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3 Commits
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bca322d8ef
Author | SHA1 | Date |
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Kyle Belanger | bca322d8ef | |
Kyle Belanger | e0ef1d1c78 | |
Kyle Belanger | 2189316381 |
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@ -8,7 +8,6 @@ using AscNet.Table.V2.share.character;
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using AscNet.Table.V2.share.character.quality;
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using AscNet.Table.V2.share.equip;
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using AscNet.Table.V2.share.item;
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using System;
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namespace AscNet.GameServer.Game
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{
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@ -447,10 +446,10 @@ namespace AscNet.GameServer.Game
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}
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break;
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case 2:
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// Weapon
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// TODO: Weapon gacha
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break;
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case 3:
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// CUB
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// TODO: CUB gacha
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break;
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default:
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break;
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@ -1,9 +1,4 @@
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using AscNet.Common.MsgPack;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AscNet.GameServer.Game
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{
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@ -31,7 +31,15 @@ namespace AscNet.GameServer.Handlers
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[MessagePackObject(true)]
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public class UseCdKeyResponse
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{
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[MessagePackObject(true)]
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public class CdKeyRewardGoods
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{
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public RewardType RewardType;
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public int TemplateId;
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}
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public int Code;
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public List<CdKeyRewardGoods>? RewardGoods;
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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@ -144,7 +152,7 @@ namespace AscNet.GameServer.Handlers
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[RequestPacketHandler("UseCdKeyRequest")]
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public static void UseCdKeyRequestHandler(Session session, Packet.Request packet)
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{
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session.SendResponse(new UseCdKeyResponse() { Code = 1 }, packet.Id);
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session.SendResponse(new UseCdKeyResponse() { Code = 20054001 }, packet.Id);
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}
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// TODO: Move somewhere else, also split.
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@ -8,6 +8,7 @@ namespace AscNet.GameServer.Handlers
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[MessagePackObject(true)]
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public class DormEnterRequest
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{
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public dynamic? Content;
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}
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[MessagePackObject(true)]
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@ -182,9 +182,9 @@ namespace AscNet.GameServer.Handlers.Drops
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#endregion
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/// <summary>
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/// Progressive chance of getting the item based on item quality and commandant level
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/// TODO: Progressive chance of getting the item based on item quality and commandant level
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/// </summary>
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private static bool GetProgressiveChance(int level, int quality)
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static bool GetProgressiveChance(int level, int quality)
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{
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return true;
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}
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