using MessagePack; namespace AscNet.GameServer.Handlers { #region MsgPackScheme #pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. [MessagePackObject(true)] public class CharacterTowerSaveTriggerConditionIdRequest { public int ConditionId; public int ChapterId; } [MessagePackObject(true)] public class CharacterTowerSaveTriggerConditionIdResponse { public int Code; } #pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. #endregion internal class TowerModule { [RequestPacketHandler("CharacterTowerSaveTriggerConditionIdRequest")] public static void CharacterTowerSaveTriggerConditionIdRequestHandler(Session session, Packet.Request packet) { session.SendResponse(new CharacterTowerSaveTriggerConditionIdResponse(), packet.Id); } } }