#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. namespace AscNet.Common.MsgPack { [global::MessagePack.MessagePackObject(true)] public class HandshakeRequest { public String Sha1 { get; set; } public String DocumentVersion { get; set; } public String ApplicationVersion { get; set; } } [global::MessagePack.MessagePackObject(true)] public class HandshakeResponse { public Int32 Code { get; set; } public Int32 UtcOpenTime { get; set; } public dynamic? Sha1Table { get; set; } } [global::MessagePack.MessagePackObject(true)] public class LoginRequest { public Int32 LoginType { get; set; } public String ServerBean { get; set; } public Int32 LoginPlatform { get; set; } public String ClientVersion { get; set; } public String DeviceId { get; set; } public Int32 UserId { get; set; } public String Token { get; set; } } [global::MessagePack.MessagePackObject(true)] public class LoginResponse { public Int32 Code { get; set; } public Int32 UtcOffset { get; set; } public UInt32 UtcServerTime { get; set; } public String ReconnectToken { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyDailyLotteryData { public dynamic[] Lotteries { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyLogin { [global::MessagePack.MessagePackObject(true)] public class NotifyLoginPlayerData { public UInt32 Id { get; set; } public String Name { get; set; } public Int32 Level { get; set; } public String Sign { get; set; } public UInt32 DisplayCharId { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginPlayerDataBirthday { public Int32 Mon { get; set; } public Int32 Day { get; set; } } public NotifyLoginPlayerDataBirthday Birthday { get; set; } public Int32 HonorLevel { get; set; } public String ServerId { get; set; } public Int32 Likes { get; set; } public Int32 CurrTeamId { get; set; } public Int32 ChallengeEventId { get; set; } public UInt32 CurrHeadPortraitId { get; set; } public Int32 CurrHeadFrameId { get; set; } public Int32 CurrMedalId { get; set; } public Int32 AppearanceShowType { get; set; } public Int32 DailyReceiveGiftCount { get; set; } public Int32 DailyActivenessRewardStatus { get; set; } public Int32 WeeklyActivenessRewardStatus { get; set; } public Int32[] Marks { get; set; } public UInt32[] GuideData { get; set; } public Int32[] Communications { get; set; } public dynamic[] ShowCharacters { get; set; } public dynamic[] ShieldFuncList { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginPlayerDataAppearanceSettingInfo { public Int32 TitleType { get; set; } public Int32 CharacterType { get; set; } public Int32 FashionType { get; set; } public Int32 WeaponFashionType { get; set; } public Int32 DormitoryType { get; set; } public Int32 DormitoryId { get; set; } } public NotifyLoginPlayerDataAppearanceSettingInfo AppearanceSettingInfo { get; set; } public UInt32 CreateTime { get; set; } public UInt32 LastLoginTime { get; set; } public Int32 ReportTime { get; set; } public UInt32 ChangeNameTime { get; set; } public Int32 Flags { get; set; } } public NotifyLoginPlayerData PlayerData { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginTimeLimitCtrlConfigList { public Int32 Id { get; set; } public UInt32 StartTime { get; set; } public UInt32 EndTime { get; set; } } public NotifyLoginTimeLimitCtrlConfigList[] TimeLimitCtrlConfigList { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginSharePlatformConfigList { public Int32 Id { get; set; } public Int32[] SdkId { get; set; } } public NotifyLoginSharePlatformConfigList[] SharePlatformConfigList { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginItemList { public Int32 Id { get; set; } public UInt32 Count { get; set; } public Int32 BuyTimes { get; set; } public Int32 TotalBuyTimes { get; set; } public Int32 LastBuyTime { get; set; } public UInt32 RefreshTime { get; set; } public UInt32 CreateTime { get; set; } } public NotifyLoginItemList[] ItemList { get; set; } public Dictionary ItemRecycleDict { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginCharacterList { public UInt32 Id { get; set; } public Int32 Level { get; set; } public Int32 Exp { get; set; } public Int32 Quality { get; set; } public Int32 InitQuality { get; set; } public Int32 Star { get; set; } public Int32 Grade { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginCharacterListSkillList { public UInt32 Id { get; set; } public Int32 Level { get; set; } } public NotifyLoginCharacterListSkillList[] SkillList { get; set; } public dynamic[] EnhanceSkillList { get; set; } public UInt32 FashionId { get; set; } public UInt32 CreateTime { get; set; } public Int32 TrustLv { get; set; } public Int32 TrustExp { get; set; } public UInt32 Ability { get; set; } public Int32 LiberateLv { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginCharacterListCharacterHeadInfo { public Int32 HeadFashionId { get; set; } public Int32 HeadFashionType { get; set; } } public NotifyLoginCharacterListCharacterHeadInfo CharacterHeadInfo { get; set; } } public NotifyLoginCharacterList[] CharacterList { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginEquipList { public Int32 Id { get; set; } public UInt32 TemplateId { get; set; } public UInt32 CharacterId { get; set; } public Int32 Level { get; set; } public Int32 Exp { get; set; } public Int32 Breakthrough { get; set; } public dynamic[] ResonanceInfo { get; set; } public dynamic[] UnconfirmedResonanceInfo { get; set; } public dynamic[] AwakeSlotList { get; set; } public Boolean IsLock { get; set; } public UInt32 CreateTime { get; set; } public Boolean IsRecycle { get; set; } } public NotifyLoginEquipList[] EquipList { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginFashionList { public UInt32 Id { get; set; } public Boolean IsLock { get; set; } } public NotifyLoginFashionList[] FashionList { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginHeadPortraitList { public UInt32 Id { get; set; } public Int32 LeftCount { get; set; } public UInt32 BeginTime { get; set; } } public NotifyLoginHeadPortraitList[] HeadPortraitList { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginBaseEquipLoginData { public dynamic[] BaseEquipList { get; set; } public dynamic[] DressedList { get; set; } } public NotifyLoginBaseEquipLoginData BaseEquipLoginData { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginFubenData { public Dictionary StageData { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginFubenDataFubenBaseData { public Int32 RefreshTime { get; set; } public Int32 SelectedCharId { get; set; } public Int32 UrgentAlarmCount { get; set; } public Int32 WeeklyUrgentCount { get; set; } public dynamic? DayUrgentCount { get; set; } } public NotifyLoginFubenDataFubenBaseData FubenBaseData { get; set; } public dynamic[] UnlockHideStages { get; set; } public dynamic[] StageDifficulties { get; set; } } public NotifyLoginFubenData FubenData { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginFubenMainLineData { public UInt32[] TreasureData { get; set; } public Dictionary LastPassStage { get; set; } public dynamic[] MainChapterEventInfos { get; set; } } public NotifyLoginFubenMainLineData FubenMainLineData { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginFubenChapterExtraLoginData { public dynamic[] TreasureData { get; set; } public