Curated NotifyLogin data, cleaned up handlers and rearranged code
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Handlers\SignInModule.cs~RF3f1e071.TMP" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MessagePack" Version="2.4.59" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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using AscNet.Common.MsgPack;
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namespace AscNet.GameServer.Handlers
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{
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internal class ChatModule
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{
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[RequestPacketHandler("EnterWorldChatRequest")]
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public static void EnterWorldChatRequestHandler(Session session, Packet.Request packet)
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{
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EnterWorldChatResponse enterWorldChatResponse = new()
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{
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Code = 0,
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ChannelId = 0
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};
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session.SendResponse(enterWorldChatResponse, packet.Id);
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}
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[RequestPacketHandler("GetWorldChannelInfoRequest")]
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public static void GetWorldChannelInfoRequestHandler(Session session, Packet.Request packet)
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{
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GetWorldChannelInfoResponse getWorldChannelInfoResponse = new();
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getWorldChannelInfoResponse.ChannelInfos.Append(new()
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{
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ChannelId = 0,
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PlayerNum = 0
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});
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session.SendResponse(getWorldChannelInfoResponse, packet.Id);
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}
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[RequestPacketHandler("OfflineMessageRequest")]
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public static void OfflineMessageRequestHandler(Session session, Packet.Request packet)
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{
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OfflineMessageResponse offlineMessageResponse = new()
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{
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Code = 0,
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Messages = Array.Empty<dynamic>()
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};
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session.SendResponse(offlineMessageResponse, packet.Id);
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}
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}
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}
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using AscNet.Common.MsgPack;
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namespace AscNet.GameServer.Handlers
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{
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internal class GuideModule
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{
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[RequestPacketHandler("GuideOpenRequest")]
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public static void GuideOpenRequestHandler(Session session, Packet.Request packet)
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{
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session.SendResponse(new GuideOpenResponse(), packet.Id);
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}
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/* TODO: Need this to skip tutorials
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[RequestPacketHandler("GuideGroupFinishRequest")]
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public static void GuideGroupFinishRequestHandler(Session session, Packet.Request packet)
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{
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}
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*/
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}
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}
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using AscNet.Common.MsgPack;
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namespace AscNet.GameServer.Handlers
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{
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internal class HeartbeatModule
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{
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[RequestPacketHandler("HeartbeatRequest")]
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public static void HeartbeatRequestHandler(Session session, Packet.Request packet)
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{
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HeartbeatResponse heartbeatResponse = new()
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{
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UtcServerTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds()
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};
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session.SendResponse(heartbeatResponse, packet.Id);
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}
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// TODO: Pong?
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}
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}
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using AscNet.Common.MsgPack;
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namespace AscNet.GameServer.Handlers
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{
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internal class PayModule
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{
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[RequestPacketHandler("GetPurchaseListRequest")]
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public static void GetPurchaseListRequestHandler(Session session, Packet.Request packet)
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{
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GetPurchaseListResponse getPurchaseListResponse = new();
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session.SendResponse(getPurchaseListResponse, packet.Id);
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}
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}
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}
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using AscNet.Common.MsgPack;
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namespace AscNet.GameServer.Handlers
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{
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internal class PlayerModule
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{
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[RequestPacketHandler("ChangePlayerMarkRequest")]
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public static void ChangePlayerMarkRequestHandler(Session session, Packet.Request packet)
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{
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session.SendResponse(new ChangePlayerMarkResponse(), packet.Id);
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}
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}
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}
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using AscNet.Common.MsgPack;
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namespace AscNet.GameServer.Handlers
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{
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internal class SignInModule
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{
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[RequestPacketHandler("SignInRequest")]
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public static void SignInRequestHandler(Session session, Packet.Request packet)
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{
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SignInResponse signInResponse = new();
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session.SendResponse(signInResponse, packet.Id);
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}
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}
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}
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using AscNet.Common.MsgPack;
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namespace AscNet.GameServer.Handlers
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{
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internal class TaskModule
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{
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[RequestPacketHandler("DoClientTaskEventRequest")]
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public static void DoClientTaskEventRequestHandler(Session session, Packet.Request packet)
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{
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DoClientTaskEventResponse doClientTaskEventResponse = new()
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{
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Code = 0
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};
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session.SendResponse(doClientTaskEventResponse, packet.Id);
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}
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}
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}
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