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 12.94% Dark DMG.\n- The realm explosion deals 388.24% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10044 122217 7 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 13.53% Dark DMG.\n- The realm explosion deals 405.88% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10045 122217 8 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 14.12% Dark DMG.\n- The realm explosion deals 423.53% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10046 122217 9 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 14.71% Dark DMG.\n- The realm explosion deals 441.18% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10047 122217 10 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 15.29% Dark DMG.\n- The realm explosion deals 458.82% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10048 122217 11 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 15.88% Dark DMG.\n- The realm explosion deals 476.47% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10049 122217 12 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 16.47% Dark DMG.\n- The realm explosion deals 494.12% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10050 122217 13 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 17.06% Dark DMG.\n- The realm explosion deals 511.76% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10051 122217 14 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 17.65% Dark DMG.\n- The realm explosion deals 529.41% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10052 122217 15 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 18.24% Dark DMG.\n- The realm explosion deals 547.06% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10053 122217 16 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 18.82% Dark DMG.\n- The realm explosion deals 564.71% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10054 122217 17 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 19.41% Dark DMG.\n- The realm explosion deals 582.35% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10055 122217 18 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 20% Dark DMG.\n- The realm explosion deals 600% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10056 122217 19 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 20.59% Dark DMG.\n- The realm explosion deals 617.65% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10057 122217 20 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 21.18% Dark DMG.\n- The realm explosion deals 635.29% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10058 122217 21 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 21.76% Dark DMG.\n- The realm explosion deals 652.94% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10059 122217 22 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 22.35% Dark DMG.\n- The realm explosion deals 670.59% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10060 122217 23 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 22.94% Dark DMG.\n- The realm explosion deals 688.24% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10061 122217 24 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 23.53% Dark DMG.\n- The realm explosion deals 705.88% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10062 122217 25 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 24.12% Dark DMG.\n- The realm explosion deals 723.53% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10063 122217 26 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 24.71% Dark DMG.\n- The realm explosion deals 741.18% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10064 122217 27 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 25.29% Dark DMG.\n- The realm explosion deals 758.82% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10065 122217 28 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 25.88% Dark DMG.\n- The realm explosion deals 776.47% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10066 122217 29 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 26.47% Dark DMG.\n- The realm explosion deals 794.12% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10067 122217 30 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 27.06% Dark DMG.\n- The realm explosion deals 811.76% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10068 122217 31 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 27.65% Dark DMG.\n- The realm explosion deals 829.41% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10069 122217 32 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 28.24% Dark DMG.\n- The realm explosion deals 847.06% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10070 122217 33 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 28.82% Dark DMG.\n- The realm explosion deals 864.71% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10071 122217 34 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 29.41% Dark DMG.\n- The realm explosion deals 882.35% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10072 122217 35 Signature - Shadow Prism Collapse Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png Signature Move Signature Move: 120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Casts an Enhanced Duskglow Realm on the target's location and enters Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus.\nCo-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals 30% Dark DMG.\n- The realm explosion deals 900% Dark DMG.\n- While casting the Signature Move, creating 1/2/3/4/5 Twilight Matrices will increase the explosion's Extra DMG Bonus by 40/80/120/160/200%.\n- When there are 6 Twilight Matrices, the Signature Move will achieve an S Rank, increasing the explosion DMG by 300%. Signature Move: Co-Bot + Signature active Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices. 10073 122218 1 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 100% Dark DMG. 10074 122218 2 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 105.88% Dark DMG. 10075 122218 3 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 111.76% Dark DMG. 10076 122218 4 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 117.65% Dark DMG. 10077 122218 5 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 123.53% Dark DMG. 10078 122218 6 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 129.41% Dark DMG. 10079 122218 7 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 135.29% Dark DMG. 10080 122218 8 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 141.18% Dark DMG. 10081 122218 9 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 147.06% Dark DMG. 10082 122218 10 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 152.94% Dark DMG. 10083 122218 11 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 158.82% Dark DMG. 10084 122218 12 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 164.71% Dark DMG. 10085 122218 13 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 170.59% Dark DMG. 10086 122218 14 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 176.47% Dark DMG. 10087 122218 15 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 182.35% Dark DMG. 10088 122218 16 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 188.24% Dark DMG. 10089 122218 17 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 194.12% Dark DMG. 10090 122218 18 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 200% Dark DMG. 10091 122218 19 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 205.88% Dark DMG. 10092 122218 20 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 211.76% Dark DMG. 10093 122218 21 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 217.65% Dark DMG. 10094 122218 22 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 223.53% Dark DMG. 10095 122218 23 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 229.41% Dark DMG. 10096 122218 24 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 235.29% Dark DMG. 10097 122218 25 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 241.18% Dark DMG. 10098 122218 26 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 247.06% Dark DMG. 10099 122218 27 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 252.94% Dark DMG. 10100 122218 28 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 258.82% Dark DMG. 10101 122218 29 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 264.71% Dark DMG. 10102 122218 30 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 270.59% Dark DMG. 10103 122218 31 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 276.47% Dark DMG. 10104 122218 32 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 282.35% Dark DMG. 10105 122218 33 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 288.24% Dark DMG. 10106 122218 34 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 294.12% Dark DMG. 10107 122218 35 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 300% Dark DMG. 10108 122221 1 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 200% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 10% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 25% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10109 122221 2 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 211.76% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 10.59% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 26.47% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10110 122221 3 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 223.53% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 11.18% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 27.94% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10111 122221 4 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 235.29% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 11.76% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 29.41% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10112 122221 5 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 247.06% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 12.35% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 30.88% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10113 122221 6 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 258.82% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 12.94% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 32.35% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10114 122221 7 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 270.59% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 13.53% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 33.82% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10115 122221 8 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 282.35% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 14.12% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 35.29% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10116 122221 9 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 294.12% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 14.71% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 36.76% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10117 122221 10 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 305.88% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 15.29% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 38.24% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10118 122221 11 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 317.65% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 15.88% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 39.71% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10119 122221 12 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 329.41% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 16.47% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 41.18% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10120 122221 13 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 341.18% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 17.06% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 42.65% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10121 122221 14 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 352.94% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 17.65% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 44.12% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10122 122221 15 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 364.71% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 18.24% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 45.59% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10123 122221 16 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 376.47% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 18.82% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 47.06% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10124 122221 17 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 388.24% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 19.41% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 48.53% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10125 122221 18 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 400% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 20% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 50% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10126 122221 19 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 411.76% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 20.59% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 51.47% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10127 122221 20 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 423.53% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 21.18% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 52.94% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10128 122221 21 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 435.29% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 21.76% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 54.41% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10129 122221 22 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 447.06% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 22.35% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 55.88% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10130 122221 23 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 458.82% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 22.94% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 57.35% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10131 122221 24 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 470.59% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 23.53% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 58.82% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10132 122221 25 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 482.35% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 24.12% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 60.29% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10133 122221 26 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 494.12% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 24.71% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 61.76% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10134 122221 27 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 505.88% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 25.29% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 63.24% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10135 122221 28 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 517.65% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 25.88% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 64.71% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10136 122221 29 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 529.41% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 26.47% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 66.18% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10137 122221 30 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 541.18% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 27.06% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 67.65% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10138 122221 31 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 552.94% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 27.65% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 69.12% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10139 122221 32 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 564.71% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 28.24% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 70.59% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10140 122221 33 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 576.47% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 28.82% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 72.06% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10141 122221 34 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 588.24% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 29.41% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 73.53% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10142 122221 35 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 600% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 30% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 75% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10143 122222 0 Leader - Faded Camouflage Assets/Product/Texture/Image/IconSkill/R3TwentyoneA1.png Leader Skill Dodge Gauge limit and Extra DMG Bonus of team members increase. Dodge Gauge limit and Extra DMG Bonus of team members increase by 250 and 5% respectively. 10144 122222 1 Leader - Faded Camouflage Assets/Product/Texture/Image/IconSkill/R3TwentyoneA1.png Leader Skill Dodge Gauge limit and Extra DMG Bonus of team members increase. Dodge Gauge limit and Extra DMG Bonus of team members increase by 250 and 5% respectively. 10145 122223 1 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10% for 5s. 10146 122223 2 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10.59% for 5s. 10147 122223 3 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.18% for 5s. 10148 122223 4 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.76% for 5s. 10149 122223 5 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.35% for 5s. 10150 122223 6 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.94% for 5s. 10151 122223 7 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 13.53% for 5s. 10152 122223 8 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.12% for 5s. 10153 122223 9 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.71% for 5s. 10154 122223 10 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.29% for 5s. 10155 122223 11 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.88% for 5s. 10156 122223 12 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 16.47% for 5s. 10157 122223 13 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.06% for 5s. 10158 122223 14 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.65% for 5s. 10159 122223 15 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.24% for 5s. 10160 122223 16 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.82% for 5s. 10161 122223 17 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 19.41% for 5s. 10162 122223 18 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20% for 5s. 10163 122223 19 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20.59% for 5s. 10164 122223 20 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.18% for 5s. 10165 122223 21 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.76% for 5s. 10166 122223 22 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.35% for 5s. 10167 122223 23 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.94% for 5s. 10168 122223 24 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 23.53% for 5s. 10169 122223 25 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.12% for 5s. 10170 122223 26 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.71% for 5s. 10171 122223 27 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.29% for 5s. 10172 122223 28 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.88% for 5s. 10173 122223 29 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 26.47% for 5s. 10174 122223 30 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.06% for 5s. 10175 122223 31 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.65% for 5s. 10176 122223 32 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.24% for 5s. 10177 122223 33 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.82% for 5s. 10178 122223 34 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 29.41% for 5s. 10179 122223 35 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 30% for 5s. 10180 122227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 10181 122227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 10182 122224 0 "Phobia" Assets/Product/Texture/Image/IconSkill/R3TwentyoneS1.png SS Rank Passive Skill When No. 21: XXI has Shield, her Extra DMG Bonus increases. If not, her Extra DMG Reduction increases. A Blue 3-Ping will fully restore Shadow Prism Energy (inactive when performing her Signature Move). When No. 21: XXI has Shield, her Extra DMG Bonus increases by 5%. If not, her Extra DMG Reduction increases by 10%. A Blue 3-Ping will fully restore Shadow Prism Energy (inactive when performing her Signature Move). 10183 122224 1 "Phobia" Assets/Product/Texture/Image/IconSkill/R3TwentyoneS1.png SS Rank Passive Skill When No. 21: XXI has Shield, her Extra DMG Bonus increases. If not, her Extra DMG Reduction increases. A Blue 3-Ping will fully restore Shadow Prism Energy (inactive when performing her Signature Move). When No. 21: XXI has Shield, her Extra DMG Bonus increases by 5%. If not, her Extra DMG Reduction increases by 10%. A Blue 3-Ping will fully restore Shadow Prism Energy (inactive when performing her Signature Move). 10184 122225 0 "Jubilance" Assets/Product/Texture/Image/IconSkill/R3TwentyoneSS1.png 2 SSS Rank Passive Skill When creating a Twilight Matrix, grants allies on the field Extra DMG Reduction and Extra Dodge Gauge Recovery Speed. Enemies in the Duskglow Realm will be afflicted with Chain Fusion (Dark Resistance decreases) over time. When creating a Twilight Matrix, grants allies on the field 20% Extra DMG Reduction and 25% Extra Dodge Gauge Recovery Speed for 2s. This effect can stack up to 3 times. The duration will not reset when it is re-triggered. Enemies in the Duskglow Realm will be afflicted with Chain Fusion (Dark Resistance decreases by 10%) for 5s. 10185 122225 1 "Jubilance" Assets/Product/Texture/Image/IconSkill/R3TwentyoneSS1.png 2 SSS Rank Passive Skill When creating a Twilight Matrix, grants allies on the field Extra DMG Reduction and Extra Dodge Gauge Recovery Speed. Enemies in the Duskglow Realm will be afflicted with Chain Fusion (Dark Resistance decreases) over time. When creating a Twilight Matrix, grants allies on the field 20% Extra DMG Reduction and 25% Extra Dodge Gauge Recovery Speed for 2s. This effect can stack up to 3 times. The duration will not reset when it is re-triggered. Enemies in the Duskglow Realm will be afflicted with Chain Fusion (Dark Resistance decreases by 10%) for 5s. 10186 122226 0 "Melancholy" Assets/Product/Texture/Image/IconSkill/R3TwentyoneSSS1.png SSS+ Rank Passive Skill When her Signature Move achieves an S rank, the Extra DMG Bonus of the explosion from Duskglow Realm increases. The Co-Bot's attacks will grant all allies on the field Shield. When her Signature Move achieves an S rank, the Extra DMG Bonus of the explosion from Duskglow Realm increases by 210%. The Co-Bot's attacks will grant all allies on the field Shield equal to 2% (stacking up to 10%) of No. 21: XXI's max HP. 10187 122226 1 "Melancholy" Assets/Product/Texture/Image/IconSkill/R3TwentyoneSSS1.png SSS+ Rank Passive Skill When her Signature Move achieves an S rank, the Extra DMG Bonus of the explosion from Duskglow Realm increases. The Co-Bot's attacks will grant all allies on the field Shield. When her Signature Move achieves an S rank, the Extra DMG Bonus of the explosion from Duskglow Realm increases by 210%. The Co-Bot's attacks will grant all allies on the field Shield equal to 2% (stacking up to 10%) of No. 21: XXI's max HP. 10188 113301 1 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 115%/230%/345% Physical DMG based on the number of orbs pinged. 10189 113301 2 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 121.76%/243.53%/365.29% Physical DMG based on the number of orbs pinged. 10190 113301 3 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 128.53%/257.06%/385.59% Physical DMG based on the number of orbs pinged. 10191 113301 4 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged. 10192 113301 5 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 142.06%/284.12%/426.18% Physical DMG based on the number of orbs pinged. 10193 113301 6 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 148.82%/297.65%/446.47% Physical DMG based on the number of orbs pinged. 10194 113301 7 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 155.59%/311.18%/466.76% Physical DMG based on the number of orbs pinged. 10195 113301 8 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 162.35%/324.71%/487.06% Physical DMG based on the number of orbs pinged. 10196 113301 9 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 169.12%/338.24%/507.35% Physical DMG based on the number of orbs pinged. 10197 113301 10 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 175.88%/351.76%/527.65% Physical DMG based on the number of orbs pinged. 10198 113301 11 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 182.65%/365.29%/547.94% Physical DMG based on the number of orbs pinged. 10199 113301 12 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 189.41%/378.82%/568.24% Physical DMG based on the number of orbs pinged. 10200 113301 13 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 196.18%/392.35%/588.53% Physical DMG based on the number of orbs pinged. 10201 113301 14 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 202.94%/405.88%/608.82% Physical DMG based on the number of orbs pinged. 10202 113301 15 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 209.71%/419.41%/629.12% Physical DMG based on the number of orbs pinged. 10203 113301 16 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 216.47%/432.94%/649.41% Physical DMG based on the number of orbs pinged. 10204 113301 17 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 223.24%/446.47%/669.71% Physical DMG based on the number of orbs pinged. 10205 113301 18 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 230%/460%/690% Physical DMG based on the number of orbs pinged. 10206 113301 19 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 236.76%/473.53%/710.29% Physical DMG based on the number of orbs pinged. 10207 113301 20 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 243.53%/487.06%/730.59% Physical DMG based on the number of orbs pinged. 10208 113301 21 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 250.29%/500.59%/750.88% Physical DMG based on the number of orbs pinged. 10209 113301 22 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 257.06%/514.12%/771.18% Physical DMG based on the number of orbs pinged. 10210 113301 23 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 263.82%/527.65%/791.47% Physical DMG based on the number of orbs pinged. 10211 113301 24 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 270.59%/541.18%/811.76% Physical DMG based on the number of orbs pinged. 10212 113301 25 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 277.35%/554.71%/832.06% Physical DMG based on the number of orbs pinged. 10213 113301 26 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 284.12%/568.24%/852.35% Physical DMG based on the number of orbs pinged. 10214 113301 27 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 290.88%/581.76%/872.65% Physical DMG based on the number of orbs pinged. 10215 113301 28 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 297.65%/595.29%/892.94% Physical DMG based on the number of orbs pinged. 10216 113301 29 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 304.41%/608.82%/913.24% Physical DMG based on the number of orbs pinged. 10217 113301 30 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 311.18%/622.35%/933.53% Physical DMG based on the number of orbs pinged. 10218 113301 31 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 317.94%/635.88%/953.82% Physical DMG based on the number of orbs pinged. 10219 113301 32 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 324.71%/649.41%/974.12% Physical DMG based on the number of orbs pinged. 10220 113301 33 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 331.47%/662.94%/994.41% Physical DMG based on the number of orbs pinged. 10221 113301 34 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 338.24%/676.47%/1014.71% Physical DMG based on the number of orbs pinged. 10222 113301 35 Reaper Sweep Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png Red Orb Red Orb: Ping Red Orb Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged. Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to 10% of her max HP.\n- Deals 345%/690%/1035% Physical DMG based on the number of orbs pinged. 10223 113306 1 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 95%/190%/285% Physical DMG based on the number of orbs pinged. 10224 113306 2 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 100.59%/201.18%/301.76% Physical DMG based on the number of orbs pinged. 10225 113306 3 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 106.18%/212.35%/318.53% Physical DMG based on the number of orbs pinged. 10226 113306 4 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged. 10227 113306 5 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 117.35%/234.71%/352.06% Physical DMG based on the number of orbs pinged. 10228 113306 6 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 122.94%/245.88%/368.82% Physical DMG based on the number of orbs pinged. 10229 113306 7 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 128.53%/257.06%/385.59% Physical DMG based on the number of orbs pinged. 10230 113306 8 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 134.12%/268.24%/402.35% Physical DMG based on the number of orbs pinged. 10231 113306 9 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 139.71%/279.41%/419.12% Physical DMG based on the number of orbs pinged. 10232 113306 10 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 145.29%/290.59%/435.88% Physical DMG based on the number of orbs pinged. 10233 113306 11 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 150.88%/301.76%/452.65% Physical DMG based on the number of orbs pinged. 10234 113306 12 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 156.47%/312.94%/469.41% Physical DMG based on the number of orbs pinged. 10235 113306 13 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 162.06%/324.12%/486.18% Physical DMG based on the number of orbs pinged. 10236 113306 14 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 167.65%/335.29%/502.94% Physical DMG based on the number of orbs pinged. 10237 113306 15 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 173.24%/346.47%/519.71% Physical DMG based on the number of orbs pinged. 10238 113306 16 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 178.82%/357.65%/536.47% Physical DMG based on the number of orbs pinged. 10239 113306 17 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 184.41%/368.82%/553.24% Physical DMG based on the number of orbs pinged. 10240 113306 18 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 190%/380%/570% Physical DMG based on the number of orbs pinged. 10241 113306 19 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 195.59%/391.18%/586.76% Physical DMG based on the number of orbs pinged. 10242 113306 20 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 201.18%/402.35%/603.53% Physical DMG based on the number of orbs pinged. 10243 113306 21 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 206.76%/413.53%/620.29% Physical DMG based on the number of orbs pinged. 10244 113306 22 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 212.35%/424.71%/637.06% Physical DMG based on the number of orbs pinged. 10245 113306 23 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 217.94%/435.88%/653.82% Physical DMG based on the number of orbs pinged. 10246 113306 24 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 223.53%/447.06%/670.59% Physical DMG based on the number of orbs pinged. 10247 113306 25 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 229.12%/458.24%/687.35% Physical DMG based on the number of orbs pinged. 10248 113306 26 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 234.71%/469.41%/704.12% Physical DMG based on the number of orbs pinged. 10249 113306 27 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 240.29%/480.59%/720.88% Physical DMG based on the number of orbs pinged. 10250 113306 28 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 245.88%/491.76%/737.65% Physical DMG based on the number of orbs pinged. 10251 113306 29 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 251.47%/502.94%/754.41% Physical DMG based on the number of orbs pinged. 10252 113306 30 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 257.06%/514.12%/771.18% Physical DMG based on the number of orbs pinged. 10253 113306 31 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 262.65%/525.29%/787.94% Physical DMG based on the number of orbs pinged. 10254 113306 32 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 268.24%/536.47%/804.71% Physical DMG based on the number of orbs pinged. 10255 113306 33 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 273.82%/547.65%/821.47% Physical DMG based on the number of orbs pinged. 10256 113306 34 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 279.41%/558.82%/838.24% Physical DMG based on the number of orbs pinged. 10257 113306 35 Lightning Fury Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping). Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 285%/570%/855% Physical DMG based on the number of orbs pinged. 10258 113311 1 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 90%/180%/270% Physical DMG based on the number of orbs pinged. 10259 113311 2 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 95.29%/190.59%/285.88% Physical DMG based on the number of orbs pinged. 10260 113311 3 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 100.59%/201.18%/301.76% Physical DMG based on the number of orbs pinged. 10261 113311 4 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged. 10262 113311 5 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 111.18%/222.35%/333.53% Physical DMG based on the number of orbs pinged. 10263 113311 6 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 116.47%/232.94%/349.41% Physical DMG based on the number of orbs pinged. 10264 113311 7 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 121.76%/243.53%/365.29% Physical DMG based on the number of orbs pinged. 10265 113311 8 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 127.06%/254.12%/381.18% Physical DMG based on the number of orbs pinged. 10266 113311 9 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged. 10267 113311 10 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 137.65%/275.29%/412.94% Physical DMG based on the number of orbs pinged. 10268 113311 11 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 142.94%/285.88%/428.82% Physical DMG based on the number of orbs pinged. 10269 113311 12 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 148.24%/296.47%/444.71% Physical DMG based on the number of orbs pinged. 10270 113311 13 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 153.53%/307.06%/460.59% Physical DMG based on the number of orbs pinged. 10271 113311 14 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged. 10272 113311 15 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 164.12%/328.24%/492.35% Physical DMG based on the number of orbs pinged. 10273 113311 16 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 169.41%/338.82%/508.24% Physical DMG based on the number of orbs pinged. 10274 113311 17 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 174.71%/349.41%/524.12% Physical DMG based on the number of orbs pinged. 10275 113311 18 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 180%/360%/540% Physical DMG based on the number of orbs pinged. 10276 113311 19 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 185.29%/370.59%/555.88% Physical DMG based on the number of orbs pinged. 10277 113311 20 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 190.59%/381.18%/571.76% Physical DMG based on the number of orbs pinged. 10278 113311 21 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 195.88%/391.76%/587.65% Physical DMG based on the number of orbs pinged. 10279 113311 22 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 201.18%/402.35%/603.53% Physical DMG based on the number of orbs pinged. 10280 113311 23 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 206.47%/412.94%/619.41% Physical DMG based on the number of orbs pinged. 10281 113311 24 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged. 10282 113311 25 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 217.06%/434.12%/651.18% Physical DMG based on the number of orbs pinged. 10283 113311 26 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 222.35%/444.71%/667.06% Physical DMG based on the number of orbs pinged. 10284 113311 27 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 227.65%/455.29%/682.94% Physical DMG based on the number of orbs pinged. 10285 113311 28 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 232.94%/465.88%/698.82% Physical DMG based on the number of orbs pinged. 10286 113311 29 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 238.24%/476.47%/714.71% Physical DMG based on the number of orbs pinged. 10287 113311 30 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 243.53%/487.06%/730.59% Physical DMG based on the number of orbs pinged. 10288 113311 31 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 248.82%/497.65%/746.47% Physical DMG based on the number of orbs pinged. 10289 113311 32 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 254.12%/508.24%/762.35% Physical DMG based on the number of orbs pinged. 10290 113311 33 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 259.41%/518.82%/778.24% Physical DMG based on the number of orbs pinged. 10291 113311 34 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 264.71%/529.41%/794.12% Physical DMG based on the number of orbs pinged. 10292 113311 35 Thunderflash Stab Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png Blue Orb Blue Orb: Ping Blue Orb Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 270%/540%/810% Physical DMG based on the number of orbs pinged. 10293 113316 1 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 430% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 155%/115%/100% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10294 113316 2 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 455.29% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 164.12%/121.76%/105.88% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10295 113316 3 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 480.59% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 173.24%/128.53%/111.76% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10296 113316 4 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 505.88% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 182.35%/135.29%/117.65% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10297 113316 5 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 531.18% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 191.47%/142.06%/123.53% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10298 113316 6 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 556.47% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 200.59%/148.82%/129.41% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10299 113316 7 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 581.76% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 209.71%/155.59%/135.29% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10300 113316 8 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 607.06% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 218.82%/162.35%/141.18% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10301 113316 9 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 632.35% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 227.94%/169.12%/147.06% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10302 113316 10 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 657.65% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 237.06%/175.88%/152.94% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10303 113316 11 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 682.94% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 246.18%/182.65%/158.82% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10304 113316 12 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 708.24% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 255.29%/189.41%/164.71% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10305 113316 13 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 733.53% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 264.41%/196.18%/170.59% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10306 113316 14 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 758.82% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 273.53%/202.94%/176.47% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10307 113316 15 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 784.12% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 282.65%/209.71%/182.35% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10308 113316 16 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 809.41% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 291.76%/216.47%/188.24% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10309 113316 17 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 834.71% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 300.88%/223.24%/194.12% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10310 113316 18 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 860% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 310%/230%/200% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10311 113316 19 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 885.29% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 319.12%/236.76%/205.88% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10312 113316 20 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 910.59% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 328.24%/243.53%/211.76% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10313 113316 21 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 935.88% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 337.35%/250.29%/217.65% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10314 113316 22 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 961.18% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 346.47%/257.06%/223.53% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10315 113316 23 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 986.47% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 355.59%/263.82%/229.41% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10316 113316 24 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 1011.76% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 364.71%/270.59%/235.29% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10317 113316 25 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 1037.06% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 373.82%/277.35%/241.18% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10318 113316 26 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 1062.35% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 382.94%/284.12%/247.06% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10319 113316 27 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 1087.65% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 392.06%/290.88%/252.94% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10320 113316 28 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 1112.94% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 401.18%/297.65%/258.82% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10321 113316 29 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 1138.24% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 410.29%/304.41%/264.71% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10322 113316 30 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 1163.53% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 419.41%/311.18%/270.59% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10323 113316 31 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 1188.82% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 428.53%/317.94%/276.47% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10324 113316 32 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 1214.12% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 437.65%/324.71%/282.35% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10325 113316 33 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 1239.41% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 446.76%/331.47%/288.24% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10326 113316 34 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 1264.71% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 455.88%/338.24%/294.12% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10327 113316 35 Spear Dance Assets/Product/Texture/Image/IconSkill/weilapugong1.png 108 Basic Attack Basic Attack: Tap Basic Attack Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo. Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals 1290% Physical DMG in total. Spear Lunge: Any 3-Ping + Tap Basic Attack The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG. The next Basic Attack after a 3-Ping will trigger Spear Lunge, dealing Lightning DMG.\n- Deals 465%/345%/300% Lightning DMG for Red/Yellow/Blue Orbs pinged. 10328 113317 1 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 750% Lightning DMG in total. 10329 113317 2 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 794.12% Lightning DMG in total. 10330 113317 3 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 838.24% Lightning DMG in total. 10331 113317 4 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 882.35% Lightning DMG in total. 10332 113317 5 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 926.47% Lightning DMG in total. 10333 113317 6 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 970.59% Lightning DMG in total. 10334 113317 7 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1014.71% Lightning DMG in total. 10335 113317 8 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1058.82% Lightning DMG in total. 10336 113317 9 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1102.94% Lightning DMG in total. 10337 113317 10 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1147.06% Lightning DMG in total. 10338 113317 11 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1191.18% Lightning DMG in total. 10339 113317 12 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1235.29% Lightning DMG in total. 10340 113317 13 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1279.41% Lightning DMG in total. 10341 113317 14 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1323.53% Lightning DMG in total. 10342 113317 15 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1367.65% Lightning DMG in total. 10343 113317 16 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1411.76% Lightning DMG in total. 10344 113317 17 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1455.88% Lightning DMG in total. 10345 113317 18 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1500% Lightning DMG in total. 10346 113317 19 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1544.12% Lightning DMG in total. 10347 113317 20 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1588.24% Lightning DMG in total. 10348 113317 21 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1632.35% Lightning DMG in total. 10349 113317 22 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1676.47% Lightning DMG in total. 10350 113317 23 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1720.59% Lightning DMG in total. 10351 113317 24 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1764.71% Lightning DMG in total. 10352 113317 25 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1808.82% Lightning DMG in total. 10353 113317 26 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1852.94% Lightning DMG in total. 10354 113317 27 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1897.06% Lightning DMG in total. 10355 113317 28 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1941.18% Lightning DMG in total. 10356 113317 29 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 1985.29% Lightning DMG in total. 10357 113317 30 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 2029.41% Lightning DMG in total. 10358 113317 31 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 2073.53% Lightning DMG in total. 10359 113317 32 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 2117.65% Lightning DMG in total. 10360 113317 33 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 2161.76% Lightning DMG in total. 10361 113317 34 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 2205.88% Lightning DMG in total. 10362 113317 35 Signature - Shining Piercer Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png Signature Move Signature Move: 50 Energy + Tap Signature Hurls the spear with full force, dealing Lightning DMG to enemies in front. Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals 2250% Lightning DMG in total. 10363 113318 1 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 300% Lightning DMG upon the first hit.\n- Deals 100% Lightning DMG in total over 8s. 10364 113318 2 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 317.65% Lightning DMG upon the first hit.\n- Deals 105.88% Lightning DMG in total over 8s. 10365 113318 3 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 335.29% Lightning DMG upon the first hit.\n- Deals 111.76% Lightning DMG in total over 8s. 10366 113318 4 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 352.94% Lightning DMG upon the first hit.\n- Deals 117.65% Lightning DMG in total over 8s. 10367 113318 5 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 370.59% Lightning DMG upon the first hit.\n- Deals 123.53% Lightning DMG in total over 8s. 10368 113318 6 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 388.24% Lightning DMG upon the first hit.\n- Deals 129.41% Lightning DMG in total over 8s. 10369 113318 7 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 405.88% Lightning DMG upon the first hit.\n- Deals 135.29% Lightning DMG in total over 8s. 10370 113318 8 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 423.53% Lightning DMG upon the first hit.\n- Deals 141.18% Lightning DMG in total over 8s. 10371 113318 9 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 441.18% Lightning DMG upon the first hit.\n- Deals 147.06% Lightning DMG in total over 8s. 10372 113318 10 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 458.82% Lightning DMG upon the first hit.\n- Deals 152.94% Lightning DMG in total over 8s. 10373 113318 11 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 476.47% Lightning DMG upon the first hit.\n- Deals 158.82% Lightning DMG in total over 8s. 10374 113318 12 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 494.12% Lightning DMG upon the first hit.\n- Deals 164.71% Lightning DMG in total over 8s. 10375 113318 13 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 511.76% Lightning DMG upon the first hit.\n- Deals 170.59% Lightning DMG in total over 8s. 10376 113318 14 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 529.41% Lightning DMG upon the first hit.\n- Deals 176.47% Lightning DMG in total over 8s. 10377 113318 15 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 547.06% Lightning DMG upon the first hit.\n- Deals 182.35% Lightning DMG in total over 8s. 10378 113318 16 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 564.71% Lightning DMG upon the first hit.\n- Deals 188.24% Lightning DMG in total over 8s. 10379 113318 17 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 582.35% Lightning DMG upon the first hit.\n- Deals 194.12% Lightning DMG in total over 8s. 10380 113318 18 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 600% Lightning DMG upon the first hit.\n- Deals 200% Lightning DMG in total over 8s. 10381 113318 19 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 617.65% Lightning DMG upon the first hit.\n- Deals 205.88% Lightning DMG in total over 8s. 10382 113318 20 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 635.29% Lightning DMG upon the first hit.\n- Deals 211.76% Lightning DMG in total over 8s. 10383 113318 21 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 652.94% Lightning DMG upon the first hit.\n- Deals 217.65% Lightning DMG in total over 8s. 10384 113318 22 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 670.59% Lightning DMG upon the first hit.\n- Deals 223.53% Lightning DMG in total over 8s. 10385 113318 23 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 688.24% Lightning DMG upon the first hit.\n- Deals 229.41% Lightning DMG in total over 8s. 10386 113318 24 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 705.88% Lightning DMG upon the first hit.\n- Deals 235.29% Lightning DMG in total over 8s. 10387 113318 25 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 723.53% Lightning DMG upon the first hit.\n- Deals 241.18% Lightning DMG in total over 8s. 10388 113318 26 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 741.18% Lightning DMG upon the first hit.\n- Deals 247.06% Lightning DMG in total over 8s. 10389 113318 27 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 758.82% Lightning DMG upon the first hit.\n- Deals 252.94% Lightning DMG in total over 8s. 10390 113318 28 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 776.47% Lightning DMG upon the first hit.\n- Deals 258.82% Lightning DMG in total over 8s. 10391 113318 29 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 794.12% Lightning DMG upon the first hit.\n- Deals 264.71% Lightning DMG in total over 8s. 10392 113318 30 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 811.76% Lightning DMG upon the first hit.\n- Deals 270.59% Lightning DMG in total over 8s. 10393 113318 31 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 829.41% Lightning DMG upon the first hit.\n- Deals 276.47% Lightning DMG in total over 8s. 10394 113318 32 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 847.06% Lightning DMG upon the first hit.\n- Deals 282.35% Lightning DMG in total over 8s. 10395 113318 33 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 864.71% Lightning DMG upon the first hit.\n- Deals 288.24% Lightning DMG in total over 8s. 10396 113318 34 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 882.35% Lightning DMG upon the first hit.\n- Deals 294.12% Lightning DMG in total over 8s. 10397 113318 35 Victorious War Flag Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range. Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals 900% Lightning DMG upon the first hit.\n- Deals 300% Lightning DMG in total over 8s. 10398 113321 1 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 300% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10399 113321 2 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 317.65% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10400 113321 3 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 335.29% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10401 113321 4 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 352.94% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10402 113321 5 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 370.59% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10403 113321 6 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 388.24% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10404 113321 7 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 405.88% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10405 113321 8 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 423.53% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10406 113321 9 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 441.18% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10407 113321 10 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 458.82% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10408 113321 11 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 476.47% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10409 113321 12 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 494.12% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10410 113321 13 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 511.76% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10411 113321 14 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 529.41% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10412 113321 15 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 547.06% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10413 113321 16 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 564.71% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10414 113321 17 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 582.35% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10415 113321 18 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 600% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10416 113321 19 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 617.65% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10417 113321 20 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 635.29% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10418 113321 21 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 652.94% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10419 113321 22 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 670.59% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10420 113321 23 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 688.24% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10421 113321 24 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 705.88% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10422 113321 25 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 723.53% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10423 113321 26 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 741.18% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10424 113321 27 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 758.82% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10425 113321 28 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 776.47% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10426 113321 29 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 794.12% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10427 113321 30 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 811.76% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10428 113321 31 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 829.41% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10429 113321 32 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 847.06% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10430 113321 33 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 864.71% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10431 113321 34 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 882.35% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10432 113321 35 Lightning Fall Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png 32 108 Core Passive Electric Charge: Cast Spear Lunge Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Spear Lunge grants 1 Electric Charge, stacking up to 3 times. Lightning Fall: Electric Charge present + Press and hold Basic Attack When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance) for 8s. Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall. When there is at least 1 Electric Charge, press and hold the Basic Attack button to consume Electric Charge and cast Lightning Fall to pull in a large area of enemies ahead, deal Lightning DMG, and inflict Turbulence Interference (reduces enemies' Lightning Resistance). Every additional stack of Electric Charge consumed will double the DMG of Lightning Fall. Gains Super Armor when casting Lightning Fall.\n- Lightning Fall deals 900% Lightning DMG.\n- Turbulence Interference: Reduces enemies' Lightning Resistance by 15% for 8s. 10433 113322 0 Leader - Rumbling Advance Assets/Product/Texture/Image/IconSkill/R3WeilaA1.png Leader Skill Increases Lightning DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Lightning DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%. 10434 113322 1 Leader - Rumbling Advance Assets/Product/Texture/Image/IconSkill/R3WeilaA1.png Leader Skill Increases Lightning DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Lightning DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%. 10435 113323 1 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10% for 5s. 10436 113323 2 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10.59% for 5s. 10437 113323 3 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.18% for 5s. 10438 113323 4 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.76% for 5s. 10439 113323 5 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.35% for 5s. 10440 113323 6 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.94% for 5s. 10441 113323 7 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 13.53% for 5s. 10442 113323 8 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.12% for 5s. 10443 113323 9 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.71% for 5s. 10444 113323 10 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.29% for 5s. 10445 113323 11 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.88% for 5s. 10446 113323 12 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 16.47% for 5s. 10447 113323 13 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.06% for 5s. 10448 113323 14 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.65% for 5s. 10449 113323 15 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.24% for 5s. 10450 113323 16 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.82% for 5s. 10451 113323 17 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 19.41% for 5s. 10452 113323 18 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20% for 5s. 10453 113323 19 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20.59% for 5s. 10454 113323 20 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.18% for 5s. 10455 113323 21 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.76% for 5s. 10456 113323 22 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.35% for 5s. 10457 113323 23 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.94% for 5s. 10458 113323 24 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 23.53% for 5s. 10459 113323 25 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.12% for 5s. 10460 113323 26 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.71% for 5s. 10461 113323 27 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.29% for 5s. 10462 113323 28 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.88% for 5s. 10463 113323 29 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 26.47% for 5s. 10464 113323 30 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.06% for 5s. 10465 113323 31 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.65% for 5s. 10466 113323 32 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.24% for 5s. 10467 113323 33 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.82% for 5s. 10468 113323 34 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 29.41% for 5s. 10469 113323 35 Tank Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 30% for 5s. 10470 113327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 10471 113327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 10472 113324 0 Eternal Battlefield Assets/Product/Texture/Image/IconSkill/R3WeilaS1.png SS Rank Passive Skill Performs Victorious War Flag when switched out. Signature - Shining Piercer costs less Energy and Lightning Fall can be cast immediately after Signature - Shining Piercer. Performs Victorious War Flag when switched out. Signature - Shining Piercer costs 20% less Energy and Lightning Fall can be cast immediately after Signature - Shining Piercer. 10473 113324 1 Eternal Battlefield Assets/Product/Texture/Image/IconSkill/R3WeilaS1.png SS Rank Passive Skill Performs Victorious War Flag when switched out. Signature - Shining Piercer costs less Energy and Lightning Fall can be cast immediately after Signature - Shining Piercer. Performs Victorious War Flag when switched out. Signature - Shining Piercer costs 20% less Energy and Lightning Fall can be cast immediately after Signature - Shining Piercer. 10474 113325 0 Unyielding Breacher Assets/Product/Texture/Image/IconSkill/R3WeilaSS1.png 32 SSS Rank Passive Skill When Vera: Garnet has Shield, she gains Super Armor and bonus Extra DMG Reduction. The effect of Turbulence Interference increases. Extra DMG Bonus of Signature - Shining Piercer increases. When Vera: Garnet has Shield, she gains Super Armor and her Extra DMG Reduction increases by 50%. The effect of Turbulence Interference increases by 10%. Extra DMG Bonus of Signature - Shining Piercer increases by 100%. 10475 113325 1 Unyielding Breacher Assets/Product/Texture/Image/IconSkill/R3WeilaSS1.png 32 SSS Rank Passive Skill When Vera: Garnet has Shield, she gains Super Armor and bonus Extra DMG Reduction. The effect of Turbulence Interference increases. Extra DMG Bonus of Signature - Shining Piercer increases. When Vera: Garnet has Shield, she gains Super Armor and her Extra DMG Reduction increases by 50%. The effect of Turbulence Interference increases by 10%. Extra DMG Bonus of Signature - Shining Piercer increases by 100%. 10476 113326 0 Goddess of War Assets/Product/Texture/Image/IconSkill/R3WeilaSSS1.png SSS+ Rank Passive Skill Lightning Fall grants self Shield. The Extra DMG Bonus of Lightning Fall increases. Lightning Fall grants self Shield equal to 20% of max HP to self. The Extra DMG Bonus of Lightning Fall increases by 25%. 10477 113326 1 Goddess of War Assets/Product/Texture/Image/IconSkill/R3WeilaSSS1.png SSS+ Rank Passive Skill Lightning Fall grants self Shield. The Extra DMG Bonus of Lightning Fall increases. Lightning Fall grants self Shield equal to 20% of max HP to self. The Extra DMG Bonus of Lightning Fall increases by 25%. 10478 154301 1 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 150% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 300% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 630% Fire DMG with 40 Trickery Points. 10479 154301 2 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 158.82% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 317.65% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 667.06% Fire DMG with 40 Trickery Points. 10480 154301 3 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 167.65% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 335.29% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 704.12% Fire DMG with 40 Trickery Points. 10481 154301 4 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 176.47% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 352.94% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 741.18% Fire DMG with 40 Trickery Points. 10482 154301 5 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 185.29% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 370.59% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 778.24% Fire DMG with 40 Trickery Points. 