using AscNet.Common.MsgPack; using AscNet.Common.Util; using AscNet.Table.V2.share.item; namespace AscNet.GameServer.Commands { [CommandName("item")] internal class ItemCommand : Command { public ItemCommand(Session session, string[] args, bool validate = true) : base(session, args, validate) { } public override string Help => "Command to interact with user's items"; [Argument(0, @"^add$|^clear$|^reset$", "The operation selected (add, clear, reset)")] string Op { get; set; } = string.Empty; [Argument(1, @"^[0-9]+$|^all$", "The target item, value is item id or 'all'", ArgumentFlags.Optional)] string Target { get; set; } = string.Empty; [Argument(2, @"^[0-9]+$|^max$", "The target item amount, value is number or 'max' (when using other than max amount will be limited to game's max limit)", ArgumentFlags.Optional)] string Amount { get; set; } = string.Empty; public override void Execute() { switch (Op) { case "add": if (Target == "all") { session.inventory.Items = TableReaderV2.Parse