dynamic[] LastPassStage { get; set; } public dynamic[] ChapterEventInfos { get; set; } } public NotifyLoginFubenChapterExtraLoginData FubenChapterExtraLoginData { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginFubenUrgentEventData { public dynamic? UrgentEventData { get; set; } } public NotifyLoginFubenUrgentEventData FubenUrgentEventData { get; set; } public dynamic[] AutoFightRecords { get; set; } public Dictionary TeamGroupData { get; set; } public dynamic? TeamPrefabData { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginSignInf { public Int32 Id { get; set; } public Int32 Round { get; set; } public Int32 Day { get; set; } public Boolean Got { get; set; } public Int32 FinishDay { get; set; } } public NotifyLoginSignInf[] SignInfos { get; set; } public dynamic[] AssignChapterRecord { get; set; } public dynamic[] WeaponFashionList { get; set; } public dynamic[] PartnerList { get; set; } public dynamic[] ShieldedProtocolList { get; set; } public dynamic? LimitedLoginData { get; set; } public UInt32 UseBackgroundId { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyLoginFubenShortStoryLoginData { public dynamic[] TreasureData { get; set; } public dynamic[] LastPassStage { get; set; } public dynamic[] ChapterEventInfos { get; set; } } public NotifyLoginFubenShortStoryLoginData FubenShortStoryLoginData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyPayInfo { public Single TotalPayMoney { get; set; } public Boolean IsGetFirstPayReward { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyEquipChipGroupList { public dynamic[] ChipGroupDataList { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyEquipChipAutoRecycleSite { [global::MessagePack.MessagePackObject(true)] public class NotifyEquipChipAutoRecycleSiteChipRecycleSite { public Int32[] RecycleStar { get; set; } public Int32 Days { get; set; } public Int32 SetRecycleTime { get; set; } } public NotifyEquipChipAutoRecycleSiteChipRecycleSite ChipRecycleSite { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyEquipGuideData { [global::MessagePack.MessagePackObject(true)] public class NotifyEquipGuideDataEquipGuideData { public Int32 TargetId { get; set; } public dynamic[] PutOnPosList { get; set; } public dynamic[] FinishedTargets { get; set; } } public NotifyEquipGuideDataEquipGuideData EquipGuideData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyArchiveLoginData { [global::MessagePack.MessagePackObject(true)] public class NotifyArchiveLoginDataMonste { public UInt32 Id { get; set; } public Int32 Killed { get; set; } } public NotifyArchiveLoginDataMonste[] Monsters { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyArchiveLoginDataEqui { public UInt32 Id { get; set; } public Int32 Level { get; set; } public Int32 Breakthrough { get; set; } public Int32 ResonanceCount { get; set; } } public NotifyArchiveLoginDataEqui[] Equips { get; set; } public dynamic[] MonsterUnlockIds { get; set; } public dynamic[] WeaponUnlockIds { get; set; } public dynamic[] AwarenessUnlockIds { get; set; } public dynamic[] MonsterSettings { get; set; } public dynamic[] WeaponSettings { get; set; } public dynamic[] AwarenessSettings { get; set; } public dynamic[] MonsterInfos { get; set; } public dynamic[] MonsterSkills { get; set; } public UInt32[] UnlockCgs { get; set; } public dynamic[] UnlockStoryDetails { get; set; } public dynamic[] PartnerUnlockIds { get; set; } public dynamic[] PartnerSettings { get; set; } public UInt32[] UnlockPvDetails { get; set; } public dynamic[] UnlockMails { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyChatLoginData { public UInt32 RefreshTime { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyChatLoginDataUnlockEmoj { public UInt32 Id { get; set; } public Int32 EndTime { get; set; } } public NotifyChatLoginDataUnlockEmoj[] UnlockEmojis { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifySocialData { public dynamic[] FriendData { get; set; } public dynamic[] ApplyData { get; set; } public dynamic[] Remarks { get; set; } public dynamic[] BlockData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyTaskData { [global::MessagePack.MessagePackObject(true)] public class NotifyTaskDataTaskData { [global::MessagePack.MessagePackObject(true)] public class NotifyTaskDataTaskDataTas { public UInt32 Id { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyTaskDataTaskDataTasSchedule { public UInt32 Id { get; set; } public Int32 Value { get; set; } } public NotifyTaskDataTaskDataTasSchedule[] Schedule { get; set; } public Int32 State { get; set; } public UInt32 RecordTime { get; set; } public Int32 ActivityId { get; set; } } public NotifyTaskDataTaskDataTas[] Tasks { get; set; } public UInt32[] Course { get; set; } public Int32[] FinishedTasks { get; set; } public Int32[] NewPlayerRewardRecord { get; set; } public dynamic[] TaskLimitIdActiveInfos { get; set; } public dynamic[] NewbieRecvProgress { get; set; } public Boolean NewbieHonorReward { get; set; } public Int32 NewbieUnlockPeriod { get; set; } } public NotifyTaskDataTaskData TaskData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyActivenessStatus { public Int32 DailyActivenessRewardStatus { get; set; } public Int32 WeeklyActivenessRewardStatus { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyNewPlayerTaskStatus { public UInt32 NewPlayerTaskActiveDay { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyRegression2Data { [global::MessagePack.MessagePackObject(true)] public class NotifyRegression2DataData { [global::MessagePack.MessagePackObject(true)] public class NotifyRegression2DataDataActivityData { public Int32 Id { get; set; } public Int32 BeginTime { get; set; } public Int32 State { get; set; } } public NotifyRegression2DataDataActivityData ActivityData { get; set; } public dynamic? SignInData { get; set; } public dynamic? InviteData { get; set; } public dynamic[] GachaDatas { get; set; } } public NotifyRegression2DataData Data { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyMaintainerActionData { public Int32 Id { get; set; } public UInt32 ResetTime { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyMaintainerActionDataNod { public Int32 NodeId { get; set; } public Int32 NodeType { get; set; } public Int32 EventId { get; set; } public String Value { get; set; } } public NotifyMaintainerActionDataNod[] Nodes { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyMaintainerActionDataPlaye { public UInt32 PlayerId { get; set; } public String PlayerName { get; set; } public UInt32 HeadPortraitId { get; set; } public Int32 HeadFrameId { get; set; } public Int32 NodeId { get; set; } public Boolean IsNodeTriggered { get; set; } public Boolean Reverse { get; set; } } public NotifyMaintainerActionDataPlaye[] Players { get; set; } public Int32[] Cards { get; set; } public Int32 FightWinCount { get; set; } public Int32 BoxCount { get; set; } public Int32 UsedActionCount { get; set; } public Int32 ExtraActionCount { get; set; } public Boolean HasWarehouseNode { get; set; } public Int32 WarehouseFinishCount { get; set; } public Boolean HasMentorNode { get; set; } public Int32 MentorStatus { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyAllRedEnvelope { public dynamic[] Envelopes { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyScoreTitleData { public dynamic[] TitleInfos { get; set; } public dynamic[] HideTypes { get; set; } public Boolean IsHideCollection { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyScoreTitleDataWallInf { public Int32 Id { get; set; } public UInt32 PedestalId { get; set; } public UInt32 BackgroundId { get; set; } public Boolean IsShow { get; set; } public dynamic[] CollectionSetInfos { get; set; } } public NotifyScoreTitleDataWallInf[] WallInfos { get; set; } public UInt16[] UnlockedDecorationIds { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyBfrtData { [global::MessagePack.MessagePackObject(true)] public class NotifyBfrtDataBfrtData { public dynamic[] BfrtGroupRecords { get; set; } public dynamic[] BfrtTeamInfos { get; set; } } public NotifyBfrtDataBfrtData BfrtData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyTask { [global::MessagePack.MessagePackObject(true)] public class NotifyTaskTasks { [global::MessagePack.MessagePackObject(true)] public class NotifyTaskTasksTas { public UInt32 Id { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyTaskTasksTasSchedule { public UInt32 Id { get; set; } public Int32 Value { get; set; } } public NotifyTaskTasksTasSchedule[] Schedule { get; set; } public Int32 State { get; set; } public UInt32 RecordTime { get; set; } public Int32 ActivityId { get; set; } } public NotifyTaskTasksTas[] Tasks { get; set; } } public NotifyTaskTasks Tasks { get; set; } public dynamic? TaskLimitIdActiveInfos { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyGuildEvent { public Int32 Type { get; set; } public UInt32 Value { get; set; } public Int32 Value2 { get; set; } public dynamic? Str1 { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyAssistData { [global::MessagePack.MessagePackObject(true)] public class NotifyAssistDataAssistData { public UInt32 AssistCharacterId { get; set; } } public NotifyAssistDataAssistData AssistData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyWorkNextRefreshTime { public UInt32 NextRefreshTime { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyDormitoryData { public dynamic[] FurnitureCreateList { get; set; } public dynamic[] WorkList { get; set; } public UInt32[] FurnitureUnlockList { get; set; } public Int32 SnapshotTimes { get; set; } public dynamic[] DormitoryList { get; set; } public dynamic[] VisitorList { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyDormitoryDataFurnitureList { public Int32 Id { get; set; } public UInt32 ConfigId { get; set; } public Int32 X { get; set; } public Int32 Y { get; set; } public Int32 Angle { get; set; } public Int32 DormitoryId { get; set; } public UInt32 Addition { get; set; } public Int32[] AttrList { get; set; } public Boolean IsLocked { get; set; } } public NotifyDormitoryDataFurnitureList[] FurnitureList { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyDormitoryDataCharacterList { public UInt32 CharacterId { get; set; } public SByte DormitoryId { get; set; } public Int32 Mood { get; set; } public Int32 Vitality { get; set; } public Int32 MoodSpeed { get; set; } public Int32 VitalitySpeed { get; set; } public UInt32 LastFondleRecoveryTime { get; set; } public Int32 LeftFondleCount { get; set; } public dynamic[] EventList { get; set; } } public NotifyDormitoryDataCharacterList[] CharacterList { get; set; } public dynamic[] Layouts { get; set; } public dynamic[] BindRelations { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyNameplateLoginData { public Int32 CurrentWearNameplate { get; set; } public dynamic[] UnlockNameplates { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyGuildDormPlayerData { [global::MessagePack.MessagePackObject(true)] public class NotifyGuildDormPlayerDataGuildDormData { public Int32 CurrentCharacterId { get; set; } public Int32 DailyInteractRewardTotalTimes { get; set; } public Int32 DailyInteractRewardCurTimes { get; set; } } public NotifyGuildDormPlayerDataGuildDormData GuildDormData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyBountyTaskInfo { [global::MessagePack.MessagePackObject(true)] public class NotifyBountyTaskInfoTaskInfo { public Int32 RankLevel { get; set; } public dynamic[] TaskCards { get; set; } public Int32 TaskPoolRefreshCount { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyBountyTaskInfoTaskInfoTaskPool { public Int32 Id { get; set; } public UInt32 StageId { get; set; } public UInt32 RewardId { get; set; } public UInt32 EventId { get; set; } public UInt32 DifficultStageId { get; set; } public Int32 Status { get; set; } } public NotifyBountyTaskInfoTaskInfoTaskPool[] TaskPool { get; set; } } public NotifyBountyTaskInfoTaskInfo TaskInfo { get; set; } public UInt32 RefreshTime { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyFiveTwentyRecord { public dynamic[] CharacterIds { get; set; } public dynamic[] GroupRecord { get; set; } public Int32 ActivityNo { get; set; } } [global::MessagePack.MessagePackObject(true)] public class PurchaseDailyNotify { public dynamic[] ExpireInfoList { get; set; } public dynamic[] DailyRewardInfoList { get; set; } [global::MessagePack.MessagePackObject(true)] public class PurchaseDailyNotifyFreeRewardInfoList { public UInt32 Id { get; set; } public String Name { get; set; } } public PurchaseDailyNotifyFreeRewardInfoList[] FreeRewardInfoList { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyPurchaseRecommendConfig { [global::MessagePack.MessagePackObject(true)] public class NotifyPurchaseRecommendConfigData { public Dictionary AddOrModifyConfigs { get; set; } public dynamic? RemoveIds { get; set; } } public NotifyPurchaseRecommendConfigData Data { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyBackgroundLoginData { public UInt32[] HaveBackgroundIds { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyMedalData { public dynamic[] MedalInfos { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyExploreData { public dynamic[] ChapterDatas { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyGatherRewardList { public Int32[] GatherRewards { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyDrawTicketData { public dynamic[] DrawTicketInfos { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyAccumulatedPayData { public Int32 PayId { get; set; } public Single PayMoney { get; set; } public dynamic[] PayRewardIds { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyArenaActivity { public Int32 ActivityNo { get; set; } public Int32 ChallengeId { get; set; } public Int32 Status { get; set; } public UInt32 NextStatusTime { get; set; } public Int32 ArenaLevel { get; set; } public Int32 JoinActivity { get; set; } public Int32 UnlockCount { get; set; } public UInt32 TeamTime { get; set; } public UInt32 FightTime { get; set; } public UInt32 ResultTime { get; set; } public dynamic[] MaxPointStageList { get; set; } public Int32 ContributeScore { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyPrequelUnlockChallengeStages { public dynamic[] UnlockChallengeStages { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyPrequelChallengeRefreshTime { public UInt32 NextRefreshTime { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyFubenPrequelData { [global::MessagePack.MessagePackObject(true)] public class NotifyFubenPrequelDataFubenPrequelData { public dynamic[] RewardedStages { get; set; } public dynamic[] UnlockChallengeStages { get; set; } } public NotifyFubenPrequelDataFubenPrequelData FubenPrequelData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyMainLineActivity { public UInt16[] Chapters { get; set; } public Int32 BfrtChapter { get; set; } public UInt32 EndTime { get; set; } public Int32 HideChapterBeginTime { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyDailyFubenLoginData { public UInt32 RefreshTime { get; set; } public dynamic[] Records { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyBirthdayPlot { public UInt32 NextActiveYear { get; set; } public Int32 IsChange { get; set; } public dynamic[] UnLockCg { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyBossActivityData { public Int32 ActivityId { get; set; } public Int32 SectionId { get; set; } public Int32 Schedule { get; set; } public dynamic[] StageStarInfos { get; set; } public dynamic[] StarRewardIds { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyBriefStoryData { public dynamic[] FinishedIds { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyChessPursuitGroupInfo { public dynamic[] MapDBList { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyChessPursuitGroupInfoMapBossList { public Int32 Id { get; set; } public Int32 InitHp { get; set; } public Int32 SubBossMaxHp { get; set; } public Int32 BossStepMin { get; set; } public Int32 BossStepMax { get; set; } public Single BattleHurtRate { get; set; } public Int32 BattleHurtMax { get; set; } public Int32 SelfHpRate { get; set; } public Int32 SelfHpMax { get; set; } public Int32 ConvertHurtRate { get; set; } } public NotifyChessPursuitGroupInfoMapBossList[] MapBossList { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyClickClearData { public dynamic[] Activities { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyCourseData { [global::MessagePack.MessagePackObject(true)] public class NotifyCourseDataData { public Int32 TotalLessonPoint { get; set; } public Int32 MaxTotalLessonPoint { get; set; } public dynamic[] ChapterDataList { get; set; } public dynamic? StageDataDict { get; set; } public dynamic[] RewardIds { get; set; } } public NotifyCourseDataData Data { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyActivityDrawList { public UInt16[] DrawIdList { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyActivityDrawGroupCount { public Int32 Count { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyExperimentData { public dynamic[] FinishIds { get; set; } public dynamic[] ExperimentInfos { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyBabelTowerActivityStatus { public Int32 ActivityNo { get; set; } public Int32 Status { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyBabelTowerData { public Int32 ActivityNo { get; set; } public Int32 MaxScore { get; set; } public Int32 RankLevel { get; set; } public dynamic[] StageDatas { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyBabelTowerDataExtraData { public Int32 ActivityNo { get; set; } public Int32 MaxScore { get; set; } public Int32 RankLevel { get; set; } public dynamic[] StageDatas { get; set; } } public NotifyBabelTowerDataExtraData ExtraData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyFubenBossSingleData { [global::MessagePack.MessagePackObject(true)] public class NotifyFubenBossSingleDataFubenBossSingleData { public Int32 ActivityNo { get; set; } public Int32 TotalScore { get; set; } public Int32 MaxScore { get; set; } public Int32 OldLevelType { get; set; } public Int32 LevelType { get; set; } public Int32 ChallengeCount { get; set; } public UInt32 RemainTime { get; set; } public Int32 AutoFightCount { get; set; } public dynamic? CharacterPoints { get; set; } public dynamic[] HistoryList { get; set; } public dynamic[] RewardIds { get; set; } public Int32 RankPlatform { get; set; } public Int32[] BossList { get; set; } public dynamic[] TrialStageInfoList { get; set; } } public NotifyFubenBossSingleDataFubenBossSingleData FubenBossSingleData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyFestivalData { public dynamic[] FestivalInfos { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyPracticeData { [global::MessagePack.MessagePackObject(true)] public class NotifyPracticeDataChapterInf { public Int32 Id { get; set; } public UInt32[] FinishStages { get; set; } } public NotifyPracticeDataChapterInf[] ChapterInfos { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyTrialData { public Int32[] FinishTrial { get; set; } public Int32[] RewardRecord { get; set; } public dynamic[] TypeRewardRecord { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyPivotCombatData { [global::MessagePack.MessagePackObject(true)] public class NotifyPivotCombatDataPivotCombatData { public Int32 ActivityId { get; set; } public Int32 Difficulty { get; set; } public dynamic[] RegionDataList { get; set; } } public NotifyPivotCombatDataPivotCombatData PivotCombatData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifySettingLoadingOption { public dynamic? LoadingData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyRepeatChallengeData { public Int32 Id { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyRepeatChallengeDataExpInfo { public Int32 Level { get; set; } public Int32 Exp { get; set; } } public NotifyRepeatChallengeDataExpInfo ExpInfo { get; set; } public dynamic[] RcChapters { get; set; } public dynamic[] RewardIds { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyPlayerReportData { [global::MessagePack.MessagePackObject(true)] public class NotifyPlayerReportDataReportData { public Int32 ReportTimes { get; set; } public Int32 LastReportTime { get; set; } } public NotifyPlayerReportDataReportData ReportData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyReviewConfig { [global::MessagePack.MessagePackObject(true)] public class NotifyReviewConfigReviewActivityConfigList { public Int32 Id { get; set; } public UInt32 StartTime { get; set; } public UInt32 EndTime { get; set; } public UInt32 RewardId { get; set; } } public NotifyReviewConfigReviewActivityConfigList[] ReviewActivityConfigList { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyStrongholdLoginData { public Int32 Id { get; set; } public UInt32 BeginTime { get; set; } public UInt32 FightBeginTime { get; set; } public Int32 CurDay { get; set; } public Int32 AssistCharacterId { get; set; } public Int32 SetAssistCharacterTime { get; set; } public Int32 BorrowCount { get; set; } public UInt32 ElectricEnergy { get; set; } public Int32 Endurance { get; set; } public Int32 MineralLeft { get; set; } public Int32 TotalMineral { get; set; } public dynamic[] ElectricCharacterIds { get; set; } public dynamic[] FinishGroupIds { get; set; } public dynamic[] FinishGroupInfos { get; set; } public dynamic[] HistoryFinishGroupInfos { get; set; } public dynamic[] GroupInfos { get; set; } public dynamic[] TeamInfos { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyStrongholdLoginDataGroupStageDat { public Int32 Id { get; set; } public UInt32[] StageIds { get; set; } public Dictionary StageBuffId { get; set; } public Int32 SupportId { get; set; } } public NotifyStrongholdLoginDataGroupStageDat[] GroupStageDatas { get; set; } public Int32[] RuneList { get; set; } public dynamic[] RewardIds { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyStrongholdLoginDataLastResultRecord { public Int32 Id { get; set; } public Int32 FinishCount { get; set; } public Int32 MinerCount { get; set; } public Int32 MineralCount { get; set; } public Int32 AssistCount { get; set; } public Int32 AssistRewardValue { get; set; } } public NotifyStrongholdLoginDataLastResultRecord LastResultRecord { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyStrongholdLoginDataMineRecor { public Int32 Day { get; set; } public Int32 MinerCount { get; set; } public Int32 MineralCount { get; set; } public Boolean IsStay { get; set; } } public NotifyStrongholdLoginDataMineRecor[] MineRecords { get; set; } public Int32 LevelId { get; set; } public dynamic[] StayDays { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifySummerSignInData { public Int32 ActId { get; set; } public dynamic[] MsgIdList { get; set; } public Int32 SurplusTimes { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyTaikoMasterData { [global::MessagePack.MessagePackObject(true)] public class NotifyTaikoMasterDataTaikoMasterData { public Int32 ActivityId { get; set; } public dynamic[] StageDataList { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyTaikoMasterDataTaikoMasterDataSetting { public Int32 AppearOffset { get; set; } public Int32 JudgeOffset { get; set; } } public NotifyTaikoMasterDataTaikoMasterDataSetting Setting { get; set; } } public NotifyTaikoMasterDataTaikoMasterData TaikoMasterData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyTeachingActivityInfo { public dynamic[] ActivityInfo { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyTheatreData { public Int32 CurChapterId { get; set; } public Int32 CurRoleLv { get; set; } public Int32 DifficultyId { get; set; } public Int32 KeepsakeId { get; set; } public dynamic[] UnlockPowerIds { get; set; } public dynamic[] UnlockPowerFavorIds { get; set; } public dynamic[] EffectPowerFavorIds { get; set; } public dynamic[] Skills { get; set; } public dynamic[] RecruitRole { get; set; } public dynamic[] Keepsakes { get; set; } public dynamic[] Decorations { get; set; } public dynamic? CurChapterDb { get; set; } public Int32 ReopenCount { get; set; } public dynamic[] SkillIllustratedBook { get; set; } public dynamic? SingleTeamData { get; set; } public dynamic[] MultiTeamDatas { get; set; } public Int32 UseOwnCharacter { get; set; } public Int32 FavorCoin { get; set; } public Int32 DecorationCoin { get; set; } public dynamic[] PassChapterId { get; set; } public dynamic? PassEventRecord { get; set; } public Int32 PassNodeCount { get; set; } public dynamic[] EndingRecord { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyVoteData { public dynamic[] VoteAlarmDic { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyTRPGData { public UInt32 CurTargetLink { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyTRPGDataBaseInfo { public Int32 Level { get; set; } public Int32 Exp { get; set; } public Int32 Endurance { get; set; } } public NotifyTRPGDataBaseInfo BaseInfo { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyTRPGDataBossInfo { public Int32 Id { get; set; } public Int32 ChallengeCount { get; set; } public dynamic[] PhasesRewardList { get; set; } } public NotifyTRPGDataBossInfo BossInfo { get; set; } public dynamic[] TargetList { get; set; } public dynamic[] RewardList { get; set; } public dynamic[] FuncList { get; set; } public dynamic[] Characters { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyTRPGDataShopInf { public Int32 DisCount { get; set; } public Int32 AddBuyCount { get; set; } public UInt32 Id { get; set; } public dynamic[] ItemInfos { get; set; } } public NotifyTRPGDataShopInf[] ShopInfos { get; set; } public dynamic[] MazeInfos { get; set; } public dynamic[] MemoirList { get; set; } public Int32 ItemCapacityAdd { get; set; } public Boolean IsNormalPage { get; set; } public dynamic[] StageList { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyBiancaTheatreActivityData { public Int32 CurActivityId { get; set; } public Int32 CurChapterId { get; set; } public Int32 DifficultyId { get; set; } public Int32 CurTeamId { get; set; } public dynamic? CurChapterDb { get; set; } public dynamic[] Characters { get; set; } public dynamic[] Items { get; set; } public Int32 TotalExp { get; set; } public dynamic[] GetRewardIds { get; set; } public dynamic[] StrengthenDbs { get; set; } public dynamic? SingleTeamData { get; set; } public dynamic[] UnlockItemId { get; set; } public dynamic[] UnlockTeamId { get; set; } public dynamic[] UnlockDifficultyId { get; set; } public dynamic[] TeamRecords { get; set; } public dynamic[] PassChapterIds { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyMentorData { public Int32 PlayerType { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyMentorDataTeacher { public Int32 PlayerId { get; set; } public dynamic? PlayerName { get; set; } public Int32 Level { get; set; } public Int32 HeadPortraitId { get; set; } public Int32 HeadFrameId { get; set; } public Boolean IsGraduate { get; set; } public dynamic? Tag { get; set; } public dynamic? OnlineTag { get; set; } public dynamic? Announcement { get; set; } public Int32 StudentCount { get; set; } public dynamic? StudentTask { get; set; } public Boolean IsOnline { get; set; } public dynamic? SystemTask { get; set; } public dynamic? WeeklyTask { get; set; } public Int32 KizunaAmount { get; set; } public Int32 JoinTime { get; set; } public Int32 ReachTime { get; set; } public Int32 LastLoginTime { get; set; } public Int32 SendGiftCount { get; set; } } public NotifyMentorDataTeacher Teacher { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyMentorDataStuden { public UInt32 PlayerId { get; set; } public String PlayerName { get; set; } public Int32 Level { get; set; } public UInt32 HeadPortraitId { get; set; } public Int32 HeadFrameId { get; set; } public Boolean IsGraduate { get; set; } public dynamic? Tag { get; set; } public dynamic? OnlineTag { get; set; } public dynamic? Announcement { get; set; } public Int32 StudentCount { get; set; } public dynamic[] StudentTask { get; set; } public Boolean IsOnline { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyMentorDataStudenSystemTask { public UInt32 TaskId { get; set; } public Int32 State { get; set; } public dynamic[] Schedule { get; set; } public Int32 Status { get; set; } public Int32 RewardId { get; set; } public dynamic[] EquipList { get; set; } public Boolean HasChange { get; set; } } public NotifyMentorDataStudenSystemTask[] SystemTask { get; set; } public dynamic[] WeeklyTask { get; set; } public Int32 KizunaAmount { get; set; } public Int32 JoinTime { get; set; } public Int32 ReachTime { get; set; } public Int32 LastLoginTime { get; set; } public Int32 SendGiftCount { get; set; } } public NotifyMentorDataStuden[] Students { get; set; } public dynamic[] ApplyList { get; set; } public Int32 GraduateStudentCount { get; set; } public dynamic[] StageReward { get; set; } public dynamic[] WeeklyTaskReward { get; set; } public Int32 WeeklyTaskCompleteCount { get; set; } public Int32[] Tag { get; set; } public Int32[] OnlineTag { get; set; } public String