10483 154301 6 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 194.12% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 388.24% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 815.29% Fire DMG with 40 Trickery Points. 10484 154301 7 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 202.94% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 405.88% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 852.35% Fire DMG with 40 Trickery Points. 10485 154301 8 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 211.76% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 423.53% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 889.41% Fire DMG with 40 Trickery Points. 10486 154301 9 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 220.59% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 441.18% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 926.47% Fire DMG with 40 Trickery Points. 10487 154301 10 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 229.41% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 458.82% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 963.53% Fire DMG with 40 Trickery Points. 10488 154301 11 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 238.24% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 476.47% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1000.59% Fire DMG with 40 Trickery Points. 10489 154301 12 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 247.06% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 494.12% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1037.65% Fire DMG with 40 Trickery Points. 10490 154301 13 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 255.88% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 511.76% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1074.71% Fire DMG with 40 Trickery Points. 10491 154301 14 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 264.71% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 529.41% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1111.76% Fire DMG with 40 Trickery Points. 10492 154301 15 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 273.53% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 547.06% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1148.82% Fire DMG with 40 Trickery Points. 10493 154301 16 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 282.35% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 564.71% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1185.88% Fire DMG with 40 Trickery Points. 10494 154301 17 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 291.18% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 582.35% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1222.94% Fire DMG with 40 Trickery Points. 10495 154301 18 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 300% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 600% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1260% Fire DMG with 40 Trickery Points. 10496 154301 19 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 308.82% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 617.65% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1297.06% Fire DMG with 40 Trickery Points. 10497 154301 20 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 317.65% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 635.29% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1334.12% Fire DMG with 40 Trickery Points. 10498 154301 21 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 326.47% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 652.94% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1371.18% Fire DMG with 40 Trickery Points. 10499 154301 22 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 335.29% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 670.59% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1408.24% Fire DMG with 40 Trickery Points. 10500 154301 23 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 344.12% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 688.24% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1445.29% Fire DMG with 40 Trickery Points. 10501 154301 24 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 352.94% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 705.88% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1482.35% Fire DMG with 40 Trickery Points. 10502 154301 25 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 361.76% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 723.53% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1519.41% Fire DMG with 40 Trickery Points. 10503 154301 26 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 370.59% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 741.18% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1556.47% Fire DMG with 40 Trickery Points. 10504 154301 27 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 379.41% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 758.82% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1593.53% Fire DMG with 40 Trickery Points. 10505 154301 28 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 388.24% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 776.47% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1630.59% Fire DMG with 40 Trickery Points. 10506 154301 29 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 397.06% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 794.12% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1667.65% Fire DMG with 40 Trickery Points. 10507 154301 30 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 405.88% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 811.76% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1704.71% Fire DMG with 40 Trickery Points. 10508 154301 31 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 414.71% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 829.41% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1741.76% Fire DMG with 40 Trickery Points. 10509 154301 32 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 423.53% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 847.06% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1778.82% Fire DMG with 40 Trickery Points. 10510 154301 33 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 432.35% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 864.71% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1815.88% Fire DMG with 40 Trickery Points. 10511 154301 34 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 441.18% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 882.35% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1852.94% Fire DMG with 40 Trickery Points. 10512 154301 35 Swirling Flames Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png Red Orb Red Orb 1st Hit: Tap Red Orb Quickly slashes and swipes, dealing Fire DMG. Quickly slashes and swipes, dealing Fire DMG. \n- Deals 450% Fire DMG. Red Orb 2nd Hit: Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb Spins and swipes twice, dealing Fire DMG. Spins and swipes twice, dealing Fire DMG.\n- Deals 900% Fire DMG. Red Orb: Apex of Trickery state + Tap Red Orb While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1890% Fire DMG with 40 Trickery Points. 10513 154306 1 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 200% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 205% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 585% Fire DMG with 40 Trickery Points. 10514 154306 2 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 211.76% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 217.06% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 619.41% Fire DMG with 40 Trickery Points. 10515 154306 3 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 223.53% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 229.12% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 653.82% Fire DMG with 40 Trickery Points. 10516 154306 4 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 235.29% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 241.18% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 688.24% Fire DMG with 40 Trickery Points. 10517 154306 5 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 247.06% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 253.24% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 722.65% Fire DMG with 40 Trickery Points. 10518 154306 6 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 258.82% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 265.29% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 757.06% Fire DMG with 40 Trickery Points. 10519 154306 7 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 270.59% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 277.35% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 791.47% Fire DMG with 40 Trickery Points. 10520 154306 8 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 282.35% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 289.41% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 825.88% Fire DMG with 40 Trickery Points. 10521 154306 9 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 294.12% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 301.47% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 860.29% Fire DMG with 40 Trickery Points. 10522 154306 10 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 305.88% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 313.53% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 894.71% Fire DMG with 40 Trickery Points. 10523 154306 11 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 317.65% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 325.59% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 929.12% Fire DMG with 40 Trickery Points. 10524 154306 12 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 329.41% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 337.65% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 963.53% Fire DMG with 40 Trickery Points. 10525 154306 13 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 341.18% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 349.71% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 997.94% Fire DMG with 40 Trickery Points. 10526 154306 14 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 352.94% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 361.76% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1032.35% Fire DMG with 40 Trickery Points. 10527 154306 15 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 364.71% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 373.82% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1066.76% Fire DMG with 40 Trickery Points. 10528 154306 16 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 376.47% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 385.88% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1101.18% Fire DMG with 40 Trickery Points. 10529 154306 17 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 388.24% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 397.94% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1135.59% Fire DMG with 40 Trickery Points. 10530 154306 18 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 400% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 410% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1170% Fire DMG with 40 Trickery Points. 10531 154306 19 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 411.76% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 422.06% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1204.41% Fire DMG with 40 Trickery Points. 10532 154306 20 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 423.53% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 434.12% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1238.82% Fire DMG with 40 Trickery Points. 10533 154306 21 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 435.29% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 446.18% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1273.24% Fire DMG with 40 Trickery Points. 10534 154306 22 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 447.06% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 458.24% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1307.65% Fire DMG with 40 Trickery Points. 10535 154306 23 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 458.82% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 470.29% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1342.06% Fire DMG with 40 Trickery Points. 10536 154306 24 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 470.59% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 482.35% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1376.47% Fire DMG with 40 Trickery Points. 10537 154306 25 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 482.35% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 494.41% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1410.88% Fire DMG with 40 Trickery Points. 10538 154306 26 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 494.12% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 506.47% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1445.29% Fire DMG with 40 Trickery Points. 10539 154306 27 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 505.88% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 518.53% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1479.71% Fire DMG with 40 Trickery Points. 10540 154306 28 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 517.65% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 530.59% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1514.12% Fire DMG with 40 Trickery Points. 10541 154306 29 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 529.41% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 542.65% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1548.53% Fire DMG with 40 Trickery Points. 10542 154306 30 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 541.18% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 554.71% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1582.94% Fire DMG with 40 Trickery Points. 10543 154306 31 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 552.94% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 566.76% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1617.35% Fire DMG with 40 Trickery Points. 10544 154306 32 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 564.71% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 578.82% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1651.76% Fire DMG with 40 Trickery Points. 10545 154306 33 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 576.47% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 590.88% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1686.18% Fire DMG with 40 Trickery Points. 10546 154306 34 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 588.24% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 602.94% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1720.59% Fire DMG with 40 Trickery Points. 10547 154306 35 Smoldering Kick Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png Yellow Orb Yellow Orb 1st Hit: Tap Yellow Orb Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move. Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals 600% Fire DMG. Yellow Orb 2nd Hit: Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals 615% Fire DMG. \n- Stun lasts 2s. Yellow Orb: Apex of Trickery state + Tap Yellow Orb While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1755% Fire DMG with 40 Trickery Points. 10548 154311 1 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 180% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 185% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 560% Fire DMG with 40 Trickery Points. 10549 154311 2 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 190.59% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 195.88% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 592.94% Fire DMG with 40 Trickery Points. 10550 154311 3 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 201.18% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 206.76% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 625.88% Fire DMG with 40 Trickery Points. 10551 154311 4 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 211.76% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 217.65% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 658.82% Fire DMG with 40 Trickery Points. 10552 154311 5 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 222.35% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 228.53% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 691.76% Fire DMG with 40 Trickery Points. 10553 154311 6 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 232.94% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 239.41% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 724.71% Fire DMG with 40 Trickery Points. 10554 154311 7 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 243.53% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 250.29% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 757.65% Fire DMG with 40 Trickery Points. 10555 154311 8 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 254.12% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 261.18% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 790.59% Fire DMG with 40 Trickery Points. 10556 154311 9 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 264.71% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 272.06% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 823.53% Fire DMG with 40 Trickery Points. 10557 154311 10 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 275.29% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 282.94% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 856.47% Fire DMG with 40 Trickery Points. 10558 154311 11 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 285.88% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 293.82% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 889.41% Fire DMG with 40 Trickery Points. 10559 154311 12 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 296.47% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 304.71% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 922.35% Fire DMG with 40 Trickery Points. 10560 154311 13 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 307.06% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 315.59% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 955.29% Fire DMG with 40 Trickery Points. 10561 154311 14 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 317.65% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 326.47% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 988.24% Fire DMG with 40 Trickery Points. 10562 154311 15 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 328.24% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 337.35% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1021.18% Fire DMG with 40 Trickery Points. 10563 154311 16 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 338.82% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 348.24% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1054.12% Fire DMG with 40 Trickery Points. 10564 154311 17 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 349.41% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 359.12% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1087.06% Fire DMG with 40 Trickery Points. 10565 154311 18 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 360% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 370% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1120% Fire DMG with 40 Trickery Points. 10566 154311 19 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 370.59% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 380.88% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1152.94% Fire DMG with 40 Trickery Points. 10567 154311 20 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 381.18% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 391.76% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1185.88% Fire DMG with 40 Trickery Points. 10568 154311 21 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 391.76% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 402.65% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1218.82% Fire DMG with 40 Trickery Points. 10569 154311 22 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 402.35% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 413.53% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1251.76% Fire DMG with 40 Trickery Points. 10570 154311 23 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 412.94% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 424.41% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1284.71% Fire DMG with 40 Trickery Points. 10571 154311 24 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 423.53% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 435.29% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1317.65% Fire DMG with 40 Trickery Points. 10572 154311 25 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 434.12% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 446.18% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1350.59% Fire DMG with 40 Trickery Points. 10573 154311 26 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 444.71% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 457.06% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1383.53% Fire DMG with 40 Trickery Points. 10574 154311 27 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 455.29% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 467.94% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1416.47% Fire DMG with 40 Trickery Points. 10575 154311 28 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 465.88% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 478.82% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1449.41% Fire DMG with 40 Trickery Points. 10576 154311 29 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 476.47% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 489.71% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1482.35% Fire DMG with 40 Trickery Points. 10577 154311 30 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 487.06% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 500.59% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1515.29% Fire DMG with 40 Trickery Points. 10578 154311 31 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 497.65% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 511.47% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1548.24% Fire DMG with 40 Trickery Points. 10579 154311 32 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 508.24% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 522.35% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1581.18% Fire DMG with 40 Trickery Points. 10580 154311 33 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 518.82% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 533.24% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1614.12% Fire DMG with 40 Trickery Points. 10581 154311 34 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 529.41% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 544.12% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1647.06% Fire DMG with 40 Trickery Points. 10582 154311 35 Hot Pursuit Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png Blue Orb Blue Orb 1st Hit: Tap Blue Orb Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals 540% Fire DMG. Blue Orb 2nd Hit: Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG. Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals 555% Fire DMG. Blue Orb: Apex of Trickery state + Tap Blue Orb While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move. While in the Apex of Trickery state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with Trickery Points. Gains Super Armor while casting this move.\n- Deals 1680% Fire DMG with 40 Trickery Points. 10583 154316 1 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 285% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 450% Fire DMG with 25 Trickery Points. 10584 154316 2 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 301.76% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 476.47% Fire DMG with 25 Trickery Points. 10585 154316 3 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 318.53% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 502.94% Fire DMG with 25 Trickery Points. 10586 154316 4 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 335.29% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 529.41% Fire DMG with 25 Trickery Points. 10587 154316 5 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 352.06% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 555.88% Fire DMG with 25 Trickery Points. 10588 154316 6 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 368.82% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 582.35% Fire DMG with 25 Trickery Points. 10589 154316 7 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 385.59% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 608.82% Fire DMG with 25 Trickery Points. 10590 154316 8 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 402.35% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 635.29% Fire DMG with 25 Trickery Points. 10591 154316 9 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 419.12% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 661.76% Fire DMG with 25 Trickery Points. 10592 154316 10 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 435.88% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 688.24% Fire DMG with 25 Trickery Points. 10593 154316 11 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 452.65% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 714.71% Fire DMG with 25 Trickery Points. 10594 154316 12 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 469.41% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 741.18% Fire DMG with 25 Trickery Points. 10595 154316 13 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 486.18% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 767.65% Fire DMG with 25 Trickery Points. 10596 154316 14 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 502.94% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 794.12% Fire DMG with 25 Trickery Points. 10597 154316 15 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 519.71% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 820.59% Fire DMG with 25 Trickery Points. 10598 154316 16 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 536.47% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 847.06% Fire DMG with 25 Trickery Points. 10599 154316 17 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 553.24% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 873.53% Fire DMG with 25 Trickery Points. 10600 154316 18 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 570% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 900% Fire DMG with 25 Trickery Points. 10601 154316 19 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 586.76% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 926.47% Fire DMG with 25 Trickery Points. 10602 154316 20 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 603.53% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 952.94% Fire DMG with 25 Trickery Points. 10603 154316 21 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 620.29% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 979.41% Fire DMG with 25 Trickery Points. 10604 154316 22 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 637.06% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 1005.88% Fire DMG with 25 Trickery Points. 10605 154316 23 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 653.82% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 1032.35% Fire DMG with 25 Trickery Points. 10606 154316 24 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 670.59% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 1058.82% Fire DMG with 25 Trickery Points. 10607 154316 25 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 687.35% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 1085.29% Fire DMG with 25 Trickery Points. 10608 154316 26 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 704.12% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 1111.76% Fire DMG with 25 Trickery Points. 10609 154316 27 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 720.88% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 1138.24% Fire DMG with 25 Trickery Points. 10610 154316 28 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 737.65% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 1164.71% Fire DMG with 25 Trickery Points. 10611 154316 29 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 754.41% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 1191.18% Fire DMG with 25 Trickery Points. 10612 154316 30 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 771.18% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 1217.65% Fire DMG with 25 Trickery Points. 10613 154316 31 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 787.94% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 1244.12% Fire DMG with 25 Trickery Points. 10614 154316 32 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 804.71% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 1270.59% Fire DMG with 25 Trickery Points. 10615 154316 33 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 821.47% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 1297.06% Fire DMG with 25 Trickery Points. 10616 154316 34 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 838.24% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 1323.53% Fire DMG with 25 Trickery Points. 10617 154316 35 Deceptive Performance Assets/Product/Texture/Image/IconSkill/luolanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3. Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the 2nd/3rd/4th hit to connect with combo 1/2/3.\n- Deals 855% Physical DMG in total. Combo 1 - Frenzied Dance: Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb Turns around and kicks the target up, dealing Physical DMG and generating Deception Points. Turns around and kicks the target up, dealing Physical DMG and generating Deception Points.\n- Deals 110% Physical DMG in total.\n- Generates 10 Deception Points. Combo 2 - Dazzling Blade: Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo. Dashes forward and spins multiple times, dealing Physical DMG and generating Deception Points. Gains Super Armor while casting this combo.\n- Deals 135% Physical DMG in total.\n- Generates 20 Deception Points. Combo 3 - Quenched Chain: Before the end of the 4th hit of Basic Attack + Tap white Signal Orb Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points. Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating Deception Points.\n- Deals 170% Fire DMG in total.\n- Generates 30 Deception Points. Basic Attack: Apex of Trickery state + Tap Basic Attack While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points. While in the Apex of Trickery state, attacks multiple times with the ignited blade, dealing Fire DMG with Trickery Points.\n- Deals 1350% Fire DMG with 25 Trickery Points. 10618 154317 1 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 800% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 550% Fire DMG in total. 10619 154317 2 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 847.06% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 582.35% Fire DMG in total. 10620 154317 3 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 894.12% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 614.71% Fire DMG in total. 10621 154317 4 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 941.18% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 647.06% Fire DMG in total. 10622 154317 5 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 988.24% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 679.41% Fire DMG in total. 10623 154317 6 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1035.29% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 711.76% Fire DMG in total. 10624 154317 7 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1082.35% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 744.12% Fire DMG in total. 10625 154317 8 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1129.41% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 776.47% Fire DMG in total. 10626 154317 9 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1176.47% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 808.82% Fire DMG in total. 10627 154317 10 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1223.53% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 841.18% Fire DMG in total. 10628 154317 11 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1270.59% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 873.53% Fire DMG in total. 10629 154317 12 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1317.65% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 905.88% Fire DMG in total. 10630 154317 13 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1364.71% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 938.24% Fire DMG in total. 10631 154317 14 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1411.76% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 970.59% Fire DMG in total. 10632 154317 15 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1458.82% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1002.94% Fire DMG in total. 10633 154317 16 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1505.88% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1035.29% Fire DMG in total. 10634 154317 17 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1552.94% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1067.65% Fire DMG in total. 10635 154317 18 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1600% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1100% Fire DMG in total. 10636 154317 19 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1647.06% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1132.35% Fire DMG in total. 10637 154317 20 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1694.12% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1164.71% Fire DMG in total. 10638 154317 21 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1741.18% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1197.06% Fire DMG in total. 10639 154317 22 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1788.24% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1229.41% Fire DMG in total. 10640 154317 23 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1835.29% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1261.76% Fire DMG in total. 10641 154317 24 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1882.35% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1294.12% Fire DMG in total. 10642 154317 25 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1929.41% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1326.47% Fire DMG in total. 10643 154317 26 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 1976.47% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1358.82% Fire DMG in total. 10644 154317 27 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 2023.53% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1391.18% Fire DMG in total. 10645 154317 28 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 2070.59% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1423.53% Fire DMG in total. 10646 154317 29 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 2117.65% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1455.88% Fire DMG in total. 10647 154317 30 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 2164.71% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1488.24% Fire DMG in total. 10648 154317 31 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 2211.76% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1520.59% Fire DMG in total. 10649 154317 32 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 2258.82% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1552.94% Fire DMG in total. 10650 154317 33 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 2305.88% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1585.29% Fire DMG in total. 10651 154317 34 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 2352.94% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1617.65% Fire DMG in total. 10652 154317 35 Apex of Trickery Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb. Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the Apex of Trickery state, gaining Trickery Points and Incinerating Orb.\n- Deals 2400% Fire DMG in total.\n- Enters the Apex of Trickery state, gaining 150 Trickery Points and 1 Incinerating Orb. Signature Move: Apex of Trickery state During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears. During Apex of Trickery, Trickery Points are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra Trickery Points. Once all Trickery Points are used up, Roland leaves Apex of Trickery and the Incinerating Orb also disappears.\n- While in the Apex of Trickery state, 5 Trickery Points are consumed every second. Incinerating Orb: Ping Incinerating Orb Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move. Fires multiple incinerating bullets forward, dealing Fire DMG with 1 Incinerating Orb. Gains Super Armor while casting this move.\n- Deals 1650% Fire DMG in total. 10653 154318 1 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 320% Fire DMG in total. 10654 154318 2 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 338.82% Fire DMG in total. 10655 154318 3 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 357.65% Fire DMG in total. 10656 154318 4 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 376.47% Fire DMG in total. 10657 154318 5 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 395.29% Fire DMG in total. 10658 154318 6 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 414.12% Fire DMG in total. 10659 154318 7 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 432.94% Fire DMG in total. 10660 154318 8 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 451.76% Fire DMG in total. 10661 154318 9 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 470.59% Fire DMG in total. 10662 154318 10 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 489.41% Fire DMG in total. 10663 154318 11 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 508.24% Fire DMG in total. 10664 154318 12 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 527.06% Fire DMG in total. 10665 154318 13 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 545.88% Fire DMG in total. 10666 154318 14 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 564.71% Fire DMG in total. 10667 154318 15 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 583.53% Fire DMG in total. 10668 154318 16 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 602.35% Fire DMG in total. 10669 154318 17 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 621.18% Fire DMG in total. 10670 154318 18 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 640% Fire DMG in total. 10671 154318 19 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 658.82% Fire DMG in total. 10672 154318 20 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 677.65% Fire DMG in total. 10673 154318 21 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 696.47% Fire DMG in total. 10674 154318 22 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 715.29% Fire DMG in total. 10675 154318 23 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 734.12% Fire DMG in total. 10676 154318 24 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 752.94% Fire DMG in total. 10677 154318 25 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 771.76% Fire DMG in total. 10678 154318 26 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 790.59% Fire DMG in total. 10679 154318 27 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 809.41% Fire DMG in total. 10680 154318 28 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 828.24% Fire DMG in total. 10681 154318 29 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 847.06% Fire DMG in total. 10682 154318 30 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 865.88% Fire DMG in total. 10683 154318 31 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 884.71% Fire DMG in total. 10684 154318 32 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 903.53% Fire DMG in total. 10685 154318 33 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 922.35% Fire DMG in total. 10686 154318 34 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 941.18% Fire DMG in total. 10687 154318 35 Astounding Fireworks Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG. Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals 960% Fire DMG in total. 10688 154321 1 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 100%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10689 154321 2 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 105.88%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10690 154321 3 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 111.76%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10691 154321 4 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 117.65%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10692 154321 5 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 123.53%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10693 154321 6 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 129.41%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10694 154321 7 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 135.29%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10695 154321 8 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 141.18%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10696 154321 9 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 147.06%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10697 154321 10 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 152.94%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10698 154321 11 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 158.82%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10699 154321 12 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 164.71%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10700 154321 13 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 170.59%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10701 154321 14 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 176.47%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10702 154321 15 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 182.35%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10703 154321 16 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 188.24%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10704 154321 17 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 194.12%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10705 154321 18 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 200%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10706 154321 19 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 205.88%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10707 154321 20 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 211.76%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10708 154321 21 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 217.65%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10709 154321 22 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 223.53%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10710 154321 23 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 229.41%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10711 154321 24 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 235.29%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10712 154321 25 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 241.18%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10713 154321 26 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 247.06%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10714 154321 27 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 252.94%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10715 154321 28 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 258.82%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10716 154321 29 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 264.71%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10717 154321 30 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 270.59%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10718 154321 31 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 276.47%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10719 154321 32 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 282.35%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10720 154321 33 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 288.24%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10721 154321 34 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 294.12%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10722 154321 35 Art of Deception Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Core Passive Core Passive: Trigger valid combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points.\n- The Basic Attack combo DMG ratio changes to 300%.\n- Gains 10/20/30 Deception Points (up to 90) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least 30 Deception Points.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, 30 Deception Points will be consumed to generate 10 Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within 10s does not consume any Deception Points or Trickery Points.\n- Gains 60 Deception Points when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into 10 Deception Points or 5 Energy. 10723 154322 0 Leader - Grinning Trickster Assets/Product/Texture/Image/IconSkill/R2LuolanA1.png Leader Skill Increases Fire DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Fire DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%. 10724 154322 1 Leader - Grinning Trickster Assets/Product/Texture/Image/IconSkill/R2LuolanA1.png Leader Skill Increases Fire DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Fire DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%. 10725 154323 1 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 10% Extra DMG Bonus and Shield that absorbs damage up to 10% of max HP for 10s when the character enters the battlefield. 10726 154323 2 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 10.59% Extra DMG Bonus and Shield that absorbs damage up to 10.59% of max HP for 10s when the character enters the battlefield. 10727 154323 3 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 11.18% Extra DMG Bonus and Shield that absorbs damage up to 11.18% of max HP for 10s when the character enters the battlefield. 10728 154323 4 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 11.76% Extra DMG Bonus and Shield that absorbs damage up to 11.76% of max HP for 10s when the character enters the battlefield. 10729 154323 5 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 12.35% Extra DMG Bonus and Shield that absorbs damage up to 12.35% of max HP for 10s when the character enters the battlefield. 10730 154323 6 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 12.94% Extra DMG Bonus and Shield that absorbs damage up to 12.94% of max HP for 10s when the character enters the battlefield. 10731 154323 7 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 13.53% Extra DMG Bonus and Shield that absorbs damage up to 13.53% of max HP for 10s when the character enters the battlefield. 10732 154323 8 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 14.12% Extra DMG Bonus and Shield that absorbs damage up to 14.12% of max HP for 10s when the character enters the battlefield. 10733 154323 9 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 14.71% Extra DMG Bonus and Shield that absorbs damage up to 14.71% of max HP for 10s when the character enters the battlefield. 10734 154323 10 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 15.29% Extra DMG Bonus and Shield that absorbs damage up to 15.29% of max HP for 10s when the character enters the battlefield. 10735 154323 11 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 15.88% Extra DMG Bonus and Shield that absorbs damage up to 15.88% of max HP for 10s when the character enters the battlefield. 10736 154323 12 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 16.47% Extra DMG Bonus and Shield that absorbs damage up to 16.47% of max HP for 10s when the character enters the battlefield. 10737 154323 13 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 17.06% Extra DMG Bonus and Shield that absorbs damage up to 17.06% of max HP for 10s when the character enters the battlefield. 10738 154323 14 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 17.65% Extra DMG Bonus and Shield that absorbs damage up to 17.65% of max HP for 10s when the character enters the battlefield. 10739 154323 15 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 18.24% Extra DMG Bonus and Shield that absorbs damage up to 18.24% of max HP for 10s when the character enters the battlefield. 10740 154323 16 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 18.82% Extra DMG Bonus and Shield that absorbs damage up to 18.82% of max HP for 10s when the character enters the battlefield. 10741 154323 17 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 19.41% Extra DMG Bonus and Shield that absorbs damage up to 19.41% of max HP for 10s when the character enters the battlefield. 10742 154323 18 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 20% Extra DMG Bonus and Shield that absorbs damage up to 20% of max HP for 10s when the character enters the battlefield. 10743 154323 19 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 20.59% Extra DMG Bonus and Shield that absorbs damage up to 20.59% of max HP for 10s when the character enters the battlefield. 10744 154323 20 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 21.18% Extra DMG Bonus and Shield that absorbs damage up to 21.18% of max HP for 10s when the character enters the battlefield. 10745 154323 21 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 21.76% Extra DMG Bonus and Shield that absorbs damage up to 21.76% of max HP for 10s when the character enters the battlefield. 10746 154323 22 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 22.35% Extra DMG Bonus and Shield that absorbs damage up to 22.35% of max HP for 10s when the character enters the battlefield. 10747 154323 23 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 22.94% Extra DMG Bonus and Shield that absorbs damage up to 22.94% of max HP for 10s when the character enters the battlefield. 10748 154323 24 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 23.53% Extra DMG Bonus and Shield that absorbs damage up to 23.53% of max HP for 10s when the character enters the battlefield. 10749 154323 25 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 24.12% Extra DMG Bonus and Shield that absorbs damage up to 24.12% of max HP for 10s when the character enters the battlefield. 10750 154323 26 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 24.71% Extra DMG Bonus and Shield that absorbs damage up to 24.71% of max HP for 10s when the character enters the battlefield. 10751 154323 27 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 25.29% Extra DMG Bonus and Shield that absorbs damage up to 25.29% of max HP for 10s when the character enters the battlefield. 10752 154323 28 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 25.88% Extra DMG Bonus and Shield that absorbs damage up to 25.88% of max HP for 10s when the character enters the battlefield. 10753 154323 29 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 26.47% Extra DMG Bonus and Shield that absorbs damage up to 26.47% of max HP for 10s when the character enters the battlefield. 10754 154323 30 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 27.06% Extra DMG Bonus and Shield that absorbs damage up to 27.06% of max HP for 10s when the character enters the battlefield. 10755 154323 31 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 27.65% Extra DMG Bonus and Shield that absorbs damage up to 27.65% of max HP for 10s when the character enters the battlefield. 10756 154323 32 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 28.24% Extra DMG Bonus and Shield that absorbs damage up to 28.24% of max HP for 10s when the character enters the battlefield. 10757 154323 33 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 28.82% Extra DMG Bonus and Shield that absorbs damage up to 28.82% of max HP for 10s when the character enters the battlefield. 10758 154323 34 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 29.41% Extra DMG Bonus and Shield that absorbs damage up to 29.41% of max HP for 10s when the character enters the battlefield. 10759 154323 35 Vanguard Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 30% Extra DMG Bonus and Shield that absorbs damage up to 30% of max HP for 10s when the character enters the battlefield. 10760 154327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Immediately gains 30 Deception Points upon entering battle for the first time. Immediately gains 30 Deception Points upon entering battle for the first time. 10761 154327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Immediately gains 30 Deception Points upon entering battle for the first time. Immediately gains 30 Deception Points upon entering battle for the first time. 10762 154324 0 Sleight of Hand Assets/Product/Texture/Image/IconSkill/R2LuolanS1.png SS Rank Passive Skill The Extra DMG Bonus of regular Signal Orb skills increases. Gains 2 extra enhanced Signal Orbs when triggering Matrix in the regular form. The Extra DMG Bonus of regular Signal Orb skills increases by 15%. Gains 2 extra enhanced Signal Orbs when triggering Matrix in the regular form. 10763 154324 1 Sleight of Hand Assets/Product/Texture/Image/IconSkill/R2LuolanS1.png SS Rank Passive Skill The Extra DMG Bonus of regular Signal Orb skills increases. Gains 2 extra enhanced Signal Orbs when triggering Matrix in the regular form. The Extra DMG Bonus of regular Signal Orb skills increases by 15%. Gains 2 extra enhanced Signal Orbs when triggering Matrix in the regular form. 10764 154325 0 Striking Pose Assets/Product/Texture/Image/IconSkill/R2LuolanSS1.png SSS Rank Passive Skill The Deception Points limit increases. Gains bonus Deception Points each time entering the battlefield. Gains bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases. The Deception Points limit increases by 60. Gains 30 bonus Deception Points each time entering the battlefield. Gains 5 bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases by 100%. 10765 154325 1 Striking Pose Assets/Product/Texture/Image/IconSkill/R2LuolanSS1.png SSS Rank Passive Skill The Deception Points limit increases. Gains bonus Deception Points each time entering the battlefield. Gains bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases. The Deception Points limit increases by 60. Gains 30 bonus Deception Points each time entering the battlefield. Gains 5 bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases by 100%. 10766 154326 0 Decoy Flare Assets/Product/Texture/Image/IconSkill/R2LuolanSSS1.png SSS+ Rank Passive Skill During Apex of Trickery, Fire DMG increases and the Extra DMG Bonus of Signal Orb skills increases. After casting a Signature Move, the cooldown of Matrix is reset. During Apex of Trickery, Fire DMG increases by 15% and the Extra DMG Bonus of Signal Orb skills increases by 30%. After casting a Signature Move, the cooldown of Matrix is reset. 10767 154326 1 Decoy Flare Assets/Product/Texture/Image/IconSkill/R2LuolanSSS1.png SSS+ Rank Passive Skill During Apex of Trickery, Fire DMG increases and the Extra DMG Bonus of Signal Orb skills increases. After casting a Signature Move, the cooldown of Matrix is reset. During Apex of Trickery, Fire DMG increases by 15% and the Extra DMG Bonus of Signal Orb skills increases by 30%. After casting a Signature Move, the cooldown of Matrix is reset. 10768 103401 1 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 110%/220%/330% Physical DMG based on the number of orbs pinged. 10769 103401 2 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 116.47%/232.94%/349.41% Physical DMG based on the number of orbs pinged. 10770 103401 3 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 122.94%/245.88%/368.82% Physical DMG based on the number of orbs pinged. 10771 103401 4 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged. 10772 103401 5 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 135.88%/271.76%/407.65% Physical DMG based on the number of orbs pinged. 10773 103401 6 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 142.35%/284.71%/427.06% Physical DMG based on the number of orbs pinged. 10774 103401 7 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 148.82%/297.65%/446.47% Physical DMG based on the number of orbs pinged. 10775 103401 8 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 155.29%/310.59%/465.88% Physical DMG based on the number of orbs pinged. 10776 103401 9 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 161.76%/323.53%/485.29% Physical DMG based on the number of orbs pinged. 10777 103401 10 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 168.24%/336.47%/504.71% Physical DMG based on the number of orbs pinged. 10778 103401 11 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 174.71%/349.41%/524.12% Physical DMG based on the number of orbs pinged. 10779 103401 12 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 181.18%/362.35%/543.53% Physical DMG based on the number of orbs pinged. 10780 103401 13 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 187.65%/375.29%/562.94% Physical DMG based on the number of orbs pinged. 10781 103401 14 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged. 10782 103401 15 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 200.59%/401.18%/601.76% Physical DMG based on the number of orbs pinged. 10783 103401 16 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 207.06%/414.12%/621.18% Physical DMG based on the number of orbs pinged. 10784 103401 17 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 213.53%/427.06%/640.59% Physical DMG based on the number of orbs pinged. 10785 103401 18 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 220%/440%/660% Physical DMG based on the number of orbs pinged. 10786 103401 19 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 226.47%/452.94%/679.41% Physical DMG based on the number of orbs pinged. 10787 103401 20 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 232.94%/465.88%/698.82% Physical DMG based on the number of orbs pinged. 10788 103401 21 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 239.41%/478.82%/718.24% Physical DMG based on the number of orbs pinged. 10789 103401 22 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 245.88%/491.76%/737.65% Physical DMG based on the number of orbs pinged. 10790 103401 23 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 252.35%/504.71%/757.06% Physical DMG based on the number of orbs pinged. 10791 103401 24 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 258.82%/517.65%/776.47% Physical DMG based on the number of orbs pinged. 10792 103401 25 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 265.29%/530.59%/795.88% Physical DMG based on the number of orbs pinged. 10793 103401 26 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 271.76%/543.53%/815.29% Physical DMG based on the number of orbs pinged. 10794 103401 27 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 278.24%/556.47%/834.71% Physical DMG based on the number of orbs pinged. 10795 103401 28 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 284.71%/569.41%/854.12% Physical DMG based on the number of orbs pinged. 10796 103401 29 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 291.18%/582.35%/873.53% Physical DMG based on the number of orbs pinged. 10797 103401 30 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 297.65%/595.29%/892.94% Physical DMG based on the number of orbs pinged. 10798 103401 31 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 304.12%/608.24%/912.35% Physical DMG based on the number of orbs pinged. 10799 103401 32 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 310.59%/621.18%/931.76% Physical DMG based on the number of orbs pinged. 10800 103401 33 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 317.06%/634.12%/951.18% Physical DMG based on the number of orbs pinged. 10801 103401 34 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 323.53%/647.06%/970.59% Physical DMG based on the number of orbs pinged. 10802 103401 35 Zodiacal Grace Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png Red Orb Red Orb: Ping Red Orb Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them. Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals 330%/660%/990% Physical DMG based on the number of orbs pinged. 10803 103406 1 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 105%/210%/315% Physical DMG based on the number of orbs pinged. 10804 103406 2 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 111.18%/222.35%/333.53% Physical DMG based on the number of orbs pinged. 10805 103406 3 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 117.35%/234.71%/352.06% Physical DMG based on the number of orbs pinged. 10806 103406 4 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged. 10807 103406 5 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 129.71%/259.41%/389.12% Physical DMG based on the number of orbs pinged. 10808 103406 6 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 135.88%/271.76%/407.65% Physical DMG based on the number of orbs pinged. 10809 103406 7 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 142.06%/284.12%/426.18% Physical DMG based on the number of orbs pinged. 10810 103406 8 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 148.24%/296.47%/444.71% Physical DMG based on the number of orbs pinged. 10811 103406 9 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 154.41%/308.82%/463.24% Physical DMG based on the number of orbs pinged. 10812 103406 10 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 160.59%/321.18%/481.76% Physical DMG based on the number of orbs pinged. 10813 103406 11 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 166.76%/333.53%/500.29% Physical DMG based on the number of orbs pinged. 10814 103406 12 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 172.94%/345.88%/518.82% Physical DMG based on the number of orbs pinged. 10815 103406 13 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 179.12%/358.24%/537.35% Physical DMG based on the number of orbs pinged. 10816 103406 14 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 185.29%/370.59%/555.88% Physical DMG based on the number of orbs pinged. 10817 103406 15 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 191.47%/382.94%/574.41% Physical DMG based on the number of orbs pinged. 10818 103406 16 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 197.65%/395.29%/592.94% Physical DMG based on the number of orbs pinged. 10819 103406 17 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 203.82%/407.65%/611.47% Physical DMG based on the number of orbs pinged. 10820 103406 18 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 210%/420%/630% Physical DMG based on the number of orbs pinged. 10821 103406 19 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 216.18%/432.35%/648.53% Physical DMG based on the number of orbs pinged. 10822 103406 20 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 222.35%/444.71%/667.06% Physical DMG based on the number of orbs pinged. 10823 103406 21 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 228.53%/457.06%/685.59% Physical DMG based on the number of orbs pinged. 10824 103406 22 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 234.71%/469.41%/704.12% Physical DMG based on the number of orbs pinged. 10825 103406 23 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 240.88%/481.76%/722.65% Physical DMG based on the number of orbs pinged. 10826 103406 24 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged. 10827 103406 25 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 253.24%/506.47%/759.71% Physical DMG based on the number of orbs pinged. 10828 103406 26 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 259.41%/518.82%/778.24% Physical DMG based on the number of orbs pinged. 10829 103406 27 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 265.59%/531.18%/796.76% Physical DMG based on the number of orbs pinged. 10830 103406 28 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 271.76%/543.53%/815.29% Physical DMG based on the number of orbs pinged. 10831 103406 29 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 277.94%/555.88%/833.82% Physical DMG based on the number of orbs pinged. 10832 103406 30 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 284.12%/568.24%/852.35% Physical DMG based on the number of orbs pinged. 10833 103406 31 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 290.29%/580.59%/870.88% Physical DMG based on the number of orbs pinged. 10834 103406 32 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 296.47%/592.94%/889.41% Physical DMG based on the number of orbs pinged. 10835 103406 33 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 302.65%/605.29%/907.94% Physical DMG based on the number of orbs pinged. 10836 103406 34 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 308.82%/617.65%/926.47% Physical DMG based on the number of orbs pinged. 10837 103406 35 Holywings Mass Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units. Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals 315%/630%/945% Physical DMG based on the number of orbs pinged. 10838 103411 1 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 100%/200%/300% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10839 103411 2 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10840 103411 3 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10841 103411 4 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10842 103411 5 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10843 103411 6 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10844 103411 7 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10845 103411 8 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10846 103411 9 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10847 103411 10 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 152.94%/305.88%/458.82% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10848 103411 11 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10849 103411 12 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 164.71%/329.41%/494.12% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10850 103411 13 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 170.59%/341.18%/511.76% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10851 103411 14 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10852 103411 15 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 182.35%/364.71%/547.06% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10853 103411 16 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 188.24%/376.47%/564.71% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10854 103411 17 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10855 103411 18 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 200%/400%/600% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10856 103411 19 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 205.88%/411.76%/617.65% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10857 103411 20 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10858 103411 21 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 217.65%/435.29%/652.94% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10859 103411 22 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 223.53%/447.06%/670.59% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10860 103411 23 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 229.41%/458.82%/688.24% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10861 103411 24 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 235.29%/470.59%/705.88% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10862 103411 25 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 241.18%/482.35%/723.53% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10863 103411 26 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10864 103411 27 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 252.94%/505.88%/758.82% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10865 103411 28 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 258.82%/517.65%/776.47% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10866 103411 29 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 264.71%/529.41%/794.12% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10867 103411 30 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 270.59%/541.18%/811.76% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10868 103411 31 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 276.47%/552.94%/829.41% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10869 103411 32 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 282.35%/564.71%/847.06% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10870 103411 33 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 288.24%/576.47%/864.71% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10871 103411 34 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 294.12%/588.24%/882.35% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10872 103411 35 Withering Gospel Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png Blue Orb Blue Orb: Ping Blue Orb Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged. Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals 300%/600%/900% Physical DMG based on the number of orbs pinged.\n- Imprisons for 1.5/2/2.5s based on the number of orbs pinged. 10873 103416 1 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 430% Physical DMG in total. 10874 103416 2 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 455.29% Physical DMG in total. 10875 103416 3 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 480.59% Physical DMG in total. 10876 103416 4 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 505.88% Physical DMG in total. 10877 103416 5 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 531.18% Physical DMG in total. 10878 103416 6 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 556.47% Physical DMG in total. 10879 103416 7 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 581.76% Physical DMG in total. 10880 103416 8 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 607.06% Physical DMG in total. 10881 103416 9 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 632.35% Physical DMG in total. 10882 103416 10 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 657.65% Physical DMG in total. 10883 103416 11 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 682.94% Physical DMG in total. 10884 103416 12 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 708.24% Physical DMG in total. 10885 103416 13 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 733.53% Physical DMG in total. 10886 103416 14 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 758.82% Physical DMG in total. 10887 103416 15 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 784.12% Physical DMG in total. 10888 103416 16 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 809.41% Physical DMG in total. 10889 103416 17 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 834.71% Physical DMG in total. 10890 103416 18 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 860% Physical DMG in total. 10891 103416 19 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 885.29% Physical DMG in total. 10892 103416 20 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 910.59% Physical DMG in total. 10893 103416 21 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 935.88% Physical DMG in total. 10894 103416 22 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 961.18% Physical DMG in total. 10895 103416 23 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 986.47% Physical DMG in total. 10896 103416 24 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 1011.76% Physical DMG in total. 10897 103416 25 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 1037.06% Physical DMG in total. 10898 103416 26 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 1062.35% Physical DMG in total. 10899 103416 27 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 1087.65% Physical DMG in total. 10900 103416 28 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 1112.94% Physical DMG in total. 10901 103416 29 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 1138.24% Physical DMG in total. 10902 103416 30 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 1163.53% Physical DMG in total. 10903 103416 31 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 1188.82% Physical DMG in total. 10904 103416 32 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 1214.12% Physical DMG in total. 10905 103416 33 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 1239.41% Physical DMG in total. 10906 103416 34 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 1264.71% Physical DMG in total. 10907 103416 35 Psalm from Afar Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs beam attacks with her Scepter and drones, dealing Physical DMG. Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals 1290% Physical DMG in total. 10908 103417 1 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 500% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10909 103417 2 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 529.41% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10910 103417 3 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 558.82% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10911 103417 4 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 588.24% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10912 103417 5 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 617.65% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10913 103417 6 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 647.06% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10914 103417 7 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 676.47% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10915 103417 8 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 705.88% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10916 103417 9 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 735.29% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10917 103417 10 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 764.71% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10918 103417 11 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 794.12% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10919 103417 12 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 823.53% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10920 103417 13 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 852.94% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10921 103417 14 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 882.35% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10922 103417 15 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 911.76% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10923 103417 16 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 941.18% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10924 103417 17 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 970.59% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10925 103417 18 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1000% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10926 103417 19 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1029.41% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10927 103417 20 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1058.82% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10928 103417 21 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1088.24% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10929 103417 22 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1117.65% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10930 103417 23 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1147.06% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10931 103417 24 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1176.47% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10932 103417 25 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1205.88% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10933 103417 26 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1235.29% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10934 103417 27 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1264.71% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10935 103417 28 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1294.12% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10936 103417 29 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1323.53% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10937 103417 30 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1352.94% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10938 103417 31 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1382.35% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10939 103417 32 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1411.76% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10940 103417 33 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1441.18% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10941 103417 34 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1470.59% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10942 103417 35 Signature - Sea of Sangharama Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png 111 Signature Move Signature Move: 80 Energy + Tap Signature Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Liv: Empyrea enters Empyreal State with her M.I.N.D. plunged into a corrupted data space, gaining full Prayer and 6 random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering Time Lag Calculation. Empyrea State: Empyreal Prayer + Ping any orb While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends. While in Empyreal State, double tapping the Dodge button will trigger Empyreal Prayer, during which Empyreal Prayer can be amplified by pinging 3 sets of orbs of any color. When Empyreal Prayer ends, Liv performs Empyreal Oath, dealing Fire DMG to targets in an extremely large area while triggering Time Lag Calculation. If Empyreal Prayer is not triggered, Empyreal Oath will be performed without any amplification when Empyreal State ends.\n- Deals 1500% Fire DMG.\n- 1/2/3-Ping grants Empyreal Prayer 1/2/4 stack(s) of amplification and each stack increases the base multiplier by 0.5. 10943 103418 1 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 300% Fire DMG and restores HP equal to 30% of her ATK. 10944 103418 2 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 317.65% Fire DMG and restores HP equal to 31.76% of her ATK. 10945 103418 3 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 335.29% Fire DMG and restores HP equal to 33.53% of her ATK. 10946 103418 4 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 352.94% Fire DMG and restores HP equal to 35.29% of her ATK. 10947 103418 5 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 370.59% Fire DMG and restores HP equal to 37.06% of her ATK. 10948 103418 6 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 388.24% Fire DMG and restores HP equal to 38.82% of her ATK. 10949 103418 7 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 405.88% Fire DMG and restores HP equal to 40.59% of her ATK. 10950 103418 8 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 423.53% Fire DMG and restores HP equal to 42.35% of her ATK. 10951 103418 9 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 441.18% Fire DMG and restores HP equal to 44.12% of her ATK. 10952 103418 10 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 458.82% Fire DMG and restores HP equal to 45.88% of her ATK. 10953 103418 11 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 476.47% Fire DMG and restores HP equal to 47.65% of her ATK. 10954 103418 12 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 494.12% Fire DMG and restores HP equal to 49.41% of her ATK. 10955 103418 13 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 511.76% Fire DMG and restores HP equal to 51.18% of her ATK. 10956 103418 14 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 529.41% Fire DMG and restores HP equal to 52.94% of her ATK. 10957 103418 15 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 547.06% Fire DMG and restores HP equal to 54.71% of her ATK. 10958 103418 16 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 564.71% Fire DMG and restores HP equal to 56.47% of her ATK. 10959 103418 17 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 582.35% Fire DMG and restores HP equal to 58.24% of her ATK. 10960 103418 18 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 600% Fire DMG and restores HP equal to 60% of her ATK. 10961 103418 19 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 617.65% Fire DMG and restores HP equal to 61.76% of her ATK. 10962 103418 20 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 635.29% Fire DMG and restores HP equal to 63.53% of her ATK. 10963 103418 21 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 652.94% Fire DMG and restores HP equal to 65.29% of her ATK. 10964 103418 22 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 670.59% Fire DMG and restores HP equal to 67.06% of her ATK. 10965 103418 23 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 688.24% Fire DMG and restores HP equal to 68.82% of her ATK. 10966 103418 24 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 705.88% Fire DMG and restores HP equal to 70.59% of her ATK. 10967 103418 25 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 723.53% Fire DMG and restores HP equal to 72.35% of her ATK. 10968 103418 26 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 741.18% Fire DMG and restores HP equal to 74.12% of her ATK. 10969 103418 27 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 758.82% Fire DMG and restores HP equal to 75.88% of her ATK. 10970 103418 28 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 776.47% Fire DMG and restores HP equal to 77.65% of her ATK. 10971 103418 29 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 794.12% Fire DMG and restores HP equal to 79.41% of her ATK. 10972 103418 30 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 811.76% Fire DMG and restores HP equal to 81.18% of her ATK. 10973 103418 31 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 829.41% Fire DMG and restores HP equal to 82.94% of her ATK. 10974 103418 32 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 847.06% Fire DMG and restores HP equal to 84.71% of her ATK. 10975 103418 33 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 864.71% Fire DMG and restores HP equal to 86.47% of her ATK. 10976 103418 34 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 882.35% Fire DMG and restores HP equal to 88.24% of her ATK. 10977 103418 35 Hymn to Guidance Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP. Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of 900% Fire DMG and restores HP equal to 90% of her ATK. 10978 103421 1 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 200% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 200% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 200% Fire DMG. 10979 103421 2 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 211.76% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 211.76% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 211.76% Fire DMG. 10980 103421 3 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 223.53% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 223.53% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 223.53% Fire DMG. 10981 103421 4 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 235.29% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 235.29% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 235.29% Fire DMG. 10982 103421 5 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 247.06% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 247.06% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 247.06% Fire DMG. 10983 103421 6 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 258.82% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 258.82% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 258.82% Fire DMG. 10984 103421 7 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 270.59% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 270.59% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 270.59% Fire DMG. 10985 103421 8 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 282.35% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 282.35% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 282.35% Fire DMG. 10986 103421 9 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 294.12% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 294.12% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 294.12% Fire DMG. 10987 103421 10 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 305.88% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 305.88% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 305.88% Fire DMG. 10988 103421 11 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 317.65% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 317.65% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 317.65% Fire DMG. 10989 103421 12 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 329.41% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 329.41% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 329.41% Fire DMG. 10990 103421 13 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 341.18% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 341.18% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 341.18% Fire DMG. 10991 103421 14 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 352.94% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 352.94% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 352.94% Fire DMG. 10992 103421 15 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 364.71% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 364.71% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 364.71% Fire DMG. 10993 103421 16 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 376.47% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 376.47% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 376.47% Fire DMG. 10994 103421 17 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 388.24% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 388.24% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 388.24% Fire DMG. 10995 103421 18 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 400% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 400% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 400% Fire DMG. 10996 103421 19 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 411.76% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 411.76% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 411.76% Fire DMG. 10997 103421 20 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 423.53% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 423.53% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 423.53% Fire DMG. 10998 103421 21 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 435.29% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 435.29% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 435.29% Fire DMG. 10999 103421 22 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 447.06% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 447.06% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 447.06% Fire DMG. 11000 103421 23 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 458.82% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 458.82% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 458.82% Fire DMG. 11001 103421 24 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 470.59% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 470.59% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 470.59% Fire DMG. 11002 103421 25 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 482.35% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 482.35% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 482.35% Fire DMG. 11003 103421 26 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 494.12% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 494.12% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 494.12% Fire DMG. 11004 103421 27 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 505.88% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 505.88% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 505.88% Fire DMG. 11005 103421 28 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 517.65% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 517.65% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 517.65% Fire DMG. 11006 103421 29 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 529.41% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 529.41% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 529.41% Fire DMG. 11007 103421 30 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 541.18% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 541.18% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 541.18% Fire DMG. 11008 103421 31 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 552.94% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 552.94% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 552.94% Fire DMG. 11009 103421 32 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 564.71% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 564.71% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 564.71% Fire DMG. 11010 103421 33 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 576.47% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 576.47% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 576.47% Fire DMG. 11011 103421 34 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 588.24% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 588.24% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 588.24% Fire DMG. 11012 103421 35 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Double tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tapping the Dodge button triggers Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 600% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 600% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 600% Fire DMG. 11013 103428 1 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 200% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 200% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 200% Fire DMG. 11014 103428 2 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 211.76% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 211.76% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 211.76% Fire DMG. 11015 103428 3 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 223.53% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 223.53% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 223.53% Fire DMG. 11016 103428 4 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 235.29% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 235.29% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 235.29% Fire DMG. 11017 103428 5 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 247.06% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 247.06% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 247.06% Fire DMG. 11018 103428 6 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 258.82% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 258.82% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 258.82% Fire DMG. 11019 103428 7 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 270.59% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 270.59% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 270.59% Fire DMG. 11020 103428 8 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 282.35% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 282.35% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 282.35% Fire DMG. 11021 103428 9 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 294.12% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 294.12% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 294.12% Fire DMG. 11022 103428 10 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 305.88% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 305.88% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 305.88% Fire DMG. 11023 103428 11 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 317.65% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 317.65% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 317.65% Fire DMG. 11024 103428 12 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 329.41% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 329.41% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 329.41% Fire DMG. 11025 103428 13 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 341.18% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 341.18% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 341.18% Fire DMG. 11026 103428 14 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 352.94% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 352.94% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 352.94% Fire DMG. 11027 103428 15 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 364.71% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 364.71% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 364.71% Fire DMG. 11028 103428 16 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 376.47% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 376.47% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 376.47% Fire DMG. 11029 103428 17 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 388.24% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 388.24% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 388.24% Fire DMG. 11030 103428 18 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 400% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 400% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 400% Fire DMG. 11031 103428 19 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 411.76% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 411.76% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 411.76% Fire DMG. 11032 103428 20 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 423.53% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 423.53% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 423.53% Fire DMG. 11033 103428 21 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 435.29% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 435.29% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 435.29% Fire DMG. 11034 103428 22 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 447.06% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 447.06% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 447.06% Fire DMG. 11035 103428 23 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 458.82% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 458.82% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 458.82% Fire DMG. 11036 103428 24 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 470.59% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 470.59% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 470.59% Fire DMG. 11037 103428 25 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 482.35% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 482.35% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 482.35% Fire DMG. 11038 103428 26 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 494.12% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 494.12% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 494.12% Fire DMG. 11039 103428 27 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 505.88% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 505.88% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 505.88% Fire DMG. 11040 103428 28 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 517.65% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 517.65% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 517.65% Fire DMG. 11041 103428 29 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 529.41% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 529.41% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 529.41% Fire DMG. 11042 103428 30 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 541.18% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 541.18% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 541.18% Fire DMG. 11043 103428 31 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 552.94% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 552.94% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 552.94% Fire DMG. 11044 103428 32 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 564.71% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 564.71% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 564.71% Fire DMG. 11045 103428 33 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 576.47% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 576.47% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 576.47% Fire DMG. 11046 103428 34 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 588.24% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 588.24% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 588.24% Fire DMG. 11047 103428 35 Ode for Everlight Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Core Passive Divine Prayer: Press and hold Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Basic Attacks and pinging orbs accumulate Prayer. When it is full, press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy.\n- Divine Prayer grants 70% DMG Reduction.\n- During the prayer, 1/2/3-Ping grants 1/2/4 stack(s) of amplification to the prayer, and each stack increases the base multiplier by 0.5.\n- Prayer Ripple deals 600% Fire DMG to the enemies, imprisons them for 2s, and heals allies for 7.5% of their max HP.\n- When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore 100 Dodge Energy. Purity Oath: Divine Prayer + Same-colored 3-Pings If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG. If both sets of Signal Orbs are of the same color, triggers Purity Oath that deals AOE Fire DMG.\n- Deals 600% Fire DMG. Chaos Oath: Divine Prayer + Different-colored 3-Pings If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea.\n- Deals 600% Fire DMG. 11048 103422 0 Leader - Oath in Silence Assets/Product/Texture/Image/IconSkill/R4LifuA1.png Leader Skill Increases ATK of all members. Increases Extra DMG of all Amplifiers in the team. Increases ATK of all members by 10%. Increases Extra DMG of all Amplifiers in the team by 5%. 11049 103422 1 Leader - Oath in Silence Assets/Product/Texture/Image/IconSkill/R4LifuA1.png Leader Skill Increases ATK of all members. Increases Extra DMG of all Amplifiers in the team. Increases ATK of all members by 10%. Increases Extra DMG of all Amplifiers in the team by 5%. 11050 103423 1 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 5% ATK and 5% Elemental DMG Bonus of the Amplifier's element for 10s. 11051 103423 2 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 5.29% ATK and 5.29% Elemental DMG Bonus of the Amplifier's element for 10s. 11052 103423 3 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 5.59% ATK and 5.59% Elemental DMG Bonus of the Amplifier's element for 10s. 11053 103423 4 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 5.88% ATK and 5.88% Elemental DMG Bonus of the Amplifier's element for 10s. 11054 103423 5 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 6.18% ATK and 6.18% Elemental DMG Bonus of the Amplifier's element for 10s. 11055 103423 6 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 6.47% ATK and 6.47% Elemental DMG Bonus of the Amplifier's element for 10s. 11056 103423 7 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 6.76% ATK and 6.76% Elemental DMG Bonus of the Amplifier's element for 10s. 11057 103423 8 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 7.06% ATK and 7.06% Elemental DMG Bonus of the Amplifier's element for 10s. 11058 103423 9 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 7.35% ATK and 7.35% Elemental DMG Bonus of the Amplifier's element for 10s. 11059 103423 10 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 7.65% ATK and 7.65% Elemental DMG Bonus of the Amplifier's element for 10s. 11060 103423 11 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 7.94% ATK and 7.94% Elemental DMG Bonus of the Amplifier's element for 10s. 11061 103423 12 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 8.24% ATK and 8.24% Elemental DMG Bonus of the Amplifier's element for 10s. 11062 103423 13 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 8.53% ATK and 8.53% Elemental DMG Bonus of the Amplifier's element for 10s. 11063 103423 14 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 8.82% ATK and 8.82% Elemental DMG Bonus of the Amplifier's element for 10s. 11064 103423 15 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 9.12% ATK and 9.12% Elemental DMG Bonus of the Amplifier's element for 10s. 11065 103423 16 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 9.41% ATK and 9.41% Elemental DMG Bonus of the Amplifier's element for 10s. 11066 103423 17 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 9.71% ATK and 9.71% Elemental DMG Bonus of the Amplifier's element for 10s. 11067 103423 18 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s. 11068 103423 19 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 10.29% ATK and 10.29% Elemental DMG Bonus of the Amplifier's element for 10s. 11069 103423 20 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 10.59% ATK and 10.59% Elemental DMG Bonus of the Amplifier's element for 10s. 11070 103423 21 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 10.88% ATK and 10.88% Elemental DMG Bonus of the Amplifier's element for 10s. 11071 103423 22 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 11.18% ATK and 11.18% Elemental DMG Bonus of the Amplifier's element for 10s. 11072 103423 23 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 11.47% ATK and 11.47% Elemental DMG Bonus of the Amplifier's element for 10s. 11073 103423 24 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 11.76% ATK and 11.76% Elemental DMG Bonus of the Amplifier's element for 10s. 11074 103423 25 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 12.06% ATK and 12.06% Elemental DMG Bonus of the Amplifier's element for 10s. 11075 103423 26 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 12.35% ATK and 12.35% Elemental DMG Bonus of the Amplifier's element for 10s. 11076 103423 27 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 12.65% ATK and 12.65% Elemental DMG Bonus of the Amplifier's element for 10s. 11077 103423 28 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 12.94% ATK and 12.94% Elemental DMG Bonus of the Amplifier's element for 10s. 11078 103423 29 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 13.24% ATK and 13.24% Elemental DMG Bonus of the Amplifier's element for 10s. 11079 103423 30 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 13.53% ATK and 13.53% Elemental DMG Bonus of the Amplifier's element for 10s. 11080 103423 31 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 13.82% ATK and 13.82% Elemental DMG Bonus of the Amplifier's element for 10s. 11081 103423 32 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 14.12% ATK and 14.12% Elemental DMG Bonus of the Amplifier's element for 10s. 11082 103423 33 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 14.41% ATK and 14.41% Elemental DMG Bonus of the Amplifier's element for 10s. 11083 103423 34 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 14.71% ATK and 14.71% Elemental DMG Bonus of the Amplifier's element for 10s. 11084 103423 35 Amplifier Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 15% ATK and 15% Elemental DMG Bonus of the Amplifier's element for 10s. 11085 103427 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 11086 103427 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 11087 103424 0 Hierophany Assets/Product/Texture/Image/IconSkill/R4LifuS1.png 11 SS Rank Passive Skill Entering Matrix outside of Empyreal State automatically triggers Divine Prayer with 4 stacks of amplification based on the color of currently available orbs. When Liv: Empyrea heals her allies, grants Fire Tempered to them. Fire Tempered: Fire DMG Bonus increases. Entering Matrix outside of Empyreal State automatically triggers Divine Prayer with 4 stacks of amplification based on the color of currently available orbs. When Liv: Empyrea heals her allies, grants Fire Tempered to them for 8s. Fire Tempered: Fire DMG Bonus increases by 10%. 11088 103424 1 Hierophany Assets/Product/Texture/Image/IconSkill/R4LifuS1.png 11 SS Rank Passive Skill Entering Matrix outside of Empyreal State automatically triggers Divine Prayer with 4 stacks of amplification based on the color of currently available orbs. When Liv: Empyrea heals her allies, grants Fire Tempered to them. Fire Tempered: Fire DMG Bonus increases. Entering Matrix outside of Empyreal State automatically triggers Divine Prayer with 4 stacks of amplification based on the color of currently available orbs. When Liv: Empyrea heals her allies, grants Fire Tempered to them for 8s. Fire Tempered: Fire DMG Bonus increases by 10%. 11089 103425 0 Martyrdom Assets/Product/Texture/Image/IconSkill/R4LifuSS1.png 11 SSS Rank Passive Skill Amplifiers' Class Skill effect increases, Core Passive - Ode for Everlight charges faster, and the Fire DMG Bonus granted by Fire Tempered increases. While performing Signature - Sea of Sangharama, reaching 8 stacks of amplification within the first 2 pings during Empyreal Prayer will grant 3 random Signal Orbs of the same color. Amplifiers' Class Skill effect increases by 100%, Core Passive - Ode for Everlight charges 100% faster, and the Fire DMG Bonus granted by Fire Tempered increases to 20%. While performing Signature - Sea of Sangharama, reaching 8 stacks of amplification within the first 2 pings during Empyreal Prayer will grant 3 random Signal Orbs of the same color. 11090 103425 1 Martyrdom Assets/Product/Texture/Image/IconSkill/R4LifuSS1.png 11 SSS Rank Passive Skill Amplifiers' Class Skill effect increases, Core Passive - Ode for Everlight charges faster, and the Fire DMG Bonus granted by Fire Tempered increases. While performing Signature - Sea of Sangharama, reaching 8 stacks of amplification within the first 2 pings during Empyreal Prayer will grant 3 random Signal Orbs of the same color. Amplifiers' Class Skill effect increases by 100%, Core Passive - Ode for Everlight charges 100% faster, and the Fire DMG Bonus granted by Fire Tempered increases to 20%. While performing Signature - Sea of Sangharama, reaching 8 stacks of amplification within the first 2 pings during Empyreal Prayer will grant 3 random Signal Orbs of the same color. 11091 103426 0 Revelation Assets/Product/Texture/Image/IconSkill/R4LifuSSS1.png SSS+ Rank Passive Skill Liv: Empyrea gains Signature Energy when switched in. If the amplification stacks are maximized during Empyreal Prayer while casting Signature - Sea of Sangharama, Empyreal Oath will deal 1.5x DMG. Liv: Empyrea gains 40 Signature Energy when switched in. If the amplification stacks are maximized during Empyreal Prayer while casting Signature - Sea of Sangharama, Empyreal Oath will deal 1.5x DMG. 11092 103426 1 Revelation Assets/Product/Texture/Image/IconSkill/R4LifuSSS1.png SSS+ Rank Passive Skill Liv: Empyrea gains Signature Energy when switched in. If the amplification stacks are maximized during Empyreal Prayer while casting Signature - Sea of Sangharama, Empyreal Oath will deal 1.5x DMG. Liv: Empyrea gains 40 Signature Energy when switched in. If the amplification stacks are maximized during Empyreal Prayer while casting Signature - Sea of Sangharama, Empyreal Oath will deal 1.5x DMG. 11093 153401 1 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 84%/168%/252% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 45% Dark DMG. 11094 153401 2 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 88.94%/177.88%/266.82% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 47.65% Dark DMG. 11095 153401 3 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 93.88%/187.76%/281.65% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 50.29% Dark DMG. 11096 153401 4 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 98.82%/197.65%/296.47% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 52.94% Dark DMG. 11097 153401 5 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 103.76%/207.53%/311.29% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 55.59% Dark DMG. 11098 153401 6 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 108.71%/217.41%/326.12% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 58.24% Dark DMG. 11099 153401 7 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 113.65%/227.29%/340.94% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 60.88% Dark DMG. 11100 153401 8 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 118.59%/237.18%/355.76% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 63.53% Dark DMG. 11101 153401 9 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 66.18% Dark DMG. 11102 153401 10 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 128.47%/256.94%/385.41% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 68.82% Dark DMG. 11103 153401 11 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 133.41%/266.82%/400.24% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 71.47% Dark DMG. 11104 153401 12 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 138.35%/276.71%/415.06% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 74.12% Dark DMG. 11105 153401 13 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 143.29%/286.59%/429.88% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 76.76% Dark DMG. 11106 153401 14 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 148.24%/296.47%/444.71% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 79.41% Dark DMG. 11107 153401 15 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 153.18%/306.35%/459.53% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 82.06% Dark DMG. 11108 153401 16 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 158.12%/316.24%/474.35% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 84.71% Dark DMG. 11109 153401 17 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 163.06%/326.12%/489.18% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 87.35% Dark DMG. 11110 153401 18 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 168%/336%/504% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 90% Dark DMG. 11111 153401 19 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 172.94%/345.88%/518.82% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 92.65% Dark DMG. 11112 153401 20 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 177.88%/355.76%/533.65% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 95.29% Dark DMG. 11113 153401 21 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 182.82%/365.65%/548.47% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 97.94% Dark DMG. 11114 153401 22 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 187.76%/375.53%/563.29% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 100.59% Dark DMG. 11115 153401 23 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 192.71%/385.41%/578.12% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 103.24% Dark DMG. 11116 153401 24 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 197.65%/395.29%/592.94% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 105.88% Dark DMG. 11117 153401 25 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 202.59%/405.18%/607.76% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 108.53% Dark DMG. 11118 153401 26 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 207.53%/415.06%/622.59% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 111.18% Dark DMG. 11119 153401 27 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 212.47%/424.94%/637.41% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 113.82% Dark DMG. 11120 153401 28 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 217.41%/434.82%/652.24% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 116.47% Dark DMG. 11121 153401 29 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 222.35%/444.71%/667.06% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 119.12% Dark DMG. 11122 153401 30 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 227.29%/454.59%/681.88% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 121.76% Dark DMG. 11123 153401 31 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 232.24%/464.47%/696.71% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 124.41% Dark DMG. 11124 153401 32 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 237.18%/474.35%/711.53% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 127.06% Dark DMG. 11125 153401 33 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 242.12%/484.24%/726.35% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 129.71% Dark DMG. 11126 153401 34 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 132.35% Dark DMG. 11127 153401 35 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb + Hold the joystick Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 252%/504%/756% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 135% Dark DMG. 11128 153428 1 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 84%/168%/252% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 45% Dark DMG. 11129 153428 2 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 88.94%/177.88%/266.82% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 47.65% Dark DMG. 11130 153428 3 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 93.88%/187.76%/281.65% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 50.29% Dark DMG. 11131 153428 4 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 98.82%/197.65%/296.47% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 52.94% Dark DMG. 11132 153428 5 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 103.76%/207.53%/311.29% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 55.59% Dark DMG. 11133 153428 6 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 108.71%/217.41%/326.12% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 58.24% Dark DMG. 11134 153428 7 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 113.65%/227.29%/340.94% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 60.88% Dark DMG. 11135 153428 8 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 118.59%/237.18%/355.76% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 63.53% Dark DMG. 11136 153428 9 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 66.18% Dark DMG. 11137 153428 10 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 128.47%/256.94%/385.41% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 68.82% Dark DMG. 11138 153428 11 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 133.41%/266.82%/400.24% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 71.47% Dark DMG. 11139 153428 12 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 138.35%/276.71%/415.06% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 74.12% Dark DMG. 11140 153428 13 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 143.29%/286.59%/429.88% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 76.76% Dark DMG. 11141 153428 14 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 148.24%/296.47%/444.71% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 79.41% Dark DMG. 11142 153428 15 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 153.18%/306.35%/459.53% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 82.06% Dark DMG. 11143 153428 16 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 158.12%/316.24%/474.35% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 84.71% Dark DMG. 11144 153428 17 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 163.06%/326.12%/489.18% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 87.35% Dark DMG. 11145 153428 18 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 168%/336%/504% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 90% Dark DMG. 11146 153428 19 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 172.94%/345.88%/518.82% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 92.65% Dark DMG. 11147 153428 20 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 177.88%/355.76%/533.65% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 95.29% Dark DMG. 11148 153428 21 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 182.82%/365.65%/548.47% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 97.94% Dark DMG. 11149 153428 22 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 187.76%/375.53%/563.29% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 100.59% Dark DMG. 11150 153428 23 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 192.71%/385.41%/578.12% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 103.24% Dark DMG. 11151 153428 24 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 197.65%/395.29%/592.94% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 105.88% Dark DMG. 11152 153428 25 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 202.59%/405.18%/607.76% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 108.53% Dark DMG. 11153 153428 26 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 207.53%/415.06%/622.59% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 111.18% Dark DMG. 11154 153428 27 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 212.47%/424.94%/637.41% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 113.82% Dark DMG. 11155 153428 28 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 217.41%/434.82%/652.24% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 116.47% Dark DMG. 11156 153428 29 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 222.35%/444.71%/667.06% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 119.12% Dark DMG. 11157 153428 30 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 227.29%/454.59%/681.88% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 121.76% Dark DMG. 11158 153428 31 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 232.24%/464.47%/696.71% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 124.41% Dark DMG. 11159 153428 32 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 237.18%/474.35%/711.53% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 127.06% Dark DMG. 11160 153428 33 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 242.12%/484.24%/726.35% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 129.71% Dark DMG. 11161 153428 34 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 132.35% Dark DMG. 11162 153428 35 Butterflies' Serenade Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png Red Orb Red Orb: Ping Red Orb Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 252%/504%/756% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 135% Dark DMG. 11163 153406 1 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 56%/112%/168% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 72% Dark DMG. 11164 153406 2 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 59.29%/118.59%/177.88% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 76.24% Dark DMG. 11165 153406 3 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 62.59%/125.18%/187.76% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 80.47% Dark DMG. 11166 153406 4 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 65.88%/131.76%/197.65% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 84.71% Dark DMG. 11167 153406 5 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 69.18%/138.35%/207.53% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 88.94% Dark DMG. 11168 153406 6 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 72.47%/144.94%/217.41% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 93.18% Dark DMG. 11169 153406 7 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 75.76%/151.53%/227.29% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 97.41% Dark DMG. 11170 153406 8 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 79.06%/158.12%/237.18% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 101.65% Dark DMG. 11171 153406 9 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 82.35%/164.71%/247.06% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 105.88% Dark DMG. 11172 153406 10 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 85.65%/171.29%/256.94% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 110.12% Dark DMG. 11173 153406 11 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 88.94%/177.88%/266.82% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 114.35% Dark DMG. 11174 153406 12 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 92.24%/184.47%/276.71% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 118.59% Dark DMG. 11175 153406 13 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 95.53%/191.06%/286.59% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 122.82% Dark DMG. 11176 153406 14 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 98.82%/197.65%/296.47% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 127.06% Dark DMG. 11177 153406 15 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 102.12%/204.24%/306.35% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 131.29% Dark DMG. 11178 153406 16 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 105.41%/210.82%/316.24% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 135.53% Dark DMG. 11179 153406 17 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 108.71%/217.41%/326.12% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 139.76% Dark DMG. 11180 153406 18 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 112%/224%/336% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 144% Dark DMG. 11181 153406 19 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 115.29%/230.59%/345.88% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 148.24% Dark DMG. 11182 153406 20 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 118.59%/237.18%/355.76% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 152.47% Dark DMG. 11183 153406 21 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 121.88%/243.76%/365.65% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 156.71% Dark DMG. 11184 153406 22 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 125.18%/250.35%/375.53% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 160.94% Dark DMG. 11185 153406 23 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 128.47%/256.94%/385.41% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 165.18% Dark DMG. 11186 153406 24 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 131.76%/263.53%/395.29% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 169.41% Dark DMG. 11187 153406 25 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 135.06%/270.12%/405.18% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 173.65% Dark DMG. 11188 153406 26 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 138.35%/276.71%/415.06% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 177.88% Dark DMG. 11189 153406 27 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 141.65%/283.29%/424.94% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 182.12% Dark DMG. 11190 153406 28 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 144.94%/289.88%/434.82% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 186.35% Dark DMG. 11191 153406 29 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 148.24%/296.47%/444.71% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 190.59% Dark DMG. 11192 153406 30 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 151.53%/303.06%/454.59% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 194.82% Dark DMG. 11193 153406 31 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 154.82%/309.65%/464.47% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 199.06% Dark DMG. 11194 153406 32 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 158.12%/316.24%/474.35% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 203.29% Dark DMG. 11195 153406 33 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 161.41%/322.82%/484.24% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 207.53% Dark DMG. 11196 153406 34 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 164.71%/329.41%/494.12% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 211.76% Dark DMG. 11197 153406 35 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb + Hold the joystick Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals 168%/336%/504% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 216% Dark DMG. 11198 153429 1 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 56%/112%/168% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 72% Dark DMG. 11199 153429 2 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 59.29%/118.59%/177.88% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 76.24% Dark DMG. 11200 153429 3 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 62.59%/125.18%/187.76% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 80.47% Dark DMG. 11201 153429 4 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 65.88%/131.76%/197.65% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 84.71% Dark DMG. 11202 153429 5 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 69.18%/138.35%/207.53% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 88.94% Dark DMG. 11203 153429 6 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 72.47%/144.94%/217.41% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 93.18% Dark DMG. 11204 153429 7 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 75.76%/151.53%/227.29% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 97.41% Dark DMG. 11205 153429 8 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 79.06%/158.12%/237.18% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 101.65% Dark DMG. 11206 153429 9 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 82.35%/164.71%/247.06% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 105.88% Dark DMG. 11207 153429 10 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 85.65%/171.29%/256.94% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 110.12% Dark DMG. 11208 153429 11 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 88.94%/177.88%/266.82% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 114.35% Dark DMG. 11209 153429 12 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 92.24%/184.47%/276.71% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 118.59% Dark DMG. 11210 153429 13 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 95.53%/191.06%/286.59% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 122.82% Dark DMG. 11211 153429 14 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 98.82%/197.65%/296.47% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 127.06% Dark DMG. 11212 153429 15 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 102.12%/204.24%/306.35% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 131.29% Dark DMG. 11213 153429 16 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 105.41%/210.82%/316.24% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 135.53% Dark DMG. 11214 153429 17 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 108.71%/217.41%/326.12% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 139.76% Dark DMG. 11215 153429 18 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 112%/224%/336% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 144% Dark DMG. 11216 153429 19 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 115.29%/230.59%/345.88% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 148.24% Dark DMG. 11217 153429 20 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 118.59%/237.18%/355.76% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 152.47% Dark DMG. 11218 153429 21 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 121.88%/243.76%/365.65% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 156.71% Dark DMG. 11219 153429 22 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 125.18%/250.35%/375.53% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 160.94% Dark DMG. 11220 153429 23 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 128.47%/256.94%/385.41% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 165.18% Dark DMG. 11221 153429 24 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 131.76%/263.53%/395.29% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 169.41% Dark DMG. 11222 153429 25 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 135.06%/270.12%/405.18% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 173.65% Dark DMG. 11223 153429 26 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 138.35%/276.71%/415.06% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 177.88% Dark DMG. 11224 153429 27 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 141.65%/283.29%/424.94% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 182.12% Dark DMG. 11225 153429 28 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 144.94%/289.88%/434.82% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 186.35% Dark DMG. 11226 153429 29 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 148.24%/296.47%/444.71% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 190.59% Dark DMG. 11227 153429 30 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 151.53%/303.06%/454.59% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 194.82% Dark DMG. 11228 153429 31 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 154.82%/309.65%/464.47% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 199.06% Dark DMG. 11229 153429 32 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 158.12%/316.24%/474.35% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 203.29% Dark DMG. 11230 153429 33 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 161.41%/322.82%/484.24% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 207.53% Dark DMG. 11231 153429 34 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 164.71%/329.41%/494.12% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 211.76% Dark DMG. 11232 153429 35 Ruinous March Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG. Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals 168%/336%/504% Physical DMG based on the number of orbs pinged.\n- Dashes to deal 216% Dark DMG. 11233 153411 1 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 91%/182%/273% Physical DMG based on the number of orbs pinged. 11234 153411 2 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 96.35%/192.71%/289.06% Physical DMG based on the number of orbs pinged. 11235 153411 3 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 101.71%/203.41%/305.12% Physical DMG based on the number of orbs pinged. 11236 153411 4 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 107.06%/214.12%/321.18% Physical DMG based on the number of orbs pinged. 11237 153411 5 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 112.41%/224.82%/337.24% Physical DMG based on the number of orbs pinged. 11238 153411 6 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 117.76%/235.53%/353.29% Physical DMG based on the number of orbs pinged. 11239 153411 7 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 123.12%/246.24%/369.35% Physical DMG based on the number of orbs pinged. 11240 153411 8 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 128.47%/256.94%/385.41% Physical DMG based on the number of orbs pinged. 11241 153411 9 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 133.82%/267.65%/401.47% Physical DMG based on the number of orbs pinged. 11242 153411 10 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 139.18%/278.35%/417.53% Physical DMG based on the number of orbs pinged. 11243 153411 11 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 144.53%/289.06%/433.59% Physical DMG based on the number of orbs pinged. 11244 153411 12 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 149.88%/299.76%/449.65% Physical DMG based on the number of orbs pinged. 11245 153411 13 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 155.24%/310.47%/465.71% Physical DMG based on the number of orbs pinged. 11246 153411 14 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 160.59%/321.18%/481.76% Physical DMG based on the number of orbs pinged. 11247 153411 15 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 165.94%/331.88%/497.82% Physical DMG based on the number of orbs pinged. 11248 153411 16 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 171.29%/342.59%/513.88% Physical DMG based on the number of orbs pinged. 11249 153411 17 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 176.65%/353.29%/529.94% Physical DMG based on the number of orbs pinged. 11250 153411 18 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 182%/364%/546% Physical DMG based on the number of orbs pinged. 11251 153411 19 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 187.35%/374.71%/562.06% Physical DMG based on the number of orbs pinged. 11252 153411 20 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 192.71%/385.41%/578.12% Physical DMG based on the number of orbs pinged. 11253 153411 21 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 198.06%/396.12%/594.18% Physical DMG based on the number of orbs pinged. 11254 153411 22 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 203.41%/406.82%/610.24% Physical DMG based on the number of orbs pinged. 11255 153411 23 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 208.76%/417.53%/626.29% Physical DMG based on the number of orbs pinged. 11256 153411 24 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 214.12%/428.24%/642.35% Physical DMG based on the number of orbs pinged. 11257 153411 25 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 219.47%/438.94%/658.41% Physical DMG based on the number of orbs pinged. 11258 153411 26 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 224.82%/449.65%/674.47% Physical DMG based on the number of orbs pinged. 11259 153411 27 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 230.18%/460.35%/690.53% Physical DMG based on the number of orbs pinged. 11260 153411 28 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 235.53%/471.06%/706.59% Physical DMG based on the number of orbs pinged. 11261 153411 29 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 240.88%/481.76%/722.65% Physical DMG based on the number of orbs pinged. 11262 153411 30 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 246.24%/492.47%/738.71% Physical DMG based on the number of orbs pinged. 11263 153411 31 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 251.59%/503.18%/754.76% Physical DMG based on the number of orbs pinged. 11264 153411 32 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 256.94%/513.88%/770.82% Physical DMG based on the number of orbs pinged. 11265 153411 33 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 262.29%/524.59%/786.88% Physical DMG based on the number of orbs pinged. 11266 153411 34 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 267.65%/535.29%/802.94% Physical DMG based on the number of orbs pinged. 11267 153411 35 Nebula Rondo Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png Blue Orb Blue Orb: Ping Blue Orb Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill. Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals 273%/546%/819% Physical DMG based on the number of orbs pinged. 11268 153416 1 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 488% Physical DMG in total. 11269 153416 2 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 516.71% Physical DMG in total. 11270 153416 3 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 545.41% Physical DMG in total. 11271 153416 4 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 574.12% Physical DMG in total. 11272 153416 5 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 602.82% Physical DMG in total. 11273 153416 6 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 631.53% Physical DMG in total. 11274 153416 7 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 660.24% Physical DMG in total. 11275 153416 8 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 688.94% Physical DMG in total. 11276 153416 9 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 717.65% Physical DMG in total. 11277 153416 10 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 746.35% Physical DMG in total. 11278 153416 11 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 775.06% Physical DMG in total. 11279 153416 12 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 803.76% Physical DMG in total. 11280 153416 13 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 832.47% Physical DMG in total. 11281 153416 14 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 861.18% Physical DMG in total. 11282 153416 15 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 889.88% Physical DMG in total. 11283 153416 16 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 918.59% Physical DMG in total. 11284 153416 17 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 947.29% Physical DMG in total. 11285 153416 18 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 976% Physical DMG in total. 11286 153416 19 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 1004.71% Physical DMG in total. 11287 153416 20 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 1033.41% Physical DMG in total. 11288 153416 21 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 1062.12% Physical DMG in total. 11289 153416 22 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 1090.82% Physical DMG in total. 11290 153416 23 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 1119.53% Physical DMG in total. 11291 153416 24 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 1148.24% Physical DMG in total. 11292 153416 25 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 1176.94% Physical DMG in total. 11293 153416 26 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 1205.65% Physical DMG in total. 11294 153416 27 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 1234.35% Physical DMG in total. 11295 153416 28 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 1263.06% Physical DMG in total. 11296 153416 29 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 1291.76% Physical DMG in total. 11297 153416 30 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 1320.47% Physical DMG in total. 11298 153416 31 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 1349.18% Physical DMG in total. 11299 153416 32 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 1377.88% Physical DMG in total. 11300 153416 33 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 1406.59% Physical DMG in total. 11301 153416 34 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 1435.29% Physical DMG in total. 11302 153416 35 Andante Strike Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png Basic Attack Basic Attack: Tap Basic Attack Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG. Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals 1464% Physical DMG in total. 11303 153417 1 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 80% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 170% Dark DMG.\n- The realm explosion deals 680% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11304 153417 2 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 84.71% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 180% Dark DMG.\n- The realm explosion deals 720% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11305 153417 3 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 89.41% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 190% Dark DMG.\n- The realm explosion deals 760% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11306 153417 4 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 94.12% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 200% Dark DMG.\n- The realm explosion deals 800% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11307 153417 5 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 98.82% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 210% Dark DMG.\n- The realm explosion deals 840% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11308 153417 6 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 103.53% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 220% Dark DMG.\n- The realm explosion deals 880% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11309 153417 7 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 108.24% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 230% Dark DMG.\n- The realm explosion deals 920% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11310 153417 8 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 112.94% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 240% Dark DMG.\n- The realm explosion deals 960% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11311 153417 9 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 117.65% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 250% Dark DMG.\n- The realm explosion deals 1000% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11312 153417 10 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 122.35% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 260% Dark DMG.\n- The realm explosion deals 1040% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11313 153417 11 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 127.06% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 270% Dark DMG.\n- The realm explosion deals 1080% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11314 153417 12 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 131.76% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 280% Dark DMG.\n- The realm explosion deals 1120% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11315 153417 13 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 136.47% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 290% Dark DMG.\n- The realm explosion deals 1160% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11316 153417 14 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 141.18% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 300% Dark DMG.\n- The realm explosion deals 1200% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11317 153417 15 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 145.88% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 310% Dark DMG.\n- The realm explosion deals 1240% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11318 153417 16 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 150.59% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 320% Dark DMG.\n- The realm explosion deals 1280% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11319 153417 17 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 155.29% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 330% Dark DMG.\n- The realm explosion deals 1320% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11320 153417 18 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 160% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 340% Dark DMG.\n- The realm explosion deals 1360% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11321 153417 19 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 164.71% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 350% Dark DMG.\n- The realm explosion deals 1400% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11322 153417 20 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 169.41% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 360% Dark DMG.\n- The realm explosion deals 1440% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11323 153417 21 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 174.12% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 370% Dark DMG.\n- The realm explosion deals 1480% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11324 153417 22 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 178.82% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 380% Dark DMG.\n- The realm explosion deals 1520% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11325 153417 23 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 183.53% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 390% Dark DMG.\n- The realm explosion deals 1560% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11326 153417 24 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 188.24% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 400% Dark DMG.\n- The realm explosion deals 1600% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11327 153417 25 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 192.94% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 410% Dark DMG.\n- The realm explosion deals 1640% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11328 153417 26 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 197.65% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 420% Dark DMG.\n- The realm explosion deals 1680% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11329 153417 27 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 202.35% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 430% Dark DMG.\n- The realm explosion deals 1720% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11330 153417 28 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 207.06% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 440% Dark DMG.\n- The realm explosion deals 1760% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11331 153417 29 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 211.76% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 450% Dark DMG.\n- The realm explosion deals 1800% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11332 153417 30 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 216.47% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 460% Dark DMG.\n- The realm explosion deals 1840% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11333 153417 31 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 221.18% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 470% Dark DMG.\n- The realm explosion deals 1880% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11334 153417 32 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 225.88% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 480% Dark DMG.\n- The realm explosion deals 1920% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11335 153417 33 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 230.59% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 490% Dark DMG.\n- The realm explosion deals 1960% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11336 153417 34 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 235.29% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 500% Dark DMG.\n- The realm explosion deals 2000% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11337 153417 35 Dream Cosmos Suite Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png 111 Signature Move Realm of Capriccio: 80 Energy + Tap Signature Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow. Signature Move: Consumes 80 Energy to activate Realm of Capriccio, gaining Extra DMG Reduction. Selena: Capriccio gains 5 Shooting Stars. At the end of Realm of Capriccio, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by 50% in Realm of Capriccio. Shooting Star: Ping Shooting Star Orb Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG. Each time a Shooting Star is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals 240% Dark DMG. Reprise: Twin Stars: All Shooting Star Orbs consumed When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second. When all Shooting Stars are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast Reprise: Twin Stars again, then she will play her Flute Sword to trigger Time Lag Calculation and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals 510% Dark DMG.\n- The realm explosion deals 2040% Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to 30% of Selena: Capriccio's ATK per second over 5s. 11338 153418 1 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 300% Dark DMG and heals for HP equal to 30% of her ATK. 11339 153418 2 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 317.65% Dark DMG and heals for HP equal to 31.76% of her ATK. 11340 153418 3 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 335.29% Dark DMG and heals for HP equal to 33.53% of her ATK. 11341 153418 4 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 352.94% Dark DMG and heals for HP equal to 35.29% of her ATK. 11342 153418 5 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 370.59% Dark DMG and heals for HP equal to 37.06% of her ATK. 11343 153418 6 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 388.24% Dark DMG and heals for HP equal to 38.82% of her ATK. 11344 153418 7 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 405.88% Dark DMG and heals for HP equal to 40.59% of her ATK. 11345 153418 8 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 423.53% Dark DMG and heals for HP equal to 42.35% of her ATK. 11346 153418 9 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 441.18% Dark DMG and heals for HP equal to 44.12% of her ATK. 11347 153418 10 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 458.82% Dark DMG and heals for HP equal to 45.88% of her ATK. 11348 153418 11 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 476.47% Dark DMG and heals for HP equal to 47.65% of her ATK. 11349 153418 12 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 494.12% Dark DMG and heals for HP equal to 49.41% of her ATK. 11350 153418 13 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 511.76% Dark DMG and heals for HP equal to 51.18% of her ATK. 11351 153418 14 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 529.41% Dark DMG and heals for HP equal to 52.94% of her ATK. 11352 153418 15 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 547.06% Dark DMG and heals for HP equal to 54.71% of her ATK. 11353 153418 16 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 564.71% Dark DMG and heals for HP equal to 56.47% of her ATK. 11354 153418 17 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 582.35% Dark DMG and heals for HP equal to 58.24% of her ATK. 11355 153418 18 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 600% Dark DMG and heals for HP equal to 60% of her ATK. 11356 153418 19 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 617.65% Dark DMG and heals for HP equal to 61.76% of her ATK. 11357 153418 20 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 635.29% Dark DMG and heals for HP equal to 63.53% of her ATK. 11358 153418 21 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 652.94% Dark DMG and heals for HP equal to 65.29% of her ATK. 11359 153418 22 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 670.59% Dark DMG and heals for HP equal to 67.06% of her ATK. 11360 153418 23 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 688.24% Dark DMG and heals for HP equal to 68.82% of her ATK. 11361 153418 24 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 705.88% Dark DMG and heals for HP equal to 70.59% of her ATK. 11362 153418 25 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 723.53% Dark DMG and heals for HP equal to 72.35% of her ATK. 11363 153418 26 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 741.18% Dark DMG and heals for HP equal to 74.12% of her ATK. 11364 153418 27 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 758.82% Dark DMG and heals for HP equal to 75.88% of her ATK. 11365 153418 28 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 776.47% Dark DMG and heals for HP equal to 77.65% of her ATK. 11366 153418 29 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 794.12% Dark DMG and heals for HP equal to 79.41% of her ATK. 11367 153418 30 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 811.76% Dark DMG and heals for HP equal to 81.18% of her ATK. 11368 153418 31 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 829.41% Dark DMG and heals for HP equal to 82.94% of her ATK. 11369 153418 32 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 847.06% Dark DMG and heals for HP equal to 84.71% of her ATK. 11370 153418 33 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 864.71% Dark DMG and heals for HP equal to 86.47% of her ATK. 11371 153418 34 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 882.35% Dark DMG and heals for HP equal to 88.24% of her ATK. 11372 153418 35 Lingering Bladesong Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP. Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals 900% Dark DMG and heals for HP equal to 90% of her ATK. 11373 153421 1 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 310%/205%/300% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 90% Dark DMG. 11374 153421 2 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 328.24%/217.06%/317.65% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 95.29% Dark DMG. 11375 153421 3 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 346.47%/229.12%/335.29% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 100.59% Dark DMG. 11376 153421 4 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 364.71%/241.18%/352.94% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 105.88% Dark DMG. 11377 153421 5 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 382.94%/253.24%/370.59% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 111.18% Dark DMG. 11378 153421 6 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 401.18%/265.29%/388.24% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 116.47% Dark DMG. 11379 153421 7 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 419.41%/277.35%/405.88% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 121.76% Dark DMG. 11380 153421 8 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 437.65%/289.41%/423.53% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 127.06% Dark DMG. 11381 153421 9 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 455.88%/301.47%/441.18% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 132.35% Dark DMG. 11382 153421 10 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 474.12%/313.53%/458.82% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 137.65% Dark DMG. 11383 153421 11 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 492.35%/325.59%/476.47% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 142.94% Dark DMG. 11384 153421 12 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 510.59%/337.65%/494.12% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 148.24% Dark DMG. 11385 153421 13 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 528.82%/349.71%/511.76% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 153.53% Dark DMG. 11386 153421 14 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 547.06%/361.76%/529.41% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 158.82% Dark DMG. 11387 153421 15 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 565.29%/373.82%/547.06% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 164.12% Dark DMG. 11388 153421 16 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 583.53%/385.88%/564.71% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 169.41% Dark DMG. 11389 153421 17 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 601.76%/397.94%/582.35% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 174.71% Dark DMG. 11390 153421 18 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 620%/410%/600% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 180% Dark DMG. 11391 153421 19 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 638.24%/422.06%/617.65% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 185.29% Dark DMG. 11392 153421 20 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 656.47%/434.12%/635.29% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 190.59% Dark DMG. 11393 153421 21 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 674.71%/446.18%/652.94% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 195.88% Dark DMG. 11394 153421 22 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 692.94%/458.24%/670.59% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 201.18% Dark DMG. 11395 153421 23 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 711.18%/470.29%/688.24% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 206.47% Dark DMG. 11396 153421 24 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 729.41%/482.35%/705.88% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 211.76% Dark DMG. 11397 153421 25 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 747.65%/494.41%/723.53% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 217.06% Dark DMG. 11398 153421 26 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 765.88%/506.47%/741.18% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 222.35% Dark DMG. 11399 153421 27 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 784.12%/518.53%/758.82% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 227.65% Dark DMG. 11400 153421 28 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 802.35%/530.59%/776.47% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 232.94% Dark DMG. 11401 153421 29 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 820.59%/542.65%/794.12% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 238.24% Dark DMG. 11402 153421 30 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 838.82%/554.71%/811.76% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 243.53% Dark DMG. 11403 153421 31 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 857.06%/566.76%/829.41% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 248.82% Dark DMG. 11404 153421 32 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 875.29%/578.82%/847.06% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 254.12% Dark DMG. 11405 153421 33 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 893.53%/590.88%/864.71% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 259.41% Dark DMG. 11406 153421 34 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 911.76%/602.94%/882.35% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 264.71% Dark DMG. 11407 153421 35 Phantasia Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Core Passive Core Passive: Any 3-Ping + Hold the joystick Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead.\n- Each Reprise: Echo cast by pinging Red/Yellow/Blue Orbs deals 930%/615%/900% Dark DMG. Core Passive: Ping Shooting Star Orb + Hold the joystick When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location. When casting a Shooting Star, moving the joystick will cause Selena: Capriccio to cast an additional Reprise: Twin Stars, dealing Dark DMG while summoning a phantom at the original location.\n- Deals 270% Dark DMG. 11408 153422 0 Leader - Famed Concertmaster Assets/Product/Texture/Image/IconSkill/R4SailinnaA1.png Leader Skill Increases ATK and HP of all members. Increases ATK of all members by 10% and HP of all members by 5%. 11409 153422 1 Leader - Famed Concertmaster Assets/Product/Texture/Image/IconSkill/R4SailinnaA1.png Leader Skill Increases ATK and HP of all members. Increases ATK of all members by 10% and HP of all members by 5%. 11410 153423 1 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 5% ATK and 5% Elemental DMG Bonus of the Amplifier's element for 10s. 11411 153423 2 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 5.29% ATK and 5.29% Elemental DMG Bonus of the Amplifier's element for 10s. 11412 153423 3 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 5.59% ATK and 5.59% Elemental DMG Bonus of the Amplifier's element for 10s. 11413 153423 4 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 5.88% ATK and 5.88% Elemental DMG Bonus of the Amplifier's element for 10s. 11414 153423 5 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 6.18% ATK and 6.18% Elemental DMG Bonus of the Amplifier's element for 10s. 11415 153423 6 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 6.47% ATK and 6.47% Elemental DMG Bonus of the Amplifier's element for 10s. 11416 153423 7 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 6.76% ATK and 6.76% Elemental DMG Bonus of the Amplifier's element for 10s. 11417 153423 8 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 7.06% ATK and 7.06% Elemental DMG Bonus of the Amplifier's element for 10s. 11418 153423 9 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 7.35% ATK and 7.35% Elemental DMG Bonus of the Amplifier's element for 10s. 11419 153423 10 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 7.65% ATK and 7.65% Elemental DMG Bonus of the Amplifier's element for 10s. 11420 153423 11 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 7.94% ATK and 7.94% Elemental DMG Bonus of the Amplifier's element for 10s. 11421 153423 12 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 8.24% ATK and 8.24% Elemental DMG Bonus of the Amplifier's element for 10s. 11422 153423 13 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 8.53% ATK and 8.53% Elemental DMG Bonus of the Amplifier's element for 10s. 11423 153423 14 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 8.82% ATK and 8.82% Elemental DMG Bonus of the Amplifier's element for 10s. 11424 153423 15 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 9.12% ATK and 9.12% Elemental DMG Bonus of the Amplifier's element for 10s. 11425 153423 16 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 9.41% ATK and 9.41% Elemental DMG Bonus of the Amplifier's element for 10s. 11426 153423 17 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 9.71% ATK and 9.71% Elemental DMG Bonus of the Amplifier's element for 10s. 11427 153423 18 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s. 11428 153423 19 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 10.29% ATK and 10.29% Elemental DMG Bonus of the Amplifier's element for 10s. 11429 153423 20 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 10.59% ATK and 10.59% Elemental DMG Bonus of the Amplifier's element for 10s. 11430 153423 21 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 10.88% ATK and 10.88% Elemental DMG Bonus of the Amplifier's element for 10s. 11431 153423 22 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 11.18% ATK and 11.18% Elemental DMG Bonus of the Amplifier's element for 10s. 11432 153423 23 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 11.47% ATK and 11.47% Elemental DMG Bonus of the Amplifier's element for 10s. 11433 153423 24 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 11.76% ATK and 11.76% Elemental DMG Bonus of the Amplifier's element for 10s. 11434 153423 25 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 12.06% ATK and 12.06% Elemental DMG Bonus of the Amplifier's element for 10s. 11435 153423 26 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 12.35% ATK and 12.35% Elemental DMG Bonus of the Amplifier's element for 10s. 11436 153423 27 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 12.65% ATK and 12.65% Elemental DMG Bonus of the Amplifier's element for 10s. 11437 153423 28 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 12.94% ATK and 12.94% Elemental DMG Bonus of the Amplifier's element for 10s. 11438 153423 29 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 13.24% ATK and 13.24% Elemental DMG Bonus of the Amplifier's element for 10s. 11439 153423 30 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 13.53% ATK and 13.53% Elemental DMG Bonus of the Amplifier's element for 10s. 11440 153423 31 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 13.82% ATK and 13.82% Elemental DMG Bonus of the Amplifier's element for 10s. 11441 153423 32 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 14.12% ATK and 14.12% Elemental DMG Bonus of the Amplifier's element for 10s. 11442 153423 33 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 14.41% ATK and 14.41% Elemental DMG Bonus of the Amplifier's element for 10s. 11443 153423 34 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 14.71% ATK and 14.71% Elemental DMG Bonus of the Amplifier's element for 10s. 11444 153423 35 Amplifier Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png Class Skill All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element. All switched-in members gain an extra 15% ATK and 15% Elemental DMG Bonus of the Amplifier's element for 10s. 11445 153427 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 11446 153427 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 11447 153424 0 Immortal Song Assets/Product/Texture/Image/IconSkill/R4SailinnaS1.png 109 SS Rank Passive Skill Upon entering battle, Selena: Capriccio heals herself. When Selena: Capriccio casts Realm of Capriccio to heal ally units, the excess healing will be converted into Song of Protection. When Selena: Capriccio is within Realm of Capriccio, she deals additional Dark DMG. Upon entering battle, Selena: Capriccio heals herself for HP equal to 30% of her ATK. When Selena: Capriccio casts Realm of Capriccio to heal ally units, the excess healing will be converted into Song of Protection for 3s. When Selena: Capriccio is within Realm of Capriccio, she deals 10% additional Dark DMG. 11448 153424 1 Immortal Song Assets/Product/Texture/Image/IconSkill/R4SailinnaS1.png 109 SS Rank Passive Skill Upon entering battle, Selena: Capriccio heals herself. When Selena: Capriccio casts Realm of Capriccio to heal ally units, the excess healing will be converted into Song of Protection. When Selena: Capriccio is within Realm of Capriccio, she deals additional Dark DMG. Upon entering battle, Selena: Capriccio heals herself for HP equal to 30% of her ATK. When Selena: Capriccio casts Realm of Capriccio to heal ally units, the excess healing will be converted into Song of Protection for 3s. When Selena: Capriccio is within Realm of Capriccio, she deals 10% additional Dark DMG. 11449 153425 0 Dark Star Shines Assets/Product/Texture/Image/IconSkill/R4SailinnaSS1.png 1 SSS Rank Passive Skill The effect of Amplifier Class Skill increases and the Dark DMG Bonus of Dark Radiation increases. The Extra DMG Bonus of Core Passive - Phantasia increases. The healing duration of Realm of Capriccio is extended. The effect of Amplifier Class Skill increases by 100%, and the Dark DMG Bonus of Dark Radiation is increased to 20%. The Extra DMG Bonus of Core Passive - Phantasia increases by 20%. The healing duration of Realm of Capriccio is extended by 5s. 11450 153425 1 Dark Star Shines Assets/Product/Texture/Image/IconSkill/R4SailinnaSS1.png 1 SSS Rank Passive Skill The effect of Amplifier Class Skill increases and the Dark DMG Bonus of Dark Radiation increases. The Extra DMG Bonus of Core Passive - Phantasia increases. The healing duration of Realm of Capriccio is extended. The effect of Amplifier Class Skill increases by 100%, and the Dark DMG Bonus of Dark Radiation is increased to 20%. The Extra DMG Bonus of Core Passive - Phantasia increases by 20%. The healing duration of Realm of Capriccio is extended by 5s. 11451 153426 0 Adored By Stars Assets/Product/Texture/Image/IconSkill/R4SailinnaSSS1.png SSS+ Rank Passive Skill While Selena: Capriccio is on standby, she gains Signature Energy each time a team member casts a 3-Ping. The Extra DMG Bonus of Signature Move - Dream Cosmos Suite increases. While Selena: Capriccio is on standby, she gains 12 Signature Energy each time a team member casts a 3-Ping. The Extra DMG Bonus of Signature Move - Dream Cosmos Suite increases by 50%. 11452 153426 1 Adored By Stars Assets/Product/Texture/Image/IconSkill/R4SailinnaSSS1.png SSS+ Rank Passive Skill While Selena: Capriccio is on standby, she gains Signature Energy each time a team member casts a 3-Ping. The Extra DMG Bonus of Signature Move - Dream Cosmos Suite increases. While Selena: Capriccio is on standby, she gains 12 Signature Energy each time a team member casts a 3-Ping. The Extra DMG Bonus of Signature Move - Dream Cosmos Suite increases by 50%. 11453 155301 1 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 115%/230%/345% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11454 155301 2 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 121.76%/243.53%/365.29% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11455 155301 3 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 128.53%/257.06%/385.59% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11456 155301 4 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11457 155301 5 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 142.06%/284.12%/426.18% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11458 155301 6 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 148.82%/297.65%/446.47% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11459 155301 7 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 155.59%/311.18%/466.76% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11460 155301 8 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 162.35%/324.71%/487.06% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11461 155301 9 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 169.12%/338.24%/507.35% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11462 155301 10 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 175.88%/351.76%/527.65% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11463 155301 11 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 182.65%/365.29%/547.94% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11464 155301 12 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 189.41%/378.82%/568.24% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11465 155301 13 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 196.18%/392.35%/588.53% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11466 155301 14 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 202.94%/405.88%/608.82% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11467 155301 15 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 209.71%/419.41%/629.12% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11468 155301 16 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 216.47%/432.94%/649.41% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11469 155301 17 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 223.24%/446.47%/669.71% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11470 155301 18 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 230%/460%/690% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11471 155301 19 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 236.76%/473.53%/710.29% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11472 155301 20 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 243.53%/487.06%/730.59% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11473 155301 21 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 250.29%/500.59%/750.88% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11474 155301 22 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 257.06%/514.12%/771.18% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11475 155301 23 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 263.82%/527.65%/791.47% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11476 155301 24 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 270.59%/541.18%/811.76% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11477 155301 25 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 277.35%/554.71%/832.06% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11478 155301 26 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 284.12%/568.24%/852.35% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11479 155301 27 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 290.88%/581.76%/872.65% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11480 155301 28 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 297.65%/595.29%/892.94% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11481 155301 29 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 304.41%/608.82%/913.24% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11482 155301 30 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 311.18%/622.35%/933.53% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11483 155301 31 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 317.94%/635.88%/953.82% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11484 155301 32 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 324.71%/649.41%/974.12% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11485 155301 33 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 331.47%/662.94%/994.41% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11486 155301 34 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 338.24%/676.47%/1014.71% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11487 155301 35 Magpie Cut Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png Red Orb Red Orb: Ping Red Orb Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping. Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 345%/690%/1035% Physical DMG based on the number of orbs pinged. Dragon Force: Breaking Kick: 25 or more Dragon Force + Ping Red Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Breaking Kick.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11488 155306 1 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 110%/220%/330% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11489 155306 2 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 116.47%/232.94%/349.41% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11490 155306 3 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 122.94%/245.88%/368.82% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11491 155306 4 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11492 155306 5 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 135.88%/271.76%/407.65% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11493 155306 6 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 142.35%/284.71%/427.06% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11494 155306 7 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 148.82%/297.65%/446.47% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11495 155306 8 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 155.29%/310.59%/465.88% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11496 155306 9 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 161.76%/323.53%/485.29% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11497 155306 10 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 168.24%/336.47%/504.71% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11498 155306 11 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 174.71%/349.41%/524.12% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11499 155306 12 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 181.18%/362.35%/543.53% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11500 155306 13 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 187.65%/375.29%/562.94% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11501 155306 14 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11502 155306 15 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 200.59%/401.18%/601.76% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11503 155306 16 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 207.06%/414.12%/621.18% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11504 155306 17 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 213.53%/427.06%/640.59% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11505 155306 18 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 220%/440%/660% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11506 155306 19 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 226.47%/452.94%/679.41% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11507 155306 20 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 232.94%/465.88%/698.82% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11508 155306 21 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 239.41%/478.82%/718.24% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11509 155306 22 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 245.88%/491.76%/737.65% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11510 155306 23 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 252.35%/504.71%/757.06% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11511 155306 24 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 258.82%/517.65%/776.47% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11512 155306 25 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 265.29%/530.59%/795.88% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11513 155306 26 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 271.76%/543.53%/815.29% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11514 155306 27 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 278.24%/556.47%/834.71% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11515 155306 28 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 284.71%/569.41%/854.12% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11516 155306 29 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 291.18%/582.35%/873.53% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11517 155306 30 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 297.65%/595.29%/892.94% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11518 155306 31 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 304.12%/608.24%/912.35% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11519 155306 32 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 310.59%/621.18%/931.76% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11520 155306 33 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 317.06%/634.12%/951.18% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11521 155306 34 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 323.53%/647.06%/970.59% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11522 155306 35 Dragon Impact Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping. Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals 330%/660%/990% Physical DMG based on the number of orbs pinged.\n- Freezes enemies for 0.5s. Dragon Force: Black Dragon Strike: 25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Black Dragon Strike.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11523 155311 1 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 110%/220%/330% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11524 155311 2 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 116.47%/232.94%/349.41% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11525 155311 3 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 122.94%/245.88%/368.82% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11526 155311 4 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11527 155311 5 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 135.88%/271.76%/407.65% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11528 155311 6 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 142.35%/284.71%/427.06% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11529 155311 7 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 148.82%/297.65%/446.47% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11530 155311 8 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 155.29%/310.59%/465.88% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11531 155311 9 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 161.76%/323.53%/485.29% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11532 155311 10 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 168.24%/336.47%/504.71% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11533 155311 11 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 174.71%/349.41%/524.12% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11534 155311 12 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 181.18%/362.35%/543.53% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11535 155311 13 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 187.65%/375.29%/562.94% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11536 155311 14 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11537 155311 15 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 200.59%/401.18%/601.76% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11538 155311 16 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 207.06%/414.12%/621.18% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11539 155311 17 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 213.53%/427.06%/640.59% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11540 155311 18 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 220%/440%/660% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11541 155311 19 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 226.47%/452.94%/679.41% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11542 155311 20 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 232.94%/465.88%/698.82% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11543 155311 21 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 239.41%/478.82%/718.24% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11544 155311 22 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 245.88%/491.76%/737.65% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11545 155311 23 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 252.35%/504.71%/757.06% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11546 155311 24 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 258.82%/517.65%/776.47% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11547 155311 25 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 265.29%/530.59%/795.88% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11548 155311 26 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 271.76%/543.53%/815.29% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11549 155311 27 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 278.24%/556.47%/834.71% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11550 155311 28 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 284.71%/569.41%/854.12% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11551 155311 29 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 291.18%/582.35%/873.53% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11552 155311 30 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 297.65%/595.29%/892.94% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11553 155311 31 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 304.12%/608.24%/912.35% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11554 155311 32 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 310.59%/621.18%/931.76% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11555 155311 33 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 317.06%/634.12%/951.18% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11556 155311 34 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 323.53%/647.06%/970.59% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11557 155311 35 Abyss Kick Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png Blue Orb Blue Orb: Ping Blue Orb Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping. Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals 330%/660%/990% Physical DMG based on the number of orbs pinged. Dragon Force: Downward Cleave: 25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave. Catching Dragon Axe will consume Dragon Force to trigger Dragon Force: Downward Cleave.\n- Casting Dragon Force Combo will consume 25 Dragon Force. 11558 155316 1 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 430% Physical DMG in total. 11559 155316 2 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 455.29% Physical DMG in total. 11560 155316 3 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 480.59% Physical DMG in total. 11561 155316 4 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 505.88% Physical DMG in total. 11562 155316 5 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 531.18% Physical DMG in total. 11563 155316 6 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 556.47% Physical DMG in total. 11564 155316 7 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 581.76% Physical DMG in total. 11565 155316 8 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 607.06% Physical DMG in total. 11566 155316 9 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 632.35% Physical DMG in total. 11567 155316 10 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 657.65% Physical DMG in total. 11568 155316 11 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 682.94% Physical DMG in total. 11569 155316 12 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 708.24% Physical DMG in total. 11570 155316 13 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 733.53% Physical DMG in total. 11571 155316 14 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 758.82% Physical DMG in total. 11572 155316 15 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 784.12% Physical DMG in total. 11573 155316 16 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 809.41% Physical DMG in total. 11574 155316 17 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 834.71% Physical DMG in total. 11575 155316 18 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 860% Physical DMG in total. 11576 155316 19 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 885.29% Physical DMG in total. 11577 155316 20 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 910.59% Physical DMG in total. 11578 155316 21 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 935.88% Physical DMG in total. 11579 155316 22 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 961.18% Physical DMG in total. 11580 155316 23 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 986.47% Physical DMG in total. 11581 155316 24 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 1011.76% Physical DMG in total. 11582 155316 25 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 1037.06% Physical DMG in total. 11583 155316 26 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 1062.35% Physical DMG in total. 11584 155316 27 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 1087.65% Physical DMG in total. 11585 155316 28 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 1112.94% Physical DMG in total. 11586 155316 29 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 1138.24% Physical DMG in total. 11587 155316 30 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 1163.53% Physical DMG in total. 11588 155316 31 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 1188.82% Physical DMG in total. 11589 155316 32 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 1214.12% Physical DMG in total. 11590 155316 33 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 1239.41% Physical DMG in total. 11591 155316 34 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 1264.71% Physical DMG in total. 11592 155316 35 Dragon Strike Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Performs kicking and palm strikes with Qi force, dealing Physical DMG. Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals 1290% Physical DMG in total. 11593 155317 1 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 200% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 1800% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11594 155317 2 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 211.76% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 1905.88% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11595 155317 3 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 223.53% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 2011.76% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11596 155317 4 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 235.29% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 2117.65% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11597 155317 5 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 247.06% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 2223.53% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11598 155317 6 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 258.82% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 2329.41% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11599 155317 7 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 270.59% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 2435.29% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11600 155317 8 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 282.35% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 2541.18% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11601 155317 9 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 294.12% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 2647.06% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11602 155317 10 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 305.88% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 2752.94% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11603 155317 11 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 317.65% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 2858.82% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11604 155317 12 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 329.41% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 2964.71% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11605 155317 13 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 341.18% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 3070.59% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11606 155317 14 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 352.94% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 3176.47% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11607 155317 15 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 364.71% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 3282.35% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11608 155317 16 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 376.47% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 3388.24% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11609 155317 17 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 388.24% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 3494.12% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11610 155317 18 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 400% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 3600% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11611 155317 19 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 411.76% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 3705.88% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11612 155317 20 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 423.53% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 3811.76% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11613 155317 21 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 435.29% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 3917.65% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11614 155317 22 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 447.06% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 4023.53% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11615 155317 23 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 458.82% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 4129.41% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11616 155317 24 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 470.59% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 4235.29% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11617 155317 25 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 482.35% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 4341.18% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11618 155317 26 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 494.12% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 4447.06% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11619 155317 27 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 505.88% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 4552.94% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11620 155317 28 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 517.65% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 4658.82% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11621 155317 29 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 529.41% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 4764.71% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11622 155317 30 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 541.18% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 4870.59% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11623 155317 31 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 552.94% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 4976.47% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11624 155317 32 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 564.71% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 5082.35% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11625 155317 33 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 576.47% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 5188.24% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11626 155317 34 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 588.24% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 5294.12% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11627 155317 35 Spirit Blade Dance Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png Signature Move Spirit Blade: Dragon Throw: 20 Energy + Tap Signature Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path. Casts Spirit Blade: Dragon Throw, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals 600% Physical DMG. Spirit Blade: Falling Stars: Dragon Axe present + 100 Energy + Press and hold Signature Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG. Press and hold the Signature button to cast Spirit Blade: Falling Stars and deal wide AOE Physical DMG.\n- Deals 5400% Physical DMG. Summon Dragon Axe back: Dragon Axe present + Tap Signature Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 11628 155318 1 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 320% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 320% Physical DMG. 11629 155318 2 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 338.82% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 338.82% Physical DMG. 11630 155318 3 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 357.65% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 357.65% Physical DMG. 11631 155318 4 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 376.47% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 376.47% Physical DMG. 11632 155318 5 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 395.29% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 395.29% Physical DMG. 11633 155318 6 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 414.12% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 414.12% Physical DMG. 11634 155318 7 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 432.94% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 432.94% Physical DMG. 11635 155318 8 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 451.76% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 451.76% Physical DMG. 11636 155318 9 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 470.59% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 470.59% Physical DMG. 11637 155318 10 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 489.41% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 489.41% Physical DMG. 11638 155318 11 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 508.24% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 508.24% Physical DMG. 11639 155318 12 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 527.06% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 527.06% Physical DMG. 11640 155318 13 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 545.88% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 545.88% Physical DMG. 11641 155318 14 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 564.71% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 564.71% Physical DMG. 11642 155318 15 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 583.53% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 583.53% Physical DMG. 11643 155318 16 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 602.35% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 602.35% Physical DMG. 11644 155318 17 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 621.18% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 621.18% Physical DMG. 11645 155318 18 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 640% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 640% Physical DMG. 11646 155318 19 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 658.82% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 658.82% Physical DMG. 11647 155318 20 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 677.65% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 677.65% Physical DMG. 11648 155318 21 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 696.47% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 696.47% Physical DMG. 11649 155318 22 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 715.29% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 715.29% Physical DMG. 11650 155318 23 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 734.12% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 734.12% Physical DMG. 11651 155318 24 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 752.94% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 752.94% Physical DMG. 11652 155318 25 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 771.76% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 771.76% Physical DMG. 11653 155318 26 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 790.59% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 790.59% Physical DMG. 11654 155318 27 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 809.41% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 809.41% Physical DMG. 11655 155318 28 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 828.24% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 828.24% Physical DMG. 11656 155318 29 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 847.06% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 847.06% Physical DMG. 11657 155318 30 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 865.88% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 865.88% Physical DMG. 11658 155318 31 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 884.71% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 884.71% Physical DMG. 11659 155318 32 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 903.53% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 903.53% Physical DMG. 11660 155318 33 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 922.35% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 922.35% Physical DMG. 11661 155318 34 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 941.18% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 941.18% Physical DMG. 11662 155318 35 Blade Summon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Dragon Axe present + Tap QTE When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG. When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals 960% Physical DMG. QTE: Tap QTE When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG. When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals 960% Physical DMG. 11663 155321 1 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 600%/600%/600% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11664 155321 2 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 635.29%/635.29%/635.29% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11665 155321 3 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 670.59%/670.59%/670.59% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11666 155321 4 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 705.88%/705.88%/705.88% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11667 155321 5 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 741.18%/741.18%/741.18% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11668 155321 6 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 776.47%/776.47%/776.47% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11669 155321 7 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 811.76%/811.76%/811.76% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11670 155321 8 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 847.06%/847.06%/847.06% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11671 155321 9 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 882.35%/882.35%/882.35% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11672 155321 10 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 917.65%/917.65%/917.65% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11673 155321 11 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 952.94%/952.94%/952.94% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11674 155321 12 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 988.24%/988.24%/988.24% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11675 155321 13 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1023.53%/1023.53%/1023.53% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11676 155321 14 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1058.82%/1058.82%/1058.82% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11677 155321 15 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1094.12%/1094.12%/1094.12% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11678 155321 16 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1129.41%/1129.41%/1129.41% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11679 155321 17 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1164.71%/1164.71%/1164.71% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11680 155321 18 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1200%/1200%/1200% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11681 155321 19 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1235.29%/1235.29%/1235.29% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11682 155321 20 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1270.59%/1270.59%/1270.59% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11683 155321 21 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1305.88%/1305.88%/1305.88% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11684 155321 22 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1341.18%/1341.18%/1341.18% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11685 155321 23 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1376.47%/1376.47%/1376.47% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11686 155321 24 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1411.76%/1411.76%/1411.76% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11687 155321 25 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1447.06%/1447.06%/1447.06% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11688 155321 26 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1482.35%/1482.35%/1482.35% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11689 155321 27 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1517.65%/1517.65%/1517.65% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11690 155321 28 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1552.94%/1552.94%/1552.94% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11691 155321 29 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1588.24%/1588.24%/1588.24% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11692 155321 30 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1623.53%/1623.53%/1623.53% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11693 155321 31 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1658.82%/1658.82%/1658.82% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11694 155321 32 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1694.12%/1694.12%/1694.12% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11695 155321 33 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1729.41%/1729.41%/1729.41% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11696 155321 34 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1764.71%/1764.71%/1764.71% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11697 155321 35 Snow Dragon Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Core Passive Core Passive: Whenever catching Dragon Axe Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Core Passive: Tap Basic Attack/Ping any orb Basic Attacks or pinging orbs will generate Dragon Force. Basic Attacks or pinging orbs will generate Dragon Force.