Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25] 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory161.png 2 2 401 1 102 3 3 201 1 1021001 4 4 201 2 1031001 14 -600 5 5 201 3 500026 600 6 6 301 DialogEnable 1 Three drumbeats. 7 7 301 "The midnight drums are beatin'! We're closing up!" 8 8 301 ... 9 11 502 RImgBg1Shake 10 12 302 What's going on? 13 The ship's moving? 13 11 13 301 Liv The ground's shaking? 2 12 14 301 Lee ...The ship has left the port. 3 13 15 302 Let's go check the deck. 16 Let's go investigate, Lee. 18 14 16 301 Lee The crowd is gone. 3 15 17 22 301 Lee Apart from those already headed for the boarding gate, every merchant in the market seems to be going in the same direction. 3 16 18 301 Lee ...The ship is some distance away from the port now. Even without considering the waterproof function of Constructs, it's not the kind of distance a human can hold their breath for. 3 17 19 302 Are you joking, Lee? 20 That's unrealistic. 21 18 20 22 301 Lee I'm serious. 3 19 21 22 301 Lee Yes, I would also advise against it. 3 20 22 301 Lucia So what do we do now, Commandant? 1 21 23 302 We bide our time. 24 We follow the merchants. 27 22 24 301 Lee If this is really a night market, then by the looks of it, it's a well-organized one built on strict rules. 3 23 25 301 Lee Which means it should have fixed open and close times and the ship should follow a fixed schedule. 3 24 26 302 My thoughts exactly. 28 We just have to wait until tomorrow night. 28 25 27 32 301 AniZhuanchangBegin Lucia Yes. 1 26 28 301 Lee We need to find a place to hide on the ship. 3 27 29 301 Lucia Maybe we can catch up to the merchants aboard the ship, right Commandant? 1 28 30 302 AniZhuanchangBegin Let's go 32 Yes 32 29 32 101 Assets/Product/Texture/Image/BgStory/Bgstory150.png 30 33 301 AniZhuanchangEnd Lee This looks like a warehouse. A central warehouse. 3 31 34 301 Liv Are all the merchants' wares stored here? 2 32 35 301 Lee This doesn't seem like the Night Market on the database. 3 33 36 302 I've been here before. 37 Watch out for the guards. 43 34 37 301 Lee ...Who is it that kidnapped the commandant, and for what? 3 35 38 301 Lee The kidnapper has not shown up or made another move. 3 36 39 301 Lucia Regardless, I won't let Commandant out of my sight again. 1 37 40 302 It's okay. 41 You don't have to watch me like that, Lucia. 42 38 41 46 301 Lucia (Nods) 1 39 42 46 301 Lucia I'm sorry, Commandant. 1 40 43 301 Lee Based on our last encounter, I've made a brief scan of the "guards" on the boat. 3 41 44 301 Lee Blubber and Ballwheel, mechanical puppet performers of the Acrobatics Series made by the General Toys Company after it was acquired during the Golden Age. 3 42 45 46 301 Lee Not only are they not infected, but they are also surprisingly well maintained. 3 43 46 204 2 14 44 47 301 Liv ...I haven't detected any sign of infection on all humans and mechanoids on the boat, but the responses from their bio-signals are all pretty weak. I'm concerned for their health... 2 45 48 301 Lee I feel like this boat is hiding many secrets. 3 46 49 301 Lee If only we have more data to analyze... 3 47 50 301 1 AniZhuanchangBegin Lee Maybe we can get some useful information from these mechanical puppets. 3