Announcement { get; set; } public Int32 DailyChangeTaskCount { get; set; } public Int32 WeeklyLevel { get; set; } public Int32 MonthlyStudentCount { get; set; } public dynamic? Message { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyMentorChat { public dynamic[] ChatMessages { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyMaintainerActionDailyReset { public Int32 UsedActionCount { get; set; } public Int32 ExtraActionCount { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyGuildData { public Int32 GuildId { get; set; } public String GuildName { get; set; } public Int32 GuildLevel { get; set; } public Int32 IconId { get; set; } public Int32 GuildRankLevel { get; set; } public Int32 HasContributeReward { get; set; } public Boolean HasRecruit { get; set; } public Int32 BossEndTime { get; set; } public Int32 FreeChangeGuildNameCount { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyMails { [global::MessagePack.MessagePackObject(true)] public class NotifyMailsNewMailList { public String Id { get; set; } public Int32 GroupId { get; set; } public dynamic? BatchId { get; set; } public Int32 Type { get; set; } public Int32 Status { get; set; } public String SendName { get; set; } public String Title { get; set; } public String Content { get; set; } public UInt32 CreateTime { get; set; } public UInt32 SendTime { get; set; } public UInt32 ExpireTime { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyMailsNewMailListRewardGoodsList { public Int32 RewardType { get; set; } public UInt32 TemplateId { get; set; } public Int32 Count { get; set; } public Int32 Level { get; set; } public Int32 Quality { get; set; } public Int32 Grade { get; set; } public Int32 Breakthrough { get; set; } public Int32 ConvertFrom { get; set; } public Int32 Id { get; set; } } public NotifyMailsNewMailListRewardGoodsList[] RewardGoodsList { get; set; } public Boolean IsForbidDelete { get; set; } } public NotifyMailsNewMailList[] NewMailList { get; set; } public dynamic? ExpireIdList { get; set; } } [global::MessagePack.MessagePackObject(true)] public class EnterWorldChatResponse { public Int32 Code { get; set; } public Int32 ChannelId { get; set; } } [global::MessagePack.MessagePackObject(true)] public class GetWorldChannelInfoResponse { public Int32 Code { get; set; } [global::MessagePack.MessagePackObject(true)] public class GetWorldChannelInfoResponseChannelInf { public Int32 ChannelId { get; set; } public Int32 PlayerNum { get; set; } } public GetWorldChannelInfoResponseChannelInf[] ChannelInfos { get; set; } } [global::MessagePack.MessagePackObject(true)] public class HeartbeatResponse { public UInt32 UtcServerTime { get; set; } } [global::MessagePack.MessagePackObject(true)] public class GetPurchaseListRequest { public Int32[] UiTypeList { get; set; } } [global::MessagePack.MessagePackObject(true)] public class GetPurchaseListResponse { public Int32 Code { get; set; } [global::MessagePack.MessagePackObject(true)] public class GetPurchaseListResponsePurchaseInfoList { public UInt32 Id { get; set; } public Int32 TimeToInvalid { get; set; } public Int32 TimeToShelve { get; set; } public Int32 TimeToUnShelve { get; set; } public Int32 BuyTimes { get; set; } public Int32 BuyLimitTimes { get; set; } public Int32 ConsumeId { get; set; } public Int32 ConsumeCount { get; set; } [global::MessagePack.MessagePackObject(true)] public class GetPurchaseListResponsePurchaseInfoListRewardGoodsList { public Int32 RewardType { get; set; } public Int32 TemplateId { get; set; } public UInt32 Count { get; set; } public Int32 Level { get; set; } public Int32 Quality { get; set; } public Int32 Grade { get; set; } public Int32 Breakthrough { get; set; } public Int32 ConvertFrom { get; set; } public UInt32 Id { get; set; } } public GetPurchaseListResponsePurchaseInfoListRewardGoodsList[] RewardGoodsList { get; set; } [global::MessagePack.MessagePackObject(true)] public class GetPurchaseListResponsePurchaseInfoListDailyRewardGoodsList { public Int32 RewardType { get; set; } public Int32 TemplateId { get; set; } public Int32 Count { get; set; } public Int32 Level { get; set; } public Int32 Quality { get; set; } public Int32 Grade { get; set; } public Int32 Breakthrough { get; set; } public Int32 ConvertFrom { get; set; } public UInt32 Id { get; set; } } public GetPurchaseListResponsePurchaseInfoListDailyRewardGoodsList[] DailyRewardGoodsList { get; set; } public dynamic? FirstRewardGoods { get; set; } public dynamic? ExtraRewardGoods { get; set; } public Int32 DailyRewardRemainDay { get; set; } public Boolean IsDailyRewardGet { get; set; } public String Name { get; set; } public String Desc { get; set; } public String Icon { get; set; } public Int32 UiType { get; set; } public Int32 SignInId { get; set; } public Int32 Tag { get; set; } public Int32 Priority { get; set; } [global::MessagePack.MessagePackObject(true)] public class GetPurchaseListResponsePurchaseInfoListClientResetInfo { public Int32 ResetType { get; set; } public Int32 DayCount { get; set; } } public GetPurchaseListResponsePurchaseInfoListClientResetInfo ClientResetInfo { get; set; } public Boolean IsUseMail { get; set; } public dynamic? NormalDiscounts { get; set; } public dynamic? DiscountCouponInfos { get; set; } public dynamic? DiscountShowStr { get; set; } public Int32 LastBuyTime { get; set; } public Int32 MailCount { get; set; } public dynamic? PayKeySuffix { get; set; } public UInt32[] MutexPurchaseIds { get; set; } public Int32 ConvertSwitch { get; set; } public Boolean CanMultiply { get; set; } public dynamic? FashionLabel { get; set; } } public GetPurchaseListResponsePurchaseInfoList[] PurchaseInfoList { get; set; } } [global::MessagePack.MessagePackObject(true)] public class OfflineMessageRequest { public SByte MessageId { get; set; } } [global::MessagePack.MessagePackObject(true)] public class OfflineMessageResponse { public Int32 Code { get; set; } public dynamic? Messages { get; set; } } [global::MessagePack.MessagePackObject(true)] public class DoClientTaskEventRequest { public Int32 ClientTaskType { get; set; } } [global::MessagePack.MessagePackObject(true)] public class DoClientTaskEventResponse { public Int32 Code { get; set; } } [global::MessagePack.MessagePackObject(true)] public class SignInRequest { public Int32 Id { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyItemDataList { [global::MessagePack.MessagePackObject(true)] public class NotifyItemDataListItemDataList { public UInt32 Id { get; set; } public Int32 Count { get; set; } public Int32 BuyTimes { get; set; } public Int32 TotalBuyTimes { get; set; } public Int32 LastBuyTime { get; set; } public UInt32 RefreshTime { get; set; } public UInt32 CreateTime { get; set; } } public NotifyItemDataListItemDataList[] ItemDataList { get; set; } public dynamic? ItemRecycleDict { get; set; } } [global::MessagePack.MessagePackObject(true)] public class SignInResponse { public Int32 Code { get; set; } [global::MessagePack.MessagePackObject(true)] public class SignInResponseRewardGoodsList { public Int32 RewardType { get; set; } public UInt32 TemplateId { get; set; } public Int32 Count { get; set; } public Int32 Level { get; set; } public Int32 Quality { get; set; } public Int32 Grade { get; set; } public