\n- Basic Attacks generate 3 Dragon Force.\n- 3/6/12 Dragon Force will be generated based on the number of orbs pinged.\n- Up to 50 Dragon Force can be stored. Core Passive: Ping Yellow Orb + Ping Red Orb If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- Dragon Force Combo consumes 25 Dragon Force.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts Dragon Force Combo, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals 1800%/1800%/1800% Physical DMG in total.\n- While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and 80% Extra DMG Reduction. 11698 155322 0 Leader - Child of Kowloong Assets/Product/Texture/Image/IconSkill/R2PulaoA1.png Leader Skill Increases Physical DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Physical DMG of all members by 5%. Increases ATK of all Vanguard Uniframes in the team by 10%. 11699 155322 1 Leader - Child of Kowloong Assets/Product/Texture/Image/IconSkill/R2PulaoA1.png Leader Skill Increases Physical DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Physical DMG of all members by 5%. Increases ATK of all Vanguard Uniframes in the team by 10%. 11700 155323 1 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 10% Extra DMG Bonus and Shield that absorbs damage up to 10% of max HP for 10s when the character enters the battlefield. 11701 155323 2 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 10.59% Extra DMG Bonus and Shield that absorbs damage up to 10.59% of max HP for 10s when the character enters the battlefield. 11702 155323 3 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 11.18% Extra DMG Bonus and Shield that absorbs damage up to 11.18% of max HP for 10s when the character enters the battlefield. 11703 155323 4 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 11.76% Extra DMG Bonus and Shield that absorbs damage up to 11.76% of max HP for 10s when the character enters the battlefield. 11704 155323 5 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 12.35% Extra DMG Bonus and Shield that absorbs damage up to 12.35% of max HP for 10s when the character enters the battlefield. 11705 155323 6 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 12.94% Extra DMG Bonus and Shield that absorbs damage up to 12.94% of max HP for 10s when the character enters the battlefield. 11706 155323 7 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 13.53% Extra DMG Bonus and Shield that absorbs damage up to 13.53% of max HP for 10s when the character enters the battlefield. 11707 155323 8 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 14.12% Extra DMG Bonus and Shield that absorbs damage up to 14.12% of max HP for 10s when the character enters the battlefield. 11708 155323 9 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 14.71% Extra DMG Bonus and Shield that absorbs damage up to 14.71% of max HP for 10s when the character enters the battlefield. 11709 155323 10 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 15.29% Extra DMG Bonus and Shield that absorbs damage up to 15.29% of max HP for 10s when the character enters the battlefield. 11710 155323 11 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 15.88% Extra DMG Bonus and Shield that absorbs damage up to 15.88% of max HP for 10s when the character enters the battlefield. 11711 155323 12 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 16.47% Extra DMG Bonus and Shield that absorbs damage up to 16.47% of max HP for 10s when the character enters the battlefield. 11712 155323 13 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 17.06% Extra DMG Bonus and Shield that absorbs damage up to 17.06% of max HP for 10s when the character enters the battlefield. 11713 155323 14 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 17.65% Extra DMG Bonus and Shield that absorbs damage up to 17.65% of max HP for 10s when the character enters the battlefield. 11714 155323 15 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 18.24% Extra DMG Bonus and Shield that absorbs damage up to 18.24% of max HP for 10s when the character enters the battlefield. 11715 155323 16 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 18.82% Extra DMG Bonus and Shield that absorbs damage up to 18.82% of max HP for 10s when the character enters the battlefield. 11716 155323 17 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 19.41% Extra DMG Bonus and Shield that absorbs damage up to 19.41% of max HP for 10s when the character enters the battlefield. 11717 155323 18 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 20% Extra DMG Bonus and Shield that absorbs damage up to 20% of max HP for 10s when the character enters the battlefield. 11718 155323 19 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 20.59% Extra DMG Bonus and Shield that absorbs damage up to 20.59% of max HP for 10s when the character enters the battlefield. 11719 155323 20 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 21.18% Extra DMG Bonus and Shield that absorbs damage up to 21.18% of max HP for 10s when the character enters the battlefield. 11720 155323 21 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 21.76% Extra DMG Bonus and Shield that absorbs damage up to 21.76% of max HP for 10s when the character enters the battlefield. 11721 155323 22 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 22.35% Extra DMG Bonus and Shield that absorbs damage up to 22.35% of max HP for 10s when the character enters the battlefield. 11722 155323 23 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 22.94% Extra DMG Bonus and Shield that absorbs damage up to 22.94% of max HP for 10s when the character enters the battlefield. 11723 155323 24 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 23.53% Extra DMG Bonus and Shield that absorbs damage up to 23.53% of max HP for 10s when the character enters the battlefield. 11724 155323 25 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 24.12% Extra DMG Bonus and Shield that absorbs damage up to 24.12% of max HP for 10s when the character enters the battlefield. 11725 155323 26 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 24.71% Extra DMG Bonus and Shield that absorbs damage up to 24.71% of max HP for 10s when the character enters the battlefield. 11726 155323 27 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 25.29% Extra DMG Bonus and Shield that absorbs damage up to 25.29% of max HP for 10s when the character enters the battlefield. 11727 155323 28 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 25.88% Extra DMG Bonus and Shield that absorbs damage up to 25.88% of max HP for 10s when the character enters the battlefield. 11728 155323 29 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 26.47% Extra DMG Bonus and Shield that absorbs damage up to 26.47% of max HP for 10s when the character enters the battlefield. 11729 155323 30 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 27.06% Extra DMG Bonus and Shield that absorbs damage up to 27.06% of max HP for 10s when the character enters the battlefield. 11730 155323 31 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 27.65% Extra DMG Bonus and Shield that absorbs damage up to 27.65% of max HP for 10s when the character enters the battlefield. 11731 155323 32 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 28.24% Extra DMG Bonus and Shield that absorbs damage up to 28.24% of max HP for 10s when the character enters the battlefield. 11732 155323 33 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 28.82% Extra DMG Bonus and Shield that absorbs damage up to 28.82% of max HP for 10s when the character enters the battlefield. 11733 155323 34 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 29.41% Extra DMG Bonus and Shield that absorbs damage up to 29.41% of max HP for 10s when the character enters the battlefield. 11734 155323 35 Vanguard Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 30% Extra DMG Bonus and Shield that absorbs damage up to 30% of max HP for 10s when the character enters the battlefield. 11735 155327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 11736 155327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 11737 155324 0 Sovereign's Order Assets/Product/Texture/Image/IconSkill/R2PulaoS1.png SS Rank Passive Skill CRIT Rate increases. Each Dragon Force Combo restores Signature Energy. When Qu: Pavo unleashes Signature - Dragon's Wrath, Pula: Dragontoll gains Signature Energy and Dragon Force. CRIT Rate increases by 20%. Each Dragon Force Combo restores up to 24 Signature Energy. When Qu: Pavo unleashes Signature - Dragon's Wrath, Pula: Dragontoll gains 30 Signature Energy and 25 Dragon Force. 11738 155324 1 Sovereign's Order Assets/Product/Texture/Image/IconSkill/R2PulaoS1.png SS Rank Passive Skill CRIT Rate increases. Each Dragon Force Combo restores Signature Energy. When Qu: Pavo unleashes Signature - Dragon's Wrath, Pula: Dragontoll gains Signature Energy and Dragon Force. CRIT Rate increases by 20%. Each Dragon Force Combo restores up to 24 Signature Energy. When Qu: Pavo unleashes Signature - Dragon's Wrath, Pula: Dragontoll gains 30 Signature Energy and 25 Dragon Force. 11739 155325 0 Dragon's Aura Assets/Product/Texture/Image/IconSkill/R2PulaoSS1.png SSS Rank Passive Skill Physical DMG increases. Each Dragon Force Combo restores additional Signature Energy. Gains Dragon Force upon entering battle each time. Physical DMG increases by 10%. Each Dragon Force Combo restores an additional 12 Signature Energy (up to 36 per combo). Gains 25 Dragon Force upon entering battle each time. 11740 155325 1 Dragon's Aura Assets/Product/Texture/Image/IconSkill/R2PulaoSS1.png SSS Rank Passive Skill Physical DMG increases. Each Dragon Force Combo restores additional Signature Energy. Gains Dragon Force upon entering battle each time. Physical DMG increases by 10%. Each Dragon Force Combo restores an additional 12 Signature Energy (up to 36 per combo). Gains 25 Dragon Force upon entering battle each time. 11741 155326 0 Free Dragon Assets/Product/Texture/Image/IconSkill/R2PulaoSSS1.png 110 SSS+ Rank Passive Skill When casting Spirit Blade: Falling Stars, leaves a Dragon Cloudspring for a period of time, during which the Kowloong units within the area receive a CRIT DMG Bonus and Physical DMG Bonus. Recovers 1 Signal Orb when casting Snow Dragon. When casting Spirit Blade: Falling Stars, leaves a Dragon Cloudspring for 10s, during which the Kowloong units within the area receive a 20% CRIT DMG Bonus and 10% Physical DMG Bonus. Recovers 1 Signal Orb when casting Snow Dragon. 11742 155326 1 Free Dragon Assets/Product/Texture/Image/IconSkill/R2PulaoSSS1.png 110 SSS+ Rank Passive Skill When casting Spirit Blade: Falling Stars, leaves a Dragon Cloudspring for a period of time, during which the Kowloong units within the area receive a CRIT DMG Bonus and Physical DMG Bonus. Recovers 1 Signal Orb when casting Snow Dragon. When casting Spirit Blade: Falling Stars, leaves a Dragon Cloudspring for 10s, during which the Kowloong units within the area receive a 20% CRIT DMG Bonus and 10% Physical DMG Bonus. Recovers 1 Signal Orb when casting Snow Dragon. 11743 105401 1 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 100%/200%/300% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 100% Fire DMG. 11744 105401 2 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 105.88%/211.76%/317.65% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 105.88% Fire DMG. 11745 105401 3 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 111.76%/223.53%/335.29% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 111.76% Fire DMG. 11746 105401 4 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 117.65%/235.29%/352.94% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 117.65% Fire DMG. 11747 105401 5 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 123.53%/247.06%/370.59% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 123.53% Fire DMG. 11748 105401 6 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 129.41%/258.82%/388.24% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 129.41% Fire DMG. 11749 105401 7 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 135.29%/270.59%/405.88% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 135.29% Fire DMG. 11750 105401 8 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 141.18%/282.35%/423.53% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 141.18% Fire DMG. 11751 105401 9 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 147.06%/294.12%/441.18% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 147.06% Fire DMG. 11752 105401 10 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 152.94%/305.88%/458.82% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 152.94% Fire DMG. 11753 105401 11 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 158.82%/317.65%/476.47% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 158.82% Fire DMG. 11754 105401 12 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 164.71%/329.41%/494.12% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 164.71% Fire DMG. 11755 105401 13 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 170.59%/341.18%/511.76% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 170.59% Fire DMG. 11756 105401 14 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 176.47%/352.94%/529.41% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 176.47% Fire DMG. 11757 105401 15 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 182.35%/364.71%/547.06% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 182.35% Fire DMG. 11758 105401 16 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 188.24%/376.47%/564.71% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 188.24% Fire DMG. 11759 105401 17 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 194.12%/388.24%/582.35% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 194.12% Fire DMG. 11760 105401 18 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 200%/400%/600% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 200% Fire DMG. 11761 105401 19 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 205.88%/411.76%/617.65% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 205.88% Fire DMG. 11762 105401 20 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 211.76%/423.53%/635.29% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 211.76% Fire DMG. 11763 105401 21 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 217.65%/435.29%/652.94% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 217.65% Fire DMG. 11764 105401 22 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 223.53%/447.06%/670.59% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 223.53% Fire DMG. 11765 105401 23 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 229.41%/458.82%/688.24% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 229.41% Fire DMG. 11766 105401 24 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 235.29%/470.59%/705.88% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 235.29% Fire DMG. 11767 105401 25 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 241.18%/482.35%/723.53% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 241.18% Fire DMG. 11768 105401 26 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 247.06%/494.12%/741.18% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 247.06% Fire DMG. 11769 105401 27 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 252.94%/505.88%/758.82% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 252.94% Fire DMG. 11770 105401 28 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 258.82%/517.65%/776.47% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 258.82% Fire DMG. 11771 105401 29 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 264.71%/529.41%/794.12% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 264.71% Fire DMG. 11772 105401 30 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 270.59%/541.18%/811.76% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 270.59% Fire DMG. 11773 105401 31 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 276.47%/552.94%/829.41% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 276.47% Fire DMG. 11774 105401 32 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 282.35%/564.71%/847.06% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 282.35% Fire DMG. 11775 105401 33 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 288.24%/576.47%/864.71% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 288.24% Fire DMG. 11776 105401 34 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 294.12%/588.24%/882.35% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 294.12% Fire DMG. 11777 105401 35 Scorching Whirlwind Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png Red Orb Red Orb: Ping Red Orb Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG. Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals 300%/600%/900% Fire DMG based on the number of orbs pinged.\n- Restores 12 Signature Energy upon a 3-Ping and deals 300% Fire DMG. 11778 105406 1 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 75%/150%/250% Fire DMG based on the number of orbs pinged. 11779 105406 2 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 79.41%/158.82%/264.71% Fire DMG based on the number of orbs pinged. 11780 105406 3 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 83.82%/167.65%/279.41% Fire DMG based on the number of orbs pinged. 11781 105406 4 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 88.24%/176.47%/294.12% Fire DMG based on the number of orbs pinged. 11782 105406 5 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 92.65%/185.29%/308.82% Fire DMG based on the number of orbs pinged. 11783 105406 6 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 97.06%/194.12%/323.53% Fire DMG based on the number of orbs pinged. 11784 105406 7 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 101.47%/202.94%/338.24% Fire DMG based on the number of orbs pinged. 11785 105406 8 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 105.88%/211.76%/352.94% Fire DMG based on the number of orbs pinged. 11786 105406 9 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 110.29%/220.59%/367.65% Fire DMG based on the number of orbs pinged. 11787 105406 10 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 114.71%/229.41%/382.35% Fire DMG based on the number of orbs pinged. 11788 105406 11 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 119.12%/238.24%/397.06% Fire DMG based on the number of orbs pinged. 11789 105406 12 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 123.53%/247.06%/411.76% Fire DMG based on the number of orbs pinged. 11790 105406 13 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 127.94%/255.88%/426.47% Fire DMG based on the number of orbs pinged. 11791 105406 14 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 132.35%/264.71%/441.18% Fire DMG based on the number of orbs pinged. 11792 105406 15 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 136.76%/273.53%/455.88% Fire DMG based on the number of orbs pinged. 11793 105406 16 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 141.18%/282.35%/470.59% Fire DMG based on the number of orbs pinged. 11794 105406 17 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 145.59%/291.18%/485.29% Fire DMG based on the number of orbs pinged. 11795 105406 18 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 150%/300%/500% Fire DMG based on the number of orbs pinged. 11796 105406 19 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 154.41%/308.82%/514.71% Fire DMG based on the number of orbs pinged. 11797 105406 20 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 158.82%/317.65%/529.41% Fire DMG based on the number of orbs pinged. 11798 105406 21 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 163.24%/326.47%/544.12% Fire DMG based on the number of orbs pinged. 11799 105406 22 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 167.65%/335.29%/558.82% Fire DMG based on the number of orbs pinged. 11800 105406 23 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 172.06%/344.12%/573.53% Fire DMG based on the number of orbs pinged. 11801 105406 24 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 176.47%/352.94%/588.24% Fire DMG based on the number of orbs pinged. 11802 105406 25 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 180.88%/361.76%/602.94% Fire DMG based on the number of orbs pinged. 11803 105406 26 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 185.29%/370.59%/617.65% Fire DMG based on the number of orbs pinged. 11804 105406 27 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 189.71%/379.41%/632.35% Fire DMG based on the number of orbs pinged. 11805 105406 28 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 194.12%/388.24%/647.06% Fire DMG based on the number of orbs pinged. 11806 105406 29 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 198.53%/397.06%/661.76% Fire DMG based on the number of orbs pinged. 11807 105406 30 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 202.94%/405.88%/676.47% Fire DMG based on the number of orbs pinged. 11808 105406 31 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 207.35%/414.71%/691.18% Fire DMG based on the number of orbs pinged. 11809 105406 32 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 211.76%/423.53%/705.88% Fire DMG based on the number of orbs pinged. 11810 105406 33 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 216.18%/432.35%/720.59% Fire DMG based on the number of orbs pinged. 11811 105406 34 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 220.59%/441.18%/735.29% Fire DMG based on the number of orbs pinged. 11812 105406 35 Quantum Compression Shot Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit. Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals 225%/450%/750% Fire DMG based on the number of orbs pinged. 11813 105411 1 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 20% Fire DMG. 11814 105411 2 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 21.18% Fire DMG. 11815 105411 3 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 22.35% Fire DMG. 11816 105411 4 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 23.53% Fire DMG. 11817 105411 5 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 24.71% Fire DMG. 11818 105411 6 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 25.88% Fire DMG. 11819 105411 7 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 27.06% Fire DMG. 11820 105411 8 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 28.24% Fire DMG. 11821 105411 9 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 29.41% Fire DMG. 11822 105411 10 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 30.59% Fire DMG. 11823 105411 11 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 31.76% Fire DMG. 11824 105411 12 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 32.94% Fire DMG. 11825 105411 13 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 34.12% Fire DMG. 11826 105411 14 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 35.29% Fire DMG. 11827 105411 15 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 36.47% Fire DMG. 11828 105411 16 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 37.65% Fire DMG. 11829 105411 17 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 38.82% Fire DMG. 11830 105411 18 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 40% Fire DMG. 11831 105411 19 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 41.18% Fire DMG. 11832 105411 20 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 42.35% Fire DMG. 11833 105411 21 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 43.53% Fire DMG. 11834 105411 22 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 44.71% Fire DMG. 11835 105411 23 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 45.88% Fire DMG. 11836 105411 24 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 47.06% Fire DMG. 11837 105411 25 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 48.24% Fire DMG. 11838 105411 26 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 49.41% Fire DMG. 11839 105411 27 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 50.59% Fire DMG. 11840 105411 28 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 51.76% Fire DMG. 11841 105411 29 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 52.94% Fire DMG. 11842 105411 30 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 54.12% Fire DMG. 11843 105411 31 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 55.29% Fire DMG. 11844 105411 32 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 56.47% Fire DMG. 11845 105411 33 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 57.65% Fire DMG. 11846 105411 34 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 58.82% Fire DMG. 11847 105411 35 Flame Bombing Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png Blue Orb Blue Orb: Ping Blue Orb Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG. Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires 4/8/16 missiles based on the number of orbs pinged, each dealing 60% Fire DMG. 11848 105416 1 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 175% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 15% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 155%/215%/250% Fire DMG respectively. 11849 105416 2 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 185.29% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 15.88% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 164.12%/227.65%/264.71% Fire DMG respectively. 11850 105416 3 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 195.59% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 16.76% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 173.24%/240.29%/279.41% Fire DMG respectively. 11851 105416 4 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 205.88% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 17.65% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 182.35%/252.94%/294.12% Fire DMG respectively. 11852 105416 5 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 216.18% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 18.53% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 191.47%/265.59%/308.82% Fire DMG respectively. 11853 105416 6 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 226.47% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 19.41% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 200.59%/278.24%/323.53% Fire DMG respectively. 11854 105416 7 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 236.76% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 20.29% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 209.71%/290.88%/338.24% Fire DMG respectively. 11855 105416 8 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 247.06% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 21.18% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 218.82%/303.53%/352.94% Fire DMG respectively. 11856 105416 9 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 257.35% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 22.06% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 227.94%/316.18%/367.65% Fire DMG respectively. 11857 105416 10 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 267.65% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 22.94% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 237.06%/328.82%/382.35% Fire DMG respectively. 11858 105416 11 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 277.94% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 23.82% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 246.18%/341.47%/397.06% Fire DMG respectively. 11859 105416 12 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 288.24% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 24.71% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 255.29%/354.12%/411.76% Fire DMG respectively. 11860 105416 13 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 298.53% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 25.59% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 264.41%/366.76%/426.47% Fire DMG respectively. 11861 105416 14 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 308.82% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 26.47% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 273.53%/379.41%/441.18% Fire DMG respectively. 11862 105416 15 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 319.12% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 27.35% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 282.65%/392.06%/455.88% Fire DMG respectively. 11863 105416 16 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 329.41% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 28.24% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 291.76%/404.71%/470.59% Fire DMG respectively. 11864 105416 17 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 339.71% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 29.12% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 300.88%/417.35%/485.29% Fire DMG respectively. 11865 105416 18 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 350% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 30% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 310%/430%/500% Fire DMG respectively. 11866 105416 19 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 360.29% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 30.88% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 319.12%/442.65%/514.71% Fire DMG respectively. 11867 105416 20 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 370.59% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 31.76% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 328.24%/455.29%/529.41% Fire DMG respectively. 11868 105416 21 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 380.88% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 32.65% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 337.35%/467.94%/544.12% Fire DMG respectively. 11869 105416 22 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 391.18% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 33.53% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 346.47%/480.59%/558.82% Fire DMG respectively. 11870 105416 23 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 401.47% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 34.41% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 355.59%/493.24%/573.53% Fire DMG respectively. 11871 105416 24 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 411.76% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 35.29% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 364.71%/505.88%/588.24% Fire DMG respectively. 11872 105416 25 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 422.06% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 36.18% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 373.82%/518.53%/602.94% Fire DMG respectively. 11873 105416 26 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 432.35% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 37.06% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 382.94%/531.18%/617.65% Fire DMG respectively. 11874 105416 27 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 442.65% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 37.94% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 392.06%/543.82%/632.35% Fire DMG respectively. 11875 105416 28 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 452.94% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 38.82% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 401.18%/556.47%/647.06% Fire DMG respectively. 11876 105416 29 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 463.24% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 39.71% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 410.29%/569.12%/661.76% Fire DMG respectively. 11877 105416 30 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 473.53% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 40.59% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 419.41%/581.76%/676.47% Fire DMG respectively. 11878 105416 31 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 483.82% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 41.47% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 428.53%/594.41%/691.18% Fire DMG respectively. 11879 105416 32 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 494.12% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 42.35% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 437.65%/607.06%/705.88% Fire DMG respectively. 11880 105416 33 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 504.41% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 43.24% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 446.76%/619.71%/720.59% Fire DMG respectively. 11881 105416 34 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 514.71% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 44.12% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 455.88%/632.35%/735.29% Fire DMG respectively. 11882 105416 35 Mega Sawblade Slash Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches a multiple-hit attack with the Mega Saw to deal Fire DMG. Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals 525% Fire DMG in total. Basic Attack: Press and hold Basic Attack Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG. Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals 45% Fire DMG. Ironsoul Slice: "Rumbling" Mode + Tap Basic Attack When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in. When Nanami: Starfarer is in the "Rumbling" Mode, tap Basic Attack to cast Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III in a loop, dealing Fire DMG. Ironsoul Slice I will also pull the targets in.\n- <Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III deal 465%/645%/750% Fire DMG respectively. 11883 105417 1 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 400% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 1000% AOE Fire DMG. 11884 105417 2 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 423.53% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 1058.82% AOE Fire DMG. 11885 105417 3 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 447.06% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 1117.65% AOE Fire DMG. 11886 105417 4 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 470.59% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 1176.47% AOE Fire DMG. 11887 105417 5 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 494.12% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 1235.29% AOE Fire DMG. 11888 105417 6 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 517.65% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 1294.12% AOE Fire DMG. 11889 105417 7 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 541.18% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 1352.94% AOE Fire DMG. 11890 105417 8 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 564.71% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 1411.76% AOE Fire DMG. 11891 105417 9 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 588.24% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 1470.59% AOE Fire DMG. 11892 105417 10 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 611.76% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 1529.41% AOE Fire DMG. 11893 105417 11 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 635.29% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 1588.24% AOE Fire DMG. 11894 105417 12 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 658.82% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 1647.06% AOE Fire DMG. 11895 105417 13 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 682.35% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 1705.88% AOE Fire DMG. 11896 105417 14 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 705.88% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 1764.71% AOE Fire DMG. 11897 105417 15 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 729.41% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 1823.53% AOE Fire DMG. 11898 105417 16 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 752.94% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 1882.35% AOE Fire DMG. 11899 105417 17 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 776.47% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 1941.18% AOE Fire DMG. 11900 105417 18 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 800% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 2000% AOE Fire DMG. 11901 105417 19 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 823.53% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 2058.82% AOE Fire DMG. 11902 105417 20 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 847.06% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 2117.65% AOE Fire DMG. 11903 105417 21 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 870.59% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 2176.47% AOE Fire DMG. 11904 105417 22 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 894.12% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 2235.29% AOE Fire DMG. 11905 105417 23 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 917.65% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 2294.12% AOE Fire DMG. 11906 105417 24 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 941.18% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 2352.94% AOE Fire DMG. 11907 105417 25 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 964.71% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 2411.76% AOE Fire DMG. 11908 105417 26 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 988.24% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 2470.59% AOE Fire DMG. 11909 105417 27 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 1011.76% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 2529.41% AOE Fire DMG. 11910 105417 28 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 1035.29% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 2588.24% AOE Fire DMG. 11911 105417 29 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 1058.82% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 2647.06% AOE Fire DMG. 11912 105417 30 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 1082.35% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 2705.88% AOE Fire DMG. 11913 105417 31 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 1105.88% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 2764.71% AOE Fire DMG. 11914 105417 32 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 1129.41% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 2823.53% AOE Fire DMG. 11915 105417 33 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 1152.94% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 2882.35% AOE Fire DMG. 11916 105417 34 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 1176.47% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 2941.18% AOE Fire DMG. 11917 105417 35 Ace Star Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png 111 Signature Move Blade Flash: 80 Energy + Tap Signature When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward. When in Normal Form, Nanami: Starfarer casts Blade Flash to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the "Rumbling" Mode immediately afterward.\n- Deals 1200% Fire DMG in total. Gigabyte Star Strike: "Rumbling" Mode + 80 Energy + Tap Signature When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode. When in the "Rumbling" Mode, Nanami: Starfarer casts Gigabyte Star Strike, dealing AOE Fire DMG and triggering Time Lag Calculation. After casting, Ironsoul Slice will be reset and Nanami will exit the "Rumbling" Mode.\n- Deals 3000% AOE Fire DMG. 11918 105418 1 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 320% AOE Fire DMG. 11919 105418 2 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 338.82% AOE Fire DMG. 11920 105418 3 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 357.65% AOE Fire DMG. 11921 105418 4 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 376.47% AOE Fire DMG. 11922 105418 5 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 395.29% AOE Fire DMG. 11923 105418 6 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 414.12% AOE Fire DMG. 11924 105418 7 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 432.94% AOE Fire DMG. 11925 105418 8 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 451.76% AOE Fire DMG. 11926 105418 9 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 470.59% AOE Fire DMG. 11927 105418 10 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 489.41% AOE Fire DMG. 11928 105418 11 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 508.24% AOE Fire DMG. 11929 105418 12 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 527.06% AOE Fire DMG. 11930 105418 13 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 545.88% AOE Fire DMG. 11931 105418 14 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 564.71% AOE Fire DMG. 11932 105418 15 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 583.53% AOE Fire DMG. 11933 105418 16 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 602.35% AOE Fire DMG. 11934 105418 17 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 621.18% AOE Fire DMG. 11935 105418 18 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 640% AOE Fire DMG. 11936 105418 19 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 658.82% AOE Fire DMG. 11937 105418 20 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 677.65% AOE Fire DMG. 11938 105418 21 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 696.47% AOE Fire DMG. 11939 105418 22 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 715.29% AOE Fire DMG. 11940 105418 23 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 734.12% AOE Fire DMG. 11941 105418 24 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 752.94% AOE Fire DMG. 11942 105418 25 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 771.76% AOE Fire DMG. 11943 105418 26 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 790.59% AOE Fire DMG. 11944 105418 27 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 809.41% AOE Fire DMG. 11945 105418 28 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 828.24% AOE Fire DMG. 11946 105418 29 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 847.06% AOE Fire DMG. 11947 105418 30 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 865.88% AOE Fire DMG. 11948 105418 31 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 884.71% AOE Fire DMG. 11949 105418 32 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 903.53% AOE Fire DMG. 11950 105418 33 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 922.35% AOE Fire DMG. 11951 105418 34 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 941.18% AOE Fire DMG. 11952 105418 35 Haven-Shaking Power Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG. Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals 960% AOE Fire DMG. 11953 105421 1 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 100% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 150% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 200% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 150% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 200% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 350% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 350% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11954 105421 2 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 105.88% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 158.82% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 211.76% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 158.82% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 211.76% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 370.59% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 370.59% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11955 105421 3 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 111.76% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 167.65% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 223.53% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 167.65% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 223.53% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 391.18% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 391.18% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11956 105421 4 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 117.65% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 176.47% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 235.29% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 176.47% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 235.29% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 411.76% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 411.76% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11957 105421 5 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 123.53% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 185.29% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 247.06% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 185.29% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 247.06% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 432.35% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 432.35% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11958 105421 6 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 129.41% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 194.12% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 258.82% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 194.12% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 258.82% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 452.94% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 452.94% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11959 105421 7 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 135.29% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 202.94% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 270.59% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 202.94% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 270.59% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 473.53% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 473.53% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11960 105421 8 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 141.18% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 211.76% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 282.35% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 211.76% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 282.35% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 494.12% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 494.12% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11961 105421 9 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 147.06% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 220.59% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 294.12% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 220.59% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 294.12% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 514.71% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 514.71% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11962 105421 10 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 152.94% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 229.41% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 305.88% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 229.41% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 305.88% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 535.29% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 535.29% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11963 105421 11 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 158.82% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 238.24% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 317.65% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 238.24% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 317.65% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 555.88% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 555.88% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11964 105421 12 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 164.71% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 247.06% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 329.41% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 247.06% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 329.41% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 576.47% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 576.47% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11965 105421 13 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 170.59% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 255.88% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 341.18% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 255.88% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 341.18% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 597.06% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 597.06% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11966 105421 14 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 176.47% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 264.71% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 352.94% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 264.71% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 352.94% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 617.65% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 617.65% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11967 105421 15 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 182.35% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 273.53% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 364.71% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 273.53% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 364.71% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 638.24% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 638.24% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11968 105421 16 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 188.24% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 282.35% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 376.47% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 282.35% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 376.47% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 658.82% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 658.82% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11969 105421 17 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 194.12% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 291.18% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 388.24% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 291.18% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 388.24% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 679.41% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 679.41% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11970 105421 18 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 200% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 300% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 400% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 300% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 400% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 700% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 700% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11971 105421 19 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 205.88% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 308.82% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 411.76% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 308.82% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 411.76% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 720.59% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 720.59% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11972 105421 20 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 211.76% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 317.65% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 423.53% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 317.65% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 423.53% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 741.18% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 741.18% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11973 105421 21 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 217.65% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 326.47% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 435.29% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 326.47% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 435.29% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 761.76% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 761.76% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11974 105421 22 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 223.53% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 335.29% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 447.06% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 335.29% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 447.06% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 782.35% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 782.35% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11975 105421 23 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 229.41% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 344.12% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 458.82% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 344.12% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 458.82% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 802.94% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 802.94% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11976 105421 24 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 235.29% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 352.94% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 470.59% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 352.94% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 470.59% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 823.53% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 823.53% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11977 105421 25 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 241.18% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 361.76% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 482.35% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 361.76% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 482.35% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 844.12% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 844.12% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11978 105421 26 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 247.06% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 370.59% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 494.12% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 370.59% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 494.12% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 864.71% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 864.71% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11979 105421 27 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 252.94% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 379.41% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 505.88% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 379.41% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 505.88% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 885.29% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 885.29% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11980 105421 28 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 258.82% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 388.24% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 517.65% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 388.24% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 517.65% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 905.88% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 905.88% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11981 105421 29 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 264.71% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 397.06% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 529.41% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 397.06% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 529.41% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 926.47% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 926.47% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11982 105421 30 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 270.59% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 405.88% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 541.18% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 405.88% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 541.18% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 947.06% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 947.06% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11983 105421 31 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 276.47% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 414.71% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 552.94% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 414.71% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 552.94% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 967.65% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 967.65% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11984 105421 32 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 282.35% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 423.53% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 564.71% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 423.53% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 564.71% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 988.24% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 988.24% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11985 105421 33 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 288.24% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 432.35% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 576.47% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 432.35% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 576.47% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 1008.82% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 1008.82% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11986 105421 34 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 294.12% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 441.18% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 588.24% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 441.18% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 588.24% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 1029.41% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 1029.41% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11987 105421 35 Soul of Molten Steel Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Core Passive Slide Mode: Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. Press and hold Dodge or cast Quantum Compression Shot/Flame Bombing to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Mode: "Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!". When in the "Rumbling" Mode, Nanami: Starfarer will gain a Pressure Gauge. When Ironsoul Slice hits an enemy, press and hold Basic Attack to trigger the "Bzzz" Mode, during which releasing the Basic Attack button at different timings will trigger "Oops! Missed it!" or "Perfect!".\n- The Pressure Gauge has a limit of 200. "Oops! Missed it!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Oops! Missed it!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Oops! Missed it!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Oops! Missed it!" grants 80 Pressure and 32 Signature Energy.\n- When casting "Oops! Missed it!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Oops! Missed it!" of Ironsoul Slice I deals 300% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice II deals 450% Fire DMG.\n- The "Oops! Missed it!" of Ironsoul Slice III deals 600% Fire DMG. "Perfect!": "Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III all deal Fire DMG. "Perfect!" will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The "Perfect!" variants triggered from Ironsoul Slice I, II, III all deal Fire DMG.\n- "Perfect!" grants 120 Pressure and 48 Signature Energy.\n- When casting "Perfect!", Nanami: Starfarer gains Super Armor and 50% Extra DMG Reduction.\n- The "Perfect!" of Ironsoul Slice I deals 450% Fire DMG.\n- The "Perfect!" of Ironsoul Slice II deals 600% Fire DMG.\n- The "Perfect!" of Ironsoul Slice III deals 1050% Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- Burning Blow can be cast when there is at least 200 Pressure.\n- Casting Burning Blow will restore 60 Signature Energy.\n- Burning Blow grants the damage multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. Its Base DMG increases by 0.25% for every point of Pressure consumed.\n- Casting Gigabyte Star Strike will deal 50% of the recorded damage again, after which the record will be reset. Mirage Flash: "Bzzz" Mode + Release Basic Attack + Successful Dodge Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure. "Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast "Oops! Missed it!" and "Perfect!"". Upon a successful dodge, she will cast Mirage Flash, dealing Fire DMG and generating Pressure.\n- Deals 1050% AOE Fire DMG.\n- Generates 40 Pressure upon a successful Mirage Flash. 11988 105422 0 Leader - Sagemachina Assets/Product/Texture/Image/IconSkill/R4YongyechaoA1.png Leader Skill Increases Fire DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Fire DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%. 11989 105422 1 Leader - Sagemachina Assets/Product/Texture/Image/IconSkill/R4YongyechaoA1.png Leader Skill Increases Fire DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Fire DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%. 11990 105423 1 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10% for 5s. 11991 105423 2 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10.59% for 5s. 11992 105423 3 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.18% for 5s. 11993 105423 4 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.76% for 5s. 11994 105423 5 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.35% for 5s. 11995 105423 6 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.94% for 5s. 11996 105423 7 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 13.53% for 5s. 11997 105423 8 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.12% for 5s. 11998 105423 9 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.71% for 5s. 11999 105423 10 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.29% for 5s. 12000 105423 11 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.88% for 5s. 12001 105423 12 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 16.47% for 5s. 12002 105423 13 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.06% for 5s. 12003 105423 14 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.65% for 5s. 12004 105423 15 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.24% for 5s. 12005 105423 16 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.82% for 5s. 12006 105423 17 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 19.41% for 5s. 12007 105423 18 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20% for 5s. 12008 105423 19 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20.59% for 5s. 12009 105423 20 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.18% for 5s. 12010 105423 21 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.76% for 5s. 12011 105423 22 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.35% for 5s. 12012 105423 23 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.94% for 5s. 12013 105423 24 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 23.53% for 5s. 12014 105423 25 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.12% for 5s. 12015 105423 26 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.71% for 5s. 12016 105423 27 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.29% for 5s. 12017 105423 28 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.88% for 5s. 12018 105423 29 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 26.47% for 5s. 12019 105423 30 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.06% for 5s. 12020 105423 31 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.65% for 5s. 12021 105423 32 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.24% for 5s. 12022 105423 33 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.82% for 5s. 12023 105423 34 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 29.41% for 5s. 12024 105423 35 Tank Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 30% for 5s. 12025 105427 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 12026 105427 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 12027 105424 0 Missile Circus Assets/Product/Texture/Image/IconSkill/R4YongyechaoS1.png 12 SS Rank Passive Skill After casting Gigabyte Star Strike, switch Nanami: Starfarer out of battle to trigger Missile Support, dealing Fire DMG. "Oops! Missed it!"/"Perfect!"/Burning Blow will come with the Scorching Invasion effect that reduces the enemy's Fire Resistance. Casting Burning Blow will trigger the QTEs that are not in cooldown yet. After casting Gigabyte Star Strike, switch Nanami: Starfarer out of battle to trigger Missile Support, dealing Fire DMG. "Oops! Missed it!"/"Perfect!"/Burning Blow will come with the Scorching Invasion effect that reduces the enemy's Fire Resistance. Casting Burning Blow will trigger the QTEs that are not in cooldown yet.\n- Missile Support fires 4 missiles every 3s for 12s, dealing 800% Fire DMG in total.\n- Scorching Invasion reduces the enemy's Fire Resistance by 15% for 8s. 12028 105424 1 Missile Circus Assets/Product/Texture/Image/IconSkill/R4YongyechaoS1.png 12 SS Rank Passive Skill After casting Gigabyte Star Strike, switch Nanami: Starfarer out of battle to trigger Missile Support, dealing Fire DMG. "Oops! Missed it!"/"Perfect!"/Burning Blow will come with the Scorching Invasion effect that reduces the enemy's Fire Resistance. Casting Burning Blow will trigger the QTEs that are not in cooldown yet. After casting Gigabyte Star Strike, switch Nanami: Starfarer out of battle to trigger Missile Support, dealing Fire DMG. "Oops! Missed it!"