Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25] 1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory12.jpg 2 2 401 1 201 3 3 201 1 1031001 4 4 301 DialogEnable 1 Liv Initializing memory sequences... 1 5 5 301 Liv Rendering simulation image... 1 6 6 202 1 1 7 7 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 3 8 8 301 ... 9 9 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 10 10 201 2 500019 11 11 301 1 Construct Soldier Sir, the Corrupted ahead have all been exterminated. 2 12 12 301 Construct Soldier That battle was surprisingly easy... The situation was completely different than what was mentioned in the report by the teams that were defeated. 2 13 13 301 Construct Soldier Look at those Corrupted by the roadside. They're just standing there before the graffiti. I don't think they even notice us... 2 14 14 301 Construct Soldier It is quite eerie, but other than that, nothing noteworthy. 2 15 15 202 2 1 16 16 201 3 500028 17 17 301 1 Construct Leader These graffiti are gathering the minds of these Corrupted. 3 18 18 202 3 1 19 19 201 2 500019 20 20 301 1 Construct Soldier Gathering their minds? But the Corrupted has no consciousness to speak of, sir. They are only puppets moving through the whims of the virus. 2 21 21 202 2 1 22 22 201 3 500028 23 23 301 1 Construct Leader These graffiti are different from any other normal graffiti. There must be some special "meaning" behind it that is grouping these Corrupted together. 3 24 24 301 Construct Leader And this "meaning" and their resonance have gone beyond the influence of the Punishing Virus. After all, it's been proved for a long time that Corrupted under the control of Punishing Virus will never be interested in erasing anything except humanity. 3 25 25 203 3 -400 26 26 201 2 500019 400 27 27 301 1 Construct Leader This is possibly a... display of some sort of free will... I must report this immediately back to HQ— 3 28 28 301 Construct Leader Wait...! What are you doing! 3 29 29 301 Construct Soldier These graffiti cools down the area too much and will affect our passage, so... I'm just trying to clean the graffiti in front of us... 2 30 30 301 Construct Leader This is too dangerous! Stop this at once...! 3 31 31 202 2 3 1 32 32 201 1 500013 33 33 401 2 1508 34 34 401 1 202 35 35 301 1 Corrupted Uuuurgh—Free—Will— 1 36 36 401 2 1508 37 37 301 1 Corrupted Uuuurgh—Freedom—To—Machines— 1 38 38 301 The Corrupted that were studying the graffiti all swerve around to face the Construct squad. 39 39 202 1 1 40 40 201 1 500018 41 41 301 1 ??? Heh... 1 42 42 301 ??? Hehe... 1 43 43 202 1 1 44 44 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiFogNew.prefab 2 45 45 201 2 500019 46 46 301 1 Construct Soldier W-what...? It's releasing... mist? Wait, our radar systems are all malfunctioning! 2 47 47 202 2 1 48 48 201 1 500018 49 49 301 1 ??? Humans... cannot appreciate... my work... too stupid... 1 50 50 301 1 ??? Stupidity... forgivable... but destroying... my work...? Unforgivable... 1 51 51 202 1 1 52 52 201 1 500013 53 53 301 1 Corrupted Urgh—! 1 54 54 202 1 1 55 55 201 2 500019 56 56 301 1 Construct Soldier They're gathering 'round us! 2 57 57 202 2 1 58 58 201 3 500028 59 59 301 1 Construct Leader Hold formation! 3 60 60 202 3 1 61 61 201 2 500019 62 62 301 1 Construct Soldier Wait, what's that... a spray paint can? 2 63 63 202 2 1 64 64 201 3 500028 65 65 301 1 Construct Leader TAKE COVER! 3 66 66 202 3 1 67 67 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab 1 68 68 401 2 1505 69 69 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiFogNew.prefab 70 70 301 (Explosions) 71 71 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab 72 72 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 3 73 73 301 ... 74 74 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 75 75 201 1 1031001 76 76 301 1 Liv The simulation replay ends here... 1 77 77 202 1 1 78 78 201 2 1021001 -400 79 79 201 3 1011001 400 80 80 301 1 Lucia ... 2 81 81 301 Lee ... 3 82 82 202 3 1 83 83 201 1 1031001 400 84 84 301 1 Liv The mechanoid in the memory just now... 1 85 85 301 Lucia It should be the one behind these graffiti drawings. 2 86 86 202 1 2 1 87 87 201 1 500018 88 88 301 1 ??? Hehe... Correct... 1 89 89 301 ??? Human... Human consciousness...? Absolutely... filthy... 1 90 90 202 1 1 91 91 201 3 1011001 92 92 301 1 Lee We've got company! 3 93 93 202 3 1 94 94 201 2 1021001 4 95 95 301 1 Lucia Has it been hiding near us all this time? Why didn't we sense it? 2 96 96 202 2 1 97 97 201 3 1011001 98 98 301 1 Lee The replay just now mentioned their radar systems failing... The Construct parts and vital fluids... Is that how it's concealing itself? 3 99 99 202 3 1 100 100 201 1 500018 101 101 301 1 ??? World... without... humans... freedom... creation... yes... 1 102 102 301 ??? Humans... shall... not... return... to... Earth! 1 103 103 301 ??? Begone, humans! Begone, humans! 1 104 104 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab 1 105 105 401 2 1505 106 106 301 ??? (Giggle) 1 107 107 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab 108 108 202 1 1 109 109 201 3 1011001 110 110 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab 2 111 111 301 1 Lee Commandant, watch out! 3 112 112 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab 113 113 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab 1 114 114 401 2 1505 115 115 301 Splat— 116 116 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab 117 117 301 Lee Ugh... It's just, paint? 3 118 118 301 An array of colors splatters onto Lee's jacket. 119 119 202 3 1 120 120 201 1 500018 121 121 301 1 ??? Hehe... my work... is... "h-horrid," you say... 1 122 122 202 1 1 123 123 201 3 1011001 124 124 301 1 Lee You—! 3 125 125 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiFogNew.prefab 2 126 126 301 1 AniZhuanchangBegin As Lee tries to chase after the culprit, mist suddenly creeps out from that mysterious figure, enshrouding everyone's vision.