Int32 Breakthrough { get; set; } public Int32 ConvertFrom { get; set; } public UInt32 Id { get; set; } } public SignInResponseRewardGoodsList[] RewardGoodsList { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyEquipDataList { [global::MessagePack.MessagePackObject(true)] public class NotifyEquipDataListEquipDataList { public UInt32 Id { get; set; } public UInt32 TemplateId { get; set; } public Int32 CharacterId { get; set; } public Int32 Level { get; set; } public Int32 Exp { get; set; } public Int32 Breakthrough { get; set; } public dynamic[] ResonanceInfo { get; set; } public dynamic[] UnconfirmedResonanceInfo { get; set; } public dynamic[] AwakeSlotList { get; set; } public Boolean IsLock { get; set; } public UInt32 CreateTime { get; set; } public Boolean IsRecycle { get; set; } } public NotifyEquipDataListEquipDataList[] EquipDataList { get; set; } } [global::MessagePack.MessagePackObject(true)] public class CharacterLevelUpRequest { public Dictionary UseItems { get; set; } public UInt32 TemplateId { get; set; } } [global::MessagePack.MessagePackObject(true)] public class NotifyCharacterDataList { [global::MessagePack.MessagePackObject(true)] public class NotifyCharacterDataListCharacterDataList { public UInt32 Id { get; set; } public Int32 Level { get; set; } public Int32 Exp { get; set; } public Int32 Quality { get; set; } public Int32 InitQuality { get; set; } public Int32 Star { get; set; } public Int32 Grade { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyCharacterDataListCharacterDataListSkillList { public UInt32 Id { get; set; } public Int32 Level { get; set; } } public NotifyCharacterDataListCharacterDataListSkillList[] SkillList { get; set; } public dynamic[] EnhanceSkillList { get; set; } public UInt32 FashionId { get; set; } public UInt32 CreateTime { get; set; } public Int32 TrustLv { get; set; } public Int32 TrustExp { get; set; } public UInt32 Ability { get; set; } public Int32 LiberateLv { get; set; } [global::MessagePack.MessagePackObject(true)] public class NotifyCharacterDataListCharacterDataListCharacterHeadInfo { public Int32 HeadFashionId { get; set; } public Int32 HeadFashionType { get; set; } } public NotifyCharacterDataListCharacterDataListCharacterHeadInfo CharacterHeadInfo { get; set; } } public NotifyCharacterDataListCharacterDataList[] CharacterDataList { get; set; } } [global::MessagePack.MessagePackObject(true)] public class CharacterLevelUpResponse { public Int32 Code { get; set; } } [global::MessagePack.MessagePackObject(true)] public class AreaDataResponse { public Int32 Code { get; set; } public Int32 TotalPoint { get; set; } [global::MessagePack.MessagePackObject(true)] public class AreaDataResponseAreaList { public Int32 AreaId { get; set; } public Int32 Lock { get; set; } public Int32 Point { get; set; } [global::MessagePack.MessagePackObject(true)] public class AreaDataResponseAreaListLordList { public UInt32 Id { get; set; } public String Name { get; set; } public UInt32 CurrHeadPortraitId { get; set; } public Int32 CurrHeadFrameId { get; set; } public UInt32 Point { get; set; } } public AreaDataResponseAreaListLordList[] LordList { get; set; } public dynamic? StageInfos { get; set; } } public AreaDataResponseAreaList[] AreaList { get; set; } public UInt32 GroupFightEvent { get; set; } } [global::MessagePack.MessagePackObject(true)] public class Ping { public UInt64 UtcTime { get; set; } } [global::MessagePack.MessagePackObject(true)] public class Pong { public UInt64 UtcTime { get; set; } } [global::MessagePack.MessagePackObject(true)] public class TeamSetTeamRequest { [global::MessagePack.MessagePackObject(true)] public class TeamSetTeamRequestTeamData { public Int32 TeamId { get; set; } public Int32 CaptainPos { get; set; } public Int32 FirstFightPos { get; set; } public String TeamName { get; set; } public Dictionary TeamData { get; set; } } public TeamSetTeamRequestTeamData TeamData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class TeamSetTeamResponse { public Int32 Code { get; set; } } [global::MessagePack.MessagePackObject(true)] public class PreFightRequest { [global::MessagePack.MessagePackObject(true)] public class PreFightRequestPreFightData { public Int32 ChallengeCount { get; set; } public Boolean IsHasAssist { get; set; } public Int32 FirstFightPos { get; set; } public UInt32[] CardIds { get; set; } public Int32 CaptainPos { get; set; } public UInt32 StageId { get; set; } } public PreFightRequestPreFightData PreFightData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class PreFightResponse { public Int32 Code { get; set; } [global::MessagePack.MessagePackObject(true)] public class PreFightResponseFightData { public Boolean Online { get; set; } public UInt32 FightId { get; set; } public dynamic? RoomId { get; set; } public Int32 OnlineMode { get; set; } public UInt32 Seed { get; set; } public UInt32 StageId { get; set; } public Int32 RebootId { get; set; } public UInt32 PassTimeLimit { get; set; } public Int32 StarsMark { get; set; } public dynamic? MonsterLevel { get; set; } public dynamic[] EventIds { get; set; } public dynamic? FightEventsWithLevel { get; set; } public dynamic[] NormalEventIds { get; set; } [global::MessagePack.MessagePackObject(true)] public class PreFightResponseFightDataRoleData { public UInt32 Id { get; set; } public Int32 Camp { get; set; } public String Name { get; set; } public Boolean IsRobot { get; set; } public Int32 CaptainIndex { get; set; } public Int32 FirstFightPos { get; set; } public Dictionary NpcData { get; set; } public dynamic? CustomNpc { get; set; } [global::MessagePack.MessagePackObject(true)] public class PreFightResponseFightDataRoleDataAssistNpcData { public UInt32 Id { get; set; } public Int32 Level { get; set; } public String Name { get; set; } [global::MessagePack.MessagePackObject(true)] public class PreFightResponseFightDataRoleDataAssistNpcDataNpcData { [global::MessagePack.MessagePackObject(true)] public class PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacter { public UInt32 Id { get; set; } public Int32 Level { get; set; } public Int32 Exp { get; set; } public Int32 Quality { get; set; } public Int32 InitQuality { get; set; } public Int32 Star { get; set; } public Int32 Grade { get; set; } [global::MessagePack.MessagePackObject(true)] public class PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacterSkillList { public UInt32 Id { get; set; } public Int32 Level { get; set; } } public PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacterSkillList[] SkillList { get; set; } public dynamic[] EnhanceSkillList { get; set; } public UInt32 FashionId { get; set; } public UInt32 CreateTime { get; set; } public Int32 TrustLv { get; set; } public Int32 TrustExp { get; set; } public Int32 Ability { get; set; } public Int32 LiberateLv { get; set; } [global::MessagePack.MessagePackObject(true)] public class PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacterCharacterHeadInfo { public UInt32 HeadFashionId { get; set; } public Int32 HeadFashionType { get; set; } } public PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacterCharacterHeadInfo CharacterHeadInfo { get; set; } } public PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacter Character { get; set; } [global::MessagePack.MessagePackObject(true)] public class PreFightResponseFightDataRoleDataAssistNpcDataNpcDataEqui { public Int32 Id { get; set; } public UInt32 TemplateId { get; set; } public UInt32 CharacterId { get; set; } public Int32 Level { get; set; } public Int32 Exp { get; set; } public Int32 Breakthrough { get; set; } public dynamic[] ResonanceInfo { get; set; } public dynamic[] UnconfirmedResonanceInfo { get; set; } public dynamic[] AwakeSlotList { get; set; } public Boolean IsLock { get; set; } public UInt32 CreateTime { get; set; } public Boolean IsRecycle { get; set; } } public PreFightResponseFightDataRoleDataAssistNpcDataNpcDataEqui[] Equips { get; set; } public dynamic[] AttribGroupList { get; set; } public dynamic? CharacterSkillPlus { get; set; } public dynamic[] EquipSkillPlus { get; set; } public Int32 AttribReviseId { get; set; } public dynamic[] EventIds { get; set; } public dynamic? FightEventsWithLevel { get; set; } public Int32 WeaponFashionId { get; set; } public dynamic? Partner { get; set; } public Boolean IsRobot { get; set; } public dynamic? AttrRateTable { get; set; } } public PreFightResponseFightDataRoleDataAssistNpcDataNpcData NpcData { get; set; } public Int32 AssistType { get; set; } public Int32 RuleTemplateId { get; set; } public String Sign { get; set; } public UInt32 HeadPortraitId { get; set; } public Int32 HeadFrameId { get; set; } } public PreFightResponseFightDataRoleDataAssistNpcData AssistNpcData { get; set; } } public PreFightResponseFightDataRoleData[] RoleData { get; set; } public Int32 ReviseId { get; set; } public Int32 PlayerLevel { get; set; } public dynamic? NpcGroupList { get; set; } [global::MessagePack.MessagePackObject(true)] public class PreFightResponseFightDataFightControlData { public Int32 MaxFight { get; set; } public Int32 MaxRecommendFight { get; set; } public Int32 MaxShowFight { get; set; } public Int32 AvgFight { get; set; } public Int32 AvgRecommendFight { get; set; } public Int32 AvgShowFight { get; set; } } public PreFightResponseFightDataFightControlData FightControlData { get; set; } public Boolean DisableJoystick { get; set; } public Boolean Restartable { get; set; } public Boolean DisableDeadEffect { get; set; } public dynamic? CustomData { get; set; } public dynamic? Records { get; set; } public dynamic? StageParams { get; set; } public dynamic? StStageDropData { get; set; } } public PreFightResponseFightData FightData { get; set; } } [global::MessagePack.MessagePackObject(true)] public class FightSettleRequest { [global::MessagePack.MessagePackObject(true)] public class FightSettleRequestResult { public Boolean IsWin { get; set; } public Boolean IsForceExit { get; set; } public UInt32 StageId { get; set; } public Int32 StageLevel { get; set; } public UInt32 FightId { get; set; } public Int32 RebootCount { get; set; } public Int32 AddStars { get; set; } public Int32 StartFrame { get; set; } public UInt32 SettleFrame { get; set; } public Int32 PauseFrame { get; set; } public Int32 ExSkillPauseFrame { get; set; } public UInt32 SettleCode { get; set; } public Int32 DodgeTimes { get; set; } public Int32 NormalAttackTimes { get; set; } public Int32 ConsumeBallTimes { get; set; } public Int32 StuntSkillTimes { get; set; } public Int32 PauseTimes { get; set; } public Int32 HighestCombo { get; set; } public Int32 DamagedTimes { get; set; } public Int32 MatrixTimes { get; set; } public UInt32 HighestDamage { get; set; } public UInt32 TotalDamage { get; set; } public UInt32 TotalDamaged { get; set; } public UInt32 TotalCure { get; set; } public UInt32[] PlayerIds { get; set; } public dynamic[] PlayerData { get; set; } public dynamic? IntToIntRecord { get; set; } public dynamic? StringToIntRecord { get; set; } public Dictionary Operations { get; set; } public UInt32[] Codes { get; set; } public Int32 LeftTime { get; set; } public Dictionary NpcHpInfo { get; set; } public Dictionary NpcDpsTable { get; set; } public dynamic[] EventSet { get; set; } public Int32 DeathTotalMyTeam { get; set; } public Int32 DeathTotalEnemy { get; set; } public Dictionary DeathRecord { get; set; } public dynamic[] GroupDropDatas { get; set; } public dynamic? EpisodeFightResults { get; set; } public dynamic? CustomData { get; set; } } public FightSettleRequestResult Result { get; set; } } [global::MessagePack.MessagePackObject(true)] public class FightSettleResponse { public Int32 Code { get; set; } [global::MessagePack.MessagePackObject(true)] public class FightSettleResponseSettle { public Boolean IsWin { get; set; } public UInt32 StageId { get; set; } public Int32 StarsMark { get; set; } public dynamic? RewardGoodsList { get; set; } public Int32 LeftTime { get; set; } public Dictionary NpcHpInfo { get; set; } public Int32 UrgentEnventId { get; set; } public dynamic? ClientAssistInfo { get; set; } public dynamic[] FlopRewardList { get; set; } public dynamic? ArenaResult { get; set; } public dynamic? MultiRewardGoodsList { get; set; } public Int32 ChallengeCount { get; set; } public dynamic? UnionKillResult { get; set; } public dynamic? InfestorBossFightResult { get; set; } public dynamic? GuildBossFightResult { get; set; } public dynamic? WorldBossFightResult { get; set; } public dynamic? BossSingleFightResult { get; set; } public dynamic? NieRBossFightResult { get; set; } public dynamic? TRPGBossFightResult { get; set; } public dynamic? ExpeditionFightResult { get; set; } public dynamic? ChessPursuitResult { get; set; } public dynamic? StrongholdFightResult { get; set; } public dynamic? AreaWarFightResult { get; set; } public dynamic? GuildWarFightResult { get; set; } public dynamic? ReformFightResult { get; set; } public dynamic? KillZoneStageResult { get; set; } public dynamic? EpisodeFightResult { get; set; } public dynamic? StTargetStageFightResult { get; set; } public dynamic? StMapTierDataOperation { get; set; } public dynamic? SimulateTrainFightResult { get; set; } public dynamic? SuperSmashBrosBattleResult { get; set; } public dynamic? SpecialTrainRankFightResult { get; set; } public dynamic? DoubleTowerFightResult { get; set; } public dynamic? TaikoMasterSettleResult { get; set; } public dynamic? MultiDimFightResult { get; set; } public dynamic? MoewarParkourSettleResult { get; set; } public dynamic? SpecialTrainBreakthroughResult { get; set; } public dynamic? TwoSideTowerSettleResult { get; set; } public dynamic? BabelTowerSettleResult { get; set; } } public FightSettleResponseSettle Settle { get; set; } } [global::MessagePack.MessagePackObject(true)] public class FinishTaskRequest { public UInt32 TaskId { get; set; } } [global::MessagePack.MessagePackObject(true)] public class FinishTaskResponse { public Int32 Code { get; set; } [global::MessagePack.MessagePackObject(true)] public class FinishTaskResponseRewardGoodsList { public Int32 RewardType { get; set; } public Int32 TemplateId { get; set; } public UInt32 Count { get; set; } public Int32 Level { get; set; } public Int32 Quality { get; set; } public Int32 Grade { get; set; } public Int32 Breakthrough { get; set; } public Int32 ConvertFrom { get; set; } public UInt32 Id { get; set; } } public FinishTaskResponseRewardGoodsList[] RewardGoodsList { get; set; } } }