using MessagePack; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AscNet.GameServer.Handlers { #region MsgPackScheme #pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. [MessagePackObject(true)] public class AwarenessGetDataResponse { public dynamic AwarenessInfo { get; set; } } #pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. #endregion internal class AwarenessModule { [RequestPacketHandler("AwarenessGetDataRequest")] public static void AwarenessGetDataRequestHandler(Session session, Packet.Request packet) { session.SendResponse(new AwarenessGetDataResponse() { AwarenessInfo = {} }, packet.Id); } } }