/"Perfect!"/Burning Blow will come with the Scorching Invasion effect that reduces the enemy's Fire Resistance. Casting Burning Blow will trigger the QTEs that are not in cooldown yet.\n- Missile Support fires 4 missiles every 3s for 12s, dealing 800% Fire DMG in total.\n- Scorching Invasion reduces the enemy's Fire Resistance by 15% for 8s. 12029 105425 0 Flame Roaring for Victory Assets/Product/Texture/Image/IconSkill/R4YongyechaoSS1.png 12 SSS Rank Passive Skill Nanami: Starfarer's Scorching Invasion effect increases. The Extra DMG Bonuses of Burning Blow and Signature - Ace Star increase. When Nanami is in the "Bzzz" Mode, press and hold until the charge limit to automatically trigger "Perfect!". When Nanami is in the Slide Mode or the "Bzzz" Mode, she restores Shield. Nanami: Starfarer's Scorching Invasion effect increases. The Extra DMG Bonuses of Burning Blow and Signature - Ace Star increase. When Nanami is in the "Bzzz" Mode, press and hold until the charge limit to automatically trigger "Perfect!". When Nanami is in the Slide Mode or the "Bzzz" Mode, she restores Shield.\n- Scorching Invasion's effect increases by 10%.\n- The Extra DMG Bonus of Burning Blow increases by 25%.\n- The Extra DMG Bonus of Signature - Ace Star increases by 25%.\n- When Nanami is in the Slide Mode or the "Bzzz" Mode, she restores Shield equal to 10% of max HP per second, up to 50%. 12030 105425 1 Flame Roaring for Victory Assets/Product/Texture/Image/IconSkill/R4YongyechaoSS1.png 12 SSS Rank Passive Skill Nanami: Starfarer's Scorching Invasion effect increases. The Extra DMG Bonuses of Burning Blow and Signature - Ace Star increase. When Nanami is in the "Bzzz" Mode, press and hold until the charge limit to automatically trigger "Perfect!". When Nanami is in the Slide Mode or the "Bzzz" Mode, she restores Shield. Nanami: Starfarer's Scorching Invasion effect increases. The Extra DMG Bonuses of Burning Blow and Signature - Ace Star increase. When Nanami is in the "Bzzz" Mode, press and hold until the charge limit to automatically trigger "Perfect!". When Nanami is in the Slide Mode or the "Bzzz" Mode, she restores Shield.\n- Scorching Invasion's effect increases by 10%.\n- The Extra DMG Bonus of Burning Blow increases by 25%.\n- The Extra DMG Bonus of Signature - Ace Star increases by 25%.\n- When Nanami is in the Slide Mode or the "Bzzz" Mode, she restores Shield equal to 10% of max HP per second, up to 50%. 12031 105426 0 Mecha Drive Assets/Product/Texture/Image/IconSkill/R4YongyechaoSSS1.png SSS+ Rank Passive Skill The damage recorded by Soul of Molten Steel increases. Max Pressure increases. The "Rumbling" Mode grants Pressure every second. "Oops! Missed it!"/"Perfect!" grants bonus Pressure. The damage recorded by Soul of Molten Steel increases. Max Pressure increases. The "Rumbling" Mode grants Pressure every second. "Oops! Missed it!"/"Perfect!" grants bonus Pressure.\n- The damage recorded by Soul of Molten Steel increases to 100%.\n- Max Pressure increases to 999.\n- The "Rumbling" Mode grants 50 Pressure every second. "Oops! Missed it!"/"Perfect!" grants 80 more Pressure. 12032 105426 1 Mecha Drive Assets/Product/Texture/Image/IconSkill/R4YongyechaoSSS1.png SSS+ Rank Passive Skill The damage recorded by Soul of Molten Steel increases. Max Pressure increases. The "Rumbling" Mode grants Pressure every second. "Oops! Missed it!"/"Perfect!" grants bonus Pressure. The damage recorded by Soul of Molten Steel increases. Max Pressure increases. The "Rumbling" Mode grants Pressure every second. "Oops! Missed it!"/"Perfect!" grants bonus Pressure.\n- The damage recorded by Soul of Molten Steel increases to 100%.\n- Max Pressure increases to 999.\n- The "Rumbling" Mode grants 50 Pressure every second. "Oops! Missed it!"/"Perfect!" grants 80 more Pressure. 12033 156301 1 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 150%/300%/450% Physical DMG based on the number of orbs pinged. 12034 156301 2 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged. 12035 156301 3 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 167.65%/335.29%/502.94% Physical DMG based on the number of orbs pinged. 12036 156301 4 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged. 12037 156301 5 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 185.29%/370.59%/555.88% Physical DMG based on the number of orbs pinged. 12038 156301 6 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged. 12039 156301 7 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 202.94%/405.88%/608.82% Physical DMG based on the number of orbs pinged. 12040 156301 8 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged. 12041 156301 9 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 220.59%/441.18%/661.76% Physical DMG based on the number of orbs pinged. 12042 156301 10 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 229.41%/458.82%/688.24% Physical DMG based on the number of orbs pinged. 12043 156301 11 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 238.24%/476.47%/714.71% Physical DMG based on the number of orbs pinged. 12044 156301 12 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged. 12045 156301 13 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 255.88%/511.76%/767.65% Physical DMG based on the number of orbs pinged. 12046 156301 14 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 264.71%/529.41%/794.12% Physical DMG based on the number of orbs pinged. 12047 156301 15 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 273.53%/547.06%/820.59% Physical DMG based on the number of orbs pinged. 12048 156301 16 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 282.35%/564.71%/847.06% Physical DMG based on the number of orbs pinged. 12049 156301 17 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 291.18%/582.35%/873.53% Physical DMG based on the number of orbs pinged. 12050 156301 18 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 300%/600%/900% Physical DMG based on the number of orbs pinged. 12051 156301 19 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 308.82%/617.65%/926.47% Physical DMG based on the number of orbs pinged. 12052 156301 20 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 317.65%/635.29%/952.94% Physical DMG based on the number of orbs pinged. 12053 156301 21 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 326.47%/652.94%/979.41% Physical DMG based on the number of orbs pinged. 12054 156301 22 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 335.29%/670.59%/1005.88% Physical DMG based on the number of orbs pinged. 12055 156301 23 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 344.12%/688.24%/1032.35% Physical DMG based on the number of orbs pinged. 12056 156301 24 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 352.94%/705.88%/1058.82% Physical DMG based on the number of orbs pinged. 12057 156301 25 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 361.76%/723.53%/1085.29% Physical DMG based on the number of orbs pinged. 12058 156301 26 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 370.59%/741.18%/1111.76% Physical DMG based on the number of orbs pinged. 12059 156301 27 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 379.41%/758.82%/1138.24% Physical DMG based on the number of orbs pinged. 12060 156301 28 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 388.24%/776.47%/1164.71% Physical DMG based on the number of orbs pinged. 12061 156301 29 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 397.06%/794.12%/1191.18% Physical DMG based on the number of orbs pinged. 12062 156301 30 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 405.88%/811.76%/1217.65% Physical DMG based on the number of orbs pinged. 12063 156301 31 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 414.71%/829.41%/1244.12% Physical DMG based on the number of orbs pinged. 12064 156301 32 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 423.53%/847.06%/1270.59% Physical DMG based on the number of orbs pinged. 12065 156301 33 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 432.35%/864.71%/1297.06% Physical DMG based on the number of orbs pinged. 12066 156301 34 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 441.18%/882.35%/1323.53% Physical DMG based on the number of orbs pinged. 12067 156301 35 Gravity Matrix Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png Red Orb Red Orb: Ping Red Orb Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping). Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 450%/900%/1350% Physical DMG based on the number of orbs pinged. 12068 156306 1 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 150%/300%/450% Physical DMG based on the number of orbs pinged. 12069 156306 2 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged. 12070 156306 3 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 167.65%/335.29%/502.94% Physical DMG based on the number of orbs pinged. 12071 156306 4 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged. 12072 156306 5 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 185.29%/370.59%/555.88% Physical DMG based on the number of orbs pinged. 12073 156306 6 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged. 12074 156306 7 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 202.94%/405.88%/608.82% Physical DMG based on the number of orbs pinged. 12075 156306 8 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged. 12076 156306 9 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 220.59%/441.18%/661.76% Physical DMG based on the number of orbs pinged. 12077 156306 10 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 229.41%/458.82%/688.24% Physical DMG based on the number of orbs pinged. 12078 156306 11 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 238.24%/476.47%/714.71% Physical DMG based on the number of orbs pinged. 12079 156306 12 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged. 12080 156306 13 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 255.88%/511.76%/767.65% Physical DMG based on the number of orbs pinged. 12081 156306 14 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 264.71%/529.41%/794.12% Physical DMG based on the number of orbs pinged. 12082 156306 15 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 273.53%/547.06%/820.59% Physical DMG based on the number of orbs pinged. 12083 156306 16 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 282.35%/564.71%/847.06% Physical DMG based on the number of orbs pinged. 12084 156306 17 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 291.18%/582.35%/873.53% Physical DMG based on the number of orbs pinged. 12085 156306 18 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 300%/600%/900% Physical DMG based on the number of orbs pinged. 12086 156306 19 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 308.82%/617.65%/926.47% Physical DMG based on the number of orbs pinged. 12087 156306 20 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 317.65%/635.29%/952.94% Physical DMG based on the number of orbs pinged. 12088 156306 21 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 326.47%/652.94%/979.41% Physical DMG based on the number of orbs pinged. 12089 156306 22 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 335.29%/670.59%/1005.88% Physical DMG based on the number of orbs pinged. 12090 156306 23 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 344.12%/688.24%/1032.35% Physical DMG based on the number of orbs pinged. 12091 156306 24 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 352.94%/705.88%/1058.82% Physical DMG based on the number of orbs pinged. 12092 156306 25 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 361.76%/723.53%/1085.29% Physical DMG based on the number of orbs pinged. 12093 156306 26 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 370.59%/741.18%/1111.76% Physical DMG based on the number of orbs pinged. 12094 156306 27 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 379.41%/758.82%/1138.24% Physical DMG based on the number of orbs pinged. 12095 156306 28 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 388.24%/776.47%/1164.71% Physical DMG based on the number of orbs pinged. 12096 156306 29 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 397.06%/794.12%/1191.18% Physical DMG based on the number of orbs pinged. 12097 156306 30 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 405.88%/811.76%/1217.65% Physical DMG based on the number of orbs pinged. 12098 156306 31 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 414.71%/829.41%/1244.12% Physical DMG based on the number of orbs pinged. 12099 156306 32 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 423.53%/847.06%/1270.59% Physical DMG based on the number of orbs pinged. 12100 156306 33 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 432.35%/864.71%/1297.06% Physical DMG based on the number of orbs pinged. 12101 156306 34 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 441.18%/882.35%/1323.53% Physical DMG based on the number of orbs pinged. 12102 156306 35 Frostbite Leap Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping). Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals 450%/900%/1350% Physical DMG based on the number of orbs pinged. 12103 156311 1 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 50%/100%/150% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 100%/200%/300% Ice DMG based on the number of orbs pinged. 12104 156311 2 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 52.94%/105.88%/158.82% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 105.88%/211.76%/317.65% Ice DMG based on the number of orbs pinged. 12105 156311 3 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 55.88%/111.76%/167.65% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 111.76%/223.53%/335.29% Ice DMG based on the number of orbs pinged. 12106 156311 4 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 58.82%/117.65%/176.47% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 117.65%/235.29%/352.94% Ice DMG based on the number of orbs pinged. 12107 156311 5 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 61.76%/123.53%/185.29% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 123.53%/247.06%/370.59% Ice DMG based on the number of orbs pinged. 12108 156311 6 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 64.71%/129.41%/194.12% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 129.41%/258.82%/388.24% Ice DMG based on the number of orbs pinged. 12109 156311 7 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 67.65%/135.29%/202.94% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 135.29%/270.59%/405.88% Ice DMG based on the number of orbs pinged. 12110 156311 8 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 70.59%/141.18%/211.76% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 141.18%/282.35%/423.53% Ice DMG based on the number of orbs pinged. 12111 156311 9 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 73.53%/147.06%/220.59% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 147.06%/294.12%/441.18% Ice DMG based on the number of orbs pinged. 12112 156311 10 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 76.47%/152.94%/229.41% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 152.94%/305.88%/458.82% Ice DMG based on the number of orbs pinged. 12113 156311 11 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 79.41%/158.82%/238.24% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 158.82%/317.65%/476.47% Ice DMG based on the number of orbs pinged. 12114 156311 12 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 82.35%/164.71%/247.06% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 164.71%/329.41%/494.12% Ice DMG based on the number of orbs pinged. 12115 156311 13 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 85.29%/170.59%/255.88% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 170.59%/341.18%/511.76% Ice DMG based on the number of orbs pinged. 12116 156311 14 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 88.24%/176.47%/264.71% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 176.47%/352.94%/529.41% Ice DMG based on the number of orbs pinged. 12117 156311 15 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 91.18%/182.35%/273.53% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 182.35%/364.71%/547.06% Ice DMG based on the number of orbs pinged. 12118 156311 16 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 94.12%/188.24%/282.35% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 188.24%/376.47%/564.71% Ice DMG based on the number of orbs pinged. 12119 156311 17 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 97.06%/194.12%/291.18% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 194.12%/388.24%/582.35% Ice DMG based on the number of orbs pinged. 12120 156311 18 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 100%/200%/300% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 200%/400%/600% Ice DMG based on the number of orbs pinged. 12121 156311 19 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 102.94%/205.88%/308.82% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 205.88%/411.76%/617.65% Ice DMG based on the number of orbs pinged. 12122 156311 20 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 105.88%/211.76%/317.65% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 211.76%/423.53%/635.29% Ice DMG based on the number of orbs pinged. 12123 156311 21 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 108.82%/217.65%/326.47% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 217.65%/435.29%/652.94% Ice DMG based on the number of orbs pinged. 12124 156311 22 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 111.76%/223.53%/335.29% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 223.53%/447.06%/670.59% Ice DMG based on the number of orbs pinged. 12125 156311 23 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 114.71%/229.41%/344.12% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 229.41%/458.82%/688.24% Ice DMG based on the number of orbs pinged. 12126 156311 24 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 117.65%/235.29%/352.94% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 235.29%/470.59%/705.88% Ice DMG based on the number of orbs pinged. 12127 156311 25 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 120.59%/241.18%/361.76% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 241.18%/482.35%/723.53% Ice DMG based on the number of orbs pinged. 12128 156311 26 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 123.53%/247.06%/370.59% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 247.06%/494.12%/741.18% Ice DMG based on the number of orbs pinged. 12129 156311 27 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 126.47%/252.94%/379.41% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 252.94%/505.88%/758.82% Ice DMG based on the number of orbs pinged. 12130 156311 28 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 129.41%/258.82%/388.24% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 258.82%/517.65%/776.47% Ice DMG based on the number of orbs pinged. 12131 156311 29 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 132.35%/264.71%/397.06% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 264.71%/529.41%/794.12% Ice DMG based on the number of orbs pinged. 12132 156311 30 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 135.29%/270.59%/405.88% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 270.59%/541.18%/811.76% Ice DMG based on the number of orbs pinged. 12133 156311 31 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 138.24%/276.47%/414.71% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 276.47%/552.94%/829.41% Ice DMG based on the number of orbs pinged. 12134 156311 32 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 141.18%/282.35%/423.53% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 282.35%/564.71%/847.06% Ice DMG based on the number of orbs pinged. 12135 156311 33 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 144.12%/288.24%/432.35% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 288.24%/576.47%/864.71% Ice DMG based on the number of orbs pinged. 12136 156311 34 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 147.06%/294.12%/441.18% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 294.12%/588.24%/882.35% Ice DMG based on the number of orbs pinged. 12137 156311 35 Chain Reflection Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png Blue Orb Blue Orb: Ping Blue Orb Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG. Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals 150%/300%/450% Physical DMG based on the number of orbs pinged.\n- The ray of frost deals 300%/600%/900% Ice DMG based on the number of orbs pinged. 12138 156316 1 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 430% Physical DMG in total. 12139 156316 2 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 455.29% Physical DMG in total. 12140 156316 3 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 480.59% Physical DMG in total. 12141 156316 4 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 505.88% Physical DMG in total. 12142 156316 5 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 531.18% Physical DMG in total. 12143 156316 6 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 556.47% Physical DMG in total. 12144 156316 7 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 581.76% Physical DMG in total. 12145 156316 8 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 607.06% Physical DMG in total. 12146 156316 9 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 632.35% Physical DMG in total. 12147 156316 10 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 657.65% Physical DMG in total. 12148 156316 11 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 682.94% Physical DMG in total. 12149 156316 12 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 708.24% Physical DMG in total. 12150 156316 13 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 733.53% Physical DMG in total. 12151 156316 14 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 758.82% Physical DMG in total. 12152 156316 15 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 784.12% Physical DMG in total. 12153 156316 16 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 809.41% Physical DMG in total. 12154 156316 17 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 834.71% Physical DMG in total. 12155 156316 18 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 860% Physical DMG in total. 12156 156316 19 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 885.29% Physical DMG in total. 12157 156316 20 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 910.59% Physical DMG in total. 12158 156316 21 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 935.88% Physical DMG in total. 12159 156316 22 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 961.18% Physical DMG in total. 12160 156316 23 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 986.47% Physical DMG in total. 12161 156316 24 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 1011.76% Physical DMG in total. 12162 156316 25 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 1037.06% Physical DMG in total. 12163 156316 26 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 1062.35% Physical DMG in total. 12164 156316 27 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 1087.65% Physical DMG in total. 12165 156316 28 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 1112.94% Physical DMG in total. 12166 156316 29 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 1138.24% Physical DMG in total. 12167 156316 30 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 1163.53% Physical DMG in total. 12168 156316 31 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 1188.82% Physical DMG in total. 12169 156316 32 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 1214.12% Physical DMG in total. 12170 156316 33 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 1239.41% Physical DMG in total. 12171 156316 34 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 1264.71% Physical DMG in total. 12172 156316 35 Sinusoidal Blade Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png Basic Attack Basic Attack: Tap Basic Attack Attacks with the Scythe, dealing Physical DMG. Attacks with the Scythe, dealing Physical DMG.\n- Deals 1290% Physical DMG in total. 12173 156317 1 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 2800% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12174 156317 2 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 2964.71% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12175 156317 3 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 3129.41% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12176 156317 4 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 3294.12% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12177 156317 5 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 3458.82% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12178 156317 6 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 3623.53% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12179 156317 7 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 3788.24% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12180 156317 8 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 3952.94% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12181 156317 9 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 4117.65% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12182 156317 10 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 4282.35% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12183 156317 11 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 4447.06% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12184 156317 12 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 4611.76% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12185 156317 13 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 4776.47% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12186 156317 14 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 4941.18% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12187 156317 15 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 5105.88% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12188 156317 16 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 5270.59% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12189 156317 17 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 5435.29% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12190 156317 18 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 5600% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12191 156317 19 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 5764.71% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12192 156317 20 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 5929.41% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12193 156317 21 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 6094.12% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12194 156317 22 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 6258.82% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12195 156317 23 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 6423.53% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12196 156317 24 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 6588.24% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12197 156317 25 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 6752.94% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12198 156317 26 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 6917.65% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12199 156317 27 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 7082.35% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12200 156317 28 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 7247.06% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12201 156317 29 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 7411.76% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12202 156317 30 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 7576.47% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12203 156317 31 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 7741.18% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12204 156317 32 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 7905.88% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12205 156317 33 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 8070.59% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12206 156317 34 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 8235.29% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12207 156317 35 Frost-Treated Blade Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png Signature Move Frost-Treated Blade: Critical Point: 30 Energy + Tap Signature Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Casts Frost-Treated Blade: Critical Point, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the Froststream Level. Frost-Treated Blade: Quench: Has Froststream Level + Tap Signature Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost. Tap the Signature button again to cast Frost-Treated Blade: Quench, dealing DMG and giving all enemies Frozen Status for a period of time based on the Froststream Level. Remove Frozen Status from enemies when damaging affected enemies with Bitter Frost.\n- Deals up to 8400% DMG based on the Froststream Level.\n- Frozen Status lasts up to 5s. 12208 156318 1 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 450% Ice DMG. 12209 156318 2 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 476.47% Ice DMG. 12210 156318 3 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 502.94% Ice DMG. 12211 156318 4 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 529.41% Ice DMG. 12212 156318 5 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 555.88% Ice DMG. 12213 156318 6 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 582.35% Ice DMG. 12214 156318 7 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 608.82% Ice DMG. 12215 156318 8 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 635.29% Ice DMG. 12216 156318 9 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 661.76% Ice DMG. 12217 156318 10 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 688.24% Ice DMG. 12218 156318 11 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 714.71% Ice DMG. 12219 156318 12 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 741.18% Ice DMG. 12220 156318 13 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 767.65% Ice DMG. 12221 156318 14 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 794.12% Ice DMG. 12222 156318 15 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 820.59% Ice DMG. 12223 156318 16 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 847.06% Ice DMG. 12224 156318 17 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 873.53% Ice DMG. 12225 156318 18 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 900% Ice DMG. 12226 156318 19 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 926.47% Ice DMG. 12227 156318 20 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 952.94% Ice DMG. 12228 156318 21 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 979.41% Ice DMG. 12229 156318 22 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 1005.88% Ice DMG. 12230 156318 23 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 1032.35% Ice DMG. 12231 156318 24 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 1058.82% Ice DMG. 12232 156318 25 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 1085.29% Ice DMG. 12233 156318 26 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 1111.76% Ice DMG. 12234 156318 27 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 1138.24% Ice DMG. 12235 156318 28 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 1164.71% Ice DMG. 12236 156318 29 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 1191.18% Ice DMG. 12237 156318 30 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 1217.65% Ice DMG. 12238 156318 31 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 1244.12% Ice DMG. 12239 156318 32 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 1270.59% Ice DMG. 12240 156318 33 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 1297.06% Ice DMG. 12241 156318 34 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 1323.53% Ice DMG. 12242 156318 35 Rimefall Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Comes down from above and creates a Frost Terrain, dealing Ice DMG. Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals 1350% Ice DMG. 12243 156321 1 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 700% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12244 156321 2 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 741.18% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12245 156321 3 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 782.35% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12246 156321 4 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 823.53% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12247 156321 5 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 864.71% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12248 156321 6 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 905.88% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12249 156321 7 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 947.06% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12250 156321 8 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 988.24% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12251 156321 9 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1029.41% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12252 156321 10 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1070.59% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12253 156321 11 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1111.76% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12254 156321 12 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1152.94% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12255 156321 13 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1194.12% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12256 156321 14 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1235.29% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12257 156321 15 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1276.47% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12258 156321 16 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1317.65% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12259 156321 17 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1358.82% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12260 156321 18 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1400% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12261 156321 19 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1441.18% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12262 156321 20 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1482.35% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12263 156321 21 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1523.53% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12264 156321 22 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1564.71% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12265 156321 23 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1605.88% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12266 156321 24 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1647.06% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12267 156321 25 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1688.24% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12268 156321 26 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1729.41% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12269 156321 27 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1770.59% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12270 156321 28 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1811.76% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12271 156321 29 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1852.94% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12272 156321 30 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1894.12% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12273 156321 31 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1935.29% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12274 156321 32 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 1976.47% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12275 156321 33 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 2017.65% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12276 156321 34 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 2058.82% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12277 156321 35 Huntress' Command Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Core Passive Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated.\n- Deals 2100% Ice DMG.\n- Flash has a 1.5s cooldown.\n- When Bitterfrost Level is activated, Extra DMG Reduction increases by 50%. 12278 156322 0 Leader - Hidden Star Assets/Product/Texture/Image/IconSkill/R2HakamaA1.png Leader Skill Increases Ice DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Ice DMG of all members by 5%. Increases ATK of all Vanguard Uniframes in the team by 10%. 12279 156322 1 Leader - Hidden Star Assets/Product/Texture/Image/IconSkill/R2HakamaA1.png Leader Skill Increases Ice DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Ice DMG of all members by 5%. Increases ATK of all Vanguard Uniframes in the team by 10%. 12280 156323 1 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 10% Extra DMG Bonus and Shield that absorbs damage up to 10% of max HP for 10s when the character enters the battlefield. 12281 156323 2 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 10.59% Extra DMG Bonus and Shield that absorbs damage up to 10.59% of max HP for 10s when the character enters the battlefield. 12282 156323 3 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 11.18% Extra DMG Bonus and Shield that absorbs damage up to 11.18% of max HP for 10s when the character enters the battlefield. 12283 156323 4 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 11.76% Extra DMG Bonus and Shield that absorbs damage up to 11.76% of max HP for 10s when the character enters the battlefield. 12284 156323 5 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 12.35% Extra DMG Bonus and Shield that absorbs damage up to 12.35% of max HP for 10s when the character enters the battlefield. 12285 156323 6 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 12.94% Extra DMG Bonus and Shield that absorbs damage up to 12.94% of max HP for 10s when the character enters the battlefield. 12286 156323 7 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 13.53% Extra DMG Bonus and Shield that absorbs damage up to 13.53% of max HP for 10s when the character enters the battlefield. 12287 156323 8 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 14.12% Extra DMG Bonus and Shield that absorbs damage up to 14.12% of max HP for 10s when the character enters the battlefield. 12288 156323 9 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 14.71% Extra DMG Bonus and Shield that absorbs damage up to 14.71% of max HP for 10s when the character enters the battlefield. 12289 156323 10 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 15.29% Extra DMG Bonus and Shield that absorbs damage up to 15.29% of max HP for 10s when the character enters the battlefield. 12290 156323 11 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 15.88% Extra DMG Bonus and Shield that absorbs damage up to 15.88% of max HP for 10s when the character enters the battlefield. 12291 156323 12 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 16.47% Extra DMG Bonus and Shield that absorbs damage up to 16.47% of max HP for 10s when the character enters the battlefield. 12292 156323 13 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 17.06% Extra DMG Bonus and Shield that absorbs damage up to 17.06% of max HP for 10s when the character enters the battlefield. 12293 156323 14 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 17.65% Extra DMG Bonus and Shield that absorbs damage up to 17.65% of max HP for 10s when the character enters the battlefield. 12294 156323 15 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 18.24% Extra DMG Bonus and Shield that absorbs damage up to 18.24% of max HP for 10s when the character enters the battlefield. 12295 156323 16 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 18.82% Extra DMG Bonus and Shield that absorbs damage up to 18.82% of max HP for 10s when the character enters the battlefield. 12296 156323 17 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 19.41% Extra DMG Bonus and Shield that absorbs damage up to 19.41% of max HP for 10s when the character enters the battlefield. 12297 156323 18 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 20% Extra DMG Bonus and Shield that absorbs damage up to 20% of max HP for 10s when the character enters the battlefield. 12298 156323 19 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 20.59% Extra DMG Bonus and Shield that absorbs damage up to 20.59% of max HP for 10s when the character enters the battlefield. 12299 156323 20 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 21.18% Extra DMG Bonus and Shield that absorbs damage up to 21.18% of max HP for 10s when the character enters the battlefield. 12300 156323 21 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 21.76% Extra DMG Bonus and Shield that absorbs damage up to 21.76% of max HP for 10s when the character enters the battlefield. 12301 156323 22 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 22.35% Extra DMG Bonus and Shield that absorbs damage up to 22.35% of max HP for 10s when the character enters the battlefield. 12302 156323 23 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 22.94% Extra DMG Bonus and Shield that absorbs damage up to 22.94% of max HP for 10s when the character enters the battlefield. 12303 156323 24 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 23.53% Extra DMG Bonus and Shield that absorbs damage up to 23.53% of max HP for 10s when the character enters the battlefield. 12304 156323 25 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 24.12% Extra DMG Bonus and Shield that absorbs damage up to 24.12% of max HP for 10s when the character enters the battlefield. 12305 156323 26 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 24.71% Extra DMG Bonus and Shield that absorbs damage up to 24.71% of max HP for 10s when the character enters the battlefield. 12306 156323 27 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 25.29% Extra DMG Bonus and Shield that absorbs damage up to 25.29% of max HP for 10s when the character enters the battlefield. 12307 156323 28 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 25.88% Extra DMG Bonus and Shield that absorbs damage up to 25.88% of max HP for 10s when the character enters the battlefield. 12308 156323 29 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 26.47% Extra DMG Bonus and Shield that absorbs damage up to 26.47% of max HP for 10s when the character enters the battlefield. 12309 156323 30 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 27.06% Extra DMG Bonus and Shield that absorbs damage up to 27.06% of max HP for 10s when the character enters the battlefield. 12310 156323 31 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 27.65% Extra DMG Bonus and Shield that absorbs damage up to 27.65% of max HP for 10s when the character enters the battlefield. 12311 156323 32 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 28.24% Extra DMG Bonus and Shield that absorbs damage up to 28.24% of max HP for 10s when the character enters the battlefield. 12312 156323 33 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 28.82% Extra DMG Bonus and Shield that absorbs damage up to 28.82% of max HP for 10s when the character enters the battlefield. 12313 156323 34 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 29.41% Extra DMG Bonus and Shield that absorbs damage up to 29.41% of max HP for 10s when the character enters the battlefield. 12314 156323 35 Vanguard Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 30% Extra DMG Bonus and Shield that absorbs damage up to 30% of max HP for 10s when the character enters the battlefield. 12315 156327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 12316 156327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 12317 156324 0 Apocalyptic Heart Assets/Product/Texture/Image/IconSkill/R2HakamaS1.png SS Rank Passive Skill The Base DMG of Frost-Treated Blade: Quench increases. Froststream Level automatically recovers. The Base DMG of Frost-Treated Blade: Quench increases by 15%. Froststream Level recovers 6.7% every second. 12318 156324 1 Apocalyptic Heart Assets/Product/Texture/Image/IconSkill/R2HakamaS1.png SS Rank Passive Skill The Base DMG of Frost-Treated Blade: Quench increases. Froststream Level automatically recovers. The Base DMG of Frost-Treated Blade: Quench increases by 15%. Froststream Level recovers 6.7% every second. 12319 156325 0 Collective Engravement Assets/Product/Texture/Image/IconSkill/R2HakamaSS1.png SSS Rank Passive Skill Ice DMG increases. Gains Signature Energy upon entering the battlefield. Ice DMG increases by 10%. Gains 30 Signature Energy upon entering the battlefield. 12320 156325 1 Collective Engravement Assets/Product/Texture/Image/IconSkill/R2HakamaSS1.png SSS Rank Passive Skill Ice DMG increases. Gains Signature Energy upon entering the battlefield. Ice DMG increases by 10%. Gains 30 Signature Energy upon entering the battlefield. 12321 156326 0 Timefall Embrace Assets/Product/Texture/Image/IconSkill/R2HakamaSSS1.png SSS+ Rank Passive Skill Gives all enemies Frozen Status upon entering Matrix. Gives all enemies Frozen Status upon entering Matrix. 12322 156326 1 Timefall Embrace Assets/Product/Texture/Image/IconSkill/R2HakamaSSS1.png SSS+ Rank Passive Skill Gives all enemies Frozen Status upon entering Matrix. Gives all enemies Frozen Status upon entering Matrix. 12323 107401 1 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 95%/190%/285% Dark DMG based on the number of orbs pinged. 12324 107401 2 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 100.59%/201.18%/301.76% Dark DMG based on the number of orbs pinged. 12325 107401 3 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 106.18%/212.35%/318.53% Dark DMG based on the number of orbs pinged. 12326 107401 4 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 111.76%/223.53%/335.29% Dark DMG based on the number of orbs pinged. 12327 107401 5 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 117.35%/234.71%/352.06% Dark DMG based on the number of orbs pinged. 12328 107401 6 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 122.94%/245.88%/368.82% Dark DMG based on the number of orbs pinged. 12329 107401 7 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 128.53%/257.06%/385.59% Dark DMG based on the number of orbs pinged. 12330 107401 8 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 134.12%/268.24%/402.35% Dark DMG based on the number of orbs pinged. 12331 107401 9 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 139.71%/279.41%/419.12% Dark DMG based on the number of orbs pinged. 12332 107401 10 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 145.29%/290.59%/435.88% Dark DMG based on the number of orbs pinged. 12333 107401 11 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 150.88%/301.76%/452.65% Dark DMG based on the number of orbs pinged. 12334 107401 12 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 156.47%/312.94%/469.41% Dark DMG based on the number of orbs pinged. 12335 107401 13 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 162.06%/324.12%/486.18% Dark DMG based on the number of orbs pinged. 12336 107401 14 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 167.65%/335.29%/502.94% Dark DMG based on the number of orbs pinged. 12337 107401 15 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 173.24%/346.47%/519.71% Dark DMG based on the number of orbs pinged. 12338 107401 16 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 178.82%/357.65%/536.47% Dark DMG based on the number of orbs pinged. 12339 107401 17 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 184.41%/368.82%/553.24% Dark DMG based on the number of orbs pinged. 12340 107401 18 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 190%/380%/570% Dark DMG based on the number of orbs pinged. 12341 107401 19 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 195.59%/391.18%/586.76% Dark DMG based on the number of orbs pinged. 12342 107401 20 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 201.18%/402.35%/603.53% Dark DMG based on the number of orbs pinged. 12343 107401 21 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 206.76%/413.53%/620.29% Dark DMG based on the number of orbs pinged. 12344 107401 22 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 212.35%/424.71%/637.06% Dark DMG based on the number of orbs pinged. 12345 107401 23 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 217.94%/435.88%/653.82% Dark DMG based on the number of orbs pinged. 12346 107401 24 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 223.53%/447.06%/670.59% Dark DMG based on the number of orbs pinged. 12347 107401 25 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 229.12%/458.24%/687.35% Dark DMG based on the number of orbs pinged. 12348 107401 26 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 234.71%/469.41%/704.12% Dark DMG based on the number of orbs pinged. 12349 107401 27 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 240.29%/480.59%/720.88% Dark DMG based on the number of orbs pinged. 12350 107401 28 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 245.88%/491.76%/737.65% Dark DMG based on the number of orbs pinged. 12351 107401 29 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 251.47%/502.94%/754.41% Dark DMG based on the number of orbs pinged. 12352 107401 30 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 257.06%/514.12%/771.18% Dark DMG based on the number of orbs pinged. 12353 107401 31 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 262.65%/525.29%/787.94% Dark DMG based on the number of orbs pinged. 12354 107401 32 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 268.24%/536.47%/804.71% Dark DMG based on the number of orbs pinged. 12355 107401 33 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 273.82%/547.65%/821.47% Dark DMG based on the number of orbs pinged. 12356 107401 34 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 279.41%/558.82%/838.24% Dark DMG based on the number of orbs pinged. 12357 107401 35 Comet Propulsion Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png Red Orb Red Orb: Ping Red Orb Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her. Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals 285%/570%/855% Dark DMG based on the number of orbs pinged. 12358 107406 1 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 75%/150%/225% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12359 107406 2 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 79.41%/158.82%/238.24% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12360 107406 3 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 83.82%/167.65%/251.47% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12361 107406 4 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 88.24%/176.47%/264.71% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12362 107406 5 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 92.65%/185.29%/277.94% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12363 107406 6 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 97.06%/194.12%/291.18% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12364 107406 7 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 101.47%/202.94%/304.41% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12365 107406 8 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 105.88%/211.76%/317.65% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12366 107406 9 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 110.29%/220.59%/330.88% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12367 107406 10 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 114.71%/229.41%/344.12% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12368 107406 11 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 119.12%/238.24%/357.35% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12369 107406 12 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 123.53%/247.06%/370.59% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12370 107406 13 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 127.94%/255.88%/383.82% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12371 107406 14 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 132.35%/264.71%/397.06% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12372 107406 15 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 136.76%/273.53%/410.29% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12373 107406 16 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 141.18%/282.35%/423.53% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12374 107406 17 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 145.59%/291.18%/436.76% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12375 107406 18 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 150%/300%/450% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12376 107406 19 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 154.41%/308.82%/463.24% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12377 107406 20 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 158.82%/317.65%/476.47% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12378 107406 21 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 163.24%/326.47%/489.71% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12379 107406 22 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 167.65%/335.29%/502.94% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12380 107406 23 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 172.06%/344.12%/516.18% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12381 107406 24 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 176.47%/352.94%/529.41% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12382 107406 25 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 180.88%/361.76%/542.65% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12383 107406 26 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 185.29%/370.59%/555.88% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12384 107406 27 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 189.71%/379.41%/569.12% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12385 107406 28 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 194.12%/388.24%/582.35% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12386 107406 29 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 198.53%/397.06%/595.59% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12387 107406 30 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 202.94%/405.88%/608.82% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12388 107406 31 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 207.35%/414.71%/622.06% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12389 107406 32 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 211.76%/423.53%/635.29% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12390 107406 33 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 216.18%/432.35%/648.53% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12391 107406 34 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 220.59%/441.18%/661.76% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12392 107406 35 Gravity Beacon Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png 2 Yellow Orb Yellow Orb: Ping Yellow Orb Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged. Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting Chain Fusion on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals 225%/450%/675% Dark DMG based on the number of the orbs pinged.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 3s.\n- Karenina gains an Anti-gravity Shield equal to 3/6/10% of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to 50% of her max HP. Yellow Orb: While casting Yellow Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12393 107411 1 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 110%/220%/330% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12394 107411 2 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 116.47%/232.94%/349.41% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12395 107411 3 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 122.94%/245.88%/368.82% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12396 107411 4 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 129.41%/258.82%/388.24% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12397 107411 5 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 135.88%/271.76%/407.65% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12398 107411 6 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 142.35%/284.71%/427.06% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12399 107411 7 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 148.82%/297.65%/446.47% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12400 107411 8 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 155.29%/310.59%/465.88% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12401 107411 9 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 161.76%/323.53%/485.29% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12402 107411 10 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 168.24%/336.47%/504.71% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12403 107411 11 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 174.71%/349.41%/524.12% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12404 107411 12 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 181.18%/362.35%/543.53% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12405 107411 13 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 187.65%/375.29%/562.94% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12406 107411 14 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 194.12%/388.24%/582.35% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12407 107411 15 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 200.59%/401.18%/601.76% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12408 107411 16 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 207.06%/414.12%/621.18% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12409 107411 17 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 213.53%/427.06%/640.59% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12410 107411 18 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 220%/440%/660% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12411 107411 19 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 226.47%/452.94%/679.41% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12412 107411 20 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 232.94%/465.88%/698.82% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12413 107411 21 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 239.41%/478.82%/718.24% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12414 107411 22 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 245.88%/491.76%/737.65% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12415 107411 23 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 252.35%/504.71%/757.06% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12416 107411 24 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 258.82%/517.65%/776.47% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12417 107411 25 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 265.29%/530.59%/795.88% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12418 107411 26 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 271.76%/543.53%/815.29% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12419 107411 27 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 278.24%/556.47%/834.71% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12420 107411 28 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 284.71%/569.41%/854.12% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12421 107411 29 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 291.18%/582.35%/873.53% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12422 107411 30 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 297.65%/595.29%/892.94% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12423 107411 31 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 304.12%/608.24%/912.35% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12424 107411 32 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 310.59%/621.18%/931.76% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12425 107411 33 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 317.06%/634.12%/951.18% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12426 107411 34 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 323.53%/647.06%/970.59% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12427 107411 35 Meteor Track Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG. Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals 330%/660%/990% Dark DMG based on the number of orbs pinged. Blue Orb: While casting Blue Orb skills + Ping Yellow/Blue Orb When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged. 12428 107416 1 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 250% Dark DMG in total. 12429 107416 2 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 264.71% Dark DMG in total. 12430 107416 3 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 279.41% Dark DMG in total. 12431 107416 4 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 294.12% Dark DMG in total. 12432 107416 5 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 308.82% Dark DMG in total. 12433 107416 6 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 323.53% Dark DMG in total. 12434 107416 7 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 338.24% Dark DMG in total. 12435 107416 8 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 352.94% Dark DMG in total. 12436 107416 9 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 367.65% Dark DMG in total. 12437 107416 10 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 382.35% Dark DMG in total. 12438 107416 11 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 397.06% Dark DMG in total. 12439 107416 12 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 411.76% Dark DMG in total. 12440 107416 13 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 426.47% Dark DMG in total. 12441 107416 14 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 441.18% Dark DMG in total. 12442 107416 15 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 455.88% Dark DMG in total. 12443 107416 16 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 470.59% Dark DMG in total. 12444 107416 17 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 485.29% Dark DMG in total. 12445 107416 18 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 500% Dark DMG in total. 12446 107416 19 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 514.71% Dark DMG in total. 12447 107416 20 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 529.41% Dark DMG in total. 12448 107416 21 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 544.12% Dark DMG in total. 12449 107416 22 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 558.82% Dark DMG in total. 12450 107416 23 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 573.53% Dark DMG in total. 12451 107416 24 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 588.24% Dark DMG in total. 12452 107416 25 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 602.94% Dark DMG in total. 12453 107416 26 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 617.65% Dark DMG in total. 12454 107416 27 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 632.35% Dark DMG in total. 12455 107416 28 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 647.06% Dark DMG in total. 12456 107416 29 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 661.76% Dark DMG in total. 12457 107416 30 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 676.47% Dark DMG in total. 12458 107416 31 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 691.18% Dark DMG in total. 12459 107416 32 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 705.88% Dark DMG in total. 12460 107416 33 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 720.59% Dark DMG in total. 12461 107416 34 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 735.29% Dark DMG in total. 12462 107416 35 Meteor Hammer Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Deals Dark DMG. Deals 750% Dark DMG in total. 12463 107417 1 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 600% Dark DMG. 12464 107417 2 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 635.29% Dark DMG. 12465 107417 3 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 670.59% Dark DMG. 12466 107417 4 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 705.88% Dark DMG. 12467 107417 5 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 741.18% Dark DMG. 12468 107417 6 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 776.47% Dark DMG. 12469 107417 7 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 811.76% Dark DMG. 12470 107417 8 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 847.06% Dark DMG. 12471 107417 9 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 882.35% Dark DMG. 12472 107417 10 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 917.65% Dark DMG. 12473 107417 11 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 952.94% Dark DMG. 12474 107417 12 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 988.24% Dark DMG. 12475 107417 13 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1023.53% Dark DMG. 12476 107417 14 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1058.82% Dark DMG. 12477 107417 15 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1094.12% Dark DMG. 12478 107417 16 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1129.41% Dark DMG. 12479 107417 17 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1164.71% Dark DMG. 12480 107417 18 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1200% Dark DMG. 12481 107417 19 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1235.29% Dark DMG. 12482 107417 20 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1270.59% Dark DMG. 12483 107417 21 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1305.88% Dark DMG. 12484 107417 22 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1341.18% Dark DMG. 12485 107417 23 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1376.47% Dark DMG. 12486 107417 24 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1411.76% Dark DMG. 12487 107417 25 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1447.06% Dark DMG. 12488 107417 26 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1482.35% Dark DMG. 12489 107417 27 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1517.65% Dark DMG. 12490 107417 28 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1552.94% Dark DMG. 12491 107417 29 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1588.24% Dark DMG. 12492 107417 30 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1623.53% Dark DMG. 12493 107417 31 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1658.82% Dark DMG. 12494 107417 32 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1694.12% Dark DMG. 12495 107417 33 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1729.41% Dark DMG. 12496 107417 34 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1764.71% Dark DMG. 12497 107417 35 Starshatter Horizon Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png 111 Signature Move Signature Move: 160 Energy + Tap Signature Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast. Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering Time Lag Calculation meanwhile. Starshatter Horizon deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals 1800% Dark DMG. 12498 107418 1 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 300% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12499 107418 2 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 317.65% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12500 107418 3 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 335.29% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12501 107418 4 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 352.94% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12502 107418 5 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 370.59% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12503 107418 6 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 388.24% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12504 107418 7 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 405.88% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12505 107418 8 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 423.53% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12506 107418 9 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 441.18% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12507 107418 10 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 458.82% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12508 107418 11 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 476.47% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12509 107418 12 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 494.12% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12510 107418 13 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 511.76% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12511 107418 14 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 529.41% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12512 107418 15 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 547.06% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12513 107418 16 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 564.71% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12514 107418 17 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 582.35% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12515 107418 18 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 600% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12516 107418 19 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 617.65% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12517 107418 20 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 635.29% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12518 107418 21 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 652.94% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12519 107418 22 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 670.59% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12520 107418 23 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 688.24% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12521 107418 24 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 705.88% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12522 107418 25 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 723.53% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12523 107418 26 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 741.18% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12524 107418 27 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 758.82% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12525 107418 28 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 776.47% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12526 107418 29 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 794.12% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12527 107418 30 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 811.76% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12528 107418 31 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 829.41% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12529 107418 32 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 847.06% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12530 107418 33 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 864.71% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12531 107418 34 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 882.35% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12532 107418 35 Dawn Fall Assets/Product/Texture/Image/IconSkill/QTE1.png 2 QTE QTE: Tap QTE Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance. Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the Chain Fusion effect on them to reduce their Dark Resistance.\n- Deals 900% Dark DMG.\n- Chain Fusion reduces the target's Dark Resistance by 15% for 12s. 12533 107421 1 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 225% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 5% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 150% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 100% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 200% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12534 107421 2 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 238.24% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 5.29% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 158.82% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 105.88% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 211.76% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12535 107421 3 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 251.47% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 5.59% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 167.65% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 111.76% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 223.53% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12536 107421 4 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 264.71% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 5.88% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 176.47% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 117.65% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 235.29% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12537 107421 5 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 277.94% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 6.18% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 185.29% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 123.53% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 247.06% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12538 107421 6 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 291.18% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 6.47% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 194.12% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 129.41% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 258.82% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12539 107421 7 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 304.41% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 6.76% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 202.94% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 135.29% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 270.59% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12540 107421 8 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 317.65% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 7.06% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 211.76% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 141.18% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 282.35% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12541 107421 9 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 330.88% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 7.35% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 220.59% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 147.06% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 294.12% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12542 107421 10 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 344.12% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 7.65% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 229.41% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 152.94% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 305.88% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12543 107421 11 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 357.35% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 7.94% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 238.24% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 158.82% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 317.65% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12544 107421 12 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 370.59% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 8.24% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 247.06% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 164.71% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 329.41% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12545 107421 13 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 383.82% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 8.53% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 255.88% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 170.59% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 341.18% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12546 107421 14 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 397.06% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 8.82% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 264.71% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 176.47% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 352.94% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12547 107421 15 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 410.29% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 9.12% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 273.53% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 182.35% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 364.71% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12548 107421 16 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 423.53% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 9.41% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 282.35% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 188.24% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 376.47% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12549 107421 17 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 436.76% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 9.71% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 291.18% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 194.12% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 388.24% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12550 107421 18 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 450% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 10% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 300% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 200% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 400% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12551 107421 19 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 463.24% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 10.29% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 308.82% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 205.88% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 411.76% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12552 107421 20 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 476.47% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 10.59% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 317.65% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 211.76% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 423.53% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12553 107421 21 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 489.71% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 10.88% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 326.47% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 217.65% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 435.29% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12554 107421 22 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 502.94% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 11.18% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 335.29% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 223.53% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 447.06% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12555 107421 23 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 516.18% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 11.47% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 344.12% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 229.41% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 458.82% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12556 107421 24 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 529.41% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 11.76% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 352.94% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 235.29% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 470.59% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12557 107421 25 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 542.65% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 12.06% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 361.76% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 241.18% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 482.35% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12558 107421 26 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 555.88% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 12.35% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 370.59% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 247.06% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 494.12% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12559 107421 27 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 569.12% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 12.65% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 379.41% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 252.94% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 505.88% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12560 107421 28 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 582.35% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 12.94% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 388.24% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 258.82% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 517.65% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12561 107421 29 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 595.59% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 13.24% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 397.06% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 264.71% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 529.41% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12562 107421 30 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 608.82% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 13.53% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 405.88% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 270.59% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 541.18% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12563 107421 31 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 622.06% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 13.82% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 414.71% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 276.47% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 552.94% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12564 107421 32 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 635.29% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 14.12% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 423.53% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 282.35% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 564.71% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12565 107421 33 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 648.53% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 14.41% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 432.35% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 288.24% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 576.47% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12566 107421 34 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 661.76% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 14.71% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 441.18% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 294.12% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 588.24% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12567 107421 35 Space Walk Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Core Passive Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs). When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with Leap Attack that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants 20 Anti-gravity Energy.\n- While charging, gains 50/80/90% Extra DMG Reduction based on the number of 3-Pings made.\n- Deals 675% Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the Leap Attack will deal 200% more Base DMG. Anti-gravity Status: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status. Gains Super Armor and 50% Extra DMG Reduction while in the Anti-gravity status. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed). While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals 15% Dark DMG. Gravity Overload: Triggered when character lands Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy. Upon landing, Gravity Overload will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering Gravity Overload grants 20 Signature Energy.\n- Deals 450% Dark DMG.\n- When there is no less than 20 Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming 20 Anti-gravity Energy. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every Radiant Whirlwind cast grants 7 Kinetic Energy.\n- Every Basic Attack speed-up grants 21 Kinetic Energy.\n- The limit of Kinetic Energy is 999.\n- Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting 0.12% more Base DMG, up to 100%. Airborne Spin: Anti-gravity status + Tap Dodge When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge. When the Anti-gravity status is activated, tapping Dodge casts Airborne Spin by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, Returning Repulsion will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals 300% Dark DMG.\n- Restores 20 Anti-gravity Energy and 20 Signature Energy (can be triggered once per 10s only).\n- Deals 600% Dark DMG.\n- Restores additional 500 Dodge Gauge value (can be triggered once per 10s only). 12568 107422 0 Leader - Visionary Assets/Product/Texture/Image/IconSkill/R4KalieninaA1.png Leader Skill Increases Dark DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Dark DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%. 12569 107422 1 Leader - Visionary Assets/Product/Texture/Image/IconSkill/R4KalieninaA1.png Leader Skill Increases Dark DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Dark DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%. 12570 107423 1 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10% for 5s. 12571 107423 2 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10.59% for 5s. 12572 107423 3 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.18% for 5s. 12573 107423 4 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 11.76% for 5s. 12574 107423 5 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.35% for 5s. 12575 107423 6 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 12.94% for 5s. 12576 107423 7 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 13.53% for 5s. 12577 107423 8 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.12% for 5s. 12578 107423 9 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 14.71% for 5s. 12579 107423 10 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.29% for 5s. 12580 107423 11 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 15.88% for 5s. 12581 107423 12 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 16.47% for 5s. 12582 107423 13 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.06% for 5s. 12583 107423 14 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 17.65% for 5s. 12584 107423 15 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.24% for 5s. 12585 107423 16 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 18.82% for 5s. 12586 107423 17 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 19.41% for 5s. 12587 107423 18 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20% for 5s. 12588 107423 19 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 20.59% for 5s. 12589 107423 20 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.18% for 5s. 12590 107423 21 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 21.76% for 5s. 12591 107423 22 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.35% for 5s. 12592 107423 23 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 22.94% for 5s. 12593 107423 24 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 23.53% for 5s. 12594 107423 25 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.12% for 5s. 12595 107423 26 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 24.71% for 5s. 12596 107423 27 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.29% for 5s. 12597 107423 28 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 25.88% for 5s. 12598 107423 29 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 26.47% for 5s. 12599 107423 30 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.06% for 5s. 12600 107423 31 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 27.65% for 5s. 12601 107423 32 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.24% for 5s. 12602 107423 33 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 28.82% for 5s. 12603 107423 34 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 29.41% for 5s. 12604 107423 35 Tank Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 30% for 5s. 12605 107427 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 12606 107427 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 12607 107424 0 Faint Light Assets/Product/Texture/Image/IconSkill/R4KalieninaS1.png 2 SS Rank Passive Skill Lv.1: Unlocked at S5 Rank Karenina: Scire gains an Anti-gravity Shield for every set of 3-Ping Orbs consumed when charging. Karenina: Scire gains an Anti-gravity Shield equal to 10% of max HP for every set of 3-Ping Orbs consumed when charging. Lv.2: Unlocked at SS Rank Upon dealing damage, inflicts a Chain Fusion effect that reduces the target's Dark Resistance. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow. Upon dealing damage, inflicts a Chain Fusion effect that reduces the target's Dark Resistance by 15% for 3s. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow. 12608 107424 1 Faint Light Assets/Product/Texture/Image/IconSkill/R4KalieninaS1.png 2 SS Rank Passive Skill Lv.1: Unlocked at S5 Rank Karenina: Scire gains an Anti-gravity Shield for every set of 3-Ping Orbs consumed when charging. Karenina: Scire gains an Anti-gravity Shield equal to 10% of max HP for every set of 3-Ping Orbs consumed when charging. Lv.2: Unlocked at SS Rank Upon dealing damage, inflicts a Chain Fusion effect that reduces the target's Dark Resistance. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow. Upon dealing damage, inflicts a Chain Fusion effect that reduces the target's Dark Resistance by 15% for 3s. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow. 12609 107424 2 Faint Light Assets/Product/Texture/Image/IconSkill/R4KalieninaS1.png 2 SS Rank Passive Skill Lv.1: Unlocked at S5 Rank Karenina: Scire gains an Anti-gravity Shield for every set of 3-Ping Orbs consumed when charging. Karenina: Scire gains an Anti-gravity Shield equal to 10% of max HP for every set of 3-Ping Orbs consumed when charging. Lv.2: Unlocked at SS Rank Upon dealing damage, inflicts a Chain Fusion effect that reduces the target's Dark Resistance. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow. Upon dealing damage, inflicts a Chain Fusion effect that reduces the target's Dark Resistance by 15% for 3s. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow. 12610 107425 0 Banishing Sunglow Assets/Product/Texture/Image/IconSkill/R4KalieninaSS1.png 2 SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding Leap Attack and Radiant Whirlwind will deal more Base DMG. Upon casting Starshatter Horizon, Karenina: Scire will generate a Thermal Field, dealing Dark DMG once to targets entering the field and inflicting them with Chain Fusion that reduces Dark Resistance. Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding Leap Attack will deal 400% more Base DMG, and Radiant Whirlwind will deal 75% more Base DMG. Upon casting Starshatter Horizon, Karenina: Scire will generate a 15s Thermal Field, dealing 75% Dark DMG once to targets entering the field and inflicting them with Chain Fusion that reduces Dark Resistance by 15% for 10s. Lv.2: Unlocked at SSS Rank When in the Anti-gravity status, Karenina: Scire deals more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase. When in the Anti-gravity status, Karenina: Scire deals 10% more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction by 5% for 8s. Triggering this effect again will renew its duration. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase. 12611 107425 1 Banishing Sunglow Assets/Product/Texture/Image/IconSkill/R4KalieninaSS1.png 2 SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding Leap Attack and Radiant Whirlwind will deal more Base DMG. Upon casting Starshatter Horizon, Karenina: Scire will generate a Thermal Field, dealing Dark DMG once to targets entering the field and inflicting them with Chain Fusion that reduces Dark Resistance. Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding Leap Attack will deal 400% more Base DMG, and Radiant Whirlwind will deal 75% more Base DMG. Upon casting Starshatter Horizon, Karenina: Scire will generate a 15s Thermal Field, dealing 75% Dark DMG once to targets entering the field and inflicting them with Chain Fusion that reduces Dark Resistance by 15% for 10s. Lv.2: Unlocked at SSS Rank When in the Anti-gravity status, Karenina: Scire deals more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase. When in the Anti-gravity status, Karenina: Scire deals 10% more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction by 5% for 8s. Triggering this effect again will renew its duration. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase. 12612 107425 2 Banishing Sunglow Assets/Product/Texture/Image/IconSkill/R4KalieninaSS1.png 2 SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding Leap Attack and Radiant Whirlwind will deal more Base DMG. Upon casting Starshatter Horizon, Karenina: Scire will generate a Thermal Field, dealing Dark DMG once to targets entering the field and inflicting them with Chain Fusion that reduces Dark Resistance. Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding Leap Attack will deal 400% more Base DMG, and Radiant Whirlwind will deal 75% more Base DMG. Upon casting Starshatter Horizon, Karenina: Scire will generate a 15s Thermal Field, dealing 75% Dark DMG once to targets entering the field and inflicting them with Chain Fusion that reduces Dark Resistance by 15% for 10s. Lv.2: Unlocked at SSS Rank When in the Anti-gravity status, Karenina: Scire deals more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase. When in the Anti-gravity status, Karenina: Scire deals 10% more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction by 5% for 8s. Triggering this effect again will renew its duration. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase. 12613 107426 0 Unquenchable Willpower Assets/Product/Texture/Image/IconSkill/R4KalieninaSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of Leap Attack and Radiant Whirlwind will increase. When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of Leap Attack increases by 600% and the Base DMG of Radiant Whirlwind increases by 200%. Lv.2: Unlocked at SSS6 Rank Radiant Whirlwind gains Extra DMG Bonus. Radiant Whirlwind gains 30% Extra DMG Bonus. Lv.3: Unlocked at SSS+ Rank Starshatter Horizon gains Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in. Starshatter Horizon gains 40% Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in. 12614 107426 1 Unquenchable Willpower Assets/Product/Texture/Image/IconSkill/R4KalieninaSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of Leap Attack and Radiant Whirlwind will increase. When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of Leap Attack increases by 600% and the Base DMG of Radiant Whirlwind increases by 200%. Lv.2: Unlocked at SSS6 Rank Radiant Whirlwind gains Extra DMG Bonus. Radiant Whirlwind gains 30% Extra DMG Bonus. Lv.3: Unlocked at SSS+ Rank Starshatter Horizon gains Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in. Starshatter Horizon gains 40% Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in. 12615 107426 2 Unquenchable Willpower Assets/Product/Texture/Image/IconSkill/R4KalieninaSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of Leap Attack and Radiant Whirlwind will increase. When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of Leap Attack increases by 600% and the Base DMG of Radiant Whirlwind increases by 200%. Lv.2: Unlocked at SSS6 Rank Radiant Whirlwind gains Extra DMG Bonus. Radiant Whirlwind gains 30% Extra DMG Bonus. Lv.3: Unlocked at SSS+ Rank Starshatter Horizon gains Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in. Starshatter Horizon gains 40% Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in. 12616 107426 3 Unquenchable Willpower Assets/Product/Texture/Image/IconSkill/R4KalieninaSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of Leap Attack and Radiant Whirlwind will increase. When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of Leap Attack increases by 600% and the Base DMG of Radiant Whirlwind increases by 200%. Lv.2: Unlocked at SSS6 Rank Radiant Whirlwind gains Extra DMG Bonus. Radiant Whirlwind gains 30% Extra DMG Bonus. Lv.3: Unlocked at SSS+ Rank Starshatter Horizon gains Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in. Starshatter Horizon gains 40% Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in. 12617 157301 1 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 150%/300%/450% Physical DMG based on the number of orbs pinged. 12618 157301 2 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged. 12619 157301 3 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 167.65%/335.29%/502.94% Physical DMG based on the number of orbs pinged. 12620 157301 4 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged. 12621 157301 5 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 185.29%/370.59%/555.88% Physical DMG based on the number of orbs pinged. 12622 157301 6 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged. 12623 157301 7 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 202.94%/405.88%/608.82% Physical DMG based on the number of orbs pinged. 12624 157301 8 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged. 12625 157301 9 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 220.59%/441.18%/661.76% Physical DMG based on the number of orbs pinged. 12626 157301 10 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 229.41%/458.82%/688.24% Physical DMG based on the number of orbs pinged. 12627 157301 11 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 238.24%/476.47%/714.71% Physical DMG based on the number of orbs pinged. 12628 157301 12 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged. 12629 157301 13 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 255.88%/511.76%/767.65% Physical DMG based on the number of orbs pinged. 12630 157301 14 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 264.71%/529.41%/794.12% Physical DMG based on the number of orbs pinged. 12631 157301 15 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 273.53%/547.06%/820.59% Physical DMG based on the number of orbs pinged. 12632 157301 16 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 282.35%/564.71%/847.06% Physical DMG based on the number of orbs pinged. 12633 157301 17 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 291.18%/582.35%/873.53% Physical DMG based on the number of orbs pinged. 12634 157301 18 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 300%/600%/900% Physical DMG based on the number of orbs pinged. 12635 157301 19 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 308.82%/617.65%/926.47% Physical DMG based on the number of orbs pinged. 12636 157301 20 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 317.65%/635.29%/952.94% Physical DMG based on the number of orbs pinged. 12637 157301 21 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 326.47%/652.94%/979.41% Physical DMG based on the number of orbs pinged. 12638 157301 22 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 335.29%/670.59%/1005.88% Physical DMG based on the number of orbs pinged. 12639 157301 23 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 344.12%/688.24%/1032.35% Physical DMG based on the number of orbs pinged. 12640 157301 24 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 352.94%/705.88%/1058.82% Physical DMG based on the number of orbs pinged. 12641 157301 25 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 361.76%/723.53%/1085.29% Physical DMG based on the number of orbs pinged. 12642 157301 26 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 370.59%/741.18%/1111.76% Physical DMG based on the number of orbs pinged. 12643 157301 27 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 379.41%/758.82%/1138.24% Physical DMG based on the number of orbs pinged. 12644 157301 28 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 388.24%/776.47%/1164.71% Physical DMG based on the number of orbs pinged. 12645 157301 29 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 397.06%/794.12%/1191.18% Physical DMG based on the number of orbs pinged. 12646 157301 30 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 405.88%/811.76%/1217.65% Physical DMG based on the number of orbs pinged. 12647 157301 31 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 414.71%/829.41%/1244.12% Physical DMG based on the number of orbs pinged. 12648 157301 32 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 423.53%/847.06%/1270.59% Physical DMG based on the number of orbs pinged. 12649 157301 33 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 432.35%/864.71%/1297.06% Physical DMG based on the number of orbs pinged. 12650 157301 34 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 441.18%/882.35%/1323.53% Physical DMG based on the number of orbs pinged. 12651 157301 35 Cyclone Downburst Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png Red Orb Red Orb: Ping Red Orb Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping). Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 450%/900%/1350% Physical DMG based on the number of orbs pinged. 12652 157306 1 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 150%/300%/450% Physical DMG based on the number of orbs pinged. 12653 157306 2 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged. 12654 157306 3 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 167.65%/335.29%/502.94% Physical DMG based on the number of orbs pinged. 12655 157306 4 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged. 12656 157306 5 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 185.29%/370.59%/555.88% Physical DMG based on the number of orbs pinged. 12657 157306 6 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged. 12658 157306 7 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 202.94%/405.88%/608.82% Physical DMG based on the number of orbs pinged. 12659 157306 8 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged. 12660 157306 9 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 220.59%/441.18%/661.76% Physical DMG based on the number of orbs pinged. 12661 157306 10 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 229.41%/458.82%/688.24% Physical DMG based on the number of orbs pinged. 12662 157306 11 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 238.24%/476.47%/714.71% Physical DMG based on the number of orbs pinged. 12663 157306 12 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged. 12664 157306 13 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 255.88%/511.76%/767.65% Physical DMG based on the number of orbs pinged. 12665 157306 14 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 264.71%/529.41%/794.12% Physical DMG based on the number of orbs pinged. 12666 157306 15 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 273.53%/547.06%/820.59% Physical DMG based on the number of orbs pinged. 12667 157306 16 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 282.35%/564.71%/847.06% Physical DMG based on the number of orbs pinged. 12668 157306 17 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 291.18%/582.35%/873.53% Physical DMG based on the number of orbs pinged. 12669 157306 18 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 300%/600%/900% Physical DMG based on the number of orbs pinged. 12670 157306 19 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 308.82%/617.65%/926.47% Physical DMG based on the number of orbs pinged. 12671 157306 20 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 317.65%/635.29%/952.94% Physical DMG based on the number of orbs pinged. 12672 157306 21 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 326.47%/652.94%/979.41% Physical DMG based on the number of orbs pinged. 12673 157306 22 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 335.29%/670.59%/1005.88% Physical DMG based on the number of orbs pinged. 12674 157306 23 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 344.12%/688.24%/1032.35% Physical DMG based on the number of orbs pinged. 12675 157306 24 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 352.94%/705.88%/1058.82% Physical DMG based on the number of orbs pinged. 12676 157306 25 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 361.76%/723.53%/1085.29% Physical DMG based on the number of orbs pinged. 12677 157306 26 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 370.59%/741.18%/1111.76% Physical DMG based on the number of orbs pinged. 12678 157306 27 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 379.41%/758.82%/1138.24% Physical DMG based on the number of orbs pinged. 12679 157306 28 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 388.24%/776.47%/1164.71% Physical DMG based on the number of orbs pinged. 12680 157306 29 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 397.06%/794.12%/1191.18% Physical DMG based on the number of orbs pinged. 12681 157306 30 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 405.88%/811.76%/1217.65% Physical DMG based on the number of orbs pinged. 12682 157306 31 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 414.71%/829.41%/1244.12% Physical DMG based on the number of orbs pinged. 12683 157306 32 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 423.53%/847.06%/1270.59% Physical DMG based on the number of orbs pinged. 12684 157306 33 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 432.35%/864.71%/1297.06% Physical DMG based on the number of orbs pinged. 12685 157306 34 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 441.18%/882.35%/1323.53% Physical DMG based on the number of orbs pinged. 12686 157306 35 Laws of Magnetic Storm Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts. Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals 450%/900%/1350% Physical DMG based on the number of orbs pinged. 12687 157311 1 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 150%/300%/450% Physical DMG based on the number of orbs pinged. 12688 157311 2 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 158.82%/317.65%/476.47% Physical DMG based on the number of orbs pinged. 12689 157311 3 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 167.65%/335.29%/502.94% Physical DMG based on the number of orbs pinged. 12690 157311 4 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 176.47%/352.94%/529.41% Physical DMG based on the number of orbs pinged. 12691 157311 5 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 185.29%/370.59%/555.88% Physical DMG based on the number of orbs pinged. 12692 157311 6 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 194.12%/388.24%/582.35% Physical DMG based on the number of orbs pinged. 12693 157311 7 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 202.94%/405.88%/608.82% Physical DMG based on the number of orbs pinged. 12694 157311 8 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 211.76%/423.53%/635.29% Physical DMG based on the number of orbs pinged. 12695 157311 9 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 220.59%/441.18%/661.76% Physical DMG based on the number of orbs pinged. 12696 157311 10 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 229.41%/458.82%/688.24% Physical DMG based on the number of orbs pinged. 12697 157311 11 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 238.24%/476.47%/714.71% Physical DMG based on the number of orbs pinged. 12698 157311 12 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 247.06%/494.12%/741.18% Physical DMG based on the number of orbs pinged. 12699 157311 13 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 255.88%/511.76%/767.65% Physical DMG based on the number of orbs pinged. 12700 157311 14 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 264.71%/529.41%/794.12% Physical DMG based on the number of orbs pinged. 12701 157311 15 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 273.53%/547.06%/820.59% Physical DMG based on the number of orbs pinged. 12702 157311 16 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 282.35%/564.71%/847.06% Physical DMG based on the number of orbs pinged. 12703 157311 17 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 291.18%/582.35%/873.53% Physical DMG based on the number of orbs pinged. 12704 157311 18 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 300%/600%/900% Physical DMG based on the number of orbs pinged. 12705 157311 19 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 308.82%/617.65%/926.47% Physical DMG based on the number of orbs pinged. 12706 157311 20 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 317.65%/635.29%/952.94% Physical DMG based on the number of orbs pinged. 12707 157311 21 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 326.47%/652.94%/979.41% Physical DMG based on the number of orbs pinged. 12708 157311 22 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 335.29%/670.59%/1005.88% Physical DMG based on the number of orbs pinged. 12709 157311 23 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 344.12%/688.24%/1032.35% Physical DMG based on the number of orbs pinged. 12710 157311 24 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 352.94%/705.88%/1058.82% Physical DMG based on the number of orbs pinged. 12711 157311 25 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 361.76%/723.53%/1085.29% Physical DMG based on the number of orbs pinged. 12712 157311 26 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 370.59%/741.18%/1111.76% Physical DMG based on the number of orbs pinged. 12713 157311 27 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 379.41%/758.82%/1138.24% Physical DMG based on the number of orbs pinged. 12714 157311 28 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 388.24%/776.47%/1164.71% Physical DMG based on the number of orbs pinged. 12715 157311 29 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 397.06%/794.12%/1191.18% Physical DMG based on the number of orbs pinged. 12716 157311 30 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 405.88%/811.76%/1217.65% Physical DMG based on the number of orbs pinged. 12717 157311 31 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 414.71%/829.41%/1244.12% Physical DMG based on the number of orbs pinged. 12718 157311 32 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 423.53%/847.06%/1270.59% Physical DMG based on the number of orbs pinged. 12719 157311 33 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 432.35%/864.71%/1297.06% Physical DMG based on the number of orbs pinged. 12720 157311 34 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 441.18%/882.35%/1323.53% Physical DMG based on the number of orbs pinged. 12721 157311 35 Sparkle Night Thunderclap Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png Blue Orb Blue Orb: Ping Blue Orb Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping). Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals 450%/900%/1350% Physical DMG based on the number of orbs pinged. 12722 157316 1 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 330% Physical DMG in total. 12723 157316 2 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 349.41% Physical DMG in total. 12724 157316 3 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 368.82% Physical DMG in total. 12725 157316 4 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 388.24% Physical DMG in total. 12726 157316 5 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 407.65% Physical DMG in total. 12727 157316 6 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 427.06% Physical DMG in total. 12728 157316 7 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 446.47% Physical DMG in total. 12729 157316 8 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 465.88% Physical DMG in total. 12730 157316 9 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 485.29% Physical DMG in total. 12731 157316 10 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 504.71% Physical DMG in total. 12732 157316 11 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 524.12% Physical DMG in total. 12733 157316 12 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 543.53% Physical DMG in total. 12734 157316 13 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 562.94% Physical DMG in total. 12735 157316 14 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 582.35% Physical DMG in total. 12736 157316 15 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 601.76% Physical DMG in total. 12737 157316 16 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 621.18% Physical DMG in total. 12738 157316 17 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 640.59% Physical DMG in total. 12739 157316 18 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 660% Physical DMG in total. 12740 157316 19 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 679.41% Physical DMG in total. 12741 157316 20 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 698.82% Physical DMG in total. 12742 157316 21 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 718.24% Physical DMG in total. 12743 157316 22 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 737.65% Physical DMG in total. 12744 157316 23 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 757.06% Physical DMG in total. 12745 157316 24 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 776.47% Physical DMG in total. 12746 157316 25 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 795.88% Physical DMG in total. 12747 157316 26 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 815.29% Physical DMG in total. 12748 157316 27 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 834.71% Physical DMG in total. 12749 157316 28 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 854.12% Physical DMG in total. 12750 157316 29 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 873.53% Physical DMG in total. 12751 157316 30 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 892.94% Physical DMG in total. 12752 157316 31 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 912.35% Physical DMG in total. 12753 157316 32 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 931.76% Physical DMG in total. 12754 157316 33 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 951.18% Physical DMG in total. 12755 157316 34 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 970.59% Physical DMG in total. 12756 157316 35 Musou Blades Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png Basic Attack Basic Attack: Tap Basic Attack Delivers a barrage of slashes with Rev Blade, dealing Physical DMG. Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals 990% Physical DMG in total. 12757 157317 1 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 1600% Lightning DMG in total. 12758 157317 2 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 1694.12% Lightning DMG in total. 12759 157317 3 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 1788.24% Lightning DMG in total. 12760 157317 4 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 1882.35% Lightning DMG in total. 12761 157317 5 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 1976.47% Lightning DMG in total. 12762 157317 6 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 2070.59% Lightning DMG in total. 12763 157317 7 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 2164.71% Lightning DMG in total. 12764 157317 8 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 2258.82% Lightning DMG in total. 12765 157317 9 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 2352.94% Lightning DMG in total. 12766 157317 10 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 2447.06% Lightning DMG in total. 12767 157317 11 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 2541.18% Lightning DMG in total. 12768 157317 12 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 2635.29% Lightning DMG in total. 12769 157317 13 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 2729.41% Lightning DMG in total. 12770 157317 14 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 2823.53% Lightning DMG in total. 12771 157317 15 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 2917.65% Lightning DMG in total. 12772 157317 16 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 3011.76% Lightning DMG in total. 12773 157317 17 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 3105.88% Lightning DMG in total. 12774 157317 18 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 3200% Lightning DMG in total. 12775 157317 19 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 3294.12% Lightning DMG in total. 12776 157317 20 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 3388.24% Lightning DMG in total. 12777 157317 21 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 3482.35% Lightning DMG in total. 12778 157317 22 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 3576.47% Lightning DMG in total. 12779 157317 23 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 3670.59% Lightning DMG in total. 12780 157317 24 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 3764.71% Lightning DMG in total. 12781 157317 25 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 3858.82% Lightning DMG in total. 12782 157317 26 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 3952.94% Lightning DMG in total. 12783 157317 27 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 4047.06% Lightning DMG in total. 12784 157317 28 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 4141.18% Lightning DMG in total. 12785 157317 29 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 4235.29% Lightning DMG in total. 12786 157317 30 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 4329.41% Lightning DMG in total. 12787 157317 31 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 4423.53% Lightning DMG in total. 12788 157317 32 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 4517.65% Lightning DMG in total. 12789 157317 33 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 4611.76% Lightning DMG in total. 12790 157317 34 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 4705.88% Lightning DMG in total. 12791 157317 35 End of Night Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png Signature Move Signature Move: 80 Energy + Tap Signature Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG. Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. End of Night deals Lightning DMG.\n- Deals 4800% Lightning DMG in total. 12792 157318 1 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 450% Lightning DMG in total. 12793 157318 2 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 476.47% Lightning DMG in total. 12794 157318 3 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 502.94% Lightning DMG in total. 12795 157318 4 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 529.41% Lightning DMG in total. 12796 157318 5 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 555.88% Lightning DMG in total. 12797 157318 6 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 582.35% Lightning DMG in total. 12798 157318 7 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 608.82% Lightning DMG in total. 12799 157318 8 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 635.29% Lightning DMG in total. 12800 157318 9 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 661.76% Lightning DMG in total. 12801 157318 10 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 688.24% Lightning DMG in total. 12802 157318 11 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 714.71% Lightning DMG in total. 12803 157318 12 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 741.18% Lightning DMG in total. 12804 157318 13 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 767.65% Lightning DMG in total. 12805 157318 14 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 794.12% Lightning DMG in total. 12806 157318 15 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 820.59% Lightning DMG in total. 12807 157318 16 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 847.06% Lightning DMG in total. 12808 157318 17 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 873.53% Lightning DMG in total. 12809 157318 18 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 900% Lightning DMG in total. 12810 157318 19 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 926.47% Lightning DMG in total. 12811 157318 20 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 952.94% Lightning DMG in total. 12812 157318 21 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 979.41% Lightning DMG in total. 12813 157318 22 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 1005.88% Lightning DMG in total. 12814 157318 23 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 1032.35% Lightning DMG in total. 12815 157318 24 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 1058.82% Lightning DMG in total. 12816 157318 25 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 1085.29% Lightning DMG in total. 12817 157318 26 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 1111.76% Lightning DMG in total. 12818 157318 27 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 1138.24% Lightning DMG in total. 12819 157318 28 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 1164.71% Lightning DMG in total. 12820 157318 29 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 1191.18% Lightning DMG in total. 12821 157318 30 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 1217.65% Lightning DMG in total. 12822 157318 31 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 1244.12% Lightning DMG in total. 12823 157318 32 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 1270.59% Lightning DMG in total. 12824 157318 33 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 1297.06% Lightning DMG in total. 12825 157318 34 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 1323.53% Lightning DMG in total. 12826 157318 35 Photon Firefly Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range. Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals 1350% Lightning DMG in total. 12827 157321 1 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 75%/150%/225%/300% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12828 157321 2 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 79.41%/158.82%/238.24%/317.65% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12829 157321 3 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 83.82%/167.65%/251.47%/335.29% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12830 157321 4 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 88.24%/176.47%/264.71%/352.94% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12831 157321 5 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 92.65%/185.29%/277.94%/370.59% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12832 157321 6 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 97.06%/194.12%/291.18%/388.24% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12833 157321 7 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 101.47%/202.94%/304.41%/405.88% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12834 157321 8 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 105.88%/211.76%/317.65%/423.53% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12835 157321 9 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 110.29%/220.59%/330.88%/441.18% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12836 157321 10 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 114.71%/229.41%/344.12%/458.82% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12837 157321 11 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 119.12%/238.24%/357.35%/476.47% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12838 157321 12 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 123.53%/247.06%/370.59%/494.12% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12839 157321 13 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 127.94%/255.88%/383.82%/511.76% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12840 157321 14 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 132.35%/264.71%/397.06%/529.41% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12841 157321 15 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 136.76%/273.53%/410.29%/547.06% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12842 157321 16 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 141.18%/282.35%/423.53%/564.71% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12843 157321 17 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 145.59%/291.18%/436.76%/582.35% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12844 157321 18 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 150%/300%/450%/600% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12845 157321 19 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 154.41%/308.82%/463.24%/617.65% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12846 157321 20 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 158.82%/317.65%/476.47%/635.29% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12847 157321 21 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 163.24%/326.47%/489.71%/652.94% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12848 157321 22 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 167.65%/335.29%/502.94%/670.59% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12849 157321 23 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 172.06%/344.12%/516.18%/688.24% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12850 157321 24 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 176.47%/352.94%/529.41%/705.88% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12851 157321 25 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 180.88%/361.76%/542.65%/723.53% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12852 157321 26 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 185.29%/370.59%/555.88%/741.18% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12853 157321 27 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 189.71%/379.41%/569.12%/758.82% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12854 157321 28 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 194.12%/388.24%/582.35%/776.47% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12855 157321 29 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 198.53%/397.06%/595.59%/794.12% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12856 157321 30 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 202.94%/405.88%/608.82%/811.76% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12857 157321 31 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 207.35%/414.71%/622.06%/829.41% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12858 157321 32 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 211.76%/423.53%/635.29%/847.06% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12859 157321 33 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 216.18%/432.35%/648.53%/864.71% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12860 157321 34 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 220.59%/441.18%/661.76%/882.35% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12861 157321 35 Rising Key Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Core Passive Charge Engine: Any 3-Ping + Tap Basic Attack repeatedly After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed.\n- Deals 225%/450%/675%/900% Lightning DMG based on the current Gear Level.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by 15%. Gear-Break Combo: Tap Basic Attack repeatedly to trigger a Combo Strike The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. Assault-Rising Combo: Gear Lv.3 + Trigger Combo Strike If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. If Gear-Break Combo is triggered at Gear Lv.3, Noan: Arca will perform Assault-Rising Combo instead with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.\n- The Base DMG of Assault-Rising Combo increases by 50%. 12862 157322 0 Leader - Aurora Traveler Assets/Product/Texture/Image/IconSkill/R2NuoanA1.png Leader Skill Increases Lightning DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Lightning DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%. 12863 157322 1 Leader - Aurora Traveler Assets/Product/Texture/Image/IconSkill/R2NuoanA1.png Leader Skill Increases Lightning DMG of all members. Increases ATK of all Vanguard Uniframes in the team. Increases Lightning DMG of all members by 10%. Increases ATK of all Vanguard Uniframes in the team by 5%. 12864 157323 1 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 10% Extra DMG Bonus and Shield that absorbs damage up to 10% of max HP for 10s when the character enters the battlefield. 12865 157323 2 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 10.59% Extra DMG Bonus and Shield that absorbs damage up to 10.59% of max HP for 10s when the character enters the battlefield. 12866 157323 3 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 11.18% Extra DMG Bonus and Shield that absorbs damage up to 11.18% of max HP for 10s when the character enters the battlefield. 12867 157323 4 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 11.76% Extra DMG Bonus and Shield that absorbs damage up to 11.76% of max HP for 10s when the character enters the battlefield. 12868 157323 5 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 12.35% Extra DMG Bonus and Shield that absorbs damage up to 12.35% of max HP for 10s when the character enters the battlefield. 12869 157323 6 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 12.94% Extra DMG Bonus and Shield that absorbs damage up to 12.94% of max HP for 10s when the character enters the battlefield. 12870 157323 7 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 13.53% Extra DMG Bonus and Shield that absorbs damage up to 13.53% of max HP for 10s when the character enters the battlefield. 12871 157323 8 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 14.12% Extra DMG Bonus and Shield that absorbs damage up to 14.12% of max HP for 10s when the character enters the battlefield. 12872 157323 9 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 14.71% Extra DMG Bonus and Shield that absorbs damage up to 14.71% of max HP for 10s when the character enters the battlefield. 12873 157323 10 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 15.29% Extra DMG Bonus and Shield that absorbs damage up to 15.29% of max HP for 10s when the character enters the battlefield. 12874 157323 11 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 15.88% Extra DMG Bonus and Shield that absorbs damage up to 15.88% of max HP for 10s when the character enters the battlefield. 12875 157323 12 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 16.47% Extra DMG Bonus and Shield that absorbs damage up to 16.47% of max HP for 10s when the character enters the battlefield. 12876 157323 13 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 17.06% Extra DMG Bonus and Shield that absorbs damage up to 17.06% of max HP for 10s when the character enters the battlefield. 12877 157323 14 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 17.65% Extra DMG Bonus and Shield that absorbs damage up to 17.65% of max HP for 10s when the character enters the battlefield. 12878 157323 15 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 18.24% Extra DMG Bonus and Shield that absorbs damage up to 18.24% of max HP for 10s when the character enters the battlefield. 12879 157323 16 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 18.82% Extra DMG Bonus and Shield that absorbs damage up to 18.82% of max HP for 10s when the character enters the battlefield. 12880 157323 17 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 19.41% Extra DMG Bonus and Shield that absorbs damage up to 19.41% of max HP for 10s when the character enters the battlefield. 12881 157323 18 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 20% Extra DMG Bonus and Shield that absorbs damage up to 20% of max HP for 10s when the character enters the battlefield. 12882 157323 19 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 20.59% Extra DMG Bonus and Shield that absorbs damage up to 20.59% of max HP for 10s when the character enters the battlefield. 12883 157323 20 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 21.18% Extra DMG Bonus and Shield that absorbs damage up to 21.18% of max HP for 10s when the character enters the battlefield. 12884 157323 21 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 21.76% Extra DMG Bonus and Shield that absorbs damage up to 21.76% of max HP for 10s when the character enters the battlefield. 12885 157323 22 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 22.35% Extra DMG Bonus and Shield that absorbs damage up to 22.35% of max HP for 10s when the character enters the battlefield. 12886 157323 23 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 22.94% Extra DMG Bonus and Shield that absorbs damage up to 22.94% of max HP for 10s when the character enters the battlefield. 12887 157323 24 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 23.53% Extra DMG Bonus and Shield that absorbs damage up to 23.53% of max HP for 10s when the character enters the battlefield. 12888 157323 25 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 24.12% Extra DMG Bonus and Shield that absorbs damage up to 24.12% of max HP for 10s when the character enters the battlefield. 12889 157323 26 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 24.71% Extra DMG Bonus and Shield that absorbs damage up to 24.71% of max HP for 10s when the character enters the battlefield. 