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No commits in common. "bca322d8ef622f34aff8b29bc33538bfeb8298dc" and "f3b3d70b2bf69c582b9d26b1b11aa01144afff96" have entirely different histories.

5 changed files with 12 additions and 15 deletions

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@ -8,6 +8,7 @@ using AscNet.Table.V2.share.character;
using AscNet.Table.V2.share.character.quality;
using AscNet.Table.V2.share.equip;
using AscNet.Table.V2.share.item;
using System;
namespace AscNet.GameServer.Game
{
@ -446,10 +447,10 @@ namespace AscNet.GameServer.Game
}
break;
case 2:
// TODO: Weapon gacha
// Weapon
break;
case 3:
// TODO: CUB gacha
// CUB
break;
default:
break;

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@ -1,4 +1,9 @@
using AscNet.Common.MsgPack;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AscNet.GameServer.Game
{

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@ -27,19 +27,11 @@ namespace AscNet.GameServer.Handlers
{
public string Id;
}
[MessagePackObject(true)]
public class UseCdKeyResponse
{
[MessagePackObject(true)]
public class CdKeyRewardGoods
{
public RewardType RewardType;
public int TemplateId;
}
public int Code;
public List<CdKeyRewardGoods>? RewardGoods;
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
@ -152,7 +144,7 @@ namespace AscNet.GameServer.Handlers
[RequestPacketHandler("UseCdKeyRequest")]
public static void UseCdKeyRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new UseCdKeyResponse() { Code = 20054001 }, packet.Id);
session.SendResponse(new UseCdKeyResponse() { Code = 1 }, packet.Id);
}
// TODO: Move somewhere else, also split.

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@ -8,7 +8,6 @@ namespace AscNet.GameServer.Handlers
[MessagePackObject(true)]
public class DormEnterRequest
{
public dynamic? Content;
}
[MessagePackObject(true)]

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@ -182,9 +182,9 @@ namespace AscNet.GameServer.Handlers.Drops
#endregion
/// <summary>
/// TODO: Progressive chance of getting the item based on item quality and commandant level
/// Progressive chance of getting the item based on item quality and commandant level
/// </summary>
static bool GetProgressiveChance(int level, int quality)
private static bool GetProgressiveChance(int level, int quality)
{
return true;
}