12890 157323 27 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 25.29% Extra DMG Bonus and Shield that absorbs damage up to 25.29% of max HP for 10s when the character enters the battlefield. 12891 157323 28 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 25.88% Extra DMG Bonus and Shield that absorbs damage up to 25.88% of max HP for 10s when the character enters the battlefield. 12892 157323 29 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 26.47% Extra DMG Bonus and Shield that absorbs damage up to 26.47% of max HP for 10s when the character enters the battlefield. 12893 157323 30 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 27.06% Extra DMG Bonus and Shield that absorbs damage up to 27.06% of max HP for 10s when the character enters the battlefield. 12894 157323 31 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 27.65% Extra DMG Bonus and Shield that absorbs damage up to 27.65% of max HP for 10s when the character enters the battlefield. 12895 157323 32 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 28.24% Extra DMG Bonus and Shield that absorbs damage up to 28.24% of max HP for 10s when the character enters the battlefield. 12896 157323 33 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 28.82% Extra DMG Bonus and Shield that absorbs damage up to 28.82% of max HP for 10s when the character enters the battlefield. 12897 157323 34 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 29.41% Extra DMG Bonus and Shield that absorbs damage up to 29.41% of max HP for 10s when the character enters the battlefield. 12898 157323 35 Vanguard Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png Class Skill Gains Extra DMG Bonus and Shield when the character enters the battlefield. Gains 30% Extra DMG Bonus and Shield that absorbs damage up to 30% of max HP for 10s when the character enters the battlefield. 12899 157327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 12900 157327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 12901 157324 0 Clocking Up Assets/Product/Texture/Image/IconSkill/R2NuoanS1.png SS Rank Passive Skill Lv.1: Unlocked at S5 Rank Movement speed increases after dodging. Movement speed increases by 50% for 5s after dodging. Lv.2: Unlocked at SS Rank ATK increases and, every time entering battle, Gear Level goes up by 1. ATK increases by 5% and, every time entering battle, Gear Level goes up by 1. 12902 157324 1 Clocking Up Assets/Product/Texture/Image/IconSkill/R2NuoanS1.png SS Rank Passive Skill Lv.1: Unlocked at S5 Rank Movement speed increases after dodging. Movement speed increases by 50% for 5s after dodging. Lv.2: Unlocked at SS Rank ATK increases and, every time entering battle, Gear Level goes up by 1. ATK increases by 5% and, every time entering battle, Gear Level goes up by 1. 12903 157324 2 Clocking Up Assets/Product/Texture/Image/IconSkill/R2NuoanS1.png SS Rank Passive Skill Lv.1: Unlocked at S5 Rank Movement speed increases after dodging. Movement speed increases by 50% for 5s after dodging. Lv.2: Unlocked at SS Rank ATK increases and, every time entering battle, Gear Level goes up by 1. ATK increases by 5% and, every time entering battle, Gear Level goes up by 1. 12904 157325 0 The First Hope Assets/Product/Texture/Image/IconSkill/R2NuoanSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Gains a set of 3-Ping Orbs of a random color when switched in. Gains a set of 3-Ping Orbs of a random color when switched in. Lv.2: Unlocked at SSS Rank Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases with each Gear Level. Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases by 20% with each Gear Level. This effect stacks up to 3 times, and each lasts 8s. Triggering this effect again will refresh its duration. 12905 157325 1 The First Hope Assets/Product/Texture/Image/IconSkill/R2NuoanSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Gains a set of 3-Ping Orbs of a random color when switched in. Gains a set of 3-Ping Orbs of a random color when switched in. Lv.2: Unlocked at SSS Rank Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases with each Gear Level. Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases by 20% with each Gear Level. This effect stacks up to 3 times, and each lasts 8s. Triggering this effect again will refresh its duration. 12906 157325 2 The First Hope Assets/Product/Texture/Image/IconSkill/R2NuoanSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Gains a set of 3-Ping Orbs of a random color when switched in. Gains a set of 3-Ping Orbs of a random color when switched in. Lv.2: Unlocked at SSS Rank Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases with each Gear Level. Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases by 20% with each Gear Level. This effect stacks up to 3 times, and each lasts 8s. Triggering this effect again will refresh its duration. 12907 157326 0 End of War Assets/Product/Texture/Image/IconSkill/R2NuoanSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Lightning DMG of 3-Ping skills increases. Lightning DMG of 3-Ping skills increases by 30%. Lv.2: Unlocked at SSS6 Rank Lightning DMG of Signature Move increases. Lightning DMG of Signature Move increases by 30%. Lv.3: Unlocked at SSS+ Rank Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases. Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases by 30%. 12908 157326 1 End of War Assets/Product/Texture/Image/IconSkill/R2NuoanSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Lightning DMG of 3-Ping skills increases. Lightning DMG of 3-Ping skills increases by 30%. Lv.2: Unlocked at SSS6 Rank Lightning DMG of Signature Move increases. Lightning DMG of Signature Move increases by 30%. Lv.3: Unlocked at SSS+ Rank Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases. Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases by 30%. 12909 157326 2 End of War Assets/Product/Texture/Image/IconSkill/R2NuoanSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Lightning DMG of 3-Ping skills increases. Lightning DMG of 3-Ping skills increases by 30%. Lv.2: Unlocked at SSS6 Rank Lightning DMG of Signature Move increases. Lightning DMG of Signature Move increases by 30%. Lv.3: Unlocked at SSS+ Rank Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases. Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases by 30%. 12910 157326 3 End of War Assets/Product/Texture/Image/IconSkill/R2NuoanSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Lightning DMG of 3-Ping skills increases. Lightning DMG of 3-Ping skills increases by 30%. Lv.2: Unlocked at SSS6 Rank Lightning DMG of Signature Move increases. Lightning DMG of Signature Move increases by 30%. Lv.3: Unlocked at SSS+ Rank Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases. Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases by 30%. 12911 104401 1 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 80%/160%/260% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12912 104401 2 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 84.71%/169.41%/275.29% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12913 104401 3 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 89.41%/178.82%/290.59% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12914 104401 4 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 94.12%/188.24%/305.88% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12915 104401 5 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 98.82%/197.65%/321.18% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12916 104401 6 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 103.53%/207.06%/336.47% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12917 104401 7 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 108.24%/216.47%/351.76% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12918 104401 8 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 112.94%/225.88%/367.06% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12919 104401 9 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 117.65%/235.29%/382.35% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12920 104401 10 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 122.35%/244.71%/397.65% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12921 104401 11 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 127.06%/254.12%/412.94% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12922 104401 12 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 131.76%/263.53%/428.24% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12923 104401 13 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 136.47%/272.94%/443.53% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12924 104401 14 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 141.18%/282.35%/458.82% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12925 104401 15 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 145.88%/291.76%/474.12% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12926 104401 16 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 150.59%/301.18%/489.41% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12927 104401 17 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 155.29%/310.59%/504.71% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12928 104401 18 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 160%/320%/520% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12929 104401 19 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 164.71%/329.41%/535.29% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12930 104401 20 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 169.41%/338.82%/550.59% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12931 104401 21 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 174.12%/348.24%/565.88% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12932 104401 22 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 178.82%/357.65%/581.18% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12933 104401 23 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 183.53%/367.06%/596.47% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12934 104401 24 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 188.24%/376.47%/611.76% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12935 104401 25 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 192.94%/385.88%/627.06% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12936 104401 26 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 197.65%/395.29%/642.35% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12937 104401 27 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 202.35%/404.71%/657.65% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12938 104401 28 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 207.06%/414.12%/672.94% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12939 104401 29 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 211.76%/423.53%/688.24% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12940 104401 30 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 216.47%/432.94%/703.53% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12941 104401 31 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 221.18%/442.35%/718.82% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12942 104401 32 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 225.88%/451.76%/734.12% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12943 104401 33 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 230.59%/461.18%/749.41% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12944 104401 34 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 235.29%/470.59%/764.71% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12945 104401 35 Piercing Thorns Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png Red Orb Red Orb: Ping Red Orb Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals 240%/480%/780% Physical DMG in total based on the number of orbs pinged.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12946 104406 1 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 80%/160%/240% Physical DMG in total based on the number of orbs pinged. Deals additional 40% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12947 104406 2 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 84.71%/169.41%/254.12% Physical DMG in total based on the number of orbs pinged. Deals additional 42.35% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12948 104406 3 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 89.41%/178.82%/268.24% Physical DMG in total based on the number of orbs pinged. Deals additional 44.71% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12949 104406 4 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 94.12%/188.24%/282.35% Physical DMG in total based on the number of orbs pinged. Deals additional 47.06% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12950 104406 5 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 98.82%/197.65%/296.47% Physical DMG in total based on the number of orbs pinged. Deals additional 49.41% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12951 104406 6 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 103.53%/207.06%/310.59% Physical DMG in total based on the number of orbs pinged. Deals additional 51.76% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12952 104406 7 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 108.24%/216.47%/324.71% Physical DMG in total based on the number of orbs pinged. Deals additional 54.12% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12953 104406 8 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 112.94%/225.88%/338.82% Physical DMG in total based on the number of orbs pinged. Deals additional 56.47% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12954 104406 9 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 117.65%/235.29%/352.94% Physical DMG in total based on the number of orbs pinged. Deals additional 58.82% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12955 104406 10 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 122.35%/244.71%/367.06% Physical DMG in total based on the number of orbs pinged. Deals additional 61.18% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12956 104406 11 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 127.06%/254.12%/381.18% Physical DMG in total based on the number of orbs pinged. Deals additional 63.53% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12957 104406 12 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 131.76%/263.53%/395.29% Physical DMG in total based on the number of orbs pinged. Deals additional 65.88% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12958 104406 13 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 136.47%/272.94%/409.41% Physical DMG in total based on the number of orbs pinged. Deals additional 68.24% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12959 104406 14 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 141.18%/282.35%/423.53% Physical DMG in total based on the number of orbs pinged. Deals additional 70.59% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12960 104406 15 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 145.88%/291.76%/437.65% Physical DMG in total based on the number of orbs pinged. Deals additional 72.94% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12961 104406 16 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 150.59%/301.18%/451.76% Physical DMG in total based on the number of orbs pinged. Deals additional 75.29% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12962 104406 17 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 155.29%/310.59%/465.88% Physical DMG in total based on the number of orbs pinged. Deals additional 77.65% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12963 104406 18 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 160%/320%/480% Physical DMG in total based on the number of orbs pinged. Deals additional 80% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12964 104406 19 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 164.71%/329.41%/494.12% Physical DMG in total based on the number of orbs pinged. Deals additional 82.35% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12965 104406 20 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 169.41%/338.82%/508.24% Physical DMG in total based on the number of orbs pinged. Deals additional 84.71% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12966 104406 21 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 174.12%/348.24%/522.35% Physical DMG in total based on the number of orbs pinged. Deals additional 87.06% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12967 104406 22 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 178.82%/357.65%/536.47% Physical DMG in total based on the number of orbs pinged. Deals additional 89.41% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12968 104406 23 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 183.53%/367.06%/550.59% Physical DMG in total based on the number of orbs pinged. Deals additional 91.76% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12969 104406 24 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 188.24%/376.47%/564.71% Physical DMG in total based on the number of orbs pinged. Deals additional 94.12% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12970 104406 25 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 192.94%/385.88%/578.82% Physical DMG in total based on the number of orbs pinged. Deals additional 96.47% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12971 104406 26 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 197.65%/395.29%/592.94% Physical DMG in total based on the number of orbs pinged. Deals additional 98.82% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12972 104406 27 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 202.35%/404.71%/607.06% Physical DMG in total based on the number of orbs pinged. Deals additional 101.18% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12973 104406 28 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 207.06%/414.12%/621.18% Physical DMG in total based on the number of orbs pinged. Deals additional 103.53% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12974 104406 29 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 211.76%/423.53%/635.29% Physical DMG in total based on the number of orbs pinged. Deals additional 105.88% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12975 104406 30 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 216.47%/432.94%/649.41% Physical DMG in total based on the number of orbs pinged. Deals additional 108.24% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12976 104406 31 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 221.18%/442.35%/663.53% Physical DMG in total based on the number of orbs pinged. Deals additional 110.59% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12977 104406 32 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 225.88%/451.76%/677.65% Physical DMG in total based on the number of orbs pinged. Deals additional 112.94% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12978 104406 33 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 230.59%/461.18%/691.76% Physical DMG in total based on the number of orbs pinged. Deals additional 115.29% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12979 104406 34 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 235.29%/470.59%/705.88% Physical DMG in total based on the number of orbs pinged. Deals additional 117.65% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12980 104406 35 Conviction Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG. Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals 240%/480%/720% Physical DMG in total based on the number of orbs pinged. Deals additional 120% Physical DMG upon a 3-Ping.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12981 104411 1 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 60%/120%/180% Physical DMG and the sword shadow deals 20%/40%/60% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12982 104411 2 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 63.53%/127.06%/190.59% Physical DMG and the sword shadow deals 21.18%/42.35%/63.53% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12983 104411 3 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 67.06%/134.12%/201.18% Physical DMG and the sword shadow deals 22.35%/44.71%/67.06% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12984 104411 4 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 70.59%/141.18%/211.76% Physical DMG and the sword shadow deals 23.53%/47.06%/70.59% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12985 104411 5 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 74.12%/148.24%/222.35% Physical DMG and the sword shadow deals 24.71%/49.41%/74.12% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12986 104411 6 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 77.65%/155.29%/232.94% Physical DMG and the sword shadow deals 25.88%/51.76%/77.65% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12987 104411 7 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 81.18%/162.35%/243.53% Physical DMG and the sword shadow deals 27.06%/54.12%/81.18% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12988 104411 8 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 84.71%/169.41%/254.12% Physical DMG and the sword shadow deals 28.24%/56.47%/84.71% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12989 104411 9 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 88.24%/176.47%/264.71% Physical DMG and the sword shadow deals 29.41%/58.82%/88.24% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12990 104411 10 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 91.76%/183.53%/275.29% Physical DMG and the sword shadow deals 30.59%/61.18%/91.76% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12991 104411 11 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 95.29%/190.59%/285.88% Physical DMG and the sword shadow deals 31.76%/63.53%/95.29% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12992 104411 12 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 98.82%/197.65%/296.47% Physical DMG and the sword shadow deals 32.94%/65.88%/98.82% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12993 104411 13 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 102.35%/204.71%/307.06% Physical DMG and the sword shadow deals 34.12%/68.24%/102.35% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12994 104411 14 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 105.88%/211.76%/317.65% Physical DMG and the sword shadow deals 35.29%/70.59%/105.88% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12995 104411 15 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 109.41%/218.82%/328.24% Physical DMG and the sword shadow deals 36.47%/72.94%/109.41% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12996 104411 16 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 112.94%/225.88%/338.82% Physical DMG and the sword shadow deals 37.65%/75.29%/112.94% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12997 104411 17 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 116.47%/232.94%/349.41% Physical DMG and the sword shadow deals 38.82%/77.65%/116.47% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12998 104411 18 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 120%/240%/360% Physical DMG and the sword shadow deals 40%/80%/120% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 12999 104411 19 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 123.53%/247.06%/370.59% Physical DMG and the sword shadow deals 41.18%/82.35%/123.53% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 13000 104411 20 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 127.06%/254.12%/381.18% Physical DMG and the sword shadow deals 42.35%/84.71%/127.06% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 13001 104411 21 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 130.59%/261.18%/391.76% Physical DMG and the sword shadow deals 43.53%/87.06%/130.59% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 13002 104411 22 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 134.12%/268.24%/402.35% Physical DMG and the sword shadow deals 44.71%/89.41%/134.12% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 13003 104411 23 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 137.65%/275.29%/412.94% Physical DMG and the sword shadow deals 45.88%/91.76%/137.65% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 13004 104411 24 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 141.18%/282.35%/423.53% Physical DMG and the sword shadow deals 47.06%/94.12%/141.18% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 13005 104411 25 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 144.71%/289.41%/434.12% Physical DMG and the sword shadow deals 48.24%/96.47%/144.71% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 13006 104411 26 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 148.24%/296.47%/444.71% Physical DMG and the sword shadow deals 49.41%/98.82%/148.24% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 13007 104411 27 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 151.76%/303.53%/455.29% Physical DMG and the sword shadow deals 50.59%/101.18%/151.76% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 13008 104411 28 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 155.29%/310.59%/465.88% Physical DMG and the sword shadow deals 51.76%/103.53%/155.29% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 13009 104411 29 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 158.82%/317.65%/476.47% Physical DMG and the sword shadow deals 52.94%/105.88%/158.82% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 13010 104411 30 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 162.35%/324.71%/487.06% Physical DMG and the sword shadow deals 54.12%/108.24%/162.35% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 13011 104411 31 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 165.88%/331.76%/497.65% Physical DMG and the sword shadow deals 55.29%/110.59%/165.88% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 13012 104411 32 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 169.41%/338.82%/508.24% Physical DMG and the sword shadow deals 56.47%/112.94%/169.41% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 13013 104411 33 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 172.94%/345.88%/518.82% Physical DMG and the sword shadow deals 57.65%/115.29%/172.94% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 13014 104411 34 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 176.47%/352.94%/529.41% Physical DMG and the sword shadow deals 58.82%/117.65%/176.47% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 13015 104411 35 Etching Whirl Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png Blue Orb Blue Orb: Ping Blue Orb Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG. Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals 180%/360%/540% Physical DMG and the sword shadow deals 60%/120%/180% Physical DMG.\n- Grants 2/3/4 Afterglow Points based on the number of orbs pinged. 13016 104416 1 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 190% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 240% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 75% Physical DMG.\n- Sword Dance deals 330% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 20% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13017 104416 2 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 201.18% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 254.12% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 79.41% Physical DMG.\n- Sword Dance deals 349.41% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 21.18% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13018 104416 3 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 212.35% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 268.24% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 83.82% Physical DMG.\n- Sword Dance deals 368.82% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 22.35% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13019 104416 4 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 223.53% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 282.35% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 88.24% Physical DMG.\n- Sword Dance deals 388.24% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 23.53% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13020 104416 5 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 234.71% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 296.47% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 92.65% Physical DMG.\n- Sword Dance deals 407.65% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 24.71% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13021 104416 6 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 245.88% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 310.59% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 97.06% Physical DMG.\n- Sword Dance deals 427.06% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 25.88% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13022 104416 7 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 257.06% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 324.71% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 101.47% Physical DMG.\n- Sword Dance deals 446.47% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 27.06% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13023 104416 8 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 268.24% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 338.82% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 105.88% Physical DMG.\n- Sword Dance deals 465.88% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 28.24% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13024 104416 9 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 279.41% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 352.94% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 110.29% Physical DMG.\n- Sword Dance deals 485.29% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 29.41% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13025 104416 10 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 290.59% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 367.06% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 114.71% Physical DMG.\n- Sword Dance deals 504.71% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 30.59% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13026 104416 11 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 301.76% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 381.18% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 119.12% Physical DMG.\n- Sword Dance deals 524.12% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 31.76% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13027 104416 12 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 312.94% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 395.29% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 123.53% Physical DMG.\n- Sword Dance deals 543.53% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 32.94% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13028 104416 13 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 324.12% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 409.41% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 127.94% Physical DMG.\n- Sword Dance deals 562.94% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 34.12% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13029 104416 14 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 335.29% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 423.53% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 132.35% Physical DMG.\n- Sword Dance deals 582.35% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 35.29% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13030 104416 15 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 346.47% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 437.65% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 136.76% Physical DMG.\n- Sword Dance deals 601.76% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 36.47% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13031 104416 16 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 357.65% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 451.76% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 141.18% Physical DMG.\n- Sword Dance deals 621.18% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 37.65% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13032 104416 17 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 368.82% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 465.88% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 145.59% Physical DMG.\n- Sword Dance deals 640.59% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 38.82% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13033 104416 18 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 380% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 480% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 150% Physical DMG.\n- Sword Dance deals 660% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 40% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13034 104416 19 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 391.18% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 494.12% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 154.41% Physical DMG.\n- Sword Dance deals 679.41% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 41.18% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13035 104416 20 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 402.35% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 508.24% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 158.82% Physical DMG.\n- Sword Dance deals 698.82% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 42.35% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13036 104416 21 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 413.53% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 522.35% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 163.24% Physical DMG.\n- Sword Dance deals 718.24% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 43.53% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13037 104416 22 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 424.71% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 536.47% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 167.65% Physical DMG.\n- Sword Dance deals 737.65% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 44.71% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13038 104416 23 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 435.88% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 550.59% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 172.06% Physical DMG.\n- Sword Dance deals 757.06% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 45.88% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13039 104416 24 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 447.06% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 564.71% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 176.47% Physical DMG.\n- Sword Dance deals 776.47% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 47.06% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13040 104416 25 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 458.24% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 578.82% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 180.88% Physical DMG.\n- Sword Dance deals 795.88% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 48.24% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13041 104416 26 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 469.41% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 592.94% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 185.29% Physical DMG.\n- Sword Dance deals 815.29% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 49.41% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13042 104416 27 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 480.59% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 607.06% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 189.71% Physical DMG.\n- Sword Dance deals 834.71% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 50.59% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13043 104416 28 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 491.76% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 621.18% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 194.12% Physical DMG.\n- Sword Dance deals 854.12% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 51.76% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13044 104416 29 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 502.94% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 635.29% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 198.53% Physical DMG.\n- Sword Dance deals 873.53% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 52.94% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13045 104416 30 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 514.12% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 649.41% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 202.94% Physical DMG.\n- Sword Dance deals 892.94% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 54.12% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13046 104416 31 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 525.29% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 663.53% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 207.35% Physical DMG.\n- Sword Dance deals 912.35% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 55.29% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13047 104416 32 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 536.47% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 677.65% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 211.76% Physical DMG.\n- Sword Dance deals 931.76% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 56.47% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13048 104416 33 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 547.65% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 691.76% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 216.18% Physical DMG.\n- Sword Dance deals 951.18% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 57.65% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13049 104416 34 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 558.82% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 705.88% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 220.59% Physical DMG.\n- Sword Dance deals 970.59% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 58.82% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13050 104416 35 Tri-Candela Staffsword Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png Basic Attack Basic Attack: Staff Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 570% Physical DMG in total. Basic Attack: Sword Form + Tap Basic Attack Unleashes 5 hits of attack toward the target with the Swordstaff. Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals 720% Physical DMG in total.\n- Every hit of Basic Attack in Sword Form generates 4 Signature Energy. Sword Dance: Sword Form + Resolution active + Press and hold Basic Attack After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick. After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate Resolution. When Resolution is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit Sword Dance that deals Physical DMG to the target. During Sword Dance, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals 225% Physical DMG.\n- Sword Dance deals 990% Physical DMG in total.\n- Every hit of Sword Dance generates 4 Signature Energy. Afterglow Shadow — Sword Form + Afterglow Enhancement + Triggered passively by any attack When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target. When Bianca: Stigmata is under the effect of Afterglow Enhancement, every hit of her Basic Attack and Sword Dance generates extra Afterglow Shadow that deals Physical DMG to the target.\n- Each hit of Afterglow Shadow deals 60% Physical DMG.\n- Each hit of Afterglow Shadow generates 1 Signature Energy. 13051 104417 1 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 150% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 300% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13052 104417 2 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 158.82% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 317.65% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13053 104417 3 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 167.65% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 335.29% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13054 104417 4 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 176.47% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 352.94% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13055 104417 5 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 185.29% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 370.59% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13056 104417 6 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 194.12% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 388.24% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13057 104417 7 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 202.94% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 405.88% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13058 104417 8 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 211.76% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 423.53% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13059 104417 9 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 220.59% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 441.18% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13060 104417 10 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 229.41% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 458.82% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13061 104417 11 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 238.24% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 476.47% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13062 104417 12 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 247.06% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 494.12% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13063 104417 13 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 255.88% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 511.76% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13064 104417 14 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 264.71% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 529.41% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13065 104417 15 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 273.53% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 547.06% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13066 104417 16 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 282.35% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 564.71% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13067 104417 17 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 291.18% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 582.35% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13068 104417 18 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 300% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 600% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13069 104417 19 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 308.82% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 617.65% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13070 104417 20 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 317.65% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 635.29% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13071 104417 21 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 326.47% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 652.94% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13072 104417 22 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 335.29% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 670.59% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13073 104417 23 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 344.12% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 688.24% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13074 104417 24 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 352.94% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 705.88% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13075 104417 25 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 361.76% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 723.53% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13076 104417 26 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 370.59% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 741.18% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13077 104417 27 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 379.41% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 758.82% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13078 104417 28 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 388.24% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 776.47% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13079 104417 29 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 397.06% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 794.12% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13080 104417 30 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 405.88% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 811.76% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13081 104417 31 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 414.71% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 829.41% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13082 104417 32 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 423.53% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 847.06% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13083 104417 33 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 432.35% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 864.71% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13084 104417 34 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 441.18% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 882.35% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13085 104417 35 Blade Abyss Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png 111 Signature Move Bright Candle: Staff Form + 60 Energy + Tap Signature Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form. Casts Bright Candle to damage enemies within a certain range, triggering Time Lag Calculation and activating the weapon's Sword Form. Orbs cannot be pinged in Sword Form. When Sword Form is activated, the Afterglow Points from Bianca's Core Passive are converted into Afterglow Enhancement. Basic Attacks, Sword Dance and Afterglow Shadow in Sword Form will accumulate Stigmata Will upon dealing DMG. Gains Super Armor during Sword Form.\n- Deals 450% Physical DMG to the enemies within range.\n- Each Afterglow Point can be converted into 0.5s of Afterglow Enhancement. Illuminated Abyss: Sword Form + 60 Energy + Tap Signature While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss. While in Sword Form, consumes Energy and all stacks of Stigmata Will to unleash Illuminated Abyss, dealing Physical DMG to the target while triggering Time Lag Calculation. Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss.\n- Deals 900% Physical DMG to the target.\n- Each stack of Stigmata Will increases the Base DMG of Illuminated Abyss by 6%.\n- Stigmata Will can be stacked up to 40 times. 13086 104418 1 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 240% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 240% Physical DMG. 13087 104418 2 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 254.12% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 254.12% Physical DMG. 13088 104418 3 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 268.24% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 268.24% Physical DMG. 13089 104418 4 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 282.35% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 282.35% Physical DMG. 13090 104418 5 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 296.47% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 296.47% Physical DMG. 13091 104418 6 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 310.59% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 310.59% Physical DMG. 13092 104418 7 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 324.71% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 324.71% Physical DMG. 13093 104418 8 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 338.82% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 338.82% Physical DMG. 13094 104418 9 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 352.94% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 352.94% Physical DMG. 13095 104418 10 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 367.06% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 367.06% Physical DMG. 13096 104418 11 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 381.18% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 381.18% Physical DMG. 13097 104418 12 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 395.29% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 395.29% Physical DMG. 13098 104418 13 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 409.41% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 409.41% Physical DMG. 13099 104418 14 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 423.53% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 423.53% Physical DMG. 13100 104418 15 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 437.65% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 437.65% Physical DMG. 13101 104418 16 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 451.76% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 451.76% Physical DMG. 13102 104418 17 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 465.88% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 465.88% Physical DMG. 13103 104418 18 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 480% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 480% Physical DMG. 13104 104418 19 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 494.12% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 494.12% Physical DMG. 13105 104418 20 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 508.24% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 508.24% Physical DMG. 13106 104418 21 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 522.35% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 522.35% Physical DMG. 13107 104418 22 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 536.47% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 536.47% Physical DMG. 13108 104418 23 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 550.59% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 550.59% Physical DMG. 13109 104418 24 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 564.71% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 564.71% Physical DMG. 13110 104418 25 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 578.82% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 578.82% Physical DMG. 13111 104418 26 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 592.94% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 592.94% Physical DMG. 13112 104418 27 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 607.06% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 607.06% Physical DMG. 13113 104418 28 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 621.18% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 621.18% Physical DMG. 13114 104418 29 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 635.29% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 635.29% Physical DMG. 13115 104418 30 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 649.41% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 649.41% Physical DMG. 13116 104418 31 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 663.53% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 663.53% Physical DMG. 13117 104418 32 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 677.65% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 677.65% Physical DMG. 13118 104418 33 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 691.76% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 691.76% Physical DMG. 13119 104418 34 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 705.88% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 705.88% Physical DMG. 13120 104418 35 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 720% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 720% Physical DMG. 13121 104421 1 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 320%/360%/400% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13122 104421 2 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 338.82%/381.18%/423.53% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13123 104421 3 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 357.65%/402.35%/447.06% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13124 104421 4 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 376.47%/423.53%/470.59% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13125 104421 5 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 395.29%/444.71%/494.12% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13126 104421 6 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 414.12%/465.88%/517.65% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13127 104421 7 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 432.94%/487.06%/541.18% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13128 104421 8 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 451.76%/508.24%/564.71% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13129 104421 9 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 470.59%/529.41%/588.24% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13130 104421 10 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 489.41%/550.59%/611.76% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13131 104421 11 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 508.24%/571.76%/635.29% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13132 104421 12 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 527.06%/592.94%/658.82% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13133 104421 13 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 545.88%/614.12%/682.35% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13134 104421 14 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 564.71%/635.29%/705.88% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13135 104421 15 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 583.53%/656.47%/729.41% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13136 104421 16 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 602.35%/677.65%/752.94% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13137 104421 17 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 621.18%/698.82%/776.47% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13138 104421 18 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 640%/720%/800% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13139 104421 19 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 658.82%/741.18%/823.53% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13140 104421 20 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 677.65%/762.35%/847.06% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13141 104421 21 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 696.47%/783.53%/870.59% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13142 104421 22 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 715.29%/804.71%/894.12% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13143 104421 23 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 734.12%/825.88%/917.65% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13144 104421 24 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 752.94%/847.06%/941.18% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13145 104421 25 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 771.76%/868.24%/964.71% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13146 104421 26 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 790.59%/889.41%/988.24% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13147 104421 27 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 809.41%/910.59%/1011.76% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13148 104421 28 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 828.24%/931.76%/1035.29% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13149 104421 29 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 847.06%/952.94%/1058.82% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13150 104421 30 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 865.88%/974.12%/1082.35% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13151 104421 31 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 884.71%/995.29%/1105.88% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13152 104421 32 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 903.53%/1016.47%/1129.41% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13153 104421 33 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 922.35%/1037.65%/1152.94% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13154 104421 34 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 941.18%/1058.82%/1176.47% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13155 104421 35 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 960%/1080%/1200% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13156 104422 0 Leader - Shadowless Beacon Assets/Product/Texture/Image/IconSkill/R4BiankaA1.png Leader Skill Increases Physical DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Physical DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 10%. 13157 104422 1 Leader - Shadowless Beacon Assets/Product/Texture/Image/IconSkill/R4BiankaA1.png Leader Skill Increases Physical DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Physical DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 10%. 13158 104423 1 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. 13159 104423 2 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. 13160 104423 3 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. 13161 104423 4 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. 13162 104423 5 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. 13163 104423 6 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. 13164 104423 7 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. 13165 104423 8 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. 13166 104423 9 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. 13167 104423 10 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. 13168 104423 11 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. 13169 104423 12 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. 13170 104423 13 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. 13171 104423 14 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. 13172 104423 15 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. 13173 104423 16 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. 13174 104423 17 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. 13175 104423 18 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. 13176 104423 19 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. 13177 104423 20 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. 13178 104423 21 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. 13179 104423 22 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. 13180 104423 23 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. 13181 104423 24 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. 13182 104423 25 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. 13183 104423 26 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. 13184 104423 27 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. 13185 104423 28 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. 13186 104423 29 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. 13187 104423 30 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. 13188 104423 31 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. 13189 104423 32 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. 13190 104423 33 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. 13191 104423 34 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. 13192 104423 35 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. 13193 104427 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 13194 104427 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. 13195 104424 0 Severed Light Assets/Product/Texture/Image/IconSkill/R4BiankaS1.png SS Rank Passive Skill Lv.1: Unlocked at S5 Rank CRIT Rate increases. CRIT Rate increases by 20%. Lv.2: Unlocked at SS Rank Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times. Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times. 13196 104424 1 Severed Light Assets/Product/Texture/Image/IconSkill/R4BiankaS1.png SS Rank Passive Skill Lv.1: Unlocked at S5 Rank CRIT Rate increases. CRIT Rate increases by 20%. Lv.2: Unlocked at SS Rank Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times. Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times. 13197 104424 2 Severed Light Assets/Product/Texture/Image/IconSkill/R4BiankaS1.png SS Rank Passive Skill Lv.1: Unlocked at S5 Rank CRIT Rate increases. CRIT Rate increases by 20%. Lv.2: Unlocked at SS Rank Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times. Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times. 13198 104425 0 Carved Darkness Assets/Product/Texture/Image/IconSkill/R4BiankaSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Basic Attack - Sword Dance generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Basic Attack - Sword Dance generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Lv.2: Unlocked at SSS Rank Signature - Bright Candle will record a multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm, then unleash an attack dealing this multiplier of Physical DMG to all the units within range when casting Signature - Bright Candle. This damage cannot be critical and immediately grants Bianca: Stigmata Stigmata Will. When Basic Attack - Sword Dance is cast, Bianca: Stigmata can launch two extra hits before landing. Signature - Bright Candle will record a 100% multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm, then unleash an attack dealing this multiplier of Physical DMG to all the units within range when casting Signature - Bright Candle. This damage cannot be critical and immediately grants Bianca: Stigmata 30 stacks of Stigmata Will. When Basic Attack - Sword Dance is cast, Bianca: Stigmata can launch two extra hits before landing. 13199 104425 1 Carved Darkness Assets/Product/Texture/Image/IconSkill/R4BiankaSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Basic Attack - Sword Dance generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Basic Attack - Sword Dance generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Lv.2: Unlocked at SSS Rank Signature - Bright Candle will record a multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm, then unleash an attack dealing this multiplier of Physical DMG to all the units within range when casting Signature - Bright Candle. This damage cannot be critical and immediately grants Bianca: Stigmata Stigmata Will. When Basic Attack - Sword Dance is cast, Bianca: Stigmata can launch two extra hits before landing. Signature - Bright Candle will record a 100% multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm, then unleash an attack dealing this multiplier of Physical DMG to all the units within range when casting Signature - Bright Candle. This damage cannot be critical and immediately grants Bianca: Stigmata 30 stacks of Stigmata Will. When Basic Attack - Sword Dance is cast, Bianca: Stigmata can launch two extra hits before landing. 13200 104425 2 Carved Darkness Assets/Product/Texture/Image/IconSkill/R4BiankaSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Basic Attack - Sword Dance generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Basic Attack - Sword Dance generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle. Lv.2: Unlocked at SSS Rank Signature - Bright Candle will record a multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm, then unleash an attack dealing this multiplier of Physical DMG to all the units within range when casting Signature - Bright Candle. This damage cannot be critical and immediately grants Bianca: Stigmata Stigmata Will. When Basic Attack - Sword Dance is cast, Bianca: Stigmata can launch two extra hits before landing. Signature - Bright Candle will record a 100% multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm, then unleash an attack dealing this multiplier of Physical DMG to all the units within range when casting Signature - Bright Candle. This damage cannot be critical and immediately grants Bianca: Stigmata 30 stacks of Stigmata Will. When Basic Attack - Sword Dance is cast, Bianca: Stigmata can launch two extra hits before landing. 13201 104426 0 Mass Decree Assets/Product/Texture/Image/IconSkill/R4BiankaSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases in Staff Form. Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases by 30% in Staff Form. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases in Sword Form. Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases by 30% in Sword Form. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature increases when Stigmata Will is at max stacks. Extra DMG Bonus of Signature increases by 20% when Stigmata Will is at max stacks. 13202 104426 1 Mass Decree Assets/Product/Texture/Image/IconSkill/R4BiankaSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases in Staff Form. Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases by 30% in Staff Form. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases in Sword Form. Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases by 30% in Sword Form. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature increases when Stigmata Will is at max stacks. Extra DMG Bonus of Signature increases by 20% when Stigmata Will is at max stacks. 13203 104426 2 Mass Decree Assets/Product/Texture/Image/IconSkill/R4BiankaSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases in Staff Form. Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases by 30% in Staff Form. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases in Sword Form. Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases by 30% in Sword Form. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature increases when Stigmata Will is at max stacks. Extra DMG Bonus of Signature increases by 20% when Stigmata Will is at max stacks. 13204 104426 3 Mass Decree Assets/Product/Texture/Image/IconSkill/R4BiankaSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases in Staff Form. Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases by 30% in Staff Form. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases in Sword Form. Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases by 30% in Sword Form. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature increases when Stigmata Will is at max stacks. Extra DMG Bonus of Signature increases by 20% when Stigmata Will is at max stacks.